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  • In native C++, how does one use a SqlCe .sdf database?

    - by Omer Sabic
    Is there a simple way, without .NET? I've found some libraries but none for SqlCe 3.5. There is http://sqlcehelper.codeplex.com/ but it's far from done, since a major feature like using a password is not yet implemented. I've looked at the source and it uses OLEdb to handle the database. The offical Microsoft Northwind example (that is shipped with SQL Compact 3.1, but not with 3.5) also doesn't work, I've tried setting it up with no success. Actually I don't have a sample working code. Was anyone able to set it up paired with a passworded .sdf? What are the alternatives? Thanks.

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • ASP.NET binding object to Request in asp.net mvc

    - by Alxandr
    I've created a object that I'd like to have accessible from wherever the request-object is accessible, and to "die" with the request, more or less like how you always in a mvc-application has access to the RouteData-collection. Especially it's important that I have access to this object in the execution of action-filters. And also there need to be created a new object of my class whenever a new request is made to the page (the object needs to be request-safe, ie. only one request modifies that one object). Any thoughts about how to achieve this?

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  • uploading image & getting back from database

    - by Anup Prakash
    Putting a set of code which is pushing image to database and fetching back from database: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } if ($resultbytes!='') { echo $resultbytes; } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> Above set of code has one problem. The problem is whenever i pressing the "submit" button. It is just displaying the image on a page. But it is leaving all the html codes. even any new line message after the // Printing image on browser echo $resultbytes; //************************// So, for this i put this set of code in html tag: This is other sample code: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <?php if ($resultbytes!='') { // Printing image on browser echo $resultbytes; } ?> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> ** But in this It is showing the image in format of special charaters and digits. 1) So, Please help me to print the image with some HTML code. So that i can print it in my form to display the image. 2) Is there any way to convert the database image into real image, so that i can store it into my hard-disk and call it from tag? Please help me.

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • Synchronise Database between servers via php [closed]

    - by Emmanuel
    Hi Guys, I'm needing to synchronise two mysql databases between different servers on a regular basis, by a client-initiated interface. I've been doing it by remote MYSQL connection, and adding the IP of the servers to the whitelist for MYSQL remote connections. Problem is however, that the client has a dynamic IP, so as soon as it changes they can no longer sync. So I'm trying to find an alternative way of synchronising the two databases via some sort of secure php script.

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  • SSMS Built in Reports for Server and Database Monitoring

    - by GrumpyOldDBA
    This is a long post which I hope will format correctly – I’ve placed a pdf version for download here  http://www.grumpyolddba.co.uk/sql2008/ssmsreports_grumpyolddba.pdf I sometimes discover that the built in reports for SQL Server within SSMS are an unknown, sometimes this is because not all the right components were installed during the server build, other times is because generally there’s never been great reporting for the DBA from the SQL Team so no-one expects to find anything useful for...(read more)

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  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

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  • SIMD Extensions for the Database Storage Engine

    - by jchang
    For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The reasoning was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)

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  • How many address fields would you use for a UK database?

    - by Draemon
    Address records are probably used in most database, but I've seen a number of slightly different sets of fields used to store them. The number of fields seems to vary from 3-7, and sometimes all fields are simple labelled address1..addressN, other times given specific meaning (town, city, etc). This is UK specific, though I'm open to comments about the rest of the world too. Here you need the first line of the address (actually just the number) and the post code to identify the address - everything else is mostly an added bonus. I'm currently favouring: Address 1 Address 2 Address 3 Town County Post Code We could add Country if we ever needed it (unlikely). What do you think? Is this too little, too much?

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  • object detection in bitmmap javacanvas

    - by user1538127
    i want to detect clicks on canvas elements which are drawn using paths. so far i have think of to store elements path in javascript data structure and then check the cordinates of hits which matches the elements cordinates. i belive there is algorithm already for thins kind o cordinate search. rendering each of element path and checking the hits would be inefficient when elements number is larger. can anyone point on me that?

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  • JavaScript inheritance

    - by Tower
    Hi, Douglas Crockford seems to like the following inheritance approach: if (typeof Object.create !== 'function') { Object.create = function (o) { function F() {} F.prototype = o; return new F(); }; } newObject = Object.create(oldObject); It looks OK to me, but how does it differ from John Resig's simple inheritance approach? Basically it goes down to newObject = Object.create(oldObject); versus newObject = Object.extend(); And I am interested in theories. Implementation wise there does not seem to be much difference.

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  • SQL Server 2005: When copy table structure to other database "CONSTRAINT" keywords lost

    - by StreamT
    Snippet of original table: CREATE TABLE [dbo].[Batch]( [CustomerDepositMade] [money] NOT NULL CONSTRAINT [DF_Batch_CustomerDepositMade] DEFAULT (0) Snippet of copied table: CREATE TABLE [dbo].[Batch]( [CustomerDepositMade] [money] NOT NULL, Code for copy database: Server server = new Server(SourceSQLServer); Database database = server.Databases[SourceDatabase]; Transfer transfer = new Transfer(database); transfer.CopyAllObjects = true; transfer.CopySchema = true; transfer.CopyData = false; transfer.DropDestinationObjectsFirst = true; transfer.DestinationServer = DestinationSQLServer; transfer.CreateTargetDatabase = true; Database ddatabase = new Database(server, DestinationDatabase); ddatabase.Create(); transfer.DestinationDatabase = DestinationDatabase; transfer.Options.IncludeIfNotExists = true; transfer.TransferData();

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  • Name user object and user table correctly

    - by Marc
    It's maybe simple but I think about this every time I build a new application. How do you name the class for the current user of the application and for the orm class of the user table? Usually I have something like CurrentUser: Logged-in user, stored in session, info for last activity etc User: ORM Class (C# EF CodeFirst, but it doesn't matter) And yes, they could have the same name in different namespaces, but I don't really like that.

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  • How to merge data from two separate access 2007 databases

    - by DiegoMaK
    Hi, I have two identical databases with same structure, database a in computer a and database b in computer b. The data of database a*(a.accdb)* and database b*(b.accdb)* are different. then in database a i have for example ID:1, 2, 3 and in database B i Have ID:4,5,6 Then i need merge these databases data in only one database(a or b, doesn't matter) so the final database looks like. ID:1,2,3,4,5,6 I search an easy way to do this. because i have many tables. and do this by union query is so tedious. I search for example for a backup option for only data without scheme as in postgreSQl or many others RDBMS, but i don't see this options in access 2007. pd:only just table could be have duplicate values(I guess that pk doesn't allow copy a duplicate value and all others values will be copied well). if i wrong please correct me. thanks for your help.

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  • Opengl-es picking object

    - by lacas
    I saw a lot of picking code opengl-es, but nothing worked. Can someone give me what am I missing? My code is (from tutorials/forums) Vec3 far = Camera.getPosition(); Vec3 near = Shared.opengl().getPickingRay(ev.getX(), ev.getY(), 0); Vec3 direction = far.sub(near); direction.normalize(); Log.e("direction", direction.x+" "+direction.y+" "+direction.z); Ray mouseRay = new Ray(near, direction); for (int n=0; n<ObjectFactory.objects.size(); n++) { if (ObjectFactory.objects.get(n)!=null) { IObject obj = ObjectFactory.objects.get(n); float discriminant, b; float radius=0.1f; b = -mouseRay.getOrigin().dot(mouseRay.getDirection()); discriminant = b * b - mouseRay.getOrigin().dot(mouseRay.getOrigin()) + radius*radius; discriminant = FloatMath.sqrt(discriminant); double x1 = b - discriminant; double x2 = b + discriminant; Log.e("asd", obj.getName() + " "+discriminant+" "+x1+" "+x2); } } my camera vectors: //cam Vec3 position =new Vec3(-obj.getPosX()+x, obj.getPosZ()-0.3f, obj.getPosY()+z); Vec3 direction =new Vec3(-obj.getPosX(), obj.getPosZ(), obj.getPosY()); Vec3 up =new Vec3(0.0f, -1.0f, 0.0f); Camera.set(position, direction, up); and my picking code: public Vec3 getPickingRay(float mouseX, float mouseY, float mouseZ) { int[] viewport = getViewport(); float[] modelview = getModelView(); float[] projection = getProjection(); float winX, winY; float[] position = new float[4]; winX = (float)mouseX; winY = (float)Shared.screen.width - (float)mouseY; GLU.gluUnProject(winX, winY, mouseZ, modelview, 0, projection, 0, viewport, 0, position, 0); return new Vec3(position[0], position[1], position[2]); } My camera moving all the time in 3d space. and my actors/modells moving too. my camera is following one actor/modell and the user can move the camera on a circle on this model. How can I change the above code to working?

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  • How to move an object using X and Y coordinates in JavaScript

    - by Geroy290
    I am making a 2d game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); var ctx = c.getContext("2d"); //baseball var baseball = new Image(); baseball.onload = function() { ctx.drawImage(baseball, 400, 425); }; baseball.src = "baseball2.png"; I'm not sure how I would move it though, I have seen many people seem to just type something like ballX and ballY but I don't understand where the actual x and y definition comes from. Here is my code so far: http://jsfiddle.net/xRfua/ I have a different image source but it is a local source so I couldn't include it. Thanks in a dvance for any help!

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • This for array colllision function doesn't work with anything but first object in array

    - by Zee Bashew
    For some reason, this simple simple loop is totally broken. (characterSheet is my character Class, it's just a movieClip with some extra functionality) (hitBox, is basically a square movieclip) Anyway: every time hitBox make contact with a characterSheet in a different order than they were created: Nothing happens. The program only seems to be listening to collisions that are made with o2[0]. As soon as another hitBox is created, it pushes the last one out of o2[0] and the last one becomes totally useless. What's super weird is that I can hit characterSheets in any order I like.... public function collisions(o1:Array, o2:Array) { if((o1.lenght>=0)&&(o2.length>=0)){ for (var i = 0; i < o1.length; i++) { var ob1 = o1[i]; for (var f = 0; f < o1.length; f++) { var ob2 = o2[f]; if (ob1 is characterSheet) { if (ob2.hitTestObject(ob1)) { var right:Boolean = true; if (ob1.x < hitBox(ob2).origin.x) right = false; characterSheet(ob1).specialDamage(hitBox(ob2).damageType, hitBox(ob2).damage, right); }}}}}} Also it might be somewhat helpful to see the function for creating a new hitBox public function SpawnHitBox(targeted, following, atype, xoff, yoff, ... args) { var newHitBox = new hitBox(targeted, following, atype, xoff, yoff, args); badCollisionObjects.push(newHitBox); arraydictionary[newHitBox] = badCollisionObjects; addChild(newHitBox); }

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  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

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  • How do I implement Unreal-like object serialization?

    - by MrWiggels
    Recently, I've been working on the core of my engine, and as I'm moving forward I find myself developing throwaway code to read files and simple data into the engine. This got me thinking about how I should implement a file management system. After a bit of googleing I came across the Unreal Package format, and boy does it look like the perfect one. I think it's good because the way how it allows you to separate different assets into different packages and allow something like a level to reference the different packages. I was just wondering, is this possible with C#? Because the built-in serialization API in .NET does not seem to support any form of this, only reading and writing to a single file.

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  • C++: Checking if an object faces a point (within a certain range)

    - by bojoradarial
    I have been working on a shooter game in C++, and am trying to add a feature whereby missiles shot must be within 90 degrees (PI/2 radians) of the direction the ship is facing. The missiles will be shot towards the mouse. My idea is that the ship's angle of rotation is compared with the angle between the ship and the mouse (std::atan2(mouseY - shipY, mouseX - shipX)), and if the difference is less than PI/4 (45 degrees) then the missile can be fired. However, I can't seem to get this to work. The ship's angle of rotation is increased and decreased with the A and D keys, so it is possible that it isn't between 0 and 2*PI, hence the use of fmod() below. Code: float userRotation = std::fmod(user->Angle(), 6.28318f); if (std::abs(userRotation - missileAngle) > 0.78f) return; Any help would be appreciated. Thanks!

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  • Most efficient way to update a MySQL Database on a Linux host with that of an ASP.Net Form on Window

    - by NJTechGuy
    My kind webhost (1and1) royally asked me to go elsewhere to do something like this. I have 2 sites. One of them was developed by a .Net programmer. Now I am contracted to implement a PHP site and fetch data from the .Net site. There is an ASP.Net form that a customer fills and when they hit submit, the data gets stored in SQL Server DB. How do I also store the same data in MySQL parallelly? I cannot directly use some database connectors with ASP.Net since MySQL connectivity is not supported on 1and1 Windows hosting (biz account, no less!). What I thought of is to publish an RSS feed of entries in ASP.Net site and routinely scrape that data into MySQL on Linux host. It is an overkill, I know. Not efficient. I thought I would pick the best brains on SOF to get a different, efficient opinion. Thanks in advance guys...

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