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  • C++: namespace conflict between extern "C" and class member

    - by plaisthos
    Hi, I stumbled upon a rather exotic c++ namespace problem: condensed example: extern "C" { void solve(lprec * lp); } class A { public: lprec * lp; void solve(int foo); } void A::solve(int foo) { solve(lp); } I want to call the c function solve in my C++ member function A::solve. The compiler is not happy with my intent: error C2664: 'lp_solve_ilp::solve' : cannot convert parameter 1 from 'lprec *' to 'int' Is there something I can prefix the solve function with? C::solve does not work

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  • Dimension Reduction in Categorical Data with missing values

    - by user227290
    I have a regression model in which the dependent variable is continuous but ninety percent of the independent variables are categorical(both ordered and unordered) and around thirty percent of the records have missing values(to make matters worse they are missing randomly without any pattern, that is, more that forty five percent of the data hava at least one missing value). There is no a priori theory to choose the specification of the model so one of the key tasks is dimension reduction before running the regression. While I am aware of several methods for dimension reduction for continuous variables I am not aware of a similar statical literature for categorical data (except, perhaps, as a part of correspondence analysis which is basically a variation of principal component analysis on frequency table). Let me also add that the dataset is of moderate size 500000 observations with 200 variables. I have two questions. Is there a good statistical reference out there for dimension reduction for categorical data along with robust imputation (I think the first issue is imputation and then dimension reduction)? This is linked to implementation of above problem. I have used R extensively earlier and tend to use transcan and impute function heavily for continuous variables and use a variation of tree method to impute categorical values. I have a working knowledge of Python so if something is nice out there for this purpose then I will use it. Any implementation pointers in python or R will be of great help. Thank you.

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  • Version resource in DLL not visible with right-click

    - by abunetta
    I'm trying to do something which is very easy to do in the regular MSVC, but not supported easily in VC++ Express. There is no resource editor in VC++ Express. So I added a file named version.rc into my DLL project. The file has the below content, which is compiled by the resource compiler and added to the final DLL. This resource is viewable in the DLL using reshacker, though not when right-clicking the DLL in Windows Explorer. What is missing from my RC file to make it appear when right-clicking? VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "FileDescription", "something Application" VALUE "FileVersion", "1, 0, 0, 1" VALUE "InternalName", "something" VALUE "LegalCopyright", "Copyright (C) 2008 Somebody" VALUE "OriginalFilename", "something.exe" VALUE "ProductName", "something Application" VALUE "ProductVersion", "1, 0, 0, 1" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END

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  • Simple addition calculator in python

    - by Krysten
    I built a very simple addition calculator in python: #This program will add two numbers entered in by the user print "Welcome!" num1 = input("Please enter in the first number to be added.") num2 = input("Please enter in the second number to be added.") sum = num1 + num2 print "The sum of the two numbers entered is: ", sum I haven't setup python yet, so I'm using codepad.org (an online compiler). I get the following error: Welcome! Please enter in the first number to be addeded.Traceback (most recent call last): Line 5, in num1 = input("Please enter in the first number to be addeded.") EOFError

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  • Why is new showat attribute required when using code generation?

    - by Patrick Karcher
    When I generate code using T4 templates in Visual Studio 2010, I get the following error for each of my asp controls when I try to compile: Control "ddState" is missing required attribute "showat". I have never gotten this error in previous versions of .NET. Further, I don't get this error when I manually construct my pages either by dragging/dropping, nor do I get it when I type out the control text myself. When I generate code, I have to manually add showat="client" to my tag for the compiler to be happy. It was my understanding that I never had to explicitly specify this tag. The following: <asp:dropdownlist id="ddState" runat="server" showat="client" /> solves the problem. Why do I have to add this to generated code but not other times? (It's a VS-2010 webforms project, using VB, in case that makes a difference.)

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  • Why Can't I import a UITableViewCell subclass ? That's weird....

    - by user320064
    It's like this, I created a UITableViewCell subclass called NewsItemCell, then I wanna use it in my FirstViewController.m, then I tried to import it, but the compiler keeps telling me this Below is my code, it is driving me mad, thank you if you can help. import "NewsItemCell.h" import "FirstViewController.h" @implementation FirstViewController @synthesize computers; (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"NewsItemCellIdentifier"; NewsItemcell *cell = (NewsItemcell *)[tableView dequeueReusableCellWithIdentifier: CellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"NewsItemCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[NewsItemcell class]]) cell = (NewsItemcell *)oneObject; } NSUInteger row = [indexPath row]; NSDictionary *rowData = [self.computers objectAtIndex:row]; cell.newsTitle.text = [rowData objectForKey:@"Color"]; cell.newsDate.text = [rowData objectForKey:@"Name"]; return cell; } Jason

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  • What is the explanation of this results in Java ?

    - by M.H
    I have the following code : public class Main { private int i = j; //1 private int j = 10; public static void main(String[] args) { System.out.println((new Main()).i); } } and there is a compiler error in line 1 because an illegal forward reference. But when I am trying the following code : public class Main { int i = getJ(); //1 int getJ(){ return j; } int j=10; public static void main(String[] args) { System.out.println(new Main().i); } } it works fine and the result is 0.Why there is no illegal forward reference in line 1 here?.The two codes look similar to me.

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  • Is Subversion's 'Lazy Copy' still lazy when overwriting a previously deleted file?

    - by JW
    Is Subversion's 'Lazy Copy' still lazy when overwriting a previously deleted file? I store my externals in a separate folder for each version: i.e say for dojo I'd have: webroot\ scripts\ dojo-v-1.0.0\ dojo-v-1.1.0\ etc. By doing this, for me at least, I feel it makes it easier to switch over to a new version. By only adding each new version i am not really giving svn the history it needs to do lazy copies. So one tactic I have used is to svn copy over the old version over to where the new one will be then svn delete that whole folder then unpack my newer version into that place then svn add them The idea is to avoid having a massive amount of duplicated data in my repo. I hope svn is looking at the new files and saying, "hey, i already had this once, copied, then deleted...so i am only going to be lazy store the changes". That was my theory - but does that happen in practice? p.s. Yes I know an alternative is to set the 'externals properties on the folder' - but that's another question.

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  • Why is forwarding variadic parameters invalid?

    - by awesomeyi
    Consider the variadic function parameter: func foo(bar:Int...) -> () { } Here foo can accept multiple arguments, eg foo(5,4). I am curious about the type of Int... and its supported operations. For example, why is this invalid? func foo2(bar2:Int...) -> () { foo(bar2); } Gives a error: Could not find an overload for '_conversion' that accepts the supplied arguments Why is forwarding variadic parameters invalid? What is the "conversion" the compiler is complaining about?

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  • C Structure Pointer Problem

    - by Halo
    I have this struct; #define BUFSIZE 10 struct shared_data { pthread_mutex_t th_mutex_queue; int count; int data_buffer_allocation[BUFSIZE]; int data_buffers[BUFSIZE][100]; }; and I want to allocate one of the data_buffers for a process, for that purpose I execute the following function; int allocate_data_buffer(int pid) { int i; for (i = 0; i < BUFSIZE; i++) { if (sdata_ptr->data_buffer_allocation[i] == NULL) { sdata_ptr->data_buffer_allocation[i] = pid; return i; } } return -1; } but the compiler warns me that I'm comparing pointer to a value. When I put a & in front of sdata_ptr it calms down but I'm not sure if it will work. Isn't what I wrote above supposed to be true?

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  • C++ template nontype parameter arithmetic

    - by aaa
    hello I am trying to specialize template the following way: 132 template<size_t _1,size_t _2> 131 struct integral_index_ {}; ... 141 template<size_t _1> 142 struct integral_index_<_1, _1 + 1> { ... 148 }; however I get compiler message error the template argument list of the partial specialization includes a non -type argument whose type depends on a template parameter. what do my doing wrong? thanks

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  • How can I resolve naming conflict in given precompiled libraries?

    - by asm
    I'm linking two different libraries that have functions with exactly same name (it's opengl32.lib and libgles_cm.lib - OpenGL ES emulation under Win32 platform), and I want to be able to specify, which version I'm calling. I'm porting a game to OpenGL ES, and what I want to achieve, is a split-screen rendering, where left side is an OpenGL version, and right side is a ES version. To produce the same result, they will recieve slightly different calls, and I'll be able to visually compare them, effectively finding visual artifacts. It worked perfectly with OpenGL/DirectX at the same window, but now the problem is that both versions imports the functions with the same name, like glDrawArrays, and only one version is imported. Unfortunately, I don't have sources of any of that libraries. Is there a way to... I dont' know, wrap one library into additional namespace before linking (with calls like ES::glDrawArrays), somehow rename some of functions or do anything else? I'm using microsoft compiler now, but if there will be solution with another one (GCC/ICC), I'll switch to it.

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  • How can I do these operations in C?

    - by Juan Antonio
    Hello, I'm converting some assembly code to C to be able to use it with the current compiler environment I have to work with. I've reached 2 operations I don't know how to translate to C. Anyone know how to do it? In both, offset is an unsigned 32-bit integer and shift is a signed integer value. C_FLAG is a bool. OP1: __asm { __asm mov ecx, shift __asm ror offset, cl } OP2: __asm { __asm bt dword ptr C_FLAG, 0 __asm rcr offset, 1 } Thank you very much for your expertise. P.S.: I'm not the original developer, nor I have seen many x86 assembly code...

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  • C++: How to use types that have not been defined?

    - by Jen
    C++ requires all types to be defined before they can be used, which makes it important to include header files in the right order. Fine. But what about my situation: Bunny.h: class Bunny { ... private: Reference<Bunny> parent; } The compiler complains, because technically Bunny has not been completely defined at the point where I use it in its own class definition. This is not sufficient: class Bunny; class Bunny { ... private: Reference<Bunny> parent; } Apart from re-writing my template class Reference so it takes a pointer type (in which case I can use the forward declaration of Bunny), I don't know how to solve this. Any suggestions?

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  • Compile Qt Project To Run On A Linux System

    - by ForgiveMeI'mAN00b
    I have a Qt project. It uses the cross platform libraries SDL, OpenGL and FLTK. I want to be able to compile the project so that it can run on a Linux computer. I'm looking at a bunch of articles I have seen so far two ways to do this. Use a cross compiler, which seems to me a rather complicated thing to setup and compile with, or, the other options, is to compile the project simply on a Linux computer, simply the Linux version of Qt creator/SDK. My question is, If I have a Qt project that uses only cross platform libraries, then is creating a Windows version easy as compiling it in Qt/Windows, and creating the Linux version as easy as doing it in Qt/Linux? PS. Please don't ask/complain about why I didn't just try to see if it works myself, I don't have any Linux OS's installed on my computer right now, and I don't want to risk going into the trouble of installing a whole new OS just to have it not work in the end.

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  • What TypeScript pattern can I use to enforce that a function gets a property?

    - by Matt York
    In JavaScript I can do this: function f() {} f.prop = "property"; I want this in TypeScript, but with type checking. What TypeScript pattern can I use to enforce that a function gets a property? Could I use an interface? interface functionWithProperty { (): any; prop: string; } This seems to be a valid interface in TypeScript, but how do I implement this interface such that the TypeScript compiler checks that prop is set? I saw this example: var f : functionWithProperty = (() => { var _f : any = function () { }; _f.prop = "blah"; return _f; }()); But this doesn't work because I can remove _f.prop = "blah"; and everything will still compile. I need to enforce that prop is set.

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  • Java Beginner Question : What is wrong with the code below ?

    - by happysoul
    public class Function { public static void main(String args[]) { System.out.println(power(3,2)); System.out.println(power(3,2)); System.out.println(power(2)); } public long power(int m) { return m*m; } public long power(int m,int n) { long product=1; for(int i=1;i<=n;i++) { product=product*m; } return product; } } Compiler displays this error :- Function.java:5: non-static method power(int,int) cannot be referenced from a static context

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  • What could possibly cause this error(when declaring an object inside a class) ? //noobie question

    - by M4design
    I'm battling with this assignment :) I've got two classes: Ocean and Grid. When I declare an object of the Grid inside the Ocean: unsigned int sharkCount; Grid grid; The compiler/complainer says: error C2146: syntax error : missing ';' before identifier 'grid' Can you possibly predict what produces this error with the limited info' I provided? It seems that as if the Ocean doesn't like the Grid class. Could this be because of the poor implementation of the grid class. BTW the Grid has a default constructor. Yet the error happens in compiling time!. Thanks. EDIT: They're each in separate header file, and I've included the Grid.h in the Ocean.h.

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  • Performance problem loading lots of user controls

    - by codymanix
    My application is loading a bunch of the same user control into a ScrollPanel. The problem is, this is very slow. The profiler show that the method Application.LoadComponent(), which is called internally by in the designer code in the constructor of my user control, is the bottleneck. The documentation of this method says, that this method load XAML files. I alway though the compiler compiles XAML to BAML and embedds it into the assembly. So the question is, how can I use BAML instead of XAML? Is there another way to make loading my user controls faster?

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  • Function calls in virtual machine killing performance

    - by GenTiradentes
    I wrote a virtual machine in C, which has a call table populated by pointers to functions that provide the functionality of the VM's opcodes. When the virtual machine is run, it first interprets a program, creating an array of indexes corresponding to the appropriate function in the call table for the opcode provided. It then loops through the array, calling each function until it reaches the end. Each instruction is extremely small, typically one line. Perfect for inlining. The problem is that the compiler doesn't know when any of the virtual machine's instructions are going to be called, as it's decided at runtime, so it can't inline them. The overhead of function calls and argument passing is killing the performance of my VM. Any ideas on how to get around this?

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  • Will Algorithm written in OCaml compiled from C be Faster than Algorithm written in Pure C code?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case will my OCaml code compiled into C run faster than algorithm implemented in pure C?

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  • ToList()-- Does it Create a New List?

    - by Ngu Soon Hui
    Let's say I have a class public class MyObject { public int SimpleInt{get;set;} } And I have a List<MyObject>, and I ToList() it and then change one of the SimpleInt, will my change be propagated back to the original list. In other words, what would be the output of the following method? public void RunChangeList() { var objs = new List<MyObject>(){new MyObject(){SimpleInt=0}}; var whatInt = ChangeToList(objs ); } public int ChangeToList(List<MyObject> objects) { var objectList = objects.ToList(); objectList[0].SimpleInt=5; return objects[0].SimpleInt; } Why? P/S: I'm sorry if it seems obvious to find out. But I don't have compiler with me now...

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  • namespacing large javascript like jquery

    - by frenchie
    I have a very large javascript file: it's over 9,000 lines. The code looks like this: var GlobalVar1 = ""; var GlobalVar2 = null; function A() {...} function B(SomeParameter) {...} I'm using the google compiler and the global variables and functions get renamed a,b,c... and there's a good change that there might be some collision later with some outside code. What I want to do is have my code organized like the jquery library where everything is accessible with $. Is there a way to namespace my code so that everything is behind a # character for example. I'd like to have this to call my code: #.GlobalVar #.functionA(SomeParameter) How can I do this? Thanks.

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  • Constructing a function call in C

    - by 0x6adb015
    Given that I have a pointer to a function (provided by dlsym() for example) and a linked list of typed arguments, how can I construct a C function call with those arguments? Example: struct param { enum type { INT32, INT64, STRING, BOOL } type; union { int i32; long long i64; char *str; bool b; } value; struct param *next; }; int call_this(int (*function)(), struct param *args) { int result; /* magic here that calls function(), which has a prototype of f(int, long long, char *, bool); , when args consist of a linked list of INT32, INT64, STRING, BOOL types. */ return result; } The OS is Linux. I would like the solution to be portable across MIPS, PPC and x86 (all 32 bits) architecture, using GCC as the compiler. Thanks!

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  • struct constructor + function parameter

    - by Oops
    Hi, I am a C++ beginner. I have the following code, the reult is not what I expect. The question is why, resp. what is wrong. For sure, the most of you see it at the first glance. struct Complex { float imag; float real; Complex( float i, float r) { imag = i; real = r; } Complex( float r) { Complex(0, r); } std::string str() { std::ostringstream s; s << "imag: " << imag << " | real: " << real << std::endl; return s.str(); } }; class Complexes { std::vector<Complex> * _complexes; public: Complexes(){ _complexes = new std::vector<Complex>; } void Add( Complex elem ) { _complexes->push_back( elem ); } std::string str( int index ) { std::ostringstream oss; Complex c = _complexes->at(index); oss << c.str(); return oss.str(); } }; int main(){ Complexes * cs = new Complexes(); //cs->Add(123.4f); cs->Add(Complex(123.4f)); std::cout << cs->str(0); return 0; } for now I am interested in the basics of c++ not in the complexnumber theory ;-) it would be nice if the "Add" function does also accept one real (without an extra overloading) instead of only a Complex-object is this possible? many thanks in advance Oops

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