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  • Android: Cannot get the httpPost params but can get the httpGet from php

    - by jjLin
    Here is my android code to send request: // defaultHttpClient DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(serverUrl); List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("abc", "abc2")); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); InputStream is = null; is = httpEntity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader( is, "UTF-8"), 8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); String json = ""; json = sb.toString(); Log.d("JSON", "JSON is:" + json); and here is my php code to get the request: <?php echo $_POST['abc']; ?> When I run the application, the string json is nothing. I expect to get JSON is:abc2 Then I change the some code, in android part: HttpPost httpPost = new HttpPost(serverUrl); change to: HttpPost httpPost = new HttpPost(serverUrl + "?abc=abc3"); in php part: <?php echo $_GET['abc']; ?> This time, the string json in logcat is JSON is:abc3. It is correct!! I have tried lots of time, but seems cannot send HttpPost request with params. Any one can help me to find out what wrongs with my code??

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  • Images in database vs file system

    - by Jesse
    We have a project coming up where we will be building a whole backend CMS system that will power our entire extranet and intranet with one package. The question I have been trying to find an answer to is which is better: storing images in the database (SQL Server 2005) so we may have integrity, single replication plan, etc OR storing on the file system? One issue we have is that we have multiple servers load balanced that require to have the same data at all times. As of now we have SQL replication taking care of that but file replication seems to be a little tougher. Another concern we have is that we would like to have multiple resolutions of the same image, we are not sure if creating and storing each version on the file system would be best or maybe dynamically pulling and creating the resolution image we would like upon request. Our concerns are the with the following: Data integrity Data replication Multiple resolutions Speed of database vs file system Overhead load of database vs file system Data management and backup Does anyone have a similar situation or have any input on what would be recommended? Thanks in advance for the help!

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  • Android - Persist file when app closes.

    - by Donal Rafferty
    I am creating a file in my Android application as follows: HEADINGSTRING = new String("Android Debugging " + "\n" "XML test Debugging"); } public void setUpLogging(Context context){ Log.d("LOGGING", "Setting up logging....."); try { // catches IOException below FileOutputStream fOut = context.openFileOutput(FILE_NAME,Context.MODE_APPEND); OutputStreamWriter osw = new OutputStreamWriter(fOut); // Write the string to the file osw.write(HEADINGSTRING); /* ensure that everything is * really written out and close */ osw.flush(); osw.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally{ Log.d("LOGGING", "Finished logging setup....."); } } And I write to the file during the running of the app as follows: public void addToLog(File file, String text) throws IOException { BufferedWriter bw = new BufferedWriter (new FileWriter(file, true)); bw.write ("\n" + text); bw.newLine(); bw.flush(); bw.close(); } This works fine but when my app closes the file gets deleted and when the app is run again all the information I wrote to it is gone. How can I make sure the file persists even after closure of the app? Update: I have changed MODE_PRIVATE to MODE_APPEND but the problem still remains.

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  • Entity Framework - refresh objects from database

    - by Nebo
    I'm having trouble with refreshing objects in my database. I have an two PC's and two applications. On the first PC, there's an application which communicates with my database and adds some data to Measurements table. On my other PC, there's an application which retrives the latest Measurement under a timer, so it should retrive measurements added by the application on my first PC too. The problem is it doesn't. On my application start, it caches all the data from database and never get new data added. I use Refresh() method which works well when I change any of the cached data, but it doesn't refresh newly added data. Here is my method which should update the data: public static Entities myEntities = new Entities(); public static Measurement GetLastMeasurement(int conditionId) { myEntities.Refresh(RefreshMode.StoreWins, myEntities.Measurements); return (from measurement in myEntities.Measurements where measurement.ConditionId == conditionId select measurement).OrderByDescending(cd => cd.Timestamp).First(); } P.S. Applications have different connection strings in app.config (different accounts for the same DB).

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  • java.io.FileNotFoundException (Permission denied) When trying to write to the Android sdcard

    - by joefischer1
    I am trying to select an image file from the photo gallery and write to the sdcard. Below is the code that results in an exception. It appears to throw this exception when trying to create the FileOutputStream. I have the following line added to the manifest file nested inside the application element. I can't find a solution to the problem: <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> public boolean saveSelectedImage( Uri selectedImage, int imageGroup, int imageNumber ) { boolean exception = false; InputStream input = null; OutputStream output = null; if( externalStorageIsWritable() ) { try { ContentResolver content = ctx.getContentResolver(); input = content.openInputStream( selectedImage ); if(input != null) Log.v( CLASS_NAME, "Input Stream Opened successfully"); File outFile = null; File root = Environment.getExternalStorageDirectory( ); if(root == null) Log.v(CLASS_NAME, "FAILED TO RETRIEVE DIRECTORY"); else Log.v(CLASS_NAME, "ROOT DIRECTORY is:"+root.toString()); output = new FileOutputStream( root+"/Image"+ imageGroup + "_" + imageNumber + ".png" ); if(output != null) Log.e( CLASS_NAME, "Output Stream Opened successfully"); // output = new FileOutputStream // ("/sdcard/Image"+imageGroup+"_"+imageNumber+".png"); byte[] buffer = new byte[1000]; int bytesRead = 0; while ( ( bytesRead = input.read( buffer, 0, buffer.length ) ) >= 0 ) { output.write( buffer, 0, buffer.length ); } } catch ( Exception e ) { Log.e( CLASS_NAME, "Exception occurred while moving image: "); e.printStackTrace(); exception = true; } finally { // if(input != null)input.close(); // if(output != null)output.close(); // if (exception ) return false; } return true; } else return false; }

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  • MySQL database design question

    - by Greelmo
    I'm trying to weigh the pros and cons of a database design, and would like to get some feedback as to the best approach. Here is the situation: I have users of my system that have only a few required items (username, password). They can then supply a lot of optional information. This optional information continues to grow as the system grows, so I want to do it in such a way that adding new optional information is easy. Currently, I have a separate table for each piece of information. For example, there's a table called 'names' that holds 'user_id', 'first_name', and 'last_name'. There's 'address', 'occupation', etc. You get the drift. In most cases, when I talk to my database, I'm looking only for users with one particular qualifier (name, address, etc.). However, there are instances when I want to see what information a user has set. The 'edit account' page, for example, must run queries for each piece of information it wants. Is this wasteful? Is there a way I can structure my queries or my database to make it so I never have to do one query for each piece of information like that without getting my tables to huge? If i want to add 'marital status', how hard will that be if I don't have a one-table-per-attribute system? Thanks in advance.

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  • Android 3.1+ USB as virtual COM port

    - by ZachMc
    I have a third party usb device, that when plugged into a Windows machine, is recognized as a serial device and assigned to the COM 4 port. I can communicate with the device just like I would with a device connected via a serial port. For instance, I can write "abc" serially to the device via the USB connection. I have been searching for a way to do a similar thing in Android. If I try the Usb Host method, and use a UsbManager to open the UsbDevice, I can get one interface, with 2 endpoints. I have tried sending control messages using the method in UsbDeviceConnection, but the method returns -1 for everything (though I don't know what I should use for the parameters of that method). Is there a way to get an OutputStream that I can write to that will send bytes to the USB device? Right now I am looking at recompiling the kernel to include a virtual COM port driver and write some native code to be able to do this. Thanks! Edit: I am using the FTDI serial to USB converter circuit. Is this compatible with Android?

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  • Correct use of Classloader (especially in Android)

    - by Sebi
    I read some documentations about classloaders, but im still not sure where and why they are needed. The Android API says: Loads classes and resources from a repository. One or more class loaders are installed at runtime. These are consulted whenever the runtime system needs a specific class that is not yet available in-memory. So if i understand this correct, there can be many classlaoders which are responsible for loading new classes. But how the system decides which to use? And in which situation should a developer instantiate a new classloader? In the Android API for Intent there is a method public void setExtrasClassLoader (ClassLoader loader) The description says: Sets the ClassLoader that will be used when unmarshalling any Parcelable values from the extras of this Intent. So can i define there a special classloader so that i can pass object with an Intent which are not defined in the receiving activity? An example: If activity A which is located in Project A (in Eclipse) defines an object which i want to send to Activity B in Project B using putExtra of the Intent object. If this object which is send over the Intent is not defined (source code in project B), then there is a NoClassDefFoundException. So can i use the method setExtraClassloader to avoid this exception? If yes, how can i decide which classloader object i have to pass? And how do I instantiate it correctly?

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  • Database Functional Programming in Clojure

    - by Ralph
    "It is tempting, if the only tool you have is a hammer, to treat everything as if it were a nail." - Abraham Maslow I need to write a tool to dump a large hierarchical (SQL) database to XML. The hierarchy consists of a Person table with subsidiary Address, Phone, etc. tables. I have to dump thousands of rows, so I would like to do so incrementally and not keep the whole XML file in memory. I would like to isolate non-pure function code to a small portion of the application. I am thinking that this might be a good opportunity to explore FP and concurrency in Clojure. I can also show the benefits of immutable data and multi-core utilization to my skeptical co-workers. I'm not sure how the overall architecture of the application should be. I am thinking that I can use an impure function to retrieve the database rows and return a lazy sequence that can then be processed by a pure function that returns an XML fragment. For each Person row, I can create a Future and have several processed in parallel (the output order does not matter). As each Person is processed, the task will retrieve the appropriate rows from the Address, Phone, etc. tables and generate the nested XML. I can use a a generic function to process most of the tables, relying on database meta-data to get the column information, with special functions for the few tables that need custom processing. These functions could be listed in a map(table name -> function). Am I going about this in the right way? I can easily fall back to doing it in OO using Java, but that would be no fun. BTW, are there any good books on FP patterns or architecture? I have several good books on Clojure, Scala, and F#, but although each covers the language well, none look at the "big picture" of function programming design.

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  • What is likely cause of Android runtime exception "No suitable Log implementation" related to loggin

    - by M.Bearden
    I am creating an Android app that includes a third party jar. That third party jar utilizes internal logging that is failing to initialize when I run the app, with this error: "org.apache.commons.logging.LogConfigurationException: No suitable Log implementation". The 3rd party jar appears to be using org.apache.commons.logging and to depend on log4j, specifically log4j-1.2.14.jar. I have packaged the log4j jar into the Android app. The third party jar was packaged with a log4j.xml configuration file, which I have tried packaging into the app as an XML resource (and also as a raw resource). The "No suitable Log implementation" error message is not very descriptive, and I have no immediate familiarity with Java logging. So I am looking for likely causes of the problem (what class or configuration resources might I be missing?) or for some debugging technique that will result in a different error message that is more explicit about the problem. I do not have access to source code for the 3rd party jar. Here is the exception stack trace. When I run the app, I get the following exception as soon as one of the third party jar classes attempts to initialize its internal logging. DEBUG/AndroidRuntime(15694): Shutting down VM WARN/dalvikvm(15694): threadid=3: thread exiting with uncaught exception (group=0x4001b180) ERROR/AndroidRuntime(15694): Uncaught handler: thread main exiting due to uncaught exception ERROR/AndroidRuntime(15694): java.lang.ExceptionInInitializerError ERROR/AndroidRuntime(15694): Caused by: org.apache.commons.logging.LogConfigurationException: No suitable Log implementation ERROR/AndroidRuntime(15694): at org.apache.commons.logging.impl.LogFactoryImpl.discoverLogImplementation(LogFactoryImpl.java:842) ERROR/AndroidRuntime(15694): at org.apache.commons.logging.impl.LogFactoryImpl.newInstance(LogFactoryImpl.java:601) ERROR/AndroidRuntime(15694): at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:333) ERROR/AndroidRuntime(15694): at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:307) ERROR/AndroidRuntime(15694): at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:645) ERROR/AndroidRuntime(15694): at org.apache.commons.configuration.ConfigurationFactory.<clinit>(ConfigurationFactory.java:77)

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  • Android strict dependency checks in SDK 17

    - by Christine
    This is not a question because I already found the answer. The new Android SDK 17 has a stricter dependency check on jar files. At the same time, they added a jar that I think wasn't there before. My project encountered a conflict between the new annotations.jar in the SDK and one that I already used. Replacing one by the other would work, if they have the same origin. My annotations.jar is from jetbrains, via a Guice dependency, so replacing it doesn't work. This is the error I got: [2012-03-22 10:54:27 - MyApp] Jar mismatch! Fix your dependencies [2012-03-22 10:54:46 - MyApp] Found 2 versions of annotations.jar in the dependency list, [2012-03-22 10:54:46 - MyApp] but not all the versions are identical (check is based on SHA-1 only at this time). [2012-03-22 10:54:46 - MyApp] All versions of the libraries must be the same at this time. [2012-03-22 10:54:46 - MyApp] Versions found are: [2012-03-22 10:54:46 - MyApp] Path: /opt/android-sdk-linux_x86/tools/support/annotations.jar [2012-03-22 10:54:46 - MyApp] Length: 1463 [2012-03-22 10:54:46 - MyApp] SHA-1: 6f59fa3a223df6f332bee8b8bffb526f7445018b [2012-03-22 10:54:46 - MyApp] Path: /home/christine/workspace/MyApp/libs/annotations.jar [2012-03-22 10:54:46 - MyApp] Length: 7593 [2012-03-22 10:54:46 - MyApp] SHA-1: e28fe9e70610beb9ef49226a9e56fed7a86e742a [2012-03-22 10:54:46 - MyApp] Jar mismatch! Fix your dependencies

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  • PHP Database connection practice

    - by Phill Pafford
    I have a script that connects to multiple databases (Oracle, MySQL and MSSQL), each database connection might not be used each time the script runs but all could be used in a single script execution. My question is, "Is it better to connect to all the databases once in the beginning of the script even though all the connections might not be used. Or is it better to connect to them as needed, the only catch is that I would need to have the connection call in a loop (so the database connection would be new for X amount of times in the loop). Yeah Example Code #1: // Connections at the beginning of the script $dbh_oracle = connect2db(); $dbh_mysql = connect2db(); $dbh_mssql = connect2db(); for ($i=1; $i<=5; $i++) { // NOTE: might not use all the connections $rs = queryDb($query,$dbh_*); // $dbh can be any of the 3 connections } Yeah Example Code #2: // Connections in the loop for ($i=1; $i<=5; $i++) { // NOTE: Would use all the connections but connecting multiple times $dbh_oracle = connect2db(); $dbh_mysql = connect2db(); $dbh_mssql = connect2db(); $rs_oracle = queryDb($query,$dbh_oracle); $rs_mysql = queryDb($query,$dbh_mysql); $rs_mssql = queryDb($query,$dbh_mssql); } now I know you could use a persistent connection but would that be one connection open for each database in the loop as well? Like mysql_pconnect(), mssql_pconnect() and adodb for Oracle persistent connection method. I know that persistent connection can also be resource hogs and as I'm looking for best performance/practice.

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  • How to get MySQL database to appear on index.php

    - by Teddy Truong
    Hi, I have a submission form on my website (index.php) and I have the data(user submissions) being stored into a MySQL database. Right now, I have the user submitting a post and then the page directs them to an update.php which shows what they inputed. However, I want all of the data in the database in MySQL to be shown on the index.php. It's a lot like a comment system. User submits a post... and sees their post above the other submitted posts all on the same page. I think I'm missing AJAX... ? Here is the code for index.php <div align="center"> <p>&nbsp;</p> <h2 align="center" class="Title"><em><strong>REDACTED</strong></em></h2> <form id="form1" name="form1" method="post" action="update.php"> <hr /> <label><br /> <form action="update.php" method="post"> REDACTED: <input type="text" name="text" /> <input type="submit" /> </form> </label> </form> </div> On update.php I have this: ?php $text = $_POST['text']; $myString = "REDACTED"; mysql_connect ("db----.net", "-----3", "------------") or die ('Error: ' . mysql_error()); mysql_select_db ("-----------"); $query="INSERT INTO TextArea (ID, text) VALUES ('NULL', '".$text."')"; mysql_query($query) or die ('Error updating database'); echo " $myString "," $text "; ?> Thanks a lot!

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  • Android SDK: hello world does not run

    - by Alex
    I have installed Java x64, Eclipse Classic Judo x64 + ADT Pluggin. OS win 7 x64. I did installation everything according to the manual. Then created first application and launched it. Emulator was launched but hello world was not. I have not idea what doing wrong. Do anyone knows of such error and my problem as a whole? thx Console log: [2012-10-06 13:35:42 - test] ------------------------------ [2012-10-06 13:35:42 - test] Android Launch! [2012-10-06 13:35:42 - test] adb is running normally. [2012-10-06 13:35:42 - test] Performing com.example.test.MainActivity activity launch [2012-10-06 13:35:42 - test] Automatic Target Mode: launching new emulator with compatible AVD 'AVD_41' [2012-10-06 13:35:42 - test] Launching a new emulator with Virtual Device 'AVD_41' [2012-10-06 13:35:42 - Emulator] Failed to create Context 0x3005 [2012-10-06 13:35:42 - Emulator] emulator: WARNING: Could not initialize OpenglES emulation, using software renderer. [2012-10-06 13:35:42 - Emulator] WARNING: Data partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] WARNING: SD Card image already in use: C:\Users\Zewisa\.android\avd\AVD_41.avd/sdcard.img [2012-10-06 13:35:42 - Emulator] WARNING: Cache partition already in use. Changes will not persist! [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] could not get wglGetExtensionsStringARB [2012-10-06 13:35:42 - Emulator] emulator: warning: opening audio input failed [2012-10-06 13:35:42 - Emulator]

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  • Game engine deployment strategy for the Android?

    - by Jeremy Bell
    In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

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  • Android depth buffer issue: Advice for anyone experiencing problem

    - by Andrew Smith
    I've wasted around 30 hours this week writing and re-writing code, believing that I had misunderstood how the OpenGL depth buffer works. Everything I tried, failed. I have now resolved my problem by finding what may be an error in the Android implementation of OpenGL. See this API entry: http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml void glClearDepth(GLclampd depth); Specifies the depth value used when the depth buffer is cleared. The initial value is 1. Android's implementation has two versions of this command: glClearDepthx which takes an integer value, clamped 0-1 glClearDepthf which takes a floating point value, clamped 0-1 If you use glClearDepthf(1) then you get the results you would expect. If you use glClearDepthx(1), as I was doing then you get different results. (Note that 1 is the default value, but calling the command with the argument 1 produces different results than not calling it at all.) Quite what is happening I do not know, but the depth buffer was being cleared to a value different from what I had specified.

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  • Submit form with POST data in Android app

    - by datguywhowanders
    I've been searching the web for a way to do this for about a week now, and I just can't seem to figure it out. I'm trying to implement an app that my college can use to allow users to log in to various services on the campus with ease. The way it works currently is they go to an online portal, select which service they want, fill in their user name and pwd, and click login. The form data is sent via post (it includes several hidden values as well as just the user name and pwd) to the corresponding login script which then signs them in and loads the service. I've been trying to come at the problem in two ways. I first tried a WebView, but it doesn't seem to want to support all of the html that normally makes this form work. I get all of the elements I need, fields for user and pwd as well as a login button, but clicking the button doesn't do anything. I wondered if I needed to add an onclick handler for it, but I can't see how as the button is implemented in the html of the webview not using a separate android element. The other possibility was using the xml widgets to create the form in a nice relative layout, which seems to load faster and looks better on the android screen. I used EditText fields for the input, a spinner widget for the service select, and the button widget for the login. I know how to make the onclick and item select handlers for the button and spinner, respectively, but I can't figure out how to send that data via POST in an intent that would then launch a browser. I can do an intent with the action url, but can't get the POST data to feed into it. Anyone have any suggestions?

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  • Using a Context Menu to delete from a SQLite database in Android

    - by LordSnoutimus
    Hi, I have created a list view that displays the names and dates of items stored in a SQLite database, now I want to use a Context Menu to modify these items stored in the database such as edit the name, delete, and view. This is the code for the list view: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.listview); SQLiteDatabase myDB = null; myDB = this.openOrCreateDatabase(MY_DB_NAME, MODE_PRIVATE, null); Cursor cur = myDB.rawQuery("SELECT _id, trackname, tracktime" + " FROM " + MY_DB_TABLE, null); ListAdapter adapter = new SimpleCursorAdapter(this, R.layout.listview, cur, new String[] { Constants.TRACK_NAME, Constants.TRACK_TIME}, new int[] { R.id.text1, R.id.text2}); ListView list = (ListView)findViewById(R.id.list); list.setAdapter(adapter); registerForContextMenu(list); } and the Context Menu... public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Track Options"); menu.add(0, CHANGE_NAME, 0, "Change name"); menu.add(0, VIEW_TRACK, 0, "View track"); menu.add(0, SEND_TRACK, 0, "Send track"); menu.add(0, DELETE_TRACK, 0, "Delete track"); } I have used a Switch statement to control the menu items.. public boolean onContextItemSelected(MenuItem item) { switch (item.getItemId()){ case CHANGE_NAME: changename(); return true; case DELETE_TRACK: deletetrack(); return true; default: return super.onContextItemSelected(item); } So how would I go ahead and map the deletetrack(); method to find the ID of the track stored in the database to the item that has been selected in the list view?

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  • Android - Basic CRUD (REST/RPC client) to remote server

    - by bsreekanth
    There are lot of discussion about REST client implementation in android, based on the talk at GoogleIO 2010, by Virgil Dobjanschi. My requirement may not necessarily involved, as I have some freedom to choose the configuration. I only target tablets configuration changes can be prevented if no other easy way (fix at Landscape mode etc) I am trying to achieve. Basic CRUD operation to my server (JSON RPC/ REST). Basically mimic an ajax request from android app (no webview, need native app) Based on the above mentioned talk, and some reading I see these options. Implement any of the 3 mentioned in the Google IO talk Especially, the last pattern may be more suitable as I don't care much of caching. But not sure how "real time" is sync implementation. Use HTTP request in AsyncTask. Simplest, but need to avoid re-sending request during change in device configuration (orientation change etc). Even if I fix at one orientation, recreation of activity still happens. So need to handle it elegantly. Use service to handle http request. So far, it say use service for long ruiing request. Not sure whether it is a good approach for simple GET/POST/PUt requests. Please share your experience on what could be the best way.

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  • Way to store a large dictionary with low memory footprint + fast lookups (on Android)

    - by BobbyJim
    I'm developing an android word game app that needs a large (~250,000 word dictionary) available. I need: reasonably fast look ups e.g. constant time preferable, need to do maybe 200 lookups a second on occasion to solve a word puzzle and maybe 20 lookups within 0.2 second more often to check words the user just spelled. EDIT: Lookups are typically asking "Is in the dictionary?". I'd like to support up to two wildcards in the word as well, but this is easy enough by just generating all possible letters the wildcards could have been and checking the generated words (i.e. 26 * 26 lookups for a word with two wildcards). as it's a mobile app, using as little memory as possible and requiring only a small initial download for the dictionary data is top priority. My first naive attempts used Java's HashMap class, which caused an out of memory exception. I've looked into using the SQL lite databases available on android, but this seems like overkill. What's a good way to do what I need?

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  • Flexible forms and supporting database structure

    - by sunwukung
    I have been tasked with creating an application that allows administrators to alter the content of the user input form (i.e. add arbitrary fields) - the contents of which get stored in a database. Think Modx/Wordpress/Expression Engine template variables. The approach I've been looking at is implementing concrete tables where the specification is consistent (i.e. user profiles, user content etc) and some generic field data tables (i.e. text, boolean) to store non-specific values. Forms (and model fields) would be generated by first querying the tables and retrieving the relevant columns - although I've yet to think about how I would setup validation. I've taken a look at this problem, and it seems to be indicating an EAV type approach - which, from my brief research - looks like it could be a greater burden than the blessings it's flexibility would bring. I've read a couple of posts here, however, which suggest this is a dangerous route: How to design a generic database whose layout may change over time? Dynamic Database Schema I'd appreciate some advice on this matter if anyone has some to give regards SWK

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  • Android: onListItemClick not opening up the .xml file

    - by Capsud
    Hi, public void onListItemClick(ListView l, View v, int position, long id) { if(position == 0){ setContentView(R.layout.cuisine); } } I have an array of Strings and i'm using the above method to try and open up a new xml file called 'cuisine' when it is clicked. but it keeps failing! Have I done this right, or what am I doing wrong? Thanks. Ok from looking at similar problems on the web, people have said to get the onListItemClick() to start a new activity and using that new activity to then open up the new view? So what i've done is this... protected void onListItemClick(ListView l, View v, int position, long id) { Intent dundrumIntent = new Intent(v.getContext(), DundrumSelector.class); dundrumIntent.putExtra("position", position); startActivityForResult(dundrumIntent, 0); } and then import android.app.Activity; import android.os.Bundle; public class DundrumSelector extends Activity { @Override public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); int position = getIntent().getExtras().getInt("position"); if(position == 0){ setContentView(R.layout.cuisine); } } } Yet i'm still getting the same problem. The program crashes when I click on an item in the listView. And yes i've added the activity to the manifest. Does anyone have a resolution to this as alot of people seem to be having the same problem. Thanks alot.

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  • Android Remote Video with Titanium

    - by Tim
    Greetings all! I'm trying to play a video that is hosted on our webserver on an android phone. I've already built this for iPhone and it works great. Droid, however is a different issue. Instead of getting video, I'm just getting a black screen, no error or anything. The code I am using is: activeContent = Titanium.Media.createVideoPlayer({ contentURL: content, backgroundColor:'#111', movieControlMode:Titanium.Media.VIDEO_CONTROL_DEFAULT }); win.add(activeContent); activeContent.play(); The video I'm downloading does play on the droid when not using Titanium, so I know its not a format issue. (its an .MP4 incase anyone is wondering.) I've used Titanium SDK's 1.5.1 and am on the continuous build of 1.6.0 from earlier today. using the 2.2 Droid SDK, and Titanium Developer 1.2.2 Does anyone have any thoughts on this? One of the big selling points for android is its ability to pull media from the net, and I'm honestly a little concerned about this shortcoming if its an issue with Titanium.

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  • Question regarding ideal database implementation for iPhone app

    - by Jeff
    So I have a question about the ideal setup for an app I am getting ready to build. The app is basically going to be a memorization tool and I already have an sqlite database full of content that I will be using for the app. The user will navigate through the contents of the database(using the uipickerview), and select something for memorization. If that row or cell of data is selected, it is put into a pool or a uitableview that is dedicated to showing which items you have in your "need to memorize" pool. When you go to that tableview, you can select the row, and the actual data would be populated. All information in the tableview would be deletable, in the event that they don't want it there anymore... Thats it. I know that with database interfacing, there are a few different options out there, in this particular setup, is core data the easiest approach? Is there any other way that would be better? I am just kind of looking for a point in the right direction, any help is greatly appreciated!!

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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