Search Results

Search found 8989 results on 360 pages for 'response'.

Page 174/360 | < Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >

  • Spring webflow 1.0 - Downloading a file

    - by Dave
    I am using spring webflow 1.0. I am uploading a csv file, parsing it, and displying results before proceeding. The user has an option to download a csv file that contains the records that did not pass validation. When I click the link in a JSP to download this file, webflow invokes a form Action. The form action writes out a file via getting the output stream off the response: HttpServletResponse response = ((ServletExternalContext) context.getExternalContext()).getResponse(); I do not want to leave the jsp I'm currently on. I just want to download the file. In other words, I do not want to transition to another state. I just want to serve the dynamically rendered file. Everything works (I don't leave the page, and I download the file), but I'm getting the following error in my console: _pEncydKfggPHJo8=org.springframework.webflow.engine.NoMatchingTransitionException: No transition was matched on the event(s) signaled by the [1] action(s) that executed in this action state 'downloadErrorReportAction' of flow 'myFlow'; transitions must be defined to handle action result outcomes -- possible flow configuration error? Note: the eventIds signaled were: 'array<String>[[null]]', while the supported set of transitional criteria for this action state is 'array<TransitionCriteria>[[empty]]' at org.springframework.webflow.engine.ActionState.doEnter(ActionState.java:187) at org.springframework.webflow.engine.State.enter(State.java:191) at org.springframework.webflow.engine.Transition.execute(Transition.java:212) at org.springframework.webflow.engine.TransitionableState.onEvent(TransitionableState.java:107) at org.springframework.webflow.engine.Flow.onEvent(Flow.java:534) Truncated. see log file for complete stacktrace Here is the relevant portion of my webflow config. <view-state id="showUploadResults" view="UploadResults3.0"> <render-actions> <action bean="UploadResultsAction" method="transitionToWebflow"/> <action bean="UploadResultsAction" method="setupData"/> </render-actions> <transition on="submit" to="proceed"/> <transition on="downloadErrorReport" to="downloadErrorReportAction"/> </view-state> <action-state id="downloadErrorReportAction"> <action bean="UploadResultsAction" method="downloadErrorReport" name="downloadErrorReport"/> </action-state>

    Read the article

  • How to encrypt/decrypt the url in C#

    - by deepu
    I have a URL www.site-address/site-page/page1.aspx?username=deepu&password=deepu how can i change the URL to www.site-address/site-page/page1.aspx?username=232322323232&password=2323232322323 ie i want to encrypt the fields i pass through the URL please help me to encrypt and decrypt the URL in C# using .net,now i am using response.redirect and pass these values as query string....pls help....

    Read the article

  • Google OAuthGetRequestToken returns "signature_invalid"

    - by M Schenkel
    Trying for hours to get a request token using Google OAuthGetRequestToken but it always returns "signature_invalid". For a test I use the oAuth Playground to successfully request the token. Here are the results: Signature base string GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken&oauth_callback%3Dhttp%253A%252F%252Fgooglecodesamples.com%252Foauth_playground%252Findex.php%26oauth_consumer_key%3Dwww.embeddedanalytics.com%26oauth_nonce%3D56aa884162ed21815a0406725c79cf79%26oauth_signature_method%3DRSA-SHA1%26oauth_timestamp%3D1321417095%26oauth_version%3D1.0%26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F Request/Response GET /accounts/OAuthGetRequestToken?scope=https%3A%2F%2Fwww.google.com%2Fanalytics%2Ffeeds%2F HTTP/1.1 Host: www.google.com Accept: */* Authorization: OAuth oauth_version="1.0", oauth_nonce="56aa884162ed21815a0406725c79cf79", oauth_timestamp="1321417095", oauth_consumer_key="www.embeddedanalytics.com", oauth_callback="http%3A%2F%2Fgooglecodesamples.com%2Foauth_playground%2Findex.php", oauth_signature_method="RSA-SHA1", oauth_signature="qRtorIaSFaQdOXW1u6eMQlY9LT2j7ThG5kgkcD6rDcW4MIvzluslFgYRNTuRvnaruraNpItjojtgsrK9deYRKoHBGOlU27SsWy6jECxKczcSECl3cVAcjk7dvbywFMDkgi1ZhTZ5Q%2BFoD60HoVQUYnGUbOO0jPXI48LfkiA5ZN4%3D" HTTP/1.1 200 OK Content-Type: text/plain; charset=UTF-8 Date: Wed, 16 Nov 2011 04:18:15 GMT Expires: Wed, 16 Nov 2011 04:18:15 GMT Cache-Control: private, max-age=0 X-Content-Type-Options: nosniff X-XSS-Protection: 1; mode=block Content-Length: 118 Server: GSE oauth_token=4%2FmO86qZzixayI2NoUc-hewC--D53R&oauth_token_secret=r0PReF9D83w1d6uP0nyQQm9c&oauth_callback_confirmed=true I am using Fiddler to trace my calls. It returns the Signature base string: GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken&oauth_callback%3Dhttp%253A%252F%252Fgooglecodesamples.com%252Foauth_playground%252Findex.php%26oauth_consumer_key%3Dwww.embeddedanalytics.com%26oauth_nonce%3Dl9Jydzjyzt2fJfM3ltY5yrxxYy2uh1U7%26oauth_signature_method%3DRSA-SHA1%26oauth_timestamp%3D1321417107%26oauth_version%3D1.0%26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F Aside from the oauth_timestamp and oauth_nonce (which should be different), the base string are pretty much identical. Anyone know what I am doing wrong? Update 11/20/2011 Thinking it might be something wrong with my RSA-SHA signing, I have since tried HMAC-SHA. It gives the same results. I thought it might be beneficial to include the Fiddler results (I added carriage returns to have it format better). GET https://www.google.com/accounts/OAuthGetRequestToken? scope=https%3A%2F%2Fwww.google.com%2Fanalytics%2Ffeeds%2F HTTP/1.1 Content-Type: application/x-www-form-urlencoded Authorization: OAuth oauth_version="1.0", oauth_nonce="7C4C900EAACC9C7B62E399A91B81D8DC", oauth_timestamp="1321845418", oauth_consumer_key="www.embeddedanalytics.com", oauth_signature_method="HMAC-SHA1", oauth_signature="ows%2BbFTNSR8jVZo53rGBB8%2BfwFM%3D" Host: www.google.com Accept: */* Accept-Encoding: identity Response HTTP/1.1 400 Bad Request Content-Type: text/plain; charset=UTF-8 Date: Mon, 21 Nov 2011 03:16:57 GMT Expires: Mon, 21 Nov 2011 03:16:57 GMT Cache-Control: private, max-age=0 X-Content-Type-Options: nosniff X-XSS-Protection: 1; mode=block Content-Length: 358 Server: GSE signature_invalid base_string:GET&https%3A%2F%2Fwww.google.com%2Faccounts%2FOAuthGetRequestToken &oauth_consumer_key%3Dwww.embeddedanalytics.com %26oauth_nonce%3D7C4C900EAACC9C7B62E399A91B81D8DC %26oauth_signature_method%3DHMAC-SHA1 %26oauth_timestamp%3D1321845418 %26oauth_version%3D1.0 %26scope%3Dhttps%253A%252F%252Fwww.google.com%252Fanalytics%252Ffeeds%252F

    Read the article

  • JQuery uploadify plugin not working

    - by Nitesh Panchal
    Hello, I first used primefaces FileUpload component and it didn't work. Always gave "HTTP Error". So i thought there is some bug with this component and went to plain old JQuery and tried using uploadify. But still i get the same error. I am using Container Managed Security. Is this the reason for not working properly? This is my script :- $(document).ready(function(){ $('#photoInput').uploadify({ 'script' : '/Blogger/fileUploadServlet', 'uploader' : './uploadify/uploadify.swf', 'cancelImg' : './uploadify/cancel.png', 'auto' : true }); And this is my servlet which is never executed :- package Servlets; import java.io.IOException; import java.io.PrintWriter; import java.util.Iterator; import java.util.List; import javax.servlet.ServletException; import javax.servlet.annotation.WebServlet; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.apache.commons.fileupload.FileItemFactory; import org.apache.commons.fileupload.FileUploadException; import org.apache.commons.fileupload.disk.DiskFileItemFactory; import org.apache.commons.fileupload.servlet.ServletFileUpload; @WebServlet(name = "fileUploadServlet", urlPatterns = {"/fileUploadServlet"}) public class fileUploadServlet extends HttpServlet { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException, FileUploadException { PrintWriter out = response.getWriter(); try { System.out.println("Executed!!"); boolean isMultipart = ServletFileUpload.isMultipartContent(request); // Create a factory for disk-based file items FileItemFactory factory = new DiskFileItemFactory(); // Create a new file upload handler ServletFileUpload upload = new ServletFileUpload(factory); // Parse the request List /* FileItem */ items = upload.parseRequest(request); Iterator e = items.iterator(); while(e.hasNext()){ System.out.println(e.next().toString()); } } finally { out.close(); } } } }); Please help me. I am stuck on this since 3 hours.

    Read the article

  • Why am I getting org.xml.sax.SAXException for this block of XML?

    - by drachenstern
    I've anonymised a bit of this. Hopefully it doesn't detract from the useful message. stringARRAY is where I think I'm getting thrown at, but I'm not sure, so if I'm looking at the wrong place, lemme know. From the WSDL <xsd:element name="LongishOpName"> <xsd:complexType> <xsd:sequence> <xsd:element maxOccurs="unbounded" name="stringARRAY" type="xsd:string" /> <xsd:element name="stringfield1" type="xsd:string" /> <xsd:element name="stringfield2" type="xsd:string" /> </xsd:sequence> </xsd:complexType> </xsd:element> Actual method call looks like this: string originalValue = "some useful value"; string[] usefulName1 = new[] { originalValue }; service.response[] responses = server.LongishOpName( usefulName1, someString1, someString2 ); And it generates this XML to the server (Thanks to Fiddler2): <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <LongishOpName xmlns="http://appropriate-namespace"> <stringARRAY>114003</stringARRAY> <stringfield1>a string</stringfield1> <stringfield2>a string</stringfield2> </LongishOpName> </soap:Body> </soap:Envelope> To which I get this response <?xml version="1.0" encoding="utf-8"?> <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <soapenv:Fault> <faultcode>soapenv:Server.userException</faultcode> <faultstring>org.xml.sax.SAXException: Found character data inside an array element while deserializing</faultstring> <detail> <ns1:hostname xmlns:ns1="http://xml.apache.org/axis/">SERVERNAME</ns1:hostname> </detail> </soapenv:Fault> </soapenv:Body> </soapenv:Envelope> Is my soap message actually coming out malformed? (yes I am using the ASP.NET web references to do all the lifting, I'm not generating by hand) Should I be doing something different? Do I just need to go home and sleep on it and tomorrow everything will "just work"?

    Read the article

  • can we use both custom button and inbuilt button in datagridview

    - by Srikanth Mattihalli
    HI all, I am using Datagridview in asp.net. I have used custom buttons of up and down in the datagridview along with edit,delete and paging options. I am handling the up down buttons by raising events in rowcommand and the code is as below string command = e.CommandName; Response.Write(e.CommandArgument.ToString()); int index = Convert.ToInt32(e.CommandArgument.ToString()); int count = GridView1.Rows.Count; int keyValue = Convert.ToInt32(GridView1.Rows[index].Cells1.Text); string value = GridView1.Rows[index].Cells[4].Text; SqlConnection conn = new SqlConnection(SqlDataSource1.ConnectionString); SqlCommand cmd = new SqlCommand(); if (command == "up") { if (index > 0) { index = index - 1; int keyValue1 = Convert.ToInt32(GridView1.Rows[index].Cells[1].Text); string value1 = GridView1.Rows[index].Cells[4].Text; cmd.Connection = conn; cmd.CommandText = "UPDATE [category] SET [order_id] = '" + value + "' WHERE [category_id]=" + keyValue1 + ";UPDATE [category] SET [order_id] = '" + value1 + "' WHERE [category_id]=" + keyValue + ";"; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } } else if (command == "down") { if (index < count - 1) { index = index + 1; int keyValue1 = Convert.ToInt32(GridView1.Rows[index].Cells[1].Text); string value1 = GridView1.Rows[index].Cells[4].Text; cmd.Connection = conn; cmd.CommandText = "UPDATE [category] SET [order_id] = '" + value + "' WHERE [category_id]=" + keyValue1 + ";UPDATE [category] SET [order_id] = '" + value1 + "' WHERE [category_id]=" + keyValue + ";"; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } } Response.Redirect("Default.aspx"); Designer file " DeleteCommand="DELETE FROM [category] WHERE [category_id] = @category_id" InsertCommand="INSERT INTO [category] ([categoryname], [navigation_url], [order_id]) VALUES (@categoryname, @navigation_url, @order_id)" SelectCommand="SELECT * FROM [category] order by order_id" UpdateCommand="UPDATE [category] SET [categoryname] = @categoryname, [navigation_url] = @navigation_url, [order_id] = @order_id WHERE [category_id] = @category_id" After this my edit,delete and paging is not working bcoz of event conflicts. Can anyone plz help me on this, so that i will be able to use both custom buttons(up and down) and edit,delete and paging features.

    Read the article

  • Is it a good idea to mock/stub in integration tests?

    - by ez
    Say there are multiple requests in a integration test, some of them are sphinx calls(locator for example). Should we just stub out the entire response of these sphinx call, or, since it is a integration test, we want to excise the entire test without stubbing. If that is the case, how do we still keep test independent in the situation when sphinx fails, no internet connection, or third party server non-responsive. Give reasons. Thanks

    Read the article

  • How to view ASMX SOAP using Fiddler2?

    - by outer join
    Does anyone know if Fiddler can display the raw SOAP messages for ASMX web services? I'm testing a simple web service using both Fiddler2 and Storm and the results vary (Fiddler shows plain xml while Storm shows the SOAP messages). See sample request/responses below: Fiddler2 Request: POST /webservice1.asmx/Test HTTP/1.1 Accept: */* Referer: http://localhost.:4164/webservice1.asmx?op=Test Accept-Language: en-us User-Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; InfoPath.2; MS-RTC LM 8) Content-Type: application/x-www-form-urlencoded Accept-Encoding: gzip, deflate Host: localhost.:4164 Content-Length: 0 Connection: Keep-Alive Pragma: no-cache Fiddler2 Response: HTTP/1.1 200 OK Server: ASP.NET Development Server/9.0.0.0 Date: Thu, 21 Jan 2010 14:21:50 GMT X-AspNet-Version: 2.0.50727 Cache-Control: private, max-age=0 Content-Type: text/xml; charset=utf-8 Content-Length: 96 Connection: Close <?xml version="1.0" encoding="utf-8"?> <string xmlns="http://tempuri.org/">Hello World</string> Storm Request (body only): <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Body> <Test xmlns="http://tempuri.org/" /> </soap:Body> </soap:Envelope> Storm Response: Status Code: 200 Content Length : 339 Content Type: text/xml; charset=utf-8 Server: ASP.NET Development Server/9.0.0.0 Status Description: OK <?xml version="1.0" encoding="utf-8"?> <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> <TestResponse xmlns="http://tempuri.org/"> <TestResult>Hello World</TestResult> </TestResponse> </soap:Body> </soap:Envelope> Thanks for any help.

    Read the article

  • send sms in asp.net by gsm modem

    - by danar jabbar
    I devloped an asp.net application to send sms from gsm modem to destination base on URL from the browser I used a library that developed by codeproject http://www.codeproject.com/articles/20420/how-to-send-and-receive-sms-using-gsm-modem but I get problem when I request form two browsers at same time and I want to make the my code detect that the modem is use by another process at the time here is my code: DeviceConnection deviceConnection = new DeviceConnection(); protected void Page_Load(object sender, EventArgs e) { try { if (Request.QueryString["destination"] != null && Request.QueryString["text"] != null) { deviceConnection.setBaudRate(9600); deviceConnection.setPort(12); deviceConnection.setTimeout(200); SendSms sendSms = new SendSms(deviceConnection); if (deviceConnection.getConnectionStatus()) { sendSms.strReciverNo = Request.QueryString["destination"]; sendSms.strTextMessage = Request.QueryString["text"]; if (sendSms.sendSms()) { Response.Write("Mesage successfuly sent to " + Request.QueryString["destination"]); } else { Response.Write("Message was not sent"); } } } } catch (Exception ex) { Console.WriteLine("Index "+ex.StackTrace); } } This is SendSms class: class SendSms { DeviceConnection deviceConnection; public SendSms(DeviceConnection deviceConnection) { this.deviceConnection = deviceConnection; } private string reciverNo; private string textMessage; private delegate void SetTextCallback(string text); public string strReciverNo { set { this.reciverNo = value; } get { return this.reciverNo; } } public string strTextMessage { set { this.textMessage = value; } get { return this.textMessage; } } public bool sendSms() { try { CommSetting.Comm_Port = deviceConnection.getPort();//GsmCommMain.DefaultPortNumber; CommSetting.Comm_BaudRate = deviceConnection.getBaudRate(); CommSetting.Comm_TimeOut = deviceConnection.getTimeout();//GsmCommMain.DefaultTimeout; CommSetting.comm = new GsmCommMain(deviceConnection.getPort() , deviceConnection.getBaudRate(), deviceConnection.getTimeout()); // CommSetting.comm.PhoneConnected += new EventHandler(comm_PhoneConnected); if (!CommSetting.comm.IsOpen()) { CommSetting.comm.Open(); } SmsSubmitPdu smsSubmitPdu = new SmsSubmitPdu(strTextMessage, strReciverNo, ""); smsSubmitPdu.RequestStatusReport = true; CommSetting.comm.SendMessage(smsSubmitPdu); CommSetting.comm.Close(); return true; } catch (Exception exception) { Console.WriteLine("sendSms " + exception.StackTrace); CommSetting.comm.Close(); return false; } } public void recive(object sender, EventArgs e) { Console.WriteLine("Message received successfuly"); } } }

    Read the article

  • Each request takes 25-30 sec for Google Analytics API?

    - by SODA
    I'm using GAPI library (in PHP) for querying Google Analytics API. I request 2 dimensions (pagePath, date), 2 metric (pageviews, visits), past 365 days time range, and 2 filters for pagePath. Average time to get data for one query is 25-30 sec. When I use only 1 metric (pageviews), average response time is 3 sec. Why would there be such a difference when using 1 or 2 metrics?

    Read the article

  • Java Deflater strategies - DEFAULT_STRATEGY, FILTERED and HUFFMAN_ONLY

    - by Keyur
    I'm trying to find a balance between performance and degree of compression when gzipping a Java webapp response. In looking at the Deflater class, I can set a level and a strategy. The levels are self explanatory - BEST_SPEED to BEST_COMPRESSION. I'm not sure regarding the strategies - DEFAULT_STRATEGY, FILTERED and HUFFMAN_ONLY I can make some sense from the Javadoc but I was wondering if someone had used a specific strategy in their apps and if you saw any difference in terms of performance / degree of compression. Thanks, Keyur

    Read the article

  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

    Read the article

  • DotNetOpenAuth in Asp.Net 3.5

    - by stackuser3
    I implemented DotNetOpenAuth in my application. Its bulding dine but raising error saying unexpected response from the server. Error log is showing exceprtion while processing the login request. Let me know how to solve this.

    Read the article

  • How to edit the code table for one row only?

    - by TomatoSandwich
    I understand that dw-control.Object.columnname.Values("Red~tR/Blue~tB) changes columnname's values for all rows, but is there code that can just change the dropdown values of a code table for specific row/s? I've tried dw-control.Object.columnname[row].Values but I get R0039 in response :(

    Read the article

  • windows phone deserialization json

    - by user2042227
    I have a weird issue. so I am making a few calls in my app to a webservice, which replies with data. However I am using a token based login system, so the first time the user enters the app I get a token from the webservice to login for that specific user and that token returns only that users details. The problem I am having is when the user changes I need to make the calls again, to get the new user's details, but using visual studio's breakpoint debugging, it shows the new user's token making the call however the problem is when the json is getting deserialized, it is as if it still reads the old data and deserializes that, when I exit my app with the new user it works fine, so its as if it is reading cached values, but I have no idea how to clear it? I am sure the new calls are being made and the problem lies with the deserializing, but I have tried clearing the values before deserializing them again, however nothing works. am I missing something with the json deserializer, how van I clear its cached values? here I make the call and set it not to cache so it makes a new call everytime: client.Headers[HttpRequestHeader.CacheControl] = "no-cache"; var token_details = await client.DownloadStringTaskAsync(uri); and here I deserialize the result, it is at this section the old data gets shown, so the raw json being shown inside "token_details" is correct, only once I deserialize the token_details, it shows the wrong data. deserialized = JsonConvert.DeserializeObject(token_details); and the class I am deserializing into is a simple class nothing special happening here, I have even tried making the constructor so that it clears the values each time it gets called. public class test { public string status { get; set; } public string name{ get; set; } public string birthday{ get; set; } public string errorDes{ get; set; } public test() { status = ""; name= ""; birthday= ""; errorDes= ""; } } uri's before making the calls: {https://whatever.co.za/token/?code=BEBCg==&id=WP7&junk=121edcd5-ad4d-4185-bef0-22a4d27f2d0c} - old call "UBCg==" - old reply {https://whatever.co.za/token/?code=ABCg==&id=WP7&junk=56cc2285-a5b8-401e-be21-fec8259de6dd} - new call "UBCg==" - new response which is the same response as old call as you can see i did attach a new GUID everytime i make the call, but then the new uri is read before making the downloadstringtaskasync method call, but it returns with the old data

    Read the article

  • How may I teach that SOAP is not a reliable transport?

    - by Eduardo
    I need to teach that a HTTP SOAP call may be received but the caller may not get the response due to a network failure (among other problems). (This problem made WS-ReliableMessaging be developed) How would you guys show this problem to a web service developer so they can develop taking into account that duplicate messages may be received?

    Read the article

  • willSendRequest redirectResponse doesn't work in iPhone SDK2.0

    - by WholeIphone
    I use the delegate method connection:willSendRequest:redirectResponse: in SDK 2.2, the code like below: - (NSURLRequest *)connection:(NSURLConnection *)con willSendRequest:(NSURLRequest *)request redirectResponse:(NSURLResponse *)redirectResponse { if(redirectResponse) { if(!self.autoRedirect) { NSLog(@"response will redirect"); request = nil; } } return request; if the request is returned to nil ,it seems it hangs up here, and delegate didReceiveData will not get called. but it works in SDK 3. Any suggestions about this?

    Read the article

  • JQuery: can I submit values from inputs that aren't in a form?

    - by Alvaro
    Simple as that: I have some inputs that are rendered inside another form element, but I want to submit then individually. I tried "serializing" the div that contains them, but it didn't work. Is there an easy way to do this? My code: var form = $("#my_div"); var get_data = $(form).serialize(); /* Get #my_div inputs value */ $.get(self.url_form_rendering, get_data, function (data){ /* handle server response */ }) Serialize returns "", any ideas that don't involve redesigning the layout to avoid form nesting?

    Read the article

  • How to add values dynamically to I18n?

    - by Dima Goltsman
    I have many ymls in my rails app, and i want to put some of them in other service, so that i can call this from multiple places. the response of this call will be a hash. {"en" : {"test" : {"text1" : "hi english"}, {"text2" : "mambo number %{num}"} }, "es" : {"test" : {"text1" : "hi espaniol"}, {"text2" : "mamboes numeros %{num}"} } } is there a way i can load that hash into I18n translations like I18n.add_translations(some_hash) so i can access them with I18n.t("test.text1") I18n.t("test.text2", :num => 5) how can i achieve it?

    Read the article

  • How can I query Google Spreadsheets API with a string value?

    - by ColinM
    I am using Zend_Gdata_SpreadsheetsListQuery. In PHP my query is: "confirmation=$confirmation" The problem is that $confirmation = 'AB-CD-EFG-012345'; Apparently the hyphens are causing problems with the query and the exception thrown is: Uncaught exception 'Zend_Gdata_App_HttpException' with message 'Expected response code 200, got 400 Parse error: Invalid token encountered' How can I quote or escape the value to not cause parse errors? Single quotes cause the same error, double quotes don't throw errors but there are no results to match.

    Read the article

  • Replace number in a string using regex or something else

    - by Krishna
    Hi, I am not so good with regex. I am struggling to find a solution for a small functionality. I have a ajax response which returns a string like "Your ticket has been successfully logged. Please follow the link to view details 123432." All I have to do is replace that number 123432 with <a href="blablabla.com?ticket=123432"> using javascript.

    Read the article

  • jQuery and iterating on JSON objects.

    - by The Devil
    Hey everybody, I'm currently trying to figure out how can I iterate over all of the objects in an JSON response. My object may have endless sub objects and they may also have endless sub objects. { "obj1" : { "obj1.1" : "test", "obj1.2" : { "obj1.1.1" : true, "obj1.1.2" : "test2", "obj1.1.3" : { ... // etc } } } } I was just wondering if there is a out of the box script that can handle such kind of objects? Thanks in advance, The Devil

    Read the article

< Previous Page | 170 171 172 173 174 175 176 177 178 179 180 181  | Next Page >