I intend on hiring 2-3 junior programmers right out of college. Aside from cash, what is the most important perk for a young programmer? Is it games at work? I want to be creative... I want some good ideas
I'm learning C++ with this book of Deitel: C++ How to Program, 5/e and some tutorials and resources of the internet, but i want to learn how i can develop Nintendo GameBoy Advance games using C++, but only in resources over the internet, because i don't want to spent money now with a thing that i only want to try.
I'm wondering if anyone is aware of a web-based dos emulator that would allow running dos games through a browser window? Perhaps written in Flash, Silverlight, AJAX, or Java?
Are there statistics or even estimates anywhere regarding the sizes of the various sectors of the software industry (e.g. desktop, systems, embedded, business, games etc.)?
Unity 3D is an amazing tool for quickly creating good-looking, fun games. Unfortunately, its not intended to be used for actually designing your characters or complex levels.
Blender is the general low-budget answer for this, but is difficult to understand when compared to proprietary programs, say, 3DS Max. What else is out there?
Are there any games that I can play that allow me to use things I've learned while programming to hack (not for real, just in the game). I found Slavehack but don't really like it; does anyone know of any others?
Similar to this question, http://stackoverflow.com/questions/1559843/what-problems-have-you-solved-using-artificial-neural-networks, except I'm after some simple experimental ideas.
Some I've thought of are:
Character recognition
Board games (tic-tac-toe.. any others?)
Language detection
What other possibilities are there?
Does anyone know what graphics library is used to create the graphics in the Solitaire and Freecell games included with Windows Vista (e.g. XNA, GDI, WPF)? A good answer would include the name of the library and evidence.
I looked at solitaire.exe with dependency walker and it shows many calls to gdi32.dll and gdiplus.dll, but also a call to Direct3DCreate9 in d3d9.dll.
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmOld = SelectObject(hdcMem, g_hbmBall);
GetObject(g_hbmBall, sizeof(bm), &bm);
BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, hdcMem, 0, 0, SRCCOPY);
I've found that many games use bitmap for displaying animation . But can we use png instead ?
Because bitmap is quite big when i convert fron png ( 1kb - 12kb in bitmap )
Thanks for reading this :)
I would like to order by date and then team in a MySQL query.
It should be something similar to this:
SELECT * FROM games ORDER BY gamedate ASC, team_id
AND it should output something like this:
2010-04-12 10:20 Game 1 Team 1
2010-04-12 11:00 Game 3 Team 1
2010-04-12 10:30 Game 2 Team 2
2010-04-14 10:00 Game 4 Team 1
So that Team 1 is under each other on the same date, but separate on a new date
Does anyone have a good starting point for learning about development for the new Nintendo DSi? What kind of hardware do you need to develop and test something like this? Can you develop for the DSi using the standard DS? What language do you need to use?
[Bonus Question] : I also heard the new DSi is going to get an App Store similar to Apple - Are developers going to be able to sell games using this?
Hey guys just been looking at the Steam website and noticed it doesnt use Flash.
What technologies are being used to create the page? For example the slide bar to scroll through the different games, how exactly is that happening?
Thanks in advance for any replys.
For one of my new games I'm using OpenGL ES since it has multiple enemies and bullets, etc. How do you draw images on the screen with Opengl ES? I have a player.png image that is a 48x48 pixel image; how would I draw that on the screen?
More specifically, I'm wanting to compile the XML required by Microsoft to create a GDF.dll file, in order to add a game to the Games Explorer in Windows 7. I found this KB article that explains how to programmatically compile source into a DLL or EXE, but I'm unsure how to properly compile a DLL that contains XML.
I have installed Ruby on Rails in Ubuntu 10.04:
$ sudo gem install rails
$ echo $PATH prints:
/home/koningbaard/.gem/ruby/1.8/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games
But when I run $ rails --version, BASH tells me that rails is not currenly installed, and that I can install it with apt-get, which I don't want (I want it installed through gem).
Can anyone help me where I can find it and how I can add it to my PATH? Thanks
My app is a very complex game that uses json objects to store its execution state (aka save games). I'm looking for a nice database script that can talk json and interact with javascript via ajax.
Have looked so long for a library specialized in dealing with iPhone Accelerometer but couldn't find anything.
I have made some few sample apps, but none reaches a level of accuracy as in Labyrinth games for example, so any idea about a library for that? Or maybe an open source app?
Would be better if it's integrated in a Physics library
I want to learn how to make a social game in facebook. How to go about it. I think you would need a team of devs. What languages are used to make social games like farmville, happy aquarium, etc.
Are any tuts available or any book?
I would like to develop a trick taking card game. The game is between four players, one of which is a human and the other three hands are played by the computer.
Where can I read up about developing the AI for such games?
I am considering using the excellent looking Cocos2d for a motion graphics project.
However, Cocos2d is intended for games, rather than producing an MPEG stream.
Is it possible to save the output from a Cocos2d script to a MOV or MPG file?
Ideally this needs to be done in a direct manner, not using a screen capture
as this would not meet the requirements of the project.
Hopefully there are some cocos2d gurus out there :D Thanks!
I'd like to suggest where the phone should install the j2me app. For instance, on Nokia phones, it always install them in games folder. Is there a way to suggest a destination folder? Either in .jad file or in MANIFEST file?
Hi all,
I have an xml fragment as such:
<meta_tree type="root">
<meta_data>
<meta_cat>Content Provider</meta_cat>
<data>Mammoth</data>
</meta_data>
<meta_data>
<meta_cat>Genre</meta_cat>
<data>Games</data>
</meta_data>
<meta_data>
<meta_cat>Channel Name</meta_cat>
<data>Games Trailers</data>
</meta_data>
<meta_data>
<meta_cat>Collection</meta_cat>
<data>Strategy</data>
</meta_data>
<meta_data>
<meta_cat>Custom 1</meta_cat>
<data>PC</data>
</meta_data>
<meta_data>
<meta_cat>DRM Protected</meta_cat>
<data>N</data>
</meta_data>
<meta_data>
<meta_cat>Aspect Ratio</meta_cat>
<data>16:9</data>
</meta_data>
<meta_data>
<meta_cat>Streaming Type</meta_cat>
<data>VOD</data>
</meta_data>
</meta_tree>
which I garnered from the snippet of $meta_tree->asXML().
So given that, I need to have an xpath query for each element, so I'm using:
$meta_tree->xpath("/meta_data[meta_cat='Content Provider']");
but this returns false.
I have tried:
"/meta_tree/meta_data[meta_cat='Content Provider']"
"//meta_data[meta_cat='Content Provider']"
I've been using AquaPath, which validates my query, so I'm not sure what I'm doing wrong.
Anyone got any ideas?
DJS.
I'm not sure if this question fits properly, but I'm wondering in tile-based games, does the tiles 'shift' when the player is moving (and the player stays in the same place) or does the player move instead (and instead the tiles stay in the same place)?
Where can I find a list of common medical drugs? Researching and typing 150+ drug names would be quite inefficient.
In general, are there any sites which have a list of items for developers to use in applications? For example, you can download dictionaries in specific formats (e.g. XML) for use in word games.
What are available resources I should look to in order to write an emulator for iPhoneOS? I'd like to write an emulator to run applications written for MacOS. I understand that I won't be able to use file system and other OS resources. I do have an SDK, XCode and all documentation for those resources, but I wonder if I can find some examples (perhaps similar to the emulator that can run Ninetendo games on iPhone)?