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  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

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  • image onclick event not working

    - by heart_throbber
    im tryin to make a onclick event for my image, but its not workin..the alert is not showing up.. $(document).ready(function(){ $('img.closeAttrIcon').click(function(){ alert("ww"); }); }); even if i try like this with ..bind.. no hope... $(document).ready(function(){ $('img.closeAttrIcon').bind('click',function(){ alert("ww"); }); }); the html will be created during this event: $('a#btnAddStdntAttr').click(function(){ var newAttr = '<div class="attrParent"><br class="clear"><label></label><input type="text" id="stdntAttributeKey1" maxlength="250" style="width: 13%;" name="stdntAttributeKey1"/>'; newAttr+= '<input type="text" id="stdntAttributeValue1" maxlength="250" style="width: 13%;" name="stdntAttributeValue1"/>'; newAttr+= '<img src="<c:url value="/static/images/closeIcon.png"/>" onclick="removeStdntAttr();" class="closeAttrIcon" alt="Close" title="Close" /></div>'; $(this).after(newAttr); }); what am i doing wrong here..please help..

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  • TextView would not horizontally center

    - by theGreenCabbage
    My layout is the following: <TextView android:id="@+id/display_city" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@+id/pollenType" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:layout_below="@+id/get_pollen_index" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="51dp" android:textSize="40sp" /> As you can tell, Philadelphia, PA is left-aligned. No matter what I change, whether it's centering horizontal and vertical to true, it stays left-aligned. I have tried changing the layout via the XML and graphical user interface. In the graphical user interface, it indeed is "centered", but it remains non-centered. My layout positions are consistent across all my textviews, so I am unsure as to why this particular TextView is not centered.

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  • How to create a gesture controlled rotating image for a UI

    - by ocdtrekkie
    I'm trying to figure out the best way to make an image rotate along with a user's finger dragging it left or right. I want to try and match the rate a user's finger is moving with the rate the image is rotating. I've got the basic setup for my application going, with the menus and whatnot I want to have, and that's all running great on the emulator, I'm just not sure how to approach this part. I can code all the logic I need for my app, I'm just not doing to well designing the UI, I have a picture in mind, I've actually made a couple mock images of it, I just can't figure out how to get it going in Android, and any help would be appreciated.

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  • Show transparent color filter on a View after clicking it

    - by Maarten
    So. You know how when you click a post in the Google+ app, the entire View becomes blue. I want to do that as well, but with an ImageView. I have the following code snippet, setting the actual image as the background and the selector as the main resource. This looks good, but doesn't respect scaleType for the background image: <ImageView android:id="@+id/painting_image" android:layout_width="match_parent" android:layout_height="200dp" android:background="@drawable/img" android:src="@drawable/selector" android:scaleType="centerCrop" /> By the way, @drawable/selector is just a selector that shows a tranparent color for state_pressed: <item android:state_pressed="true"> <shape xmlns:android="http://schemas.android.com/apk/res/android"> <solid android:color="#44521400" /> </shape></item> How can I make this work while respecting the scaleType?

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  • How SQLite on Android handles long stings?

    - by Levara
    Hi! I'm wondering how Android's implementation of SQLite handles long Strings. Reading from online documentation on sqlite, it said that strings in sqlite are limited to 1 million characters. My strings are definitely smaller. I'm creating a simple RSS application, and after parsing a html document, and extracting text, I'm having problem saving it to a database. I have 2 tables in database, feeds and articles. RSS feeds are correctly saved and retrieved from feeds table, but when saving to the articles table, logcat is saying that it cannot save extracted text to it's column. I don't know if other columns are making problems too, no mention of them in logcat. I'm wondering, since text is from an article on web, are signs like (",',;) creating problems? Is Android automaticaly escaping them, or I have to do that. I'm using a technique for inserting similar to one in notepad tutorial: public long insertArticle(long feedid, String title, String link, String description, String h1, String h2, String h3, String p, String image, long date) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_FEEDID, feedid); initialValues.put(KEY_TITLE, title); initialValues.put(KEY_LINK, link); initialValues.put(KEY_DESCRIPTION, description ); initialValues.put(KEY_H1, h1 ); initialValues.put(KEY_H2, h2); initialValues.put(KEY_H3, h3); initialValues.put(KEY_P, p); initialValues.put(KEY_IMAGE, image); initialValues.put(KEY_DATE, date); return mDb.insert(DATABASE_TABLE_ARTICLES,null, initialValues); } Column P is for extracted text, h1, h2 and h3 are for headers from a page. Logcat reports only column p to be the problem. The table is created with following statement: private static final String DATABASE_CREATE_ARTICLES = "create table articles( _id integer primary key autoincrement, feedid integer, title text, link text not null, description text," + "h1 text, h2 text, h3 text, p text, image text, date integer);"; Thanks!

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  • Get image url from rss Cdata

    - by zOro
    Hi , I start testing android , trying to get image from xml my Image is hosting inside xmlnode <a href="http://www.site.com/id/?id=41564"><img src="http://www.site.com//news/images/2010/03_march/imagestock/thumb/22.jpg" align="left" /></a> more text comes here i trying to get the http://www.site.com//news/images/2010/03_march/imagestock/thumb/22.jpg and displaying it ... Can you help me with that ? Thanks zOro..

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  • Image.Save(..) throws a GDI+ exception because the memory stream is closed.

    - by Pure.Krome
    Hi folks, i've got some binary data which i want to save as an image. When i try to save the image, it throws an exception if the memory stream used to create the image, was closed before the save. The reason i do this is because i'm dynamically creating images and as such .. i need to use a memory stream. this is the code: [TestMethod] public void TestMethod1() { // Grab the binary data. byte[] data = File.ReadAllBytes("Chick.jpg"); // Read in the data but do not close, before using the stream. Stream originalBinaryDataStream = new MemoryStream(data); Bitmap image = new Bitmap(originalBinaryDataStream); image.Save(@"c:\test.jpg"); originalBinaryDataStream.Dispose(); // Now lets use a nice dispose, etc... Bitmap2 image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); } image2.Save(@"C:\temp\pewpew.jpg"); // This throws the GDI+ exception. } Does anyone have any suggestions to how i could save an image with the stream closed? I cannot rely on the developers to remember to close the stream after the image is saved. In fact, the developer would have NO IDEA that the image was generated using a memory stream (because it happens in some other code, elsewhere). I'm really confused :(

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  • How to get the file name from the intent?

    - by Sumithran
    This is my mainfeast file.After using intent filter i download the ics file from the mail attachment.when i open the downloaded file it start my application. I need to get the file name and data of the selected file in my application. What should i do in the mainfeast and the java file. I am very new to android can any one help me???? <application android:label="@string/app_name" android:icon="@drawable/icsicon"> <activity android:name=".setMIMEfile" android:label="@string/app_name"><intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="*/*" /> <data android:pathPattern=".*\\.ics" />

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  • selected area to cut an image

    - by Oskar Marciniak
    Hi I would do the selected area to cut an image on picturebox control. I have the following code: using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Rectangle rect; private Pen p; public Form1() { InitializeComponent(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (this.p == null) this.p = new Pen(Color.FromArgb(100, 200, 200, 200), 5); if (this.rect.Width > 0) e.Graphics.DrawRectangle(this.p, this.rect); } private void pictureBox1_MouseUp(object sender, MouseEventArgs e) { if (e.X < this.rect.X) { this.rect.Width = this.rect.X - e.X; this.rect.X = e.X; } else { this.rect.Width = e.X - this.rect.X; } if (e.Y < this.rect.Y) { this.rect.Height = this.rect.Y - e.Y; this.rect.Y = e.Y; } else { this.rect.Height = e.Y - this.rect.Y; } this.Invalidate(this.rect); } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { this.rect.X = e.X; this.rect.Y = e.Y; } } } It returns an error here: Application.Run(new Form1()); Why? thanks for all replies ;p

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  • ontouch - Switching positions of two views(images) in Android

    - by idish
    I've been looking for that 2 days long and haven't found anything related to it. I'll give an example for my goal. Let's say I have 2 images positioned side by side horizontally. I want the user to be able to switch their positions onlongtouch listener. so let's say that the first image was on the left and the second was on the right side, after switching positions between them, the first image would be in the right and the second would be on the left side. Basically, it is just like in the launcher where you can switch apps positions. Please, if anything is not clear for you, I would like to know, and I'll try to explain it better, thank you.

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  • Understanding memory leak in Android app.

    - by sat
    After going through few articles about performance, Not able to get this statement exactly. "When a Drawable is attached to a view, the view is set as a callback on the drawable" Soln: "Setting the stored drawables’ callbacks to null when the activity is destroyed." What does that mean, e.g. In my app , I initialize an imageButton in onCreate() like this, imgButton= (ImageButton) findViewById(R.id.imagebtn); At later stage, I get an image from an url, get the stream and convert that to drawable, and set image btn like this, imgButton.setImageDrawable(drawable); According to the above statement, when I am exiting my app, say in onDestroy() I have to set stored drawables’ callbacks to null, not able to understand this part ! In this simple case what I have to set as null ? I am using Android 2.2 Froyo, whether this technique is required, or not necessary.

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  • Android liveWallpaper background

    - by Beginer Developer
    How do I scroll the background image on an ACTION_MOVE event? Here is my code used to draw the background image: void drawFrame() { final SurfaceHolder holder = getSurfaceHolder(); Canvas c = null; try { c = holder.lockCanvas(); if (c != null) { c.drawBitmap(myBg, 0, 0, mPaint); } } finally { if (c != null) holder.unlockCanvasAndPost(c); } // Reschedule the next redraw mHandler.removeCallbacks(mDrawAnim); if (mVisible && mAnime) { mHandler.postDelayed(mDrawAnim, 50 ); } }

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  • Android ListView with SQLite

    - by soclose
    Hi I'd like to refresh the Listview items. These items are populated from SQLite database. My code is below public class Weeve extends Activity { private String[] lv_arr; protected ListView CView; private DBAdapter mDbHelper; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mDbHelper = new DBAdapter(this); mDbHelper.open(); Cursor c = mDbHelper.getAll(); if (c.getCount() > 0) {if (c.moveToFirst()) { ArrayList strings = new ArrayList(); do { String mC = c.getString(0); strings.add(mC); } while (c.moveToNext()); lv_arr = (String[]) strings.toArray(new String[strings.size()]); } } else Toast.makeText(this, "No more Records", Toast.LENGTH_SHORT).show(); c.close(); ListView CView = new ListView(this); CView.setAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, lv_arr)); setContentView(CView);}} I'd like to make refreshing this list view after adding, updating or deleting SQLite table. These operations are called by content or option menu. I tried to create these code into a separated function and call it after every operation. But can't. I think setContentView(CView) statement. I also tried to use SimpleCursorAdapter like notepad sample from Android.com. I got Thread error. Help me.

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  • android sdk main.out.xml parsing error?

    - by mobibob
    I just started a new Android project, "WeekendStudy" to continue learning Android development and I got stumped compiling the default 'hello weekendstudy' compile / run. I think that I missed a step in configuration and setup, but I am at a loss to find out where. I have an AVD configured, set and launched. When I press 'run', the SDK is building a file main.out.xml and then fails as this: [2010-03-06 09:46:47 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:46:48 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:46:48 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:48:16 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:48:16 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:48:16 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:29 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:29 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found [2010-03-06 09:55:49 - WeekendStudy]Error in an XML file: aborting build. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.xml:0: error: Resource entry main is already defined. [2010-03-06 09:55:49 - WeekendStudy]res/layout/main.out.xml:0: Originally defined here. [2010-03-06 09:55:49 - WeekendStudy]/Users/mobibob/Projects/workspace-weekend/WeekendStudy/res/layout/main.out.xml:1: error: Error parsing XML: no element found

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  • Random pauses with "Key dispatching timed out sending to <null>" when closing Android SurfaceView

    - by kenyee
    When I close an Android SurfaceView Activity, the app sometimes pauses and almost gets an ANR (Application Not Responding) message. Looking at LogCat, it appears to be timing out trying to send keys to it. I tried modifying the code to setFocusable(false) when in the onKeyDown handler for the SurfaceView, but that doesn't seem to affect this. Any other ideas on what might be causing this? Or what these messages in Logcat even mean? ============================= 05-31 19:35:35.285: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:35.295: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334535292 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:35.305: WARN/WindowManager(586): Continuing to wait for key to be dispatched 05-31 19:35:40.306: WARN/WindowManager(586): Key dispatching timed out sending to 05-31 19:35:40.316: WARN/WindowManager(586): Dispatch state: {{KeyEvent{action=0 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} @ 1275334499512 lw=Window{43763540 com.myapp/com.myapp.DiagramEdit paused=false} lb=android.os.BinderProxy@43702190 fin=false gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: INFO/WindowManager(586): focus null mToken is null at event dispatch! 05-31 19:35:40.326: WARN/WindowManager(586): Current state: {{KeyEvent{action=1 code=4 repeat=0 meta=0 scancode=158 mFlags=8} to null @ 1275334540327 lw=null lb=null fin=true gfw=true ed=true tts=0 wf=false fp=false mcf=null}} 05-31 19:35:40.326: WARN/WindowManager(586): Continuing to wait for key to be dispatched

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  • Add an array of buttons to a GridView in an Android application

    - by Tai Squared
    I have an application that will have 5-15 buttons depending on what is available from a backend. How do I define the proper GridView layout files to include an array of buttons that will each have different text and other attributes? Each button will essentially add an item to a cart, so the onClick code will be the same except for the item it adds to the cart. How can I define an array so I can add a variable number of buttons, but still reference each of them by a unique ID? I've seen examples of the arrays.xml, but they have created an array of strings that are pre-set. I need a way to create an object and not have the text defined in the layout or arrays xml file. Update - Added info about adding to a GridView I want to add this to a GridView, so calling the addView method results in an UnsupportedOperationException. I can do the following: ImageButton b2 = new ImageButton(getApplicationContext()); b2.setBackgroundResource(R.drawable.img_3); android.widget.LinearLayout container = (android.widget.LinearLayout) findViewById(R.id.lay); container.addView(b2); but that doesn't layout the buttons in a grid like I would like. Can this be done in a GridView?

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  • Android: How to keep onItemSelected from firing off on a newly instantiated Spinner

    - by Drennen
    I've thought of some less than elegant ways to solve this, but I know I must be missing something. My onItemSelected fires off immediately without any interaction with the user, and this is undesired behavior. I wish for the UI to wait until the user selects something before it does anything. I even tried setting up the listener in the onResume, hoping that would help, but it doesn't. How can I stop this from firing off before the user can touch the control? THANKS public class CMSHome extends Activity { private Spinner spinner; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Heres my spinner /////////////////////////////////////////// spinner = (Spinner) findViewById(R.id.spinner); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource( this, R.array.pm_list, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); }; public void onResume() { super.onResume(); spinner.setOnItemSelectedListener(new MyOnItemSelectedListener()); } public class MyOnItemSelectedListener implements OnItemSelectedListener { public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { Intent i = new Intent(CMSHome.this, ListProjects.class); i.putExtra("bEmpID", parent.getItemAtPosition(pos).toString()); startActivity(i); Toast.makeText(parent.getContext(), "The pm is " + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } public void onNothingSelected(AdapterView parent) { // Do nothing. } } }

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  • Android: Create spinner programmatically from array

    - by Select0r
    Hi, I'm all new to Android and I'm trying to create a spinner programmatically and feeding it with data from an array, but Eclipse gives me a warning that I can't handle. Here's what I got: This ArrayList holds the elements that should be in the spinner (gets filled from a file later on): ArrayList<String> spinnerArray = new ArrayList<String>(); This is code I found on a site which should create the spinner: Spinner spinner = new Spinner(this); ArrayAdapter spinnerArrayAdapter = new ArrayAdapter(this, android.R.layout.simple_spinner_dropdown_item, spinnerArray); spinner.setAdapter(spinnerArrayAdapter); Now the second line (ArrayAdapter...) gives me a warning in Eclipse saying "ArrayAdapter is a raw type... References to generic type ArrayAdapter<T> should be parameterized", I have no idea how to fix this (or what that means in the first place :) ). It's just a warning and the App seems to run alright, but I'd still like to understand what's wrong and fix it. Any hint is appreciated. Greetings, Select0r

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  • Scrolling issues with GridView in Android

    - by Jared Thigpen
    I am having weird scrolling issues in my pretty simple GridView. Each item in the Grid is simply and ImageView and a TextView. The activity itself is simply an application selector. It looks like a rough version of the basic App Tray in Android. The issue is that after spending some times scrolling through my view, it will inevitably allow me to continue scrolling past the top row of icons, to a blank screen, and the scroll bar will disappear, leaving me stuck. It doesn't happen every time I go to the top of the view, only sometimes, and usually only after some excessive scrolling. If I happen to notice the problem and catch it before the top row disappears off the bottom of the screen, I can usually scroll back through the view and spot some icons missing. There are empty spaces in the grid, and I can only assume that those icons have been moved to some bizarre position, which is allowing the view to scroll past the top. This is my first Android app beyond a basic Hello World, so it's likely that I've just screwed up something in my layout files. I also realize that this is probably a pretty confusing description, so I'm hoping someone has experienced this and my search abilities simply were unable to find it. I can post my layout files or other code if someone thinks that's useful. Oh, and the program is built against 1.5, but is running on 2.2 (whatever state of 2.2 that was that snuck out last week) on my phone. I don't have enough apps to test this on an emulator, but could probably set something up if someone felt it necessary. Thanks in advance for any help on the issue.

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  • Unresolved Host Exception Android

    - by Rob Stevenson-Leggett
    I'm trying to call a RESTful web service from an Android application using the following method: HttpHost target = new HttpHost("http://" + ServiceWrapper.SERVER_HOST,ServiceWrapper.SERVER_PORT); HttpGet get = new HttpGet("/list"); String result=null; HttpEntity entity = null; HttpClient client = new DefaultHttpClient(); try { HttpResponse response=client.execute(target, get); entity = response.getEntity(); result = EntityUtils.toString(entity); } catch (Exception e) { e.printStackTrace(); } finally { if (entity!=null) try { entity.consumeContent(); } catch (IOException e) {} } return result; I can browse to address and see the xml results using the Android Emulator browser and from my machine. I have given my app the INTERNET permission. I'm developing with eclipse. I've seen it mentioned that I might need to configure a proxy but since the web service i'm calling is on port 80 this shouldn't matter should it? I can call the method with the browser. Any ideas?

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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  • Android Camera without Preview

    - by eyurdakul
    I am writing an android 1.5 application which starts just after boot-up. This is a service and should take a picture without preview. This app will log the light density in some areas whatever. I was able to take a picture but the picture was black. After googling like crazy, i came across a bug thread about it. If you don't generate a preview, the image will be black since android camera needs preview to setup exposure and focus. I've created a surfaceview and listener but the onSurfaceCreated event never gets fired. I guess the reason is, the surface is not being created visually. I've also seen some examples of calling the camera statically with MediaStore.CAPTURE_OR_SOMETHING which takes a picture and saves in the desired folder with two lines of code but it doesn't take a picture too. Do i need to use ipc and bindservice to call this function or do you have any suggestion to achieve my goal (taking a picture without preview) and if so, would you give me a small piece of code as example?

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  • Android USB driver for Xperia X10a

    - by mlohbihler
    I've been trying for a couple hours now, and have hit all of the sites Google found, but i cannot get the Android USB driver on my XP box to talk to my new Xperia X10a. I found the lines that some kind soul posted, and has been syndicated repeated, but they don't work for me. The idea is to add them to the Google.NTx86 and Google.NTamd64 sections of the android_winusb.inf file: ;Xperia X10 %SingleAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E %CompositeAdbInterface% = USB_Install, USB\VID_0FCE&PID_E12E&MI_01 I tried a number of variations of the first line, including "Sony Ericsson X10a", which is what XP shows me in both the "found new hardware" wizard and the device manager, but no luck. The result is always the same. Here are my steps: Plug in the phone via USB "found new hardware wizard" appears Choose "No, not this time" and "next" Choose "Install from a list or specific location..." and "next" Choose "Search for best driver...", check "Include this location...", and browse for the "usb_driver" folder in the Android SDK installation. Click "next" It does a quick search and then says "Cannot install this hardware", "... because the wizard cannot find the necessary software". I've tried more things that i can recall now, including deleting registry entries, but it just won't work. Any help would be appreciated at this point. Regards, m@

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  • How to get a file path from c drive in android

    - by Thomas Mathew
    I was trying to extract the content of a pdf file and display its content in android. I tired the code in java and it worked.But when i am coding it in android, its not displaying anything. I think, its not getting the file path. Is there any way by which i could get a file stored in c drive and store its path in a string? The code is given below: public class hello extends Activity { /** Called when the activity is first created. */ private static String INPUTFILE = "FirstPdf.pdf"; String str; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); try { Document document = new Document(); document.open(); PdfReader reader = new PdfReader(INPUTFILE); int n = reader.getNumberOfPages(); str=PdfTextExtractor.getTextFromPage(reader, 2); } catch (IOException e) { //e.printStackTrace(); } catch (InterruptedException e) { e.printStackTrace(); } TextView tv = new TextView(this); tv.setText(str); setContentView(tv); } } I would be very grateful if the problem is solved.

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