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  • WM_NOTIFY and superclass chaining issue in Win32

    - by DasMonkeyman
    For reference I'm using the window superclass method outlined in this article. The specific issue occurs if I want to handle WM_NOTIFY messages (i.e. for custom drawing) from the base control in the superclass I either need to reflect them back from the parent window or set my own window as the parent (passed inside CREATESTRUCT for WM_(NC)CREATE to the base class). This method works fine if I have a single superclass. If I superclass my superclass then I run into a problem. Now 3 WindowProcs are operating in the same HWND, and when I reflect WM_NOTIFY messages (or have them sent to myself from the parent trick above) they always go to the outermost (most derived) WindowProc. I have no way to tell if they're messages intended for the inner superclass (base messages are supposed to go to the first superclass) or messages intended for the outer superclass (messages from the inner superclass are intended for the outer superclass). These messages are indistinguishable because they all come from the same HWND with the same control ID. Is there any way to resolve this without creating a new window to encapsulate each level of inheritance? Sorry about the wall of text. It's a difficult concept to explain. Here's a diagram. single superclass: SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------/ superclass of a superclass: SuperB::WindowProc() - SuperA::WindowProc() - Base::WindowProc()---\ ^--------WM_NOTIFY(Base)--------+-----------------------/ ^--------WM_NOTIFY(A)-----------/ The WM_NOTIFY messages in the second case all come from the same HWND and control ID, so I cannot distinguish between the messages intended for SuperA (from Base) and messages intended for SuperB (from SuperA). Any ideas?

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  • Is there a workaround for Linux mono's refusal to acknowledge that I have resized the columns of my

    - by fantius
    When I resize a column, it does not redraw the data with the updated alignment. I've tried Invalidating, Refreshing, and a few other things. Nothing has worked. Does anyone know a workaround? I have not tried this in mono for Windows. To see what I mean, drop this control on a form, and run it in mono for Linux: using System; using System.Collections.Generic; using System.Text; using System.Windows.Forms; using System.Drawing; class MyListView : ListView { private readonly List<ListViewItem> items_ = new List<ListViewItem>(); public MyListView() { VirtualMode = true; Columns.Add("Col 1"); Columns.Add("Col 2"); Columns.Add("Col 3"); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); Add(new ListViewItem(new[] { "a", "b", "c" })); } protected override void OnRetrieveVirtualItem(RetrieveVirtualItemEventArgs e) { e.Item = items_[e.ItemIndex]; base.OnRetrieveVirtualItem(e); } public void Add(ListViewItem item) { items_.Add(item); VirtualListSize = items_.Count; } protected override void OnDrawColumnHeader(DrawListViewColumnHeaderEventArgs e) { e.DrawText(); base.OnDrawColumnHeader(e); } protected override void OnDrawSubItem(DrawListViewSubItemEventArgs e) { var text = ((ListViewItem.ListViewSubItem)e.SubItem).Text; using (var brush = new SolidBrush(e.SubItem.ForeColor)) { e.Graphics.DrawString(text, Font, brush, e.Bounds); } base.OnDrawSubItem(e); } protected override void OnColumnWidthChanged(ColumnWidthChangedEventArgs e) { base.OnColumnWidthChanged(e); Invalidate(true); // Nope, that didn't work Refresh(); // Nope, that didn't work } }

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  • Programming methods design phase assignment

    - by Shakir
    Hey, i have an assignment (NCC) which deals with the design phase. The Scenario is that you have four soccer divisions (divisions 1,2,3 and 4) which consist of 22 teams each and hence each team plays 42 games (home and away). The concept is similar to the barclays premier league whereby ranking is based on points or else goal difference or else goals scored by team. The difference is that the top 2 teams are promoted and the bottom 2 are relegated and this includes Div 1 and Div 4 as the top 2 of Div1 are promoted to the national league which is above division 1 regional league and bottom 2 of Div4 are relegated to the local league below Division 4 regional league. Hence there are 3 total leagues and 4 divisions in the regional league (which has 22 teams each). Now the referee has to add the result of the match and thus automatic tables have to be generated now, There are two reports League Tables for 4 divisions List of all results for any chosen team during the season by date it was played on There are a couple of things to be done... i know its gonna be terrible to make everything but atleast explain to me how i should go about drawing these and what things i should include (generally) Logical Data Structure Diagram (DSD) for each report Preliminary Program Structure (PSD) for each report Detailed Program Specification for each report Flowchart for each report There are other things but i think our teacher will give us clear "clues" for it Thanks a lot Update - Project so far: Data Structure Diagram Preliminary Program Structure

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  • OpenGL pixels drawn with each horizontal pair swapped

    - by Tim Kane
    I'm somewhat new to OpenGL though I'm fairly sure my problem lies in the pixel format being used, or how my texture is being generated... I'm drawing a texture onto a flat 2D quad using a 16bit RGB5_A1 pixel format, though I don't make use of any alpha at this stage. The problem I'm having is that each pair of horizontal pixel values have been swapped. That is... if the pixels positions should be in this order (assume 8x2 image) 0 1 2 3 4 5 6 7 they are instead drawn as 1 0 3 2 5 4 7 6 Or, more clearly from this image (below). Left is what I get... Right is what I should get. . The question is... How have I ended up with this? Is there something wrong with the pixel format? Unlikely since the colours all appear correct, and I would expect all kinds of nasty if it were down to endian-ness. Suggestions greatly appreciated. Update: Turns out the problem was in my source renderer. Interestingly, I've avoided the problem entirely by using 32-bit textures (haven't tried 24-bit at this point).

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  • Modeling complex hierarchies

    - by jdn
    To gain some experience, I am trying to make an expert system that can answer queries about the animal kingdom. However, I have run into a problem modeling the domain. I originally considered the animal kingdom hierarchy to be drawn like -animal -bird -carnivore -hawk -herbivore -bluejay -mammals -carnivores -herbivores This I figured would allow me to make queries easily like "give me all birds", but would be much more expensive to say "give me all carnivores", so I rewrote the hierarchy to look like: -animal -carnivore -birds -hawk -mammals -xyz -herbivores -birds -bluejay -mammals But now it will be much slower to query "give me all birds." This is of course a simple example, but it got me thinking that I don't really know how to model complex relationships that are not so strictly hierarchical in nature in the context of writing an expert system to answer queries as stated above. A directed, cyclic graph seems like it could mathematically solve the problem, but storing this in a relational database and maintaining it (updates) would seem like a nightmare to me. I would like to know how people typically model such things. Explanations or pointers to resources to read further would be acceptable and appreciated.

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  • C# async callback on disposed form

    - by Rodney Burton
    Quick question: One of my forms in my winform app (c#) makes an async call to a WCF service to get some data. If the form happens to close before the callback happens, it crashes with an error about accessing a disposed object. What's the correct way to check/handle this situation? The error happens on the Invoke call to the method to update my form, but I can't drill down to the inner exception because it says the code has been optimized. The Code: public void RequestUserPhoto(int userID) { WCF.Service.BeginGetUserPhoto(userID, new AsyncCallback(GetUserPhotoCB), userID); } public void GetUserPhotoCB(IAsyncResult result) { var photo = WCF.Service.EndGetUserPhoto(result); int userID = (int)result.AsyncState; UpdateUserPhoto(userID, photo); } public delegate void UpdateUserPhotoDelegate(int userID, Binary photo); public void UpdateUserPhoto(int userID, Binary photo) { if (InvokeRequired) { var d = new UpdateUserPhotoDelegate(UpdateUserPhoto); Invoke(d, new object[] { userID, photo }); } else { if (photo != null) { var ms = new MemoryStream(photo.ToArray()); var bmp = new System.Drawing.Bitmap(ms); if (userID == theForm.AuthUserID) { pbMyPhoto.BackgroundImage = bmp; } else { pbPhoto.BackgroundImage = bmp; } } } }

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  • UITabBarController with viewControllers utilizing different orientations?

    - by RickiG
    Hi I can see that this is something that has been troubling a lot of people:/ I have a UITabBarController that has 4 viewControllers, all of type UINavigationController. One of the navigationControllers gets a viewController pushed onto its stack, this viewController should be presented in landscape mode/orientation. The viewController is a graph, it is the absolutely only place in the app where landscape makes sense. (I hide the UITabBar when this is presented to not lead the user to believe this will work everywhere) To make a UITabBarController respond correctly to changes in orientation all its viewControllers need to return the same value from the delegate method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation So to accomodate this behavior I have implemented this method in all the viewControllers belonging to the UITabBarController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; BOOL canRotate = [defaults boolForKey:@"can_rotate"]; return canRotate; } The "trick" is now that when my can-be-landscape viewController is pushed I do this: - (void) viewWillAppear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:YES forKey:@"can_rotate"]; [defaults synchronize]; } and when it is popped, I do this: - (void) viewWillDisappear:(BOOL)animated { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setBool:NO forKey:@"can_rotate"]; [defaults synchronize]; } This works really well. When the viewController is on the stack I can rotate the device and the view follows. The problem is however, that if the user taps the "back" button on the navigationBar while in landscape mode, thus popping the viewController to the previous viewController, this "old" viewController is of course also in landscape mode. To make things worse, because I set the BOOL to NO, this "old" viewController can not rotate back when I orientate the device to portrait mode. Is there a way to update everything so that none of my other viewControllers will be in landscape mode when I pop the can-be-in-landscape mode viewController? I am a bit worried that if this could be done from landscape to portrait it should also be possible from portrait to landscape, thus making my "hack" unnecessary.. but if it can not, then I am back to square one :/ Hope I am close and that someone could help me get there, thanks:)

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  • Designing a class in such a way that it doesn't become a "God object"

    - by devoured elysium
    I'm designing an application that will allow me to draw some functions on a graphic. Each function will be drawn from a set of points that I will pass to this graphic class. There are different kinds of points, all inheriting from a MyPoint class. For some kind of points it will be just printing them on the screen as they are, others can be ignored, others added, so there is some kind of logic associated to them that can get complex. How to actually draw the graphic is not the main issue here. What bothers me is how to make the code logic such that this GraphicMaker class doesn't become the so called God-Object. It would be easy to make something like this: class GraphicMaker { ArrayList<Point> points = new ArrayList<Point>(); public void AddPoint(Point point) { points.add(point); } public void DoDrawing() { foreach (Point point in points) { if (point is PointA) { //some logic here else if (point is PointXYZ) { //...etc } } } } How would you do something like this? I have a feeling the correct way would be to put the drawing logic on each Point object (so each child class from Point would know how to draw itself) but two problems arise: There will be kinds of points that need to know all the other points that exist in the GraphicObject class to know how to draw themselves. I can make a lot of the methods/properties from the Graphic class public, so that all the points have a reference to the Graphic class and can make all their logic as they want, but isn't that a big price to pay for not wanting to have a God class?

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  • displaying a saved buffer in OpenGL ES

    - by Adam
    Hi everyone, So basically I have a screenshot that I've saved that I want to later display on the screen. I've saved it with: glReadPixels(0, 0, self.bounds.size.width, self.bounds.size.height, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); And later I'm trying to write it to the screen with: GLuint RenderedTex; glGenTextures(1, &RenderedTex); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, RenderedTex); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, self.bounds.size.width, self.bounds.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, savedBuffer); glDisable(GL_TEXTURE_2D); I'm pretty new to OpenGL so I don't know if I'm doing things right... actually I know I'm not, because nothing shows up. Also not sure how to dispose of the texture when I'm done with it. Anyone know the correct way to do this? Edit: I think I might be having a problem loading the texture because it's not a power of 2, it's 320x480... also, I think this code is just loading the texture, but not drawing it, I'd need a call to glDrawArrays(GL_TRIANGLE_STRIP, 0, 4) in there somewhere...

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  • Growing user control not updating

    - by user328259
    I am developing in C# and .Net 2.0. I have a user control that draws cells (columnar) depending upon the maximum number of cells. There are some drawing routines that generate the necessary cells. There is a property NumberOfCells that adjust the height of this control; CELLHEIGHT_CONSTANT * NumberOfCells. The OnPaint() method is overridden (code that draws the Number of cells). There is another user control that contains a panel which contains the userControl1 from above. There is a property NumberCells that changes userControl1's NumberOfCells. UserControl2 is then placed on a windows form. On that form there is a NumericUpDown control (only increments from 1). When the user increments by 1, I adjust the VerticalScroll.Maximum by 1 as well. Everything works well and good BUT when I increment once, the panel updates fine (inserts a vertical scrolll when necessary) but cells are not being added! I've tried Invalidating on userControl2 AND on the form but nothing seems to draw the newly added cells. Any assistance is appreciated. Thank you in advance. Lawrence

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  • Ordering by a max or a min from another table

    - by Paul Tomblin
    I have a table that consists of a unique id, and a few other attributes. It holds "schedules". Then I have another table that holds a list of all the times each schedule has or will "fire". This isn't the exact schema, but it's close: create table schedule ( id varchar(40) primary key, attr1 int, attr2 varchar(20) ); create table schedule_times ( id varchar(40) foreign key schedule(id), fire_date date ); I want to query the schedule table, getting the attributes and the next and previous fire_dates, in Java, sometimes ordering on one of the attributes, but sometimes ordering on either previous fire_date or the next fire_date. Ordering by the attributes is easy, I just stick an "order by" into the string while I'm building my prepared statement. I'm not even sure how to go about selecting the last fire_date and the next one in a single query - I know that I can find the next fire_date for a given id by doing a SELECT min(fire_date) FROM schedule_times WHERE id = ? AND fire_date > sysdate; and the similar thing for previous fire_date using max() and fire_date < sysdate. I'm just drawing a blank on how to incorporate that into a single select from the schedule so I can get both next and previous fire_date in one shot, and also how to order by either of those attributes.

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  • With this generics code why am I getting "Argument 1: cannot convert from 'ToplogyLibrary.Relationsh

    - by Greg
    Hi, Any see why I'm getting a "Argument 1: cannot convert from 'ToplogyLibrary.RelationshipBase' to 'TRelationship'" in the code below, in CreateRelationship() ? public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, TNode> Nodes { get; private set; } public List<TRelationship> Relationships { get; private set; } // Constructors protected TopologyBase() { Nodes = new Dictionary<TKey, TNode>(); Relationships = new List<TRelationship>(); } // Methods public TNode CreateNode(TKey key) { var node = new TNode {Key = key}; Nodes.Add(node.Key, node); return node; } public void CreateRelationship(TNode parent, TNode child) { // Validation if (!Nodes.ContainsKey(parent.Key) || !Nodes.ContainsKey(child.Key)) { throw new ApplicationException("Can not create relationship as either parent or child was not in the graph: Parent:" + parent.Key + ", Child:" + child.Key); } // Add Relationship var r = new RelationshipBase<TNode>(); r.Parent = parent; r.Child = child; Relationships.Add(r); // *** HERE *** "Argument 1: cannot convert from 'ToplogyLibrary.RelationshipBase<TNode>' to 'TRelationship'" } } public class RelationshipBase<TNode> { public TNode Parent { get; set; } public TNode Child { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } }

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  • FluentNHibernate mapping of composite foreign keys

    - by Faron
    I have an existing database schema and wish to replace the custom data access code with Fluent.NHibernate. The database schema cannot be changed since it already exists in a shipping product. And it is preferable if the domain objects did not change or only changed minimally. I am having trouble mapping one unusual schema construct illustrated with the following table structure: CREATE TABLE [Container] ( [ContainerId] [uniqueidentifier] NOT NULL, CONSTRAINT [PK_Container] PRIMARY KEY ( [ContainerId] ASC ) ) CREATE TABLE [Item] ( [ItemId] [uniqueidentifier] NOT NULL, [ContainerId] [uniqueidentifier] NOT NULL, CONSTRAINT [PK_Item] PRIMARY KEY ( [ContainerId] ASC, [ItemId] ASC ) ) CREATE TABLE [Property] ( [ContainerId] [uniqueidentifier] NOT NULL, [PropertyId] [uniqueidentifier] NOT NULL, CONSTRAINT [PK_Property] PRIMARY KEY ( [ContainerId] ASC, [PropertyId] ASC ) ) CREATE TABLE [Item_Property] ( [ContainerId] [uniqueidentifier] NOT NULL, [ItemId] [uniqueidentifier] NOT NULL, [PropertyId] [uniqueidentifier] NOT NULL, CONSTRAINT [PK_Item_Property] PRIMARY KEY ( [ContainerId] ASC, [ItemId] ASC, [PropertyId] ASC ) ) CREATE TABLE [Container_Property] ( [ContainerId] [uniqueidentifier] NOT NULL, [PropertyId] [uniqueidentifier] NOT NULL, CONSTRAINT [PK_Container_Property] PRIMARY KEY ( [ContainerId] ASC, [PropertyId] ASC ) ) The existing domain model has the following class structure: The Property class contains other members representing the property's name and value. The ContainerProperty and ItemProperty classes have no additional members. They exist only to identify the owner of the Property. The Container and Item classes have methods that return collections of ContainerProperty and ItemProperty respectively. Additionally, the Container class has a method that returns a collection of all of the Property objects in the object graph. My best guess is that this was either a convenience method or a legacy method that was never removed. The business logic mainly works with Item (as the aggregate root) and only works with a Container when adding or removing Items. I have tried several techniques for mapping this but none work so I won't include them here unless someone asks for them. How would you map this?

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  • Return call from ggplot object

    - by aL3xa
    I've been using ggplot2 for a while now, and I can't find a way to get formula from ggplot object. Though I can get basic info with summary(<ggplot_object>), in order to get complete formula, usually I was combing up and down through .Rhistory file. And this becomes frustrating when you experiment with new graphs, especially when code gets a bit lengthy... so searching through history file isn't quite convenient way of doing this... Is there a more efficient way of doing this? Just an illustration: p <- qplot(data = mtcars, x = factor(cyl), geom = "bar", fill = factor(cyl)) + scale_fill_manual(name = "Cylinders", value = c("firebrick3", "gold2", "chartreuse3")) + stat_bin(aes(label = ..count..), vjust = -0.2, geom = "text", position = "identity") + xlab("# of cylinders") + ylab("Frequency") + opts(title = "Barplot: # of cylinders") I can get some basic info with summary: > summary(p) data: mpg, cyl, disp, hp, drat, wt, qsec, vs, am, gear, carb [32x11] mapping: fill = factor(cyl), x = factor(cyl) scales: fill faceting: facet_grid(. ~ ., FALSE) ----------------------------------- geom_bar: stat_bin: position_stack: (width = NULL, height = NULL) mapping: label = ..count.. geom_text: vjust = -0.2 stat_bin: width = 0.9, drop = TRUE, right = TRUE position_identity: (width = NULL, height = NULL) But I want to get code I typed in to get the graph. I reckon that I'm missing something essential here... it's seems impossible that there's no way to get call from ggplot object!

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • extension methods with generics - when does caller need to include type parameters?

    - by Greg
    Hi, Is there a rule for knowing when one has to pass the generic type parameters in the client code when calling an extension method? So for example in the Program class why can I (a) not pass type parameters for top.AddNode(node), but where as later for the (b) top.AddRelationship line I have to pass them? class Program { static void Main(string[] args) { // Create Graph var top = new TopologyImp<string>(); // Add Node var node = new StringNode(); node.Name = "asdf"; var node2 = new StringNode(); node2.Name = "test child"; top.AddNode(node); top.AddNode(node2); top.AddRelationship<string, RelationshipsImp>(node,node2); // *** HERE *** } } public static class TopologyExtns { public static void AddNode<T>(this ITopology<T> topIf, INode<T> node) { topIf.Nodes.Add(node.Key, node); } public static INode<T> FindNode<T>(this ITopology<T> topIf, T searchKey) { return topIf.Nodes[searchKey]; } public static void AddRelationship<T,R>(this ITopology<T> topIf, INode<T> parentNode, INode<T> childNode) where R : IRelationship<T>, new() { var rel = new R(); rel.Child = childNode; rel.Parent = parentNode; } } public class TopologyImp<T> : ITopology<T> { public Dictionary<T, INode<T>> Nodes { get; set; } public TopologyImp() { Nodes = new Dictionary<T, INode<T>>(); } }

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  • Firefox extension: How to inject javascript into page and run it?

    - by el griz
    I'm writing a Firefox extension to allow users to annotate any page with text and/or drawings and then save an image of the page including the annotations. Use cases would be clients reviewing web pages, adding feedback to the page, saving the image of this and emailing it back to the web developer or testers taking annotated screenshots of GUI bugs etc. I wrote the annotation/drawing functionality in javascript before developing the extension. This script adds a <canvas> element to the page to draw upon as well as a toolbar (in a <div>) that contains buttons (each <canvas> elements) for the different draw tools e.g. line, box, ellipse, text, etc. This works fine when manually included in a page. I now need a way for the extension to: Inject this script into any page including pages I don't control. This needs to occur when the user invokes the extension, which can be after the page has loaded. Once injected the init() function in this script that adds the canvas and toolbar elements etc. needs to be run somehow, but I can't determine how to call this from the extension. Note that once injected I don't need this script to interact with the extension (as the extension just takes a screenshot of the entire document (and removes the added page elements) when the user presses the save button in the extension chrome).

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  • Plot vectors with labels in matlab

    - by mad
    I have a Nx62 matrix with N 62-D vectors and a NX1 vector with the labels for the vectors. I am trying to plot these vectors with their labels because I want to see the behavior of these classes when plotted in a 62-dimensional space. The vectors belong to three classes according to the labels of a NX1 vector cited before. How to to that in matlab? when i do plot(vector,classes) the result is very weird to analyse, how to put labels in the graph? The code i am using to get the labels, vectors and plotting is the following: %labels is a vector with labels, vectors is a matrix where each line is a vector [labels,vectors]=libsvmread('features-im1.txt'); when I plot a three dimensional vector is simple a=[1,2,3] plot(a) and then I get the result but now i have a set of vectors and a set of labels, and i want to see the distribution of them, i want to plot each of these labels but also want to identify their classes. How to do that in matlab? EDIT: This code is almost working. The problem is the fact that for each vector and class the plot will assign a color. I just want three colors and three labels, one per class. [class,vector]=libsvmread('features-im1.txt'); %the plot doesn't allow negative and 0 values in the label class=class+2; labels = {'class -1','class 0','class 1'}; h = plot(vector); legend(h,labels{class})

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  • Can't draw UImage in UIView::drawRect

    - by Joel
    I know this seems like a simple task, which is why I don't understand why I can't get the image to render. When I set up my UIView, I do the following: myUiView.backgroundColor = [UIColor clearColor]; myUiView.opaque = NO; I create and retain the UIImage in the init function of my UIView: image = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"png"]] retain]; then my drawRect looks like this: - (void) drawRect:(CGRect) rect { [image drawInRect:self.bounds]; } Ultimately I'll be manipulating that UIImage via bitmap context, and then in drawRect create a CGImage out of the context, and render that, but for now I'm just trying to get it rendering a known image. I've been digging through this site, as well as the documentation. I've gone down the CG path and tried drawing it with CGContextDrawImage by following the numerous examples other people have posted, but that didn't work either. So I've come back to what seems to be the most straightforward way to draw an image, but it isn't working. Any help would be greatly appreciated. Thanks in advance.

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  • how to release object from thid party dll?

    - by Mohamed
    hi all, i'm developing a program to convert RTF to html i'm using the DLLs found here http://www.codeproject.com/KB/recipes/RtfConverter.aspx?fid=1458864&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=3427424&fr=1#xx0xx this dll saves a jpg file from html to a specific folder, when i run the program, it cinverts the rtf for the first time and saves the images to the folder perfectly but when i try to convert it again i hace this error "error a generic error occured in GDI+" i think this dll use SaveImage method and to avoid this you must release the Image object you created but i can't modify the DLL, is there is any way to release the object i've created from this dll? this is my code RtfVisualImageAdapter imageAdapter = new RtfVisualImageAdapter( @Application.StartupPath + "\\Program Data\\temp\\{0}{1}", System.Drawing.Imaging.ImageFormat.Jpeg); RtfImageConvertSettings imageConvertSettings = new RtfImageConvertSettings(imageAdapter); RtfImageConverter imageConverter = new RtfImageConverter(imageConvertSettings); try { IRtfDocument rtfDocument = RtfInterpreterTool.BuildDoc( ConversionText, imageConverter); RtfHtmlConverter htmlConverter = new RtfHtmlConverter(rtfDocument); htmlConverter.Settings.ConvertVisualHyperlinks = true; htmlConverter.Settings.UseNonBreakingSpaces = true; this.richTextBoxPrintCtrl2.Text = htmlConverter.Convert(); } catch (Exception exception) { MessageBox.Show(this, "Error " + exception.Message, this.Text, MessageBoxButtons.OK, MessageBoxIcon.Error); }

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  • How to bind to another event after ajax call in jquery

    - by robert
    Hi, I'm creating a graph using flot javascript library. I have enabled clickable event and the div is binded to plotclick event. So, when a datapoint is clicked, an ajax call is made and the result is used to replace the current div. After this i need to bind the div to a new event. I tried to call bind, but it is still bound to old callback. When i call unbind and bind, the new callback is not called. var handleTeacherClick = function( event, pos, item ) { if( typeof item != "undefined" && item ) { var user_id = jQuery( 'input[name="id' + item.datapoint[0] + '"]' ).val(); jQuery.ajax({ type: 'POST', url: BASEPATH + 'index.php/ajax/home/latest', data: { "user_id": user_id }, dataType: 'json', success: function ( result ) { jQuery.plot(jQuery('#stats_prog'), result.progress_data, result.progress_options); jQuery.plot(jQuery('#stats_perf'), result.performance_data, result.performance_options); jQuery('.stats_title'). html('<span class="stats_title">'+ ' >> Chapter '+Math.ceil(item.datapoint[0])+'</span>'); jQuery('#stats_prog')./*unbind("plotclick").*/ bind('plotclick', statClickHandler ); jQuery('#stats_perf')./*unbind("plotclick"). */ bind( 'plotclick', statClickHandler ); }, }); } }

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  • How to allow click-through and a cursor in a background app while not taking the active appearance a

    - by Peter Hosey
    Here are my goals: My application displays an overlay window above all applications' window. The user can draw in the overlay window. The mouse cursor changes to a specific cursor while in the overlay window. The application that has the active appearance before summoning the overlay window still has it while the overlay window is up and usable. The user does not need to click on the overlay window to activate it before they can draw. Drawing in the window does not steal the active appearance away from the application that has it. With LSUIElement, I get #1, #2, #3, and #5. With LSBackgroundOnly, I get #1, #2, #4, and #6. How can I satisify all of these goals without installing an event tap and processing the mouse events myself? Things I've tried: [NSApp preventWindowOrdering] in mouseDown: [NSApp activateIgnoringOtherApps:YES] in applicationWillFinishLaunching: [myWindow orderFront:nil] in applicationWillFinishLaunching: [myWindow makeKeyAndOrderFront:nil] in applicationWillFinishLaunching: [myWindow orderFrontRegardless] in applicationWillFinishLaunching: [myWindow makeMainWindow] in applicationWillFinishLaunching: (this caused failure of point 4 even with LSBackgroundOnly) SetThemeCursor in applicationWillFinishLaunching: (With LSUIElement) Implementing canBecomeMainWindow in my NSPanel subclass to return NO Except where otherwise noted, none of these made any difference. So, with LSUIElement, goals #4 and #6 remain; with LSBackgroundOnly, goals #3 and #5 remain. Any suggestions?

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  • sizer.replace() paints "over" old sizercontent

    - by elbenfreund
    hi. I am rather new to wx/python so please excuse if this is stupid or ill described. I am substituting a nested sizer with a new one as shown in the snippet below. after some tinkering everything seems to work out but the re-drawing of the parent-sizer. the content of the old nested sizer remains and gets "painted" over with the new sizer content despite my sizer.Layout() system setup: - python 2.5.5.2 and 2.6.4 - wxpython 2.8 -- coding: utf8 -- import wx class Frame(wx.Frame): def init(self): wx.Frame.init(self, None, wx.ID_ANY, title='test') class Test(wx.App): def OnInit(self): frame = Frame() self.panel = wx.Panel(frame) self.panel.SetBackgroundColour('red') self.sizer = wx.BoxSizer(wx.VERTICAL) button = wx.Button(self.panel, wx.ID_ANY, 'TEST') self.hsizer = wx.BoxSizer(wx.HORIZONTAL) self.hsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'nacknack')) self.sizer.Add(button) self.Bind(wx.EVT_BUTTON, self.on_test_button, button) self.text = wx.StaticText(self.panel, wx.ID_ANY, 'FOOO') self.sizer.Add(self.text) self.sizer.Add(self.hsizer) self.panel.SetSizer(self.sizer) frame.Show() return True def on_test_button(self, evt): tmpsizer = wx.BoxSizer(wx.VERTICAL) tmpsizer.Add(self.makesizer()) tmpitem = tmpsizer.GetChildren()[0] self.sizer.Replace(2, tmpitem) self.sizer.Layout() def makesizer(self): testsizer = wx.BoxSizer(wx.HORIZONTAL) testsizer.Add(wx.StaticText(self.panel, wx.ID_ANY, 'testsizer')) return testsizer if __name__ == '__main__': app = Test() app.MainLoop()

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • How to use data receive event in Socket class?

    - by affan
    I have wrote a simple client that use TcpClient in dotnet to communicate. In order to wait for data messages from server i use a Read() thread that use blocking Read() call on socket. When i receive something i have to generate various events. These event occur in the worker thread and thus you cannot update a UI from it directly. Invoke() can be use but for end developer its difficult as my SDK would be use by users who may not use UI at all or use Presentation Framework. Presentation framework have different way of handling this. Invoke() on our test app as Microstation Addin take a lot of time at the moment. Microstation is single threaded application and call invoke on its thread is not good as it is always busy doing drawing and other stuff message take too long to process. I want my events to generate in same thread as UI so user donot have to go through the Dispatcher or Invoke. Now i want to know how can i be notified by socket when data arrive? Is there a build in callback for that. I like winsock style receive event without use of separate read thread. I also do not want to use window timer to for polling for data. I found IOControlCode.AsyncIO flag in IOControl() function which help says Enable notification for when data is waiting to be received. This value is equal to the Winsock 2 FIOASYNC constant. I could not found any example on how to use it to get notification. If i am write in MFC/Winsock we have to create a window of size(0,0) which was just used for listening for the data receive event or other socket events. But i don't know how to do that in dotnet application.

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