Search Results

Search found 27973 results on 1119 pages for 'power point vba'.

Page 178/1119 | < Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >

  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

    Read the article

  • Random Slow Response

    - by ARehman
    We have an ASP.NET MVC 1.0 application running on Windows Server 2008 – Standard (32 –bit), Dual Core Xeon (3.0 GHz), 2 G.B R.A.M. Most of the times application renders response in 3-4 seconds, but sometimes users get very late response and delay is up to 40 seconds or more than a minute. It happens in following way: User browsed a page, idle for 5, 10 or 15 minutes, tried to browse same page or some other. Now, there is a chance that he will see late response whereas the app pool is still up and running. This can happen with any arbitrary page. We have tried followings/observations. Moved the application to stand alone web server App Pool idle shutdown time is 60 minutes. There are no abrupt shut downs/restarts. CPU or memory doesn’t spike. No delays in SQL queries. Modified App Pool setting to run in classic-mode. It didn’t help. Plugged-in custom module to log all those requests which took more than 5 seconds to complete. It didn’t pick any request of interest. Enabled ‘Failed Request Tracing’ to log all those requests which take 20 or more seconds to complete. It didn’t log anything. Event Viewer, HTTPER log, W3SVC logs or WAS logs don’t indicate anything. HTTPERR only has ‘_ _ Timer_ConnectionIdle _ _’ entries. There is not much traffic to server. This can happen also if only two users are active. Next we captured TCP/IP terrific on both a user and server end with Wireshark and below are details in brief of this slowness: Browser sends a request for ~/User/Home/ (GET Request) by setting up a receiving end point using port 'wlbs(port-2504)'. I'm not sure if this could be a problem in some way that browser didn't hand-shake with the server first and assumed that last connection is still open, whereas, I browsed the same page 4 minutes ago and didn't perform any activity with site after that. If I see the HTTPERR log, it indicates that it has ‘_ _ Timer_ConnectionIdle _ _ _’ entry for my last activity with server. Browser (I was using Chrome) waits for any response from the server, doesn’t find any then starts retransmitting the same request using same end point after incrementing wait intervals, e.g. after 8, 18, 29, 40, 62, and 92 seconds. All these GET requests were received by server as well. But, server didn’t send any packet to client. Browser didn't see any response on the end point it set up in point 1, it opened a new end point 'optiwave-lm (port-2524)', did a hand shake with the server and transmitted the same request again. Server received, processed it, and returned successful response. What happened to earlier 6-7 requests? Whether they were passed on to HTTP.SYS or not? Why Failed Request Tracing not logged anything, we didn't find any clue yet. Server served the same page successfully just 4 minutes ago. Looking forward for more suggestions/solutions. -- Thanks

    Read the article

  • SQLAuthority News – Author Visit – SQL Server 2008 R2 Launch

    - by pinaldave
    June 11, 2010 was a wonderful day because I attended the very first SQL Server 2008 R2 Launch event held by Microsoft at Mumbai. I traveled to Mumbai from my home town, Ahmedabad. The event was located at one of the best hotels in Mumbai,”The Leela”. SQL Server R2 Launch was an evening event that had a few interesting talks. SQL PASS is associated with this event as one of the partners and its goal is to increase the awareness of the Community about SQL Server. I met many interesting people and had a great networking opportunity at the event. This event was kicked off with an awesome laser show and a “Welcome” video, which was followed by a Microsoft Executive session wherein there were several interesting demo. The very first demo was about Powerpivot. I knew beforehand that there will be Powerpivot demos because it is a very popular subject; however, I was really hoping to see other interesting demos from SQL Server 2008 R2. And believe me; I was happier to see the later demos. There were demos from SQL Server Utility Control Point, as well an integration of Bing Map with Reporting Servers. I really enjoyed the interactive and informative session by Shivaram Venkatesh. He had excellent presentation skills as well as ample technical knowledge to keep the audience attentive. I really liked his presentations skills wherein he did not read the whole slide deck; rather, he picked one point and using that point he told the story of the whole slide deck. I also enjoyed my conversation with Afaq Choonawala, who is one of the “gem guys” in Microsoft. I also want to acknowledge Ashwin Kini and Mohit Panchal for their excellent support to this event. Mumbai IT Pro is a user group which you can really count on for any kind of help. After excellent demos and a vibrant start of the event, all the audience was jazzed up. There were two vendors’ sessions right after the first session. Intel had 15 minutes to present; however, Intel’s representative, who had good knowledge of the subject, had nearly 30+ slides in his presentation, so he had to rush a bit to cover the whole slide deck. Intel presentations were followed up by another vendor presentation from NetApp. I have previously heard about this tool. After I saw the demo which did not work the first time the Net App presenter demonstrated it, I started to have a doubt on this product. I personally went to clarify my doubt to the demo booth after the presentation was over, but I realize the NetApp presenter or booth owner had absolutely a POOR KNOWLEDGE of SQL Server and even of their own NetApp product. The NetApp people tried to misguide us and when we argued, they started to say different things against what they said earlier. At one point in their presentation, they claimed their application does something very fast, which did not really happen in front of all the audience. They blamed SQL Server R2 DBCC CHECKDB command for their product’s failed demonstration. I know that NetApp has many great products; however, this one was not conveyed clearly and even created a negative impression to all of us. Well, let us not judge the potential, fun, education and enigma of the launch event through a small glitch. This event was jam-packed and extremely well-received by everybody who attended it. As what I said, average demos and good presentations by MS folks were really something to cheer about. Any launch event is considered as successful if it achieves its goal to excite users with its cutting edge technology; just like this event that left a very deep impression on me. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, SQLAuthority News, T SQL, Technology Tagged: PASS, SQLPASS

    Read the article

  • What I've Gained from being a Presenter at Tech Events

    - by MOSSLover
    Originally posted on: http://geekswithblogs.net/MOSSLover/archive/2014/06/12/what-ive-gained-from-being-a-presenter-at-tech-events.aspxI know I fail at blogging lately.  As I've said before life happens and it gets in the way of best laid out plans.  I thought about creating some type of watch with some app that basically dictates using dragon naturally speaking to Wordpress, but alas no time and the write processing capabilities just don't exist yet.So to get to my point Alison Gianotto created this blog post: http://www.snipe.net/2014/06/why-you-should-stop-stalling-and-start-presenting/.  I like the message she has stated in this post and I want to share something personal.It was around 2007 that I was seriously looking into leaving the technology field altogether and going back to school.  I was calling places like Washington University in Saint Louis and University of Missouri Kansas City asking them how I could go about getting into some type of post graduate medical school program.  My entire high school career was based on Medical Explorers and somehow becoming a doctor.  I did not want to take my hobby and continue using it as a career mechanism.  I was unhappy, but I didn't realize why I was unhappy at the time.  It was really a lot of bad things involving the lack of self confidence and self esteem.  Overall I was not in a good place and it took me until 2011 to realize that I still was not in a good place in life.So in about April 2007 or so I started this blog that you guys have been reading or occasionally read.  I kind of started passively stalking people by reading their blogs in the SharePoint and .Net communities.  I also started listening to .Net Rocks & watching videos on their corresponding training for SharePoint, WCF, WF, and a bunch of other technologies.  I wanted more knowledge, so someone suggested I go to a user group.  I've told this story before about how I met Jeff Julian & John Alexander, so that point I will spare you the details.  You know how I got to my first user group presentation and how I started getting involved with events, so I'll also spare those details.The point I want to touch on is that I went out I started speaking and that path I took helped me gain the self confidence and self respect I needed.  When I first moved to NYC I couldn't even ride a subway by myself or walk alone without getting lost.  Now I feel like I can go out and solve any problem someone throws at me.  So you see what Alison states in her blog post is true and I am a great example to that point.  I stood in front of 800 or so people at SharePoint Conference in 2011 and spoke about a topic.  In 2007 I would have hidden or stuttered the entire time.  I have now spoken at over 70 events and user groups.  I am a top 25 influencer in my technology.  I was a most valued professional for years in a row in Microsoft SharePoint.  People are constantly trying to gain my time, so that they can pick my brain for solutions and other life problems.  I went from maybe five or six friends to over hundreds of friends in various cities across the globe.  I'm not saying it's an instant fame and it doesn't take a ton of work, but I have never looked back once at my life and regretted the choice I made in 2007.  It has lead me to a lot of other things in my life, including more positivity and happiness.  If anyone ever wants to contact me and pick my brain on a presentation go ahead.  If you want me to help you find the best meetup that suits you for that presentation I can try to help too (I might be a little more helpful in the Microsoft or iOS arenas though).  The best thing I can state is don't be scared just do it.  If you need an audience I can try to pencil it in my schedule.  I can't promise anything, but if you are in NYC I can at least try.

    Read the article

  • UEFI Dual-Boot - Ubuntu 12.04.3 + Windows 8.1 (One GPT HDD)

    - by swafbrother
    UEFI Dual-Boot - Ubuntu 12.04.3 + Windows 8.1 (One GPT HDD) Hello, I'm having trouble setting up a dual-boot (Ubuntu 12.04 LTS and Windows 8.1) in my ASUS K55VM laptop's hard drive disk (500 GB). I was mostly following tutorials for doing this, but at some point something has gone wrong. Up to now, I have followed these steps: I formatted my HDD into GPT. I clean-installed Windows 8.1. I didn't prevent Windows from choosing the partitions to use and it created these partitions: A Recovery partition (sda1). An EFI System Partition (sda2). A Microsoft Reserved Partition (sda3). A Windows Data Partition or C drive (sda4). I reduced the Windows Data Partition via Windows' Disk Management. I made a bootable USB Stick with Ubuntu 12.04 LTS from ISO, using Universal USB Installer. I created these partitions for Ubuntu: A Boot partition, mounted at /boot (sda5). A Root partition, mounted at / (sda6). A Swap partition (sda7). In Device for boot loader installation I chose: /dev/sda. Then, when I rebooted, it went straight into Ubuntu. So I installed Boot-Repair, and clicked on Recommended Repair. It automatically did its job without asking for anything. I rebooted and Grub showed up, with a lot of options. At this point I had a decent dual-boot setup; Ubuntu and both Windows entries worked fine: Ubuntu. Windows Boot UEFI Loader. Windows UEFI bkpbootmgfw.efi. I executed this command: sudo grub-install --force /dev/sda5. Then I tried to make Windows 8.1's Boot Manager the main boot manager, so that I could choose which OS to boot into from a menu. I downloaded EasyBCD on Windows. It showed 2 Ubuntu entries and 1 Windows entry. I went into BCD Deployment tab and clicked on Write MBR. At this point, I went into BIOS and made Windows Boot Manager the first boot option. When I rebooted, I got a black screen with the message efidisk read error, and then (I guess) it switched to the next boot option, which is Ubuntu, resulting in Grub showing up. From Grub, Ubuntu entry is working and so are both Windows entries. If I choose Ubuntu, it normally boots into Ubuntu. But if I choose Windows, it goes into Windows' boot manager. In Windows' boot manager, a menu shows up: Ubuntu. Ubuntu. Windows 8.1. If I choose Windows, it boots into Windows without any problem. If I choose Ubuntu, it boots into Grub (back to step 14). Here's my BootInfo Summary: http://paste.ubuntu.com/6698171/ Windows Boot Manager is clearly not working as expected; I can't directly boot into it and I can't boot into it from BIOS either (efidisk read error again). If I want to boot into Windows I need to boot into Grub first, which is the opposite of what I wanted. I need help at this point. What is the best thing I can do? Is there a more reliable and/or simpler way of acomplishing a satisfying dual-boot for this situation? Can someone provide a way for going back to step 8, where I had a more efficient dual-boot setup? If only I could undo what I did with Easy BCD and skip Windows' Boot Menu... Can someone provide a way to fix this mess? Thanks in advance and sorry for the length of this, I wanted to be exhaustive.

    Read the article

  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

    Read the article

  • Change The Windows 7 Start Orb the Easy Way

    - by Matthew Guay
    Want to make your Windows 7 PC even more unique and personalized?  Then check out this easy guide on how to change your start orb in Windows 7. Getting Started First, download the free Windows 7 Start Button Changer (link below), and extract the contents of the folder.  It contains the app along with a selection of alternate start button orbs you can try out.   Before changing the start button, we advise creating a system restore point in case anything goes wrong.  Enter System Restore in your Start menu search, and select “Create a restore point”. Please note:  We tested this on both the 32 bit and 64 bit editions of Windows 7, and didn’t encounter any problems or stability issues.  That said, it is always prudent to make a restore point just in case a problem did happen. Click the Create button… Then enter a name for the restore point, and click Create. Changing the Start Orb. Once this is finished, run the Windows 7 Start Button Changer as administrator by right-clicking on it and selecting “Run as administrator”.  Accept the UAC prompt that will appear. If you don’t run it as an administrator, you may see the following warning.  Click Quit, and then run again as administrator. You should now see the Windows 7 Start Button Changer.  On the left it shows what your current (default) start orb looks like inactive, when hovered over, and when selected.  Click the orb on the right to select a new start button. Here we browsed to the sample orbs folder, and selected one of them.  Let’s give Windows the Media Center orb for a start orb.  Click the orb you want, and then select open. When you click Open, your screen will momentarily freeze and your taskbar will disappear.  When it reappears, your computer will have gone from having the old, default Start orb style… …to your new, exciting Start orb!  Here it is default, and glowing when hovered over. Now, the Windows 7 Start Orb Changer will change, and show your new Start orb on the left side.  If you would like to revert to the default orb, simply click the folder icon to restore it.  Or, if you would like to change the orb again, restore the original first and then select a new one. The orbs don’t have to be round; here’s a fancy Windows 7 logo as the start button. The start orb change will work in the Aero and Aero basic (which Windows 7 Start uses) themes, but will not show up in the classic, Windows 2000 style themes.  Here’s how the new start button looks with the Aero Classic theme: There are tons of orbs available, including this cute smiley, so choose one that you like to make your computer uniquely yours. Conclusion This is a cute way to make your desktop unique, and can be a great way to make a truly personalized theme.  Let us know your favorite Start orb! Link Download the Windows 7 Start Button Changer Find more Start orbs at deviantART Similar Articles Productive Geek Tips Change the Windows 7 or Vista Power Buttons to Shut Down/Sleep/HibernateQuick Tip: Change the Registered Owner in WindowsSpeed up Windows Vista Start Menu Search By Limiting ResultsWhy Does My Password Expire in Windows?Change Your Computer Name in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically Are You Blocked On Gtalk? Find out Discover Latest Android Apps On AppBrain The Ultimate Guide For YouTube Lovers Will it Blend? iPad Edition

    Read the article

  • Seizing the Moment with Mobility

    - by Kathryn Perry
    A guest post by Hernan Capdevila, Vice President, Oracle Fusion Apps Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Blurring the Lines between Work and Personal Life My vision of where businesses will be five years from now is that our work lives and personal lives will be more interwoven together. In turn, enterprises will have to determine how to make employees’ work lives fit more into the fabric of their personal lives. And personal devices like smartphones are going to drive significant business value because they let us accomplish things very incrementally. I can be sitting on a train or in a taxi and be productive. At the end of any meeting, I can capture ideas and tasks or follow up with people in real time. Mobile devices enable this notion of seizing the moment – capitalizing on opportunities that might otherwise have slipped away because we're not connected. For the industry shapers out there, this is game changing. The lean and agile workforce is definitely the future. This notion of the board sitting down with the executive team to lay out strategic objectives for a three- to five-year plan, bringing in HR to determine how they're going to staff the strategic activities, kicking off the execution, and then revisiting the plan in three to five years to create another three- to five-year plan is yesterday's model. Businesses that continue to approach innovating in that way are in the dinosaur age. Today it's about incremental planning and incremental execution, which requires a lot of cohesion and synthesis within the workforce. There needs to be this interweaving notion within the workforce about how ideas cascade down, how people engage, how they stay connected, and how insights are shared. How to Survive and Thrive in Today’s Marketplace The notion of Facebook isn’t new. We lived it pre-Internet days with America Online and Prodigy – Facebook is just the renaissance of these services in a more viral and pervasive way. And given the trajectory of the consumerization of IT with people bringing their personal tooling to work, the enterprise has no option but to adapt. The sooner that businesses realize this from a top-down point of view the sooner that they will be able to really drive significant innovation and adapt to the marketplace. There are a small number of companies right now (I think it's closer to 20% rather than 80%, but the number is expanding) that are able to really innovate in this incremental marketplace. So from a competitive point of view, there's no choice but to be social and stay connected. By far the majority of users on Facebook and LinkedIn are mobile users – people on iPhones, smartphones, Android phones, and tablets. It's not the couch people, right? It's the on-the-go people – those people at the coffee shops. Usually when you're sitting at your desk on a big desktop computer, typically you have better things to do than to be on Facebook. This is a topic I'm extremely passionate about because I think mobile devices are game changing. Mobility delivers significant value to businesses – it also brings dramatic simplification from a functional point of view and transforms our work life experience. Hernan CapdevilaVice President, Oracle Applications Development

    Read the article

  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

    Read the article

  • Handling "related" work within a single agile work item

    - by Tesserex
    I'm on a project team of 4 devs, myself included. We've been having a long discussion on how to handle extra work that comes up in the course of a single work item. This extra work is usually things that are slightly related to the task, but not always necessary to accomplish the goal of the item (that may be an opinion). Examples include but are not limited to: refactoring of the code changed by the work item refactoring code neighboring the code changed by the item re-architecting the larger code area around the ticket. For example if an item has you changing a single function, you realize the entire class now could be redone to better accommodate this change. improving the UI on a form you just modified When this extra work is small we don't mind. The problem is when this extra work causes a substantial extension of the item beyond the original feature point estimation. Sometimes a 5 point item will actually take 13 points of time. In one case we had a 13 point item that in retrospect could have been 80 points or more. There are two options going around in our discussion for how to handle this. We can accept the extra work in the same work item, and write it off as a mis-estimation. Arguments for this have included: We plan for "padding" at the end of the sprint to account for this sort of thing. Always leave the code in better shape than you found it. Don't check in half-assed work. If we leave refactoring for later, it's hard to schedule and may never get done. You are in the best mental "context" to handle this work now, since you're waist deep in the code already. Better to get it out of the way now and be more efficient than to lose that context when you come back later. We draw a line for the current work item, and say that the extra work goes into a separate ticket. Arguments include: Having a separate ticket allows for a new estimation, so we aren't lying to ourselves about how many points things really are, or having to admit that all of our estimations are terrible. The sprint "padding" is meant for unexpected technical challenges that are direct barriers to completing the ticket requirements. It is not intended for side items that are just "nice-to-haves". If you want to schedule refactoring, just put it at the top of the backlog. There is no way for us to properly account for this stuff in an estimation, since it seems somewhat arbitrary when it comes up. A code reviewer might say "those UI controls (which you actually didn't modify in this work item) are a bit confusing, can you fix that too?" which is like an hour, but they might say "Well if this control now inherits from the same base class as the others, why don't you move all of this (hundreds of lines of) code into the base and rewire all this stuff, the cascading changes, etc.?" And that takes a week. It "contaminates the crime scene" by adding unrelated work into the ticket, making our original feature point estimates meaningless. In some cases, the extra work postpones a check-in, causing blocking between devs. Some of us are now saying that we should decide some cut off, like if the additional stuff is less than 2 FP, it goes in the same ticket, if it's more, make it a new ticket. Since we're only a few months into using Agile, what's the opinion of all the more seasoned Agile veterans around here on how to handle this?

    Read the article

  • When does a Tumbling Window Start in StreamInsight

    Whilst getting some courseware ready I was playing around writing some code and I decided to very simply show when a window starts and ends based on you asking for a TumblingWindow of n time units in StreamInsight.  I thought this was going to be a two second thing but what I found was something I haven’t yet found documented anywhere until now.   All this code is written in C# and will slot straight into my favourite quick-win dev tool LinqPad   Let’s first create a sample dataset   var EnumerableCollection = new [] { new {id = 1, StartTime = DateTime.Parse("2010-10-01 12:00:00 PM").ToLocalTime()}, new {id = 2, StartTime = DateTime.Parse("2010-10-01 12:20:00 PM").ToLocalTime()}, new {id = 3, StartTime = DateTime.Parse("2010-10-01 12:30:00 PM").ToLocalTime()}, new {id = 4, StartTime = DateTime.Parse("2010-10-01 12:40:00 PM").ToLocalTime()}, new {id = 5, StartTime = DateTime.Parse("2010-10-01 12:50:00 PM").ToLocalTime()}, new {id = 6, StartTime = DateTime.Parse("2010-10-01 01:00:00 PM").ToLocalTime()}, new {id = 7, StartTime = DateTime.Parse("2010-10-01 01:10:00 PM").ToLocalTime()}, new {id = 8, StartTime = DateTime.Parse("2010-10-01 02:00:00 PM").ToLocalTime()}, new {id = 9, StartTime = DateTime.Parse("2010-10-01 03:20:00 PM").ToLocalTime()}, new {id = 10, StartTime = DateTime.Parse("2010-10-01 03:30:00 PM").ToLocalTime()}, new {id = 11, StartTime = DateTime.Parse("2010-10-01 04:40:00 PM").ToLocalTime()}, new {id = 12, StartTime = DateTime.Parse("2010-10-01 04:50:00 PM").ToLocalTime()}, new {id = 13, StartTime = DateTime.Parse("2010-10-01 05:00:00 PM").ToLocalTime()}, new {id = 14, StartTime = DateTime.Parse("2010-10-01 05:10:00 PM").ToLocalTime()} };   Now let’s create a stream of point events   var inputStream = EnumerableCollection .ToPointStream(Application,evt=> PointEvent .CreateInsert(evt.StartTime,evt),AdvanceTimeSettings.StrictlyIncreasingStartTime);   Now we can create our windows over the stream.  The first window we will create is a one hour tumbling window.  We’'ll count the events in the window but what we do here is not the point, the point is our window edges.   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(1),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Now we can have a look at what we get.  I am only going to show the first non Cti event as that is enough to demonstrate what is going on   windowedStream.ToIntervalEnumerable().First(e=> e.EventKind == EventKind.Insert).Dump("First Row from Windowed Stream");   The results are below   EventKind Insert   StartTime 01/10/2010 12:00   EndTime 01/10/2010 13:00     { CountOfEntries = 5 }   Payload CountOfEntries 5   Now this makes sense and is quite often the width of window specified in examples.  So what happens if I change the windowing code now to var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromHours(5),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()}; Now where does your window start?  What about   var windowedStream = from win in inputStream.TumblingWindow(TimeSpan.FromMinutes(13),HoppingWindowOutputPolicy.ClipToWindowEnd) select new {CountOfEntries = win.Count()};   Well for the first example your window will start at 01/10/2010 10:00:00 , and for the second example it will start at  01/10/2010 11:55:00 Surprised?   Here is the reason why and thanks to the StreamInsight team for listening.   Windows start at TimeSpan.MinValue. Windows are then created from that point onwards of the size you specified in your code.  If a window contains no events they are not produced by the engine to the output.  This is why window start times can be before the first event is created.

    Read the article

  • Drawing texture does not work anymore with a small amount of triangles

    - by Paul
    When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a EXC_BAD_ACCESS message, at @synthesize textureImage = _textureImage. I don't understand why. (The generatePolygons method seems to work fine as i tried to draw lines with many vertices as in the second image below. And textureImage remains the same for i<4 or i<5 : it's a 512px square image). Here are the images : What i want to achieve is to put the red points and connect them to the y-axis (the green points) and color the area (the green triangles) : If i only draw lines, it works fine : Then with a texture color, it works for i<4 in the loop (the red points in my first image, plus the fifth one to connect the last y) : But then, if i set i<5, the debug tool says EXC_BAD_ACCESS at the synthesize of _textureImage. Here is my code : I set a texture color in HelloWordLayer.mm with : CCSprite *textureImage = [self spriteWithColor:color3 textureSize:512]; _terrain.textureImage = textureImage; Then in the class Terrain, i create the vertices and put the texture in the draw method : @implementation Terrain @synthesize textureImage = _textureImage; //EXC_BAD_ACCESS for i<5 - (void)generatePath2{ CGSize winSize = [CCDirector sharedDirector].winSize; float x = 40; float y = 0; for(int i = 0; i < kMaxKeyPoints+1; ++i) { _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += 30; } } -(void)generatePolygons{ _nPolyVertices = 0; float x1 = 0; float y1 = 0; int keyPoints = 0; for (int i=0; i<4; i++){ /* HERE : 4 = OK / 5 = crash */ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } } - (id)init { if ((self = [super init])) { [self generatePath2]; [self generatePolygons]; } return self; } - (void) draw { //glDisable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, _textureImage.texture.name); glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, _polyVertices); glTexCoordPointer(2, GL_FLOAT, 0, _polyTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nPolyVertices); glColor4f(1, 1, 1, 1); for(int i = 1; i < 40; ++i) { ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } // restore default GL states glEnable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } Do you see anything wrong in this code? Thanks for your help

    Read the article

  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

    Read the article

  • Government Mandates and Programming Languages

    A recent SEC proposal (which, at over 600 pages, I havent read in any detail) includes the following: We are proposing to require the filing of a computer program (the waterfall computer program, as defined in the proposed rule) of the contractual cash flow provisions of the securities in the form of downloadable source code in Python, a commonly used computer programming language that is open source and interpretive. The computer program would be tagged in XML and required to be filed with the Commission as an exhibit. Under our proposal, the filed source code for the computer program, when downloaded and run (by loading it into an open Python session on the investors computer), would be required to allow the user to programmatically input information from the asset data file that we are proposing to require as described above. We believe that, with the waterfall computer program and the asset data file, investors would be better able to conduct their own evaluations of ABS and may be less likely to be dependent on the opinions of credit rating agencies. With respect to any registration statement on Form SF-1 (Section 239.44) or Form SF-3 (Section 239.45) relating to an offering of an asset-backed security that is required to comply with Item 1113(h) of Regulation AB, the Waterfall Computer Program (as defined in Item 1113(h)(1) of Regulation AB) must be written in the Python programming language and able to be downloaded and run on a local computer properly configured with a Python interpreter. The Waterfall Computer Program should be filed in the manner specified in the EDGAR Filer Manual. I dont see how it can be in investors best interests that the SEC demand a particular programming language be used for software related to investment data.  I have a feeling that investors who use computers at all already have software with which they are familiar, and that the vast majority of them are not running an open source scripting language on their machines to do their financial analysis.  In fact, I would wager that most of them are using tools like Excel, and if they really need to script anything, its being done with VBA in Excel. Now, Im not proposing that the SEC should require that the data be provided in Excel format with VBA scripts included so everyone can easily access the data (despite the fact that this would actually be pretty useful generally).  Rather, I think it is ill-advised for a government agency to make recommendations of this nature, period.  If the goal of the recommendation is to ensure that the way things work is codified in a transparent manner, than I can certainly respect that.  It seems to me that this could be accomplished without dictating the technology to use.  To wit: An Excel document could contain all of the data as well as the formulae necessary, and most likely would not require the end-user to install anything on their machine The SEC could simply create a calculator in the cloud such that any/all investors could use a single canonical web-based (or web service based) tool Millions of Java and .NET developers could write their own implementations You can read more about this issue, including the favorable position on it, on Jayanth Varmas blog. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

    Read the article

  • std::vector::size with glDrawElements crashes?

    - by NoobScratcher
    ( win32 / OpenGL 3.3 / GLSL 330 ) I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port alot of my code to win32. But I have a problem with my glDrawElement function. my program compiles and runs fine until it gets to glDrawElements then crashes.. which is rather annoying right. so I was trying to figure out why and I found out its std::vector::size member not returning the correct amount of faces in the unsigned interger vector eg, "vector<unsigned int>faces; " so when I use cout << faces.size() << endl; I got 68 elements???? instead of 24 as you can see here in this .obj file: # Blender v2.61 (sub 0) OBJ File: '' # www.blender.org v 1.000000 -1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 -1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -0.999999 v 0.999999 1.000000 1.000001 v -1.000000 1.000000 1.000000 v -1.000000 1.000000 -1.000000 s off f 1 2 3 4 f 5 8 7 6 f 1 5 6 2 f 2 6 7 3 <--- 24 Faces not 68? f 3 7 8 4 f 5 1 4 8 I'm using a parser I created to get the faces/vertexes in my .obj file: char modelbuffer [20000]; int MAX_BUFF = 20000; unsigned int face[3]; FILE * pfile; pfile = fopen(szFileName, "rw"); while(fgets(modelbuffer, MAX_BUFF, pfile) != NULL) { if('v') { Point p; sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); cout << " p.x = " << p.x << " p.y = " << p.y << " p.z = " << p.x << endl; } if('f') { sscanf(modelbuffer, "f %d %d %d %d", &face[0], &face[1], &face[2], &face[3]); cout << "face[0] = " << face[0] << " face[1] = " << face[1] << " face[2] = " << face[2] << " face[3] = " << face[3] << "\n"; faces.push_back(face[0] - 1); faces.push_back(face[1] - 1); faces.push_back(face[2] - 1); faces.push_back(face[3] - 1); cout << face[0] - 1 << face[1] - 1 << face[2] - 1 << face[3] - 1 << endl; } } using this struct to store the x,y,z positions also this vector was used with Point: vector<Point>points; struct Point { float x, y, z; }; If someone could tell me why its not working and how to fix it that would be awesome I also provide a pastebin to the full source code if you want a closer look. http://pastebin.com/gznYLVw7

    Read the article

  • WOL for Asus M5A97 built in Realtek Network Adapter

    - by madphp
    I cant get wake on lan to work for my built in network adapter. Its a ASUS M5A97 motherboard, and the network adapter is a Realtek PCIe GBE. I have Shutdown WakeOnLan - Enabled Wake on Magic Packet - Enabled Wake on Pattern Match - Enabled WOL & Shutdown Link Speed - 10 Mbps First I have set up a magic packet client to listen, and the packet is getting through. I have also checked these in Power Management for the network adapter. Allow the computer to turn off this device to save power Allow this device to wake the computer Allow a magic packet to wake the computer.

    Read the article

  • Not enough physical memory available to run Virtual Machine

    - by unknown (google)
    hi I when i am trying to run virtual machine on VMW 6.5 it shows me following error. "Not enough physical memory is available to power on this virtual machine with its configured settings. To fix this problem, adjust the additional memory settings to allow more virtual machine memory to be swapped. If you were able to power on this virtual machine on this host computer in the past, try rebooting the host computer. Rebooting may allow you to use slightly more host memory to run virtual machines." i have also tried options that are suggested from above error, but still its not working. Can you help me to solve this problem? Thanks

    Read the article

  • HP D530 Startup Error: 512 - Chassis Fan Not Detected

    - by lyrikles
    I'm using the HP D530 Motherboard/CPU that I installed in a new case with a 600W PSU. There was a problem with the onboard chassis fan connector (3-wire) not supplying sufficient power to the chassis fan indicated by the fan spinning very slowly, but I never experienced the "512 Error" at boot. Also, the same fan works perfectly connected directly to the PSU. I disconnected it since I already have plenty of fans connected via the PSU directly. Since then, on startup, I get the error: "512 - Chassis Fan Not Detected" and am asked to "Press F1 to continue". This gets quite annoying since I use this machine remotely (w/ FreeNAS). What could be causing the onboard fan connector to not be giving enough power? If this is unable to be corrected, how can I make the BIOS think there's a chassis fan plugged in without actually plugging a fan into the onboard connector? Would it be possible to jumper the pins without damaging the motherboard or PSU? Thanks,Erik

    Read the article

  • Multiple markers in Googe Maps API v3 that link to different pages when clicked

    - by Dave
    I have a map with multiple markers, which I populate via an array. Each marker is clickable and should take the user to a different url per marker. The problem is that all the markers, while displaying the correct title, all use the url of the last entry in the array. Here is my code: var myOptions = { zoom: 9, center: new google.maps.LatLng(40.81940575,-73.95647955), mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("bigmap"), myOptions); setMarkers(map, properties); var properties = [ ['106 Ft Washington Avenue',40.8388485,-73.9436015,'Mjg4'], ['213 Bennett Avenue',40.8574384,-73.9333426,'Mjkz'], ['50 Overlook Terrace',40.8543752,-73.9362542,'Mjky'], ['850 West 176 Street',40.8476012,-73.9417571,'OTM='], ['915 West End Avenue',40.8007478,-73.9692155,'Mjkx']]; function setMarkers(map, buildings) { var image = new google.maps.MarkerImage('map_marker.png', new google.maps.Size(19,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var shadow = new google.maps.MarkerImage('map_marker_shadow.png', new google.maps.Size(28,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var bounds = new google.maps.LatLngBounds; for (var i in buildings) { var myLatLng = new google.maps.LatLng(buildings[i][1], buildings[i][2]); bounds.extend(myLatLng); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, title: buildings[i][0] }); google.maps.event.addListener(marker, 'click', function() { window.location = ('detail?b=' + buildings[i][3]); }); } map.fitBounds(bounds); } Using this code, clicking any marker take the user to 'detail?b=Mjkx' What am I doing wrong?

    Read the article

  • How can I put multiple markers on Google maps with Javascript API v3?

    - by Doe
    Hi, I'd like to know how to put multiple markers for Google Maps using Javascript API v3. I tried the solution posted here: http://stackoverflow.com/questions/1621991/multiple-markers-in-googe-maps-api-v3-that-link-to-different-pages-when-clicked but it does not work for me for some reason. var directionDisplay; function initialize() { var myOptions = { zoom: 9, center: new google.maps.LatLng(40.81940575,-73.95647955), mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); setMarkers(map, properties); var properties = [ ['106 Ft Washington Avenue',40.8388485,-73.9436015,'Mjg4'], ]; function setMarkers(map, buildings) { var image = new google.maps.MarkerImage('map_marker.png', new google.maps.Size(19,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var shadow = new google.maps.MarkerImage('map_marker_shadow.png', new google.maps.Size(28,32), new google.maps.Point(0,0), new google.maps.Point(10,32)); var bounds = new google.maps.LatLngBounds; for (var i in buildings) { var myLatLng = new google.maps.LatLng(buildings[i][1], buildings[i][2]); bounds.extend(myLatLng); var marker = new google.maps.Marker({ position: myLatLng, map: map, shadow: shadow, icon: image, title: buildings[i][0] }); google.maps.event.addListener(marker, 'click', function() { window.location = ('detail?b=' + buildings[i][3]); }); } map.fitBounds(bounds); } } </script> Could anyone kindly explain why this doesn't work for me?

    Read the article

  • Supermicro IPMI SSL

    - by churnd
    I have a Supermicro X9SCA-F serverboard and I'm trying to secure Super Doctor III IPMI by using SSL. I generated my own certs (done this many times before), uploaded via the web interface, then it said it needed to restart & I clicked OK, but it never came back up. Right now it's not listening on port 80 or 443 it seems. I also power cycled the box a few times (shutting down & physically removing power for 5 mins), but that didn't seem to help either. Before I did this, it was working fine, so I'm not sure what may have happened?

    Read the article

  • Word automation - SaveAs

    - by nXqd
    I try to write a simple MFC - Word Automation to save for every 1 minute. I follow this article : http://www.codeproject.com/KB/office/MSOfficeAuto.aspx And this is what Im trying to implement , I'm new to COM so I think there's problem here: my VBA is generated by Word 2010: ActiveDocument.SaveAs2 FileName:="1.docx", FileFormat:=wdFormatXMLDocument _ , LockComments:=False, Password:="", AddToRecentFiles:=True, _ WritePassword:="", ReadOnlyRecommended:=False, EmbedTrueTypeFonts:=False, _ SaveNativePictureFormat:=False, SaveFormsData:=False, SaveAsAOCELetter:= _ False, CompatibilityMode:=14 And my code to implement VBA code above : { COleVariant varName(L"b.docx"); COleVariant varFormat(L"wdFormatXMLDocument"); COleVariant varLockCmt((BYTE)0); COleVariant varPass(L""); COleVariant varReadOnly((BYTE)0); COleVariant varEmbedFont((BYTE)0); COleVariant varSaveNativePicFormat((BYTE)0); COleVariant varForms((BYTE)0); COleVariant varAOCE((BYTE)0); VARIANT x; x.vt = VT_I4; x.lVal = 14; COleVariant varCompability(&x);; VARIANT result; VariantInit(&result); _hr=OLEMethod( DISPATCH_METHOD, &result, pDocApp, L"SaveAs2",10, varName.Detach(),varFormat.Detach(),varLockCmt.Detach(),varPass.Detach(),varReadOnly.Detach(), varEmbedFont.Detach(),varSaveNativePicFormat.Detach(),varForms.Detach(),varAOCE.Detach(),varCompability.Detach() ); } I get no error from this one, but it doesn't work.

    Read the article

  • Android - drawing path as overlay on MapView

    - by Rabas
    Hello, I have a class that extends Overlay and implemments Overlay.Snappable. I have overriden its draw method: @Override public void draw(Canvas canvas, MapView mv, boolean shadow) { Projection projection = mv.getProjection(); ArrayList<GeoPoint> geoPoints = new ArrayList<GeoPoint>(); //Creating geopoints - ommited for readability Path p = new Path(); for (int i = 0; i < geoPoints.size(); i++) { if (i == geoPoints.size() - 1) { break; } Point from = new Point(); Point to = new Point(); projection.toPixels(geoPoints.get(i), from); projection.toPixels(geoPoints.get(i + 1), to); p.moveTo(from.x, from.y); p.lineTo(to.x, to.y); } Paint mPaint = new Paint(); mPaint.setStyle(Style.FILL); mPaint.setColor(0xFFFF0000); mPaint.setAntiAlias(true); canvas.drawPath(p, mPaint); super.draw(canvas, mv, shadow); } As you can see, I make a list of points on a map and I want them to form a polygonal shape. Now, the problem is that when I set paint style to be FILL or FILL_AND_STROKE nothing shows up on the screen, but when I set it to be just stroke, and set stroke width, it acctually draws what it is supposed to draw. Now, I looked for solution, but nothing comes up. Can you tell me if I something missed to set in the code itself, or are there some sorts of constraints when drawing on Overlay canvases? Thanks

    Read the article

  • Charging a laptop battery, without a laptop.

    - by Crippledsmurf
    I have an old-ish laptop that only works on AC power because the battery is old and no longer holds a charge. I live in Christchurch New Zealand where there has recently been a number of very large earthquakes. During one of these earthquakes my laptop was thrown from my desk to the floor and now does not respond at all when the AC adapter is connected. Given that the laptop is not responding to power, is there another way I could charge a replacement battery for it as I don't currently have funds to repair the AC adapter on the box. My research would suggest that this isn't possible as chargers need to take into account the specifics of the model of battery being charged

    Read the article

< Previous Page | 174 175 176 177 178 179 180 181 182 183 184 185  | Next Page >