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  • How can Agile methodologies be adapted to High Volume processing system development?

    - by luckyluke
    I am developing high volume processing systems. Like mathematical models that calculate various parameters based on millions of records, calculated derived fields over milions of records, process huge files having transactions etc... I am well aware of unit testing methodologies and if my code is in C# I have no problem in unit testing it. Problem is I often have code in T-SQL, C# code that is a SQL stored assembly, and SSIS workflow with a good amount of logic (and outcomes etc) or some SAS process. What is the approach YOu use when developing such systems. I usually develop several tests as Stored procedures in a designed schema(TEST) and then automatically run them overnight and check out the results. But this is only for T-SQL. And Continous integration IS hard. But the problem is with testing SSIS packages. How do You test it? What is Your preferred approach for stubbing data into tables (especially if You need a lot data initialization). I have some approach derived over the years but maybe I am just not reading enough articles. So Banking, Telecom, Risk developers out there. How do You test your mission critical apps that process milions of records at end day, month end etc? What frameworks do You use? How do You validate that Your ssis package is Correct (as You develop it)/ How do You achieve continous integration in such an environment (Personally I never got there)? I hope this is not to open-ended question. How do You test Your map-reduce jobs for example (i do not use hadoop but this is quite similar). luke Hope that this is not too open ended

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  • Trendnet tew-424ub wireless not working after update 12.10

    - by dwa
    I updated packages from the software manager and now my wireless won't work. It's a Trendnet tew-424ub iwconfig says lo no wireless extensions. eth0 no wireless extensions. sudo lshw -C network: description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 02 serial: 1c:6f:65:46:e9:d4 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full ip=192.168.1.137 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:de00(size=256) memory:fdaff000-fdafffff memory:fdae0000-fdaeffff memory:fda00000-fda0ffff lsusb: Bus 003 Device 002: ID 0bc2:3332 Seagate RSS LLC Expansion Bus 003 Device 003: ID 05e3:0605 Genesys Logic, Inc. USB 2.0 Hub [ednet] Bus 003 Device 006: ID 0457:0163 Silicon Integrated Systems Corp. 802.11 Wireless LAN Adapter Bus 005 Device 002: ID 046d:c00c Logitech, Inc. Optical Wheel Mouse Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 005: ID 0781:5530 SanDisk Corp. Cruzer Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Help? I'm not sure where to start. I've been browsing forums and such for a long time and nothing I try is working.

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  • Is there a better way to consume an ASP.NET Web API call in an MVC controller?

    - by davidisawesome
    In a new project I am creating for my work I am creating a fairly large ASP.NET Web API. The api will be in a separate visual studio solution that also contains all of my business logic and database interactions, Model classes as well. In the test application I am creating (which is asp.net mvc4), I want to be able to hit an api url I defined from the control and cast the return JSON to a Model class. The reason behind this is that I want to take advantage of strongly typing my views to a Model. This is all still in a proof of concept stage, so I have not done any performance testing on it, but I am curious if what I am doing is a good practice, or if I am crazy for even going down this route. Here is the code on the client controller: public class HomeController : Controller { protected string dashboardUrlBase = "http://localhost/webapi/api/StudentDashboard/"; public ActionResult Index() //This view is strongly typed against User { //testing against Joe Bob string adSAMName = "jBob"; WebClient client = new WebClient(); string url = dashboardUrlBase + "GetUserRecord?userName=" + adSAMName; //'User' is a Model class that I have defined. User result = JsonConvert.DeserializeObject<User>(client.DownloadString(url)); return View(result); } . . . } If I choose to go this route another thing to note is I am loading several partial views in this page (as I will also do in subsequent pages). The partial views are loaded via an $.ajax call that hits this controller and does basically the same thing as the code above: Instantiate a new WebClient Define the Url to hit Deserialize the result and cast it to a Model Class. So it is possible (and likely) I could be performing the same actions 4-5 times for a single page. Is there a better method to do this that will: Let me keep strongly typed views. Do my work on the server rather than on the client (this is just a preference since I can write C# faster than I can write javascript).

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  • Why don't windows of the same application behave as they should?

    - by Yuttadhammo
    Somewhere along the upgrade path, Unity has developed some strange logic behind window layering. First, before Oneiric, there was a way to see all the windows of an application - I think it was when you click on the icon in the launcher. Now, clicking on the icon often does nothing. Suppose I have two terminals open, one behind this Firefox window, and one in front of it. Clicking on the launcher does nothing - the only way to find the second terminal, afaics, is to move the Firefox window or use the task switcher. Secondly, once I have both terminals on top, then I decide to close one of them, suddenly they both disappear (the second one, for some reason, has gone into hiding behind the Firefox window). Third (though I can't pin it down now), sometimes when a window is on top, focus is still on a window in back; I click on the top x to close the window in front, only to find I've closed an important window in the back. (Update: this question details the problem) I can't really believe these are bugs, since they seem too obvious to not have been fixed by now. My question is, am I missing something? Some compiz option I can set to make it act like it used to? Or is this really how Unity is supposed to act?

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  • StreamInsight 2.1, meet LINQ

    - by Roman Schindlauer
    Someone recently called LINQ “magic” in my hearing. I leapt to LINQ’s defense immediately. Turns out some people don’t realize “magic” is can be a pejorative term. I thought LINQ needed demystification. Here’s your best demystification resource: http://blogs.msdn.com/b/mattwar/archive/2008/11/18/linq-links.aspx. I won’t repeat much of what Matt Warren says in his excellent series, but will talk about some core ideas and how they affect the 2.1 release of StreamInsight. Let’s tell the story of a LINQ query. Compile time It begins with some code: IQueryable<Product> products = ...; var query = from p in products             where p.Name == "Widget"             select p.ProductID; foreach (int id in query) {     ... When the code is compiled, the C# compiler (among other things) de-sugars the query expression (see C# spec section 7.16): ... var query = products.Where(p => p.Name == "Widget").Select(p => p.ProductID); ... Overload resolution subsequently binds the Queryable.Where<Product> and Queryable.Select<Product, int> extension methods (see C# spec sections 7.5 and 7.6.5). After overload resolution, the compiler knows something interesting about the anonymous functions (lambda syntax) in the de-sugared code: they must be converted to expression trees, i.e.,“an object structure that represents the structure of the anonymous function itself” (see C# spec section 6.5). The conversion is equivalent to the following rewrite: ... var prm1 = Expression.Parameter(typeof(Product), "p"); var prm2 = Expression.Parameter(typeof(Product), "p"); var query = Queryable.Select<Product, int>(     Queryable.Where<Product>(         products,         Expression.Lambda<Func<Product, bool>>(Expression.Property(prm1, "Name"), prm1)),         Expression.Lambda<Func<Product, int>>(Expression.Property(prm2, "ProductID"), prm2)); ... If the “products” expression had type IEnumerable<Product>, the compiler would have chosen the Enumerable.Where and Enumerable.Select extension methods instead, in which case the anonymous functions would have been converted to delegates. At this point, we’ve reduced the LINQ query to familiar code that will compile in C# 2.0. (Note that I’m using C# snippets to illustrate transformations that occur in the compiler, not to suggest a viable compiler design!) Runtime When the above program is executed, the Queryable.Where method is invoked. It takes two arguments. The first is an IQueryable<> instance that exposes an Expression property and a Provider property. The second is an expression tree. The Queryable.Where method implementation looks something like this: public static IQueryable<T> Where<T>(this IQueryable<T> source, Expression<Func<T, bool>> predicate) {     return source.Provider.CreateQuery<T>(     Expression.Call(this method, source.Expression, Expression.Quote(predicate))); } Notice that the method is really just composing a new expression tree that calls itself with arguments derived from the source and predicate arguments. Also notice that the query object returned from the method is associated with the same provider as the source query. By invoking operator methods, we’re constructing an expression tree that describes a query. Interestingly, the compiler and operator methods are colluding to construct a query expression tree. The important takeaway is that expression trees are built in one of two ways: (1) by the compiler when it sees an anonymous function that needs to be converted to an expression tree, and; (2) by a query operator method that constructs a new queryable object with an expression tree rooted in a call to the operator method (self-referential). Next we hit the foreach block. At this point, the power of LINQ queries becomes apparent. The provider is able to determine how the query expression tree is evaluated! The code that began our story was intentionally vague about the definition of the “products” collection. Maybe it is a queryable in-memory collection of products: var products = new[]     { new Product { Name = "Widget", ProductID = 1 } }.AsQueryable(); The in-memory LINQ provider works by rewriting Queryable method calls to Enumerable method calls in the query expression tree. It then compiles the expression tree and evaluates it. It should be mentioned that the provider does not blindly rewrite all Queryable calls. It only rewrites a call when its arguments have been rewritten in a way that introduces a type mismatch, e.g. the first argument to Queryable.Where<Product> being rewritten as an expression of type IEnumerable<Product> from IQueryable<Product>. The type mismatch is triggered initially by a “leaf” expression like the one associated with the AsQueryable query: when the provider recognizes one of its own leaf expressions, it replaces the expression with the original IEnumerable<> constant expression. I like to think of this rewrite process as “type irritation” because the rewritten leaf expression is like a foreign body that triggers an immune response (further rewrites) in the tree. The technique ensures that only those portions of the expression tree constructed by a particular provider are rewritten by that provider: no type irritation, no rewrite. Let’s consider the behavior of an alternative LINQ provider. If “products” is a collection created by a LINQ to SQL provider: var products = new NorthwindDataContext().Products; the provider rewrites the expression tree as a SQL query that is then evaluated by your favorite RDBMS. The predicate may ultimately be evaluated using an index! In this example, the expression associated with the Products property is the “leaf” expression. StreamInsight 2.1 For the in-memory LINQ to Objects provider, a leaf is an in-memory collection. For LINQ to SQL, a leaf is a table or view. When defining a “process” in StreamInsight 2.1, what is a leaf? To StreamInsight a leaf is logic: an adapter, a sequence, or even a query targeting an entirely different LINQ provider! How do we represent the logic? Remember that a standing query may outlive the client that provisioned it. A reference to a sequence object in the client application is therefore not terribly useful. But if we instead represent the code constructing the sequence as an expression, we can host the sequence in the server: using (var server = Server.Connect(...)) {     var app = server.Applications["my application"];     var source = app.DefineObservable(() => Observable.Range(0, 10, Scheduler.NewThread));     var query = from i in source where i % 2 == 0 select i; } Example 1: defining a source and composing a query Let’s look in more detail at what’s happening in example 1. We first connect to the remote server and retrieve an existing app. Next, we define a simple Reactive sequence using the Observable.Range method. Notice that the call to the Range method is in the body of an anonymous function. This is important because it means the source sequence definition is in the form of an expression, rather than simply an opaque reference to an IObservable<int> object. The variation in Example 2 fails. Although it looks similar, the sequence is now a reference to an in-memory observable collection: var local = Observable.Range(0, 10, Scheduler.NewThread); var source = app.DefineObservable(() => local); // can’t serialize ‘local’! Example 2: error referencing unserializable local object The Define* methods support definitions of operator tree leaves that target the StreamInsight server. These methods all have the same basic structure. The definition argument is a lambda expression taking between 0 and 16 arguments and returning a source or sink. The method returns a proxy for the source or sink that can then be used for the usual style of LINQ query composition. The “define” methods exploit the compile-time C# feature that converts anonymous functions into translatable expression trees! Query composition exploits the runtime pattern that allows expression trees to be constructed by operators taking queryable and expression (Expression<>) arguments. The practical upshot: once you’ve Defined a source, you can compose LINQ queries in the familiar way using query expressions and operator combinators. Notably, queries can be composed using pull-sequences (LINQ to Objects IQueryable<> inputs), push sequences (Reactive IQbservable<> inputs), and temporal sequences (StreamInsight IQStreamable<> inputs). You can even construct processes that span these three domains using “bridge” method overloads (ToEnumerable, ToObservable and To*Streamable). Finally, the targeted rewrite via type irritation pattern is used to ensure that StreamInsight computations can leverage other LINQ providers as well. Consider the following example (this example depends on Interactive Extensions): var source = app.DefineEnumerable((int id) =>     EnumerableEx.Using(() =>         new NorthwindDataContext(), context =>             from p in context.Products             where p.ProductID == id             select p.ProductName)); Within the definition, StreamInsight has no reason to suspect that it ‘owns’ the Queryable.Where and Queryable.Select calls, and it can therefore defer to LINQ to SQL! Let’s use this source in the context of a StreamInsight process: var sink = app.DefineObserver(() => Observer.Create<string>(Console.WriteLine)); var query = from name in source(1).ToObservable()             where name == "Widget"             select name; using (query.Bind(sink).Run("process")) {     ... } When we run the binding, the source portion which filters on product ID and projects the product name is evaluated by SQL Server. Outside of the definition, responsibility for evaluation shifts to the StreamInsight server where we create a bridge to the Reactive Framework (using ToObservable) and evaluate an additional predicate. It’s incredibly easy to define computations that span multiple domains using these new features in StreamInsight 2.1! Regards, The StreamInsight Team

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  • We are moving an Access based corporate front-end into a Web-based App

    - by Max Vernon
    We have an enterprise application with a front end written in Microsoft Access 2003 that has evolved over the past 6 years. The back end data, and a fair amount of back-end logic is contained within several Microsoft SQL Server databases. This front end app consists of around 180 forms, and over 120,000 lines of code, and interacts with VB.Net DLLs that support various critical functions used by our sales force. The current system makes use of 3 monitors to display various information; the Access app uses COM+ to control Microsoft Outlook and Internet Explorer for various purposes. The Access front end sometimes occupies 2 screens, automatically resizing itself based on Windows API-reported screen dimensions. The app also uses a Google map to present data to our agents, and allows two-way interactivity with the map through COM+ connectivity to JavaScript contained in the Google map. At the urging of senior management, we are looking to completely rewrite this application using some web-based technology, such as ASP.Net or perhaps a LAMP stack (the thinking with the LAMP stack thing is "free" is pretty cheap). We want to move to a web-based app so we can eliminate the dependency on our physical location for hiring new sales force members. Currently, our main office is full to capacity, and we need to continue growing the company. Does anyone have any thoughts on what would be the best technology to use for a web-based app of this magnitude? Keeping in mind the app is dependent on back-end services on our existing infrastructure. The app handles financial data and personal customer data, among other things. [I've looked at Best practices for moving large MS Access application towards .Net? and read the answers, and most of the comments. Interesting reading, and has some valid points, but our C.O.O. and contracted Software Architect are pushing for a full web-based app, not a .Net Windows App]

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  • TDD: Write a separate test for object initialization or relying on other tests exercising it

    - by DXM
    This seems to be the common pattern that's emerging in some of the tests I've worked on lately. We have a class, and quite often this is legacy code whose design can't be easily altered, which has a bunch of member variables. There's some kind of "Initialize" or "Load" function which would put an object into a valid state. Only after it is initialized/loaded, are the members in the proper state so that other methods can be exercised. So when we start writing tests, first test is "TestLoad" and all we put in there is exercising initialization logic. Then we might add one (or few) TestLoadFailureXXX tests and those are definitely valuable. Then we start writing tests to verify other behaviors but all of them require the object to be loaded. So they all start by running exactly the same code as "TestLoad". So my question: Is TestLoad even necessary? Do you take it and let other tests simply exercise the loading? Or leave it so things are more explicit? I know that each unit test function should have no (or as little as possible) overlap with other test functions, but it seems like in cases of loading, this is unavoidable. And whether we like it or not, if something in the loading code breaks, we will end up with a whole test suite of failures. Is there another approach that I might be missing here? Thank you for the responses. It definitely makes sense that you want to see "InitializationTest" and if that fails you know where to start looking. In case it matters, this question is mostly about C++ and we use CppUnit framework. And now, thanks to sleske, I'll be constantly wishing that CppUnit supported test dependencies. Might have to hack something in one of these days :)

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  • How to avoid throwing vexing exceptions?

    - by Mike
    Reading Eric Lippert's article on exceptions was definitely an eye opener on how I should approach exceptions, both as the producer and as the consumer. However, I'm still struggling to define a guideline regarding how to avoid throwing vexing exceptions. Specifically: Suppose you have a Save method that can fail because a) Somebody else modified the record before you, or b) The value you're trying to create already exists. These conditions are to be expected and not exceptional, so instead of throwing an exception you decide to create a Try version of your method, TrySave, which returns a boolean indicating if the save succeeded. But if it fails, how will the consumer know what was the problem? Or would it be best to return an enum indicating the result, kind of Ok/RecordAlreadyModified/ValueAlreadyExists? With integer.TryParse this problem doesn't exist, since there's only one reason the method can fail. Is the previous example really a vexing situation? Or would throwing an exception in this case be the preferred way? I know that's how it's done in most libraries and frameworks, including the Entity framework. How do you decide when to create a Try version of your method vs. providing some way to test beforehand if the method will work or not? I'm currently following these guidelines: If there is the chance of a race condition, then create a Try version. This prevents the need for the consumer to catch an exogenous exception. For example, in the Save method described before. If the method to test the condition pretty much would do all that the original method does, then create a Try version. For example, integer.TryParse(). In any other case, create a method to test the condition.

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  • 12.04 disabling wireless via dbus does not work

    - by FlabbergastedPickle
    I am using a proprietary rt3652sta driver for my wireless card. It appears as a ra0 device on the 64-bit Ubuntu 12.04. According to the online documentation the following used to work definitely up to 10.04. dbus-send --system --type=method_call --dest=org.freedesktop.NetworkManager /org/freedesktop/NetworkManager org.freedesktop.DBus.Properties.Set string:org.freedesktop.NetworkManager string:WirelessEnabled variant:boolean:false This however has no effect on the aforesaid wireless card in 12.04. Also, rfkill does not work as it does not even list the wireless button (again, likely due to the wireless driver being proprietary): rfkill list It only lists the hci0 (bluetooth) one and one can block/unblock it accordingly but this has no effect on the wifi. ifup/down also does not work (AFAICT)... And this leaves me with disabling wireless through the network manager applet. However, trying to do so via dbus appears not to work and yet I would like to automate it via a script. Any ideas how I could find out the proper dbus structure for the call? Is this even possible in Ubuntu 12.04?

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  • Send less Server Data with "AFK"

    - by Oliver Schöning
    I am working on a 2D (Realtime) MultiPlayer Game. With Construct2 and a Socket.IO JavaScript Server. Right now the code does not include the Array for each Player. var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; }); }); setInterval(function() { io.sockets.emit("message", 'Pos,' + x); },100); I noticed a very annoying problem with my server today. It sends my X Coordinates every 100 milliseconds. The Problem was, that when I went into another Browser Tab, the Browser stopped the Game from running. And when I went back, I think the Game had to run through all the packages. Because my Offline Debugging Button still worked immediately and the Online Button only responded after some seconds. So then I changed my Code so that it would only send out an update when it received a player Input: var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; io.sockets.emit("message", 'Pos,' + x); }); }); And it Updated Immediately, even when I had been inactive on the Browser Tab for a long time. Confirming my suspicion that it had to get through all the data. Confirm Please! It would be insane to only send information on Client Input in a Real Time Game. But how would I write a AFK function? I would think it is easier to run a AFK Boolean Loop on the Server. Here is what I need help for: playerArray[Me] if ( "Not Given any Input for X amount of Seconds" ) { "Don't send Data" } else { "Send Data" }

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  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

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  • Best Architecture for ASP.NET WebForms Application

    - by stack man
    I have written an ASP.NET WebForms portal for a client. The project has kind of evolved rather than being properly planned and structured from the beginning. Consequently, all the code is mashed together within the same project and without any layers. The client is now happy with the functionality, so I would like to refactor the code such that I will be confident about releasing the project. As there seems to be many differing ways to design the architecture, I would like some opinions about the best approach to take. FUNCTIONALITY The portal allows administrators to configure HTML templates. Other associated "partners" will be able to display these templates by adding IFrame code to their site. Within these templates, customers can register and purchase products. An API has been implemented using WCF allowing external companies to interface with the system also. An Admin section allows Administrators to configure various functionality and view reports for each partner. The system sends out invoices and email notifications to customers. CURRENT ARCHITECTURE It is currently using EF4 to read/write to the database. The EF objects are used directly within the aspx files. This has facilitated rapid development while I have been writing the site but it is probably unacceptable to keep it like that as it is tightly coupling the db with the UI. Specific business logic has been added to partial classes of the EF objects. QUESTIONS The goal of refactoring will be to make the site scalable, easily maintainable and secure. 1) What kind of architecture would be best for this? Please describe what should be in each layer, whether I should use DTO's / POCO / Active Record pattern etc. 2) Is there a robust way to auto-generate DTO's / BOs so that any future enhancements will be simple to implement despite the extra layers? 3) Would it be beneficial to convert the project from WebForms to MVC?

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  • Tips about how to spread Object Oriented practices

    - by Augusto
    I work for a medium company that has around 250 developers. Unfortunately, lots of them are stuck in a procedural way of thinking and some teams constantly deliver big Transactional Script applications, when in fact the application contains rich logic. They also fail to manage the design dependencies, and end up with services which depend on another large number of services (a clean example of Big Ball of Mud). My question is: Can you suggest how to spread this type of knowledge? I know that the surface of the problem is that these applications have a poor architecture and design. Another issue is that there are some developers who are against writing any kind of test. A few things I'm doing to change this (but I'm either failing or the change is too small are) Running presentations about design principles (SOLID, clean code, etc). Workshops about TDD and BDD. Coaching teams (this includes using sonar, findbugs, jdepend and other tools). IDE & Refactoring talks. A few things I'm thinking to do in the future (but I'm concern that they might not be good) Form a team of OO evangelists, who disseminate an OO way of thinking in differet teams (these people would need to change teams every few months). Running design review sessions, to criticise the design and suggest improvements (even if the improvements are not done because of time constraints, I think this might be useful) . Something I found with the teams I coach, is that as soon as I leave them, they revert back to the old practices. I know I don't spend a lot of time with them, usually just one month. So whatever I'm doing, it doesn't stick. I'm sorry this question is spattered with frustration, but the alterative to write this was to hit my head on the wall until I pass out.

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  • Is a Mission Oriented Architecture (MOA) a better way to describe things than SOA?

    - by Brian Langbecker
    I might sound like a troll, but I would like to seriously understand this deeper. The place I work at has started to use the term MOA, versus SOA as we believe it drives more clarity and want to compare it to the true goals of SOA. A Mission Oriented Architecture is an approach whereby an application is broken down into various business mission elements, with the database, file assets, batch and real time functionality all tightly coupled in terms of delivering that piece of the functionality. The mission allows the developers to focus on a specific piece of functionality to get it right, and to build it with the ability for that piece to scale as an independent entity within the overall application. By tightly coupling the data, file assets and business logic you achieve the goals of working on a very large problem in bite size pieces. Some definitions of SOA mix it up with what is essentially a method call on a web service versus a true "service". As an architect, I have always found it fun getting everyone on the same page regarding SOA. Is it better to call it a "mission" versus a "service"?

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Designing business objects, and gui actions

    - by fozz
    Developing a product ordering system using Java SE 6. The previous implementations used combo boxes, text fields, and check boxes. Preforming validation on action events from the GUI. The validation includes limiting existing combo boxes items, or even availability. The issue in the old system was that the action was received and all rules were applied to the entire business object. This resulted in a huge event change as options were changed multiple times. To be honest I have no idea how an infinite loop wasn't produced. Through the next iteration I stepped in and attempted to limit the chaos by controlling the order in which the selections could be made. Making configuration of BO's a top down approach. I implemented custom box models, action events, beans/binding, and an MVC pattern. However I still am unable to fully isolate action even chains. I'm thinking that I've approached the whole concept backwards in an attempt to stay closest to what was already in place. So the question becomes what do I design instead? I'm currently considering an implementation of Interfaces, Beans, Property Change Listeners to manage the back and forth. Other thoughts were validation exceptions, dynamic proxies.... I'm sure there are a ton of different ways. To say that one way is right is crazy, and I'm sure it will take a blending of multiple patterns. My knowledge of swing/awt validation is limited, previously I did backend logic only. Other considerations are were some sort of binding(jgoodies or otherwise) to directly bind GUI state to BO's.

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  • Dynamically load images inside jar

    - by Rahat Ahmed
    I'm using Slick2d for a game, and while it runs fine in Eclipse, i'm trying to figure out how to make it work when exported to a runnable .jar. I have it set up to where I load every image located in the res/ directory. Here's the code /** * Loads all .png images located in source folders. * @throws SlickException */ public static void init() throws SlickException { loadedImages = new HashMap<>(); try { URI uri = new URI(ResourceLoader.getResource("res").toString()); File[] files = new File(uri).listFiles(new FilenameFilter(){ @Override public boolean accept(File dir, String name) { if(name.endsWith(".png")) return true; return false; } }); System.out.println("Naming filenames now."); for(File f:files) { System.out.println(f.getName()); FileInputStream fis = new FileInputStream(f); Image image = new Image(fis, f.getName(), false); loadedImages.put(f.getName(), image); } } catch (URISyntaxException | FileNotFoundException e) { System.err.println("UNABLE TO LOAD IMAGES FROM RES FOLDER!"); e.printStackTrace(); } font = new AngelCodeFont("res/bitmapfont.fnt",Art.get("bitmapfont.png")); } Now the obvious problem is the line URI uri = new URI(ResourceLoader.getResource("res").toString()); If I pack the res folder into the .jar there will not be a res folder on the filesystem. How can I iterate through all the images in the compiled .jar itself, or what is a better system to automatically load all images?

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  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

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  • New CAM Editor v2.3 with Open-XDX for Open Data APIs

    - by drrwebber
    Creating actual working XML exchanges, loading data from data stores, generating XML, testing, integrating with web services and then deployment delivery takes a lot of coding and effort. Then writing the documentation, models, schema and doing naming and design rule (NDR) checks and packaging all this together (such as for NIEM IEPD use). What if there was a tool that helped you do all that easily and simply? Welcome to the new Open-XDX and the CAM Editor! Open-XDX uses code-free techniques in combination with CAM templates and visual drag and drop to rapidly design your XML exchange. Then Open-XDX will automatically generate all the SQL for you, read the database data, generate and populate the valid output XML, and filter with parameters. To complete the processing solution Open-XDX works with web services and JDBC database connections as a callable module that can be deployed plug and play with your middleware stack, all with just a few lines of Java code (about 5 actually). You can build either Query/Response or Publish/Subscribe services from existing data stores to XML literally in minutes. To see a demonstration of using Open-XDX, a MySQL data store and integrating with Oracle Web Logic server please see this short few minutes video - http://youtube.com/user/TheCameditor There is also a Quick Guide available that provides more technical insights along with a sample pack download of templates and SQL that you can try for yourself. Head on over to our project resource site to learn more, download the latest CAM Editor and see links to all the resources and materials. We look forward to seeing how the developer community is able to jump start information sharing initiatives using this new innovative approach.

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

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  • for an ajax heavy web application which would be better SOAP or REST?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app?

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  • Why does working processors harder use more electrical power?

    - by GazTheDestroyer
    Back in the mists of time when I started coding, at least as far as I'm aware, processors all used a fixed amount of power. There was no such thing as a processor being "idle". These days there are all sorts of technologies for reducing power usage when the processor is not very busy, mostly by dynamically reducing the clock rate. My question is why does running at a lower clock rate use less power? My mental picture of a processor is of a reference voltage (say 5V) representing a binary 1, and 0V representing 0. Therefore I tend to think of of a constant 5V being applied across the entire chip, with the various logic gates disconnecting this voltage when "off", meaning a constant amount of power is being used. The rate at which these gates are turned on and off seems to have no relation to the power used. I have no doubt this is a hopelessly naive picture, but I am no electrical engineer. Can someone explain what's really going on with frequency scaling, and how it saves power. Are there any other ways that a processor uses more or less power depending on state? eg Does it use more power if more gates are open? How are mobile / low power processors different from their desktop cousins? Are they just simpler (less transistors?), or is there some other fundamental design difference?

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • Hijacking ASP.NET Sessions

    - by Ricardo Peres
    So, you want to be able to access other user’s session state from the session id, right? Well, I don’t know if you should, but you definitely can do that! Here is an extension method for that purpose. It uses a bit of reflection, which means, it may not work with future versions of .NET (I tested it with .NET 4.0/4.5). 1: public static class HttpApplicationExtensions 2: { 3: private static readonly FieldInfo storeField = typeof(SessionStateModule).GetField("_store", BindingFlags.NonPublic | BindingFlags.Instance); 4:  5: public static ISessionStateItemCollection GetSessionById(this HttpApplication app, String sessionId) 6: { 7: var module = app.Modules["Session"] as SessionStateModule; 8:  9: if (module == null) 10: { 11: return (null); 12: } 13:  14: var provider = storeField.GetValue(module) as SessionStateStoreProviderBase; 15:  16: if (provider == null) 17: { 18: return (null); 19: } 20:  21: Boolean locked; 22: TimeSpan lockAge; 23: Object lockId; 24: SessionStateActions actions; 25:  26: var data = provider.GetItem(HttpContext.Current, sessionId.Trim(), out locked, out lockAge, out lockId, out actions); 27:  28: if (data == null) 29: { 30: return (null); 31: } 32:  33: return (data.Items); 34: } 35: } As you can see, it extends the HttpApplication class, that is because we need to access the modules collection, for the Session module. Use with care!

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