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  • Using Parallel Extensions with ThreadStatic attribute. Could it leak memory?

    - by the-locster
    I'm using Parallel Extensions fairly heavily and I've just now encountered a case where using thread locla storrage might be sensible to allow re-use of objects by worker threads. As such I was lookign at the ThreadStatic attribute which marks a static field/variable as having a unique value per thread. It seems to me that it would be unwise to use PE with the ThreadStatic attribute without any guarantee of thread re-use by PE. That is, if threads are created and destroyed to some degree would the variables (and thus objects they point to) remain in thread local storage for some indeterminate amount of time, thus causing a memory leak? Or perhaps the thread storage is tied to the threads and disposed of when the threads are disposed? But then you still potentially have threads in a pool that are longed lived and that accumulate thread local storage from various pieces of code the threads are used for. Is there a better approach to obtaining thread local storage with PE? Thankyou.

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  • Subclassing Satchmo's Category model, but then getting the error "'Manager' object has no attribute 'root_categories'"

    - by hellsgate
    I'm using Satchmo as part of a website I'm currently building. At the moment I'm trying add more functions to the Satchmo Category class, but obviously I'm not going to make any changes to the Satchmo files. So, I thought that subclassing the Category class would give me a new class which contains all the Satchmo Category properties and methods while allowing me to add my own. However, either Python subclassing doesn't work like that, or I am doing it wrong. Here is the code I'm using to subclass Category: from product.models import Category class MyCategory(Category): """ additional functions to pull data from the Satchmo store app """ One of the methods I can normally use from the Category class is: Category.objects.root_categories() however, when I try to access MyCategory.objects.root_categories() I get the following error: AttributeError: 'Manager' object has no attribute 'root_categories' Can anyone point me in the right direction for solving this?

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  • Tracking object entries when "playing" a Windows Enhanced Metafile

    - by lzcd
    One of my current projects requires that I work out what colours are being used in an EMF file. I have been able to successfully whip up a file parser in C# that notes all references to colours... but haven't had any luck tracking which objects are in use across the entire file so I can apart colours that are referenced from colours that are used to paint on screen. The older style WMF files are easy as the object library starts at zero and one can simply track each "Create Object" style command... but EMF files are proving to be trickier as there seems to be preexisting entries in the library (if the "Select Object" commands I'm seeing are to be believed). Would anyone be able to either enlighten me on how to track objects in the library correctly with EMF files... or suggest an easier alternative to work out which colours are actually being used in the file (as opposed to just being defined)?

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  • Django Passing Custom Form Parameters to Formset

    - by Paolo Bergantino
    I have a Django Form that looks like this: class ServiceForm(forms.Form): option = forms.ModelChoiceField(queryset=ServiceOption.objects.none()) rate = forms.DecimalField(widget=custom_widgets.SmallField()) units = forms.IntegerField(min_value=1, widget=custom_widgets.SmallField()) def __init__(self, *args, **kwargs): affiliate = kwargs.pop('affiliate') super(ServiceForm, self).__init__(*args, **kwargs) self.fields["option"].queryset = ServiceOption.objects.filter(affiliate=affiliate) I call this form with something like this: form = ServiceForm(affiliate=request.affiliate) Where request.affiliate is the logged in user. This works as intended. My problem is that I now want to turn this single form into a formset. What I can't figure out is how I can pass the affiliate information to the individual forms when creating the formset. According to the docs to make a formset out of this I need to do something like this: ServiceFormSet = forms.formsets.formset_factory(ServiceForm, extra=3) And then I need to create it like this: formset = ServiceFormSet() Now how can I pass affiliate=request.affiliate to the individual forms this way?

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  • iPhone SDK UI element preview

    - by Michael
    Looking for some catalog/gallery(not UICatalog, just images), where I can see preview of each UI element in iPhone SDK, along with corresponding class name(eg datetime picker, calendar, the black switch bar on bottom). This will give me rough idea on which UI elements I can use in my app and go read about corresponding class.

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  • Tracking upstream svn changes with git-svn and github?

    - by Joseph Turian
    How do I track upstream SVN changes using git-svn and github? I used git-svn to convert an SVN repo to git on github: $ git svn clone -s http://svn.osqa.net/svnroot/osqa/ osqa $ cd osqa $ git remote add origin [email protected]:turian/osqa.git $ git push origin master I then made a few changes in my git repo, committed, and pushed to github. Now, I am on a new machine. I want to take upstream SVN changes, merge them with my github repo, and push them to my github repo. This documentation says: "If you ever lose your local copy, just run the import again with the same settings, and you’ll get another working directory with all the necessary SVN metainfo." So I did the following. But none of the commands work as desired. How do I track upstream SVN changes using git-svn and github? What am I doing wrong? $ git svn clone -s http://svn.osqa.net/svnroot/osqa/ osqa $ cd osqa $ git remote add origin [email protected]:turian/osqa.git $ git push origin master To [email protected]:turian/osqa.git ! [rejected] master -> master (non-fast forward) error: failed to push some refs to '[email protected]:turian/osqa.git' $ git pull remote: Counting objects: 21, done. remote: Compressing objects: 100% (17/17), done. remote: Total 17 (delta 7), reused 9 (delta 0) Unpacking objects: 100% (17/17), done. From [email protected]:turian/osqa * [new branch] master -> origin/master From [email protected]:turian/osqa * [new tag] master -> master You asked me to pull without telling me which branch you want to merge with, and 'branch.master.merge' in your configuration file does not tell me either. Please name which branch you want to merge on the command line and try again (e.g. 'git pull <repository> <refspec>'). See git-pull(1) for details on the refspec. ... $ /usr//lib/git-core/git-svn rebase warning: refname 'master' is ambiguous. First, rewinding head to replay your work on top of it... Applying: Added forum/management/commands/dumpsettings.py error: Ref refs/heads/master is at 6acd747f95aef6d9bce37f86798a32c14e04b82e but expected a7109d94d813b20c230a029ecd67801e6067a452 fatal: Cannot lock the ref 'refs/heads/master'. Could not move back to refs/heads/master rebase refs/remotes/trunk: command returned error: 1

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  • web.config 1.0 and 3.5

    - by KareemSaad
    I had aproblem I had two web site one of them with .net 3.5 and other with 1.0 and I want to run 1.0 in 3.5 but I couldnot and i tried to copy some section from 1.0 to 3.5 as I copied this section <add key="ConnectionString" value="data source=.;persist security info=True;user id=Sharp;Password=#Sharp;initial catalog=Sharp" /> <add key="ACProduct_Upload" value="SiteUploads/ACProducts/" /> <add key="ACPDF_Upload" value="SiteUploads/ACPDF/" /> <add key="ACCertifications_Upload" value="SiteUploads/ACCertifications/" /> <add key="Certifications_Upload" value="SiteUploads/Certifications/" /> <add key="flash" value="flash/" /> <add key="Product_Upload" value="SiteUploads/Products/" /> <add key="PDF_Upload" value="SiteUploads/PDF/" /> <add key="HTML_Upload" value="SiteUploads/HTML_Uploads/" /> <add key="WallPaper_Upload" value="SiteUploads/WallPapers/" /> <add key="News_Upload" value="SiteUploads/News/" /> <add key="mailserver" value="111.111.1.1" /> <add key="fromEmail" value="[email protected]" /> to 3.5 here <add key="ACProduct_Upload" value="SiteUploads/ACProducts/" /> <add key="ACPDF_Upload" value="SiteUploads/ACPDF/" /> <add key="ACCertifications_Upload" value="SiteUploads/ACCertifications/" /> <add key="Certifications_Upload" value="SiteUploads/Certifications/" /> <add key="flash" value="flash/" /> <add key="Product_Upload" value="SiteUploads/Products/" /> <add key="PDF_Upload" value="SiteUploads/PDF/" /> <add key="HTML_Upload" value="SiteUploads/HTML_Uploads/" /> <add key="WallPaper_Upload" value="SiteUploads/WallPapers/" /> <add key="News_Upload" value="SiteUploads/News/" /> <add key="mailserver" value="192.168.6.3" /> <add name="Sharp" connectionString="Data Source=.;Initial Catalog=SharpHA;User ID=SharpHA;Password=#SharpHA;" providerName="System.Data.SqlClient"/> but this problem apear Only one element allowed per config file and if present must be the first child of the root element. please any one help me

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  • Making swap faster, easier to use and exception-safe

    - by FredOverflow
    I could not sleep last night and started thinking about std::swap. Here is the familiar C++98 version: template <typename T> void swap(T& a, T& b) { T c(a); a = b; b = c; } If a user-defined class Foo uses external ressources, this is inefficient. The common idiom is to provide a method void Foo::swap(Foo& other) and a specialization of std::swap<Foo>. Note that this does not work with class templates since you cannot partially specialize a function template, and overloading names in the std namespace is illegal. The solution is to write a template function in one's own namespace and rely on argument dependent lookup to find it. This depends critically on the client to follow the "using std::swap idiom" instead of calling std::swap directly. Very brittle. In C++0x, if Foo has a user-defined move constructor and a move assignment operator, providing a custom swap method and a std::swap<Foo> specialization has little to no performance benefit, because the C++0x version of std::swap uses efficient moves instead of copies: #include <utility> template <typename T> void swap(T& a, T& b) { T c(std::move(a)); a = std::move(b); b = std::move(c); } Not having to fiddle with swap anymore already takes a lot of burden away from the programmer. Current compilers do not generate move constructors and move assignment operators automatically yet, but as far as I know, this will change. The only problem left then is exception-safety, because in general, move operations are allowed to throw, and this opens up a whole can of worms. The question "What exactly is the state of a moved-from object?" complicates things further. Then I was thinking, what exactly are the semantics of std::swap in C++0x if everything goes fine? What is the state of the objects before and after the swap? Typically, swapping via move operations does not touch external resources, only the "flat" object representations themselves. So why not simply write a swap template that does exactly that: swap the object representations? #include <cstring> template <typename T> void swap(T& a, T& b) { unsigned char c[sizeof(T)]; memcpy( c, &a, sizeof(T)); memcpy(&a, &b, sizeof(T)); memcpy(&b, c, sizeof(T)); } This is as efficient as it gets: it simply blasts through raw memory. It does not require any intervention from the user: no special swap methods or move operations have to be defined. This means that it even works in C++98 (which does not have rvalue references, mind you). But even more importantly, we can now forget about the exception-safety issues, because memcpy never throws. I can see two potential problems with this approach: First, not all objects are meant to be swapped. If a class designer hides the copy constructor or the copy assignment operator, trying to swap objects of the class should fail at compile-time. We can simply introduce some dead code that checks whether copying and assignment are legal on the type: template <typename T> void swap(T& a, T& b) { if (false) // dead code, never executed { T c(a); // copy-constructible? a = b; // assignable? } unsigned char c[sizeof(T)]; std::memcpy( c, &a, sizeof(T)); std::memcpy(&a, &b, sizeof(T)); std::memcpy(&b, c, sizeof(T)); } Any decent compiler can trivially get rid of the dead code. (There are probably better ways to check the "swap conformance", but that is not the point. What matters is that it's possible). Second, some types might perform "unusual" actions in the copy constructor and copy assignment operator. For example, they might notify observers of their change. I deem this a minor issue, because such kinds of objects probably should not have provided copy operations in the first place. Please let me know what you think of this approach to swapping. Would it work in practice? Would you use it? Can you identify library types where this would break? Do you see additional problems? Discuss!

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  • linq to sql dynamic data modify object before insert and update

    - by Dan Tanner
    I'm using Dynamic Data and LINQ to SQL for some admin pages on a .NET 3.5 web app. All my admin tables a CreatedBy, CreatedDate, UpdatedBy, and UpdatedDate. I'm looking for a way to inject the setting of these properties before the objects are inserted and updated. I've seen an object_inserting hook if you have a linq to sql datasource in the web form, but I'm using dynamic data...is there an easy way to generically set that? And I've also looked at modifying each of the partial classes for my admin objects, but the closest hook I see is to implement the OnValidate method with the Insert action. Any suggestions? TIA.

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  • How to write to the OpenGL Depth Buffer

    - by Mikepote
    I'm trying to implement an old-school technique where a rendered background image AND preset depth information is used to occlude other objects in the scene. So for instance if you have a picture of a room with some wires hanging from the ceiling in the foreground, these are given a shallow depth value in the depthmap, and when rendered correctly, allows the character to walk "behind" the wires but in front of other objects in the room. So far I've tried creating a depth texture using: glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Image.GetWidth(), Image.GetHeight(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); Then just binding it to a quad and rendering that over the screen, but it doesnt write the depth values from the texture. I've also tried: glDrawPixels(Image.GetWidth(), Image.GetHeight(), GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, pixels); But this slows down my framerate to about 0.25 fps... I know that you can do this in a pixelshader by setting the gl_fragDepth to a value from the texture, but I wanted to know if I could achieve this with non-pixelshader enabled hardware?

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  • Exception design: Custom exceptions reading data from file?

    - by User
    I have a method that reads data from a comma separated text file and constructs a list of entity objects, let's say customers. So it reads for example, Name Age Weight Then I take these data objects and pass them to a business layer that saves them to a database. Now the data in this file might be invalid, so I'm trying to figure out the best error handling design. For example, the text file might have character data in the Age field. Now my question is, should I throw an exception such as InvalidAgeException from the method reading the file data? And suppose there is length restriction on the Name field, so if the length is greater than max characters do I throw a NameTooLongException or just an InvalidNameException, or do I just accept it and wait until the business layer gets a hold of it and throw exceptions from there? (If you can point me to a good resource that would be good too)

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • Can I create object names from a text file in Python 2.7?

    - by user560100
    I'm working on a game project. I've created an object, Star(Object). I want to assign the name of the variables, dynamically, from a text file. If I have a text file with: Sol Centauri Vega I want the program to create the Star(Object) with variable names from the text file. I want the process automated, because I'm looking to create hundreds of stars. I could write the code out by hand: Sol = Star(Sol) Centauri = Star(Centauri) Vega = Star(Vega) But isn't there a way to automate this? Essentially, what I eventually want is a tuple with the list of stars, as their own objects. Then, when I am doing game maintenance, I can just iterate over all the objects in the tuple.

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  • Lifetime issue of IDisposable unmanaged resources in a complex object graph?

    - by stakx
    This question is about dealing with unmanaged resources (COM interop) and making sure there won't be any resource leaks. I'd appreciate feedback on whether I seem to do things the right way. Background: Let's say I've got two classes: A class LimitedComResource which is a wrapper around a COM object (received via some API). There can only be a limited number of those COM objects, therefore my class implements the IDisposable interface which will be responsible for releasing a COM object when it's no longer needed. Objects of another type ManagedObject are temporarily created to perform some work on a LimitedComResource. They are not IDisposable. To summarize the above in a diagram, my classes might look like this: +---------------+ +--------------------+ | ManagedObject | <>------> | LimitedComResource | +---------------+ +--------------------+ | o IDisposable (I'll provide example code for these two classes in just a moment.) Question: Since my temporary ManagedObject objects are not disposable, I obviously have no control over how long they'll be around. However, in the meantime I might have Disposed the LimitedComObject that a ManagedObject is referring to. How can I make sure that a ManagedObject won't access a LimitedComResource that's no longer there? +---------------+ +--------------------+ | managedObject | <>------> | (dead object) | +---------------+ +--------------------+ I've currently implemented this with a mix of weak references and a flag in LimitedResource which signals whether an object has already been disposed. Is there any better way? Example code (what I've currently got): LimitedComResource: class LimitedComResource : IDisposable { private readonly IUnknown comObject; // <-- set in constructor ... void Dispose(bool notFromFinalizer) { if (!this.isDisposed) { Marshal.FinalReleaseComObject(comObject); } this.isDisposed = true; } internal bool isDisposed = false; } ManagedObject: class ManagedObject { private readonly WeakReference limitedComResource; // <-- set in constructor ... public void DoSomeWork() { if (!limitedComResource.IsAlive()) { throw new ObjectDisposedException(); // ^^^^^^^^^^^^^^^^^^^^^^^ // is there a more suitable exception class? } var ur = (LimitedComResource)limitedComResource.Target; if (ur.isDisposed) { throw new ObjectDisposedException(); } ... // <-- do something sensible here! } }

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  • How can I create a javascript library in a separate file and "include" it in another?

    - by Jordan L. Walbesser
    First, a caveat. The main script is not run in a webpage. I will be running the .js file in Windows using Windows Script Host. The problem: I would like to create a javascript "library" containing a number of objects, each with a number of functions. I expect this library will get rather large with time and would like to keep it in a separate javascript file (let's call it Library.js). I would like to access the objects from Library.js from another script (let's call this one User.js). In essence, I am looking for something similar to the C/C++ "include" paradigm. Is there anyway to implement this in javascript? (Remember, this is not web-based)

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  • UIIMageView, warning: check_safe_call: could not restore current frame

    - by lukya
    Hi, I am changing the image in UIImageView based on accelerometer input. The images are stored in an array. The application runs fine for a while and then crashes. warning: check_safe_call: could not restore current frame I am not using "UIImage ImageNamed" method when populating the array. The total size of all images is around 12 Mb. But individual images are very light (<100 kb) and i am using only one image at a time from the array. Just in case there are any autoreleases, I have allocated a NSAutoreleasePool in view did load and am draining it in the didReceiveMemoryWarning method (which does get called 2, 3 times before the app crashes?). Following is the code that creates images array: //create autorelease pool as we are creating many autoreleased objects NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSMutableArray *finalarr = [[NSMutableArray alloc] initWithCapacity:9]; NSLog(@"start loading"); for(int y = 0; y < 100; y+=10) { NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:10]; for(int x = 0; x < 10; x++) { NSString *imageName = [[NSString alloc] initWithFormat:@"0%d",y + x]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imageName ofType:@"png"]]; [arr addObject:img]; [imageName release]; [img release]; } [finalarr addObject:arr]; [arr release]; } NSLog(@"done loading"); // Override point for customization after app launch viewController.imagesArray = finalarr; [finalarr release]; //retain the array of images [viewController.imagesArray retain]; //release the aurtorelease pool to free memory taken up by objects enqued for release [pool release]; As the app runs smoothly for a while, which means array creation is definitely not the problem. After this the following method is called from [accelerometer didAccelerate] -(BOOL)setImageForX:(int)x andY:(int)y { [self.imageView setImage:(UIImage*)[(NSArray*)[self.imagesArray objectAtIndex:y] objectAtIndex:x]]; return TRUE; } So the only code being executed is the "UIImageView setImage". But no objects are being created here. Please let me know if the code seems to have any leaks or i am doing something wrong. Thanks, Swapnil

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  • Design of Business Layer

    - by Adil Mughal
    Hi, We are currently revamping our architecture and design of application. We have just completed design of Data Access Layer which is generic in the sense that it works using XML and reflection to persist data. Any ways now we are in the phase of designing business layer. We have read some books related to Enterprise Architecture and Design so we have found that there are few patterns that can be applied on business layer. Table Pattern and Domain Model are example of such patterns. Also we have found Domain Driven Design as well. Earlier we decided to build Entities against table objects. But we found that there is difference in Entities and Value Objects when it comes to DDD. For those of you who have gone through such design. Please guide me related to pattern, practice and sample. Thank you in advance! Also please feel free to discuss if you didn't get any point of mine.

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  • to_xml with :only and :methods

    - by Jake
    I'm calling to_xml on an ActiveRecord object with both :only and :methods parameters. The method that I'm including returns a collection for AR objects. This works fine without the :only param, but when that is added I just get the default to_s representation of my objects. i.e <author><books>#&lt;Book:0x107753228&gt;</books>\n</author> Any ideas? Update, here is the code: class Author < ActiveRecord::Base def books #this is a named scope products.by_type(:book) end end Author.to_xml(:methods => :books, :only => :id)

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  • Restkit Serializing a Boolean from NSNumber

    - by angelokh
    One of managed objects has one attribute 'isMember' represented by NSNumber type. When serialize to Json post body by RestKit, it always give 0/1 instead of YES/NO or true/false. When mapping from json result to objects, RestKit is able to successfully turn YES/NO to NSNumber. What is the way to force serialize the boolean attribute to YES/NO or true/false? Serialize: 0 -> 0, 1 -> 1 Deserialize : YES/true -> 1, NO/false -> 0

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  • SQL Injection with Plain-Vanilla NHibernate

    - by James D
    Hello, Plain-vanilla NHibernate setup, eg, no fluent NHibernate, no HQL, nothing except domain objects and NHibernate mapping files. I load objects via: _lightSabers = session.CreateCriteria(typeof(LightSaber)).List<LightSaber>(); I apply raw user input directly to one property on the "LightSaber" class: myLightSaber.NameTag = "Raw malicious text from user"; I then save the LightSaber: session.SaveOrUpdate(myLightSaber); Everything I've seen says that yes, under this situation you are immune to SQL injection, because of the way NHibernate parameterizes and escapes the queries under the hood. However, I'm also a relative NHibernate beginner so I wanted to double-check. *waves hand* these aren't the droids you're looking for. Thanks!

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  • qt in windows7 environment

    - by sneha
    Hello everyone, i am having problem with running an example from qt which uses win32 libraries when i compile i dnt get any errors but when i run it is not able to open the application (.exe) file in windows 7.but when i compile this example in windowsXP it works fine. can anyone let me know whether i need to change my .pro file inorder to get it worked under windows 7. PLease help me out.thanks in advance. here is my .pro file # ------------------------------------------------- # Project created by QtCreator 2010-04-16T11:45:43 # ------------------------------------------------- QT += network QT += xml QT += opengl TARGET = Application TEMPLATE = app SOURCES += main.cpp \ mainwindow.cpp \ Tools.cpp \ Objects.cpp HEADERS += mainwindow.h \ Tools.h\ Objects.h unix { OBJECTS_DIR = .obj MOC_DIR = .moc } # UNIX installation isEmpty(PREFIX):PREFIX = /usr/local unix { headers.path = $$PREFIX/include/ZIP headers.files = $$HEADERS target.path = $$PREFIX/lib INSTALLS += headers \ target } !mac:x11:LIBS += -ldns_sd win32:LIBS += -ldnssd LIBPATH = C:/Temp/mDNSResponder-107.6/mDNSWindows/DLL/Debug INCLUDEPATH += c:/Temp/mDNSResponder-107.6/mDNSShared

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  • Wunderground and UTC Offset

    - by Brandon
    I am consuming the international weather forecasts via Wunderground's XML API: http://wiki.wunderground.com/index.php/API_-_XML Looking at an output for Kabul, Afghanistan for instance: http://api.wunderground.com/auto/wui/geo/ForecastXML/index.xml?query=OAKB I notice that there is no UTC offset. The closest that I can see is this: <tz_short>AFT</tz_short> Which identifies the current TimeZone is AFT. The problem I see is that there is no universally accepted time zone abbreviations, so I cannot take these abbreviations and look up and offset from C#'s TimeZoneInfo objects. Is there a listing of Wunderground's Time Zones abbreviations/names/offsets so I can map their Time Zones to the TimeZoneInfo objects, or is there a better way to get this information? I will need to use the TimeZoneInfo so I can calculate daylight savings time for different locations internationally.

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  • Why won't this hit test fire a second time? wpf

    - by csciguy
    All, I have a main window that contains two custom objects (AnimatedCharacter). These objects are nothing but images. These images might contain transparent portions. One of these objects slightly overlaps the other object. There is a listener attached to the main window and is as follows. private void Window_MouseLeftButtonUp_1(object sender, MouseButtonEventArgs e) { Point pt = e.GetPosition((UIElement)sender); //store off the mouse pt hitPointMouse = pt; //clear the result list hitResultsSubList.Clear(); EllipseGeometry m_egHitArea = new EllipseGeometry(pt, 1, 1); VisualTreeHelper.HitTest(sender as Visual, HitTestFilterFuncNew, new HitTestResultCallback(HitTestCallback), new GeometryHitTestParameters(m_egHitArea)); //Check all sub items you have now hit if (hitResultsSubList.Count > 0) { CheckSubHitItems(hitResultsSubList); } } The idea is to filter out only a select group of items (called AnimatedCharacters). The hittest and filters are as follows public HitTestResultBehavior HitTestCallback(HitTestResult htrResult) { IntersectionDetail idDetail = ((GeometryHitTestResult)htrResult).IntersectionDetail; switch (idDetail) { case IntersectionDetail.FullyContains: return HitTestResultBehavior.Continue; case IntersectionDetail.Intersects: return HitTestResultBehavior.Continue; case IntersectionDetail.FullyInside: return HitTestResultBehavior.Continue; default: return HitTestResultBehavior.Stop; } } public HitTestFilterBehavior HitTestFilterFuncNew(DependencyObject potentialHitTestTarget) { if (potentialHitTestTarget.GetType() == typeof(AnimatedCharacter)) { hitResultsSubList.Add(potentialHitTestTarget as AnimatedCharacter); } return HitTestFilterBehavior.Continue; } This returns me back a list (called hitResultsSubList) that I attempt to then process further. I want to take everything in the hitResultsSubList and run a hit test on it again. This time, the hit test will be checking alpha levels on the particular animatedCharacter object. private void CheckSubHitItems(List<DependencyObject> hitResultsSub) { for(int i = 0; i<hitResultsSub.Count; i++) { hitResultsList.Clear(); AnimatedCharacter ac = hitResultsSub[i] as AnimatedCharacter; try { //DEBUGGER SKIPS THIS NEXT LINE EVERY SINGLE TIME. VisualTreeHelper.HitTest(ac, null, new HitTestResultCallback(hitCallBack), new PointHitTestParameters(hitPointMouse)); } catch (Exception e) { System.Diagnostics.Debug.WriteLine(e.StackTrace); } if (hitResultsList.Count > 0) { //do something here } } } Here is my problem now. The hit test in the second function (CheckSubHitItems) never gets called. There are definitely items (DependencyObjects of the type AnimatedCharacter) in the hitResultSub, but no matter what, the second hit test will not fire. I can walk the for loop fine, but when that line is hit, I get the following console statement. Step into: Stepping over non-user code 'System.MulticastDelegate.CtorClosed' No exceptions are thrown. Any help is appreciated.

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  • Using Mapped Memory Files in C# to store reference types

    - by Khash
    I need to store a dictionary to a file as fast as possible. Both key and value are objects and not guaranteed to be marked as Serializable. Also I prefer a method faster than serializing thousands of objects. So I looked into Mapped Memory Files support in .NET 4. However, it seems MemoryMappedViewAccessor only allows storage of structs and not reference types. Is there a way of storing the memory used by a reference type of a file and reconstructing the object from that blob of memory (without binary serialization)?

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