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  • Trouble with my website and IE7

    - by Hamish Hagaheygui
    Hi there, sorry im new here but i have a serious problem; I changed the CSS style sheet for IE7 for my site http://bumblebbids.com , but now when using IE7 it has no graphics and all of the scripts code is printed ; I have tried replacing the original stylesheet but it made no difference, so please suggest ways that i can fix this? If not, would it be possible to have a 'Incompatible browser' message that only appears for IE7 users? Thanks

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  • System Settings -> Additional Drivers is empty. How then do I install proprietary drivers?

    - by learner
    I use Ubuntu 12.04. My graphics card is Geforce GT540M. I opened Synaptic Package manager and installed the following: nvidia-common nvidia-settings-update nvidia-common nvidia-current nvidia-current-updates The following were installed before(when unity launcher looked normal): jockey-common psensor nvidia-settings jockey-gtk xserver-xorg-video-nouveau My intention was to use the right Nvidia drivers. But apparently it didn't rightly install the drivers and now I have Unity 2D running!

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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  • Good GUI for OpenGL

    - by Cristina
    I am starting to learn OpenGL with FreeGLUT using the Superbible and the knowledge i have from my elementary graphics to brush up on my skills. To get more from this experience i want to integrate a GUI to overwrite the one FreeGLUT uses, now my question is this: is this thing possible and what library should i use? Some characteristics for the library: Open source Multi-platform (Linux and Windows) C/C++ If you have any other recommendations please feel free to post them along with your answers for my problem.

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  • Unity won't load with proprietary drivers

    - by Nobita
    First time running Ubuntu 11.04 and getting used to Unity, I decided to install proprietary drivers for my Nvidia graphic card. The output of lspci | grep VGA is: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation Device 0df5 (rev a1) If I activate the driver that is "recommended", next time I try to login in a Unity session it just changes to the classic. How can that be happening? I attach the screenshoot of my proprietary driver screen:

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  • Facebook video is too choppy to watch.

    - by Greg Pauline
    Using firefox and chrome on an Acer Aspire 5100 with an AMD Turion 64 MK36 processor with 2GB of RAM and an ATI Radeon Xpress 110 Graphics card. I had a problem viewing Vimeo and youtube that has now been resolved with the help of this website. But now I find that trying to watch Facebook videos from family and friends is impossible due to the terrible choppy frame rate and near freezing of the browser window. Any idea what is going on and how to fix it?

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  • How do I determine whether bumblebee is working as expected?

    - by Christian Fazzini
    I followed the instructions at https://wiki.ubuntu.com/Bumblebee sudo add-apt-repository ppa:bumblebee/stable sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update Instead of installing the proprietary nvidia drivers, via: sudo apt-get install bumblebee bumblebee-nvidia linux-headers-generic I did: sudo apt-get install --no-install-recommends bumblebee linux-headers-generic How do I determine that power savings mode is active and that my dedicated GPU isn't running? One thing that bugs me is that if I go to System Settings - Details - Graphics. Driver is shown as Unknown.

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  • Windows Server 2008 in KVM

    - by Joseph
    I've been working on getting a Windows Server 2008 KVM in my linux box running Ubuntu Server 12.04. I've got virt-install and virt-manager installed, got the install up and running via virt-install --connect qemu:///system -n winsvr2008 -r 1024 --vcpus=1 --disk path=/home/pwnd/vm/2008.img,size=30 -c /home/pwnd/en_windows_server_2008_with_sp2_x86_dvd_342333.iso --graphics vnc,listen=192.168.1.127 --noautoconsole --os-type=windows --os-variant=win2k8 --network=bridge:virbr0 --hvm -v and virsh vncdisplay winsvr2008 I can connect and view, but upon starting, I get hung up on please wait right after clicking Install. Any ideas?

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  • Ivy bridge i3 recognized as Xeon e3-1200

    - by user287072
    The situation: I've got a Ivy bridge i3 3225 which is being recognized as a Xeon e3-1200 series cpu by Ubuntu 14.04 64bit. The problem: cpu fan makes more noise than necessary (under dual-boot Win8 the fans are off), cannot install the intel graphics drivers from 01.org. Goals: - find a fix for the load fans could be they are not CPU related, I've tried some fan controller packages, but they made no difference. - get the intel graphics to install (this now fails as xeon cpu's are not supported, I got the package working on a i5 laptop) - get to know some more about how hardware recognition works Tried so far: - a reinstall of Ubuntu, but it was recognized again as a Xeon cpu. - different fan control packages, but they either do not recognized the fans, or just keep fan speed to high. Any pointers as how to get Ubuntu recognized it are more than welcome. lspci -nnQ 00:00.0 Host bridge [0600]: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor DRAM Controller [8086:0150] (rev 09) 00:01.0 PCI bridge [0604]: Intel Corporation Xeon E3-1200 v2/3rd Gen Core processor PCI Express Root Port [8086:0151] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.5 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 6 [8086:1e1a] (rev c4) 00:1c.6 PCI bridge [0604]: Intel Corporation 82801 PCI Bridge [8086:244e] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation Z77 Express Chipset LPC Controller [8086:1e44] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series/C210 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e02] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GK106 [GeForce GTX 660] [10de:11c0] (rev a1) 01:00.1 Audio device [0403]: NVIDIA Corporation GK106 HDMI Audio Controller [10de:0e0b] (rev a1) 03:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller [10ec:8168] (rev 09) 04:00.0 PCI bridge [0604]: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge [1b21:1080] (rev 03)

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  • Compiz with Intel video card not working after upgrade to 11.04

    - by fazi
    After upgrade to ubuntu 11.04 from 10.10 My compiz stop working I have no cube effects and preview files and other compiz stuff. I have intel x4500 (00:02.1 Display controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) ) glxinfo name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: Brian Paul server glx version string: 1.4 Mesa 7.11-devel I have removed compiz, gnome (witch --purge) and install again, nothing works :( Im using default ubuntu desktop (no unity) any idea how can I fix this?:

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  • Screen will not load in 11.04 alpha 3

    - by Saad Inam
    After updating from 10.10, there were no problems everything updated fine. I restarted the computer and selected Ubuntu from the boot menu but nothing came. it only shows a a black screen and it allows me to type. I have a feeling that this might be to do with the graphics driver, but how would i get a driver if nothing shows? I have ati radeon 5450 which runs with Catalyst Control Center on Windows. How can fix this?

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  • Debugging HLSL for Windows 8 application [migrated]

    - by Shervanator
    i'm currently in the process of creating a Windows 8 applicaiton using SharpDX (the managed c# directx wrapper). However I have ran into problems with one of my shaders and I want to know if its possible to debug such applications. PIX doesn't seem to work of directX apps as the executable does not like opening directly, and the new visual studio graphics debugging toolkit in VS2012 always states "unable to start the experiment" when I try to capture any information about my session. Thanks!

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  • Make OpenGL game perform better

    - by Csabi
    I have programmed an OpenGL game which just contains one F1 car and a track. It is very simple and only uses around of 10'000 - 20'000 triangles. It should run on any PC but it won't, it needs a really good graphics-card to run at a decent framerate. Can you write some methods or links to sites which would help me make my scene/game more efective? my game can be downloaded from here or directly from here

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  • Steam doesnt launch , ubuntu 12.10

    - by Star Diamond
    I installed steam for ubuntu , so I tried to launch it and i get this : ~$ steam Installing breakpad exception handler for appid(steam)/version(1352224866_client) ~$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal ~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Whistler XT [AMD Radeon HD 6700M Series] (rev ff) What is the problem and how to fix it? thank you

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  • CPU temperature higher under Ubuntu 12.10 than under Windows 7

    - by user110019
    The CPU temperature under Ubuntu 12.10 is significantly higher than under Windows 7 doing similar tasks. For example, the CPU temperature under Windows when watching flash videos is around 50-60 degrees, under Ubuntu it is between 65-75. In idle mode in Ubuntu it is usually around 50. I use an i3 core and an integrated graphics. Is there a way to lower the temperature? And I don't mean via Jupiter as this doesn't work for watching videos..

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  • ATI RS690m X1200 proprietary driver installation

    - by fan-dz
    I've installed Ubuntu 11.10 on my emachine e625 AMD64 (TF-20) with an ATI RS690m X1200 graphics card but I didn't have 3D acceleration. The open-source driver works, except for any video effects or acceleration… I've downloaded the driver from ATI and followed the installation instructions and here is the result: Error: ./default_policy.sh does not support version default:v2:x86_64:lib32::none:3.0.0-17-generic; make sure that the version is being correctly set by --iscurrentdistro What did I do wrong?

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  • is it normal for ubuntu 11.10 to use 1 GB of memory?

    - by robert
    On my older system i ran the 32 bit version of Ubuntu with 4 GB of ram and noticed it rarely come near 1 gig of usage.I have my new system running with the 64 bit version.The new system is a quad core with 8 GB of ram and Ubuntu is using 1 gig now.Is this normal?I have run top and noticed certain processes such as compiz,xorg and lightdm seeming to be using a lot.I also upgraded in my new system with an msi radeon hd6450 graphics card that s supposed to have 2 gigs on it.

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  • Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768

    - by walt
    Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768. Very new to linux liking it other than this lol. I have a dell xps 420 with a nvidia geforce 260 hooked up to my 55 inch tv through a dvi/hdmi adapter.The display program wont set the resolution above 1360x768.I have tried the two "additional driver" options for the graphics card and the Details Window doesn't recognise with either driver.

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  • Suspend and resume not working on an HP dv7

    - by Emiel
    this one is driving me nuts. My HP dv7 laptop isn't resuming from suspend and hybernate. On suspend - resume it leaves me with a black screen. On hibernate it succesfully loads the images and then it hangs.... I searched through internet and tried serveral things, but nothing seems to work for this HP dv7 on Ubuntu 12.04. With 11.10 it didn't work either. Intel® Core™ i5 CPU M 450 @ 2.40GHz × 4 VESA: Intel®Ironlake Mobile Graphics 64-bit

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  • Who decides what category the software in the Ubuntu Software Centre is filed under, and who can we report errors to?

    - by coversnail
    I noticed when browsing through the Ubuntu Software Centre that some programs seem to be placed in the wrong categories, for example Pinta, an image editor, appears under Developer Tools (instead of Graphics) in my list of installed programs. Is this a case of the developer incorrectly categorising their software when they uploaded it to the software centre, or does Canonical decided what goes where? And if we notice an obvious mistake who do we inform, the software developer or file a bug somehow?

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  • Weird graphical issues with Gnome Shell in 12.10

    - by Chintan Parikh
    I finally got Gnome Shell working on Ubuntu 12.10, but there are some weird graphical issues. It seems as if the text is corrupted or something. Here's a screenshot of what I'm talking about: http://i.imgur.com/OqGyl.png It happens on a bunch of different applications, but not when I'm using Ubuntu. Does anyone know why or how to fix it? My graphics card is an AMD Radeon HD 6540G2, and I'm using the open source drivers (fglrx doesn't work with 12.10 yet).

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  • Where does a "Technical Programmer" fit in, and what does the title mean? [closed]

    - by Mike E
    Was: "What is a 'Technical Programmer'"? I've noticed in job posting boards a few postings, all from European companies in the games industry, for a "Technical Programmer". The job description was similar, having to do with tools development, 3d graphics programming, etc. It seems to be somewhere between a Technical Artist who's more technical than artist or who can code, and a Technical Director but perhaps without the seniority/experience. Information elsewhere on the position is sparse. The title seems redundant and I haven't seen any American companies post jobs by that name, exactly. One example is this job posting on gamedev.net which isn't exactly thorough. In case the link dies: Subject: Technical Programmer Frictional Games, the creators of Amnesia: The Dark Descent and the Penumbra series, are looking for a talented programmer to join the company! You will be working for a small team with a big focus on finding new and innovating solutions. We want you who are not afraid to explore uncharted territory and constantly learn new things. Self-discipline and independence are also important traits as all work will be done from home. Some the things you will work with include: 3D math, rendering, shaders and everything else related. Console development (most likely Xbox 360). Hardware implementations (support for motion controls, etc). All coding is in C++, so great skills in that is imperative. Revised Summarised Question: So, where does a programmer of this nature fit in to software development team? If I had these on my team, what tasks am I expecting them to complete? Can I ask one to build a new level editor, or optimize the rendering engine? It doesn't seem to be a "tools programmer" which focuses on producing artist tools, often in high-level languages like C#, Python, or Java. Nor does it seem to be working directly on the engine, nor a graphics programmer, as such. Yet, a strong C++ requirement, which was mirrored in other postings besides this one I quoted. Edited To Add As far as it being a low-level programmer, I had considered that but lacking from the posting was a requirement of Assembly. Instead, they tend to require familiarity with higher-level hardware APIs such as DirectX, or DirectInput. I wasn't fully clear in my original post. I think, however, that Mathew Foscarini has it right in his answer, so barring someone who definitely works with or as a "Technical Programmer" stepping in to provide a clearer explanation, I'll go with that. A generalist, which also fits the description of a more-technical-than-artist TA.

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