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  • Installation of Tex Live via the terminal 12.04

    - by user74713
    I need to install upstream version of TeX Live for 12.04 to edit the manual for Ubuntu. I am having a difficult time installing it per the directions @ http://ubuntu-manual.org/getinvolved/editors#install-texlive. TeX Live documents are on my computer, but I am not able to run the install. No TeX Live program found on my computer. Any help is greatly appreciated! ~Thanx!~ Hello, my name is Chris. I am a student pursuing a career in technical writing. I would like to assist the Ubuntu community while gaining experience & building my resume. Below I have listed the prior attempts & links to view the posts of each attempt: Backports I have tried using the official backports of the latest (2012) TeX-Live via their PPA. Please refer to link below for the particulars. How do I install the latest 2012 TeX Live on 12.04? Latex I've also tried running Latex as suggested. Please refer to link below for the particulars. http://ubuntuforums.org/showthread.php?t=2019051 PPA Causing Issue?? or something else I came across a post concerning the ability to install programs via the terminal and am wondering if it may be my problem??? Please refer to link below for the particulars. PPA - TeX Live Cannot install anything through Terminal - apt-get -f install

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  • How do I install Cacti 8.7i with PIA 3.1(Plug In Architecture) for 12.04 Server LTS?

    - by Pininy
    I am planning to upgrade my current 9.04 server version to 12.04LTS server. I've successfully backup and restore my Cacti version 8.7d to 8.7i that comes with the distribution. However, the plugin patch installation for PIA 3.1 it is not working for only ubuntu. Can you assist? or it's there a way to include Cacti 8.8a which is a stable version which comes with PIA 3.1 preinstalled. regards, thomas

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  • How to install Eclipse J2EE IDE from a tarball?

    - by Silambarasan
    I have downloaded Eclipse 3.6.1 as a tar.gz file from eclipse site. Then I extract using cmd: tar -zxvf eclipse-jee-helios-SR1-linux-gtk.tar.gz after execute this cmd I got eclipse folder in this there is eclipse file. When I double click on this eclipse file I'm getting following error: Could not display "/media/D-DEVELOPME/eclipse/eclipse". There is no application installed for executable files is there any solution for it?

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  • How to serialize a collection of base type and see the concrete types in easy to read XML

    - by Jason Coyne
    I have a List which is populated with objects of various concrete types which subclass BaseType I am using the WCF DataContractSerializer <Children> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeA"></BaseType> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeB"></BaseType> </Children> Is there any way to get this to generate <Children> <ConcreteTypeA/> <ConcreteTypeB/> </Children> ? The real goal is to let users generate some XML to load into memory, and the users are of a skill level that asking them for the original XML is not going to be successful.

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  • Ubuntu 13.04 Eclipse 3.8.1 fresh install..cannot read Eclipse help files..ideas?

    - by Mystic38
    I have recently setup a dual boot windows 7 /Ubuntu 13.04. Problem: I installed eclipse from the Ubuntu software center. Eclipse opens fine, but when i attempt to access the help i get a "server error 500".. What i know: the help file is located locally and read via the browser.. any ideas?.. nb.. novice linux user, happy to try anything to provide more data, ppls just be specific (ie assume i know zilch..) update jun 30th.. Although not an answer to this question, i have patched a working solution by removing the version of eclipse supplied by the Ubuntu software center and installing from eclipse.org.. details at http://ubuntuforums.org/showthread.php?t=2157452 thanks

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  • How do you Install the Latest Release of Miro?

    - by Brenton Horne
    In the software centre the latest release of Miro available is 4.0.4 whereas the latest release of Miro is 5.0.4. How do I download 5.0.4 on 12.10? I have tried following the guide at http://www.getmiro.com/download/for-ubuntu/ (and thus have already run sudo add-apt-repository ppa:pcf/miro-releases) but it failed and when I tried to run sudo apt-get update I received the error: W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/source/Sources 404 Not Found W: Failed to fetch http://ppa.launchpad.net/pcf/miro-releases/ubuntu/dists/quantal/main/binary-i386/Packages 404 Not Found E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Is there a rational reason to wait for the release date to download, install or update to the next version of Ubuntu?

    - by badp
    Today, October 6th 2010, Ubuntu 10.10 is in Feature Definition Freeze, Debian Import Freeze, Feature Freeze, User Interface Freeze, Beta Freeze, Documentation String Freeze, Final Freeze, Kernel Freeze and past the Translation Deadlines in both the non-language pack and language pack editions as the release schedule details. Basically, except for last minute bugfixes, the version of Ubuntu 10.10 you can download today is identical to the version of Ubuntu 10.10 you can download on the 10th when it gets released. If you downloaded and installed Ubuntu 10.10 today, you would: help find glaring issues for last minute fixing help defray the network load on October 10th see Ubuntu 10.10 in action without waiting Those sound like pretty strong arguments... to me, and indeed I've been using Ubuntu 10.10 for a month now roughly. However, most people prefer to make the jump with everybody else on release day. What are the rational reasons for that?

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  • 12.04 boots into terminal after first install. How to boot into GUI permanently?

    - by Deniz
    As a person with a quite limited CLI experience I congratulate myself on installing Ubuntu on an ancient non-pae Fujitsu Amilo M1425 thru the network with mini.iso. However upon reboot I'm met w/ the following: Ubuntu 12.04.1 LTS ubuntu-fujitsu tty1 ubuntu-fujitsu login: for which my specified login during setup is not accepted. (I'm quite sure its correct) Let's assume this screen is passed, how to start the GUI and make it the permanent option during boot? This box will return to a mostly comp-illiterate person, for which the existence of ubuntu will be an enough shock already. Wouldn't wanna leave him w/o the GUI. Other posts here mention the command startx but I probably need a login in the first place.. So "why won't it accept my login & how can I make the GUI-boot permanent?" is my question. Thanks in advance.

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  • Can I install Visual Studio 2012 without a virtual machine in Ubuntu?

    - by kamil
    I am trying to get visual studio working in Unity without using any virtual machine or other IDE alternatives. I am convinced Visual Studio is the ultimate IDE for .Net programming languages. I'm not necessarily for dual booting. I have been working more than 10 years on visual studio and I prefer it over other IDEs. I have tried other IDEs but they didin't work too well for me. Does anyone know a way to get this working natively?

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  • Apache2 + Php + Pthreads HowTos

    - by Drug
    04 LTS 64 bit. What I would really love to do is sudo apt-get install libapache2-mod-php5 but compile PHP with --enable-maintainer-zts so I could later install pthreads with pecl install pthreads. Sadly I understand that it is not possible. I know that the easiest way is to recompile PHP together with apache support and zts. However I really like the way the standard Ubuntu PHP package is configured and I am used to the path`s for CLI php.ini config, Apache php.ini config and other paths for modules and files that this Ubuntu package defines. So i just want to change the package source a little bit and install it. # Get the stuff necessary to build the package sudo apt-get build-dep php5-common # Get the package source sudo apt-get source php5-common At this point I am getting sources not for the php5-common package but the whole php5 package. If I would sudo make && make install at this point, would it mean that I am installing a lot of unnecessary stuff? # Add configuration options ./configure --enable-maintainer-zts Does this mean that I am appending a configuration option? Or am I generating a whole new config? Alternative at this point Is there a way of getting the config options that this package defines, so that I can grab a php source from php.net and compile it with $ ./configure --prefix=package_prefix \ // Option 1 from package --enable-embed \ // Option 2 from package --with-regex=php \ // Option 3 from package Continuing the main idea ... Solution 1 # Compile (Not compiling) sudo make && make install Will I be building PHP with EVERYTHING at this point? If I compile like this, I will not be able to remove the mess I made using sudo apt-get purge php5? Solution 2 # ReCompile the package dpkg-buildpackage -rfakeroot -uc -b This does not compile also. Please correct my steps, so I can install everything correctly.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Will this increase my VPS failing rate ?

    - by Spencer Lim
    Will this increase my Virtual private Server failing rate if i :- install Microsoft Window Server 2008 Enterprise install SQL server enterprise 2008 install IIS 7.5 install ASP.Net Mvc 2 install Microsoft Exchange install Team foundation server on one mini VPS with specification of DELL Poweredge R710 shared plan DDR3 ECC RAMs 16GB and -- 1GB for this VPS using DELL PERC 6i raid controller (this thing alone about 1.5k-2k) and the SAS HDD (15K RPM) (146GB) -- 33GB to this VPS each hdd is freaking fast over 300MB read / write possible with proper tuning the motherboard is a DELL and it has twin redundant PSU (870watt 85%eff) its running on Intel Xeon 5502 (Quad Core) x2 so about 8 physical proc (fairly share) is there any ruler for this about one VPS can only install what what what service ? Thx for reply

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  • Why do I need to create a bios-grub partition when I install 12.04?

    - by raj
    Is the bios-grub partition in Ubuntu 12.04 mandatory? I have used 11.04, 11.10 and 12.04, But I was never asked for this. Today I tried a fresh installation of Ubuntu 12.04 and for the first time I was asked for this Grub partition of minimum 1Mb. I first tried to reinstall 12.04, but the error continued. So I installed Fedora 16, Keeping all partitions as they were (replaced Ubuntu with Fedora), And then did another fresh installation of 12.04. Is it ok to continue with this grub partition or is there a fault in my system's hardware? If this is a (hardware) fault, how can I fix it? I'm using a Lenovo S10-2 Ideapad. The only OS right now installed is Ubuntu 12.04. well, let me answer. It was /usr/bin/xorg issue that I had with firstly installed precise. I used fedora16 basically for removing precise totally (my experience tells me ubuntu can't completely erase and reinstall by itself). this 1mb grub is created by fedora. I then wanted to remove it while reinstalling ubuntu but got caution bootloader may fail. hence I have to keep this 1mb drive. but prior to yesterday, i used both fedora and ubuntu, even same CDs, but had no such partition. my question is if this partition is necessary or not? if not, how can i safely remove it from my system? Am using only ubuntu 12.04 -- before and after (now).

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  • What is the best color combination for readability, easy of use, and reduced eye strain?

    - by Nick Berardi
    I am trying to pick out the optimal set of colors for a new website project. I want to do a traditional black on white look and feel for the main content. However my partner on the project wants to do a color combination that more looks like the traditional Windows Forms look and feel. Is there any research available on the best color combination's to use for readability, ease of use, and reduced eye strain?

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  • Will BIOS boot mode Ubuntu install be able to boot when firmware "Fast Boot" is "Ultra Fast"?

    - by Pro Backup
    I have an AsRock mainboard with UEFI BIOS P1.50 02/14/2014. The firmware "Fast Boot" option is set to "Fast", Boot Option #1 is set to "AHCI P4: OCZ-VERT...": this is BIOS not UEFI boot. This boot disk has an MBR partitioning scheme (# parted -l | grep Partition\ Table:). Therefore Ubuntu 14.04 is installed in BIOS/CMS (Grub-PC) mode. The Ubuntu boot process ends in a text console (no GUI). There is no external graphics card in use. The stock Ubuntu kernel is replaced with Ubuntu supplied mainline 3.16.0-031600rc6-generic. dmesg outputs lines containing BIOS, like: SMBIOS 2.7 present Calgary: detecting Calgary via BIOS EBDA area Calgary: Unable to locate Rio Grande table in EBDA - bailing! [Firmware Bug]: ACPI: BIOS _OSI(Linux) query ignored BIOS EDD facility v0.16 2004-Jun-25, 0 devices found The ASRock BIOS it selves display this help text for "Ultra Fast - Fast Boot": Ultra Fast mode is only supported by Windows 8 and the VBIOS must support UEFI GOP if you are using an external graphics card. Please notice that Ultra Fast mode will boot so fast that the only way to enter this UEFI Setup Utility is to Clear CMOS or run the Restart to UEFI utility in Windows. Assumptions: I suspect after changing UEFI setting "Fast Boot" to "Ultra Fast" that the machine will no longer boot into Ubuntu's console. I expect when first exchanging "Grub-pc" with "Grub-efi", that the machine will still be able to boot to a grub menu (thus allowing to change the "Fast Boot" setting back to "Fast" without clearing CMOS). Are these two "Fast Boot" assumptions correct, and/or, may I expect Ubuntu 14.04 running mainline kernel 3.16rc6 and Grub-efi to still boot to console after enabling UEFI Ultra Fast Boot?

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  • What is the proper way to install the 3.4 kernel?

    - by Marcelo Ruiz
    Kernel 3.2 has an annoying error for my wireless card (rtl8192se-b) that makes the connection drop and/or prevents the card to make a connection to the wireless router. Dealing with it was very frustrating until I found out the bug was corrected in 3.4. I downloaded: linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb linux-headers-3.4.0-030400_3.4.0-030400.201205210521_all.deb linux-image-3.4.0-030400-generic_3.4.0-030400.201205210521_amd64.deb and installed with: sudo dpkg -i * Now the wireless works fine, but I have two problems that cannot solve. The first one is minor: plymouth would not start at all. But if I boot with the 3.2 kernel it works fine. The second one is serious: sometimes the computer won't shut down or reboot. The X server terminates but the computer shows part of my grub background and will stay there forever using 100% of the CPU. I have a Toshiba Qosmio with an Core i7 and nvidia graphic card (using nvidia-current). During one shutdown, I briefly read a message that said that the virtualbox module couldn't be unloaded from the kernel. I tried to solve this by removing and purging virtualbox and installing it back. I don't see the message anymore, but sometimes the computer won't shutdown nor reboot. Am I missing something to properly configure the new kernels? Thanks!

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  • I'm trying to install psycopg2 onto Mac OS 10.6.3; it claims it can't find "stdarg.h" but I can see

    - by cojadate
    I'm desperately trying to successfully install psycopg2 but keep running into errors. The latest one seems to involve it not being to find "stdarg.h" (see code below). However I can see with my own eyes that a file called stdarg.h exists at /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h (where it claims it can't find anything) so I've no idea what to do about it. I'm running Mac OS 10.6.3 and within the last few days I've made sure I have all the latest OS developer tools. I have Python 2.6.2 and PostgreSQL 8.4 if that makes any difference. python setup.py install running install running build running build_py running build_ext building 'psycopg2._psycopg' extension creating build/temp.macosx-10.3-fat-2.6 creating build/temp.macosx-10.3-fat-2.6/psycopg gcc -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk -fno-strict-aliasing -fno-common -dynamic -DNDEBUG -g -O3 -DPSYCOPG_DEFAULT_PYDATETIME=1 -DPSYCOPG_VERSION="2.2.1 (dt dec ext pq3)" -DPG_VERSION_HEX=0x080404 -DPSYCOPG_EXTENSIONS=1 -DPSYCOPG_NEW_BOOLEAN=1 -DHAVE_PQFREEMEM=1 -DHAVE_PQPROTOCOL3=1 -I/Library/Frameworks/Python.framework/Versions/2.6/include/python2.6 -I. -I/opt/local/include/postgresql84 -I/opt/local/include/postgresql84/server -c psycopg/psycopgmodule.c -o build/temp.macosx-10.3-fat-2.6/psycopg/psycopgmodule.o In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory In file included from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/unicodeobject.h:4, from /Library/Frameworks/Python.framework/Versions/2.6/include/python2.6/Python.h:85, from psycopg/psycopgmodule.c:27: /Developer/SDKs/MacOSX10.4u.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory lipo: can't figure out the architecture type of: /var/folders/MQ/MQ-tWOWWG+izzuZCrAJpzk+++TI/-Tmp-//ccakFhRS.out error: command 'gcc' failed with exit status

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  • Easy to implement .net library for geocoding using a free service?

    - by Kjensen
    I need to geocode adresses (get lat/long from addresses) using in .Net, to store in the database. What is the library/project to look into, to get that done? After a search here, on google and codeplex.com, I have found there to be a few options, that seem like they will do what I ask for... But some of them could be crap and a waste of time - and some might just be stellar. Which one is the one to go for? Have you used any of them?

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  • C#: Easy access to the member of a singleton ICollection<> ?

    - by Rosarch
    I have an ICollection that I know will only ever have one member. Currently, I loop through it, knowing the loop will only ever run once, to grab the value. Is there a cleaner way to do this? I could alter the persistentState object to return single values, but that would complicate the rest of the interface. It's grabbing data from XML, and for the most part ICollections are appropriate. // worldMapLinks ensured to be a singleton ICollection<IDictionary<string, string>> worldMapLinks = persistentState.GetAllOfType("worldMapLink"); string levelName = ""; //worldMapLinks.GetEnumerator().Current['filePath']; // this loop will only run once foreach (IDictionary<string, string> dict in worldMapLinks) // hacky hack hack hack { levelName = dict["filePath"]; } // proceed with levelName loadLevel(levelName); Here is another example of the same issue: // meta will be a singleton ICollection<IDictionary<string, string>> meta = persistentState.GetAllOfType("meta"); foreach (IDictionary<string, string> dict in meta) // this loop should only run once. HACKS. { currentLevelName = dict["name"]; currentLevelCaption = dict["teaserCaption"]; } Yet another example: private Vector2 startPositionOfKV(ICollection<IDictionary<string, string>> dicts) { Vector2 result = new Vector2(); foreach (IDictionary<string, string> dict in dicts) // this loop will only ever run once { result.X = Single.Parse(dict["x"]); result.Y = Single.Parse(dict["y"]); } return result; }

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