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  • How do I make music sync with iOS 5 in Ubuntu 11.10 work?

    - by Alex Cristian
    I've tried several tutorials on the internet but nothing works. This is not a duplicate, it is true that there are several of them about ios5 but not one of them asks specifically about music syncing or ubuntu oneiric ocelot... I'm just so angry at Apple because of this, my iPod classic syncs just fine with Banshee but my iPad 2 won't, because they suddenly decided to change how uploading music to their app works in ios5. I looked around and saw that an unstable libimobiledevice-1.1.2. was available, but I can't manage to install it! It's a nightmare, any help would be greatly appreciated.

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  • Keeping up with LibreOffice

    - by user1768076
    Installing LibreOffice manually on Ubuntu 12.04 works great following the advice in this answer: http://askubuntu.com/a/182602/103893 It basically is a matter of downloading the most recent release from the LibreOffice site and running sudo apt-get remove libreoffice-core and sudo dpkg -i *.deb. Doing the above I installed LibreOffice 3.6.3 and it works great. But what is the best way to uninstall this new version of LibreOffice (for when the next release is coming along)? Trying sudo apt-get remove libreoffice-core will not do anything, and sudo apt-get remove libreoffice3.6 does not seem to remove all packages installed with dpkg...?

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • How do early version numbers work for new products?

    - by Lord Torgamus
    I'm currently writing a small desktop application for a friend, but I'm doing it primarily as a learning experience for myself. In the spirit of getting educated and doing things The Right Way, I want to have version numbers for this app. My research brought up these related results What "version naming convention" do you use? How do you version your files (Version Numbers) Forked a project, where do my version numbers start? but none of them address numbering of alphas, betas, release candidates, &c. What are the conventions for version numbers below 1.0? I know they can go on for some time; for example, PuTTY has been around for at least a decade and is still only at version beta 0.60.

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Firefox 3.6.3 on Snow Leopard 10.6.3 - symbolic link to command line binary doesn't work?

    - by David Watson
    I have Firefox 10.6.3 installed on Mac OS X Snow Leopard from the DMG. I can run firefox from the terminal using /Applications/Firefox.app/Contents/MacOS/firefox-bin. However, if I create a symbolic link: sudo ln -s /Applications/Firefox.app/Contents/MacOS/firefox-bin /bin/firefox then it refuses to run, or at least display. When I issue "firefox" from the terminal, I can see the process in top, but never get the GUI to appear. :/ = ls -lr /bin/firefox lrwxr-xr-x 1 root wheel 52 May 5 15:19 /bin/firefox - /Applications/Firefox.app/Contents/MacOS/firefox-bin Any ideas? Thanks, David

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  • Why doesn't interface inheritance work when writing shell extensions in c#?

    - by Factor Mystic
    According to this article about writing shell extensions in .Net, inheriting the shell interfaces as you might naturally do when writing code doesn't work. I've observed this in my own code as well. Doesn't work: public interface IPersist { // stuff specific only to IPersist } public interface IPersistFolder : IPersist { // stuff specific only to IPersistFolder } Does work: public interface IPersistFolder { // stuff specific to IPersist only // stuff specific to IPersistFolder only } The article notes this fact: Lo and behold, it worked! Notice that I've abandoned any idea that IPersistFolder is inherited from anything at all and just included the stubs from IPersist right in its definition. In all candor, I can't tell you why this is but it definitely works just fine and shouldn't give you any problems. So my I'll ask the question this guy didn't know; why didn't the original code work?

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  • Is there any special way to force GoBack to work with Windows Vista and 7?

    - by dfree
    Norton/Roxio's GoBack doesn't work with Vista/7 for reasons unknown. I have tried several alternatives (Norton Ghost, RollbackRX, Norton Save and Restore), none of which offer the same functionality as GoBack. Not only does GoBack not eat up all your hard drive space while creating a legitimate fail safe for any pc problems, it also allows you to see ACTIVELY EXACTLY WHAT PROCESS ARE BEING EXECUTED ON YOUR COMPUTER. This feature (called Advanced Disk Drive Restore) also allows you to troubleshoot problems and determine causes for things in about half a second by seeing what is happening on your machine. It's how I learned everything I know about computers. GoBack also features something called Safe Try Mode where you can put it in SafeTry and then mess up the whole computer and when you come out of it, your computer will be exactly how it was before. Amazing for people who like to tinker without risking their machine stability. It also helps for that accidentally erased paper or whatever you may have erased. I believe GoBack installs a type44 partition around the drive, which loads prior to windows to allow this functionality. If you're going to recommend another program, please don't (unless it does all of the above). I've tried all the competition and nothing is as good. I just want my GoBack to work with 7 :) Any ideas of crazy ways to make this work?

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  • New Software on Ubuntu Hardy Heron(8.04)

    - by tuxi
    I am using ubuntu 8.04 because of my hardware restrictions. I followed the steps to install latest firefox as i can use but i get firefox 3.6 could not found response: For Ubuntu 8.04 (Hardy) Users deb http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main deb-src http://ppa.launchpad.net/ubuntu-mozilla-daily/ppa/ubuntu hardy main Save and exit the file Now you need to add PPA GPG key sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 247510BE Update the source list sudo apt-get update Install Firefox 3.6 sudo apt-get install firefox-3.6 If you already have a version of Firefox 3.5 installed from a repo then upgrade using the following command sudo apt-get upgrade

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  • How do I explain to HR that my work experience is relevant even if it doesn't match the keywords in the job description?

    - by Dmitri
    I am looking at a job with a great company and in a field that I really want to be in. Unfortunalty, what they want is someone with "experience with ASP (VB), T-SQL in a production environment." But I've never done anything except with FOSS tools: C, Ruby(straight and RoR), Perl, MySQL, et c. I'm thinking that I could probably pick up VB without much trouble (I took a class that used it on college, was impressed at how easy it was to construct Windows UIs, but I've never needed it) Is there any way that I can demonstrate that my experience is similar? What would equivalent experience be in the FOSS world?

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  • w WARN: Thread pool pressure. Using current thread for a work item.

    - by GrumpyOldDBA
    The skill set needed by a DBA can be quite diverse at times and a run in with SSRS 2005 probably illustrates the point quite well. I don't have skills in IIS although I was responsible for the design and deployment of an online mortage application site some years ago.I had to get hands on with IIS5, firewalls, intrusion systems, ISA Server, dmzs, NAT, IP and lots of other acronyms so I have an understanding of these things but never had to do anything other than set up and configure IIS - no...(read more)

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  • Disable Cinnamon 2 lock screen?

    - by minerz029
    When my computer is locked, I am presented with the default Ubuntu lockscreen. When I enter my password and unlock it, I am presented with the Cinnamon 2 lock screen and I have to enter my password again. How can I disable the Cinnamon 2 lock screen? Note: I've installed Cinnamon 2 with these commands: sudo add-apt-repository ppa:gwendal-lebihan-dev/cinnamon-stable sudo apt-get update sudo apt-get install cinnamon

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  • Iptables on ubuntu Ubuntu 10.04.1 not working

    - by Kevin
    I am trying to block an IP address from accessing my server by using iptables, but didn't succeed. Here are the commands that I used. (after these commands, I still keep seeing 50.18.12.86 sending request to my Apache server). sudo iptables -F sudo iptables -I OUTPUT -s 50.18.12.86 -j REJECT sudo iptables -I INPUT -s 50.18.12.86 -j REJECT sudo iptables -L -n Chain INPUT (policy ACCEPT) target prot opt source destination REJECT all -- 50.18.12.86 0.0.0.0/0 reject-with icmp-port-unreachable Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination REJECT all -- 50.18.12.86 0.0.0.0/0 reject-with icmp-port-unreachable I have tried DROP instead of REJECT, but doesn't help.

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  • Black screen appears when booting new install of 11.10 on my desktop, cannot access Grub menu to fix

    - by Cee
    I installed 11.10 on my desktop PC but get a black screen after the BIOS screen when I try to boot it. I was able to run 10.04.04 on my hard drive before installing 11.10 and I am also able to use 11.10 on my usb pendrive and CD ROM. I've tried unplugging all USB devices before booting and also upgrading from 11.10 to 11.10. Holding the shift key from the BIOS screen doesn't allow me to access the GRUB menu to try: Highlight the first entry, press “e” to edit it. Navigate to words “quiet splash”, delete them and type “nomodeset” in their place (without quotes). Press Ctrl + X to continue boot. Once on the desktop, go to System Administration Additional Drivers and activate the recommended drivers. So running 11.10 on my pendrive, I tried editing /etc/default/grub, commenting out the GRUB_HIDDEN_TIMEOUT setting by putting a '#' in front of it to display the grub menu and setting GRUB_TIMEOUT setting to a value greater than or equal to 1 e.g. GRUB_TIMEOUT=10. However, when I run sudo update-grub, I get: /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?) I get the same error with update-grub after: sudo mount /dev/sda1 /mnt and after: sudo grub-install --root-directory=/mnt /dev/sda reboot sudo update-grub Other suggestions to fix the update-grub problem: Open synaptic, then purge all the related grub installed packages and reinstall grub-pc then and finally: sudo update-grub Or use Grub Customizer http://ubuntuforums.org/showthread.php?t=1195275 What would be the best way to approach this? I'm concerned about purging "all the related grub installed packages" but if it's true some files are corrupted this would seem necessary. Also, was I executing the correct commands i.e. with mount and grub-install, before running grub-update?

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Installing Gnome Classic on Ubuntu Server 12.04.1 64bit

    - by varunyellina
    I've installed Ubuntu Server Edition and setup open ssh,samba and lamp on my home desktop just to work on LAN. I also want setup a GUI on it for daily use. I've already performed the following sudo apt-get install gnome-session-fallback sudo apt-get install lightdm-gtk-greeter sudo apt-get install xinit I don't want to install Unity or the Gnome3 Shell on my system. Also I haven't found instructions to installing gnome-classic on a server edition(although it shouldn't make a difference).How do I get it to work?

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  • How can I set up Eclipse to work with a Quickly program?

    - by Niklas
    I've installed PyDev in Eclipse and have configured my project so that the project lies under Workspace/Eclipse and the Quickly files lies under Workspace/Quickly. To connect the two I've linked the Quickly project by creating a new folder in Eclipse under the project and select the "advanced option" in the dialog to link a folder into the project. That way I don't need to have the Eclipse project files in my Quickly project. But there is two issues that arises for me: In Eclipse I have to select a Python interpreter and I have no idea what to do. I've googled around for an answer but I can't find if Quickly uses Python 3 or 2.7. Can someone help me make an informed choice? (I'm new to developing Python, that's why I can't tell the difference by the syntax - if there even is a difference) I can't press the "Run" button to launch the application. Must I initialize a program with quickly run? I want to be able to debug through Eclipse, how do I configure this? I'm using Ubuntu 12.04.1 LTS and the Eclipse version from the repositories. Thanks!

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  • Installing Age of Empires II using PlayOnLinux doesn't work?

    - by user70342
    I have tried installing age of empires 2 using PlayOnLinux, the installation appeared to go fine but when I try and open the game it says there is a serious fault. The error report is below, unfortunately this doesn't mean alot to me, I was wondering if you could help, a) By highlighting the problem and b) by suggesting a solution. Many Thanks Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x0040aaad). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:0040aaad ESP:0033fd00 EBP:0033fde4 EFLAGS:00010293( R- -- I S -A- -C) EAX:00000001 EBX:bde88d9d ECX:00000067 EDX:00400000 ESI:7b867c00 EDI:00400000 Stack dump: 0x0033fd00:00410fed 00000000 00400000 00000067 0x0033fd10:0041ab90 00130d8a 7b895848 7bc483b1 0x0033fd20:0044c800 00000002 0044bdd0 7bca4e6c 0x0033fd30:7bc3590f 00000800 00000094 00000005 0x0033fd40:00000000 00000893 00000002 76726553 0x0033fd50:20656369 6b636150 00003420 00000800 Backtrace: =0 0x0040aaad in empires2 (+0xaaad) (0x0033fde4) 1 0x0041ace2 in empires2 (+0x1ace1) (0x0033fe70) 2 0x7b85ac0c call_process_entry+0xb() in kernel32 (0x0033fe88) 3 0x7b85e13b in kernel32 (+0x4e13a) (0x0033fec8) 4 0x7bc714f0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 5 0x7bc7172d call_thread_func+0x7c() in ntdll (0x0033ffa8) 6 0x7bc714ce RtlRaiseException+0x21() in ntdll (0x0033ffc8) 7 0x7bc4c30e in ntdll (+0x3c30d) (0x0033ffe8) 0x0040aaad: pop %ss Modules: Module Address Debug info Name (51 modules) PE 400000- 44b000 Export empires2 PE 10000000-1000c000 Deferred drvmgt ELF 35cae000-35d24000 Deferred rpcrt4 -PE 35cc0000-35d24000 \ rpcrt4 ELF 68000000-68022000 Deferred ld-linux.so.2 ELF 68022000-681c7000 Deferred libc.so.6 ELF 681c7000-681cc000 Deferred libdl.so.2 ELF 681cc000-681f8000 Deferred libm.so.6 ELF 681f8000-68201000 Deferred libnss_compat.so.2 ELF 68201000-6821b000 Deferred libnsl.so.1 ELF 6821b000-68228000 Deferred libnss_files.so.2 ELF 68228000-68366000 Deferred user32 -PE 68240000-68366000 \ user32 ELF 68366000-68421000 Deferred gdi32 -PE 68370000-68421000 \ gdi32 ELF 68421000-68481000 Deferred advapi32 -PE 68430000-68481000 \ advapi32 ELF 68481000-68499000 Deferred version -PE 68490000-68499000 \ version ELF 68499000-68533000 Deferred libfreetype.so.6 ELF 68533000-68549000 Deferred libz.so.1 ELF 68549000-685db000 Deferred winex11 -PE 68550000-685db000 \ winex11 ELF 685db000-685e4000 Deferred libsm.so.6 ELF 685e4000-685fe000 Deferred libice.so.6 ELF 685fe000-68610000 Deferred libxext.so.6 ELF 68610000-68744000 Deferred libx11.so.6 ELF 68744000-6874a000 Deferred libuuid.so.1 ELF 6874a000-68751000 Deferred libxdmcp.so.6 ELF 68751000-68755000 Deferred libxinerama.so.1 ELF 68755000-6875b000 Deferred libxxf86vm.so.1 ELF 6875b000-68765000 Deferred libxrender.so.1 ELF 68765000-6876e000 Deferred libxrandr.so.2 ELF 6876e000-68772000 Deferred libxcomposite.so.1 ELF 68772000-68782000 Deferred libxi.so.6 ELF 68782000-687b6000 Deferred libfontconfig.so.1 ELF 687b6000-687e0000 Deferred libexpat.so.1 ELF 687e0000-687eb000 Deferred libxcursor.so.1 ELF 687eb000-687f1000 Deferred libxfixes.so.3 ELF 6f102000-6f10e000 Deferred libnss_nis.so.2 ELF 7194d000-7196e000 Deferred imm32 -PE 71950000-7196e000 \ imm32 ELF 72c76000-72db7000 Dwarf libwine.so.1 ELF 75d65000-75d86000 Deferred libxcb.so.1 ELF 79223000-79227000 Deferred libxau.so.6 ELF 7b800000-7b8f5000 Dwarf kernel32 -PE 7b810000-7b8f5000 \ kernel32 ELF 7bc00000-7bcc1000 Dwarf ntdll -PE 7bc10000-7bcc1000 \ ntdll ELF 7bf00000-7bf03000 Deferred ELF 7c708000-7c723000 Deferred libpthread.so.0 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Microsoft Games\Age of Empires II\empires2.exe 00000009 0 <== 0000000e services.exe 00000039 0 00000038 0 0000001f 0 00000019 0 00000018 0 00000017 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001e 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001d 0 0000001c 0 00000024 explorer.exe 00000025 0 00000035 winedevice.exe 0000003a 0 00000037 0 00000036 0 System information: Wine build: wine-1.4-rc1 Platform: i386 Host system: Linux Host version: 3.2.0-24-generic

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  • How to get exfat working in Ubuntu 13.10?

    - by davorao
    In Ubuntu 13.04 there was an option to use the PPA by Relan in order to get ExFat functionality. Seeing that in Ubuntu 13.10 this functionality is available from the repositories without the PPA I tried this but failed to make it work. Trying the PPA in Ubuntu 13.10 does not yield results either, as it complains about missing the fuse-utils package. This package seems to have been removed (https://launchpad.net/ubuntu/saucy/amd64/fuse-utils). So my question is, did the process of using ExFat change since the jump from Ubuntu 13.04 to 13.10 and how do I enable it? Old Way sudo apt-add-repository ppa:relan/exfat sudo apt-get update sudo apt-get install exfat-fuse exfat-utils Tried now via Ubuntu Software Center sudo apt-get install exfat-utils exfat-fuse

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  • Screen Resolution stuck at 640x480 after installing Bumblebee

    - by Saurabh Agarwal
    I have a Dell XPS 15z laptop. As you can see here, there are some issues with NVidia drivers. The site recommends installation of Bumblebee (instructions given in the link). I am posting it again for ease: $ sudo add-apt-repository ppa:bumblebee/stable $ sudo apt-get update && sudo apt-get upgrade $ sudo apt-get install bumblebee bumblebee-nvidia $ sudo usermod -a -G bumblebee $USER After restarting the computer however, the screen resolution was stuck at 640x480 and I got the following error message as soon as I logged in: **Could not apply the stored configuration for monitors** none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1366x768@60Hz (pass 1) Prior to the update, the display was absolutely normal and thus there is no doubt about the cause. Albeit, there was no support for graphic drivers. In case it helps, some features of graphics drivers seem to be functional after bumblebee, ie, all features are in order except for the resolution. And if the resolution can't be fixed, please suggest a way to retract the changes so that atleast the prior state may be reachieved. Any help in the matter would be highly appreciated.

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  • Encrypted home won't mount automatically nor with ecryptfs-mount-private

    - by Patrik Swedman
    Up until recently my encrypted home worked great but after a reboot it didn't mount itself automatically and when I try to mount it manually I get a mount error: patrik@patrik-server:~$ ecryptfs-mount-private Enter your login passphrase: Inserted auth tok with sig [9af248791dd63c29] into the user session keyring mount: Invalid argument patrik@patrik-server:~$ I've also tried with sudo even though that shouldn't be necesary: patrik@patrik-server:/$ sudo ecryptfs-mount-private [sudo] password for patrik: Enter your login passphrase: Inserted auth tok with sig [9af248791dd63c29] into the user session keyring fopen: No such file or directory I'm using Ubuntu 10.04.4 LTS and I access it over SSH with putty.

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  • Can't get HP Officejet 6500 card reader to work.

    - by Dennis
    This network (wired) printer works great using the latest HPLIP drivers. However when I plug in an SD card, it just blinks and never shows up mounted anywhere. Has anyone come up with a way to mount these? I'm using Lucid, 10.04. re: version, hp-info says xxxxx@lucid:~$ hp-info HP Linux Imaging and Printing System (ver. 3.10.5) Device Information Utility ver. 5.2 Copyright (c) 2001-9 Hewlett-Packard Development Company, LP This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to distribute it under certain conditions. See COPYING file for more details. Using device: hp:/net/Officejet_6500_E709a?zc=HP05857E

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  • How do I get my ART USB Dual Pre preamp to work?

    - by Zach
    I am using Audacity. I have an ART USB Dual Pre preamp. Ubuntu is not recognizing it whatsoever. I am able to record in Audacity, but it is using the mic that is built into my computer (which is a compaq Presario CQ50) instead of the one plugged into the preamp. How do I get Ubuntu to recognize the preamp that is plugged into my computer? Something tells me it has to do with the installation of the preamp software. It came with a installation CD, but when I go to "install", the nothing happens. I can view what is on the CD, but there is no installing of anything. Please help!

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  • I'm learning html and I'm confused as to how href's work. [migrated]

    - by Robolisk
    Okay so i'm learning html right now and soon css. In my html coding I have a section like this for navigation: <div id="header"> <h1>Guild Wars 2 Fanbase</h1> <ol id="navigation"> <li><a href="/">Home</a></li> <li><a href="/facts">Facts</a></li> <li><a href="/gallery">Gallery</a></li> <li><a href="/code">Coding</a> <ul><li><a href="/code/line">Lines</a></li> <li><a href="/code/comment">Comment Lines</a></li> </ul> </li> </ol></div> Now when I open up this .html file this is all layed out the way I want it too look (the mark up that is). My question is this, when I click on a link on this site (this site being this code) I get an a error saying this webpage is not found, but of course. But how do I create it so I can have the web pages working together? I'm not sure how to word it correctly. Like, do I create another .html file in the same directory so somehow when I click the link it reads from the second .html file? If you not sure what I'm asking, just let me know and I'll try to be more specific. Thank you for your help (: excuse my mistakes in grammar, not the worlds best in English, trying my best (:

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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