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  • C# development with Mono and MonoDevelop

    - by developerit
    In the past two years, I have been developing .NET from my MacBook by running Windows XP into VM Ware and more recently into Virtual Box from OS X. This way, I could install Visual Studio and be able to work seamlessly. But, this way of working has a major down side: it kills the battery of my laptop… I can easiely last for 3 hours if I stay in OS X, but can only last 45 min when XP is running. Recently, I gave MonoDevelop a try for developing Developer IT‘s tools and web site. While being way less complete then Visual Studio, it provides essentials tools when it comes to developping software. It works well with solutions and projects files created from Visual Studio, it has Intellisence (word completion), it can compile your code and can even target your .NET app to linux or unix. This tools can save me a lot of time and batteries! Although I could not only work with MonoDevelop, I find it way better than a simple text editor like Smultron. Thanks to Novell, we can now bring Microsoft technology to OS X.

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Huge or minimal performance hit running game servers on a Virtual Machine? [closed]

    - by Damainman
    I have a two dedicated servers to choose from depending on which one would do a better job. I plan on updating the Hard Drive space and RAM at a later date depending on how I move forward. Server 1: 500GB Hard Drive 8GB RAM 2x 64bit Intel Xeon L5420(Quad Core) @ 2.50Ghz Server2: 500GB Hard Drive 8GB RAM 2x 64bit Intel Xeon E5420(Quad Core) @ 2.50GHz I want to run a virtual machine that will host about 10 game servers, with about 16 active slots per server. It will be a mix and match from: Minecraft Counter Strike( 1.6, Source, Global Offensive) Battlefield Team Fortress I know the general consensus is virtualization is a horrible idea if you plan on running virtual servers on them. The issue is, the discussions I read do not really clearly state whether they are speaking about a virtual server running inside an OS(ie: VMware Player running on Windows with the game server in a VM) or a Hypervisor such as Xen Cloud Platform. I am trying to get a definite answer on how feasible the above would be and how much of a performance hit it might be if the VM running the game servers is on a hypervisor such as Xen Cloud Platform. My initial research lead me to believe that there wouldn't be a performance hit since the virtualization is different than running it via inside of a OS.

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  • C# trying to capture the KeyDown event on a form

    - by Patrick
    Hello! I am creating a small game, the game is printed onto a panel on a windows form. Now i want to capture the keydown event to see if its the arrow keys that has been pressed, the problem however is that i can't seem to capture it. Let me explain, on the form i have 4 buttons and various other controls and if the user for instance press one of the buttons (to trigger a game event) then the button has focus and i can't capture the movements with the arrow keys. I tried something like private void KeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.Left) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.E); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Right) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.W); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Up) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.N); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Down) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.S); game.DrawObjects(panel1.CreateGraphics()); } } and then when the form key down event was pressed, i used this private void MainForm_KeyDown(object sender, KeyEventArgs e) { KeyDown(e); } I also added keydown for the buttons and the various other controls on the windows form, but i am not getting any response back. I have setup a breakpoint inside the function to see if it's being called, but that breakpoint never triggers? Any ideas? The most optimal was to have a general KeyDown event that triggers (regardless of what control that currently has focus) and then calls the KeyDown method.

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  • How can I get an e-mail address out of a string of key=value pairs?

    - by noob
    How can I get some part of string that I need? accountid=xxxxxx type=prem servertime=1256876305 addtime=1185548735 validuntil=1265012019 username=noob directstart=1 protectfiles=0 rsantihack=1 plustrafficmode=1 mirrors= jsconfig=1 [email protected] lots=0 fpoints=6076 ppoints=149 curfiles=38 curspace=3100655714 bodkb=60000000 premkbleft=25000000 ppointrate=116 I want data after email= but up to live.com.?

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  • Passing VB Callback function to C dll - noob is stuck.

    - by WaveyDavey
    Callbacks in VB (from C dll). I need to pass a vb function as a callback to a c function in a dll. I know I need to use addressof for the function but I'm getting more and more confused as to how to do it. Details: The function in the dll that I'm passing the address of a callback to is defined in C as : PaError Pa_OpenStream( PaStream** stream, const PaStreamParameters *inputParameters, const PaStreamParameters *outputParameters, double sampleRate, unsigned long framesPerBuffer, PaStreamFlags streamFlags, PaStreamCallback *streamCallback, void *userData ); where the function is parameter 7, *streamCallback. The type PaStreamCallback is defines thusly: typedef int PaStreamCallback( const void *input, void *output, unsigned long frameCount, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void *userData ); In my vb project I have: Private Declare Function Pa_OpenStream Lib "portaudio_x86.dll" _ ( ByVal stream As IntPtr _ , ByVal inputParameters As IntPtr _ , ByVal outputParameters As PaStreamParameters _ , ByVal samprate As Double _ , ByVal fpb As Double _ , ByVal paClipoff As Long _ , ByVal patestCallBack As IntPtr _ , ByVal data As IntPtr) As Integer (don't worry if I've mistyped some of the other parameters, I'll get to them later! Let's concentrate on the callback for now.) In module1.vb I have defined the callback function: Function MyCallback( ByVal inp As Byte, _ ByVal outp As Byte, _ ByVal framecount As Long, _ ByVal pastreamcallbacktimeinfo As Byte, _ ByVal pastreamcallbackflags As Byte, _ ByVal userdata As Byte) As Integer ' do clever things here End Function The external function in the dll is called with err = Pa_OpenStream( ptr, _ nulthing, _ outputParameters, _ SAMPLE_RATE, _ FRAMES_PER_BUFFER, _ clipoff, _ AddressOf MyCallback, _ dataptr) This is broken in the declaration of the external function - it doesn't like the type IntPtr as a function pointer for AddressOf. Can anyone show me how to implement passing this callback function please ? Many thanks David

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  • Critical tools that every Java Developer should have in his toolbelt?

    - by Timur Fanshteyn
    I was trying to compile a list of tools that a good Java Developer should be know of, and keep in his Developer Tool Belt I can think of a few Eclipse Development Environment - There are other IDEs, but you should know how Eclipse of eclipse. JUnit - Java Unit Testing Framework. Of course there are others, but... ANT Maven Soap UI - for testing SOAP endpoints jrat - Java Profiler. I don't know of other good Java profilers Java Decompiler - For when you just have to know what's in the jar file

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  • What do you use to keep notes as a developer?

    - by Mike Duncan
    Where as a developer do like to you keep your code snippets, links, checklists, final solutions to problems etc? I've fooled with Google Notebook, MS Onenote, TreePad, textfiles, and Evernote a bit (currently leaning toward Evernote). All have pros and cons but none seem to be really suited to developers. Is anyone super-happy with a collection / note system that's not just generic GTD, but with developer-centric utility?

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  • Noob filter: How do I refer to a string that is passed to my Ruby on Rails method from Flex as a HTT

    - by ben
    I have a HTTPService in my Flex 4 app that I call like this: getUserDetails.send(userLookup.text); In my Ruby on Rails method that this is linked to, how do I refer to the userLookup.text parameter? The method is as follows, with XXX as the placeholder: def getDetails @user = User.first (:conditions => "username = XXX") render :xml => @user end UPDATE: Is this way correct? I found it here. I'm still getting errors but it might be because of something else. def getDetails(lookupUsername) @user = User.first (:conditions => "username = '#{lookupUsername}") render :xml => @user end Thanks for reading!

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  • How can I get Silverlight 4 Tools to work in Web Developer 2010 Express?

    - by Edward Tanguay
    I installed Windows 7. I then installed Web Developer 2010 Express from here with the Web Platform Installer. I then installed the the April 15 release of Silverlight Toolkit from here. I then added this reference: Then in my XAML, I reference it like this but it gives me no intellisense and tells me that I am missing an assembly reference: What do I have to do to use the Silverlight 4 Toolkit in Web Developer 2010 Express?

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  • linq to xml. read. and assign to ViewData..noob

    - by raklos
    I have some xml similar to this: <?xml version="1.0" encoding="utf-8" ?> <data> <resources> <resource key="Title">Alpha</resource> <resource key="ImageName">Small.png</resource> <resource key="Desc">blah</resource> </resources> </data> using linq-xml how can i assign each resource here as a key value pair with the ViewData collection. Thanks.

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • C++ - Opening a file inside a function using fopen. (Noob problem)

    - by Josh
    I am using Visual Studio 2005 (C++). I am passing a string into a function as a char array. I want to open the file passed in as a parameter and use it. I know my code works to an extent, because if I hardcode the filename as the first parameter it works perfectly. I do notice if I look at the value as a watch, the value includes the address aside the string literal. I have tried passing in the filename as a pointer, but it then complains about type conversion with __w64. As I said before it works fine with "filename.txt" in place of fileName. I am stumped. void read(char fileName[50],int destArray[MAX_R][MAX_C],int demSize[2]) { int rows=0; int cols=0; int row=0; int col=0; FILE * f = fopen(fileName,"r"); ...

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  • git noob : why does "git push origin master" fail to github ?

    - by anjanb
    hi there, Here are the steps I took. I created a repository on github and generated a rails project on my windows vista home premium (which has msys git 1.7.0.2). 3) I then committed the generated files 4) g it remote add origin [email protected]:anjanb/Jobs2Go.git git push origin master On the 5th step, I get the following error. "Permission denied (publickey). fatal: The remote end hung up unexpectedly" I vaguely remember following some sshgen steps I took when I created my 1st github repository but I have forgotten what it was. Can someone point me what I did wrong, what I need to do right. Thank you,

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  • How can a Rails newbie find a job as a Rails developer?

    - by esavard
    I'm a Ruby on Rails newbie. I'm learning Rails in my spare time (my day job is C++ developer) and I like it. I would like to be paid to do Rails development full-time instead of C++. How can I find a job in Rails when most job offering requires 2-5 years of Rails experience? What is the most effective strategy to get some credibility as a Rails Developer? Thanks in advance for your answers.

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  • QT NOOB: Add action handler for multiple objects of same type.

    - by what
    I have a simple QT application with 10 radio buttons with names radio_1 through radio_10. It is a ui called Selector, and is part of a class called TimeSelector In my header file for this design, i have this: //! [1] class TimeSelector : public QWidget { Q_OBJECT public: TimeSelector(QWidget *parent = 0); private slots: //void on_inputSpinBox1_valueChanged(int value); //void on_inputSpinBox2_valueChanged(int value); private: Ui::Selector ui; }; //! [1] the commented out void_on_inputSpinBox1_valueChanged(int value) is from the tutorial for the simple calculator. I know i can do: void on_radio_1_valueChanged(int value); but I would need 10 functions. I want to be able to make one function that works for everything, and lets me pass in maybe a name of the radio button that called it, or a reference to the radio button so i can work with it and determine who it was. I am very new to QT but this seems like it should be very basic and doable, thanks.

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  • jQuery noob: change border color of element on hover of another element.

    - by Kyle Sevenoaks
    I'd try to explain what I mean, but there is an easier way: click here for jsfiddle example. Basically I want the border color of the div rfrsh_btn to change when productOptionsMenu is hovered over. I'm using jQuery with the .noConflict var because this site also uses Prototype. jQuery: var $j = jQuery.noConflict(); $j(".productOptionsMenu").hover( function () { $j(#rfrsh_btn).css({"border-color":"#85c222"}); }; ); Thanks :)

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  • [LINQ noob] Please help me convert this Python 3.x snippet to .net LINQ.

    - by Hamish Grubijan
    I want to sort elements of a HashSet<string> and join them by a ; character. Python interpreter version: >>> st = {'jhg', 'uywer', 'nbcm', 'utr'} >>> strng = ';'.join(sorted(s)) >>> strng 'ASD;anmbh;ashgg;jhghjg' C# signature of a method I seek: private string getVersionsSorted(HashSet<string> versions); I can do this without using Linq, but I really want to learn it better. Many thanks!

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  • Noob here, but wanting to try and make my own app.

    - by Justin
    Hi all, I have a small amount of programing experience with Siemens and Allen Bradley but would like to make my own app for a certain website I frequent. I would like the website to be a little more user friendly for me instead of having to open browser etc. Is it possible to have a simple forum translated into a widget so you can see the forum posts and post from there? The website in question is http://vnboards.ign.com Any ideas or suggestions no matter how bad are appreciated. If it isnt worth attempting or my skills may not be up to par, feel free to say so :P Dont pull any punches :) Thanks! Justin

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