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  • How to pass an integration property to a batch file with CruiseControlNet ?

    - by TridenT
    In the build log of my project, i can see these properties: <integrationProperties> <CCNetProject>Gdet_T</CCNetProject> ... <LastChangeNumber>0</LastChangeNumber> <LastIntegrationStatus>Success</LastIntegrationStatus> <LastSuccessfulIntegrationLabel>25</LastSuccessfulIntegrationLabel> <LastModificationDate>4/6/2010 1:29:04 PM</LastModificationDate> <LastChangeNumber>10841</LastChangeNumber> </integrationProperties> I want to pass the property CCNetProject and LastChangeNumber to a batch file. it works well with CCNetProject, as it can be used in the batch as an environment variable %CCNetProject%. But it doesn't work with other properties (those are not starting with the CCnet prefix) as LastChangeNumber or LastModificationDate. I tried to pass it as environment variable, but it fails ! <exec> <executable>$(WorkingFolderBase)\MyBatch.bat</executable> <baseDirectory>$(WorkingFolderBase)\</baseDirectory> <buildArgs>$(LastModificationDate)</buildArgs> </exec> I tried to pass it as argument, but it fails: <exec> <executable>$(WorkingFolderBase)\MyBatch.bat</executable> <baseDirectory>$(WorkingFolderBase)\</baseDirectory> <environment> <variable> <name>svn_label</name> <value>"${LastModificationDate}"</value> </variable> </environment> </exec> The results is always the same when I display the parameter or variable : empty string or the variable name $(svn_label) I'm sure it is simple, but ... I can't find ! Any idea ?

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  • structDelete doesn't effect the shallow copy?

    - by Travis
    I was playing around onError so I tried to create an error using a large xml document object. <cfset variables.XMLByRef = variables.parsedXML.XMLRootElement.XMLChildElement> <cfset structDelete(variables.parsedXML, "XMLRootElement")> <cfset variables.startXMLShortLoop = getTickCount()> <cfloop from = "1" to = "#arrayLen(variables.XMLByRef)#" index = "variables.i"> <cfoutput>#variables.XMLByRef[variables.i].id.xmltext#</cfoutput><br /> </cfloop> <cfset variables.stopXMLShortLoop = getTickCount()> I expected to get an error because I deleted the structure I was referencing. From LiveDocs: Variable Assignment - Creates an additional reference, or alias, to the structure. Any change to the data using one variable name changes the structure that you access using the other variable name. This technique is useful when you want to add a local variable to another scope or otherwise change a variable's scope without deleting the variable from the original scope. instead I got 580df1de-3362-ca9b-b287-47795b6cdc17 25a00498-0f68-6f04-a981-56853c0844ed ... ... ... db49ed8a-0ba6-8644-124a-6d6ebda3aa52 57e57e28-e044-6119-afe2-aebffb549342 Looped 12805 times in 297 milliseconds <cfdump var = "#variables#"> Shows there's nothing in the structure, just parsedXML.xmlRoot.xmlName with the value of XMLRootElement. I also tried <cfset structDelete(variables.parsedXML.XMLRootElement, "XMLChildElement")> as well as structClear for both. More information on deleting from the xml document object. http://help.adobe.com/en_US/ColdFusion/9.0/Developing/WSc3ff6d0ea77859461172e0811cbec22c24-78e3.html Can someone please explain my faulty logic? Thanks.

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  • Valid javascript object property names

    - by hawkettc
    I'm trying to work out what is considered valid for the property name of a javascript object. For example var b = {} b['-^colour'] = "blue"; // Works fine in Firefox, Chrome, Safari b['colour'] = "green"; // Ditto alert(b['-^colour']); // Ditto alert(b.colour); // Ditto for(prop in b) alert(prop); // Ditto //alert(b.-^colour); // Fails (expected) This post details valid javascript variable names, and '-^colour' is clearly not valid (as a variable name). Does the same apply to object property names? Looking at the above I'm trying to work out if b['-^colour'] is invalid, but works in all browsers by quirk, and I shouldn't trust it to work going forward b['-^colour'] is completely valid, but it's just of a form that can only be accessed in this manner - (it's supported so Objects can be used as maps perhaps?) Something else As an aside, a global variable in javascript might be declared at the top level as var abc = 0; but could also be created (as I understand it) with window['abc'] = 0; the following works in all the above browsers window['@£$%'] = "bling!"; alert(window['@£$%']); Is this valid? It seems to contradict the variable naming rules - or am I not declaring a variable there? What's the difference between a variable and an object property name? Cheers, Colin

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  • Get context for search string in text in C#

    - by soundslike
    Given a string text which contains newline there is a search keyword which matches an item within the text. How do I implement the following in C#: searchIdx = search index (starting with 0, then 1, etc. for each successive call to GetSearchContext. Initially start with 0. contextsTxt = string data to search in searchTxt = keyword to search for in contextsTxt numLines = number of lines to return surrounding the searchTxt found (ie. 1 = the line the searchTxt is found on, 2 = the line the searchTxt is found on, 3 = the line above the searchTxt is found on, the line the searchTxt is found on, and the line below the searchTxt is found on) returns the "context" based on the parameters string GetSearchContext(int searchIdx, string contentsTxt, string searchTxt, int numLines); If there's a better function interface to accomplish this feel free to suggest that as well. I tried the following but doesn't seem to work properly all the time: private string GetSearchContext(string contentValue, string search, int numLines) { int searchIdx = contentValue.IndexOf(search); int startIdx = 0; int lastIdx = 0; while (startIdx != -1 && (startIdx = contentValue.IndexOf('\n', startIdx+1)) < searchIdx) { lastIdx = startIdx; } startIdx = lastIdx; if (startIdx < 0) startIdx = 0; int endIdx = searchIdx; int lineCnt = 0; while (endIdx != -1 && lineCnt++ < numLines) { endIdx = contentValue.IndexOf('\n', endIdx + 1); } if (endIdx == -1 || endIdx > contentValue.Length - 1) endIdx = contentValue.Length - 1; string lines = contentValue.Substring(startIdx, endIdx - startIdx + 1); if (lines[0] == '\n') lines = lines.Substring(1); if (lines[lines.Length - 1] == '\n') { lines = lines.Substring(0, lines.Length - 1); } if (lines[lines.Length - 1] == '\r') { lines = lines.Substring(0, lines.Length - 1); } return lines; }

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  • Use of extern in C++ dll

    - by dom_beau
    I declare then instantiate a static variable in a DLL. // DLL.h class A { //... }; static A* a; // DLL.cpp A* a = new A; So far, so good... I was suggested to use extern rather than static. extern A* a; // in DLL.h No problem with that but the extern variable must be declared somewhere. I got Invalid storage class member. In other words, what I was used to do is to declare a variable in a source file like this: // In src.cpp A a; then extern declare it in another source file in the same project: // In src2.cpp extern A a; so it is the same object a at link time. Maybe it is not the right thing to do? So, where to declare the variable that is now extern? Note that I used static declaration in order to see the variable instantiated as soon as the dll is loaded. Note that the current use of static works most of the time but I think I observe a delay or something like this in the variable instantiation while it should always be instantiated at load time. I'm investigating this problem for a week now and I can't find no solution.

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  • Pascals Triangle by recursion

    - by Olpers
    Note : My Class Teacher gave me this question as an assignment... I am not asked to do it but please tell me how to do it with recursion Binomial coefficients can be calculated using Pascal's triangle: 1 n = 0 1 1 1 2 1 1 3 3 1 1 4 6 4 1 n = 4 Each new level of the triangle has 1's on the ends; the interior numbers are the sums of the two numbers above them. Task: Write a program that includes a recursive function to produce a list of binomial coefficients for the power n using the Pascal's triangle technique. For example, Input = 2 Output = 1 2 1 Input = 4 Output = 1 4 6 4 1 done this So Far but tell me how to do this with recursion... #include<stdio.h> int main() { int length,i,j,k; //Accepting length from user printf("Enter the length of pascal's triangle : "); scanf("%d",&length); //Printing the pascal's triangle for(i=1;i<=length;i++) { for(j=1;j<=length-i;j++) printf(" "); for(k=1;k<i;k++) printf("%d",k); for(k=i;k>=1;k--) printf("%d",k); printf("\n"); } return 0; }

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  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

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  • How to add an object to a html string?

    - by Philippe Maes
    I'm trying to load several images by a drop action and than resizing them and adding them as a thumbnail. The resize part is very important because the images can be very large and I want to make the thumbnails small of size. Here is my code: loadingGif(drop); for (var i=0;i<files.length;i++) { var file = files[i]; var reader = new FileReader(); reader.onload = function(e) { var src = e.target.result; var img = document.createElement('img'); img.src = src; var scale = 100/img.height; img.height = 100; img.width = scale*img.width; output.push('<div id="imagecontainer"><div id="image">'+img+'</div><div id="delimage"><img src="img/del.jpg"" /></div></div>'); if(output.length == files.length) { drop.removeChild(drop.lastChild); drop.innerHTML += output.join(''); output.length = 0; } } reader.readAsDataURL(file); } As you can probably tell I insert a loading gif image in my dropzone until all files are loaded (output.length == files.length). When a file is loaded I add html to an array which I will print if the load is complete. The problem is I can't seem to add the img object (I need this object to resize the image) to the html string, which seems obvious as the img is an object... So my question to you guys is: how do I do this? :)

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  • Question about permute-by-sorting

    - by davit-datuashvili
    In the book "Introduction to Algorithms", second edition, there is the following problem: Suppose we have some array: int a[] = {1,2,3,4} and some random priorities array: P = {36,3,97,19} and the goal is to permute the array a randomly using this priorities array. This is the pseudo code: PERMUTE-BY-SORTING (A) 1 n ? length[A] 2 for i ? 1 to n 3 do P[i] = RANDOM (1, n 3) 4 sort A, using P as sort keys 5 return A The result should be the permuted array: B={2, 4, 1, 3}; I have written this code: import java.util.*; public class Permute { public static void main (String[] args) { Random r = new Random(); int a[] = new int[] {1,2,3,4}; int n = a.length; int b[] = new int[a.length]; int p[] = new int[a.length]; for (int i=0; i<p.length; i++) { p[i] = r.nextInt(n*n*n) + 1; } // for (int i=0;i<p.length;i++){ // System.out.println(p[i]); //} } } How do I continue?

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  • question about permut-by-sorting

    - by davit-datuashvili
    hi i have following question from book introduction in algorithms second edition there is such problem suppose we have some array A int a[]={1,2,3,4} and we have some random priorities array P={36,3,97,19} we shoud permut array a randomly using this priorities array here is pseudo code P ERMUTE -B Y-S ORTING ( A) 1 n ? length[A] 2 for i ? 1 to n do P[i] = R ANDOM(1, n 3 ) 3 4 sort A, using P as sort keys 5 return A and result will be permuted array B={2, 4, 1, 3}; please help any ideas i have done this code and need aideas how continue import java.util.*; public class Permut { public static void main(String[]args){ Random r=new Random(); int a[]=new int[]{1,2,3,4}; int n=a.length; int b[]=new int[a.length]; int p[]=new int[a.length]; for (int i=0;i<p.length;i++){ p[i]=r.nextInt(n*n*n)+1; } // for (int i=0;i<p.length;i++){ // System.out.println(p[i]); //} } } please help

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  • Convert from c# function to javascript function

    - by socheata
    I have a function in c# that used to manipulate the string, It works well while I used in C#. Now I want to convert this function to use in javascript. This is the function in c#: public static string TrimString(string str, int lenght) { string _str = str; int _iAdditionalLenght = 0; for (int i = lenght; i < str.Length; i++) { if (_str.Substring(i, 1) == " ") break; _iAdditionalLenght++; } return str.Substring(0, str.Length < (lenght + _iAdditionalLenght) ? str.Length : (lenght + _iAdditionalLenght)); } I converted it to javascript : function TrimString(str, lengthStr) { //this is my testing 4 var _str = str; var _iAdditionalLenght = 0; for (var i = lengthStr; i < str.length; i++) { if (_str.substring(i, 1) == " ") break; _iAdditionalLenght++; } return str.substring(0, str.length < (lengthStr + _iAdditionalLenght) ? str.length : (lengthStr + _iAdditionalLenght)); } But the javascript doesn't work. Could anyone tell me, how could I do it in javascript function? Thanks you so much.

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  • ODI 11g – How to Load Using Partition Exchange

    - by David Allan
    Here we will look at how to load large volumes of data efficiently into the Oracle database using a mixture of CTAS and partition exchange loading. The example we will leverage was posted by Mark Rittman a couple of years back on Interval Partitioning, you can find that posting here. The best thing about ODI is that you can encapsulate all those ‘how to’ blog posts and scripts into templates that can be reused – the templates are of course Knowledge Modules. The interface design to mimic Mark's posting is shown below; The IKM I have constructed performs a simple series of steps to perform a CTAS to create the stage table to use in the exchange, then lock the partition (to ensure it exists, it will be created if it doesn’t) then exchange the partition in the target table. You can find the IKM Oracle PEL.xml file here. The IKM performs the follows steps and is meant to illustrate what can be done; So when you use the IKM in an interface you configure the options for hints (for parallelism levels etc), initial extent size, next extent size and the partition variable;   The KM has an option where the name of the partition can be passed in, so if you know the name of the partition then set the variable to the name, if you have interval partitioning you probably don’t know the name, so you can use the FOR clause. In my example I set the variable to use the date value of the source data FOR (TO_DATE(''01-FEB-2010'',''dd-MON-yyyy'')) Using a variable lets me invoke the scenario many times loading different partitions of the same target table. Below you can see where this is defined within ODI, I had to double single-quote the strings since this is placed inside the execute immediate tasks in the KM; Note also this example interface uses the LKM Oracle to Oracle (datapump), so this illustration uses a lot of the high performing Oracle database capabilities – it uses Data Pump to unload, then a CreateTableAsSelect (CTAS) is executed on the external table based on top of the Data Pump export. This table is then exchanged in the target. The IKM and illustrations above are using ODI 11.1.1.6 which was needed to get around some bugs in earlier releases with how the variable is handled...as far as I remember.

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  • Paypal PDT and IPN , how does it work?

    - by slow diver
    PDT Payment Data Transfer is getting the transaction data of the purchase that was made on paypal site and you want to fetch that on your own site and display to the user. Also you may want to store it in your database for archive and tracking purposes. But I cannot exactly follow the documentation here What I am not getting is Once you have activated PDT, every time a buyer makes a website payment and is redirected to your return URL, a transaction token will be passed along as a "GET" variable to this return URL. In order to properly use PDT and display transaction details to your customer, you should fetch the transaction token, variable name "tx", and retreive transaction details from PayPal by constructing an HTTP POST to PayPal. Your POST should be sent to https://www.paypal.com/cgi-bin/webscr. You must post the transaction token using the variable "tx" and the value of the transaction token previously received (e.g. "tx=transaction_token"), and the special identity token using the variable at and the value of your PDT identity token (e.g. "at=identity_token"). You will also need to append a variable named "cmd" with the value "_notify-synch", for example "cmd=_notify-synch", to the POST string. IPN I have setup Instant Payment Notification through setting according to this documentation. This is basically logging into your paypal account and enable IPN while specifying a url where the notification will be sent. This is used to complete an order so that the product can be shipped. What I did is setup a PHP page. I have created a table and whenever that page is called (or hit), it registers an entry in the table so I know a notification came from Paypal. But it does not work either. What am I really doing wrong? The first thing I want to trouble shoot though is when the buyer pays the amount, he is automatically redirected to my site. I have enabled this but automatic redirection just does not work. Instead he is shown the url as an option after payment confirmation is shown. Can someone guide my how the PDT process goes? Where do I make the request for PDT, is it along the very first request (Buy Now button) or it is sent later? Addition I found some good sampling code of how everything should work but it still does not work. I use this code http://officetrio.com/modules/free-php-paypal-ipn-script.php for IPN. I am using this for PDT. This one uses SSL, I changed SSL to regular HTTP (copied paypal version), still does not work. http://ykyuen.wordpress.com/2010/02/17/paypal-payment-data-transfer-sample-code/

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  • What is required for a scope in an injection framework?

    - by johncarl
    Working with libraries like Seam, Guice and Spring I have become accustomed to dealing with variables within a scope. These libraries give you a handful of scopes and allow you to define your own. This is a very handy pattern for dealing with variable lifecycles and dependency injection. I have been trying to identify where scoping is the proper solution, or where another solution is more appropriate (context variable, singleton, etc). I have found that if the scope lifecycle is not well defined it is very difficult and often failure prone to manage injections in this way. I have searched on this topic but have found little discussion on the pattern. Is there some good articles discussing where to use scoping and what are required/suggested prerequisites for scoping? I interested in both reference discussion or your view on what is required or suggested for a proper scope implementation. Keep in mind that I am referring to scoping as a general idea, this includes things like globally scoped singletons, request or session scoped web variable, conversation scopes, and others. Edit: Some simple background on custom scopes: Google Guice custom scope Some definitions relevant to above: “scoping” - A set of requirements that define what objects get injected at what time. A simple example of this is Thread scope, based on a ThreadLocal. This scope would inject a variable based on what thread instantiated the class. Here's an example of this: “context variable” - A repository passed from one object to another holding relevant variables. Much like scoping this is a more brute force way of accessing variables based on the calling code. Example: methodOne(Context context){ methodTwo(context); } methodTwo(Context context){ ... //same context as method one, if called from method one } “globally scoped singleton” - Following the singleton pattern, there is one object per application instance. This applies to scopes because there is a basic lifecycle to this object: there is only one of these objects instantiated. Here's an example of a JSR330 Singleton scoped object: @Singleton public void SingletonExample{ ... } usage: public class One { @Inject SingeltonExample example1; } public class Two { @Inject SingeltonExample example2; } After instantiation: one.example1 == two.example2 //true;

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  • Loading levels from .txt or .XML for XNA

    - by Dave Voyles
    I'm attemptin to add multiple levels to my pong game. I'd like to simply exchange a few elements with each level, nothing crazy. Just the background texture, the color of the AI paddle (the one on the right side), and the music. It seems that the best way to go about this is by utilizing the StreamReader to read and write the files from XML. If there is a better, or more efficient alternative way then I'm all for it. In looking over the XNA Starter Platformer Kit provided by MS it seems that they've done it in this manner as well. I'm perplexed by a few things, however, namely parts within the Level class which aren't commented. /// <summary> /// Iterates over every tile in the structure file and loads its /// appearance and behavior. This method also validates that the /// file is well-formed with a player start point, exit, etc. /// </summary> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> private void LoadTiles(Stream fileStream) { // Load the level and ensure all of the lines are the same length. int width; List<string> lines = new List<string>(); using (StreamReader reader = new StreamReader(fileStream)) { string line = reader.ReadLine(); width = line.Length; while (line != null) { lines.Add(line); if (line.Length != width) throw new Exception(String.Format("The length of line {0} is different from all preceeding lines.", lines.Count)); line = reader.ReadLine(); } } What does width = line.Length mean exactly? I mean I know how it reads the line, but what difference does it make if one line is longer than any of the others? Finally, their levels are simply text files that look like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### It can't be that easy..... Can it?

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  • design a model for a system of dependent variables

    - by dbaseman
    I'm dealing with a modeling system (financial) that has dozens of variables. Some of the variables are independent, and function as inputs to the system; most of them are calculated from other variables (independent and calculated) in the system. What I'm looking for is a clean, elegant way to: define the function of each dependent variable in the system trigger a re-calculation, whenever a variable changes, of the variables that depend on it A naive way to do this would be to write a single class that implements INotifyPropertyChanged, and uses a massive case statement that lists out all the variable names x1, x2, ... xn on which others depend, and, whenever a variable xi changes, triggers a recalculation of each of that variable's dependencies. I feel that this naive approach is flawed, and that there must be a cleaner way. I started down the path of defining a CalculationManager<TModel> class, which would be used (in a simple example) something like as follows: public class Model : INotifyPropertyChanged { private CalculationManager<Model> _calculationManager = new CalculationManager<Model>(); // each setter triggers a "PropertyChanged" event public double? Height { get; set; } public double? Weight { get; set; } public double? BMI { get; set; } public Model() { _calculationManager.DefineDependency<double?>( forProperty: model => model.BMI, usingCalculation: (height, weight) => weight / Math.Pow(height, 2), withInputs: model => model.Height, model.Weight); } // INotifyPropertyChanged implementation here } I won't reproduce CalculationManager<TModel> here, but the basic idea is that it sets up a dependency map, listens for PropertyChanged events, and updates dependent properties as needed. I still feel that I'm missing something major here, and that this isn't the right approach: the (mis)use of INotifyPropertyChanged seems to me like a code smell the withInputs parameter is defined as params Expression<Func<TModel, T>>[] args, which means that the argument list of usingCalculation is not checked at compile time the argument list (weight, height) is redundantly defined in both usingCalculation and withInputs I am sure that this kind of system of dependent variables must be common in computational mathematics, physics, finance, and other fields. Does someone know of an established set of ideas that deal with what I'm grasping at here? Would this be a suitable application for a functional language like F#? Edit More context: The model currently exists in an Excel spreadsheet, and is being migrated to a C# application. It is run on-demand, and the variables can be modified by the user from the application's UI. Its purpose is to retrieve variables that the business is interested in, given current inputs from the markets, and model parameters set by the business.

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  • Why is my primitive xna square not drawn/shown?

    - by Mech0z
    I have made this class to draw a rectangle, but I cant get it to be drawn, I have no issues displaying a 3d model created in 3dmax, but shown these primitives seems much harder I use this to create it board = new Board(Vector3.Zero, 1000, 1000, Color.Yellow); And here is the implementation using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Shapes; using Quadro.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Quadro { public class Board : IGraphicObject { //Private Fields private Vector3 modelPosition; private BasicEffect effect; private VertexPositionColor[] vertices; private Matrix rotationMatrix; private GraphicsDevice graphicsDevice; private Matrix cameraProjection; //Constructor public Board(Vector3 position, float length, float width, Color color) { var _color = color; vertices = new VertexPositionColor[6]; vertices[0].Position = new Vector3(position.X, position.Y, position.Z); vertices[1].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[2].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[3].Position = new Vector3(position.X + length, position.Y, position.Z); vertices[4].Position = new Vector3(position.X, position.Y + width, position.Z); vertices[5].Position = new Vector3(position.X + length, position.Y + width, position.Z); for(int i = 0; i < vertices.Length; i++) { vertices[i].Color = color; } initFields(); } private void initFields() { graphicsDevice = SharedGraphicsDeviceManager.Current.GraphicsDevice; effect = new BasicEffect(graphicsDevice); modelPosition = Vector3.Zero; float screenWidth = (float)graphicsDevice.Viewport.Width; float screenHeight = (float)graphicsDevice.Viewport.Height; float aspectRatio = screenWidth / screenHeight; this.cameraProjection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); this.rotationMatrix = Matrix.Identity; } //Public Methods public void Update(GameTimerEventArgs e) { } public void Draw(Vector3 cameraPosition, GameTimerEventArgs e) { Matrix cameraView = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); effect.World = rotationMatrix * Matrix.CreateTranslation(modelPosition); effect.View = cameraView; effect.Projection = cameraProjection; graphicsDevice.DrawUserPrimitives(PrimitiveType.TriangleList, vertices, 0, 2, VertexPositionColor.VertexDeclaration); } } public void Rotate(Matrix rotationMatrix) { this.rotationMatrix = rotationMatrix; } public void Move(Vector3 moveVector) { this.modelPosition += moveVector; } } }

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  • iPhone OpenGL ES: How do I use gravity vector to correctly transform scene for augmented reality

    - by gpdawson
    I'm trying figure out how to get an OpenGL specified object to be displayed correctly according to the device orientation (ie. according to the gravity vector from the accelerometer, and heading from compass). The GLGravity sample project has an example which is almost like this (despite ignoring heading), but it has some glitches. For example, the teapot jumps 180deg as the device viewing angle crosses the horizon, and it also rotates spuriously if you tilt the device from portrait into landscape. This is fine for the context of this app, as it just shows off an object and it doesn't matter that it does these things. But it means that the code just doesn't work when you attempt to emulate real life viewing of an OpenGL object according to the device's orientation. What happens is that it almost works, but the heading rotation you apply from the compass gets "corrupted" by the spurious additional rotations seen in the GLGravity example project. Can anyone provide sample code that shows how to adjust correctly for the device orientation (ie. gravity vector), or to fix the GLGravity example so that it doesn't include spurious heading changes? //Clear matrix to be used to rotate from the current referential to one based on the gravity vector bzero(matrix, sizeof(matrix)); matrix[3][3] = 1.0; //Setup first matrix column as gravity vector matrix[0][0] = accel[0] / length; matrix[0][1] = accel[1] / length; matrix[0][2] = accel[2] / length; //Setup second matrix column as an arbitrary vector in the plane perpendicular to the gravity vector {Gx, Gy, Gz} defined by by the equation "Gx * x + Gy * y + Gz * z = 0" in which we arbitrarily set x=0 and y=1 matrix[1][0] = 0.0; matrix[1][1] = 1.0; matrix[1][2] = -accel[1] / accel[2]; length = sqrtf(matrix[1][0] * matrix[1][0] + matrix[1][1] * matrix[1][1] + matrix[1][2] * matrix[1][2]); matrix[1][0] /= length; matrix[1][1] /= length; matrix[1][2] /= length; //Setup third matrix column as the cross product of the first two matrix[2][0] = matrix[0][1] * matrix[1][2] - matrix[0][2] * matrix[1][1]; matrix[2][1] = matrix[1][0] * matrix[0][2] - matrix[1][2] * matrix[0][0]; matrix[2][2] = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; //Finally load matrix glMultMatrixf((GLfloat*)matrix);

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  • Mac - Flash file not loaded in independent flash player

    - by Mugdha
    Hi, I am working on an independent application to play flash files on Mac. I have already done the same for Linux, and it works flawlessly but on mac for some reason flash is not drawing to my window. It is not throwing any kind of error too. I am using Flash player 10, that would mean that I am using the Core Graphics drawing model. I am able to send mouse events to flash and wrote a sample plugin to check if there was a problem in the context that I was sending, but my sample plugin draws properly to the window. I am getting a call for NPN_InvalidateRect twice and as a response I send an update Event back to flash. I drew a dummy rectangle to check that my context is correct. I have flipped the context to make the origin as top left corner. On doing right click on the debug version of the flash player it shows the following message: "Movie not loaded..." Can anyone give me any idea why is the content not being drawn? I would really appreciate the help, as I have been struggling with it for more than a month now. Here is a small log of the interaction that I have with flash: NPN_UserAgent Called NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPN_GetValue Called with variable NPNVSupportsWindowless; return true NPN_SetValue Called for Variable - NPPVpluginTransparentBool; return true NPN_GetValue Called with variable NPNVsupportsCoreGraphicsBool; return true NPN_SetValue Called for Variable - NPNVpluginDrawingModel NPP_SetWindow (CoreGraphics): 0, window=0xebaa90, context=0xe4c930, window.x:0 window.y:22 window.width:480 window.height:270 NPP_HandleEvent(activateEvent) accepted:0 isActive: 1 NPP_HandleEvent(updateEvt) accepted: 1 NPN_UserAgent Called NPN_GetURLNotify Called with URL - javascript:top.location+"flashplugin_unique" NPN_GetValue Called with variable NPNVWindowNPObject; return NULL NPP_NewStream URL=/Users/mjain/Desktop/clock.swf MIME=application/x-shockwave-flash error=0 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPN_InvalidateRect Called NPP_Write responseURL=/Users/mjain/Desktop/clock.swf bytes=9925 total-delivered=9925/9925 NPP_WriteReady responseURL=/Users/mjain/Desktop/clock.swf bytes=268435455 NPP_DestroyStream responseURL=/Users/mjain/Desktop/clock.swf error=0 NPP_HandleEvent(updateEvt) accepted: 1 NPN_InvalidateRect Called NPP_HandleEvent(updateEvt) accepted: 1 NPP_NewStream URL=javascript:top.location+"flashplugin_unique" MIME=text/plain error=0 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPN_UserAgent Called NPP_Write responseURL=javascript:top.location+"flashplugin_unique" bytes=52 total-delivered=52/52 NPP_WriteReady responseURL=javascript:top.location+"flashplugin_unique" bytes=16000 NPP_DestroyStream responseURL=javascript:top.location+"flashplugin_unique" error=0 NPP_URLNotify responseURL=javascript:top.location+"flashplugin_unique" reason=0 Thanks Mugdha.

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  • How do I use the gravity vector to correctly transform scene for augmented reality?

    - by gpdawson
    I'm trying figure out how to get an OpenGL specified object to be displayed correctly according to the device orientation (ie. according to the gravity vector from the accelerometer, and heading from compass). The GLGravity sample project has an example which is almost like this (despite ignoring heading), but it has some glitches. For example, the teapot jumps 180deg as the device viewing angle crosses the horizon, and it also rotates spuriously if you tilt the device from portrait into landscape. This is fine for the context of this app, as it just shows off an object and it doesn't matter that it does these things. But it means that the code just doesn't work when you attempt to emulate real life viewing of an OpenGL object according to the device's orientation. What happens is that it almost works, but the heading rotation you apply from the compass gets "corrupted" by the spurious additional rotations seen in the GLGravity example project. Can anyone provide sample code that shows how to adjust correctly for the device orientation (ie. gravity vector), or to fix the GLGravity example so that it doesn't include spurious heading changes? //Clear matrix to be used to rotate from the current referential to one based on the gravity vector bzero(matrix, sizeof(matrix)); matrix[3][3] = 1.0; //Setup first matrix column as gravity vector matrix[0][0] = accel[0] / length; matrix[0][1] = accel[1] / length; matrix[0][2] = accel[2] / length; //Setup second matrix column as an arbitrary vector in the plane perpendicular to the gravity vector {Gx, Gy, Gz} defined by by the equation "Gx * x + Gy * y + Gz * z = 0" in which we arbitrarily set x=0 and y=1 matrix[1][0] = 0.0; matrix[1][1] = 1.0; matrix[1][2] = -accel[1] / accel[2]; length = sqrtf(matrix[1][0] * matrix[1][0] + matrix[1][1] * matrix[1][1] + matrix[1][2] * matrix[1][2]); matrix[1][0] /= length; matrix[1][1] /= length; matrix[1][2] /= length; //Setup third matrix column as the cross product of the first two matrix[2][0] = matrix[0][1] * matrix[1][2] - matrix[0][2] * matrix[1][1]; matrix[2][1] = matrix[1][0] * matrix[0][2] - matrix[1][2] * matrix[0][0]; matrix[2][2] = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; //Finally load matrix glMultMatrixf((GLfloat*)matrix);

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  • Different Azure blob streams when using .Net client vs. REST interface

    - by knightpfhor
    I have encountered an unusual difference in the way that the .Net client for Azure and the direct REST API bring back streams of binary data. If I use the CloundBlob.DownloadToStream() vs. getting the response stream from the HTTP response, I get streams with the same length, but different content. Specifically the REST response seems to 0 out a series of bytes. I've discovered this issue because I'm trying to use the byte range feature for blobs which is currently not supported in the .Net client (if I'm wrong on this point and someone can point at where I can do this it might make the rest of this question irrelevant). If I upload a binary representation of the first 2k unicode characters with this code: Public Sub WriteFoo() Dim Blob As CloudBlob Dim Stream1 As MemoryStream Dim Container As CloudBlobContainer Dim Builder As StringBuilder Dim NextCharacter As String Dim Formatter As BinaryFormatter Container = CloudStorageAccount.DevelopmentStorageAccount.CreateCloudBlobClient.GetContainerReference("testcontainer") Container.CreateIfNotExist() Blob = Container.GetBlobReference("Foo") Stream1 = New MemoryStream() Builder = New Text.StringBuilder() For Index As Integer = 1 To 2000 Select Case Index Case Is <= 9 NextCharacter = ChrW(9) Case Is <= 31 NextCharacter = Environment.NewLine Case 127 NextCharacter = Environment.NewLine Case Else NextCharacter = ChrW(Index) End Select Builder.Append(NextCharacter) Next Formatter = New BinaryFormatter() Formatter.Serialize(Stream1, Builder.ToString()) Stream1.Position = 0 Blob.UploadFromStream(Stream1) End Sub Then try to access it with the following code: Public Sub ReadFoo() Dim Blob As CloudBlob Dim Request As System.Net.HttpWebRequest Dim Response As System.Net.WebResponse Dim ResponseSize As Integer Dim ResponseBuffer As Byte() Dim ResponseStream As Stream Dim Stream1 As MemoryStream Dim Stream2 As MemoryStream Dim Container As CloudBlobContainer Dim Byte1 As Integer Dim Byte2 As Integer Container = CloudStorageAccount.DevelopmentStorageAccount.CreateCloudBlobClient.GetContainerReference("testcontainer") Container.CreateIfNotExist() Blob = Container.GetBlobReference("Foo") Stream1 = New MemoryStream() Stream2 = New MemoryStream() Blob.DownloadToStream(Stream1) Request = DirectCast(System.Net.WebRequest.Create(Blob.Uri), System.Net.HttpWebRequest) Request.Headers.Add("x-ms-version", "2009-09-19") Request.Headers.Add("x-ms-range", String.Format("bytes={0}-{1}", 0, Integer.MaxValue)) Blob.Container.ServiceClient.Credentials.SignRequest(Request) Response = Request.GetResponse() ResponseStream = Response.GetResponseStream() ResponseSize = CInt(Response.ContentLength) ReDim ResponseBuffer(ResponseSize - 1) ResponseStream.Read(ResponseBuffer, 0, ResponseSize) Stream2.Write(ResponseBuffer, 0, ResponseSize) Stream1.Position = 0 Stream2.Position = 0 If Stream1.Length <> Stream2.Length Then System.Diagnostics.Debug.WriteLine(String.Format("Streams a different length. 1: {0}. 2: {1}", Stream1.Length, Stream2.Length)) Else While Stream1.Position < Stream1.Length Byte1 = Stream1.ReadByte() Byte2 = Stream2.ReadByte() If Byte1 <> Byte2 Then System.Diagnostics.Debug.WriteLine(String.Format("Streams differ at position {0}, 1: {1}. 2: {2}", Stream1.Position - 1, Byte1, Byte2)) End If End While End If End Sub Past all certain point all of the data in Stream2 (the data I've retrieved from the REST api) ends up being 0. To make matters even more confusing, when I reverse the order that I put the characters in the string e.g. For Index As Integer = 2000 To 1 rather than For Index As Integer = 1To 2000 it all works OK. Any help is much appreciated. My computer is sick of me swearing at it.

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  • How to Solve N-Queens Problem in Scheme?

    - by Philip
    Hi, I'm stuck on the extended exercise 28.2 of How to Design Programs. Here is the link to the question: http://www.htdp.org/2003-09-26/Book/curriculum-Z-H-35.html#node_chap_28 I used a vector of true or false values to represent the board instead of using a list. This is what I've got which doesn't work: #lang Scheme (define-struct posn (i j)) ;takes in a position in i, j form and a board and returns a natural number that represents the position in index form ;example for board xxx ; xxx ; xxx ;(0, 1) - 1 ;(2, 1) - 7 (define (board-ref a-posn a-board) (+ (* (sqrt (vector-length a-board)) (posn-i a-posn)) (posn-j a-posn))) ;reverse of the above function ;1 - (0, 1) ;7 - (2, 1) (define (get-posn n a-board) (local ((define board-length (sqrt (vector-length a-board)))) (make-posn (floor (/ n board-length)) (remainder n board-length)))) ;determines if posn1 threatens posn2 ;true if they are on the same row/column/diagonal (define (threatened? posn1 posn2) (cond ((= (posn-i posn1) (posn-i posn2)) #t) ((= (posn-j posn1) (posn-j posn2)) #t) ((= (abs (- (posn-i posn1) (posn-i posn2))) (abs (- (posn-j posn1) (posn-j posn2)))) #t) (else #f))) ;returns a list of positions that are not threatened or occupied by queens ;basically any position with the value true (define (get-available-posn a-board) (local ((define (get-ava index) (cond ((= index (vector-length a-board)) '()) ((vector-ref a-board index) (cons index (get-ava (add1 index)))) (else (get-ava (add1 index)))))) (get-ava 0))) ;consume a position in the form of a natural number and a board ;returns a board after placing a queen on the position of the board (define (place n a-board) (local ((define (foo x) (cond ((not (board-ref (get-posn x a-board) a-board)) #f) ((threatened? (get-posn x a-board) (get-posn n a-board)) #f) (else #t)))) (build-vector (vector-length a-board) foo))) ;consume a list of positions in the form of natural number and consumes a board ;returns a list of boards after placing queens on each of the positions on the board (define (place/list alop a-board) (cond ((empty? alop) '()) (else (cons (place (first alop) a-board) (place/list (rest alop) a-board))))) ;returns a possible board after placing n queens on a-board ;returns false if impossible (define (placement n a-board) (cond ((zero? n) a-board) (else (local ((define available-posn (get-available-posn a-board))) (cond ((empty? available-posn) #f) (else (or (placement (sub1 n) (place (first available-posn) a-board)) (placement/list (sub1 n) (place/list (rest available-posn) a-board))))))))) ;returns a possible board after placing n queens on a list of boards ;returns false if all the boards are not valid (define (placement/list n boards) (cond ((empty? boards) #f) ((zero? n) (first boards)) ((not (boolean? (placement n (first boards)))) (first boards)) (else (placement/list n (rest boards)))))

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  • C++0x rvalue references - lvalues-rvalue binding

    - by Doug
    This is a follow-on question to http://stackoverflow.com/questions/2748866/c0x-rvalue-references-and-temporaries In the previous question, I asked how this code should work: void f(const std::string &); //less efficient void f(std::string &&); //more efficient void g(const char * arg) { f(arg); } It seems that the move overload should probably be called because of the implicit temporary, and this happens in GCC but not MSVC (or the EDG front-end used in MSVC's Intellisense). What about this code? void f(std::string &&); //NB: No const string & overload supplied void g1(const char * arg) { f(arg); } void g2(const std::string & arg) { f(arg); } It seems that, based on the answers to my previous question that function g1 is legal (and is accepted by GCC 4.3-4.5, but not by MSVC). However, GCC and MSVC both reject g2 because of clause 13.3.3.1.4/3, which prohibits lvalues from binding to rvalue ref arguments. I understand the rationale behind this - it is explained in N2831 "Fixing a safety problem with rvalue references". I also think that GCC is probably implementing this clause as intended by the authors of that paper, because the original patch to GCC was written by one of the authors (Doug Gregor). However, I don't this is quite intuitive. To me, (a) a const string & is conceptually closer to a string && than a const char *, and (b) the compiler could create a temporary string in g2, as if it were written like this: void g2(const std::string & arg) { f(std::string(arg)); } Indeed, sometimes the copy constructor is considered to be an implicit conversion operator. Syntactically, this is suggested by the form of a copy constructor, and the standard even mentions this specifically in clause 13.3.3.1.2/4, where the copy constructor for derived-base conversions is given a higher conversion rank than other implicit conversions: A conversion of an expression of class type to the same class type is given Exact Match rank, and a conversion of an expression of class type to a base class of that type is given Conversion rank, in spite of the fact that a copy/move constructor (i.e., a user-defined conversion function) is called for those cases. (I assume this is used when passing a derived class to a function like void h(Base), which takes a base class by value.) Motivation My motivation for asking this is something like the question asked in http://stackoverflow.com/questions/2696156/how-to-reduce-redundant-code-when-adding-new-c0x-rvalue-reference-operator-over ("How to reduce redundant code when adding new c++0x rvalue reference operator overloads"). If you have a function that accepts a number of potentially-moveable arguments, and would move them if it can (e.g. a factory function/constructor: Object create_object(string, vector<string>, string) or the like), and want to move or copy each argument as appropriate, you quickly start writing a lot of code. If the argument types are movable, then one could just write one version that accepts the arguments by value, as above. But if the arguments are (legacy) non-movable-but-swappable classes a la C++03, and you can't change them, then writing rvalue reference overloads is more efficient. So if lvalues did bind to rvalues via an implicit copy, then you could write just one overload like create_object(legacy_string &&, legacy_vector<legacy_string> &&, legacy_string &&) and it would more or less work like providing all the combinations of rvalue/lvalue reference overloads - actual arguments that were lvalues would get copied and then bound to the arguments, actual arguments that were rvalues would get directly bound. Questions My questions are then: Is this a valid interpretation of the standard? It seems that it's not the conventional or intended one, at any rate. Does it make intuitive sense? Is there a problem with this idea that I"m not seeing? It seems like you could get copies being quietly created when that's not exactly expected, but that's the status quo in places in C++03 anyway. Also, it would make some overloads viable when they're currently not, but I don't see it being a problem in practice. Is this a significant enough improvement that it would be worth making e.g. an experimental patch for GCC?

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  • Decode base64 data as array in Python

    - by skerit
    I'm using this handy Javascript function to decode a base64 string and get an array in return. This is the string: base64_decode_array('6gAAAOsAAADsAAAACAEAAAkBAAAKAQAAJgEAACcBAAAoAQAA') This is what's returned: 234,0,0,0,235,0,0,0,236,0,0,0,8,1,0,0,9,1,0,0,10,1,0,0,38,1,0,0,39,1,0,0,40,1,0,0 The problem is I don't really understand the javascript function: var base64chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'.split(""); var base64inv = {}; for (var i = 0; i < base64chars.length; i++) { base64inv[base64chars[i]] = i; } function base64_decode_array (s) { // remove/ignore any characters not in the base64 characters list // or the pad character -- particularly newlines s = s.replace(new RegExp('[^'+base64chars.join("")+'=]', 'g'), ""); // replace any incoming padding with a zero pad (the 'A' character is zero) var p = (s.charAt(s.length-1) == '=' ? (s.charAt(s.length-2) == '=' ? 'AA' : 'A') : ""); var r = []; s = s.substr(0, s.length - p.length) + p; // increment over the length of this encrypted string, four characters at a time for (var c = 0; c < s.length; c += 4) { // each of these four characters represents a 6-bit index in the base64 characters list // which, when concatenated, will give the 24-bit number for the original 3 characters var n = (base64inv[s.charAt(c)] << 18) + (base64inv[s.charAt(c+1)] << 12) + (base64inv[s.charAt(c+2)] << 6) + base64inv[s.charAt(c+3)]; // split the 24-bit number into the original three 8-bit (ASCII) characters r.push((n >>> 16) & 255); r.push((n >>> 8) & 255); r.push(n & 255); } // remove any zero pad that was added to make this a multiple of 24 bits return r; } What's the function of those "<<<" and "" characters. Or is there a function like this for Python?

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  • Stuck at being unable to print a substring no more than 4679 characters

    - by Newcoder
    I have a program that does string manipulation on very large strings (around 100K). The first step in my program is to cleanup the input string so that it only contains certain characters. Here is my method for this cleanup: public static String analyzeString (String input) { String output = null; output = input.replaceAll("[-+.^:,]",""); output = output.replaceAll("(\\r|\\n)", ""); output = output.toUpperCase(); output = output.replaceAll("[^XYZ]", ""); return output; } When i print my 'input' string of length 97498, it prints successfully. My output string after cleanup is of length 94788. I can print the size using output.length() but when I try to print this in Eclipse, output is empty and i can see in eclipse output console header. Since this is not my final program, so I ignored this and proceeded to next method that does pattern matching on this 'cleaned-up' string. Here is code for pattern matching: public static List<Integer> getIntervals(String input, String regex) { List<Integer> output = new ArrayList<Integer> (); // Do pattern matching Pattern p1 = Pattern.compile(regex); Matcher m1 = p1.matcher(input); // If match found while (m1.find()) { output.add(m1.start()); output.add(m1.end()); } return output; } Based on this program, i identify the start and end intervals of my pattern match as 12351 and 87314. I tried to print this match as output.substring(12351, 87314) and only get blank output. Numerous hit and trial runs resulted in the conclusion that biggest substring that i can print is of length 4679. If i try 4680, i again get blank input. My confusion is that if i was able to print original string (97498) length, why i couldnt print the cleaned-up string (length 94788) or the substring (length 4679). Is it due to regular expression implementation which may be causing some memory issues and my system is not able to handle that? I have 4GB installed memory.

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