I am doing a custom control (inherited from VisualBasic.PowerPacks.LineShape), that should be painted like as standard one, but also having a Icon displayed near it.
So, I just overrided OnPaint like this:
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
    e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y);
    base.OnPaint(e);
}
Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place.
Is there a way to paint it properly?
The sample code for tests
using Microsoft.VisualBasic.PowerPacks;
using System.Windows.Forms;
using System.Drawing;
namespace LineShapeTest
{
    /// 
    /// Test Form
    /// 
    public class Form1 : Form
    {        
        IconLineShape myLine = new IconLineShape();
        ShapeContainer shapeContainer1 = new ShapeContainer();
        Panel panel1 = new Panel();
        public Form1()
        {
            this.panel1.Dock = DockStyle.Fill;
            // load your back image here
            this.panel1.BackgroundImage = 
                global::WindowsApplication22.Properties.Resources._13820t;
            this.panel1.Controls.Add(shapeContainer1);
            this.myLine.StartPoint = new Point(20, 30);
            this.myLine.EndPoint = new Point(80, 120);
            this.myLine.Parent = this.shapeContainer1;
            MouseEventHandler panelMouseMove = 
                new MouseEventHandler(this.panel1_MouseMove);
            this.panel1.MouseMove += panelMouseMove;
            this.shapeContainer1.MouseMove += panelMouseMove;
            this.Controls.Add(panel1);
        }
        private void panel1_MouseMove(object sender, MouseEventArgs e)
        {
            if (e.Button == MouseButtons.Left)
            {
                myLine.StartPoint = e.Location;
            }
        }
    }
    /// 
    /// Test LineShape
    /// 
    public class IconLineShape : LineShape
    {
        Icon myIcon = SystemIcons.Exclamation;
        protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
        {
            e.Graphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y);
            base.OnPaint(e);
        }
    }
}
Nota Bene, for the lineShape: 
Parent = ShapeContainer
Parent.Parent = Panel
Update 1 TRACES
In this variant of OnPaint, we have traces:
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
    Graphics g = Parent.Parent.CreateGraphics();
    g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y);            
    base.OnPaint(e);
}        
Update 2 BLINKS
In this variant of OnPaint, we have a blinking image:
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
    Parent.Parent.Invalidate(this.Region, true);
    Graphics g = Parent.Parent.CreateGraphics();
    g.DrawIcon(myIcon, StartPoint.X, StartPoint.Y);            
    base.OnPaint(e);
}  
Update 3: External Invalidation
This variant works well, but... from exterior of IconLineShape class:
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
    if (e.Button == MouseButtons.Left)
    {
        Region r = myLine.Region;
        myLine.StartPoint = e.Location;
        panel1.Invalidate(r);
    }
}
/// 
/// Test LineShape
/// 
public class IconLineShape : LineShape
{
    Icon myIcon = SystemIcons.Exclamation;
    Graphics parentGraphics;
    protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
    {
        parentGraphics.DrawIcon(myIcon, StartPoint.X, StartPoint.Y);
        base.OnPaint(e);
    }
    protected override void OnParentChanged(System.EventArgs e)
    {
        // Parent is a ShapeContainer
        // Parent.Parent is a Panel
        parentGraphics = Parent.Parent.CreateGraphics();
        base.OnParentChanged(e);
    }
}
Even this resolves the problem of the test example, I need this control to be done inside the control, because I can't force the external "clients" of this control do not forget to save the old region and invalidate the parent each time changing a location...