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  • Warning vs. error

    - by Samuel
    I had an annoying issue, getting a "Possible loss of precision" error when compiling my Java program on BlueJ (But from what i read this isn't connected to a specific IDE). I was surprised by the fact that the compiler told me there is a possible loss of precision and wouldnt let me compile/run the program. Why is this an error and not a warning saying you might loose precision here, if you don't want that change your code? The program runs just fine when i drop the float values, it wouldn't matter since there is no point (e.g [143.08, 475.015]) on my screen. On the other hand when i loop through an ArrayList and in this loop i have an if clause removing elements from the ArrayList it runs fine, just throws an error and doesn't display the ArrayList [used for drawing circles] for a fraction of a second. This appears to me as a severe error but doesn't cause (hardly) any troubles, while i wouldn't want to have such a thing in my code at all. What's the boundary?

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  • Seperate compilation in C++

    - by Pat Murray
    Suppose you are creating a class with multiple .cpp files (which each contain the implementation of a member function) and have the class' declaration in a .h file. Also, each .cpp file includes the .h file via the include directive. I was told that if you change the implementation of any of the member functions (.cpp files) that you will have to recompile every .cpp file in order to run the program. That is, if I had 5 member functions (each implemented in a .cpp file) and I changed the implementation of 1 of the .cpp files I would have to compile the 1 .cpp file I changed AND the 4 other .cpp files I didn't change in order to correctly run my program. My question, if the previous statement is true, is why is the statement is true? Any insight on this concept would be helpful.

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  • How to build Linux system from kernel to UI layer

    - by mohit
    Hi, I have been looking into MeeGo, maemo, Android architecture. They all have Linux Kernel, build some libraries on it, then build middle layer libraries [e.g telephony, media etc...]. Suppose i wana build my own system, say Linux Kernel, with some binariers like glibc, Dbus,.... UI toolkit like GTK+ and its binaries. I want to compile every project from source to customize my own linux system for desktop, netbook and handheld devices. [starting from netbook first :)] How can i build my own customize system from kernel to UI.

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  • Anonymous method as function result

    - by iamjoosy
    What I want to do is to assign an anonymous method which I get as a function result to a variable of the same type. Delphi complains about not beeing able to do the assignement. Obviously Delphi things I want to assign the "GetListener" function instead of the result of that same function. Any help with this is very much appreciated. type TPropertyChangedListener = reference to procedure (Sender: TStimulus); TMyClass = class function GetListener:TPropertyChangedListener end; .... var MyClass: TMyClass; Listener: TPropertyChangedListener; begin MyClass:= TMyClass.create; Listener:= MyClass.GetListener; // Delphi compile error: E2010 Incompatible types: TPropertyChangedListener' and 'Procedure of object' end;

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  • How to configure a OCUnit test bundle for a framework?

    - by GuidoMB
    I've been developing a Mac OS X framework and I want to use OCUnit in my XCode 3.2.1 project. I've followed several tutorials on how to configure a OCUnit test bundle. The problem is that when I create a test case that uses a function that is defined in one of the framework's sources, I get a building error telling me that the symbol is not found. I made the test bundle dependent of my project's target as the tutorial said, but that doesn't seem to be problem. First I thought that I could solve this problem by dragging the framework's source files into the compile sources section within the Test bundle target, but then all the symbols referenced from that source file started to show up in the build errors, so that seems to not be a good solution/idea. How can I configure my unit test bundle so it builds properly?

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  • c# Generic overloaded method dispatching ambiguous

    - by sebgod
    Hello, I just hit a situation where a method dispatch was ambiguous and wondered if anyone could explain on what basis the compiler (.NET 4.0.30319) chooses what overload to call interface IfaceA { } interface IfaceB<T> { void Add(IfaceA a); T Add(T t); } class ConcreteA : IfaceA { } class abstract BaseClassB<T> : IfaceB<T> { public virtual T Add(T t) { ... } public virtual void Add(IfaceA a) { ... } } class ConcreteB : BaseClassB<IfaceA> { // does not override one of the relevant methods } void code() { var concreteB = new ConcreteB(); // it will call void Add(IfaceA a) concreteB.Add(new ConcreteA()); } In any case, why does the compiler not warn me or even why does it compile? Thank you very much for any answers.

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  • Setting ID to a control inside repeater itemtemplate

    - by toraan
    Inside repeater's itemtemplate I have a Panel server control. I need to assign special Id for it, because I need to work with some javascript functions that use this Id. In repeater ItemDataBound event I have this: pnlButtonsPanel.ID = pnlButtonsPanel.ID + DataBinder.Eval(e.Item.DataItem, "ID"); But this solution is not good because after a postback the page is re -rendered and I lose the new ID. (And I don't want to rebind repeater after every postback) I tried to set the ID on aspx page like that: <asp:Panel id='<%# Eval("ID") %>' and some other variations but always get compile errors.

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  • iPhone c++ development / compiler on a non-Mac PC? (Windows? Linux?)

    - by Ehrann Mehdan
    According to the (in)famous iPhone Developer Program License Agreement change 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). So it is allowed to develop iPhone apps using C++ My questions Is there a compiler / IDE for developing iPhone apps using C++? Is that compiler / IDE available on non Mac environments? (Windows? Linux?) If not, why? I mean an eclipse C++ plugin for iPhone development will be quite popular, or is there already any serious attempt to do that?

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  • Key logger wont record key strokes without console

    - by Daniel Gopar
    I created a small basic key logger in C++. For some reason when I compile and run the program with the console displayed, it will record every key stroke I make in whatever program I am using such as a browser and store it in a text file. However when I make it so that it WON'T display a console window, it will not record anything and it's just a process in the background doing nothing. Here is the link to my code: http://pastebin.com/4wqQyLJ9 The function that is giving me trouble with hiding the console, is the Stealth() function. Any suggestions, tips or hints will be helpful. Thanks.

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  • "Inherited" types in C++

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • How to manage maintenance/bug-fix branches in Subversion when third-party installers are involved?

    - by Mike Spross
    We have a suite of related products written in VB6, with some C# and VB.NET projects, and all the source is kept in a single Subversion repository. We haven't been using branches in Subversion (although we do tag releases now), and simply do all development in trunk, creating new releases when the trunk is stable enough. This causes no end of grief when we release a new version, issues are found with it, and we have already begun working on new features or major changes to the trunk. In the past, we would address this in one of two ways, depending on the severity of the issues and how stable we thought the trunk was: Hurry to stabilize the trunk, fix the issues, and then release a maintenance update based on the HEAD revision, but this had the side effect of releases that fixed the bugs but introduced new issues because of half-finished features or bugfixes that were in trunk. Make customers wait until the next official release, which is usually a few months. We want to change our policies to better deal with this situation. I was considering creating a "maintenance branch" in Subversion whenever I tag an official release. Then, new development would continue in trunk, and I can periodically merge specific fixes from trunk into the maintenance branch, and create a maintenance release when enough fixes are accumulated, while we continue to work on the next major update in parallel. I know we could also have a more stable trunk and create a branch for new updates instead, but keeping current development in trunk seems simpler to me. The major problem is that while we can easily branch the source code from a release tag and recompile it to get the binaries for that release, I'm not sure how to handle the setup and installer projects. We use QSetup to create all of our setup programs, and right now when we need to modify a setup project, we just edit the project file in-place (all the setup projects and any dependencies that we don't compile ourselves are stored on a separate server, and we make sure to always compile the setup projects on that machine only). However, since we may add or remove files to the setup as our code changes, there is no guarantee that today's setup projects will work with yesterday's source code. I was going to put all the QSetup projects in Subversion to deal with this, but I see some problems with this approach. I want the creation of setup programs to be as automated as possible, and at the very least, I want a separate build machine where I can build the release that I want (grabbing the code from Subversion first), grab the setup project for that release from Subversion, recompile the setup, and then copy the setup to another place on the network for QA testing and eventual release to customers. However, when someone needs to change a setup project (to add a new dependency that trunk now requires or to make other changes), there is a problem. If they treat it like a source file and check it out on their own machine to edit it, they won't be able to add files to the project unless they first copy the files they need to add to the build machine (so they are available to other developers), then copy all the other dependencies from the build machine to their machine, making sure to match the folder structure exactly. The issue here is that QSetup uses absolute paths for any files added to a setup project. However, this means installing a bunch of setup dependencies onto development machines, which seems messy (and which could destabilize the development environment if someone accidentally runs the setup project on their machine). Also, how do we manage third-party dependencies? For example, if the current maintenance branch used MSXML 3.0 and the trunk now requires MSXML 4.0, we can't go back and create a maintenance release if we have already replaced the MSXML library on the build machine with the latest version (assuming both versions have the same filename). The only solution I can think is to either put all the third-party dependencies in Subversion along with the source code, or to make sure we put different library versions in separate folders (i.e. C:\Setup\Dependencies\MSXML\v3.0 and C:\Setup\Dependencies\MSXML\v4.0). Is one way "better" or more common than the other? Are there any best practices for dealing with this situation? Basically, if we release v2.0 of our software, we want to be able to release v2.0.1, v2.0.2, and v.2.0.3 while we work on v2.1, but the whole setup/installation project and setup dependency issue is making this more complicated than the the typical "just create a branch in Subversion and recompile as needed" answer.

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  • Java - Unknown characters passing as [a-zA-z0-9]*?

    - by Twodordan
    Hello, I'm no expert in regex but I need to parse some input I have no control over, and make sure I filter away any strings that don't have A-z and/or 0-9. When I run this, Pattern p = Pattern.compile("^[a-zA-Z0-9]*$"); //fixed typo if(!p.matcher(gottenData).matches()) System.out.println(someData); //someData contains gottenData certain spaces + an unknown symbol somehow slip through the filter (gottenData is the red rectangle): In case you're wondering, it DOES also display Text, it's not all like that. For now, I don't mind the [?] as long as it also contains some string along with it. Please help. [EDIT] as far as I can tell from the (very large) input, the [?]'s are either white spaces either nothing at all; maybe there's some sort of encoding issue, also perhaps something to do with #text nodes (input is xml)

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  • Getting the errors for code in unopened .aspx pages

    - by Glennular
    Is there a way to check for errors in unopened *.ASPX pages. For example, if you change the name of a function Visual Studio will catch the error on the page and list it in the "Error List" only if the page is opened and being validated? I guess the question could be is there a validation option opposed to the compile option to check for errors? (Yes, i know code should go into the pre-compiled code-behind pages.) How do i find out about the following without running the page through the webserver or opening the page to be validated in VS? <script runat="server"> Public Sub MyFunciton() Undefined_FUNCTION() End Sub </script>

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  • Can't inherit from auto_ptr without problems

    - by fret
    What I want to do is this: #include <memory> class autostr : public std::auto_ptr<char> { public: autostr(char *a) : std::auto_ptr<char>(a) {} autostr(autostr &a) : std::auto_ptr<char>(a) {} // define a bunch of string utils here... }; autostr test(char a) { return autostr(new char(a)); } void main(int args, char **arg) { autostr asd = test('b'); return 0; } (I actually have a copy of the auto_ptr class that handles arrays as well, but the same error applies to the stl one) The compile error using GCC 4.3.0 is: main.cpp:152: error: no matching function for call to `autostr::autostr(autostr)' main.cpp:147: note: candidates are: autostr::autostr(autostr&) main.cpp:146: note: autostr::autostr(char*) I don't understand why it's not matching the autostr argument as a valid parameter to autostr(autostr&).

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  • Using code generated by Py++ as a Python extension

    - by gotgenes
    I have a need to wrap an existing C++ library for use in Python. After reading through this answer on choosing an appropriate method to wrap C++ for use in Python, I decided to go with Py++. I walked through the tutorial for Py++, using the tutorial files, and I got the expected output in generated.cpp, but I haven't figured out what to do in order to actually use the generated code as an extension I can import in Python. I'm sure I have to compile the code, now, but with what? Am I supposed to use bjam?

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  • Is it possible to build a Mac binary on a non-Mac unix machine?

    - by nbolton
    I would like to set up a Mac buildbot slave, but unfortunately it's not possible to install Mac OS X 10.5 on my XenServer hypervisor. So, I've had an idea, but not quite sure whether or not it'll work. The application is C++, and on Mac it's compile using GNU Make. I have a Mac desktop PC, and I was hoping I could copy the .h and .lib files on to a Linux box, and try to build against the Mac headers: #include <mach-o/dyld.h> #include <AvailabilityMacros.h>

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  • Visual Studio 2008 compiles anything in C++ file?

    - by Brad Pepers
    I noticed today that a source code file in a project was compiling even though it had junk at the top of it. It got me wondering what all would pass without error through the compiler. Here is an example of code that will not generate any error messages: what kind of weird behaviour is this??? #include "stdafx.h" // what is up? int foo(int bar) { bla bla bla????? return bar; } and more junk??? What in the world is the compiler doing to allow this code to compile without giving any error messages? I'm using Visual Studio 2008 and this is unmanaged C++ code. The foo function isn't actually generated in the object file so it can't be used but why no errors???

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  • Weird compatibility problem with .Net 3.5 and 4.0 assemblies (NATUPnPLib)

    - by Juha
    I'm having trouble getting NATUPnP 1.0 Type Library to work with Framework 3.5 in Visual Studio 2010. If I use .Net 4.0, it works just fine, but with .Net 3.5, NATUPNPLib's namespace looks excactly like NETCONLib's. For example this Port Forwarding Management Application sample from this site: http://pietschsoft.com/post/2009/02/05/NET-Framework-Communicate-through-NAT-Router-via-UPnP.aspx ..is using .Net 3.5, but I can't get it to compile in Visual Studio 2010 unless I change it to .Net 4.0. I haven't tried, but I bet in Visual Studio 2008 there would be no problems.

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  • Import ResultEvent in Flash

    - by Vinzcent
    Hey, I would like to import the Flex class ResultEvent in Flash. This is how I did it: 1. In "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path" I selected the rpc.swf (from the flex sdk) 2. Then I wrote in my flash-file: import mx.rpc.ResultEvent; But i still get the following error: 1046: Type was not found or was not a compile-time constant: ResultEvent. Does anyone knows what I am doing wrong? Thanks, Vincent.

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  • Why is it so hard to share resource files (resx) with my Silverlight client?

    - by Jordan
    I'm trying to share a resource file (.resx file) from my web (RIA Service?Silverlight Host) to client (Silverlight) by linking the resource file into my client. When I try to access resources using the ResourceManager object I get the following error: System.Resources.MissingManifestResourceException was caught Message=Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "PPCa.Modules.ProjectManager.Client.ViewModels.ResourceStrings.resources" was correctly embedded or linked into assembly "PPCa.Modules.ProjectManager.Client" at compile time, or that all the satellite assemblies required are loadable and fully signed. StackTrace: at System.Resources.ManifestBasedResourceGroveler.HandleResourceStreamMissing(String fileName) at System.Resources.ManifestBasedResourceGroveler.GrovelForResourceSet(CultureInfo culture, Dictionary`2 localResourceSets, Boolean tryParents, Boolean createIfNotExists, StackCrawlMark& stackMark) at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo requestedCulture, Boolean createIfNotExists, Boolean tryParents, StackCrawlMark& stackMark) at System.Resources.ResourceManager.InternalGetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) at System.Resources.ResourceManager.GetString(String name, CultureInfo culture) at System.Resources.ResourceManager.GetString(String name) at PPCa.Modules.ProjectManager.Web.Helpers.ResourceHelper.GetEnumText[TResource](ProjectStatus a_projectStatus) InnerException: Edit: When I say I was linking the resource file, I mean I am using the 'Add as Link' option when adding the existing resx file to my project.

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  • Final enum in Thread's run() method

    - by portoalet
    Hi, Why is the Elvis elvis definition has to be final to be used inside the Thread run() method? Elvis elvis = Elvis.INSTANCE; // ----> should be final Elvis elvis = Elvis.INSTANCE elvis.sing(4); Thread t1 = new Thread( new Runnable() { @Override public void run() { elvis.sing(6); // --------> elvis has to be final to compile } } ); public enum Elvis { INSTANCE(2); Elvis() { this.x = new AtomicInteger(0); } Elvis(int x){ this.x = new AtomicInteger(x); } private AtomicInteger x = new AtomicInteger(0); public int getX() { return x.get(); } public void setX(int x) {this.x = new AtomicInteger(x);} public void sing(int x) { this.x = new AtomicInteger(x); System.out.println("Elvis singing.." + x); } }

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  • Using the C Cluster library in Visual C++.

    - by Stefan K.
    Right so i'm trying to use a C library in C++, never actually done this before i thought it would be a case of declaring the header includes under a extern "C" and setting the compile as flag to "default" but i'm still getting linker errors and think that the header file might have to be complied as a DLL. I have no idea really. Is it the library that's the problem or is it me? There are some make files in the cluster-1.47\src, but i don't know how or if they relate to "cluster.h". I've uploaded a visual studio 2008 project for anyone to take a gander, any help would be appreciated as i've been hitting my head against the wall for time now. thanks Stefan Link to Visual Studio 2008 Project

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  • <function> referenced from; symbol(s) not found.

    - by jfm429
    I have a piece of C code that is used from a C++ function. At the top of my C++ file I have the line: #include "prediction.h" In prediction.h I have this: #ifndef prediction #define prediction #include "structs.h" typedef struct { double estimation; double variance; } response; response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions); #endif I also have prediction.c, which has: #include "prediction.h" response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions) { // code here } Now, in my C++ file (which as I said includes prediction.h) I call that function, then compile (through Xcode) I get this error: "runPrediction(int, location*, double*, int, location*)", referenced from: mainFrame::respondTo(char*, int)in mainFrame.o ld: symbol(s) not found collect2: ld returned 1 exit status prediction.c is marked for compilation for the current target. I don't have any problems with other .cpp files not being compiled. Any thoughts here?

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  • Mixing .NET 3.5 with 4/4.5 assemblies in the same process

    - by lysergic-acid
    Our team builds a .NET 3.5 WinForms based application that we'd like to migrate to the latest .NET version (4.5). Our application uses many "external" components (can be thought of as plugins) that are also currently .NET 3.5 based. I'd like to know what runtime/core libraries are used in case we convert ONLY THE APPLICATION to compile using .NET 4.5? Should this scenario properly work? (loading .NET 3.5 assemblies in a 4.5 process)? * The plugin assemblies are loaded via reflection. How does the CLR runtime handle such a scenario? is this a safe practice?

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  • Possible compiler bug in MSVC12 (VS2013) with designated initializer

    - by diapir
    Using VS2013 Update 2, I've stumbled on some strange error message : // test.c int main(void) { struct foo { int i; float f; }; struct bar { unsigned u; struct foo foo; double d; }; struct foo some_foo = { .i = 1, .f = 2.0 }; struct bar some_bar = { .u = 3, // error C2440 : 'initializing' : cannot convert from 'foo' to 'int' .foo = some_foo, .d = 4.0 }; // Works fine some_bar.foo = some_foo; return 0; } Both GCC and Clang accept it. Am I missing something or does this piece of code exposes a compiler bug ? EDIT : Duplicate: Initializing struct within another struct using designated initializer causes compile error in Visual Studio 2013

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