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  • How to disable multitouch?

    - by cannyboy
    My app has several buttons which trigger different events. The user should NOT be able to hold down several buttons. Anyhow, holding down several buttons crashes the app. And so, I'm trying to disable multi-touch in my app. I've unchecked 'Multiple Touch' in all the xib files, and as far as I can work out, the properties 'multipleTouchEnabled' and 'exclusiveTouch' control whether the view uses multitouch. So in my applicationDidFinishLaunching I've put this: self.mainViewController.view.multipleTouchEnabled=NO; self.mainViewController.view.exclusiveTouch =YES; And in each of my view controllers I've put this in the viewDidLoad self.view.multipleTouchEnabled=NO; self.view.exclusiveTouch=YES; However, it still accepts multiple touches. I could do something like disable other buttons after getting a touch down event, but this would be an ugly hack. Surely there is a way to properly disable multi-touch?

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  • Enterprise Library 4.1 and .Net4

    - by Matthew
    Hello I have a project that uses the Enterprise Library 4.1. When I target .net 4 and compile, I get an error that says I need to add a reference to System.ServiceModel version 3. My reference is to System.ServiceModel version 4. How can I tell Visual Studio 2010 to reference a .net3 assembly from a .net3 project? Or, does somebody have a workaround for this issue? I am using the RTM version of VS2010 Thanks

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  • objective-c Derived class may not respond to base class method

    - by zadam
    Hi, I have derived from a 3rd party class, and when I attempt to call a method in the base class, I get the x may not respond to y compiler warning. How can I remove the warning? Repro: @interface ThirdPartyBaseClass : NSObject {} +(id)build; -(void)doStuff; @end @implementation ThirdPartyBaseClass +(id) build{ return [[[self alloc] init] autorelease]; } -(void)doStuff{ } @end @interface MyDerivedClass : ThirdPartyBaseClass {} +(id)buildMySelf; @end @implementation MyDerivedClass +(id)buildMySelf{ self = [ThirdPartyBaseClass build]; [self doStuff]; // compiler warning here - 'MyDerivedClass' may not respond to '+doStuff' return self; } @end Thanks!

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  • iPhone UITableView stutters with custom cells. How can I get it to scroll smoothly?

    - by Charles S.
    I'm using a UITableView to display custom cells created with Interface Builder. The table scrolling isn't very smooth (it "stutters") which leaves me to believe cells aren't being reused. Is there something wrong with this code? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TwitterCell"; TwitterCell *cell = (TwitterCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ //new cell NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"TwitterCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[TwitterCell class]]) { cell = (TwitterCell *)currentObject; break; } } } if([self.tweets count] > 0) { cell.lblUser.text = [[self.tweets objectAtIndex:[indexPath row]] username]; cell.lblTime.text = [[self.tweets objectAtIndex:[indexPath row]] time]; [cell.txtText setText:[[self.tweets objectAtIndex:[indexPath row]] text]]; [[cell imgImage] setImage:[[self.tweets objectAtIndex:[indexPath row]] image]]; } else { cell.txtText.text = @"Loading..."; } cell.selectionStyle = UITableViewCellSelectionStyleNone; return cell; }

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  • Stall in animation

    - by tech74
    Hi , I am using this code from this site http://ramin.firoozye.com/2009/09/29/semi-modal-transparent-dialogs-on-the-iphone/ to show a modal view and remove it. It displays fine ie drops in from the top but when being removed it stalls just on its way out just for a fraction of second but its noticeable how do i get rid of the stall. The view i am showing is view of a viewcontroller which is a memeber of the parent viewcontroller so i call methods like this to display [self showModal:self.modalController.view] to hide [self hideModal:self.modalController.view]; (void) showModal:(UIView*) modalView { UIWindow* mainWindow = (((SessionTalkAppDelegate*) [UIApplication sharedApplication].delegate).window); //CGPoint middleCenter = modalView.center; CGPoint middleCenter = CGPointMake(160, 205); CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); // start from top modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; // animation duration in seconds [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; modalView.center = middleCenter; [UIView commitAnimations]; } // Use this to slide the semi-modal back up. - (void) hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; //CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, -100); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.3]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } (void) hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void )context { UIView modalView = (UIView *)context; [modalView removeFromSuperview]; //[modalView release]; }

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  • integer constant does 'not reduce to an integer'

    - by Dan Morgan
    I use this code to set my constants // Constants.h extern NSInteger const KNameIndex; // Constants.m NSInteger const KNameIndex = 0; And in a switch statement within a file that imports the Constant.h file I have this: switch (self.sectionFromParentTable) { case KNameIndex: self.types = self.facilityTypes; break; ... I get error at compile that read this: "error:case label does not reduce to an integer constant" Any ideas what might be messed up?

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  • Python In-memory table

    - by nsharish
    What is the right way to forming in-memory table in python with direct lookups for rows and columns.I thought of using dict of dicts this way, class Table(dict): def __getitem__(self, key): if key not in self: self[key]={} return dict.__getitem__(self, key) table = Table() table['row1']['column1'] = 'value11' table['row1']['column2'] = 'value12' table['row2']['column1'] = 'value21' table['row2']['column2'] = 'value22' >>>table {'row1':{'column1':'value11','column2':'value12'},'row2':{'column1':'value21','column2':'value22'}} I had difficulty in looking up for values in columns. >>>'row1' in table True >>>'value11' in table['row1'].values() True Now how do I do lookup if 'column1' has 'value11' Is this method of forming tables wrong?Is there a better way to implement such tables with easier lookups?.Thanks

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  • adding model validation errors in rescue

    - by ash34
    I have the following model with a virtual attribute class Mytimeperiod < ActiveRecord::Base validates presence of :from_dt validates_format_of :from_dt, :with => /\A\d{2}\/\d{2}\/\d{4}\Z/, :message => "format is mm/dd/yyyy" def from_dt self.from_date.strftime("%m/%d/%Y") if !self.from_date.blank? end def from_dt=(from_dt) self.from_date = Date.parse(from_dt) rescue self.errors.add_to_base("invalid from dt") end end I am using <%= f.error_messages %> to display the error messages on the form. I am using from_dt as a virtual attribute (string). The 'presence of' and 'format of' validation errors show up on the form, but when the user enters an invalid date format on the form and Date.Parse raises an exception I have a 'errors.add_to_base' statement in the rescue clause. Can anyone tell me why this error does not show up in the form error messages when I disable the 'format of' validation. thanks.

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  • Updating a deallocated UIWebView from a background thread

    - by Dan Ray
    As you can see from the title, I've programmed myself into a corner and I've got several things working against me... In a UIViewController subclass that manages a large and complex view. One part of it is a UIWebView that contains output from a web request that I had to build and execute, and manually assemble HTML from. Since it takes a second or two to run, I dropped it into the background by calling self performSelectorInBackground:. Then from that method I call there, I use self performSelectorOnMainThread: to get back to the surface of the thread stack to update the UIWebView with what I just got. Like this (which I've cut down to show only the relevant issues): -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { //then get mapquest directions NSLog(@"Got called to handle new location!"); [manager stopUpdatingLocation]; [self performSelectorInBackground:@selector(getDirectionsFromHere:) withObject:newLocation]; } - (void)getDirectionsFromHere:(CLLocation *)newLocation { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; CLLocationCoordinate2D here = newLocation.coordinate; // assemble a call to the MapQuest directions API in NSString *dirURL // ...cut for brevity NSLog(@"Query is %@", dirURL); NSString *response = [NSString stringWithContentsOfURL:[NSURL URLWithString:dirURL] encoding:NSUTF8StringEncoding error:NULL]; NSMutableString *directionsOutput = [[NSMutableString alloc] init]; // assemble response into an HTML table in NSString *directionsOutput // ...cut for brevity [self performSelectorOnMainThread:@selector(updateDirectionsWithHtml:) withObject:directionsOutput waitUntilDone:NO]; [directionsOutput release]; [pool drain]; [pool release]; } - (void)updateDirectionsWithHtml:(NSString *)directionsOutput { [self.directionsWebView loadHTMLString:directionsOutput baseURL:nil]; } This all works totally great, UNLESS I've backed out of this view controller before CLLocationManager hits its delegate method. If this happens after I've already left this view, I get: 2010-06-07 16:38:08.508 EverWondr[180:760b] bool _WebTryThreadLock(bool), 0x1b6830: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Despite what this says, I can repeatably cause this crash when I back out too early. I'm not at all convinced that attempting a UI update from a background thread is really the issue; I think it's that my UIWebView is deallocated. I suspect that the fact I was just IN a background thread makes the runtime suspect something's up about that, but I feel fairly sure that's not it. So how do I tell CLLocationManager not to worry about it, when I'm backing out of that view? I tried [self.locationManager stopUpdatingLocation] inside my viewWillDisappear method, but that didn't do it. (Incidentally, MapQuest's apis are FANTASTIC. Way WAY better than anything Google provides. I can't recommend them highly enough.)

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  • Find window previously opened by window.open

    - by spender
    We've got the following situation, running from a single domain: Page A uses window.open() to open a named window (a popup player). window.open() gives page A a reference to the window. User now reloads page A. The reference to the named window is lost. Using window.open() to "find" the window has the unfortunate side effect of reloading it (undesirable). Is there any other way to get a reference to this window?

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  • Error while compiling Hello world program for CUDA

    - by footy
    I am using Ubuntu 12.10 and have sucessfully installed CUDA 5.0 and its sample kits too. I have also run sudo apt-get install nvidia-cuda-toolkit Below is my hello world program for CUDA: #include <stdio.h> /* Core input/output operations */ #include <stdlib.h> /* Conversions, random numbers, memory allocation, etc. */ #include <math.h> /* Common mathematical functions */ #include <time.h> /* Converting between various date/time formats */ #include <cuda.h> /* CUDA related stuff */ __global__ void kernel(void) { } /* MAIN PROGRAM BEGINS */ int main(void) { /* Dg = 1; Db = 1; Ns = 0; S = 0 */ kernel<<<1,1>>>(); /* PRINT 'HELLO, WORLD!' TO THE SCREEN */ printf("\n Hello, World!\n\n"); /* INDICATE THE TERMINATION OF THE PROGRAM */ return 0; } /* MAIN PROGRAM ENDS */ The following error occurs when I compile it with nvcc -g hello_world_cuda.cu -o hello_world_cuda.x /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `main': /home/adarshakb/Documents/hello_world_cuda.cu:16: undefined reference to `cudaConfigureCall' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__cudaUnregisterBinaryUtil': /usr/include/crt/host_runtime.h:172: undefined reference to `__cudaUnregisterFatBinary' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `__sti____cudaRegisterAll_51_tmpxft_000033f1_00000000_4_hello_world_cuda_cpp1_ii_b81a68a1': /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFatBinary' /tmp/tmpxft_000033f1_00000000-1_hello_world_cuda.cudafe1.stub.c:1: undefined reference to `__cudaRegisterFunction' /tmp/tmpxft_000033f1_00000000-13_hello_world_cuda.o: In function `cudaError cudaLaunch<char>(char*)': /usr/lib/nvidia-cuda-toolkit/include/cuda_runtime.h:958: undefined reference to `cudaLaunch' collect2: ld returned 1 exit status I am also making sure that I use gcc and g++ version 4.4 ( As 4.7 there is some problem with CUDA)

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  • how to balance position of UIBarButtonItem in toolbar

    - by RAGOpoR
    is it possible to balance the position of button(example toolbar in Safari)? UIBarButtonItem *infoButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCompose target:self action:@selector(support:)]; UIBarButtonItem *next = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(support:)]; [self.navigationController.toolbar setItems:[NSArray arrayWithObjects:infoButton, next,nil] animated:YES];

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  • Capture iPhone screen with status bar included?

    - by Josh
    I am looking for a way to capture a screenshot on the iPhone with the top status bar included, I am currently using the following code: UIGraphicsBeginImageContext(self.view.bounds.size); //self.view.window.frame.size [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); The above code sucessfully takes a screenshot of the iPhone UIView but does not include the top status bar (In its place is just a blank 20px space).

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  • conceptual question : what do performSelectorOnMainThread do?

    - by hib
    Hello all, I just come across this strange situation . I was using the technique of lazy image loading from apple examples . when I was used the class in my application it gave me topic to learn but don't what was actually happening there . So here goes the scenario : I think everybody has seen the apple lazytableimagesloading . I was reloading my table on finishing the parsing of data : - (void)didFinishParsing:(NSMutableArray *)appList { self.upcomingArray = [NSMutableArray arrayWithArray:loadedApps]; // we are finished with the queue and our ParseOperation [self.upcomingTableView reloadData]; self.queue = nil; // we are finished with the queue and our ParseOperation } but as a result the the connection was not starting and images were not loading . when I completely copy the lazyimageloading and I replaced the above code with the following code it works fine - (void)didFinishParsing:(NSMutableArray *)appList { [self performSelectorOnMainThread:@selector(handleLoadedApps:) withObject:appList waitUntilDone:NO]; self.queue = nil; // we are finished with the queue and our ParseOperation } So I want to know what is the concept behind this . Please let me know if you can not understand the question or details are not enough because I desperately want to know why it is like this ?

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  • searchlogic and virtual attributes

    - by Ermin
    Let's say I have the following model: Person <AR def name [self.first_name,self.middle_name,self.last_name].select{|n| n.present?}.join(' ') end end How could I do a search on the virtual attribute with searchlogic, something like: Person.search.name_like 'foo' Of courese I could construct a large statement like: Person.search.first_name_like_or_last_name_like_or_... 'argh' but surely there is a more elegant way.

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  • iPhone: Speeding up a search that's polling 17,000 Core Data objects

    - by randombits
    I have a class that conforms to UISearchDisplayDelegate and contains a UISearchBar. This view is responsible for allowing the user to poll a store of about 17,000 objects that are currently managed by Core Data. Everytime the user types in a character, I created an instance of a SearchOperation (subclasses NSOperation) that queries Core Data to find results that might match the search. The code in the search controller looks something like: - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { // Update the filtered array based on the search text and scope in a secondary thread if ([searchText length] < 3) { [filteredList removeAllObjects]; // First clear the filtered array. [self setFilteredList:NULL]; [self.tableView reloadData]; return; } NSDictionary *searchdict = [NSDictionary dictionaryWithObjectsAndKeys:scope, @"scope", searchText, @"searchText", nil]; [aSearchQueue cancelAllOperations]; SearchOperation *searchOp = [[SearchOperation alloc] initWithDelegate:self dataDict:searchdict]; [aSearchQueue addOperation:searchOp]; } And my search is rather straight forward. SearchOperation is a subclass of NSOperation. I overwrote the main method with the following code: - (void)main { if ([self isCancelled]) { return; } NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"MyEntity" inManagedObjectContext:managedObjectContext]; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:entity]; NSPredicate *predicate = NULL; predicate = [NSPredicate predicateWithFormat:@"(someattr contains[cd] %@)", searchText]; [fetchRequest setPredicate:predicate]; NSError *error = NULL; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (self.delegate != nil) [self.delegate didFinishSearching:fetchResults]; [pool drain]; } This code works, but it has several issues. It's slow. Even though I have the search happening in a separate thread other than the UI thread, querying 17,000 objects is clearly not optimal. If I'm not careful, crashes can happen. I set the max concurrent searches in my NSOperationQueue to 1 to avoid this. What else can I do to make this search faster? I think preloading all 17,000 objects into memory might be risky. There has to be a smarter way to conduct this search to give results back to the user faster.

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  • How do I make my NSNotification trigger a selector?

    - by marty
    Here's the code: - (void)viewDidLoad { [super viewDidLoad]; NSURL *musicURL = [NSURL URLWithString:@"http://live-three2.dmd2.ch/buureradio/buureradio.m3u"]; if([musicURL scheme]) { MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:musicURL]; if (mp) { // save the music player object self.musicPlayer = mp; [mp release]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(popBack:) name:@"MPMoviePlayerDidExitFullscreenNotification" object:nil]; // Play the music! [self.musicPlayer play]; } } } -(void)popBack:(NSNotification *)note { [self.navigationController popToRootViewControllerAnimated:YES]; } The selector method never gets called. I just want to pop back to the root menu when the "Done" button is pressed on the movie player. I put an NSLog in the selector to check if it was even being called, nothing. The music plays fine. Any thoughts?

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  • Remove Custom UINavigationBar

    - by Lithium
    Hi, I've customized my UINavigationBar with an image like that : @implementation UINavigationBar (CustomImage) - (void)drawRect:(CGRect)rect { UIImage *image = [UIImage imageNamed: @"NavigationBar.png"]; [image drawInRect:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; } @end When I launch a video my custom NavigationBar (with the picture) is on the top or I would like to have the default navigationBar style when I'm playing a video. I tried to hide the navigationBar with [self.navigationController setNavigationBarHidden:YES animated:animated]; but it just remove the navigationBar in my controller but I still have the NavigationBar.png when I'm playing a video. I tried to set the barstyle but it doesn't work either ... self.navigationController.navigationBar.barStyle = UIBarStyleDefault; Could you help me ?

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  • Run web.py as daemon.

    - by mamcx
    I have a simple web.py program to load data. In the server I don't want to install apache or any webserver. I try to put it as a background service with http://www.jejik.com/articles/2007/02/a_simple_unix_linux_daemon_in_python/ And subclassing: (from http://www.jejik.com/files/examples/daemon.py) class Daemon: def start(self): """ Start the daemon """ ... PID CHECKS.... # Start the daemon self.daemonize() self.run() #My code class WebService(Daemon): def run(self): app.run() if __name__ == "__main__": if DEBUG: app.run() else: service = WebService(os.path.join(DIR_ACTUAL,'ElAdministrador.pid')) if len(sys.argv) == 2: if 'start' == sys.argv[1]: service.start() elif 'stop' == sys.argv[1]: service.stop() elif 'restart' == sys.argv[1]: service.restart() else: print "Unknown command" sys.exit(2) sys.exit(0) else: print "usage: %s start|stop|restart" % sys.argv[0] sys.exit(2) However, the web.py software not load (ie: The service no listen) If I call it directly (ie: No using the daemon code) work fine.

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  • Referencing both an old version and new version of the same DLL (VB.Net)

    - by ckittel
    Consider the following situation: WidgetCompany produced a .NET DLL in 2006 called Widget.dll, version 1.0. I consumed this Widget.dll file throughout my VB.Net application. Over time, WidgetCompany has been updating Widget.dll, I never bothered to keep up, continuing to ship version 1.0 of Widget.dll with my software. It's now 2010, my project is now a VB.Net 3.5 application and WidgetCompany has come out with Widget.dll version 3.0. It looks and functions almost identical to Widget.dll version 1.0, using all the same namespaces and type names from before. However, Widget.dll version 3.0 has many run-time breaking changes since 1.0 and I cannot simply cut over to the new version; however, I don't want to continue developing against the 1.0 version and therefore keep digging myself deeper in the hole. What I want to do is do all new development in my project with Widget.dll version 3.0, whilst keeping Widget.dll version 1.0 around until I find time to convert all of my 1.0 consumption to the newer 3.0 code. Now, for starters, I obviously cannot simply reference both Widget.dll (Ver 1.0) and Widget.dll (Ver 3.0) in Visual Studio. Doing so gives me the following message: "A reference to 'Widget.dll' could not be added. A reference to the component 'Widget' already exists in the project." To work around that, I can simply rename version 3.0 Widget.dll to Widget.3.dll. But this is where I'm stuck. Any attempts to reference types found in "the dll" leads to ambiguity and the compiler obviously doesn't have any clue as to what I really want in this or that case. Is there something I can do that gives a DLL a new "root" Namespace or something? For example, if I could say "Widget.dll has a new root namespace of Legacy" then I could update existing code to reference the types found in Legacy.<RootNamespace> namespace while all new code could simply reference types from the <RootNamespace> namespace. Pipe dream or reality? Are there other solutions to situations this (besides "don't get in this situation in the first place")?

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  • Django foreign keys cascade deleting and "related_name" parameter (bug?)

    - by Wiseman
    In this topic I found a good way to prevent cascade deleting of relating objects, when it's not neccessary. class Factures(models.Model): idFacture = models.IntegerField(primary_key=True) idLettrage = models.ForeignKey('Lettrage', db_column='idLettrage', null=True, blank=True) class Paiements(models.Model): idPaiement = models.IntegerField(primary_key=True) idLettrage = models.ForeignKey('Lettrage', db_column='idLettrage', null=True, blank=True) class Lettrage(models.Model): idLettrage = models.IntegerField(primary_key=True) def delete(self): """Dettaches factures and paiements from current lettre before deleting""" self.factures_set.clear() self.paiements_set.clear() super(Lettrage, self).delete() But this method seems to fail when we are using ForeignKey field with "related_name" parameter. As it seems to me, "clear()" method works fine and saves the instance of "deassociated" object. But then, while deleting, django uses another memorized copy of this very object and since it's still associated with object we are trying to delete - whooooosh! ...bye-bye to relatives :) Database was arcitectured before me, and in somewhat odd way, so I can't escape these "related_names" in reasonable amount of time. Anybody heard about workaround for such a trouble?

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  • Finding missing symbols in libstd++ on Debian/squeeze

    - by Florian Le Goff
    I'm trying to use a pre-compiled library provided as a .so file. This file is dynamically linked against a few librairies : $ ldd /usr/local/test/lib/libtest.so linux-gate.so.1 = (0xb770d000) libstdc++-libc6.1-1.so.2 = not found libm.so.6 = /lib/i686/cmov/libm.so.6 (0xb75e1000) libc.so.6 = /lib/i686/cmov/libc.so.6 (0xb7499000) /lib/ld-linux.so.2 (0xb770e000) libgcc_s.so.1 = /lib/libgcc_s.so.1 (0xb747c000) Unfortunately, in Debian/squeeze, there is no libstdc++-libc6.1-1.so.* file. Only a libstdc++.so.* file provided by the libstdc++6 package. I tried to link (using ln -s) libstdc++-libc6.1-1.so.2 to the libstdc++.so.6 file. It does not work, a batch of symbols seems to be lacking when I'm trying to ld my .o files with this lib. /usr/local/test/lib/libtest.so: undefined reference to `__builtin_vec_delete' /usr/local/test/lib/libtest.so: undefined reference to `istrstream::istrstream(int, char const *, int)' /usr/local/test/lib/libtest.so: undefined reference to `__rtti_user' /usr/local/test/lib/libtest.so: undefined reference to `__builtin_new' /usr/local/test/lib/libtest.so: undefined reference to `istream::ignore(int, int)' What would you do ? How may I find in which lib those symbols are exported ?

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  • Forwarding first responder to UIScrollView unsuccessful

    - by Winston
    Hello, I am trying to create an image cropping bpx whereby the underlying image can be zoomed an scrolled while the cropping "maskview" layer stays the same and the corners can be dragged in any direction. To achieve this, the ImageView is added to a UIScrollView, and this is added to the SelectionViewController.view . I then add the cropping "maskview" layer to the SelectionViewController.view. I did this instead of adding to the scrollview so that the cropping maskview won't be expanded when the underlying image expands. @interface SelectionViewController : UIViewController <UIScrollViewDelegate> { UIImageView *photoview; // Added to self.scrollview MaskedView *maskedview; // Added to self.view UIScrollView *scrollview; // Added to self.view } The maskview has first responder status and responds accordingly. However, the only event I am interested in the maskview is if any of the corners are dragged (this works fine). The problem I want to try to solve is two-fold: If it is a pinch or zoom gesture, I am trying to forward the responder to the UIScrollview using: [self.nextResponder touchesMoved:touches withEvent:event]; The scrollview does not seem to respond. I have confirmed that the self.nextResponder after the maskedview is the SelectionViewController's view itself. From there, it doesn't seem like the UIScrollview responds. It does respond fine if I remove the cropping maskedview. If I zoom in on the underlying image and the cropping maskview rectangle is still the same, I want to now crop the actual zoomed image. Let's say for the upper left hand corner of the crop box, how can I find what the coordinates translates to in the underlying UIImageView now that the image has been zoomed? Any insight into either of these questions would be appreciated. Thank you, Winston

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  • Python - How to pickle yourself?

    - by Mark
    I want my class to implement Save and Load functions which simply do a pickle of the class. But apparently you cannot use 'self' in the fashion below. How can you do this? self = cPickle.load(f) cPickle.dump(self,f,2)

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