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  • Named my RPi 512MB @jerpi_bilbo

    - by hinkmond
    To keep our multiple Raspberry Pi boards apart from each other, I've now named my RPi Model B w/512MB: "jerpi_bilbo", which stands for Java Embedded Raspberry Pi - Bilbo (named after the Hobbit from the J.R.R. Tolkien stories). I also, set up a Twitter account for him. You can follow him at: @jerpi_bilbo He's self-tweeting, manual prompted so far (using Java Embedded 7.0 and twitter4j Java library). Works great! I'm setting him up to be automated self-tweeting soon, so watch for that... Here's a pointer to the open source twitter4j Java library: download here Just unzip and extract out the twitter4j-core-2.2.6.jar and put it on your Java Embedded classpath. Here's how @jerpi_bilbo uses it to Tweet with his Java Embedded runtime: import twitter4j.*; import java.io.* public final class Tweet { public static void main(String[] args) { String statusStr = null; if ((args.length 0) && (args[0] != null)) { statusStr = args[0]; } else { statusStr = new String("Hello World!"); } // Create new instance of the Twitter class Twitter twitter = new TwitterFactory().getInstance(); try { Status status = twitter.updateStatus(statusStr); System.out.println ("Successfully updated the status to: " + status.getText()); } catch (Exception e) { e.printStackTrace(); } } } That's all you need. Java Embedded rocks the RPi! And, @jerpi_bilbo is alive... Hinkmond

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  • How can I be able to create a folder node on companyhome in Alfresco? [migrated]

    - by bluestella
    I am having a hard time looking for an answer to my question. I am trying to create a folder/space in Alfresco. But I don't have any idea doing it? Can someone help me with this? I'm using Java webscript. All I am at is this: package org.alfresco.module.demoscripts; import java.io.IOException; import org.alfresco.web.scripts.AbstractWebScript; import org.alfresco.web.scripts.WebScriptException; import org.alfresco.web.scripts.WebScriptRequest; import org.alfresco.web.scripts.WebScriptResponse; import org.json.JSONException; import org.json.JSONObject; public class SimpleWebScript extends AbstractWebScript { public void execute(WebScriptRequest req, WebScriptResponse res) throws IOException { try { // build a json object JSONObject obj = new JSONObject(); // put some data on it obj.put("field1", "data1"); // build a JSON string and send it back String jsonString = obj.toString(); res.getWriter().write(jsonString); } catch(JSONException e) { throw new WebScriptException("Unable to serialize JSON"); } } }

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  • IPhone track title

    - by woodbase
    If you have an IPhone, you probably know that the name in the playlist comes from the “Title”-attribute instead of the filename. Usually that is not a problem. But when I plug my IPhone to the car stereo the tracks are sorted alphabetically by the “title”-attribute. That becomes a problem when You have an e-book where each chapter starts with “Track 01”. You can manually update this in the file properties (from the context menu in Windows Explorer), but doing so for +200 tracks – no thank you :) The FileInfo-class does not contain a property for this special audio file attribute. However the problem is easily solved using TagLib. The method below, not optimized in any way - just solving the problem at hand, will set the “title”-attribute to the file name. private static void UpdateTitleAttr(string dirPath, string fileFilter)         {             var files = System.IO.Directory.GetFiles(dirPath, fileFilter);                         foreach (var file in files)             {                 var f = TagLib.File.Create(file);                 var newTitle = f.Name.Substring(f.Name.LastIndexOf(@"\") + 1);                 f.Tag.Title = newTitle;                 f.Save();                }         } So now I can hear e-books while driving :P

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  • Arrays and For Loop [closed]

    - by java
    I wrote this code: import java.io.*; public class dictionary { public static void main(String args[]) { String[] MyArrayE=new String[5]; String[] MyArrayS=new String[5]; String[] MyArrayA=new String[5]; MyArrayE[0]="Language"; MyArrayE[1]="Computer"; MyArrayE[2]="Engineer"; MyArrayE[3]="Home"; MyArrayE[4]="Table"; MyArrayS[0]="Lingua"; MyArrayS[1]="Computador"; MyArrayS[2]="Ing."; MyArrayS[3]="Casa"; MyArrayS[4]="Mesa"; System.out.println("Please enter a word"); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String word= null; try { word= br.readLine(); } catch (IOException e) { System.out.println("Error!"); System.exit(1); } System.out.println("Your word is " + word); for(int i=0; i<MyArrayA.length; i++) { if(word.equals(MyArrayS[i])) { System.out.println(MyArrayE[i]); } } } } My Question: What about if the user inputs a word not in MyArrayS, I want to check that and print a statement like "Word does not exist". I think that it might look like: if(word!=MyArrayS) { System.out.println("Word does not exist"); }

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  • jdeps?Compact???????????????

    - by kshimizu-Oracle
    Java SE Embedded 8??Compact???????????? ?????ROM???????????????????????????? Compact????????compact1, compact2, compact3?3??????? ????????SE?API????Full JRE???????????? ?????????Java SE????????4???????????????? ????????????????????????????????????????????jdeps???????????????????????????jdeps?JDK 8??????????????JDK??????????($JAVA_HOME/bin/jdeps)????????????????????? ???????????jdeps?Compact??????????????????? ---------------------------------------------------------------------------------------------------------------------  > jdeps -P helloworld.jar           # ??????????????????helloworld.jar -> /opt/jdk1.8.0_05/jre/lib/rt.jar (compact1)   com.example (helloworld.jar)      -> java.io                                            compact1      -> java.lang                                        compact1      -> java.util.logging                              compact1 --------------------------------------------------------------------------------------------------------------------- >jdeps -P -v helloworld.jar           # ???????????????? com.example.HelloWorld                           -> java.io.PrintStream                             compact1com.example.HelloWorld                           -> java.lang.Class                                   compact1com.example.HelloWorld                           -> java.lang.InterruptedException           compact1com.example.HelloWorld                           -> java.lang.Object                                  compact1com.example.HelloWorld                           -> java.lang.OutOfMemoryError             compact1com.example.HelloWorld                           -> java.lang.Runtime                               compact1com.example.HelloWorld                           -> java.lang.String                                   compact1com.example.HelloWorld                           -> java.lang.StringBuilder                        compact1com.example.HelloWorld                           -> java.lang.System                                compact1com.example.HelloWorld                           -> java.lang.Thread                                 compact1com.example.HelloWorld                           -> java.lang.Throwable                            compact1com.example.HelloWorld                           -> java.util.logging.Level                          compact1com.example.HelloWorld                           -> java.util.logging.Logger                       compact1 --------------------------------------------------------------------------------------------------------------------- ?????????????????????"-dotoutput"???????????????????????????????????????????? ??????????????????DOT????????????? ??URL: 1. jdeps http://docs.oracle.com/javase/8/docs/technotes/tools/unix/jdeps.html 2. Compact??????????http://www.oracle.com/technetwork/java/embedded/resources/tech/compact-profiles-overview-2157132.html?ssSourceSiteId=otnjp 3. Compact???????Footprint http://www.oracle.com/technetwork/java/embedded/resources/se-embeddocs/index.html#sysreqs

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  • ?Oracle DB 11gR2 ?????????????????????????????????????!

    - by Yuichi.Hayashi
    Oracle Database????????????????????????????????????????????????????????????????????????·?????????????????????? ?????????/?????????????????????????????????????11g R2??????????????! ????????? Oracle Database?????????????????????????????????????CPU????·???????????????????????????????????????????????? ?????????????????????????????????????????????? ??????????????????????????????(?????????????·???????)????????????????????????????????????????????????????·?????????????????????????????????????????? ?????????????????????????????????????? ????11g R2??????????????????????????????????????????????? ????????????????? ???????????????????????????????Oracle?????????????????????????????????????? ???????????????????CPU????????????????????????????????????????! Oracle Database????????????????????????????? Oracle ?????? - ??(??), ??, ????? Database Smart Flash Cache Oracle Database??Hard Disk Drive(HDD)???????????????????????SQL??????????????????????????????????????????????????·?????·?????100%??????????????????????????????? ?????????????·??????????CPU????·???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????(????·?????·????????)???????·??????????????????????????? HDD????????????????(???)?????????????????????HDD??IO?????????????????????????? ?????????Solid State Drive/Device(SSD)??? SSD?HDD??????????????????????????????????OLTP????????·??????????????????????????????????????????????????????SSD???????????????????????????? ???11g R2???????????SSD???????????Database Smart Flash Cache????????????Database Smart Flash Cache??????·???????????????????????????(Hot Data)?Oracle?????SSD??????????? ????????!?????????SSD????????????????????SSD????????????????????? SSD???????????????????????????????????? Database Smart Flash Cache?????????????????????? SSD???Oracle???: Database Smart Flash Cache - ??(??), ??, ????? ?????????? ? ???????????????/????????????????!? ? ???????????????????????????????????!?

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  • Lost all privileges since upgrading to 13.10

    - by Chris Poole
    Since upgrading to 13.10, I no longer have the 'privileges' to do the following things: Mount USB/CDROM drives Run software centre or software updater Press the GUI shut down or restart buttons Unlock my account in the 'settings - user accounts' section (padlock is greyed out) Also, when logging on as a guest user I get error messages relating to Compiz crashing with SIGSEGV and it hangs on a blank wallpaper screen. However, I still am able to use sudo in the terminal. Output of 'groups' is jenchris adm dialout cdrom sudo audio video plugdev lpadmin admin pulse pulse-access sambashare sudo usermod -U username doesn't have any effect Output of sudo dpkg-reconfigure -phigh -a acpid stop/waiting acpid start/running, process 30454 * Starting AppArmor profiles Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd [ OK ] * Reloading AppArmor profiles Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox Skipping profile in /etc/apparmor.d/disable: usr.sbin.rsyslogd [ OK ] apport stop/waiting apport start/running gpg: key 437D05B5: "Ubuntu Archive Automatic Signing Key <[email protected]>" not changed gpg: key FBB75451: "Ubuntu CD Image Automatic Signing Key <[email protected]>" not changed gpg: key C0B21F32: "Ubuntu Archive Automatic Signing Key (2012) <[email protected]>" not changed gpg: key EFE21092: "Ubuntu CD Image Automatic Signing Key (2012) <[email protected]>" not changed gpg: Total number processed: 4 gpg: unchanged: 4 atd stop/waiting atd start/running, process 1388 avahi-daemon stop/waiting avahi-daemon start/running, process 1521 Rebuilding /usr/share/applications/bamf-2.index... update-alternatives: using /usr/share/man/man7/bash-builtins.7.gz to provide /usr/share/man/man7/builtins.7.gz (builtins.7.gz) in auto mode update-binfmts: warning: current package is openjdk-7, but binary format already installed by openjdk-6 binfmt-support stop/waiting bluetooth stop/waiting bluetooth start/running, process 4255 update-initramfs: deferring update (trigger activated) /var/lib/dpkg/info/compiz.config: 1: /var/lib/dpkg/info/compiz.config: [general]: not found /var/lib/dpkg/info/compiz.config: 2: /var/lib/dpkg/info/compiz.config: backend: not found /var/lib/dpkg/info/compiz.config: 3: /var/lib/dpkg/info/compiz.config: plugin_list_autosort: not found /var/lib/dpkg/info/compiz.config: 5: /var/lib/dpkg/info/compiz.config: [gnome_session]: not found /var/lib/dpkg/info/compiz.config: 6: /var/lib/dpkg/info/compiz.config: backend: not found /var/lib/dpkg/info/compiz.config: 7: /var/lib/dpkg/info/compiz.config: integration: not found /var/lib/dpkg/info/compiz.config: 8: /var/lib/dpkg/info/compiz.config: plugin_list_autosort: not found /var/lib/dpkg/info/compiz.config: 9: /var/lib/dpkg/info/compiz.config: profile: not found /var/lib/dpkg/info/compiz.config: 11: /var/lib/dpkg/info/compiz.config: [general_ubuntu]: not found /var/lib/dpkg/info/compiz.config: 12: /var/lib/dpkg/info/compiz.config: backend: not found /var/lib/dpkg/info/compiz.config: 13: /var/lib/dpkg/info/compiz.config: integration: not found /var/lib/dpkg/info/compiz.config: 14: /var/lib/dpkg/info/compiz.config: plugin_list_autosort: not found /var/lib/dpkg/info/compiz.config: 15: /var/lib/dpkg/info/compiz.config: profile: not found

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  • Kernel Error during upgrade or update commands

    - by Ashesh
    I am getting these errors during sudo apt-get update and upgrade... I tried all possible options no success. I recently upgraded to 13.04 and had problems with Broadcom WiFi. Fixed tat issues using the clean script... but looks like it did not install the Kernel properly.. Here is the o/p of the few scripts I ran: ashesh@ashesh-HPdv4:~$ sudo dpkg -r bcmwl-kernel-source (Reading database ... 175338 files and directories currently installed.) Removing bcmwl-kernel-source ... Removing all DKMS Modules Done. update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.8.0-25-generic cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/mtd/mtd.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/mtd/mtd.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/sfc/sfc.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/sfc/sfc.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/mellanox/mlx4/mlx4_core.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/mellanox/mlx4/mlx4_core.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/broadcom/bnx2x/bnx2x.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/broadcom/bnx2x/bnx2x.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/broadcom/cnic.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/broadcom/cnic.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/qlogic/netxen/netxen_nic.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/qlogic/netxen/netxen_nic.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/brocade/bna/bna.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/net/ethernet/brocade/bna/bna.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/scsi/libfc/libfc.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/scsi/libfc/libfc.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/scsi/advansys.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/scsi/advansys.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/scsi/be2iscsi/be2iscsi.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/scsi/be2iscsi/be2iscsi.ko’: Input/output error cp: reading ‘/lib/modules/3.8.0-25-generic/kernel/drivers/scsi/bnx2i/bnx2i.ko’: Input/output error cp: failed to extend ‘/tmp/mkinitramfs_8gjKwQ//lib/modules/3.8.0-25-generic/kernel/drivers/scsi/bnx2i/bnx2i.ko’: Input/output error Bus error (core dumped) depmod: ../libkmod/libkmod-elf.c:207: elf_get_mem: Assertion `offset < elf->size' failed. Aborted (core dumped) I am not a techie but I need your support to resolve this without re-installation from scratch....

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  • Introducing AutoVue Document Print Service

    - by celine.beck
    We recently announced the availability of our new AutoVue Document Print Service products. For more information, please read the article entitled Print Any Document Type with AutoVue Document Print Services that was posted on our blog. The AutoVue Document Print Service products help address a trivial, yet very common challenge: printing and batch printing documents. The AutoVue Document Print Service is a Web-Services based interface, which allows developers to complement their print server solutions by leveraging AutoVue's printing capabilities within broader enterprise applications like Asset Lifecycle Management, Product Lifecycle Management, Enterprise Content Management solutions, etc. This means that you can leverage the AutoVue Document Print Service products as part of your printing solution to automate the printing of virtually any document type required in any business process. Clients that consume AutoVue's Document Print Service can be written in any language (for example Java or .NET) as long as they understand Web Services Description Language (WSDL) and communicate using Simple Object Access Protocol (SOAP). The print solution consists of three main components, as described in the diagram below: a print server (not included in the AutoVue Document Print Service offering) that will interact with your application to identify the files that need to be printed, the printer to send each file, as well as the print options needed for each file (paper size, page orientation, etc), and collate the print job requests. The print server will also take care of calling the AutoVue Document Print Service to perform the actual printing. The AutoVue Document Print Services send files to a printer for printing. The AutoVue Document Print Service products leverage AutoVue's format- and platform agnostic technology to let you print/batch virtually any type of files, without requiring the authoring application installed on your machine. and Printers As shown above, you can trigger printing from your application either programmatically through automated business processes or manually through human interaction. If documents that need to be printed from your application are stored inside a content repository/Document Management System (DMS) such as Oracle Universal Content Management System (UCM), then the Print Server will need to identify the list of documents and pass the ID of each document to the AutoVue DPS to print. In this case, AutoVue DPS leverages the AutoVue VueLink integration (note: AutoVue VueLink integrations are pre-packaged AutoVue integrations with most common enterprise systems. Check our Website for more information on the subject) to fetch documents out of the document management system for printing. In lieu of the AutoVue VueLink integration, you can also leverage the AutoVue Integration Software Development Kit (iSDK) to build your own connector. If the documents you need to print from your application are not stored in a content management system, the Print Server will need to ensure that files are made available to the AutoVue Document Print Service. The Print Server could for example fetch the files out of your application or an extension to the application could be developed to fetch the files and make them available to the AutoVue DPS. More information on methods to pass on file information to the AutoVue Document Print Service products can be found in the AutoVue Document Print Service Overview documentation available on the Oracle Technology Network. Related article: Any Document Type with AutoVue Document Print Services

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  • Android edtftpj/PRo SFTP heap worker problem

    - by Mr. Kakakuwa Bird
    Hi I am using edtftpj-pro3.1 trial copy in my android app to make SFTP connection with the server. After few connections with the server with 5-6 file transfers, my app is crashing with following exception. Is it causing the problem or what could be the problem?? I tried setParallelMode(false) in SSHFTPClient, but it is not working. Exception i'm getting is, 05-31 18:28:12.661: ERROR/dalvikvm(589): HeapWorker is wedged: 10173ms spent inside Lcom/enterprisedt/net/j2ssh/sftp/SftpFileInputStream;.finalize()V 05-31 18:28:12.661: INFO/dalvikvm(589): DALVIK THREADS: 05-31 18:28:12.661: INFO/dalvikvm(589): "main" prio=5 tid=3 WAIT 05-31 18:28:12.661: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4001b260 self=0xbd18 05-31 18:28:12.661: INFO/dalvikvm(589): | sysTid=589 nice=0 sched=0/0 cgrp=default handle=-1343993192 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): - waiting on <0x122d70 (a android.os.MessageQueue) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:288) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.MessageQueue.next(MessageQueue.java:148) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.os.Looper.loop(Looper.java:110) 05-31 18:28:12.661: INFO/dalvikvm(589): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invokeNative(Native Method) 05-31 18:28:12.661: INFO/dalvikvm(589): at java.lang.reflect.Method.invoke(Method.java:521) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-31 18:28:12.661: INFO/dalvikvm(589): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-31 18:28:12.661: INFO/dalvikvm(589): at dalvik.system.NativeStart.main(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): "Transport protocol 1" daemon prio=5 tid=29 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44774768 self=0x3a7938 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=605 nice=0 sched=0/0 cgrp=default handle=3834600 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStreamImpl(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.platform.OSNetworkSystem.receiveStream(OSNetworkSystem.java:478) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.PlainSocketImpl.read(PlainSocketImpl.java:565) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:87) 05-31 18:28:12.671: INFO/dalvikvm(589): at org.apache.harmony.luni.net.SocketInputStream.read(SocketInputStream.java:67) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.fillbuf(BufferedInputStream.java:157) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:346) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.io.BufferedInputStream.read(BufferedInputStream.java:341) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.A((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.A.B((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.processMessages((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.startBinaryPacketProtocol((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.transport.TransportProtocolCommon.run((null):-1) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "StreamFrameSender" prio=5 tid=27 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x44750a60 self=0x3964d8 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=603 nice=0 sched=0/0 cgrp=default handle=3761648 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x399478 (a com.corventis.gateway.ppp.StreamFrameSender) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.ppp.StreamFrameSender.run(StreamFrameSender.java:154) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "SftpActiveWorker" prio=5 tid=25 TIMED_WAIT 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447522b0 self=0x398e00 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=604 nice=0 sched=0/0 cgrp=default handle=3762704 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Native Method) 05-31 18:28:12.671: INFO/dalvikvm(589): - waiting on <0x3962d8 (a com.corventis.gateway.hostcommunicator.SftpActiveWorker) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Object.wait(Object.java:326) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.SftpActiveWorker.run(SftpActiveWorker.java:151) 05-31 18:28:12.671: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.671: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.671: INFO/dalvikvm(589): "Thread-12" prio=5 tid=23 NATIVE 05-31 18:28:12.671: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4474aca8 self=0x115690 05-31 18:28:12.671: INFO/dalvikvm(589): | sysTid=602 nice=0 sched=0/0 cgrp=default handle=878120 05-31 18:28:12.671: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.acceptNative(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothSocket.accept(BluetoothSocket.java:287) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:105) 05-31 18:28:12.681: INFO/dalvikvm(589): at android.bluetooth.BluetoothServerSocket.accept(BluetoothServerSocket.java:91) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.openPort(BluetoothManager.java:215) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.bluetooth.BluetoothManager.open(BluetoothManager.java:84) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicator.open(PatchCommunicator.java:123) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorRunnable.run(PatchCommunicatorRunnable.java:134) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "HfGatewayApplication" prio=5 tid=21 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=0 dsCount=0 s=N obj=0x4472d9b0 self=0x120928 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=601 nice=0 sched=0/0 cgrp=default handle=1264672 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit2(Deflate.java:~1361) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.Deflate.deflateInit(Deflate.java:1316) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZStream.deflateInit(ZStream.java:120) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.jcraft.jzlib.ZOutputStream.(ZOutputStream.java:62) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.addStream(ZipStorer.java:211) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.zipfile.ZipStorer.createZip(ZipStorer.java:127) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.scanAndCompress(HostCommunicator.java:453) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicator.doWork(HostCommunicator.java:1434) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.doWork(HfGatewayApplication.java:621) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hf.HfGatewayApplication.run(HfGatewayApplication.java:546) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.MonitoredRunnable.run(MonitoredRunnable.java:41) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-10" prio=5 tid=19 TIMED_WAIT 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447287f8 self=0x1451b8 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=598 nice=0 sched=0/0 cgrp=default handle=1331920 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.VMThread.sleep(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1306) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.sleep(Thread.java:1286) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.util.Watchdog.run(Watchdog.java:167) 05-31 18:28:12.681: INFO/dalvikvm(589): at java.lang.Thread.run(Thread.java:1096) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-9" prio=5 tid=17 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722c90 self=0x114e20 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=597 nice=0 sched=0/0 cgrp=default handle=1200048 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~77) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.patchcommunicator.PatchCommunicatorState$1.run(PatchCommunicatorState.java:27) 05-31 18:28:12.681: INFO/dalvikvm(589): "Thread-8" prio=5 tid=15 RUNNABLE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=Y obj=0x44722430 self=0x124dd0 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=596 nice=0 sched=0/0 cgrp=default handle=1199848 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.time.Time.currentTimeMillis(Time.java:~80) 05-31 18:28:12.681: INFO/dalvikvm(589): at com.corventis.gateway.hostcommunicator.HostCommunicatorState$1.run(HostCommunicatorState.java:35) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #2" prio=5 tid=13 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x4471ccc0 self=0x149b60 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=595 nice=0 sched=0/0 cgrp=default handle=1317992 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.681: INFO/dalvikvm(589): "Binder Thread #1" prio=5 tid=11 NATIVE 05-31 18:28:12.681: INFO/dalvikvm(589): | group="main" sCount=1 dsCount=0 s=N obj=0x447159a8 self=0x123298 05-31 18:28:12.681: INFO/dalvikvm(589): | sysTid=594 nice=0 sched=0/0 cgrp=default handle=1164896 05-31 18:28:12.681: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "JDWP" daemon prio=5 tid=9 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f2a0 self=0x141a90 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=593 nice=0 sched=0/0 cgrp=default handle=1316864 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "Signal Catcher" daemon prio=5 tid=7 VMWAIT 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x4470f1e8 self=0x124970 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=592 nice=0 sched=0/0 cgrp=default handle=1316800 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: INFO/dalvikvm(589): "HeapWorker" daemon prio=5 tid=5 MONITOR 05-31 18:28:12.691: INFO/dalvikvm(589): | group="system" sCount=1 dsCount=0 s=N obj=0x431b4550 self=0x141670 05-31 18:28:12.691: INFO/dalvikvm(589): | sysTid=591 nice=0 sched=0/0 cgrp=default handle=1316400 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeHandle((null):~-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpSubsystemClient.closeFile((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFile.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.close((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at com.enterprisedt.net.j2ssh.sftp.SftpFileInputStream.finalize((null):-1) 05-31 18:28:12.691: INFO/dalvikvm(589): at dalvik.system.NativeStart.run(Native Method) 05-31 18:28:12.691: ERROR/dalvikvm(589): VM aborting 05-31 18:28:12.801: INFO/DEBUG(49): * ** * ** * ** * ** * ** * 05-31 18:28:12.801: INFO/DEBUG(49): Build fingerprint: 'google/passion/passion/mahimahi:2.1-update1/ERE27/24178:user/release-keys' 05-31 18:28:12.801: INFO/DEBUG(49): pid: 589, tid: 601 com.corventis.gateway.hf <<< 05-31 18:28:12.801: INFO/DEBUG(49): signal 11 (SIGSEGV), fault addr deadd00d 05-31 18:28:12.801: INFO/DEBUG(49): r0 00000026 r1 afe13329 r2 afe13329 r3 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r4 ad081f50 r5 400091e8 r6 009b3a6a r7 00000000 05-31 18:28:12.801: INFO/DEBUG(49): r8 000002e8 r9 ad082ba0 10 ad082ba0 fp 00000000 05-31 18:28:12.801: INFO/DEBUG(49): ip deadd00d sp 46937c58 lr afe14373 pc ad035b4c cpsr 20000030 05-31 18:28:12.851: INFO/DEBUG(49): #00 pc 00035b4c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #01 pc 00044d7c /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #02 pc 000162e4 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #03 pc 00016b60 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #04 pc 00016ce0 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #05 pc 00057b64 /system/lib/libdvm.so 05-31 18:28:12.861: INFO/DEBUG(49): #06 pc 00057cc0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #07 pc 00057dd4 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #08 pc 00012ffc /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #09 pc 00019338 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #10 pc 00018804 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #11 pc 0004eed0 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #12 pc 0004eef8 /system/lib/libdvm.so 05-31 18:28:12.871: INFO/DEBUG(49): #13 pc 000426d4 /system/lib/libdvm.so 05-31 18:28:12.881: INFO/DEBUG(49): #14 pc 0000fd74 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): #15 pc 0000f840 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): code around pc: 05-31 18:28:12.881: INFO/DEBUG(49): ad035b3c 58234808 b1036b9b f8df4798 2026c01c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b4c 0000f88c ef52f7d8 0004c428 fffe631c 05-31 18:28:12.881: INFO/DEBUG(49): ad035b5c fffe94f4 000002f8 deadd00d f8dfb40e 05-31 18:28:12.881: INFO/DEBUG(49): code around lr: 05-31 18:28:12.881: INFO/DEBUG(49): afe14360 686768a5 f9b5e008 b120000c 46289201 05-31 18:28:12.881: INFO/DEBUG(49): afe14370 9a014790 35544306 37fff117 6824d5f3 05-31 18:28:12.881: INFO/DEBUG(49): afe14380 d1ed2c00 bdfe4630 00026ab0 000000b4 05-31 18:28:12.881: INFO/DEBUG(49): stack: 05-31 18:28:12.881: INFO/DEBUG(49): 46937c18 00000015 05-31 18:28:12.881: INFO/DEBUG(49): 46937c1c afe13359 /system/lib/libc.so 05-31 18:28:12.881: INFO/DEBUG(49): 46937c20 afe3b02c /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c24 afe3afd8 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c28 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c2c afe14373 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c30 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c34 afe13329 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c38 afe13380 /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c3c ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c40 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c44 009b3a6a 05-31 18:28:12.891: INFO/DEBUG(49): 46937c48 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c4c afe1338d /system/lib/libc.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c50 df002777 05-31 18:28:12.891: INFO/DEBUG(49): 46937c54 e3a070ad 05-31 18:28:12.891: INFO/DEBUG(49): #00 46937c58 ad06f573 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c5c ad044d81 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): #01 46937c60 000027bd 05-31 18:28:12.891: INFO/DEBUG(49): 46937c64 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c68 463b6ab4 /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c6c 463d1ecf /data/dalvik-cache/data@[email protected]@classes.dex 05-31 18:28:12.891: INFO/DEBUG(49): 46937c70 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c74 ad041d2b /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c78 ad082f2c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c7c ad06826c /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c80 00140450 [heap] 05-31 18:28:12.891: INFO/DEBUG(49): 46937c84 00000000 05-31 18:28:12.891: INFO/DEBUG(49): 46937c88 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c8c 400091e8 /dev/ashmem/mspace/dalvik-heap/zygote/0 (deleted) 05-31 18:28:12.891: INFO/DEBUG(49): 46937c90 ad081f50 /system/lib/libdvm.so 05-31 18:28:12.891: INFO/DEBUG(49): 46937c94 000002f8 05-31 18:28:12.891: INFO/DEBUG(49): 46937c98 00002710 05-31 18:28:12.891: INFO/DEBUG(49): 46937c9c ad0162e8 /system/lib/libdvm.so Thanks & Regards,

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  • What's a good scheme for multi-user database synchronization?

    - by Mason Wheeler
    I'm working on a system to allow multiple users to collaborate on an online project. Everything is fairly straightforward, except for keeping the users in sync. Each user has their own local copy of the project database, which allows them to make changes and test things out, and then send the updates to the central server. But this runs into the classic synchronization question: how do you keep two users from editing the same thing and stomping each other's work? I've got an idea that should work, but I wonder if there's a simpler way to do it. Here's the basic concept: All project data is stored in a relational database. Each row in the database has an owner. If the current user is not the owner, he can read but not write that row. (This is enforced client-side.) The user can send a request to the server to take ownership of a row, which will be granted if the server's copy says that the current owner is NULL, or to release ownership when they're done with it. It is not possible to release ownership without committing changes to the server. It is not possible to commit changes to the server without having first downloaded all outstanding changes to the server. When any changes are made to rows you own, a trigger marks that row as Dirty. When you commit changes, the database is scanned for all Dirty rows in all tables, and the data is serialized into an update file, which is posted to the server, and all rows are marked Clean. The server applies the updates on its end, and keeps the file around. When other users download changes, the server sends them the update files that they haven't already received. So, essentially this is a reinvention of version control on a relational database. (Sort of.) As long as taking ownership and applying updates to the server are guaranteed atomic changes, and the server verifies that some smart-aleck user didn't edit their local database so they could send an update for a row they don't have ownership of, it should be guaranteed to be correct, and with no need to worry about merges and merge conflicts. (I think.) Can anyone think of any problems with this scheme, or ways to do it better? (And no, "build [insert VCS here] into your project" is not what I'm looking for. I've thought of that already. VCSs work well with text, and not so well with other file formats, such as relational databases.)

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  • How to avoid LinearAlloc Exceeded Capacity error android

    - by Udaykiran
    The application gets crashing every-time, when am running eclipse saying LinearAlloc exceeded capacity (5242880), last=208 This is happening, when am creating AsyncTask, thats strange this is happening everytime . when am commenting and running its running. Logcat is: 02-09 04:02:23.374: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/http/HttpEntityEnclosingRequest;' 02-09 04:02:23.374: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/codec/binary/Base64;' 02-09 04:02:23.378: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/codec/net/QuotedPrintableCodec;': multiple definitions 02-09 04:02:23.378: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/codec/net/StringEncodings;': multiple definitions 02-09 04:02:23.378: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/codec/net/URLCodec;': multiple definitions 02-09 04:02:23.394: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:23.397: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/codec/net/URLCodec;' 02-09 04:02:23.487: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/impl/LogFactoryImpl;' 02-09 04:02:23.487: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/logging/impl/LogFactoryImpl;': multiple definitions 02-09 04:02:23.487: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/logging/impl/NoOpLog;': multiple definitions 02-09 04:02:23.487: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/logging/impl/SimpleLog$1;': multiple definitions 02-09 04:02:23.487: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/commons/logging/impl/SimpleLog;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/ConnectionClosedException;': multiple definitions /http/StatusLine;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/TokenIterator;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/UnsupportedHttpVersionException;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/auth/AUTH;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/auth/AuthScheme;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/auth/AuthSchemeFactory;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/auth/AuthSchemeRegistry;': multiple definitions 02-09 04:02:23.581: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/auth/AuthScope;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/ConnectionKeepAliveStrategy;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/ConnectionPoolTimeoutException;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/EofSensorInputStream;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/HttpHostConnectException;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/ManagedClientConnection;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/MultihomePlainSocketFactory;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/OperatedClientConnection;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/params/ConnConnectionParamBean;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/params/ConnManagerParamBean;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/params/ConnPerRoute;': multiple definitions 02-09 04:02:23.589: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/conn/params/ConnManagerParams$1;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/DefaultRequestDirector;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/DefaultTargetAuthenticationHandler;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/DefaultUserTokenHandler;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/RequestWrapper;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/EntityEnclosingRequestWrapper;': multiple definitions 02-09 04:02:23.597: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/http/client/methods/HttpRequestBase;' 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/RedirectLocations;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/RoutedRequest;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/client/TunnelRefusedException;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/conn/AbstractClientConnAdapter;': multiple definitions 02-09 04:02:23.597: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/impl/conn/AbstractPoolEntry;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/protocol/ResponseServer;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/protocol/SyncBasicHttpContext;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/protocol/UriPatternMatcher;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/ByteArrayBuffer;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/CharArrayBuffer;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/EncodingUtils;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/EntityUtils;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/ExceptionUtils;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/LangUtils;': multiple definitions 02-09 04:02:23.608: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/apache/http/util/VersionInfo;': multiple definitions 02-09 04:02:23.608: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:23.612: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:23.612: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:23.612: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:23.616: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/logging/LogFactory;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.312: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/kxml2/io/KXmlSerializer;' 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/xmlpull/v1/XmlPullParser;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/io/KXmlParser;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/xmlpull/v1/XmlSerializer;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/io/KXmlSerializer;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/kdom/Node;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/kdom/Document;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/kdom/Element;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/Wbxml;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/WbxmlParser;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/WbxmlSerializer;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/syncml/SyncML;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/wml/Wml;': multiple definitions 02-09 04:02:24.315: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/kxml2/wap/wv/WV;': multiple definitions 02-09 04:02:24.323: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/apache/commons/codec/binary/Base64;' 02-09 04:02:24.398: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParserFactory;' 02-09 04:02:24.398: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.398: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.398: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.398: I/dalvikvm(3351): DexOpt: not resolving ambiguous class 'Lorg/xmlpull/v1/XmlPullParser;' 02-09 04:02:24.495: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/xmlpull/v1/XmlPullParserException;': multiple definitions 02-09 04:02:24.495: D/dalvikvm(3351): DexOpt: not verifying 'Lorg/xmlpull/v1/XmlPullParserFactory;': multiple definitions 02-09 04:02:24.612: E/dalvikvm(3351): LinearAlloc exceeded capacity (5242880), last=208 02-09 04:02:24.612: E/dalvikvm(3351): VM aborting 02-09 04:02:24.640: D/dalvikvm(3307): GC_FOR_MALLOC freed 18195 objects / 1125640 bytes in 287ms 02-09 04:02:24.745: I/DEBUG(2372): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 02-09 04:02:24.745: I/DEBUG(2372): Build fingerprint: 'samsung/SGH-T849/SGH-T849/SGH-T849:2.2/FROYO/UVJJB:user/release-keys' 02-09 04:02:24.745: I/DEBUG(2372): pid: 3351, tid: 3351 >>> /system/bin/dexopt <<< 02-09 04:02:24.745: I/DEBUG(2372): signal 11 (SIGSEGV), fault addr deadd00d 02-09 04:02:24.745: I/DEBUG(2372): r0 00000026 r1 afd14921 r2 afd14921 r3 00000000 02-09 04:02:24.745: I/DEBUG(2372): r4 800a13f4 r5 800a13f4 r6 004fffa4 r7 000000d0 02-09 04:02:24.745: I/DEBUG(2372): r8 00000000 r9 00000000 10 00000000 fp 00000000 02-09 04:02:24.745: I/DEBUG(2372): ip deadd00d sp beade740 lr afd1596b pc 80042078 cpsr 20000030 02-09 04:02:24.745: I/DEBUG(2372): d0 643a64696f72646e d1 6472656767756265 02-09 04:02:24.745: I/DEBUG(2372): d2 410be43800000067 d3 00000000410c080a 02-09 04:02:24.745: I/DEBUG(2372): d4 6c706d49746e6569 d5 74746977744c293b 02-09 04:02:24.745: I/DEBUG(2372): d6 746e692f6a347265 d7 74682f6c616e7265 02-09 04:02:24.745: I/DEBUG(2372): d8 0000003108f12b80 d9 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d10 0000000000000000 d11 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d12 0000000000000000 d13 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d14 0000000000000000 d15 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d16 0000000000000000 d17 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d18 0000000000000000 d19 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d20 0000000000000000 d21 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d22 0000000000000000 d23 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d24 0000000000000000 d25 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d26 0000000000000000 d27 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d28 0000000000000000 d29 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): d30 0000000000000000 d31 0000000000000000 02-09 04:02:24.745: I/DEBUG(2372): scr 00000000 02-09 04:02:24.757: I/DEBUG(2372): #00 pc 00042078 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #01 pc 00049f40 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #02 pc 00067998 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #03 pc 00067dba /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #04 pc 00068612 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #05 pc 00068846 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #06 pc 0006806a /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #07 pc 00057a0c /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #08 pc 00057fe6 /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #09 pc 00053d1e /system/lib/libdvm.so 02-09 04:02:24.757: I/DEBUG(2372): #10 pc 000566d4 /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #11 pc 000576c0 /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #12 pc 00057948 /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #13 pc 0005a1f4 /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #14 pc 0005a25c /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #15 pc 0005a32a /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): #16 pc 000590f2 /system/lib/libdvm.so 02-09 04:02:24.761: I/DEBUG(2372): code around pc: 02-09 04:02:24.761: I/DEBUG(2372): 80042058 20061861 f7d418a2 2000eb8e ece6f7d4 02-09 04:02:24.761: I/DEBUG(2372): 80042068 58234808 b1036bdb f8df4798 2026c01c 02-09 04:02:24.761: I/DEBUG(2372): 80042078 0000f88c ed4cf7d4 0005f3a0 fffe300c 02-09 04:02:24.761: I/DEBUG(2372): 80042088 fffe6280 0000039c deadd00d f8dfb40e 02-09 04:02:24.761: I/DEBUG(2372): 80042098 b503c02c bf00490a 188ba200 f853aa03 02-09 04:02:24.761: I/DEBUG(2372): code around lr: 02-09 04:02:24.761: I/DEBUG(2372): afd15948 b5f74b0d 490da200 2600189b 585c4602 02-09 04:02:24.761: I/DEBUG(2372): afd15958 686768a5 f9b5e008 b120000c 46289201 02-09 04:02:24.761: I/DEBUG(2372): afd15968 9a014790 35544306 37fff117 6824d5f3 02-09 04:02:24.761: I/DEBUG(2372): afd15978 d1ed2c00 bdfe4630 0002c9d8 000000d8 02-09 04:02:24.761: I/DEBUG(2372): afd15988 b086b570 f602fb01 9004460c a804a901 02-09 04:02:24.761: I/DEBUG(2372): stack: 02-09 04:02:24.761: I/DEBUG(2372): beade700 410e9e18 /dev/ashmem/mspace/dalvik-heap/0 (deleted) 02-09 04:02:24.765: I/DEBUG(2372): beade704 410e9e18 /dev/ashmem/mspace/dalvik-heap/0 (deleted) 02-09 04:02:24.765: I/DEBUG(2372): beade708 afd425a0 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade70c afd4254c /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade710 00000000 02-09 04:02:24.765: I/DEBUG(2372): beade714 afd1596b /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade718 afd14921 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade71c afd14921 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade720 afd14978 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade724 800a13f4 /system/lib/libdvm.so 02-09 04:02:24.765: I/DEBUG(2372): beade728 800a13f4 /system/lib/libdvm.so 02-09 04:02:24.765: I/DEBUG(2372): beade72c 004fffa4 02-09 04:02:24.765: I/DEBUG(2372): beade730 000000d0 02-09 04:02:24.765: I/DEBUG(2372): beade734 afd14985 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade738 df002777 02-09 04:02:24.765: I/DEBUG(2372): beade73c e3a070ad 02-09 04:02:24.765: I/DEBUG(2372): #00 beade740 00016810 [heap] 02-09 04:02:24.765: I/DEBUG(2372): beade744 80049f45 /system/lib/libdvm.so 02-09 04:02:24.765: I/DEBUG(2372): #01 beade748 000000d0 02-09 04:02:24.765: I/DEBUG(2372): beade74c 000fc750 [heap] 02-09 04:02:24.765: I/DEBUG(2372): beade750 0050007c 02-09 04:02:24.765: I/DEBUG(2372): beade754 00000004 02-09 04:02:24.765: I/DEBUG(2372): beade758 00016814 [heap] 02-09 04:02:24.765: I/DEBUG(2372): beade75c afd0c9c3 /system/lib/libc.so 02-09 04:02:24.765: I/DEBUG(2372): beade760 42978eee /system/framework/core.odex 02-09 04:02:24.765: I/DEBUG(2372): beade764 42978efe /system/framework/core.odex 02-09 04:02:24.765: I/DEBUG(2372): beade768 410e9e18 /dev/ashmem/mspace/dalvik-heap/0 (deleted) 02-09 04:02:24.765: I/DEBUG(2372): beade76c 00000000 02-09 04:02:24.765: I/DEBUG(2372): beade770 00000004 02-09 04:02:24.765: I/DEBUG(2372): beade774 8006799d /system/lib/libdvm.so 02-09 04:02:25.129: I/DEBUG(2372): dumpmesg > /data/log/dumpstate_app_native.log 02-09 04:02:25.218: I/dumpstate(3355): begin 02-09 04:02:25.253: I/dalvikvm(2495): threadid=3: reacting to signal 3 02-09 04:02:25.276: I/dalvikvm(2495): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.444: I/dalvikvm(2593): threadid=3: reacting to signal 3 02-09 04:02:25.452: I/dalvikvm(2593): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.460: I/dalvikvm(2598): threadid=3: reacting to signal 3 02-09 04:02:25.464: I/dalvikvm(2598): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.480: I/dalvikvm(2601): threadid=3: reacting to signal 3 02-09 04:02:25.487: I/dalvikvm(2601): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.503: I/dalvikvm(2655): threadid=3: reacting to signal 3 02-09 04:02:25.526: I/dalvikvm(2655): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.703: I/dalvikvm(2676): threadid=3: reacting to signal 3 02-09 04:02:25.851: I/dalvikvm(2708): threadid=3: reacting to signal 3 02-09 04:02:25.855: I/dalvikvm(2676): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.866: I/dalvikvm(2746): threadid=3: reacting to signal 3 02-09 04:02:25.886: I/dalvikvm(2746): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:25.901: I/dalvikvm(2753): threadid=3: reacting to signal 3 02-09 04:02:25.905: I/dalvikvm(2753): Wrote stack traces to '/data/anr/traces.txt' 02-09 04:02:26.097: I/dalvikvm(2795): threadid=3: reacting to signal 3 02-09 04:02:26.315: I/dalvikvm(2850): threadid=3: reacting to signal 3 am using jaxab-xalan-1.5 jar in referenced libraries. How to avoid this Linearalloc exceeded capacity error ? Thanks

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  • Silverlight Cream for November 20, 2011 - 2 -- #1170

    - by Dave Campbell
    In this Issue: Michael Washington, Oliver Fuh, Jeremy Likness, Derik Whittaker, Jesse Liberty, Jeff Blankenburg(-2-), and Michael Crump. Above the Fold: Silverlight: "Handling Extremely Large Data Sets in Silverlight" Jeremy Likness WP7: "31 Days of Mango | Day #8: Contacts API" Jeff Blankenburg LightSwitch: "LightSwitch Chat Application Using A Data Source Extension" Michael Washington Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Check out Shawn Wildermuth's take on the AppStore and WP7 in general: 40,000 Apps - What Does It Mean? Be sure to check out Jesse Liberty & Paul Betts new book: Programming Reactive Extensions and LINQ, I've just had a little time to look at mine, but don't let the size fool you... this is the good stuff! From SilverlightCream.com: LightSwitch Chat Application Using A Data Source Extension In his latest LightSwitch post, Michael Washington gives up code that will enable two people using the same LightSwitch app to chat. Great detailed tutorial as usual! Handling AdControl Fetching Exception WindowsPhoneGeek turns the blog reigns over to Oliver Fuh for this post about using the AdControl in your WP7 app and handling a common exception you get with the Microsoft AdControl Handling Extremely Large Data Sets in Silverlight In this excerpt from his book, Jeremy Likness discusses reading *LARGE* data sets with Silverlight using 3 different patterns: OData, WCF RIA Services, and MVVM. Using MVVM with the AutoCompleteTextBox in Silverlight 4 Derik Whittaker takes a break from WinRT to discuss the Silverlight 4 AutoCompleteTextBox and MVVM ... including a custom Behavior to allow the backing property to be updated and a command to trigger background searches Yet Another Podcast #52–Peter Torr on Windows Phone Multitasking Jesse Liberty scored Peter Torr on his Latest Yet Another Podcast .. talking about Multitasking on Windows Phone including background agents, the backstack, and other Mango features 31 Days of Mango | Day #8: Contacts API Jeff Blankenburg's Day 8 is about a new namespace on WP7: Microsoft.Phone.UserData ... now giving us the ability to treat the user's contact list like a local database 31 Days of Mango | Day #9: Calendar API On Day 9 in his series, Jeff Blankenburg revisits the Microsoft.Phone.UserData namespace and looks at another set of data: the calendar Want to Decompile Silverlight XAP files? Try JustDecompile Beta! Michael Crump has a post up about the new free developer productivity tool from Telerik that provides assembly browsing and decompiling: JustDecompile ... Just download it! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Giving a Bomberman AI intelligent bomb placement

    - by Paul Manta
    I'm trying to implement an AI algorithm for Bomberman. Currently I have a working but not very smart rudimentary implementation (the current AI is overzealous in placing bombs). This is the first AI I've ever tried implementing and I'm a bit stuck. The more sophisticated algorithms I have in mind (the ones that I expect to make better decisions) are too convoluted to be good solutions. What general tips do you have for implementing a Bomberman AI? Are there radically different approaches for making the bot either more defensive or offensive? Edit: Current algorithm My current algorithm goes something like this (pseudo-code): 1) Try to place a bomb and then find a cell that is safe from all the bombs, including the one that you just placed. To find that cell, iterate over the four directions; if you can find any safe divergent cell and reach it in time (eg. if the direction is up or down, look for a cell that is found to the left or right of this path), then it's safe to place a bomb and move in that direction. 2) If you can't find and safe divergent cells, try NOT placing a bomb and look again. This time you'll only need to look for a safe cell in only one direction (you don't have to diverge from it). 3) If you still can't find a safe cell, don't do anything. for $(direction) in (up, down, left, right): place bomb at current location if (can find and reach divergent safe cell in current $(direction)): bomb = true move = $(direction) return for $(direction) in (up, down, left, right): do not place bomb at current location if (any safe cell in the current $(direction)): bomb = false move = $(direction) return else: bomb = false move = stay_put This algorithm makes the bot very trigger-happy (it'll place bombs very frequently). It doesn't kill itself, but it does have a habit of making itself vulnerable by going into dead ends where it can be blocked and killed by the other players. Do you have any suggestions on how I might improve this algorithm? Or maybe I should try something completely different? One of the problems with this algorithm is that it tends to leave the bot with very few (frequently just one) safe cells on which it can stand. This is because the bot leaves a trail of bombs behind it, as long as it doesn't kill itself. However, leaving a trail of bombs behind leaves few places where you can hide. If one of the other players or bots decide to place a bomb somewhere near you, it often happens that you have no place to hide and you die. I need a better way to decide when to place bombs.

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  • Silverlight Cream for June 16, 2010 -- #884

    - by Dave Campbell
    In this Issue: Zoltan Arvai, Emiel Jongerius, Charles Petzold, Adam Kinney, Deepesh Mohnani, Timmy Kokke, and Damon Payne. Shoutouts: Andy Beaulieu reported his Coding4Fun: Shuffleboard Game for WP7 has been posted -- Big ol' Tutorial and 6 videos of WP7 goodness Karl Shifflett announced Three New WPF and Silverlight Designer Videos Posted Charles Petzold has a cool Flip-Number Clock in Silverlight posted... cool demo, and the source. From SilverlightCream.com: Data Driven Applications with MVVM Part II: Messaging, Unit Testing, and Live Data Sources Zoltan Arvai has part 2 of his Data-Driven Apps with MVVM up, and this one is also including Messaging, Unit Testing, and Live WCF Data... good tutorial and all the code. Silverlight DataContext Changed Event and Trigger Emiel Jongerius takes a hard swing at the lack of DataContextChanged... his solution involves two attached properties instead of one... check it out and see what you think! Orientation Strategies for Windows Phone 7 Charles Petzold is discussing WP7 Orientation... showing the problems you can get involved in, and how to work through them... and you might be surprised at how he does it :) ... pretty cool as usual, Charles! Debugging the TranslateZoomRotate WPF Behavior in Blend Adam Kinney talks through a bug reported about the WPF TranslateZoomRotate Behavior. Again, it's WPF, but it's in Blend, and ya never know when the solution might apply. I want my app to look like the Zune client Deepesh Mohnani demonstrates using the Cosmopolitan theme to get his app to have the same look as the Zune client. MVVM Project and Item Templates Timmy Kokke is continuing with his cool SilverAmp media player, using it to expand upon the new Blend and Silverlight 4 features. This episode touches very lightly on cranking up a new MVVM project in Blend. Great Features for MVVM Friendly Objects Part 0: Favor Composition Over Inheritance Damon Payne has the first part up of a series he's working on with 'MVVM Friendly' features... he's building out a lot of the infrastructure in this post for the ones that follow... all good stuff. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for June 10, 2010 -- #879

    - by Dave Campbell
    In this Issue: Emiel Jongerius, Nokola, Christian Schormann, Tim Heuer, David Poll, Mike Snow(-2-), John Papa, and Charles Petzold. Shoutout: Viktor Larsson has a frank look at WP7 based on information from MIX10 and what was said this week in his post: Licking Windows Phone 7... yeah licking, not liking :) .. my guess is even that didn't allow him to keep it! If you haven't already noticed, the CodeProject reader's choice awards are out this week and Telerik won for their RadColorPicker and RadCalendar for Silverlight Telerik also needs congratulations for winning Telerik wins “Best of TechEd” award in the “Components and Middleware” category... check out that trophy... Steven Forte has a picture up of the Telerikers after getting the award. Koen Zwikstra has a new release of Silverlight Spy up that supports the latest release: Silverlight Spy 3.0.0.12 From SilverlightCream.com: Localization of XAML files in Silverlight Emiel Jongerius is back with another post, this time discussing Localizing XAM files... external links and source included. Coolest Silverlight Sound Library for Games I've Seen Yet Nokola talks up a Sound Library for Silverlight 4 Games ... and has links to a great demo, plus the source. SketchFlow: Firing Actions when a Storyboard is Complete Christian Schormann responded to some Twitter questions and demonstrates using the StoryboardCompleted trigger with a Navigate action. Hosting cross-domain Silverlight applications (XAP) Tim Heuer responds to a question from a reader and demonstrates how to host a XAP from a domain other than the one you're working on. Taking Microsoft Silverlight 4 Applications Beyond the Browser (TechEd WEB313) David Poll has all his material up from his TechEd presentation earlier this week on Silverlight OOB... and he covered some pretty extensive material ... check it out! Silverlight Tip of the Day #29 – Configuring Service Reference to Back to LocalHost Mike Snow has a couple new tips up... this first one is quick, but very useful... how to switch your service reference back to localhost without pulling out your hair. Silverlight Tip of the Day #30 – Sending Email from Silverlight In Mike Snow's latest tip, he shows how to send email from your Silverlight app... using a WCF service... and a step-by-step set of instructions. Creating Rich Interactions Using Blend 4: Transition Effects, Fluid Layout and Layout States (Silverlight TV #32) John Papa has Silverlight TV #32 up, and he's talking with Kenny Young of the Expression Blend team while Kenny uses some built-om effects and also creates some impressive examples from scratch -- code included. Simulating Touch Inertia on Windows Phone 7 Charles Petzold has a post up on simulating inertia on WP7... demos in WPF and then moves into WP7... math, source, and external links. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • What is Database Continuous Integration?

    - by David Atkinson
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • What is Database Continuous Integration?

    - by SQLDev
    Although not everyone is practicing continuous integration, many have at least heard of the concept. A recent poll on www.simple-talk.com indicates that 40% of respondents are employing the technique. It is widely accepted that the earlier issues are identified in the development process, the lower the cost to the development process. The worst case scenario, of course, is for the bug to be found by the customer following the product release. A number of Agile development best practices have evolved to combat this problem early in the development process, including pair programming, code inspections and unit testing. Continuous integration is one such Agile concept that tackles the problem at the point of committing a change to source control. This can alternatively be run on a regular schedule. This triggers a sequence of events that compiles the code and performs a variety of tests. Often the continuous integration process is regarded as a build validation test, and if issues were to be identified at this stage, the testers would simply not 'waste their time ' and touch the build at all. Such a ‘broken build’ will trigger an alert and the development team’s number one priority should be to resolve the issue. How application code is compiled and tested as part of continuous integration is well understood. However, this isn’t so clear for databases. Indeed, before I cover the mechanics of implementation, we need to decide what we mean by database continuous integration. For me, database continuous integration can be implemented as one or more of the following: 1)      Your application code is being compiled and tested. You therefore need a database to be maintained at the corresponding version. 2)      Just as a valid application should compile, so should the database. It should therefore be possible to build a new database from scratch. 3)     Likewise, it should be possible to generate an upgrade script to take your already deployed databases to the latest version. I will be covering these in further detail in future blogs. In the meantime, more information can be found in the whitepaper linked off www.red-gate.com/ci If you have any questions, feel free to contact me directly or post a comment to this blog post.

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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • Passing data between android ListActivities in Java

    - by Will Janes
    I am new to Android! I am having a problem getting this code to work... Basically I Go from one list activity to another and pass the text from a list item through the intent of the activity to the new list view, then retrieve that text in the new list activity and then preform a http request based on value of that list item. Log Cat 04-05 17:47:32.370: E/AndroidRuntime(30135): FATAL EXCEPTION: main 04-05 17:47:32.370: E/AndroidRuntime(30135): java.lang.ClassCastException:android.widget.LinearLayout 04-05 17:47:32.370: E/AndroidRuntime(30135): at com.thickcrustdesigns.ufood.CatogPage$1.onItemClick(CatogPage.java:66) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.widget.AdapterView.performItemClick(AdapterView.java:284) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.widget.ListView.performItemClick(ListView.java:3731) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.widget.AbsListView$PerformClick.run(AbsListView.java:1959) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.os.Handler.handleCallback(Handler.java:587) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.os.Handler.dispatchMessage(Handler.java:92) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.os.Looper.loop(Looper.java:130) 04-05 17:47:32.370: E/AndroidRuntime(30135): at android.app.ActivityThread.main(ActivityThread.java:3691) 04-05 17:47:32.370: E/AndroidRuntime(30135): at java.lang.reflect.Method.invokeNative(Native Method) 04-05 17:47:32.370: E/AndroidRuntime(30135): at java.lang.reflect.Method.invoke(Method.java:507) 04-05 17:47:32.370: E/AndroidRuntime(30135): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:907) 04-05 17:47:32.370: E/AndroidRuntime(30135): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:665) 04-05 17:47:32.370: E/AndroidRuntime(30135): at dalvik.system.NativeStart.main(Native Method) ListActivity 1 package com.thickcrustdesigns.ufood; import java.util.ArrayList; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONException; import org.json.JSONObject; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.Button; import android.widget.ListView; import android.widget.TextView; public class CatogPage extends ListActivity { ListView listView1; Button btn_bk; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.definition_main); btn_bk = (Button) findViewById(R.id.btn_bk); listView1 = (ListView) findViewById(android.R.id.list); ArrayList<NameValuePair> nvp = new ArrayList<NameValuePair>(); nvp.add(new BasicNameValuePair("request", "categories")); ArrayList<JSONObject> jsondefs = Request.fetchData(this, nvp); String[] defs = new String[jsondefs.size()]; for (int i = 0; i < jsondefs.size(); i++) { try { defs[i] = jsondefs.get(i).getString("Name"); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } uFoodAdapter adapter = new uFoodAdapter(this, R.layout.definition_list, defs); listView1.setAdapter(adapter); ListView lv = getListView(); lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { TextView tv = (TextView) view; String p = tv.getText().toString(); Intent i = new Intent(getApplicationContext(), Results.class); i.putExtra("category", p); startActivity(i); } }); btn_bk.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { Intent i = new Intent(getApplicationContext(), UFoodAppActivity.class); startActivity(i); } }); } } **ListActivity 2** package com.thickcrustdesigns.ufood; import java.util.ArrayList; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONException; import org.json.JSONObject; import android.app.ListActivity; import android.os.Bundle; import android.widget.ListView; public class Results extends ListActivity { ListView listView1; enum Category { Chicken, Beef, Chinese, Cocktails, Curry, Deserts, Fish, ForOne { public String toString() { return "For One"; } }, Lamb, LightBites { public String toString() { return "Light Bites"; } }, Pasta, Pork, Vegetarian } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.definition_main); listView1 = (ListView) findViewById(android.R.id.list); Bundle data = getIntent().getExtras(); String category = data.getString("category"); Category cat = Category.valueOf(category); String value = null; switch (cat) { case Chicken: value = "Chicken"; break; case Beef: value = "Beef"; break; case Chinese: value = "Chinese"; break; case Cocktails: value = "Cocktails"; break; case Curry: value = "Curry"; break; case Deserts: value = "Deserts"; break; case Fish: value = "Fish"; break; case ForOne: value = "ForOne"; break; case Lamb: value = "Lamb"; break; case LightBites: value = "LightBites"; break; case Pasta: value = "Pasta"; break; case Pork: value = "Pork"; break; case Vegetarian: value = "Vegetarian"; } ArrayList<NameValuePair> nvp = new ArrayList<NameValuePair>(); nvp.add(new BasicNameValuePair("request", "category")); nvp.add(new BasicNameValuePair("cat", value)); ArrayList<JSONObject> jsondefs = Request.fetchData(this, nvp); String[] defs = new String[jsondefs.size()]; for (int i = 0; i < jsondefs.size(); i++) { try { defs[i] = jsondefs.get(i).getString("Name"); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } uFoodAdapter adapter = new uFoodAdapter(this, R.layout.definition_list, defs); listView1.setAdapter(adapter); } } Request package com.thickcrustdesigns.ufood; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.util.ArrayList; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; import org.apache.http.impl.client.DefaultHttpClient; import org.json.JSONArray; import org.json.JSONObject; import android.content.Context; import android.util.Log; import android.widget.Toast; public class Request { @SuppressWarnings("null") public static ArrayList<JSONObject> fetchData(Context context, ArrayList<NameValuePair> nvp) { ArrayList<JSONObject> listItems = new ArrayList<JSONObject>(); InputStream is = null; try { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost( "http://co350-11d.projects02.glos.ac.uk/php/database.php"); httppost.setEntity(new UrlEncodedFormEntity(nvp)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); } catch (Exception e) { Log.e("log_tag", "Error in http connection" + e.toString()); } // convert response to string String result = ""; try { BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); InputStream stream = null; StringBuilder sb = null; while ((result = reader.readLine()) != null) { sb.append(result + "\n"); } stream.close(); result = sb.toString(); } catch (Exception e) { Log.e("log_tag", "Error converting result " + e.toString()); } try { JSONArray jArray = new JSONArray(result); for (int i = 0; i < jArray.length(); i++) { JSONObject jo = jArray.getJSONObject(i); listItems.add(jo); } } catch (Exception e) { Toast.makeText(context.getApplicationContext(), "None Found!", Toast.LENGTH_LONG).show(); } return listItems; } } Any help would be grateful! Many Thanks EDIT Sorry very tired so missed out my 2nd ListActivity package com.thickcrustdesigns.ufood; import java.util.ArrayList; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONException; import org.json.JSONObject; import android.app.ListActivity; import android.os.Bundle; import android.widget.ListView; public class Results extends ListActivity { ListView listView1; enum Category { Chicken, Beef, Chinese, Cocktails, Curry, Deserts, Fish, ForOne { public String toString() { return "For One"; } }, Lamb, LightBites { public String toString() { return "Light Bites"; } }, Pasta, Pork, Vegetarian } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.definition_main); listView1 = (ListView) findViewById(android.R.id.list); Bundle data = getIntent().getExtras(); String category = data.getString("category"); Category cat = Category.valueOf(category); String value = null; switch (cat) { case Chicken: value = "Chicken"; break; case Beef: value = "Beef"; break; case Chinese: value = "Chinese"; break; case Cocktails: value = "Cocktails"; break; case Curry: value = "Curry"; break; case Deserts: value = "Deserts"; break; case Fish: value = "Fish"; break; case ForOne: value = "ForOne"; break; case Lamb: value = "Lamb"; break; case LightBites: value = "LightBites"; break; case Pasta: value = "Pasta"; break; case Pork: value = "Pork"; break; case Vegetarian: value = "Vegetarian"; } ArrayList<NameValuePair> nvp = new ArrayList<NameValuePair>(); nvp.add(new BasicNameValuePair("request", "category")); nvp.add(new BasicNameValuePair("cat", value)); ArrayList<JSONObject> jsondefs = Request.fetchData(this, nvp); String[] defs = new String[jsondefs.size()]; for (int i = 0; i < jsondefs.size(); i++) { try { defs[i] = jsondefs.get(i).getString("Name"); } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } uFoodAdapter adapter = new uFoodAdapter(this, R.layout.definition_list, defs); listView1.setAdapter(adapter); } } Sorry again! Cheers guys!

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  • const vs. readonly for a singleton

    - by GlenH7
    First off, I understand there are folk who oppose the use of singletons. I think it's an appropriate use in this case as it's constant state information, but I'm open to differing opinions / solutions. (See The singleton pattern and When should the singleton pattern not be used?) Second, for a broader audience: C++/CLI has a similar keyword to readonly with initonly, so this isn't strictly a C# type question. (Literal field versus constant variable in C++/CLI) Sidenote: A discussion of some of the nuances on using const or readonly. My Question: I have a singleton that anchors together some different data structures. Part of what I expose through that singleton are some lists and other objects, which represent the necessary keys or columns in order to connect the linked data structures. I doubt that anyone would try to change these objects through a different module, but I want to explicitly protect them from that risk. So I'm currently using a "readonly" modifier on those objects*. I'm using readonly instead of const with the lists as I read that using const will embed those items in the referencing assemblies and will therefore trigger a rebuild of those referencing assemblies if / when the list(s) is/are modified. This seems like a tighter coupling than I would want between the modules, but I wonder if I'm obsessing over a moot point. (This is question #2 below) The alternative I see to using "readonly" is to make the variables private and then wrap them with a public get. I'm struggling to see the advantage of this approach as it seems like wrapper code that doesn't provide much additional benefit. (This is question #1 below) It's highly unlikely that we'll change the contents or format of the lists - they're a compilation of things to avoid using magic strings all over the place. Unfortunately, not all the code has converted over to using this singleton's presentation of those strings. Likewise, I don't know that we'd change the containers / classes for the lists. So while I normally argue for the encapsulations advantages a get wrapper provides, I'm just not feeling it in this case. A representative sample of my singleton public sealed class mySingl { private static volatile mySingl sngl; private static object lockObject = new Object(); public readonly Dictionary<string, string> myDict = new Dictionary<string, string>() { {"I", "index"}, {"D", "display"}, }; public enum parms { ABC = 10, DEF = 20, FGH = 30 }; public readonly List<parms> specParms = new List<parms>() { parms.ABC, parms.FGH }; public static mySingl Instance { get { if(sngl == null) { lock(lockObject) { if(sngl == null) sngl = new mySingl(); } } return sngl; } } private mySingl() { doSomething(); } } Questions: Am I taking the most reasonable approach in this case? Should I be worrying about const vs. readonly? is there a better way of providing this information?

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  • Economic modelling - Resources for valuing goods

    - by Rushyo
    tl;dr: What economic/computer science books would you suggest for learning about economic valuation of goods and simulations thereof? I'm looking to create an economic model for a game based on goods created procedurally. Every natural resource and produced good would be procedurally generated, with certain goods being assigned certain uses. Fakesium might be used for the production of Weapon A and produced from Fakesium factories which use Dilithium and Widgets as reagents, where Widgets are also the product of Foo and Bar The problem is not creating the resources and their various production utlities - but getting the game's AI empires and merchants to correctly value the goods according to their scarcity, utility and production costs. I need to create a simulation of goods which allows the various game factions to assign a common value denominator (credits) to each resource, depending on how much its worth to that empire. I see the simulation being something like: "I have a high requirement for Weapon A. Since I don't have much of Fakesium, which is needed for Weapon A - I must have a high demand for Fakesium. If I can acquire Fakesium, devalue it. If not, increase its value - and also increase demand for Dilithium and Widgets too." This is very naive - because it may be much much cheaper for the empire to simply purchase Dilithium and Widgets directly rather than purchasing Fakesium, for example. Another example is two resources might allow the creation of Weapon A (Fakesium and Lieron), so we'd need to consider that. I've been scratching my head over the problem and it keeps growing. By the time the player joins the world, I'd expect enough iterations of this process to have occurred that prices would have largely normalised - and would then only trigger rarely to compensate for major changes (eg. if the player blows up the world's only Foo mine!) Could anyone suggest resources (books, largely) which outline this style of modelling, preferably in the context of simulations? Since this problem would never occur outside fantasy worlds, I figured this is probably the most likely place to find people who have encountered similar problems and I'm sure there's people who know of good places for Games Developers to start looking at less specific economic theory too. Additionally, does anyone know of any developers with blogs whose games or research applications perform similar modelling?

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  • Simple heart container script for 2D game (Unity)?

    - by N1ghtshade3
    I'm attempting to create a simple mobile game (C#) that involves a simple three-heart life system. After searching for hours online, many of the solutions use OnGUI (which is apparently horrible for performance) and the rest are too complicated for me to understand and add to my code. The other solutions involve using a single texture and just hiding part of it when damage is taken. In my game, however, the player should be able to go over three hearts (for example, every 100 points). Sebastian Lague's Zelda-Style Health is what I'm looking for, but even though it's a tutorial there is way too much going on that I don't need or can't customize to fit in mine. What I have so far is a script called HealthScript.cs which contains a variable lives. I have another script, PlayerPhysics.cs which calls HealthScript and subtracts a life when an enemy is hit. The part I don't get is actually drawing the hearts. I think I understand what needs to happen, I just am not experienced enough with Unity to know how. The Start function should draw three (or whatever lives is set to) hearts in the top right corner. Since the game should be resolution-independent to accommodate the various sizes of Android devices, I'd rather use scaling rather than PixelInset. When the player hits an enemy as detected by PlayerPhysics.cs, it should subtract from lives. I think that I have this working using this.GetComponent<HealthScript>().lives -= 1 but I'm not sure if it actually works. This should trigger a redraw of the hearts so that there are now two hearts. The same principle would apply for adding hearts when a score is reached, except when lives > maxHeartsPerRow, the new hearts should be drawn below the old ones. I realise I don't have much code to show but believe me; I've tried for quite some time to figure this out and have little to show for it. Any help at all would be welcome; it seems like it shouldn't take that much code to put an image on the screen for each life there is, but I haven't found anything yet. Thanks!

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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