Search Results

Search found 39069 results on 1563 pages for 'without compiler'.

Page 170/1563 | < Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >

  • Is there a way to forward emails associated with a domain without a mail server?

    - by MeltingDog
    A client owns example1.com but wants to also purchase example2.com and have it point to their original site at example1.com. No problem there. But they also want any emails going to example2.com to be forwarded to their counter parts at example1.com Eg: if someone emails [email protected] it will be forwarded to [email protected] They only way I can think of doing this at the moment is to set up host for example2.com and then set up mail forwarders in cpanel. But this seems a bit excessive and costly. Does anyone know another, cheaper way of doing this?

    Read the article

  • scala 2.8.0.RC2 compiler problem on pattern matching statement?

    - by gruenewa
    Why does the following module not compile on Scala 2.8.RC[1,2]? object Test { import util.matching.Regex._ val pVoid = """\s*void\s*""".r val pVoidPtr = """\s*(const\s+)?void\s*\*\s*""".r val pCharPtr = """\s*(const\s+)GLchar\s*\*\s*""".r val pIntPtr = """\s*(const\s+)?GLint\s*\*\s*""".r val pUintPtr = """\s*(const\s+)?GLuint\s*\*\s*""".r val pFloatPtr = """\s*(const\s+)?GLfloat\s*\*\s*""".r val pDoublePtr = """\s*(const\s+)?GLdouble\s*\*\s*""".r val pShortPtr = """\s*(const\s+)?GLshort\s*\*\s*""".r val pUshortPtr = """\s*(const\s+)?GLushort\s*\*\s*""".r val pInt64Ptr = """\s*(const\s+)?GLint64\s*\*\s*""".r val pUint64Ptr = """\s*(const\s+)?GLuint64\s*\*\s*""".r def mapType(t: String): String = t.trim match { case pVoid() => "Unit" case pVoidPtr() => "ByteBuffer" case pCharPtr() => "CharBuffer" case pIntPtr() | pUintPtr() => "IntBuffer" case pFloatPtr() => "FloatBuffer" case pShortPtr() | pUshortPtr() => "ShortBuffer" case pDoublePtr() => "DoubleBuffer" case pInt64Ptr() | pUint64Ptr() => "LongBuffer" case x => x } }

    Read the article

  • How do I server multiple domains from the same directory and codebase without my configuraton breaking when apache.conf is overwritten?

    - by neokio
    I have 20 domains on a VPS running cPanel. One public_html is filled with code, the remaining 19 are symbolic links to that one. (For example, assets is a directory within public_html ... for the 19 others, there's a symbolic link to that directory in each each accounts public_html dir.) It's all PHP / MySQL database driven, with content changing depending on the domain. It works like a charm, assuming cPanel has suExec enabled correctly, and assuming apache.conf does NOT have SymLinksIfOwnerMatch enabled. However, every few weeks, my apache.conf is mysteriously overwritten, re-enabling SymLinksIfOwnerMatch, and disabling all 19 linked sites for as long as it takes for me to notice. Here's the offending line in apache.conf: <Directory "/"> AllowOverride All Options ExecCGI FollowSymLinks IncludesNOEXEC Indexes SymLinksIfOwnerMatch </Directory> The addition of SymLinksIfOwnerMatch disables the sites in a strange way ... the html is generated correctly, but all css/js/image in the html fails to load. Clicking any link redirects to /. And I have no idea why. I do have a few things in my .htaccess, which work fine when SymLinksIfOwnerMatch is not present: <IfModule mod_rewrite.c> # www.example.com -> example.com RewriteCond %{HTTPS} !=on RewriteCond %{HTTP_HOST} ^www\.(.+)$ [NC] RewriteRule ^ http://%1%{REQUEST_URI} [R=301,L] # Remove query strings from static resources RewriteRule ^assets/js/(.*)_v(.*)\.js /assets/js/$1.js [L] RewriteRule ^assets/css/(.*)_v(.*)\.css /assets/css/$1.css [L] RewriteRule ^assets/sites/(.*)/(.*)_v(.*)\.css /assets/sites/$1/$2.css [L] # Block access to hidden files and directories RewriteCond %{SCRIPT_FILENAME} -d [OR] RewriteCond %{SCRIPT_FILENAME} -f RewriteRule "(^|/)\." - [F] # SLIR ... reroute images to image processor RewriteCond %{REQUEST_URI} ^/images/.*$ RewriteRule ^.*$ - [L] # ignore rules if URL is a file RewriteCond %{REQUEST_FILENAME} !-f # ignore rules if URL is not php #RewriteCond %{REQUEST_URI} !\.php$ # catch-all for routing RewriteRule . index.php [L] </ifModule> I also use most of the 5G Blacklist 2013 for protection against exploits and other depravities. Again, all of this works great, except when SymLinksIfOwnerMatch gets added back into apache.conf. Since I've failed to find the cause of whatever cPanel/security update is overwriting apache.conf, I thought there might be a more correct way to accomplish my goal using group permissions. I've created a 'www' group, added all accounts to the group, and chmod -R'd the code source to use that group. Everything is 644 or 755. But doesn't seem to be enough. My unix isn't that strong. Do you need to restart something for group changes to take effect? Probably not. Anyways, I'm entering unknown territory. Can anyone recommend the right way to configure a website for multiple sites using one codebase that doesn't rely on apache.conf?

    Read the article

  • Customer escalated to a claim without sending the item back? [closed]

    - by kavoir.com
    She claims that she has sent the item back but for over 1 month I haven't received it. I don't know where I can find the tracking number so I don't know if she really sent it or not. Now she has escalated the dispute to claim and PayPal is asking me for information. The reason is "Not as described". So how do I respond to this? I mean, in the dispute, we agreed that I'll issue a full refund as soon as I receive the package she return to us but we never received this package that she claimed to have sent back. Now she's escalating this to a claim and PayPal is asking me for documents. How can I provide any documents that would prove she hasn't sent the package? Thanks!

    Read the article

  • Finding which tiles are intersected by a line, without looping through all of them or skipping any

    - by JustSuds
    I've been staring at this problem for a few days now. I rigged up this graphic to help me visualise the issue: http://i.stack.imgur.com/HxyP9.png (from the graph, we know that the line intersects [1, 1], [1, 2], [2, 2], [2, 3], ending in [3,3]) I want to step along the line to each grid space and check to see if the material of the grid space is solid. I feel like I already know the math involved, but I haven't been able to string it together yet. I'm using this to test line of sight and eliminate nodes after a path is found via my pathfinding algorithms - my agents cant see through a solid block, therefore they cant move through one, therefore the node is not eliminated from the path because it is required to navigate a corner. So, I need an algorithm that will step along the line to each grid space that it intersects. Any ideas? I've taken a look at a lot of common algorithms, like Bresenham's, and one that steps at predefined intervals along the line (unfortunately, this method skips tiles if they're intersecting with a smaller wedge than the step size). I'm populating my whiteboard now with a mass of floor() and ceil() functions - but its getting overly complicated and I'm afraid it might cause a slowdown.

    Read the article

  • How do i reinstall windows back on to linux without flashdrive or cd?

    - by user287536
    I know this is for ubuntu. but elementary os and ubuntu are really similar, so any answers or instructions will work on this os. plus the people here at ubuntu are alot better with these kind of problems. I've installed elementary os, and i am somewhat satisfied. However, many of the addons and applications i used to use are incompatible with linux and wine doesnt work with these apps that work with drivers and plugins. My recovery hp partition was replaced by the grub partition somehow. i dont' have a cd or a working flashdrive. i have found many links, but i dont understand the instructions to a full level. ive heard that you can create a partition, extract your windows iso there, and then boot from it. i have done the first 2 steps, but i dont know how to boot from a certain partition. i know how to with command prompt, but not with terminal and/or grub. Please help? im a noob in linux, ive only installed it for a month

    Read the article

  • Does a c/c++ compiler optimize constant divisions by power-of-two value into shifts?

    - by porgarmingduod
    Question says it all. Does anyone know if the following... size_t div(size_t value) { const size_t x = 64; return value / x; } ...is optimized into? size_t div(size_t value) { return value >> 6; } Do compilers do this? (My interest lies in GCC). Are there situations where it does and others where it doesn't? I would really like to know, because every time I write a division that could be optimized like this I spend some mental energy wondering about whether precious nothings of a second is wasted doing a division where a shift would suffice.

    Read the article

  • What is juju doing when my deployment is "pending"? It seems to take awhile without much happening

    - by mfisch
    After deploying a charm, either locally or not, juju status lists "Pending". It seems to sit in this state for awhile, longer in my experience in the cloud, a bit shorter locally. What is juju doing during this time? For local instances it's a couple minutes or less, longer with cloud instances, up to 10 minutes in some cases. I am just curious if deploy's stay pending when the VM is being setup or is something else going on?

    Read the article

  • How do I make a Java gave without a JFrame?

    - by kullalok
    I am working on an arcade-like game, and so far, I have been using JFrame. All the action occurs in the JFrame basically. However, I've noticed that a lot of games that you install on a computer don't have a frame. When you play them on Windows, the game covers the entire screen (the start bar disappears and you can't access any other application on your computer). I'd like to do that for my game. Is it possible to do so with Java? If so, how would I do this?

    Read the article

  • XNA + Windows Forms: How make them work together without making the trick of the custom GraphicsDeviceControl?

    - by Renann
    What I've found is a solution where you have to code a custom GraphicsDeviceControl to put inside the form (the well known tutorial from the APPHub), but that's not what I'm searching for. I would like to say that before start to right my question here, I "googled" a lot and I saw some questions here, but I couldn't find what I'm looking for. I would like to have the Draw/Update loops completly managed by XNAFrameWork (with XNA project and so), and not by a custom component. I hope you understand what I asked. Thanks in advance. Edit What's the most important thing for me and wasn't shown in the tutorial of APPHub is: where I have to put the input handling? That's one the problems that wasn't covered by the tutorial.

    Read the article

  • How to post JSON object to a URL without cURL in PHP? [closed]

    - by empyreanphoenix
    I have written a send sms code which uses an available sms api. So, I need to post a string in the json(string in $json) format to a url(url specified in $url var), but I am getting the following error String index out of range: -1 I understand that the error arises when requesting for an index that isn't there, but I dont find how that applies in this case. Please help. Note: name1,name2 and name3 are sender name, phone number and content respectively. Thanks array ( 'method' = 'POST', 'content' = $data, 'header' ="Authentication:$key" . "timeout:50000"."ContentLength: " . strlen ( $data) . "\r\n" ) ); if ($optional_headers != null) { $params ['http'] ['header'] = $optional_headers; } $ctx = stream_context_create ( $params ); try { $fp = fopen ( $url, 'rb', false, $ctx ); $response = stream_get_contents ( $fp ); echo "response"; } catch ( Exception $e ) { echo 'Exception: ' . $e-getMessage (); echo "caught"; } echo "done"; return $response; }

    Read the article

  • How do I swap two objects in C# (specifically Mono) without triggering GC?

    - by TenFour04
    I have two array lists. that I want to swap each frame. My question is, does the variable 'temp' need to be a member variable to avoid triggering GC, assuming this method is called on dozens of objects each frame? I'm not creating a new object, just a new reference to an object. public void LateUpdate(){ ArrayList<int> temp = previousFrameCollisions; previousFrameCollisions = currentFrameCollisions; currentFrameCollisions = temp; currentFrameCollisions.clear(); } I've been told there's no reason to make a primitive into a member variable just to avoid GC, so my best guess is that this also applies to object references.

    Read the article

  • Is it possible to force a tab/window to take focus without an alert()? [migrated]

    - by Chris Brandt
    I've been working to solve some form / session timeout issues on our site. I'd like to get the users attention BEFORE this happens so that they don't lose data that they've entered into long forms. I'm using jquery's .get to confirm with my server when the users session is set to timeout, and warn them 5 minutes before then. I've found that if I pop an alert(), it will bring the focus back to that tab / page -- but this seems 'heavy handed'. Is there a better way to do this?

    Read the article

  • How does a programmer without a degree gain experience? [on hold]

    - by user96872
    Having a few years of experience is a must for many programming jobs nowadays. If one does not have a college degree but would like to get some experience with programming (with some prior knowledge, say, in JavaScript, PHP and Python), what are some ways to gain the experience that employers seek? I know about personal projects, but how about team experience and everything that goes along with it? Would I need to volunteer somewhere?

    Read the article

  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

    Read the article

  • Send some form info to a PHP page to be processed without going to that page? [closed]

    - by zuko
    Okay, so I'm not very familiar with php. I have a very simple form, just 2 text fields. All I want to do is, after validating with JavaScript, send these two string fields in an email to a pre-defined email address. I understand how JavaScript works on the client side; you can respond to user events, etc. And PHP is server-side. What I'm having trouble grasping and figuring out is how do I run PHP functions, etc when I want? I figured out how to use the 'action' attribute of the form to send the data via POST to another PHP page. But this simply opens that page. I don't want to open the page I just want to do some processing and send a message back to the page the user is still on. How do I go about something like that? Thanks.

    Read the article

  • ASP.Net MVC 3: multiple versions of the site without changing of URL, is it possible?

    - by Seacat
    Our website is written in ASP.NET MVC 3 and we want to change a feature in the core functionality of the site. The problem is not every client can be moved to this new version/format (because of some technical inner restrictions) so it means that we need to keep 2 versions of the same functionality (backend and frontend) simultaneously. We don't want our clients to worry about URLs, so the ideal solution would be keep the same URL but redirect clients to the different versions. The information about clients is stored in database. So the moment when user (client) logs in we know which version of site we should show. I'm thinking about routing and areas but I'm not sure if it's possible for example to have 2 areas with the different versions of the same application. Or is it possible to load the assemblies on the fly? After user is logged in we can decide if (s)he should be redirected to the new or old version. As far as all the clients have been moved to the new version we don't need this system more. How can I do this in ASP.NET MVC?

    Read the article

  • How to create a manager class without global variables nor singletons?

    - by Omega
    I would like to implement some kind of manager class in my application. It will be in charge of loading textures, processing them, distributing them etc... At first, I wanted to make a global variable that simply contains an instance of my manager class. I found this question: http://stackoverflow.com/questions/4646577/global-variables-in-java. However, the users there seem to recommend to never use global variables. Fine then, I once heard about Singletons, so I though I could use that instead. I mean, creating just one instance of my manager class sounds good. However, I found this other question: When is Singleton appropriate?, which basically tells me that Singletons are, in most scenarios, some kind of anti-pattern. Now I am a bit lost - what other approach can I take to create my manager class, whose only requirement is to be accessible from anywhere?

    Read the article

  • Can 7-zip be used in any *for profit* product without repercussions? [closed]

    - by drunkMonk
    I intend to use 7-zip as a utility in my product which I sell to customers. 7-zip will be shipped to them, along with my software, and 7-zip will need to perform some duties at the client side. Are there any legal issues to this ? Since 7-zip is free, I think I am allowed to use it .. but I want to be sure. Also, what happens if this piece of software ceases to be a freeware in the future ? Will i be able to use my old version ? Or will will I be forced to buy a license

    Read the article

  • Why does the compiler complain "while expected" when I try to add more code?

    - by user1893578
    Write a program with a word containing @ character as an input. If the word doesn't contain @, it should prompt the user for a word with @. Once a word with @ is read, it should output the word then terminate. This is what I have done so far: public class find { public static void main(String[] args) { System.out.println(" Please enter a word with @ "); Scanner scan = new Scanner(System.in); String bad = "@"; String word = scan.next(); do if (!word.contains(bad)) System.out.println(" Please try again "); else System.out.println(" " + word); while (!word.contains(bad)); } } I can get it to terminate after a word containing "@" is given as input, but if I try to add a Scanner to the line after "please try again", it says while expected.

    Read the article

  • In what (small) ways can I modify Octave's compile options to enhance it without breaking it?

    - by irrational John
    If the title to this question seems a bit vague, I am sorry. But I wasn't sure how to distill what I am attempting to do into a single sentence. A few weeks back I learned that I could build and install recent releases of Octave on an Ubuntu 12.04 system by following the steps below. Install the tools needed to compile, link, and run octave. For Ubuntu the commands below have worked for me. sudo apt-get build-dep octave3.2 sudo apt-get install build-essential gnuplot gtk2-engines-pixbuf sudo apt-get install libfontconfig-dev bison Next, download the source code for an Octave release from the Gnu Project Archives for Octave and unpack the archive into a folder on your system. Use the commands below to build, check, and install octave. ./configure make make check sudo make install Unfortunately it turns out that the above builds an Octave that contains all the debugging symbol tables. The object files alone are huge taking up around 1.7 GB. The current Octave documentation suggests To compile without debugging symbols try the command make CFLAGS=-O CXXFLAGS=-O LDFLAGS= instead of just make. However, when I tried this it did not work. The -g option was still used for the compiles. For the heck of it I instead tried ./configure CFLAGS=-O CXXFLAGS=-O and this did work. (Instead of ~1.7GB the result of the build now takes up around 253MB). My questions are Is this actually the correct (recommended?) method to use to compile Octave without debugging symbols (i.e. without -g)? How would I compile Octave so it uses x86_64 rather than x86? Note: I am not asking how to compile Octave to use the (experimental) 64-bit integers for array dimensions. I just want to allow the compiler to use the extra registers and word sizes available when an app runs in 64-bit mode. Is a (more) complete list available for the directives used with the Octave Makefile? I have only seen make, make check, and make install documented. But apparently make distclean is also allowed. (It removes the compilation results so you can do a complete rebuild of everything.) I'm wondering what else might be available. FWIW, I have tried using ./configure CFLAGS="-O3 -mtune=core2 -m64" CXXFLAGS="-O3 -mtune=core2 -m64" and, surprisingly, it not only appeared to build, but also ran and passed the make check tests. The ./configure script even gave me the (deceptively?) reassuring message "Octave is now configured for x86_64-unknown-linux-gnu". But of course that's not the same thing as saying it actually "works". Is there a recommended way to enable Octave to run as an x86_64 app? I have also tried looking inside the Octave Makefile to see if I could decipher what command line directives it accepts. I got nowhere. I have not a single clue as to how that Makefile does whatever it is that it does.

    Read the article

< Previous Page | 166 167 168 169 170 171 172 173 174 175 176 177  | Next Page >