Search Results

Search found 20592 results on 824 pages for 'path variables'.

Page 175/824 | < Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >

  • jquery dynamic select doesn't submit values

    - by n00b0101
    I have a form that includes three select boxes. The first one is categories, and selecting a category from it will populate the variables multi-select box with values specific to the selected category. Selecting variables and then clicking "add selected" will populate the target select box will those variables. The problem is, print_r shows that the values in the target select box aren't passed upon submit, and I don't understand why... Below is the code, and help is really appreciated Here's the html markup: <select multiple="" id="categories" name="categories[]"> <option class="category" value="Income">Income</option> <option class="category" value="Gender">Gender</option> <option class="category" value="Age">Age</option> </select> //note that i'm only showing variables for a presumably select category <select multiple="multiple" id="variables" name="variables[]"> <option value="2">Less Than $15,000</option> <option value="3">$15,000 - $19,999</option> <option value="4">$20,000 - $29,999</option> <option value="5">$30,000 - $39,999</option> <option value="6">$40,000 - $49,999</option> <option value="11">$90,000 - $99,999</option> <option value="12">$100,000 - $124,999</option> <option value="13">$125,000 - $149,999</option> <option value="14">Greater than $149,999</option> </select> <select name="target[]" id="target" multiple="multiple" height="60"> </select> And here's the jquery code: $(function(){ var opts = {}, $cats = $("#categories"), $target = $("#target"), $vars = $("#variables"); $vars.find("option").each(function(){ var $opt = $(this), cat = this.className, value = this.value, label = $opt.text(); if(!opts[cat]) { opts[cat] = []; } opts[cat].push({label: label, value: value}); $opt.remove(); }); function update_variables(){ var cat = $cats.val(), new_opts = []; $vars.empty(); $.each(opts[cat], function(){ if( $target.find('[value=' + this.value + ']').length === 0 ){ new_opts.push(option(this.value, this.label)); } }); $vars.html(new_opts.join('')); } function option(value, label){ return "<option value='" + value + "'>" + label + "</option>"; } $("#add").click(function(e){ e.preventDefault(); $vars.find(':selected').appendTo($target).attr('selected',false); update_variables(); }); $("#remove").click(function(e){ e.preventDefault(); $target.find(':selected').remove(); update_variables(); }); $cats.change(function(){ update_variables(); }).change(); })

    Read the article

  • Saving animated GIFs using urllib.urlopen (image saved does not animate)

    - by wenbert
    I have Apache2 + Django + X-sendfile. My problem is that when I upload an animated GIF, it won't "animate" when I output through the browser. Here is my code to display the image located outside the public accessible directory. def raw(request,uuid): target = str(uuid).split('.')[:-1][0] image = Uploads.objects.get(uuid=target) path = image.path filepath = os.path.join(path,"%s.%s" % (image.uuid,image.ext)) response = HttpResponse(mimetype=mimetypes.guess_type(filepath)) response['Content-Disposition']='filename="%s"'\ %smart_str(image.filename) response["X-Sendfile"] = filepath response['Content-length'] = os.stat(filepath).st_size return response UPDATE It turns out that it works. My problem is when I try to upload an image via URL. It probably doesn't save the entire GIF? def handle_url_file(request): """ Open a file from a URL. Split the file to get the filename and extension. Generate a random uuid using rand1() Then save the file. Return the UUID when successful. """ try: file = urllib.urlopen(request.POST['url']) randname = rand1(settings.RANDOM_ID_LENGTH) newfilename = request.POST['url'].split('/')[-1] ext = str(newfilename.split('.')[-1]).lower() im = cStringIO.StringIO(file.read()) # constructs a StringIO holding the image img = Image.open(im) filehash = checkhash(im) image = Uploads.objects.get(filehash=filehash) uuid = image.uuid return "%s" % (uuid) except Uploads.DoesNotExist: img.save(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))) del img filesize = os.stat(os.path.join(settings.UPLOAD_DIRECTORY,(("%s.%s")%(randname,ext)))).st_size upload = Uploads( ip = request.META['REMOTE_ADDR'], filename = newfilename, uuid = randname, ext = ext, path = settings.UPLOAD_DIRECTORY, views = 1, bandwidth = filesize, source = request.POST['url'], size = filesize, filehash = filehash, ) upload.save() #return uuid return "%s" % (upload.uuid) except IOError, e: raise e Any ideas? Thanks! Wenbert

    Read the article

  • calling members of class to another class

    - by Hussain
    hii every one I m using Applets i ve three classes ie three applets and I need some members(variables) of one class into another class when i m trying to access variables from one class to another class by creating of object of called class in to calling class then it doesnt give wright output it access those variables but gives null or zero values

    Read the article

  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

    Read the article

  • Memory release from local variable in javascript

    - by Bob
    Quick question. I have a js function which gets called on the page every few seconds. It's an ajax update thing. Being a function, I declare local variables. I don't want to use closures or global variables for various reasons. I'd never considered this, but do I need to release/clear the variables at the end of the function to release memory or will js do this for me automatically ? Thanks

    Read the article

  • Flex Air HTMLLoader blank pop up window when flash content is loaded

    - by user128938
    I have a flex Air program that loads external content with the HTMLLoader. Now for some reason whenever I load a page that has any flash content a blank system window pops up outside of my program. It's completely blank, all white with min, max and close buttons. If I close it any flash content I loaded stops working. For the life of my I can't figure out what's happening and there's no messages in the console and no title for the window. Does anyone have any ideas? I appreciate any help you can give. Here's the code I'm using: private var webPage:HTMLLoader; private function registerEvents():void { this.addEventListener(gameLoadEvent.GAME_LOAD, gameLoad); //webPage = new HTMLLoader(); } //function called back from Game Command to load correct game private function gameLoad(event:Event):void { var gameEvent:gameLoadEvent = event as gameLoadEvent; loadgame(gameEvent.url, gameEvent.variables); } private function loadgame(url:String, variableString:String):void { DesktopModelLocator.getInstance().scaleX = 1; DesktopModelLocator.getInstance().scaleY = 1; //var url:String = "http://pro-us.sbt-corp.com/aspx/member/LaunchGame.aspx"; var request:URLRequest = new URLRequest(url); //var variables:URLVariables = new URLVariables("gameNum=17&as=as1&t=demo&package=a&btnQuit=0"); if(variableString != null && variableString != ""){ var variables:URLVariables = new URLVariables(variableString); variables.exampleSessionId = new Date().getTime(); variables.exampleUserLabel = "guest"; request.data = variables; } webPage = HTMLLoader.createRootWindow(true, null, true, null); webPage.height = systemManager.stage.nativeWindow.height - 66; webPage.width = systemManager.stage.nativeWindow.width; webPage.load(request); webPage.navigateInSystemBrowser = false; flexBrowser.addChild(webPage); } ]]> </mx:Script> <mx:HTML id="flexBrowser" width="1366" height="658" backgroundAlpha="0.45" creationComplete="registerEvents();" x="0" y="0"> </mx:HTML>

    Read the article

  • How to create a formatted localized string?

    - by mystify
    I have a localized string which needs to take a few variables. However, in localization it is important that the order of the variables can change from language to language. So this is not a good idea: NSString *text = NSLocalizedString(@"My birthday is at %@ %@ in %@", nil); In some languages some words come before others, while in others it's reverse. I lack of an good example at the moment. How would I provide NAMED variables in a formatted string? Is there any way to do it without some heavy self-made string replacements? Even some numbered variables like {%@1}, {%@2}, and so on would be sufficient... is there a solution?

    Read the article

  • What is the difference between declaring data attributes inside or outside __init__

    - by user1898540
    I'm trying to get my head around OOP in Python and I'm a bit confused when it comes to declare variables within a class. Should I declare them inside of the __init__ procedure or outside it? What's the difference? The following code works just fine: # Declaring variables within __init__ class MyClass: def __init__(self): country = "" city = "" def information(self): print "Hi! I'm from %s, (%s)"%(self.city,self.country) me = MyClass() me.country = "Spain" me.city = "Barcelona" me.information() But declaring the variables outside of the __init procedure also works: # Declaring variables outside of __init__ class MyClass: country = "" city = "" def information(self): print "Hi! I'm from %s, (%s)"%(self.city,self.country) me = MyClass() me.country = "Spain" me.city = "Barcelona" me.information()

    Read the article

  • Iterating over two arrays at a time in Javascript

    - by Ankur
    I want to iterate over two arrays at the same time, as the values for any given index i in array A corresponds to the value in array B. I am currently using this code, and getting 'undefined' when I call queryPredicates[i] or queryObjects[i], I know my array is populated as I print out the array prior to calling this, I haven't put all the other code in as it might be confusing, but if you think the problem is not evident from this I will edit the question: function getObjectCount(){ variables = queryPredicates.length; //the number of variables is found by the length of the arrays - they should both be of the same length queryString="count="+variables; for(var i=1; i<=variables;i++){ alert(queryPredicates[i]); alert(queryObjects[i]); } Thanks

    Read the article

  • Random forests for short texts

    - by Jasie
    Hi all, I've been reading about Random Forests (1,2) because I think it'd be really cool to be able to classify a set of 1,000 sentences into pre-defined categories. I'm wondering if someone can explain to me the algorithm better, I think the papers are a bit dense. Here's the gist from 1: Overview We assume that the user knows about the construction of single classification trees. Random Forests grows many classification trees. To classify a new object from an input vector, put the input vector down each of the trees in the forest. Each tree gives a classification, and we say the tree "votes" for that class. The forest chooses the classification having the most votes (over all the trees in the forest). Each tree is grown as follows: If the number of cases in the training set is N, sample N cases at random - but with replacement, from the original data. This sample will be the training set for growing the tree. If there are M input variables, a number m « M is specified such that at each node, m variables are selected at random out of the M and the best split on these m is used to split the node. The value of m is held constant during the forest growing. Each tree is grown to the largest extent possible. There is no pruning. So, does this look right? I'd have N = 1,000 training cases (sentences), M = 100 variables (let's say, there are only 100 unique words across all sentences), so the input vector is a bit vector of length 100 corresponding to each word. I randomly sample N = 1000 cases at random (with replacement) to build trees from. I pick some small number of input variables m « M, let's say 10, to build a tree off of. Do I build tree nodes randomly, using all m input variables? How many classification trees do I build? Thanks for the help!

    Read the article

  • Python: problem with tiny script to delete files

    - by Rosarch
    I have a project that used to be under SVN, but now I'm moving it to Mercurial, so I want to clear out all the .svn files. It's a little too big to do it by hand, so I decided to write a python script to do it. But it isn't working. def cleandir(dir_path): print "Cleaning %s\n" % dir_path toDelete = [] files = os.listdir(dir_path) for filedir in files: print "considering %s" % filedir # continue if filedir == '.' or filedir == '..': print "skipping %s" % filedir continue path = dir_path + os.sep + filedir if os.path.isdir(path): cleandir(path) else: print "not dir: %s" % path if 'svn' in filedir: toDelete.append(path) print "Files to be deleted:" for candidate in toDelete: print candidate print "Delete all? [y|n]" choice = raw_input() if choice == 'y': for filedir in toDelete: if os.path.isdir(filedir): os.rmdir(filedir) else: os.unlink(filedir) exit() if __name__ == "__main__": cleandir(dir) The print statements show that it's only "considering" the filedirs whose names start with ".". However, if I uncomment the continue statement, all the filedirs are "considered". Why is this? Or is there some other utility that already exists to recursively de-SVN-ify a directory tree?

    Read the article

  • I can't set main Class variable in onCreate Method

    - by natrollus
    Main class has two variables that want to reach another class: public class MyClassA extends Activity { int i = 1; Button b1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); this.i = 31; this.b1 = (Button) findViewById(R.id.btn1); ~~ } } Second class want to call variables in mainClass object: public class MyclassB implements OnClickListener{ MyClassA mainClass = new MyClassA(); Button btn = mainClass.b1; int n = mainClass.i; public void OnClick(View arg0){ Log.v("btn:",btn); Log.v("int:",n); } //btn returns null; //int returns 1; But onCreate method not set variables.. Why not set main class variables like this.i=31 ?

    Read the article

  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

    Read the article

  • Registered Symbol Problem with Flash Mailto Link

    - by Nick
    The problem I'm having is an extra  Chracter being added before the ® symbol in the body of an email created from a mailto: link in flash. This only happens on the PC in MS Outlook Instead of: MasterCard®! It shows up as MasterCard®! The code in flash AS3: var req = new URLRequest("mailto:"); var variables = new URLVariables(); variables.body="Blah Blah Blah MasterCard®!"; variables.subject="Make some music!"; req.data = variables; req.method = URLRequestMethod.GET; addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent) { navigateToURL(req, "_self"); } } This works fine on the mac with mac mail.

    Read the article

  • Optimize a views drawing code

    - by xon1c
    Hi, in a simple drawing application I have a model which has a NSMutableArray curvedPaths holding all the lines the user has drawn. A line itself is also a NSMutableArray, containing the point objects. As I draw curved NSBezier paths, my point array has the following structure: linePoint, controlPoint, controlPoint, linePoint, controlPoint, controlPoint, etc... I thought having one array holding all the points plus control points would be more efficient than dealing with 2 or 3 different arrays. Obviously my view draws the paths it gets from the model, which leads to the actual question: Is there a way to optimize the following code (inside the view's drawRect method) in terms of speed? int lineCount = [[model curvedPaths] count]; // Go through paths for (int i=0; i < lineCount; i++) { // Get the Color NSColor *theColor = [model getColorOfPath:[[model curvedPaths] objectAtIndex:i]]; // Get the points NSArray *thePoints = [model getPointsOfPath:[[model curvedPaths] objectAtIndex:i]]; // Create a new path for performance reasons NSBezierPath *path = [[NSBezierPath alloc] init]; // Set the color [theColor set]; // Move to first point without drawing [path moveToPoint:[[thePoints objectAtIndex:0] myNSPoint]]; int pointCount = [thePoints count] - 3; // Go through points for (int j=0; j < pointCount; j+=3) { [path curveToPoint:[[thePoints objectAtIndex:j+3] myNSPoint] controlPoint1:[[thePoints objectAtIndex:j+1] myNSPoint] controlPoint2:[[thePoints objectAtIndex:j+2] myNSPoint]]; } // Draw the path [path stroke]; // Bye stuff [path release]; [theColor release]; } Thanks, xonic

    Read the article

  • What are the rules about using an underscore in a C++ identifier?

    - by Roger Lipscombe
    It's common in C++ to name member variables with some kind of prefix to denote the fact that they're member variables, rather than local variables or parameters. If you've come from an MFC background, you'll probably use "m_foo". I've also seen "myFoo" occasionally. C# (or possibly just .NET) seems to recommend using just an underscore, as in "_foo". Is this allowed by the C++ standard?

    Read the article

  • Getting a "for each" loop in Java to run in different order everytime

    - by R Stokes
    Hi, Basically my problem is that I'm trying to write a method that finds a random path in a graph of strings, which takes as it's parameters a start string, an integer length and a Vector of strings that will store the path. I'm attempting to do this by first adding the starting string to our blank vector, recursing through its neighbors until the vector's length (not including the start node) is the same as the integer length specified in the parameters. I've provided my code so far here: public Vector<String> findRandomPathFrom(String n, int len, Vector<String> randomPath){ randomPath.add(n); if (randomPath.size() == len + 1) return randomPath; for (String m : this.neighbours(n)){ if (!randomPath.contains(m) && findRandomPathFrom(m, len, randomPath) != null) return randomPath; } path.setSize(path.size() - 1); return null; } It seems to be working fine, returning a path with exactly the number of strings specified after the given start string. However, for any given starting string it generates the EXACT same path everytime, which kind of defeats the purpose of it being a random path generator. I'm guessing this problem is related to my "for each" loop, which loops through all the neighbouring strings of your current string. It seems to just be going with the first string in the neighbours vector every single time. Can anyone help me fix this problem so that it will choose a random neighbour instead of going in order? tl;dr - Any way of getting a "for each" loop in java to process a collection in a random order as oppoosed to start-to-finsih? Thanks in advance

    Read the article

  • Unit testing a method with many possible outcomes

    - by Cthulhu
    I've built a simple~ish method that constructs an URL out of approximately 5 parts: base address, port, path, 'action', and a set of parameters. Out of these, only the address part is mandatory, the other parts are all optional. A valid URL has to come out of the method for each permutation of input parameters, such as: address address port address port path address path address action address path action address port action address port path action address action params address path action params address port action params address port path action params andsoforth. The basic approach for this is to write one unit test for each of these possible outcomes, each unit test passing the address and any of the optional parameters to the method, and testing the outcome against the expected output. However, I wonder, is there a Better (tm) way to handle a case like this? Are there any (good) unit test patterns for this? (rant) I only now realize that I've learned to write unit tests a few years ago, but never really (feel like) I've advanced in the area, and that every unit test is a repeat of building parameters, expected outcome, filling mock objects, calling a method and testing the outcome against the expected outcome. I'm pretty sure this is the way to go in unit testing, but it gets kinda tedious, yanno. Advice on that matter is always welcome. (/rant) (note) christmas weekend approaching, probably won't reply to suggestions until next week. (/note)

    Read the article

  • How to retrieve data from a dialog box?

    - by Ralph
    Just trying to figure out an easy way to either pass or share some data between the main window and a dialog box. I've got a collection of variables in my main window that I want to pass to a dialog box so that they can be edited. They way I've done it now, is I pass in the list to the constructor of the dialog box: private void Button_Click(object sender, RoutedEventArgs e) { var window = new VariablesWindow(_templateVariables); window.Owner = this; window.ShowDialog(); if(window.DialogResult == true) _templateVariables = new List<Variable>(window.Variables); } And then in there, I guess I need to deep-copy the list, public partial class VariablesWindow : Window { public ObservableCollection<Variable> Variables { get; set; } public VariablesWindow(IEnumerable<Variable> vars) { Variables = new ObservableCollection<Variable>(vars); // ... So that when they're edited, it doesn't get reflected back in the main window until the user actually hits "Save". Is that the correct approach? If so, is there an easy way to deep-copy an ObservableCollection? Because as it stands now, I think my Variables are being modified because it's only doing a shallow-copy.

    Read the article

  • What's the best practice for handling system-specific information under version control?

    - by Joe
    I'm new to version control, so I apologize if there is a well-known solution to this. For this problem in particular, I'm using git, but I'm curious about how to deal with this for all version control systems. I'm developing a web application on a development server. I have defined the absolute path name to the web application (not the document root) in two places. On the production server, this path is different. I'm confused about how to deal with this. I could either: Reconfigure the development server to share the same path as the production Edit the two occurrences each time production is updated. I don't like #1 because I'd rather keep the application flexible for any future changes. I don't like #2 because if I start developing on a second development server with a third path, I would have to change this for every commit and update. What is the best way to handle this? I thought of: Using custom keywords and variable expansion (such as setting the property $PATH$ in the version control properties and having it expanded in all the files). Git doesn't support this because it would be a huge performance hit. Using post-update and pre-commit hooks. Possibly the likely solution for git, but every time I looked at the status, it would report the two files as being changed. Not really clean. Pulling the path from a config file outside of version control. Then I would have to have the config file in the same location on all servers. Might as well just have the same path to begin with. Is there an easy way to deal with this? Am I over thinking it?

    Read the article

  • How can I evaluate variable to another variable before assigning?

    - by HH
    #!/usr/bin/python # # Description: trying to evaluate array -value to variable before assignment # but it overwrites the variable # # How can I evaluate before assigning on the line 16? #Initialization, dummy code? x=0 y=0 variables = [x, y] data = ['2,3,4', '5,5,6'] # variables[0] should be evaluted to `x` here, i.e. x = data[0], how? variables[0] = data[0] if ( variables[0] != x ): print("It does not work, why?"); else: print("It works!");

    Read the article

  • How to create an formatted localized string?

    - by mystify
    I have an localized string which needs to take a few variables. However, in localization it is important that the order of the variables can change from language to language. So this is not a good idea: NSString *text = NSLocalizedString(@"My birthday is at %@ %@ in %@", nil); In some languages some words come before others, while in others it's reverse. I lack of an good example for the moment. How would I provide NAMED variables in an formatted string? Is there any way to do it without some heavy self-made string replacements? Even some numbered variables like {%@1}, {%@2}, and so on would be sufficient... is there a solution?

    Read the article

  • Is there an equivalent to C++'s "friend class" in Java?

    - by Ricket
    In C++ there is a concept of a "friend", which has access to a class's private variables and functions. So if you have: class Foo { friend class Bar; private: int x; } then any instance of the class Bar can modify any Foo instance's x member, despite it being private, because Bar is a friend of Foo. Now I have a situation in Java where this functionality would come in handy. There are three classes: Database, Modifier, Viewer. The Database is just a collection of variables (like a struct). Modifier should be "friends" with Database; that is, it should be able to read and write its variables directly. But Viewer should only be able to read Database's variables. How is this best implemented? Is there a good way to enforce Viewer's read-only access of Database?

    Read the article

  • C++ header files and variable scope

    - by MrDatabase
    I want to organize my c++ variables and functions in the following way: function prototypes in a header file "stuff.h", function implementation in "stuff.cpp", then say #include "stuff.h" in main.cpp (so I can call functions implemented in stuff.cpp). So far so good. Now I want to declare some variables in stuff.cpp that have global scope (so I can modify the variables in functions implemented in stuff.cpp and main.cpp). This doesn't seem to work. How can I do this?

    Read the article

  • Running Java Program linking to thirdpary library (java -jar) issue ( Multiple methods tried )

    - by bamachrn
    This issue is related to running a Java program (jar) dependent on thirdparty jar library even after setting classpath and trying so many other methods by reading articles in Internet. I want to use a thirdparty Pack1.jar (it is not a part of jvm) as dependency of my programme. I do not know where the Pack1.jar file could be in the deployment machine and I want the deployer to specify the path for the thirdparty libraries I have tried the following alternatives in vain Setting the java.class.path programatically String class_path = args[0]; System.setProperty("java.class.path",class_path); Here I am assuming that deployer would supply the classpath as first argument while running the program Setting the CLASSPATH env_var to locate the thirdparty directory While running, using the classpath option java -classpath /path/to/Pack1.jar -jar Pack2.jar I think this would not work because documentation says that classpath is ignored when program is run with "java -jar" Setting the java.ext.dirs programatically. Setting the java.library.path programatically. I do not want to specify the Class-Path in manifest because that takes only relative path and I do not know where the thirdparty library would be kept in deployment machine But I am unable to get the jar running. How can I fix this problem any help please.

    Read the article

< Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >