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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • SQL SERVER – ASYNC_IO_COMPLETION – Wait Type – Day 11 of 28

    - by pinaldave
    For any good system three things are vital: CPU, Memory and IO (disk). Among these three, IO is the most crucial factor of SQL Server. Looking at real-world cases, I do not see IT people upgrading CPU and Memory frequently. However, the disk is often upgraded for either improving the space, speed or throughput. Today we will look at another IO-related wait type. From Book On-Line: Occurs when a task is waiting for I/Os to finish. ASYNC_IO_COMPLETION Explanation: Any tasks are waiting for I/O to finish. If by any means your application that’s connected to SQL Server is processing the data very slowly, this type of wait can occur. Several long-running database operations like BACKUP, CREATE DATABASE, ALTER DATABASE or other operations can also create this wait type. Reducing ASYNC_IO_COMPLETION wait: When it is an issue related to IO, one should check for the following things associated to IO subsystem: Look at the programming and see if there is any application code which processes the data slowly (like inefficient loop, etc.). Note that it should be re-written to avoid this  wait type. Proper placing of the files is very important. We should check the file system for proper placement of the files – LDF and MDF on separate drive, TempDB on another separate drive, hot spot tables on separate filegroup (and on separate disk), etc. Check the File Statistics and see if there is a higher IO Read and IO Write Stall SQL SERVER – Get File Statistics Using fn_virtualfilestats. Check event log and error log for any errors or warnings related to IO. If you are using SAN (Storage Area Network), check the throughput of the SAN system as well as configuration of the HBA Queue Depth. In one of my recent projects, the SAN was performing really badly and so the SAN administrator did not accept it. After some investigations, he agreed to change the HBA Queue Depth on the development setup (test environment). As soon as we changed the HBA Queue Depth to quite a higher value, there was a sudden big improvement in the performance. It is very likely to happen that there are no proper indexes on the system and yet there are lots of table scans and heap scans. Creating proper index can reduce the IO bandwidth considerably. If SQL Server can use appropriate cover index instead of clustered index, it can effectively reduce lots of CPU, Memory and IO (considering cover index has lesser columns than cluster table and all other; it depends upon the situation). You can refer to the following two articles I wrote that talk about how to optimize indexes: Create Missing Indexes Drop Unused Indexes Checking Memory Related Perfmon Counters SQLServer: Memory Manager\Memory Grants Pending (Consistent higher value than 0-2) SQLServer: Memory Manager\Memory Grants Outstanding (Consistent higher value, Benchmark) SQLServer: Buffer Manager\Buffer Hit Cache Ratio (Higher is better, greater than 90% for usually smooth running system) SQLServer: Buffer Manager\Page Life Expectancy (Consistent lower value than 300 seconds) Memory: Available Mbytes (Information only) Memory: Page Faults/sec (Benchmark only) Memory: Pages/sec (Benchmark only) Checking Disk Related Perfmon Counters Average Disk sec/Read (Consistent higher value than 4-8 millisecond is not good) Average Disk sec/Write (Consistent higher value than 4-8 millisecond is not good) Average Disk Read/Write Queue Length (Consistent higher value than benchmark is not good) Read all the post in the Wait Types and Queue series. Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussions of Wait Stats in this blog are generic and vary from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • What's the benefit of object-oriented programming over procedural programming?

    - by niko
    I'm trying to understand the difference between procedural languages like C and object-oriented languages like C++. I've never used C++, but I've been discussing with my friends on how to differentiate the two. I've been told C++ has object-oriented concepts as well as public and private modes for definition of variables: things C does not have. I've never had to use these for while developing programs in Visual Basic.NET: what are the benefits of these? I've also been told that if a variable is public, it can be accessed anywhere, but it's not clear how that's different from a global variable in a language like C. It's also not clear how a private variable differs from a local variable. Another thing I've heard is that, for security reasons, if a function needs to be accessed it should be inherited first. The use-case is that an administrator should only have as much rights as they need and not everything, but it seems a conditional would work as well: if ( login == "admin") { // invoke the function } Why is this not ideal? Given that there seems to be a procedural way to do everything object-oriented, why should I care about object-oriented programming?

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  • How to get the path of a file after publishing my game

    - by NDraskovic
    I made a "game" for a college project that reads data from .txt file at startup and draws some models according to the data in that file. This is the code I use using (StreamReader sr = new StreamReader(@"C:\Users\User\Desktop\Linije.txt")) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x),Convert.ToSingle(y),Convert.ToSingle(z))); } } As you see, this code fills some variables that are then used to define the model that will be drawn and the coordinates where it will be drawn. The problem that I'm having is that I don't know how to distribute that file to other computers (obviously on another computer it would have another path)? Do you have some advices on how to do this? P.S I tried to put it in the Content and set the Build Action on None, and I can see the file in the content directory, but when I change it, nothing happens (the models don't change as they should)

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  • SQL SERVER – IO_COMPLETION – Wait Type – Day 10 of 28

    - by pinaldave
    For any good system three things are vital: CPU, Memory and IO (disk). Among these three, IO is the most crucial factor of SQL Server. Looking at real-world cases, I do not see IT people upgrading CPU and Memory frequently. However, the disk is often upgraded for either improving the space, speed or throughput. Today we will look at an IO-related wait types. From Book On-Line: Occurs while waiting for I/O operations to complete. This wait type generally represents non-data page I/Os. Data page I/O completion waits appear as PAGEIOLATCH_* waits. IO_COMPLETION Explanation: Any tasks are waiting for I/O to finish. This is a good indication that IO needs to be looked over here. Reducing IO_COMPLETION wait: When it is an issue concerning the IO, one should look at the following things related to IO subsystem: Proper placing of the files is very important. We should check the file system for proper placement of files – LDF and MDF on a separate drive, TempDB on another separate drive, hot spot tables on separate filegroup (and on separate disk),etc. Check the File Statistics and see if there is higher IO Read and IO Write Stall SQL SERVER – Get File Statistics Using fn_virtualfilestats. Check event log and error log for any errors or warnings related to IO. If you are using SAN (Storage Area Network), check the throughput of the SAN system as well as the configuration of the HBA Queue Depth. In one of my recent projects, the SAN was performing really badly so the SAN administrator did not accept it. After some investigations, he agreed to change the HBA Queue Depth on development (test environment) set up and as soon as we changed the HBA Queue Depth to quite a higher value, there was a sudden big improvement in the performance. It is very possible that there are no proper indexes in the system and there are lots of table scans and heap scans. Creating proper index can reduce the IO bandwidth considerably. If SQL Server can use appropriate cover index instead of clustered index, it can effectively reduce lots of CPU, Memory and IO (considering cover index has lesser columns than cluster table and all other; it depends upon the situation). You can refer to the two articles that I wrote; they are about how to optimize indexes: Create Missing Indexes Drop Unused Indexes Checking Memory Related Perfmon Counters SQLServer: Memory Manager\Memory Grants Pending (Consistent higher value than 0-2) SQLServer: Memory Manager\Memory Grants Outstanding (Consistent higher value, Benchmark) SQLServer: Buffer Manager\Buffer Hit Cache Ratio (Higher is better, greater than 90% for usually smooth running system) SQLServer: Buffer Manager\Page Life Expectancy (Consistent lower value than 300 seconds) Memory: Available Mbytes (Information only) Memory: Page Faults/sec (Benchmark only) Memory: Pages/sec (Benchmark only) Checking Disk Related Perfmon Counters Average Disk sec/Read (Consistent higher value than 4-8 millisecond is not good) Average Disk sec/Write (Consistent higher value than 4-8 millisecond is not good) Average Disk Read/Write Queue Length (Consistent higher value than benchmark is not good) Note: The information presented here is from my experience and there is no way that I claim it to be accurate. I suggest reading Book OnLine for further clarification. All the discussions of Wait Stats in this blog are generic and vary from system to system. It is recommended that you test this on a development server before implementing it to a production server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQL Wait Types, SQL White Papers, T SQL, Technology

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  • Fibonacci numbers in F#

    - by BobPalmer
    As you may have gathered from some of my previous posts, I've been spending some quality time at Project Euler.  Normally I do my solutions in C#, but since I have also started learning F#, it only made sense to switch over to F# to get my math coding fix. This week's post is just a small snippet - spefically, a simple function to return a fibonacci number given it's place in the sequence.  One popular example uses recursion: let rec fib n = if n < 2 then 1 else fib (n-2) + fib(n-1) While this is certainly elegant, the recursion is absolutely brutal on performance.  So I decided to spend a little time, and find an option that achieved the same functionality, but used a recursive function.  And since this is F#, I wanted to make sure I did it without the use of any mutable variables. Here's the solution I came up with: let rec fib n1 n2 c =    if c = 1 then        n2    else        fib n2 (n1+n2) (c-1);;let GetFib num =    (fib 1 1 num);;printfn "%A" (GetFib 1000);; Essentially, this function works through the sequence moving forward, passing the two most recent numbers and a counter to the recursive calls until it has achieved the desired number of iterations.  At that point, it returns the latest fibonacci number. Enjoy!

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  • Where can I find video resources of people programming?

    - by Corey
    This might be a strange question. I'm looking for videos of people actively coding something while explaining it. However, I don't want is a beginner video that delves into what variables and objects are. Nick Gravelyn's tile engine tutorial is a great example of what I'm looking for. (He actually used to host the full, unbroken video files in his site's archive, but I guess he took them down...) I tend to learn best by "action" examples; it's difficult for me to learn by reading through documentation and text tutorials, but if I see somebody actively doing a task, I can immediately register it and apply it myself. I'm hard-of-hearing, so I would really prefer that if the video has a lot of talking, it have captioning or subtitling of some sort, or at the very least, a transcript. The tile engine videos did not have captions, but the code he was writing was very self-documenting, so I understood it for the most part. I've gone through most of the relevant GoogleDevelopers and GoogleTechTalks videos on Youtube, so those need not apply. Are there any resources out there, or even websites dedicated to this kind of thing?

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  • How should data be passed between client-side Javascript and C# code behind an ASP.NET app?

    - by ctck
    I'm looking for the most efficient / standard way of passing data between client-side Javascript code and C# code behind an ASP.NET application. I've been using the following methods to achieve this but they all feel a bit of a fudge. To pass data from Javascript to the C# code is by setting hidden ASP variables and triggering a postback: <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in the C# code I collect the list: protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way I often use either ScriptManager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or I add attributes to controls before a post back or during the initialization or pre-rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job, but they just dont feel complete. Is there a more standard way of passing data between client side Javascript and C# backend code? Ive seen some posts like this one that describe HtmlElement class; is this something I should look into?

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  • Get Started using Build-Deploy-Test Workflow with TFS 2012

    - by Jakob Ehn
    TFS 2012 introduces a new type of Lab environment called Standard Environment. This allows you to setup a full Build Deploy Test (BDT) workflow that will build your application, deploy it to your target machine(s) and then run a set of tests on that server to verify the deployment. In TFS 2010, you had to use System Center Virtual Machine Manager and involve half of your IT department to get going. Now all you need is a server (virtual or physical) where you want to deploy and test your application. You don’t even have to install a test agent on the machine, TFS 2012 will do this for you! Although each step is rather simple, the entire process of setting it up consists of a bunch of steps. So I thought that it could be useful to run through a typical setup.I will also link to some good guidance from MSDN on each topic. High Level Steps Install and configure Visual Studio 2012 Test Controller on Target Server Create Standard Environment Create Test Plan with Test Case Run Test Case Create Coded UI Test from Test Case Associate Coded UI Test with Test Case Create Build Definition using LabDefaultTemplate 1. Install and Configure Visual Studio 2012 Test Controller on Target Server First of all, note that you do not have to have the Test Controller running on the target server. It can be running on another server, as long as the Test Agent can communicate with the test controller and the test controller can communicate with the TFS server. If you have several machines in your environment (web server, database server etc..), the test controller can be installed either on one of those machines or on a dedicated machine. To install the test controller, simply mount the Visual Studio Agents media on the server and browse to the vstf_controller.exe file located in the TestController folder. Run through the installation, you might need to reboot the server since it installs .NET 4.5. When the test controller is installed, the Test Controller configuration tool will launch automatically (if it doesn’t, you can start it from the Start menu). Here you will supply the credentials of the account running the test controller service. Note that this account will be given the necessary permissions in TFS during the configuration. Make sure that you have entered a valid account by pressing the Test link. Also, you have to register the test controller with the TFS collection where your test plan is located (and usually the code base of course) When you press Apply Settings, all the configuration will be done. You might get some warnings at the end, that might or might not cause a problem later. Be sure to read them carefully.   For more information about configuring your test controllers, see Setting Up Test Controllers and Test Agents to Manage Tests with Visual Studio 2. Create Standard Environment Now you need to create a Lab environment in Microsoft Test Manager. Since we are using an existing physical or virtual machine we will create a Standard Environment. Open MTM and go to Lab Center. Click New to create a new environment Enter a name for the environment. Since this environment will only contain one machine, we will use the machine name for the environment (TargetServer in this case) On the next page, click Add to add a machine to the environment. Enter the name of the machine (TargetServer.Domain.Com), and give it the Web Server role. The name must be reachable both from your machine during configuration and from the TFS app tier server. You also need to supply an account that is a local administration on the target server. This is needed in order to automatically install a test agent later on the machine. On the next page, you can add tags to the machine. This is not needed in this scenario so go to the next page. Here you will specify which test controller to use and that you want to run UI tests on this environment. This will in result in a Test Agent being automatically installed and configured on the target server. The name of the machine where you installed the test controller should be available on the drop down list (TargetServer in this sample). If you can’t see it, you might have selected a different TFS project collection. Press Next twice and then Verify to verify all the settings: Press finish. This will now create and prepare the environment, which means that it will remote install a test agent on the machine. As part of this installation, the remote server will be restarted. 3-5. Create Test Plan, Run Test Case, Create Coded UI Test I will not cover step 3-5 here, there are plenty of information on how you create test plans and test cases and automate them using Coded UI Tests. In this example I have a test plan called My Application and it contains among other things a test suite called Automated Tests where I plan to put test cases that should be automated and executed as part of the BDT workflow. For more information about Coded UI Tests, see Verifying Code by Using Coded User Interface Tests   6. Associate Coded UI Test with Test Case OK, so now we want to automate our Coded UI Test and have it run as part of the BDT workflow. You might think that you coded UI test already is automated, but the meaning of the term here is that you link your coded UI Test to an existing Test Case, thereby making the Test Case automated. And the test case should be part of the test suite that we will run during the BDT. Open the solution that contains the coded UI test method. Open the Test Case work item that you want to automate. Go to the Associated Automation tab and click on the “…” button. Select the coded UI test that you corresponds to the test case: Press OK and the save the test case For more information about associating an automated test case with a test case, see How to: Associate an Automated Test with a Test Case 7. Create Build Definition using LabDefaultTemplate Now we are ready to create a build definition that will implement the full BDT workflow. For this purpose we will use the LabDefaultTemplate.11.xaml that comes out of the box in TFS 2012. This build process template lets you take the output of another build and deploy it to each target machine. Since the deployment process will be running on the target server, you will have less problem with permissions and firewalls than if you were to remote deploy your solution. So, before creating a BDT workflow build definition, make sure that you have an existing build definition that produces a release build of your application. Go to the Builds hub in Team Explorer and select New Build Definition Give the build definition a meaningful name, here I called it MyApplication.Deploy Set the trigger to Manual Define a workspace for the build definition. Note that a BDT build doesn’t really need a workspace, since all it does is to launch another build definition and deploy the output of that build. But TFS doesn’t allow you to save a build definition without adding at least one mapping. On Build Defaults, select the build controller. Since this build actually won’t produce any output, you can select the “This build does not copy output files to a drop folder” option. On the process tab, select the LabDefaultTemplate.11.xaml. This is usually located at $/TeamProject/BuildProcessTemplates/LabDefaultTemplate.11.xaml. To configure it, press the … button on the Lab Process Settings property First, select the environment that you created before: Select which build that you want to deploy and test. The “Select an existing build” option is very useful when developing the BDT workflow, because you do not have to run through the target build every time, instead it will basically just run through the deployment and test steps which speeds up the process. Here I have selected to queue a new build of the MyApplication.Test build definition On the deploy tab, you need to specify how the application should be installed on the target server. You can supply a list of deployment scripts with arguments that will be executed on the target server. In this example I execute the generated web deploy command file to deploy the solution. If you for example have databases you can use sqlpackage.exe to deploy the database. If you are producing MSI installers in your build, you can run them using msiexec.exe and so on. A good practice is to create a batch file that contain the entire deployment that you can run both locally and on the target server. Then you would just execute the deployment batch file here in one single step. The workflow defines some variables that are useful when running the deployments. These variables are: $(BuildLocation) The full path to where your build files are located $(InternalComputerName_<VM Name>) The computer name for a virtual machine in a SCVMM environment $(ComputerName_<VM Name>) The fully qualified domain name of the virtual machine As you can see, I specify the path to the myapplication.deploy.cmd file using the $(BuildLocation) variable, which is the drop folder of the MyApplication.Test build. Note: The test agent account must have read permission in this drop location. You can find more information here on Building your Deployment Scripts On the last tab, we specify which tests to run after deployment. Here I select the test plan and the Automated Tests test suite that we saw before: Note that I also selected the automated test settings (called TargetServer in this case) that I have defined for my test plan. In here I define what data that should be collected as part of the test run. For more information about test settings, see Specifying Test Settings for Microsoft Test Manager Tests We are done! Queue your BDT build and wait for it to finish. If the build succeeds, your build summary should look something like this:

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  • Why is HTML/Javascript minification beneficial

    - by Channel72
    Why is HTML/Javascript minification beneficial when the HTTP protocol already supports gzip data compression? I realize that Javascript/HTML minification has the potential to significantly reduce the size of Javascript/HTML files by removing unnecessary whitespace, and perhaps renaming variables to a few letters each, but doesn't the LZW algorithm do especially well when there are many repeated characters (e.g. lots of whitespace?) I realize that some Javascript minification tools do more than just reduce size. Google's closure compiler, for example, also tries to improve code performance by inlining functions and doing other analyses. But the primary purpose of Javascript minification is usually to reduce file size. I also realize there are other reasons you might want to minify aside from performace, such as code obfuscation. But again, that reason is not usually emphasized as much as performance gain and file size reduction. For example, Closure Compiler is not advertised as an obfuscation tool, but as a code size reducer and download-speed enhancer. So, how much performance do you really gain from Javascript/HTML minification when you're already significantly reducing file size with gzip compression?

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  • Performance-Driven Development

    - by BuckWoody
    I was reading a blog yesterday about the evils of SELECT *. The author pointed out that it's almost always a bad idea to use SELECT * for a query, but in the case of SQL Azure (or any cloud database, for that matter) it's especially bad, since you're paying for each transmission that comes down the line. A very good point indeed. This got me to thinking - shouldn't we treat ALL programming that way? In other words, wouldn't it make sense to pretend that we are paying for every chunk of data - a little less for a bit, a lot more for a BLOB or VARCHAR(MAX), that sort of thing? In effect, we really are paying for that. Which led me to the thought of Performance-Driven Development, or the act of programming with the goal of having the fastest code from the very outset. This isn't an original title, since a quick Bing-search shows me a couple of offerings from Forrester and a professional in Israel who already used that title, but the general idea I'm thinking of is assigning a "cost" to each code round-trip, be it network, storage, trip time and other variables, and then rewarding the developers that come up with the fastest code. I wonder what kind of throughput and round-trip times you could get if your developers were paid on a scale of how fast the application performed... Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • What is the most time-effective way to monitor & manage threats from bots and/or humans?

    - by CheeseConQueso
    I'm usually overwhelmed by the amount of tools that hosting companies provide to track & quantify traffic data and statistics. I'm equally overwhelmed by the countless flavors of malicious 'attacks' that target any and every web site known to man. The security methods used to protect both the back and front end of a website are documented well and are straight-forward in terms of ease of implementation and application, but the army of autonomous bots knows no boundaries and will always find a niche of a website to infest. So what can be done to handle the inevitable swarm of bots that pound your domain with brute force? Whenever I look at error logs for my domains, there are always thousands of entries that look like bots trying to sneak sql code into the database by tricking the variables in the url into giving them schema information or private data within the database. My barbaric and time-consuming plan of defense is just to monitor visitor statistics for those obvious patterns of abuse and either ban the ips or range of ips accordingly. Aside from that, I don't know much else I could do to prevent all of the ping pong going on all day. Are there any good tools that automatically monitor this background activity (specifically activity that throws errors on the web & db server) and proactively deal with these source(s) of mayhem?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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  • Fun with upgrading and BCP

    - by DavidWimbush
    I just had trouble with using BCP out via xp_cmdshell. Probably serves me right but that's a different issue. I got a strange error message 'Unable to resolve column level collations' which turned out to be a bit misleading. I wasted some time comparing the collations of the the server, the database and all the columns in the query. I got so desperate that I even read the Books Online article. Still no joy but then I tried the interweb. It turns out that calling bcp without qualifying it with a path causes Windows to search the folders listed in the Path environment variable - in that order - and execute the first version of BCP it can find. But when you do an in-place version upgrade, the new paths are added on the end of the Path variable so you don't get the latest version of BCP by default. To check which version you're getting execute bcp -v at the command line. The version number will correspond to SQL Server version numbering (eg. 10.50.n = 2008 R2). To examine and/or edit the Path variable, right-click on My Computer, select Properties, go to the Advanced tab and click on the Environment Variables button. If you change the variable you'll have to restart the SQL Server service before it takes effect.

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  • Silverlight Cream for November 25, 2011 -- #1174

    - by Dave Campbell
    In this Issue: Michael Collier, Samidip Basu, Jesse Liberty, Dhananjay Kumar, and Michael Crump. Above the Fold: WP7: "31 Days of Mango | Day #16: Isolated Storage Explorer" Samidip Basu Metro/WinRT/W8: "1360x768x32 Resolution in Windows 8 in VirtualBox" Michael Crump Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Alex Golesh releases a Silverlight 5-friendly version of his external map manifest file tool: Utility: Extmap Maker v1.1From SilverlightCream.com:31 Days of Mango | Day #17: Using Windows AzureMichael Collier has Jeff Blankenburg's Day 17 and is talking about Azure services for your Phone apps... great discussion on this... good diagrams, code, and entire project to download31 Days of Mango | Day #16: Isolated Storage ExplorerSamidip Basu has Jeff Blankenburg's 31 Days for Day 16, and is discussing ISO, and the Isolated Storage Explorer which helps peruse ISO either in the emulator or on your deviceTest Driven Development–Testing Private ValuesJesse Liberty's got a post up discussing TDD in his latest Full Stack excerpt wherein he and Jon Galloway are building a Pomodoro timer app. He has a solution for dealing with private member variables and is looking for feedbackVideo on How to work with System Tray Progress Indicator in Windows Phone 7Dhananjay Kumar's latest video tutorial is up... covering working with the System Tray Progress Indicator in WP7, as the title says :)1360x768x32 Resolution in Windows 8 in VirtualBoxMichael Crump is using a non-standard resolution with Win8 preview and demosntrates how to make that all work with VirtualBoxMichaelStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • MySQL Policy-Based Auditing Webinar Recording Now Availabile

    - by Rob Young
    For those who missed the live event, the recording of the "How to Add Policy-Based Auditing to your MySQL Applications" webinar is now available.  You can view it here. This presentation builds on my earlier blog post on MySQL Enterprise Audit that was announced at MySQL Connect in late September.  The web presentation expands on the introductory blog and covers: The regulatory problem to be solved (internal audit, PCI, Sarbanes-Oxley, HIPAA, others) MySQL Audit solutions for both Community and Enterprise users: General Log - use the basic features of the MySQL server MySQL 5.5 open audit API - or use your time and talent to build your own solution MySQL Enterprise Audit - or use the out of the box, ready for production solution from MySQL Simple, step-by-step process for installing, enabling and configuring the MySQL Enterprise Audit plugin for use with existing apps New variables and options for tuning the MySQL Enterprise Audit plugin for your specific use case Best practices for securing and managing audit log files and archived images Roadmap for adding an integrated solution around MySQL Enterprise Audit for MySQL only and Oracle/MySQL shops You can learn all the technical details on MySQL Enterprise Audit in the MySQL docs and learn all about MySQL Enterprise Edition and Auditing here. As always, thanks for your support of MySQL!

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  • Output = MAXDOP 1

    - by Dave Ballantyne
    It is widely know that data modifications on table variables do not support parallelism, Peter Larsson has a good example of that here .  Whilst tracking down a performance issue,  I saw that using the OUTPUT clause also causes parallelism to not be used. By way of example,  first lets create two tables with a simple parent and child (one to one) relationship, and then populate them with 100,000 rows. Drop table ParentDrop table Childgocreate table Parent(id integer identity Primary Key,data1 char(255))Create Table Child(id integer Primary Key)goinsert into Parent(data1)Select top 1000000 NULL from sys.columns a cross join sys.columns b insert into ChildSelect id from Parentgo If we then execute update Parent set data1 =''from Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1 We should see an execution plan using parallelism such as   However,  if the OUTPUT clause is now used update Parent set data1 =''output inserted.idfrom Parentjoin Child on Parent.Id = Child.Id where Parent.Id %100 =1 and Child.id %100 =1   The execution plan shows that Parallelism was not used Make of that what you will, but i thought that this was a pretty unexpected outcome. Update : Laurence Hoff has mailed me to note that when the OUTPUT results are captured to a temporary table using the INTO clause,  then parallelism is used.  Naturally if you use a table variable then there is still no parallelism  

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  • Designing javascript chart library

    - by coolscitist
    I started coding a chart library on top of d3js: My chart library. I read Javascript API reusability and Towards reusable charts. However, I am NOT really following the suggestions because I am not really convinced about them. This is how my library can be used to create a bubble chart: var chart = new XYBubbleChart(); chart.data = [{"xValue":200,"yValue":300},{"xValue":400,"yValue":200},{"xValue":100,"yValue":310}]; //set data chart.dataKey.x = "xValue"; chart.dataKey.y = "yValue"; chart.elementId = "#chart"; chart.createChart(); Here are my questions: It does not use chaining. Is it a big issue? Every property and function is exposed publicly. (Example: width, height are exposed in Chart.js). OOP is all about abstraction and hiding, but I don't really see the point right now. I think exposing everything gives flexibility to change property and functionality inside subclasses and objects without writing a lot of code. What could be pitfalls of such exposure? I have implemented functions like: zooming, "showing info boxes when data point is clicked" as "abilities". (example: XYZoomingAbility.js). Basically, such "abilities" accept "chart" object, play around with public variables of "chart" to add functionality. What this allows me to do is to add an ability by writing: activateZoomAbility(chartObject); My goal is to separate "visualization" from "interactivity". I want "interactivity" like: zooming to be plugged into the chart rather than built inside the chart. Like, I don't want my bubble chart to know anything about "zooming". However, I do want zoomable bubble chart. What is the best way to do this? How to test and what to test? I have written mixed tests: jasmine and actual html files so that I can test manually on browser.

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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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  • Using JuJu with private Openstack cloud deployment?

    - by user76054
    I'm seeing a number of problems trying to use JuJu with our internally deployed Openstack cloud. Most of this appears to be centered around DNS host resolution as well as the need to deal with our company's internal HTTP proxies. Our Openstack deployment relies upon an unroutable 172.16.0.0/12 block of addresses for VLAN allocation to each project (tenant) hosted on our internal cloud. User's have the option of assigning one or more floating addresses to instances, allocated from a block of routable addresses on our internal companies LAN. Currently, Openstack doesn't register instance names with anything other than the DNSMASQ service running on the cloud controller. As such, there's no way to resolve this address through our internal DNS hierarchy (this issue has already been reported as Bug #945505). As such, even though I can bootstrap my JuJu server node, I can't connect to it with the JuJu client, since it can't resolve the local (private) network name. I am able to ssh to the node, once I've assigned it an internally routable (i.e. floating) address. Which leads to the next issue. Next, to install software on an instance running in our cloud, it must have our internal proxy address defined - either in the apt.conf file or via environment variables. Unfortunately, when bootstrapping the server node, there's no provision to pass this info into a instance via JuJu environment.yaml file (if this is even the best way to handle this issue). As a result, the bootstrap node is unable to install the required packages. I'm assuming (dangerous, I know) that the way that I've deployed Openstack in our internal environment is probably not unique. Has anyone else encountered these issues? And more importantly, are work arounds available? Regards, Ross

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  • Using ASP.NET C# and Javascript

    - by ctck
    I'm looking for the most efficient / standardized way of passing data between client javascript code and C# code behind in an ASP.NET application. Currently ive been using the following methods to achieve this but they all feel a bit like a fudge. The way i pass data from javascript to the C# code behind is by setting hidden asp variables and triggering a postback <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in C# code i collect the list protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way i often use either scriptmanager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or i add attributes to controls before a post back or during Initialization / pre rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job. However they just dont feel complete. Is there a more standardized way of passing data between client side markup / javascript and backend code. Ive seen some posts like this one: Injecting JavaScrip : StackOverflow that describe HtmlElement class. Is this something is should look into? Thanks everyone for your time.

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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  • What do you call an obfuscator that isn't an obfuscator?

    - by Alex.Davies
    SmartAssembly, formerly {smartassembly}, version 5 is now available as an Early Access Build. You can get it here: http://www.red-gate.com/MessageBoard/viewforum.php?f=116 We're having second thoughts about the name change though. It isn't that we like the curly brackets, far from it. The trouble is that the first rule of product naming is to name a product by what it does. SmartAssembly may make an assembly smarter, but that's not something people really google for. The trouble is, I can't think of a better name for it. That's because SmartAssembly really does two completely separate things: Obfuscates Sets up your assembly for the awesome exception reports which get sent to you whenever your application crashes. You may have been (un?)lucky enough to see one in reflector if you use it. This is what those exception reports look like when they arrive back with the developer: Look at all those local variables! If you ask me, this is much cooler than the obfuscation. So obviously we don't want to call it just "Red Gate Obfuscator" or something, because it doesn't do justice to the exception reporting. What would you call it?

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  • Input handling between game loops

    - by user48023
    This may be obvious and trivial for you but as I am a newbie in programming I come with a specific question. I have three loops in my game engine which are input-loop, update-loop and render-loop. Update-loop is set to 10 ticks per second with a fixed timestep, render-loop is capped at around 60 fps and the input-loop runs as fast as possible. I am using one of the Javascript frameworks which provide such things but it doesn't really matter. Let's say I am rendering a tile map and the view of which elements are rendered depends on camera-like movement variables which are modified during key pressing. This is only about camera/viewport and rendering, no game physics involved here. And now, how can I handle input events among these loops to keep consistent engine reaction? Am I supposed to read the current variable modified with input and do some needed calculations in a update-loop and share the result so it could be interpolated in a render-loop? Or read the input effect directly inside the render-loop and put needed calculations inside? I thought interpreting user input inside an update-loop with a low tick rate would be inaccurate and kind of unresponsive while rendering with interpolation in the final view. How it is done properly in games overall?

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