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  • Set element style to the :hover style using jQuery

    - by Baddie
    Is it possible (using jQuery or otherwise) to set the style of a certain element to the :hover style defined in a stylesheet? .regStyle { background-color: #000; } .regStyle:hover { background-color: #fff; } Trying it out $("#differentButton").click(function(){ // this doesn't work $("#someElement").addClass("regStyle:hover").remove("regStyle"); });

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  • How do I set a property in python using its string name

    - by dave
    Hey, here's a dumb question: how can I set an object property given its name in a string. I have a dictionary being passed to me and I wish to transfer its values into namesake properties using code like this: for entry in src_dict: if entry.startswith('can_'): tgt_obj[entry] = src_dict_profile[entry] I'm still a bit of a noob with Python so would appreciate some help. - dave.

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  • how to set different views for admin and user

    - by alienavatar
    Hi I am little new to SharePoint. Here is my question How can we make different views for administrator VS logged in user. For instance I need to display the quicklaunch only to admin and not for user. And user should not see site actions tab. How can we set this. Please can anyone come up with solution or any blog that we can refer? Thanks in advance.

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  • Developing iPhone app to Run on iPad - Auto Set 2x

    - by R.J.
    Is there a way to programmatically set the iPad to run the iPhone app at 2x as it is launched (yet keep the iPhone app native). I understand I can create NIB files for each hardware platform, but for ease, I just would rather the app launch as if the user had tapped the 2x on the iPad. Thanks...R.J.

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  • Set Hudson build number from a script

    - by Joe Schneider
    Is there a way to set the next build number in Hudson from a script? I have the nextBuildNumber plug-in installed, and attempted to use wget with --post-data, but that page appears to require login. I have two steps of a chained build and I want to keep the build numbers in sync.

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  • svn for emacs: how do you set author name and save password

    - by Jack
    I can't seem to find this on google anywhere. I am trying to move to emacs from eclipse but I can't for the life of me figure out how to set my svn author name so it doesn't default the author name OR save the password so I don't have to type it in any each time. I am Ubuntu 8.10 if that matters. Any insight would be great. Thanks.

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  • Add a datatable to a data set

    - by Jibu P C_Adoor
    Hii... I have a data table 'dt1' that is belongs to 'ds1'. I have created another instance of dataset 'ds2' and try to add the datatable 'dt1' to 'ds2'. Now i got one exception 'DataTable already belongs to another data set'. Is there any reliable way to add the dt1 to ds2?

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  • Finding the Largest and Smallest Integers In A Set- Basic

    - by Ka112324
    I'm kind of on the right track, however my output is not quite right. The program asks for the number of integers you have and then it asks for those numbers. For an example is says please enter the number of integers, you can put 3. And then you enter 3 numbers. I can't use arrays because I am a beginner student and we have not learned those yet. Using count is the only way that allows me to input integers. What do I need to add to my program? Again I am a general computer science student so I can't use anything advanced. I used include iostream, namespace int main and all that you just cant see it int data; int num; int count=0; int max=0; do { cout<<"Enter the number of intergers"<<endl; cin>>num; while (count<num) { cout<<"Please enter a number"<<endl; cin>>data; count++; if (data<min) { min=data; } if (data>max) { max=data; } } cout<<"Smallest integer:"<<min<<endl; cout<<"Largest integer:"<<max<<endl; cout<<"Would you like to continue?"<<endl; cin>>ans; } while ((ans=='y')||(ans=='Y')); return 0; }

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  • How to include a dynamic page contents into a template ?

    - by Ankit
    Hi All, I have to include a dynamic page content into my template, Say I have a left panel which gets the data dynamically through a view. Now, I have to include this left panel into all my pages but I do not want to duplicate the code for all the pages. Is there any way, I can write a single script and include it in all my templates to display the left panel in all my pages? Thanks in advance.

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  • Show NSSegmentedControl menu when segment clicked, despite having set action

    - by enchilada
    My question is based on another question. Instead of repeating a bunch of stuff, I hope it's okay that I refer you to that other question instead: http://stackoverflow.com/questions/1203698/show-nssegmentedcontrol-menu-when-segment-clicked-despite-having-set-action/ My question is: How would the code within [self showGearMenu] look like, i.e. how would one actually use the popUpContextMenu:withEvent:forView method to accomplish what the poster of the other question wants? I ask because it seems that the question was resolved for the poster, but he never shared with us how he actually popped up the menu :)

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • GridView - set selected index by searching through data keys

    - by Cristian Boariu
    Hi, I have a GridView which has DataKey[0] as productId. If i have for instance productId = 54, is there any way to search through all GridView item and set as selected the one who has DataKEy[0] = 54? In drop down list i have : ddlProducts.Items.FindByValue(lblProduct.Text.ToString())).Selected = true Is anything similar for GridView? Thanks in advance.

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