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  • 16 of the Best Free Linux Game Engines (Part 2 of 2)

    <b>LinuxLinks:</b> "Now, let's explore the 8 game engines at hand. For each engine we have compiled its own portal page, providing screenshots of it in action, a full description of the game engine, with an in-depth analysis of the features of the game engine, together with links to relevant resources and reviews."

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  • Legitimate SEO Services

    SEO is symbol of search engine optimization which is the key to success in the business. No website has meaning if it is not properly promoted. Whenever any internet surfer is in search of any specific product, services or information he uses the simplest way of searching through search engine and this is habit of many people to only look in to five or six top websites for their purpose. No one has time to look in to 100 pages of search engine as there is no need when he finds in top pages.

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  • Conversion Optimization Part 1

    The world of search engine optimization is such that whoever enters the threshold of this world, enhances the volume and quality of traffic to their web page or web site. Unlike other forms of search engine marketing that primarily deal with paid inclusions; search engine optimization gives 100 percent organic (un-paid) search results.

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  • How to Catch Attention of the User - Part 1

    Search engine marketing has made simple the marketing process of various businesses. It helps enhance the visibility of the websites in search engine result pages through various processes including search engine optimization, paid inclusions, paid advertisement placements, etc.

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  • 10 SEO Mistakes to Avoid Like the Plague

    Search engine optimisation can be a hit-or-miss affair with Google trying to change their search engine algorithms periodically. Don't make the same SEO mistakes or you'll see your search engine ranking drop dramatically.

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  • 5 Tips to Create Effective SEO Strategies

    Rules and guidelines of effective search engine marketing change on a daily basis. It is very crucial for success of your search engine optimization efforts that you keep updating your search engine optimization strategies based on these changing rules and guidelines. This is the best way of ensuring that you are always in competition and are able to sustain your business.

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  • The Importance of Building Links in SEO Services

    SEO or Search Engine Optimization services aim to search engine optimize your website so that it can come up in the search engine results page for popular keyword searches. This is no easy job. Remember, there can be thousands and even millions of web pages out there in your niche that can be your competitors.

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  • SEO For the Beginner - Three Basic Methods

    Search Engine Optimization, or SEO as it is known, is a process of improving the quality or amount of traffic that visits one's website through search engine results. For anyone who is just entering into this new world of search engine optimization, the scope of it can be overwhelming.

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  • How Relevant Are You?

    When searching for "van insurance" through a search engine, you will find millions of results in order of what the search engine believes are relevant to the inquiry. A search engine like Google has created a particular algorithm in order to list the relevance of each search weighing a variety of different aspects.

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  • SEO Techniques

    Search engine optimization is the technique by which you can attract your website's or blog's traffic. The important thing that is necessary for a website to be presentable in the search engine is the by making the website to understand search engine language.

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  • SEO Always Necessary Or Not Really?

    SEO or Search Engine Optimization is a tactic used by companies and advertisers to get a website at the top of search engine results pages. The beauty of this tactic is that the results are more sustainable than almost any other form of advertising. In other words once a website has attained a top position on a search engine for a given keyword, the website will remain there or there about for time to come.

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  • Problem creating a database with PHP PDO

    - by Leandro Alonso
    Hello guys, I'm having a problem with a SQL query in my PHP Application. When the user access it for the first time, the app executes this query to create all the database: CREATE TABLE `databases` ( `id` bigint(20) NOT NULL auto_increment, `driver` varchar(45) NOT NULL, `server` text NOT NULL, `user` text NOT NULL, `password` text NOT NULL, `database` varchar(200) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2 ; -- -------------------------------------------------------- -- -- Table structure for table `modules` -- CREATE TABLE `modules` ( `id` bigint(20) unsigned NOT NULL auto_increment, `title` varchar(100) NOT NULL, `type` varchar(150) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=29 ; -- -------------------------------------------------------- -- -- Table structure for table `modules_data` -- CREATE TABLE `modules_data` ( `id` bigint(20) NOT NULL auto_increment, `module_id` bigint(20) unsigned NOT NULL, `key` varchar(150) NOT NULL, `value` tinytext, PRIMARY KEY (`id`), KEY `fk_modules_data_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=184 ; -- -------------------------------------------------------- -- -- Table structure for table `modules_position` -- CREATE TABLE `modules_position` ( `user_id` bigint(20) unsigned NOT NULL, `tab_id` bigint(20) unsigned NOT NULL, `module_id` bigint(20) unsigned NOT NULL, `column` smallint(1) default NULL, `line` smallint(1) default NULL, PRIMARY KEY (`user_id`,`tab_id`,`module_id`), KEY `fk_modules_order_users` (`user_id`), KEY `fk_modules_order_tabs` (`tab_id`), KEY `fk_modules_order_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `tabs` -- CREATE TABLE `tabs` ( `id` bigint(20) unsigned NOT NULL auto_increment, `title` varchar(60) NOT NULL, `columns` smallint(1) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=12 ; -- -------------------------------------------------------- -- -- Table structure for table `tabs_has_modules` -- CREATE TABLE `tabs_has_modules` ( `tab_id` bigint(20) unsigned NOT NULL, `module_id` bigint(20) unsigned NOT NULL, PRIMARY KEY (`tab_id`,`module_id`), KEY `fk_tabs_has_modules_tabs` (`tab_id`), KEY `fk_tabs_has_modules_modules` (`module_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `users` -- CREATE TABLE `users` ( `id` bigint(20) unsigned NOT NULL auto_increment, `login` varchar(60) NOT NULL, `password` varchar(64) NOT NULL, `email` varchar(100) NOT NULL, `name` varchar(250) default NULL, `user_level` bigint(20) unsigned NOT NULL, PRIMARY KEY (`id`), KEY `fk_users_user_levels` (`user_level`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=4 ; -- -------------------------------------------------------- -- -- Table structure for table `users_has_tabs` -- CREATE TABLE `users_has_tabs` ( `user_id` bigint(20) unsigned NOT NULL, `tab_id` bigint(20) unsigned NOT NULL, `order` smallint(2) NOT NULL, `columns_width` varchar(255) default NULL, PRIMARY KEY (`user_id`,`tab_id`), KEY `fk_users_has_tabs_users` (`user_id`), KEY `fk_users_has_tabs_tabs` (`tab_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; -- -------------------------------------------------------- -- -- Table structure for table `user_levels` -- CREATE TABLE `user_levels` ( `id` bigint(20) unsigned NOT NULL auto_increment, `level` smallint(2) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=3 ; -- -------------------------------------------------------- -- -- Table structure for table `user_meta` -- CREATE TABLE `user_meta` ( `id` bigint(20) unsigned NOT NULL auto_increment, `user_id` bigint(20) unsigned default NULL, `key` varchar(150) NOT NULL, `value` longtext NOT NULL, PRIMARY KEY (`id`), KEY `fk_user_meta_users` (`user_id`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=4 ; -- -- Constraints for dumped tables -- -- -- Constraints for table `modules_data` -- ALTER TABLE `modules_data` ADD CONSTRAINT `fk_modules_data_modules` FOREIGN KEY (`module_id`) REFERENCES `modules` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; -- -- Constraints for table `modules_position` -- ALTER TABLE `modules_position` ADD CONSTRAINT `fk_modules_order_modules` FOREIGN KEY (`module_id`) REFERENCES `modules` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION, ADD CONSTRAINT `fk_modules_order_tabs` FOREIGN KEY (`tab_id`) REFERENCES `tabs` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION, ADD CONSTRAINT `fk_modules_order_users` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; -- -- Constraints for table `users` -- ALTER TABLE `users` ADD CONSTRAINT `fk_users_user_levels` FOREIGN KEY (`user_level`) REFERENCES `user_levels` (`id`) ON DELETE NO ACTION ON UPDATE NO ACTION; -- -- Constraints for table `user_meta` -- ALTER TABLE `user_meta` ADD CONSTRAINT `fk_user_meta_users` FOREIGN KEY (`user_id`) REFERENCES `users` (`id`) ON DELETE CASCADE ON UPDATE NO ACTION; INSERT INTO `user_levels` VALUES(1, 10); INSERT INTO `user_levels` VALUES(2, 1); INSERT INTO `users` VALUES(1, 'admin', 'password', '[email protected]', NULL, 1); INSERT INTO `user_meta` VALUES (NULL, 1, 'last_tab', 1); In some environments i get this error: SQLSTATE[HY000]: General error: 1005 Can't create table 'dms.databases' (errno: 150) I tried everything that I could find on Google but nothing works. The strange part is that if I run this query in PhpMyAdmin he creates my database, without any error.

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  • C# style properties in python

    - by 3D-Grabber
    I am looking for a way to define properties in Python similar to C#, with nested get/set definitions. This is how far I got: #### definition #### def Prop(fcn): f = fcn() return property(f['get'], f['set']) #### test #### class Example(object): @Prop def myattr(): def get(self): return self._value def set(self, value): self._value = value return locals() # <- how to get rid of this? e = Example() e.myattr = 'somevalue' print e.myattr The problem with this is, that it still needs the definition to 'return locals()'. Is there a way to get rid of it? Maybe with a nested decorator?

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  • Local variable and Try/Catch

    - by 3D-kreativ
    I get an error, a red line below the variable intAge in the if-statement in the code. It says the variable is local, but how could it be local when it is declared in the beginning of the code? Does it have to do with the Try/Catch part? The reason why my code looks like it does, is just beacuse I have to use a Try/Catch in the code for this task. Preciate some suggestions to solve this in a similiar and correct way? Thanks! int intAge; try { intAge = int.Parse(age); } catch (Exception) { MessageBox.Show("Enter an age in numbers!","Error!"); } finally { } // Check input if (intAge < 1) { inputOk = false; errorMessage = "Please enter 1 or higher!"; }

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  • Silverlight and clientaccesspolicy.xml

    - by JerA
    I have a silverlight app hosted on "dev.system-engine.com" which creates an tcp connection connecting to "dev.system-engine.com" the silverlight app and the policy file are on the "dev.system-engine.com" webserver. "system-engine.com" and "dev.system-engine.com" are separate servers. I cannot seem to get it to work. I have been struggling with the policyfile. <?xml version="1.0" encoding="utf-8" ?> <access-policy> <cross-domain-access> <policy> <allow-from> <domain uri="http://dev.system-engine.com:80"/> </allow-from> <grant-to> <domain uri="http://dev.system-engine.com:80"/> <socket-resource port="80" protocol="tcp"/> <resource path="/" include-subpaths="true"/> </grant-to> </policy>

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  • What is the Rule of Thumb on Exposing Encapsulated Class Methods

    - by javamonkey79
    Consider the following analogy: If we have a class: "Car" we might expect it to have an instance of "Engine" in it. As in: "The car HAS-A engine". Similarly, in the "Engine" class we would expect an instance of "Starting System" or "Cooling System" which each have their appropriate sub-components. By the nature of encapsulation, is it not true that the car "HAS-A" "radiator hose" in it as well as the engine? Therefore, is it appropriate OO to do something like this: public class Car { private Engine _engine; public Engine getEngine() { return _engine; } // is it ok to use 'convenience' methods of inner classes? // are the following 2 methods "wrong" from an OO point of view? public RadiatorHose getRadiatorHose() { return getCoolingSystem().getRadiatorHose(); } public CoolingSystem getCoolingSystem() { return _engine.getCoolingSystem(); } } public class Engine { private CoolingSystem _coolingSystem; public CoolingSystem getCoolingSystem() { return _coolingSystem; } } public class CoolingSystem { private RadiatorHose _radiatorHose; public RadiatorHose getRadiatorHose() { return _radiatorHose; } } public class RadiatorHose {//... }

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  • qsub: How can I find out what DRM middleware exactly is installed on a cluster?

    - by gojira
    I have a user account on a very big cluster. I have previous experience with Grid Engine and want to use the cluster for array jobs. The documentation tells me to use "qsub" for load balancing / submission of many jobs. Therefore I assumed this means the cluster has Grid Engine. However all my Grid Engine scripts failed to run. I checked the documentation and it is a bit weird. Now I slowly suspect that this cluster does not actually have Grid Engine, maybe it's running something called Torque (?!). The whole terminology in the man pages is a bit weird for me as a Grid Engine user, for example they talk about "bulk jobs" instead of "array jobs". There is no referral to variables on which I rely on, like SGE_TASK_ID etc. Instead they refer to variables starting with PBS_. Still, there are qsub and qstat commands. Also qsub behaves differently, apparently it is not possible to specifiy the command line parameters with bash-script comments etc. There is a documentation for the cluster system, but it does not say what the DRM middleware actually is - it refers to the entire DRM system simply as "qsub". I tried qsub --version qsub: 1.2 2010/8/17 I am not sure what I am actually running when I invoke qsub on that cluster! My question is, how can I find out if I am running Grid Engine or Torque (or whatever it is), and which version?

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  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

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  • Implementing Unit Testing on the iPhone

    - by james.ingham
    Hi, So I've followed this tutorial to setup unit testing on my app when I got a little stuck. At bullet point 8 in that tutorial it shows this image, which is what I should be expecting when I build: However this isn't what I get when I build. I get this error message: Command /bin/sh failed with exit code 1 as well as the error message the unit test has created. Then, when I expand on the first error I get this: PhaseScriptExecution "Run Script" "build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh" cd "/Users/james/Desktop/FYP/3D Pool" setenv ACTION build setenv ALTERNATE_GROUP staff ... setenv XCODE_VERSION_MAJOR 0300 setenv XCODE_VERSION_MINOR 0320 setenv YACC /Developer/usr/bin/yacc /bin/sh -c "\"/Users/james/Desktop/FYP/3D Pool/build/3D Pool.build/Debug-iphonesimulator/LogicTests.build/Script-1A6BA6AE10F28F40008AC2A8.sh\"" /Developer/Tools/RunPlatformUnitTests.include:412: note: Started tests for architectures 'i386' /Developer/Tools/RunPlatformUnitTests.include:419: note: Running tests for architecture 'i386' (GC OFF) objc[12589]: GC: forcing GC OFF because OBJC_DISABLE_GC is set Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' started at 2010-01-04 21:05:06 +0000 Test Suite 'LogicTests' started at 2010-01-04 21:05:06 +0000 Test Case '-[LogicTests testFail]' started. /Users/james/Desktop/FYP/3D Pool/LogicTests.m:17: error: -[LogicTests testFail] : Must fail to succeed. Test Case '-[LogicTests testFail]' failed (0.000 seconds). Test Suite 'LogicTests' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.000) seconds Test Suite '/Users/james/Desktop/FYP/3D Pool/build/Debug-iphonesimulator/LogicTests.octest(Tests)' finished at 2010-01-04 21:05:06 +0000. Executed 1 test, with 1 failure (0 unexpected) in 0.000 (0.002) seconds /Developer/Tools/RunPlatformUnitTests.include:448: error: Failed tests for architecture 'i386' (GC OFF) /Developer/Tools/RunPlatformUnitTests.include:462: note: Completed tests for architectures 'i386' Command /bin/sh failed with exit code 1 Now this is very odd as it is running the tests (and succeeding as you can see my STFail firing) because if I add a different test which passes I get no errors, so the tests are working fine. But why am I getting this extra build fail? It may also be of note that when downloading solutions/templates which should work out the box, I get the same error. I'm guessing I've set something up wrong here but I've just followed a tutorial 100% correctly!! If anyone could help I'd be very grateful! Thanks EDIT: According to this blog, this post and a few other websites, I'm not the only one getting this problem. It has been like this since the release of xCode 3.2, assuming the apple dev center documents and tutorials etc are pre-3.2 as well. However some say its a known issue whereas others seem to think this was intentional. I for one would like both the extended console and in code messages, and I certainly do not like the "Command /bin/sh..." error and really think they would have documented such an update. Hopefully it will be fixed soon anyway. UPDATE: Here's confirmation it's something changed since the release of xCode 3.2.1. This image: is from my test build using 3.2.1. This one is from an older version (3.1.4): . (The project for both was unchanged).

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  • TF30004: The New Team Project Wizard encountered an unexpected error while initializing the Microsof

    - by Frozzare
    Hello, i get this error when i trying to create a new project in team project. The server is right, i check all ports. I don't now what i should do now, can't find any good information 2009-09-19 01:45:41Z | Module: Internal | Team Foundation Server proxy retrieved | Completion time: 0.338 seconds 2009-09-19 01:45:41Z | Module: Internal | The template information for Team Foundation Server "TFSServer01" was retrieved from the Team Foundation Server. | Completion time: 0.099 seconds 2009-09-19 01:45:41Z | Module: Wizard | Retrieved IAuthorizationService proxy | Completion time: 0.404 seconds 2009-09-19 01:45:41Z | Module: Wizard | TF30227: Project creation permissions retrieved | Completion time: 0.015 seconds 2009-09-19 01:45:44Z | Module: Engine | Thread: 5 | New project will be created with the "MSF for Agile Software Development - v4.2" methodology 2009-09-19 01:45:44Z | Module: Engine | Retrieved IAuthorizationService proxy | Completion time: 0 seconds 2009-09-19 01:45:44Z | Module: Engine | TF30227: Project creation permissions retrieved | Completion time: 0.01 seconds 2009-09-19 01:45:45Z | Module: Engine | Wrote compressed process template file | Completion time: 0.001 seconds 2009-09-19 01:45:46Z | Module: Engine | Extracted process template file | Completion time: 1.428 seconds 2009-09-19 01:45:46Z | Module: Engine | Thread: 5 | Starting Project Creation for project "TestProject" in domain "TFSServer01" 2009-09-19 01:45:46Z | Module: Engine | The user identity information was retrieved from the Group Security Service | Completion time: 0.045 seconds 2009-09-19 01:45:46Z | Module: Initializer | Thread: 5 | The New Team Project Wizard is starting to initialize the plug-ins. 2009-09-19 01:45:46Z | Module: CssStructureUploader | Thread: 5 | Entering Initialize in CssStructureUploader 2009-09-19 01:45:46Z | Module: CssStructureUploader | Thread: 5 | Initialize for CssStructureUploader complete 2009-09-19 01:45:46Z | Module: Initializer | Thread: 5 | The New Team Project Wizard successfully Initialized the plug-in Microsoft.ProjectCreationWizard.Classification. 2009-09-19 01:45:46Z | Module: Rosetta | Thread: 5 | Entering Initialize in RosettaReportUploader 2009-09-19 01:45:48Z | Module: Rosetta | Thread: 5 | Exiting Initialize for RosettaReportUploader 2009-09-19 01:45:48Z | Module: Initializer | Thread: 5 | The New Team Project Wizard successfully Initialized the plug-in Microsoft.ProjectCreationWizard.Reporting. 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Entering Initialize in WssSiteCreator 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Site information: Title = "TestProject" Description = "This team project was created based on the 'MSF for Agile Software Development - v4.2' process template." 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Base site url: http://TFSServer01:14143/webbplatser 2009-09-19 01:45:48Z | Module: WSS | Thread: 5 | Admin site url: http://TFSServer01:16183/_vti_adm/admin.asmx ---begin Exception entry--- Time: 2009-09-19 01:46:27 Z Module: Initialize Event Description: TF30207: Initialization for plugin "Microsoft.ProjectCreationWizard.Portal 'failed Exception Type: Microsoft.TeamFoundation.Client.PcwException Exception Message: The client discovered that content-type of request is text / html; charset = utf-8, but the text / xml expected. The request failed with error message: -- Unable to connect to the configuration database. --. Stack Trace: vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckPermissions(ProjectCreationContext ctxt) vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.Initialize(ProjectCreationContext context) vid Microsoft.VisualStudio.TeamFoundation.EngineStarter.InitializePlugins(MsfTemplate template, PcwPluginCollection pluginCollection) -- Inner Exception -- Exception Type: System.InvalidOperationException Exception Message: The client discovered that content-type of request is text / html; charset = utf-8, but the text / xml expected. The request failed with error message: -- Unable to connect to the configuration database. --. Stack Trace: vid System.Web.Services.Protocols.SoapHttpClientProtocol.ReadResponse(SoapClientMessage message, WebResponse response, Stream responseStream, Boolean asyncCall) vid System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) vid Microsoft.TeamFoundation.Proxy.Portal.Admin.GetLanguages() vid Microsoft.VisualStudio.TeamFoundation.WssSiteCreator.CheckPermissions(ProjectCreationContext ctxt) -- end Inner Exception -- --- end Exception entry --- Thanks for you help

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  • mysql server upgrade problem from 5.0 to 5.1

    - by Avinash
    Hi I have upgraded my mysql server from 5.0 to 5.1. But i am having a problem related to tables for InnoDB storage Engine. My default engine is InnoDB, So it is enabled in my server. But tables with InneDB engine are not displaying in phpmyadmin. Tables with MyISAM are displaying properly. and also i can't fire a query on the table with InnoDB Engine. Thanks Avinash

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  • How to troubleshoot a 'System.Management.Automation.CmdletInvocationException'

    - by JamesD
    Does anyone know how best to determine the specific underlying cause of this exception? Consider a WCF service that is supposed to use Powershell 2.0 remoting to execute MSBuild on remote machines. In both cases the scripting environments are being called in-process (via C# for Powershell and via Powershell for MSBuild), rather than 'shelling-out' - this was a specific design decision to avoid command-line hell as well as to enable passing actual objects into the Powershell script. The Powershell script that calls MSBuild is shown below: function Run-MSBuild { [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.Build.Engine") $engine = New-Object Microsoft.Build.BuildEngine.Engine $engine.BinPath = "C:\Windows\Microsoft.NET\Framework\v3.5" $project = New-Object Microsoft.Build.BuildEngine.Project($engine, "3.5") $project.Load("deploy.targets") $project.InitialTargets = "DoStuff" # # Set some initial Properties & Items # # Optionally setup some loggers (have also tried it without any loggers) $consoleLogger = New-Object Microsoft.Build.BuildEngine.ConsoleLogger $engine.RegisterLogger($consoleLogger) $fileLogger = New-Object Microsoft.Build.BuildEngine.FileLogger $fileLogger.Parameters = "verbosity=diagnostic" $engine.RegisterLogger($fileLogger) # Run the build - this is the line that throws a CmdletInvocationException $result = $project.Build() $engine.Shutdown() } When running the above script from a PS command prompt it all works fine. However, as soon as the script is executed from C# it fails with the above exception. The C# code being used to call Powershell is shown below (remoting functionality removed for simplicity's sake): // Build the DTO object that will be passed to Powershell dto = SetupDTO() RunspaceConfiguration runspaceConfig = RunspaceConfiguration.Create(); using (Runspace runspace = RunspaceFactory.CreateRunspace(runspaceConfig)) { runspace.Open(); IList errors; using (var scriptInvoker = new RunspaceInvoke(runspace)) { // The Powershell script lives in a file that gets compiled as an embedded resource TextReader tr = new StreamReader(Assembly.GetExecutingAssembly().GetManifestResourceStream("MyScriptResource")); string script = tr.ReadToEnd(); // Load the script into the Runspace scriptInvoker.Invoke(script); // Call the function defined in the script, passing the DTO as an input object var psResults = scriptInvoker.Invoke("$input | Run-MSBuild", dto, out errors); } } Assuming that the issue was related to MSBuild outputting something that the Powershell runspace can't cope with, I have also tried the following variations to the second .Invoke() call: var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-String", dto, out errors); var psResults = scriptInvoker.Invoke("$input | Run-MSBuild | Out-Null", dto, out errors); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-String"); var psResults = scriptInvoker.Invoke("Run-MSBuild | Out-Null"); I've also looked at using a custom PSHost (based on this sample: http://blogs.msdn.com/daiken/archive/2007/06/22/hosting-windows-powershell-sample-code.aspx), but during debugging I was unable to see any 'interesting' calls to it being made. Do the great and the good of Stackoverflow have any insight that might save my sanity?

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