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  • Offshoring: does it ever work?

    - by DanSingerman
    I know there has been a fair amount of discussion on here about outsourcing/offshoring, and the general opinion seems to be that at best it is difficult, and at worst it fails. I have direct experience of offshoring myself; a previous company where I was a dev manager wanted to send some development offshore, and we ran a pilot scheme to see how well it would work. Of course it was a complete failure, although it is not completely clear to me whether this was down to the offshore devs being less talented, the process, or other factors (no doubt it was really a combination). I can see as a business how offshoring looks attractive (much lower day rate), but as far as I can see, the only way it could possibly work is if you do exceptionally detailed design up front, with incredibly detailed specifications; and by the time you have invested in producing that, you have probably spent as nearly as much as if you had written the actual code locally (which I think is an instance of No Silver Bullet) So, what I want to know is, does anyone here have any experience of offshoring actually working ever? Especially if there are any success stories of it working in a semi-agile way? I know there are developers here from all over the World; has anyone worked on an offshore project they consider successful?

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  • Storing editable site content?

    - by hmp
    We have a Django-based website for which we wanted to make some of the content (text, and business logic such as pricing plans) easily editable in-house, and so we decided to store it outside the codebase. Usually the reason is one of the following: It's something that non-technical people want to edit. One example is copywriting for a website - the programmers prepare a template with text that defaults to "Lorem ipsum...", and the real content is inserted later to the database. It's something that we want to be able to change quickly, without the need to deploy new code (which we currently do twice a week). An example would be features currently available to the customers at different tiers of pricing. Instead of hardcoding these, we read them from database. The described solution is flexible but there are some reasons why I don't like it. Because the content has to be read from the database, there is a performance overhead. We mitigate that by using a caching scheme, but this also adds some complexity to the system. Developers who run the code locally see the system in a significantly different state compared to how it runs on production. Automated tests also exercise the system in a different state. Situations like testing new features on a staging server also get trickier - if the staging server doesn't have a recent copy of the database, it can be unexpectedly different from production. We could mitigate that by committing the new state to the repository occasionally (e.g. by adding data migrations), but it seems like a wrong approach. Is it? Any ideas how best to solve these problems? Is there a better approach for handling the content that I'm overlooking?

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  • Economist Intelligence Unit to Present Preliminary Survey Findings at OHUG

    - by Jay Richey, HCM Product Marketing
    Oracle and IBM are sponsoring a luncheon at OHUG in Las Vegas for an exclusive preview of the forthcoming C-level perspectives of HR function: An Economist Intelligence Unit research program sponsored by IBM and Oracle. Speaking will be Economist Editor, Thought Leadership, Gilda Stahl, who will provide a preview of the study's findings and insights into whether CHROs are playing a central role in aligning companies' talent strategies with long term business goals, and how technology innovation can help Seating for this event is limited. Please register asap. http://www.oraclepartnerevent.com/2012/c-level-perspectives/

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  • What is an “implementation plan”?

    - by Abe Miessler
    I was recently given the task of creating an implementation plan document. When I asked for an example of one that I could look at, I was told to look at the Project Plan that had already been created an use that as a base. I'm still a bit confused on what I should be creating. Can anyone point me to a good example out there or to something that explains what this is and more importantly the details about what it should contain.

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  • What's the best way to acknowledge many FOSS sources in a single project?

    - by boost
    I have a project which uses a large number of LGPL, Artistic and other open-source licensed libraries. What's the canonical (i.e. the "standard") way of acknowledging multiple sources in a single project download? Also, some of the sources I've used are from sites where using the code is okay, but publishing the source isn't. What's the usual manner of attribution in that case, and the usual manner of making the source available in an open-source project?

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  • What is the reason for high power consumption in 12.04?

    - by tom
    I haven't seen this exact question posted or any related answers, so I'm re-posting. Here is the problem: After upgrading to Ubuntu 12.04 Precise Pangolin, my t420s laptop idles above 20 watts (right now with only Chrome running, I'm using 25.4 W) I had a similar problem with Ubuntu 11.10, but after much tweaking the power consumption came down < 10 W on idle. The primary culprit to the 11.10 problem was supposedly fixed by default in 12.04. So my question is, what is happening now? Computer: Lenovo Thinkpad t420s, with Intel i5-2520M @2.5 Ghz - 2x 4gb ram - disk 0 HITACHI 320 Gb - disk 1 SATA SSD 128 Gb

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  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

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  • Cannot install "ATI/AMD proprietary FGLRX graphics driver" (SystemError)

    - by Fisherman John
    I have just installed a fresh copy of 12.04.1 64bit. I formatted my PC completely and enabled updates during the installation. After the installation was complete, I went on updating my software. However, when I wanted to install the additional drivers using the Additional Drivers tool (namely "ATI/AMD proprietary FGLRX graphics driver"), it gave me this error: SystemError: E:Unable to correct problems, you have held broken packages. The same error shows up if I try installing the post-release updates driver. Installing the drivers from the terminal results in this output: XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." I get this using "sudo apt-get update": http://pastebin.com/AWAtDXjY But "sudo apt-get install fglrx" still get me this error: http://pastebin.com/RYM55bVN & "sudo apt-get -f install fglrx" gives me this error: http://pastebin.com/xxekajvP Any help would be greatly appreciated. (Please note that I'm new to Linux, coming directly from Windows. I have tried Ubuntu twice or so before, but it was not for a long period of time. The drivers got installed smoothly the few times I've tried Ubuntu, but post-release updates never worked for me.) [I am going to work now, so I can only answer from my phone. Can't really test any new solutions you may give me until ~10 hours from now on. Maybe more.] @stonedsquirrel When I try to run that command, I get this error: "XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." ie. I get the same error. ( I am Fisherman John, dunno how to login & thereby respond to your comment again _ )

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  • Game Asset Storage: Archive vs Individual files

    - by David Colson
    As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset file compressed with everything in it and other with lots of little compressed files. If I had lots of individual files I would not need to load a large file at once and use up memory but the code would have to go about file seeking when the level loads to find all the correct files needed. There is no file seeking needed when dealing with one large file, but again, what about all the assets not currently needed that would get loaded with the one file? I could also have an asset file for each level, but then how do I deal with shared assets This has been bothering me for a while so tell me what other advantages and disadvantages are there to either way of doing things.

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  • "A good programmer can be as 10+ times more productive than a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

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  • Can I run `apt-get purge --auto-remove`?

    - by user981178
    Is apt-get purge --auto-remove packagename a valid command? Or, does it have to be apt-get remove --purge --auto-remove packagename? The Ubuntu manpage for apt-get (http://manpages.ubuntu.com/manpages/precise/man8/apt-get.8.html) only mentions using the --auto-remove option "If the command is either install or remove...", so I was wondering if it could also be used with the purge command, since that is just a shortcut for the remove command with the --purge option. Thank you.

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  • Updating and organizing class diagrams in a growing C++ project

    - by vanna
    I am working on a C++ project that is getting bigger and bigger. I do a lot of UML so it is not really hard to explain my work to co-workers. Lately though I implemented a lot of new features and I gave up updating by hand my Dia UML diagrams. I once used the class diagram of Visual Studio, which is my IDE but didn't get clear results. I need to show my work on a regular basis and I would like to be as clear as possible. Is there any tool that could generate a sort of organized map of my work (namespaces, classes, interactions, etc.) ?

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  • Is Life Better as a Manager? [closed]

    - by foreyez
    I've read similar posts to this, but I want to specifically target this question. This is mainly geared towards Developers that became Managers in their career. I want to know if you think being a Manager is a funner/better/more interesting life than a programmer's. (Or would you rather go back to being a programmer, if so why?) Thanks Note: Programmers that are not actively managing others please don't answer this question.

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  • How to configure an Ubuntu 12.04 virtual server and VMWare ESXi5 the way VMWare would be able to shut it down properly?

    - by Ivan
    I run an Ubuntu 12.04 server as a virtual machine on a VMWare ESXi 5 server. I've configured VMWare to shut the quest machines down the sane way (with an ACPI (if I understand it righ) shutdown signal so that guest OSes would do it). And this works with other VMs (running Windows 7 Professional and openSuSE) but doesn't work with the Ubuntu server - VMWare still offers just to power them off when I ask it to stop the guest. Any ideas how to fix this?

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  • Calculation of Milestones/Task list

    - by sugar
    My project manager assigned me a task to estimate the development time for an iPad application. Lets assume that I gave estimation of 15 working days. He thought that the number of days where too many and client needed the changes to the application urgently (as in most of cases). So, he told me: "I am going to assign two developer including you and as per my understandings and experience it won't take more than seven working days." Clarifications I was given the task of estimating development time for an individual. How could I be sure that 2 developers are going to finish it within 7 days? (I am new to team & I hardly know the others abilities) Questions Why do most of project managers / team leaders have understandings like: If one developer requires N days, Then two developers would require N/2 days, Do they think something like developer = s/w production machines? Should a team member (developer, not team lead or any higher post) estimate other developers work? I didn't deny anything in the meeting and didn't said, but what should be the appropriate answer to convince them that N/2 formula that they follow is not correct?

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  • How to reset the language of the package descriptions

    - by xubuntix
    I have had German as my main language about a year ago. Later I changed it to English. Most parts of the system accepted the change. The notable exceptions are the package descriptions, which remain in German for some packages. You can see in the image (apt-cache and software-center), that while some descriptions are in English, some have remained in German. So the question is: how do I reset this? I guess that there is somewhere a description cache that needs to be told that it should update all descriptions? EDIT: As asked: the output of some language related commands: $ cat /etc/default/locale LANG="en_US.UTF-8" $ apt-config dump | grep Lang Acquire::Languages ""; Acquire::Languages:: "de_DE"; Acquire::Languages:: "de"; Acquire::Languages:: "en"; Acquire::Languages:: "none"; $ locale LANG=de_DE.UTF-8 LANGUAGE=en LC_CTYPE="de_DE.UTF-8" LC_NUMERIC="de_DE.UTF-8" LC_TIME="de_DE.UTF-8" LC_COLLATE="de_DE.UTF-8" LC_MONETARY="de_DE.UTF-8" LC_MESSAGES="de_DE.UTF-8" LC_PAPER="de_DE.UTF-8" LC_NAME="de_DE.UTF-8" LC_ADDRESS="de_DE.UTF-8" LC_TELEPHONE="de_DE.UTF-8" LC_MEASUREMENT="de_DE.UTF-8" LC_IDENTIFICATION="de_DE.UTF-8" LC_ALL= As a note: I'm not sure what each entry means, but some of the de_DE.UTF-8 are probably ok, since I do want paper-sizes, monetary, time, etc. in standard German formats.

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  • LXR plugin for Trac for custom C++ based projects

    - by user1542093
    I am currently trying to look at the possibility of an LXR or LXR type extension for Trac for cross referencing and indexing of large C++ projects. I had been looking at what LXR had been doing with the Linux kernel source code and was fascinated by the cross referencing and the amount of detail offered. Is there a way I could set up such an LXR system for my own C++ based source code, preferably using trac.

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  • Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?

    - by Saresh
    Q: Is it certified and supported to install Exalytics Management pack on Exalytics server with OVS ?  A: BI Management pack can certainly be used to manage Exalytics and BI targets.However,It is not supported to install an EM agent on dom0, the monitoring agents have to be installed on the guests.Please refer  http://docs.oracle.com/cd/E24628_01/install.121/e24215/exalytics_mgmt.htm#BABGDIIE

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  • Consuming too much power on a Dell 15R

    - by Daniel Davis
    I'm new to Ubuntu, and I've just installed Ubuntu 11.10, and I must say I really like it a lot. I'm getting used to Ubuntu faster than I thought but the only issue I'm having is the power consumption. I have a " dell 15R with BIOS a07" and I uninstalled Ubuntu 11.04 because of some glitches I hated. None of those appear on this Ubuntu but now my computer discharges way too quick. when I check the power icon, it states that I have like 3:45 min remaining, which is fairly the same as what win7 and Ubuntu 11.04 used to tell me but 15 min later I check again and it gives me only 1:15 min remaining. Also, my computer seems to get a lot hotter than it used to. Is there more options to control the power usage on my laptop?

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  • Dealing with engineers that frequently leave their jobs

    - by ??? Shengyuan Lu
    My friend is a project manager for a software company. The most frustrating thing for him is that his engineers frequently leave their jobs. The company works hard to recruit new engineers, transfer projects, and keep a stable quality product. When people leave, it drives my friend crazy. These engineers are quite young and ambitious, and they want higher salaries and better positions. The big boss only thinks about it in financial terms, and his theory is that “three newbies are always better than one veteran” (which, as an experienced engineer, I know is wrong). My friend hates that theory. Any advice for him?

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  • Must all new features go through betatest?

    - by LTR
    Obviously, small usability fixes and bugfixes go directly into the stable product. What about small new features? Can you afford to just release them after internal testing, or do they have to be betatested by customers first? Situation: This is a young commercial project, produced by a one-person company. It has an existing userbase and is at it's second major version. Previous betatests have produced some results, however most feedback came from the stable product and not from beta versions.

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  • Manage own framework

    - by Develman
    I have developed my own little framework for webpages. And for different websites I had to change some parts of the framework respectively developed new features / improvements. But in some cases I missed to copy the changes in the original framework code. How do you manage your frameworks? I copy the complete framework to a library folder in my projects folder structure. So I have a copy of the framework in every project. I would like to have it on one place in order to modify / improve / bugfix it once and then distribute it on the projects.

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  • Software RS vs. FS

    - by SixSickSix
    We always make 2 documents the SRS (Software Requirement Specification) and the FS (Functional Specifications) documents for the coders aka programmers. As I have examined the SRS is more like containing both functional and non-functional requirements as compared to the FS that deals only with the functional requirements. To cut it short will the SRS be sufficient enough for the programmers to do their work? and not make any FS anymore?

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  • Moving dozens of existing standalone retail sites to one central inventory database: what should I know going in?

    - by palintropos
    This will be the first project of this scale that I have attempted, and the first time I have run a website at all (much less dozens) using an off-site database. In particular, I'd like to know: what sort of optimizations I should read up on to make this run as smoothly as possible? any pitfalls/gotchas wiser, more experienced folk are aware of I should be on the lookout for, and what damage-control and preventative measures I should take against the nightmare scenario of the main server (hosting the database) having an outage, grinding over 100 websites to a halt (because they have no access to the product data).

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  • By what features and qualities are "free" and "premium" themes differentiated

    - by Sinthia V
    I have a lot of time invested in creating Wordpress templates. I want to release combinations of these templates along with different styles and Fancy Front pages as "Premium Wordpress Themes". What I need to know is what does "Premium" mean? What do people expect of a GPL theme vs. a Premium theme? Are there features that are considered required to be premium? Are there features that are in demand but considered "exceptional" i.e. not part of every premium theme? How can I tell the difference? I have heard tounge-in-cheek answers that say that any theme that makes money is premium, but I mean to ask about what gives an outstanding theme it's quality. Why is it worth more? I am technically able to do many things, but as a lone developer with a family to feed, I can't afford to spend time on features that no one cares about. I have to try to isolate the things that people want. This is serious food and rent to me. How can I get this kind of info so I can make my project successful?

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