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  • eclipse adt 17 and the libs folder

    - by max4ever
    Ok so i update to eclipse adt to version 17 and I get this error 04-05 12:28:55.810: E/AndroidRuntime(5470): FATAL EXCEPTION: main 04-05 12:28:55.810: E/AndroidRuntime(5470): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.galeola.agentis/com.galeola.agentis.activity.GestionaleActivity}: java.lang.ClassNotFoundException: com.galeola.agentis.activity.GestionaleActivity in loader dalvik.system.PathClassLoader[/system/framework/com.google.android.maps.jar:/data/app/com.galeola.agentis-1.apk] 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1742) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1834) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread.access$500(ActivityThread.java:122) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1027) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.os.Handler.dispatchMessage(Handler.java:99) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.os.Looper.loop(Looper.java:132) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread.main(ActivityThread.java:4126) 04-05 12:28:55.810: E/AndroidRuntime(5470): at java.lang.reflect.Method.invokeNative(Native Method) 04-05 12:28:55.810: E/AndroidRuntime(5470): at java.lang.reflect.Method.invoke(Method.java:491) 04-05 12:28:55.810: E/AndroidRuntime(5470): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:844) 04-05 12:28:55.810: E/AndroidRuntime(5470): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:602) 04-05 12:28:55.810: E/AndroidRuntime(5470): at dalvik.system.NativeStart.main(Native Method) 04-05 12:28:55.810: E/AndroidRuntime(5470): Caused by: java.lang.ClassNotFoundException: com.galeola.agentis.activity.GestionaleActivity in loader dalvik.system.PathClassLoader[/system/framework/com.google.android.maps.jar:/data/app/com.galeola.agentis-1.apk] 04-05 12:28:55.810: E/AndroidRuntime(5470): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:251) 04-05 12:28:55.810: E/AndroidRuntime(5470): at java.lang.ClassLoader.loadClass(ClassLoader.java:540) 04-05 12:28:55.810: E/AndroidRuntime(5470): at java.lang.ClassLoader.loadClass(ClassLoader.java:500) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.Instrumentation.newActivity(Instrumentation.java:1022) 04-05 12:28:55.810: E/AndroidRuntime(5470): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1733) 04-05 12:28:55.810: E/AndroidRuntime(5470): ... 11 more however if i move my libraries to /libs i can start the applications, but with the libraries in /libs javadoc and javasources stops working, while if they are not in /libs javadoc and javasource works, so I don't understand why.

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Total stack sizes of threads in one process

    - by David
    I use pthreads_attr_getthreadsizes() to get default stack size of one thread, 8MB on my machine. But when I create 8 threads and allocate a very large stack size to them, say hundreds of MB, the program crash. So, I guess, shall ("Number of threads" x "stack size of per thread") shall less than a value(virtual memory size)?

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Is it possible to call a non-static function inside static function in C#?

    - by djzmo
    Is it possible to call a non-static function that uses a public non-static class inside a static function in C#? public class MyProgram { private Thread thd = new Thread(myStaticFunction); public AnotherClass myAnotherClass = new AnotherClass(); public MyProgram() { thd.Start(); } public static void myStaticFunction() { myNonStaticFunction(); } private void myNonStaticFunction() { myAnotherClass.DoSomethingGood(); } } Well, the invalid code like above is what I need. Any idea?

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  • event flow in action script 3

    - by Shay
    i try to dispatch a custom event from some component on the stage and i register other component to listen to it but the other component doesn't get the event here is my code what do i miss public class Main extends MovieClip //main document class { var compSource:Game; var compMenu:Menu; public function Main() { compSource = new Game; compMenu = new Menu(); var mc:MovieClip = new MovieClip(); addChild(mc); mc.addChild(compSource); // the source of the event - event dispatch when clicked btn mc.addChild(compMenu); //in init of that Movie clip it add listener to the compSource events } } public class Game extends MovieClip { public function Game() { btn.addEventListener(MouseEvent.CLICK, onFinishGame); } private function onFinishGame(e:MouseEvent):void { var score:Number = Math.random() * 100 + 1; dispatchEvent(new ScoreChanged(score)); } } public class Menu extends MovieClip { //TextField score public function Menu() { addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, init); //on init add listener to event ScoreChanged addEventListener(ScoreChanged.SCORE_GAIN, updateScore); } public function updateScore(e:ScoreChanged):void { //it never gets here! tScore.text = String(e._score); } } public class ScoreChanged extends Event { public static const SCORE_GAIN:String = "SCORE_GAIN"; public var _score:Number; public function ScoreChanged( score:Number ) { trace("new score"); super( SCORE_GAIN, true); _score = score; } } I don't want to write in Main compSource.addEventListener(ScoreChanged.SCORE_GAIN, compMenu.updateScore); cause i dont want the the compSource will need to know about compMenu its compMenu responsibility to know to what events it needs to listen.... any suggestions? Thanks!

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  • RegRestoreKey problem

    - by Xaver
    i want to do part of program which save and load some data from registry. Saving is succefuly working. I have function GrabPrivilage to grant some privilegies to my thread. i grant SE_RESTORE_NAME and SE_BACKUP_NAME to my thread and after that i call RegRestoreKey(HKEY_LOCAL_MACHINE, TEXT("C:\reg.txt"), REG_FORCE_RESTORE ); and it always return ERROR_ACCESS_DENIED.

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  • What should be the ideal number of parallel java threads for copying a large set of files from a qua

    - by ukgenie
    What should be the ideal number of parallel java threads for copying a large set of files from a quad core linux box to an external shared folder? I can see that with a single thread it is taking a hell lot of time to move the files one by one. Multiple threads is improving the copy performance, but I don't know what should be the exact number of threads. I am using Java executor service to create the thread pool.

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  • startActivityForResult to an activity that only displays a progressdialog

    - by Alxandr
    I'm trying to make an activity that is asked for some result. This result is normally returned instantly (in the onCreate), however, sometimes it is nesesary to wait for some internet-content to download which causes the "loader"-activity to show. What I want is that the loader-activity don't display anything more than a progressdialog (and that you can still se the old activity calling the loader-activity in the background) and I'm wondering wheather or not this is possible. The code I'm using as of now is: //ListComicsActivity.java public class ListComicsActivity extends Activity { private static final int REQUEST_COMICS = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_comics); Button button = (Button)findViewById(R.id.Button01); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setAction(Intents.ACTION_GET_COMICS); startActivityForResult(intent, REQUEST_COMICS); } }); } /** Called when an activity called by using startActivityForResult finishes. */ @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Toast toast = Toast.makeText(this, "The activity finnished", Toast.LENGTH_SHORT); toast.show(); } } //LoaderActivity.java (answers to Intents.ACTION_GET_COMICS action-filter) public class LoaderActivity extends Activity { private Intent result = null; private ProgressDialog pg = null; private Runnable returner = new Runnable() { public void run() { if(pg != null) pg.dismiss(); LoaderActivity.this.setResult(Activity.RESULT_OK, result); LoaderActivity.this.finish(); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String action = getIntent().getAction(); if(action.equals(Intents.ACTION_GET_COMICS)) { Runnable loader = new Runnable() { public void run() { WebProvider.DownloadComicList(); Intent intent = new Intent(); intent.setDataAndType(ComicContentProvider.COMIC_URI, "vnd.android.cursor.dir/vnd.mymir.comic"); returnResult(intent); } }; pg = ProgressDialog.show(this, "Downloading", "Please wait, retrieving data...."); Thread thread = new Thread(null, loader, "LoadComicList"); thread.start(); } else { setResult(Activity.RESULT_CANCELED); finish(); } } private void returnResult(Intent intent) { result = intent; runOnUiThread(returner); } }

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  • Threading in python: retrieve return value when using target=

    - by Philipp Keller
    I want to get the "free memory" of a bunch of servers like this: def get_mem(servername): res = os.popen('ssh %s "grep MemFree /proc/meminfo | sed \'s/[^0-9]//g\'"' % servername) return res.read().strip() since this can be threaded I want to do something like that: import threading thread1 = threading.Thread(target=get_mem, args=("server01", )) thread1.start() But now: how can I access the return value(s) of the get_mem functions? Do I really need to go the full fledged way creating a class MemThread(threading.Thread) and overwriting __init__ and __run__?

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  • C function const multidimensional-array argument strange warning

    - by rogi
    Ehllo, I'm getting some strange warning about this code: typedef double mat4[4][4]; void mprod4(mat4 r, const mat4 a, const mat4 b) { /* yes, function is empty */ } int main() { mat4 mr, ma, mb; mprod4(mr, ma, mb); } gcc output as follows: $ gcc -o test test.c test.c: In function 'main': test.c:13: warning: passing argument 2 of 'mprod4' from incompatible pointer type test.c:4: note: expected 'const double (*)[4]' but argument is of type 'double (*)[4]' test.c:13: warning: passing argument 3 of 'mprod4' from incompatible pointer type test.c:4: note: expected 'const double ()[4]' but argument is of type 'double ()[4]' defining the function as: void mprod4(mat4 r, mat4 a, mat4 b) { } OR defining matrices at main as: mat4 mr; const mat4 ma; const mat4 mb; OR calling teh function in main as: mprod4(mr, (const double(*)[4])ma, (const double(*)[4])mb); OR even defining mat4 as: typedef double mat4[16]; make teh warning go away. Wat is happening here? Am I doing something invalid? gcc version is 4.4.3 if relevant. Thanks for your attention.

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  • TThread.resume is deprecated in Delphi-2010 what should be used in place?

    - by Charles Faiga
    In my multithread application I use TThread.suspend and TThread.resume Since moving my application to Delphi 2010 I get the following warring message [DCC Warning] xxx.pas(277): W1000 Symbol ‘Resume’ is deprecated If Resume is deprecated what should be used in place? EDIT 1: I use the Resume command to start the thread - as it is Created with 'CreateSuspended' set to True and Suspend before I terminate the thread. EDIT 2: Here is a link the delphi 2010 manual

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  • Strange groovy behavior when dealing with threads

    - by Misha Koshelev
    Dear All: I have an interesting dilemma. If I define my class as: class Browser { def swtException protected Object evaluate(script) throws SWTException { swtException=null display.syncExec() { try { result=swtBrowser.evaluate(script) } catch (SWTException swtException) { Browser.swtException=swtException } } } I get this rather interesting error: Exception in thread "Thread-5" org.eclipse.swt.SWTException: Failed to execute runnable (groovy.lang.MissingPropertyException: No such property: swtException for class : com.mksoft.fbautomate.browser.Browser Possible solutions: swtException) Any ideas??? Thank you! Misha

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  • design for a wrapper around command-line utilities

    - by hatchetman82
    im trying to come up with a design for a wrapper for use when invoking command line utilities in java. the trouble with runtime.exec() is that you need to keep reading from the process' out and err streams or it hangs when it fills its buffers. this has led me to the following design: public class CommandLineInterface { private final Thread stdOutThread; private final Thread stdErrThread; private final OutputStreamWriter stdin; private final History history; public CommandLineInterface(String command) throws IOException { this.history = new History(); this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, command)); Process process = Runtime.getRuntime().exec(command); stdin = new OutputStreamWriter(process.getOutputStream()); stdOutThread = new Thread(new Leech(process.getInputStream(), history, EntryTypeEnum.OUTPUT)); stdOutThread.setDaemon(true); stdOutThread.start(); stdErrThread = new Thread(new Leech(process.getErrorStream(), history, EntryTypeEnum.ERROR)); stdErrThread.setDaemon(true); stdErrThread.start(); } public void write(String input) throws IOException { this.history.addEntry(new HistoryEntry(EntryTypeEnum.INPUT, input)); stdin.write(input); stdin.write("\n"); stdin.flush(); } } public class Leech implements Runnable{ private final InputStream stream; private final History history; private final EntryTypeEnum type; private volatile boolean alive = true; public Leech(InputStream stream, History history, EntryTypeEnum type) { this.stream = stream; this.history = history; this.type = type; } public void run() { BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); String line; try { while(alive) { line = reader.readLine(); if (line==null) break; history.addEntry(new HistoryEntry(type, line)); } } catch (Exception e) { e.printStackTrace(); } } } my issue is with the Leech class (used to "leech" the process' out and err streams and feed them into history - which acts like a log file) - on the one hand reading whole lines is nice and easy (and what im currently doing), but it means i miss the last line (usually the prompt line). i only see the prompt line when executing the next command (because there's no line break until that point). on the other hand, if i read characters myself, how can i tell when the process is "done" ? (either complete or waiting for input) has anyone tried something like waiting 100 millis since the last output from the process and declaring it "done" ? any better ideas on how i can implement a nice wrapper around things like runtime.exec("cmd.exe") ?

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  • Single Responsibility Principle usage how can i call sub method correctly?

    - by Phsika
    i try to learn SOLID prencibles. i writed two type of code style. which one is : 1)Single Responsibility Principle_2.cs : if you look main program all instance generated from interface 1)Single Responsibility Principle_3.cs : if you look main program all instance genareted from normal class My question: which one is correct usage? which one can i prefer? namespace Single_Responsibility_Principle_2 { class Program { static void Main(string[] args) { IReportManager raporcu = new ReportManager(); IReport wordraporu = new WordRaporu(); raporcu.RaporHazirla(wordraporu, "data"); Console.ReadKey(); } } interface IReportManager { void RaporHazirla(IReport rapor, string bilgi); } class ReportManager : IReportManager { public void RaporHazirla(IReport rapor, string bilgi) { rapor.RaporYarat(bilgi); } } interface IReport { void RaporYarat(string bilgi); } class WordRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("Word Raporu yaratildi:{0}",bilgi); } } class ExcellRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("Excell raporu yaratildi:{0}",bilgi); } } class PdfRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("pdf raporu yaratildi:{0}",bilgi); } } } Second 0ne all instance genareted from normal class namespace Single_Responsibility_Principle_3 { class Program { static void Main(string[] args) { WordRaporu word = new WordRaporu(); ReportManager manager = new ReportManager(); manager.RaporHazirla(word,"test"); } } interface IReportManager { void RaporHazirla(IReport rapor, string bilgi); } class ReportManager : IReportManager { public void RaporHazirla(IReport rapor, string bilgi) { rapor.RaporYarat(bilgi); } } interface IReport { void RaporYarat(string bilgi); } class WordRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("Word Raporu yaratildi:{0}",bilgi); } } class ExcellRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("Excell raporu yaratildi:{0}",bilgi); } } class PdfRaporu : IReport { public void RaporYarat(string bilgi) { Console.WriteLine("pdf raporu yaratildi:{0}",bilgi); } } }

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  • auto expand div height

    - by Geln
    <html><head><title>Test</title> <style> .main{width:600px;border:1px solid red; } .main .left{background:lightblue; width:100px;clear:both; float:left;} .main .right{margin-left:100px;background:lightyellow; } </style> </head><body> <div class="main"> <div class="left"> title </div> <div class="right"> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> <div id="item">item</div> </div> </div> </body></html> How to change the CSS to make the page display like the dialog shows? PS,I think it's a way that to make the "left" div's height auto expand when the height of the "right" div or parent div expand, but I don't know how.

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  • R: disentangling scopes

    - by rescdsk
    Hi, Right now, in my R project, I have functions1.R with doFoo() and doBar(), functions2.R with other functions, and main.R with the main program in it, which first does source('functions1.R'); source('functions2.R'), and then calls the other functions. I've been starting the program from the R GUI in Mac OS X, with source('main.R'). This is fine the first time, but after that, the variables that were defined the first time through the program are defined for the second time functions*.R are sourced, and so the functions get a whole bunch of extra variables defined. I don't want that! I want an "undefined variable" error when my function uses a variable it shouldn't! Twice this has given me very late nights of debugging! So how do other people deal with this sort of problem? Is there something like source(), but that makes an independent namespace that doesn't fall through to the main one? Making a package seems like one solution, but it seems like a big pain in the butt compared to e.g. Python, where a source file is automatically a separate namespace. Any tips? Thank you!

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  • Do .NET Timers Run Asynchronously?

    - by MrEdmundo
    I have a messaging aspect of my application using Jabber-net (an XMPP library.) What I would like to do, if for some reason the connection to the Server is ended, is keep trying to connect every minute or so. If I start a Timer to wait for a period of time before the next attempt, does that timer run asynchronously and the resulting Tick event join the main thread, or would I need to start my own thread and start the timer from within there?

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  • Getting problem in Java OpenCV code.

    - by Chetan
    I had successfully compile my java code in Eclipse with name FaceDetection.java... I am getting an Exception in thread "main" java.lang.NoSuchMethodError: main.... Please help me to remove this Exception.. Here is the code import java.awt.; import java.awt.event.; import java.awt.image.MemoryImageSource; import hypermedia.video.OpenCV; @SuppressWarnings("serial") public class FaceDetection extends Frame implements Runnable { /** * Main method. * @param String[] a list of user's arguments passed from the console to this program */ public static void main( String[] args ) { System.out.println( "\nOpenCV face detection sample\n" ); new FaceDetection(); } // program execution frame rate (millisecond) final int FRAME_RATE = 1000/30; OpenCV cv = null; // OpenCV Object Thread t = null; // the sample thread // the input video stream image Image frame = null; // list of all face detected area Rectangle[] squares = new Rectangle[0]; /** * Setup Frame and Object(s). */ FaceDetection() { super( "Face Detection Sample" ); // OpenCV setup cv = new OpenCV(); cv.capture( 320, 240 ); cv.cascade( OpenCV.CASCADE_FRONTALFACE_ALT ); // frame setup this.setBounds( 100, 100, cv.width, cv.height ); this.setBackground( Color.BLACK ); this.setVisible( true ); this.addKeyListener( new KeyAdapter() { public void keyReleased( KeyEvent e ) { if ( e.getKeyCode()==KeyEvent.VK_ESCAPE ) { // ESC : release OpenCV resources cv.dispose(); System.exit(0); } } } ); // start running program t = new Thread( this ); t.start(); } /** * Draw video frame and each detected faces area. */ public void paint( Graphics g ) { // draw image g.drawImage( frame, 0, 0, null ); // draw squares g.setColor( Color.RED ); for( Rectangle rect : squares ) g.drawRect( rect.x, rect.y, rect.width, rect.height ); } /** * Execute this sample. */ @SuppressWarnings("static-access") public void run() { while( t!=null && cv!=null ) { try { t.sleep( FRAME_RATE ); // grab image from video stream cv.read(); // create a new image from cv pixels data MemoryImageSource mis = new MemoryImageSource( cv.width, cv.height, cv.pixels(), 0, cv.width ); frame = createImage( mis ); // detect faces squares = cv.detect( 1.2f, 2, OpenCV.HAAR_DO_CANNY_PRUNING, 20, 20 ); // of course, repaint repaint(); } catch( InterruptedException e ) {;} } } }

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  • Why a "private static" is not seen in a method?

    - by Roman
    I have a class with the following declaration of the fields: public class Game { private static String outputFileName; .... } I set the value of the outputFileName in the main method of the class. I also have a write method in the class which use the outputFileName. I always call write after main sets value for outputFileName. But write still does not see the value of the outputFileName. It say that it's equal to null. Could anybody, pleas, tell me what I am doing wrong? ADDED As it is requested I post more code: In the main: String outputFileName = userName + "_" + year + "_" + month + "_" + day + "_" + hour + "_" + minute + "_" + second + "_" + millis + ".txt"; f=new File(outputFileName); if(!f.exists()){ try { f.createNewFile(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } System.out.println("IN THE MAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"); System.out.println("------>" + outputFileName + "<------"); This line outputs me the name of the file. Than in the write I have: public static void write(String output) { // Open a file for appending. System.out.println("==========>" + outputFileName + "<============"); ...... } And it outputs null.

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  • FLEX: the custom component is still a Null Object when I invoke its method

    - by Patrick
    Hi, I've created a custom component in Flex, and I've created it from the main application with actionscript. Successively I invoke its "setName" method to pass a String. I get the following run-time error (occurring only if I use the setName method): TypeError: Error #1009: Cannot access a property or method of a null object reference. I guess I get it because I'm calling to newUser.setName method from main application before the component is completely created. How can I ask actionscript to "wait" until when the component is created to call the method ? Should I create an event listener in the main application waiting for it ? I would prefer to avoid it if possible. Here is the code: Main app ... newUser = new userComp(); //newUser.setName("name"); Component: <?xml version="1.0" encoding="utf-8"?> <mx:VBox xmlns:mx="http://www.adobe.com/2006/mxml" width="100" height="200" > <mx:Script> <![CDATA[ public function setName(name:String):void { username.text = name; } public function setTags(Tags:String):void { } ]]> </mx:Script> <mx:HBox id="tagsPopup" visible="false"> <mx:LinkButton label="Tag1" /> <mx:LinkButton label="Tag2" /> <mx:LinkButton label="Tag3" /> </mx:HBox> <mx:Image source="@Embed(source='../icons/userIcon.png')"/> <mx:Label id="username" text="Nickname" visible="false"/> </mx:VBox> thanks

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  • C++ Unlocking a std::mutex before calling std::unique_lock wait

    - by Sant Kadog
    I have a multithreaded application (using std::thread) with a manager (class Tree) that executes some piece of code on different subtrees (embedded struct SubTree) in parallel. The basic idea is that each instance of SubTree has a deque that store objects. If the deque is empty, the thread waits until a new element is inserted in the deque or the termination criteria is reached. One subtree can generate objects and push them in the deque of another subtree. For convenience, all my std::mutex, std::locks and std::variable_condition are stored in a struct called "locks". The class Tree creates some threads that run the following method (first attempt) : void Tree::launch(SubTree & st, Locks & locks ) { /* some code */ std::lock_guard<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem is that "deque_lock" is still locked while the thread is waiting. Hence no object can be added in the deque of the current thread by a concurrent one. So I turned the lock_guard into a unique_lock and managed the lock/unlock manually : void launch(SubTree & st, Locks & locks ) { /* some code */ std::unique_lock<std::mutex> deque_lock(locks.deque_mutex_[st.id_]) ; // lock the access to the deque of subtree st if (st.deque_.empty()) // check that the deque is still empty { deque_lock.unlock() ; // unlock the access to the deque to enable the other threads to add objects // DATA RACE : nothing must happen to the unprotected deque here !!!!!! // some threads are still running, wait for them to terminate std::unique_lock<std::mutex> wait_lock(locks.restart_mutex_[st.id_]) ; locks.restart_condition_[st.id_].wait(wait_lock) ; } /* some code */ } The problem now, is that there is a data race, and I would like to make sure that the "wait" instruction is performed directly after the "deque_lock.unlock()" one. Would anyone know a way to create such a critical instruction sequence with the standard library ? Thanks in advance.

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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  • Compiling and using NTL c++ library for Windows

    - by Martin Lauridsen
    Hi there, I have compiled the NTL inifite precision integer arithmetic library for c++, using Microsoft Visual Studio 2008. I did as explained, on this site, using the Visual Studio interface, rather than from the command prompt. Actually I would rather do it from the command prompt, but I was not sure how to. Anyhow, I got the library compiled, and I now want to compile a program using the library, from the command prompt. The program I am trying to compile, has been tested on a linux system, where I compile it with the following c++ -I/appl/htopopt/Linux_x86_64/NTL-5.4.2/include mpqs.cpp main.cpp -o main -L/appl/htopopt/Linux_x86_64/NTL-5.4.2/lib -lntl -L/appl/htopopt/Linux_x86_64/gmp-4.2.1/lib -lgmp -lm Nevermind the gmp stuff, I dont have that installed on Windows. It is purely an optional thing that will make the NTL run faster. Anyhow, this works fine on linux. Now on Windows I write the following cl /EHsc /I D:\Downloads\WinNTL-5_5_2\include mpqs.cpp main.cpp /link /LIBPATH:"D:\Documents\Visual Studio 2008\Projects\ntl\Debug" But this results in the following errors: mpqs.cpp mpqs.cpp(38) : error C2039: 'find_smooth_vals' : is not a member of 'QS' d:\desktop\qs\mpqs.h(12) : see declaration of 'QS' mpqs.cpp(41) : error C2065: 'M' : undeclared identifier mpqs.cpp(41) : error C2065: 'n' : undeclared identifier mpqs.cpp(42) : error C2065: 'sieve_table' : undeclared identifier mpqs.cpp(42) : error C2228: left of '.size' must have class/struct/union type is ''unknown-type'' mpqs.cpp(43) : error C2065: 'sieve_table' : undeclared identifier mpqs.cpp(44) : error C2065: 'qx_table' : undeclared identifier mpqs.cpp(44) : error C3861: 'test_smoothness': identifier not found mpqs.cpp(45) : error C2065: 'smooth_indices' : undeclared identifier mpqs.cpp(45) : error C2228: left of '.push_back' must have class/struct/union type is ''unknown-type'' main.cpp Generating Code... It is as if, my mpqs.h file is not included into the compilation process? Also I dont understand why it complains about .push_back() for a vector type? Help is much appreciated!

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  • How to push this view controller ?

    - by hib
    Hello all, I am caught in a strange requirement .See the following view hierarchy and scenario . I have a tab bar application in which I have three tabs . In first tab I am showing some content with a small image title and date (uitableview in navigation controller). In the detail view of that controller there are more buttons that shows different sorts of detail like gallery button and , more details button and some , more button . On tapping each button I will push each individual view controller in the main navigation controller . Now on the horizontal orientation I am showing same list of content but in the cover flow ( in modal view controller ) fashion like the ipod application . On tapping any image we will show the same buttons like gallery and more details and tapping on it will show the new controller with the following code : UINavigationController *modalNavController = [[UINavigationController alloc] initWithRootViewController:myPhotoController]; UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStyleBordered target:self action:@selector(backButtonPressed)]; myPhotoController.navigationItem.leftBarButtonItem = backButton; [backButton release]; if([self.modalViewController isViewLoaded]){ [self dismissModalViewControllerAnimated:YES]; } modalNavController.navigationBar.barStyle = UIBarStyleBlackOpaque; [self presentModalViewController:modalNavController animated:YES]; [modalNavController release]; All this is working nicely . but when I get back the device in vertical orientation . the main modal controller will be dismissed and all the containing modal controller also will be dismissed if they are open or not . Instead of this what I want is If chooses an item in the coverflow and then if chooses gallery and if I put the device in vertical orientaion the gallery should be in the navigation hierarchy that drove me to the main list and gallery should be in horizonatal fashion . So what I want to do is that just to push the gallery controller in the main navigation hierarchy instead of showing from a madal controller . If someone wants reference then see the application "net a porter" I want to do like that . Just tell me how the controller hierarchy is working in that app . I need the help . Thanks

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