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  • How to get musicbrainz track information from audio file

    - by Baki
    Can anyone tell me how to get track information from the MusicBrainz database from an audio file (mp3, wav, wma, ogg, etc...) using audio fingerprinting. I'm using MusicBrainz Sharp library, but any other library is ok. I've seen that you must use the libofa library, that you can't use MusicBrainz Sharp to get puid from the audio file, but I can't figure out how to use libofa with C#. Please show some examples and code snippets to help me, because I can't find them anywhere. Thanks in advance!

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  • MinGW linking problem

    - by Tobias Langner
    I have a linking problem with MinGW. These are the calls: g++ -enable-stdcall-fixup -Wl,-enable-auto-import -Wl,-enable-runtime-pseudo-reloc -mthreads -Wl -Wl,-subsystem,windows -o debug/Simulation.exe debug/LTNetSender.o debug/main.o debug/simulation.o debug/moc_simulation.o -L'c:/Programmieren/Qt/4.5.2/lib' -lmingw32 -lqtmaind -LC:\Programmieren\Qt\boost_1_39_0\distrib\lib -LC:\Programmieren\MinGW\lib -llibboost_system-mgw34-mt -llibws2_32 -lQtSqld4 -lQtGuid4 -lQtNetworkd4 -lQtCored4 C:\Programmieren\MinGW\bin\..\lib\gcc\mingw32\3.4.5\..\..\..\..\mingw32\bin\ ld.exe: cannot find -llibws2_32 The MinGW library directory is included in the library path and libws2_32.a is in this directory. Why isn't the linker finding the library?

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  • WxPython Incompatible With Snow Leopard?

    - by Alex
    Hello all, Recently I upgraded to Snow Leopard, and now I can't run programs built with wxPython. The errors I get are (from Eclipse + PyDev): import wx File "/var/tmp/wxWidgets/wxWidgets-13~231/2.6/DSTROOT/System/Library/Frameworks /Python.framework/Versions/2.6/Extras/lib/ python/wx-2.8-mac-unicode/wx/__init__.py", line 45, in <module> File "/var/tmp/wxWidgets/wxWidgets-13~231/2.6/DSTROOT /System/Library/Frameworks/Python.framework/Versions/2.6/Extras/lib /python/wx-2.8-mac-unicode/wx/_core.py", line 4, in <module> ImportError:/System/Library/Frameworks /Python.framework/Versions/2.6/Extras/lib/python /wx-2.8-mac-unicode/wx/_core_.so: no appropriate 64-bit architecture (see "man python" for running in 32-bit mode) I don't really understand them and would appreciate if you could help me to do so, also, if you do know what's going on, how can I go about fixing them? Maybe this has something to do with the fact that Snow Leopard is 64-bit? Thanks!!

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  • How is the gimbal locked problem solved using accumulative matrix transformations

    - by Luke San Antonio
    I am reading the online "Learning Modern 3D Graphics Programming" book by Jason L. McKesson As of now, I am up to the gimbal lock problem and how to solve it using quaternions. However right here, at the Quaternions page. Part of the problem is that we are trying to store an orientation as a series of 3 accumulated axial rotations. Orientations are orientations, not rotations. And orientations are certainly not a series of rotations. So we need to treat the orientation of the ship as an orientation, as a specific quantity. I guess this is the first spot I start to get confused, the reason is because I don't see the dramatic difference between orientations and rotations. I also don't understand why an orientation cannot be represented by a series of rotations... Also: The first thought towards this end would be to keep the orientation as a matrix. When the time comes to modify the orientation, we simply apply a transformation to this matrix, storing the result as the new current orientation. This means that every yaw, pitch, and roll applied to the current orientation will be relative to that current orientation. Which is precisely what we need. If the user applies a positive yaw, you want that yaw to rotate them relative to where they are current pointing, not relative to some fixed coordinate system. The concept, I understand, however I don't understand how if accumulating matrix transformations is a solution to this problem, how the code given in the previous page isn't just that. Here's the code: void display() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glutil::MatrixStack currMatrix; currMatrix.Translate(glm::vec3(0.0f, 0.0f, -200.0f)); currMatrix.RotateX(g_angles.fAngleX); DrawGimbal(currMatrix, GIMBAL_X_AXIS, glm::vec4(0.4f, 0.4f, 1.0f, 1.0f)); currMatrix.RotateY(g_angles.fAngleY); DrawGimbal(currMatrix, GIMBAL_Y_AXIS, glm::vec4(0.0f, 1.0f, 0.0f, 1.0f)); currMatrix.RotateZ(g_angles.fAngleZ); DrawGimbal(currMatrix, GIMBAL_Z_AXIS, glm::vec4(1.0f, 0.3f, 0.3f, 1.0f)); glUseProgram(theProgram); currMatrix.Scale(3.0, 3.0, 3.0); currMatrix.RotateX(-90); //Set the base color for this object. glUniform4f(baseColorUnif, 1.0, 1.0, 1.0, 1.0); glUniformMatrix4fv(modelToCameraMatrixUnif, 1, GL_FALSE, glm::value_ptr(currMatrix.Top())); g_pObject->Render("tint"); glUseProgram(0); glutSwapBuffers(); } To my understanding, isn't what he is doing (modifying a matrix on a stack) considered accumulating matrices, since the author combined all the individual rotation transformations into one matrix which is being stored on the top of the stack. My understanding of a matrix is that they are used to take a point which is relative to an origin (let's say... the model), and make it relative to another origin (the camera). I'm pretty sure this is a safe definition, however I feel like there is something missing which is blocking me from understanding this gimbal lock problem. One thing that doesn't make sense to me is: If a matrix determines the difference relative between two "spaces," how come a rotation around the Y axis for, let's say, roll, doesn't put the point in "roll space" which can then be transformed once again in relation to this roll... In other words shouldn't any further transformations to this point be in relation to this new "roll space" and therefore not have the rotation be relative to the previous "model space" which is causing the gimbal lock. That's why gimbal lock occurs right? It's because we are rotating the object around set X, Y, and Z axes rather than rotating the object around it's own, relative axes. Or am I wrong? Since apparently this code I linked in isn't an accumulation of matrix transformations can you please give an example of a solution using this method. So in summary: What is the difference between a rotation and an orientation? Why is the code linked in not an example of accumulation of matrix transformations? What is the real, specific purpose of a matrix, if I had it wrong? How could a solution to the gimbal lock problem be implemented using accumulation of matrix transformations? Also, as a bonus: Why are the transformations after the rotation still relative to "model space?" Another bonus: Am I wrong in the assumption that after a transformation, further transformations will occur relative to the current? Also, if it wasn't implied, I am using OpenGL, GLSL, C++, and GLM, so examples and explanations in terms of these are greatly appreciated, if not necessary. The more the detail the better! Thanks in advance...

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  • How can I modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • when does a software become "proprietary" ?

    - by wefwgeweg
    say a company is using Open source libraries, or programs, and packaging it into a proprietary solution. or perhaps, the engineers have copy pasted certain section of those open source libraries and have compiled it now, into a very useful "proprietary" software suite. what legal troubles will this company face if any ? are you allowed to do this ? i mean the customer doesn't see the source codes, only runs the binary files on their computer. for example, i find an excellent NLP library in python, and decide to use it in my program that i am selling for $4000 USD (i write like 10 lines of code and let the library do the work). could i get into trouble ? would i need to write the NLP library myself from scratch to be considered "proprietary" ? danke

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  • netbeans ftp configuration

    - by sunwukung
    Hi, I've set up my FTP connection for my project, but when it uploads the file, it adds a directory named after the project to the uploads (which means it isn't going to the right folder). i.e. initial directory set to '/httpdocs'; no upload directory specified. I upload a file from my local folder: project name/library/script.php I want it to go here: FTP/httpdocs/library/script.php but it's going here: FTP/httpdocs/PROJECTNAME/library/script.php Can anyone help me get this configured correctly?

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  • Linking Boost to my C++ project in Eclipse

    - by MahlerFive
    I'm trying to get the Boost library working in my C++ projects in Eclipse. I can successfully build when using header-only libraries in Boost such as the example simple program in the "Getting Started" guide using the lambda header. I cannot get my project to successfully link to the regex Boost library as shown later in the guide. Under my project properties - c/c++ build - settings - tool settings tab - libraries, I have added "libboost_regex" to the Libraries box, and "C:\Program Files\boost\boost_1_42_0\bin.v2\libs" to the Library search path box since this is where all the .lib files are. I've even tried adding "libboost_regex-mgw34-mt-d-1_42.lib" to the libraries box instead of "libboost_regex" since that is the exact file name, but this did not work either. I keep getting an error that says "cannot find -llibboost_regex" when I try to build my project. Any ideas as to how I can fix this?

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  • List of generic algorithms and data structures

    - by Jake Petroules
    As part of a library project, I want to include a plethora of generic algorithms and data structures. This includes algorithms for searching and sorting, data structures like linked lists and binary trees, path-finding algorithms like A*... the works. Basically, any generic algorithm or data structure you can think of that you think might be useful in such a library, please post or add it to the list. Thanks! (NOTE: Because there is no single right answer I've of course placed this in community wiki... and also, please don't suggest algorithms which are too specialized to be provided by a generic library) The List: Data structures AVL tree B-tree B*-tree B+-tree Binary tree Binary heap Binary search tree Linked lists Singly linked list Doubly linked list Stack Queue Sorting algorithms Binary tree sort Bubble sort Heapsort Insertion sort Merge sort Quicksort Selection sort Searching algorithms

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  • What is the best PHP framework for building a website around a heavily relational PostgreSQL databas

    - by Kenaniah
    First of all, the framework of choice needs to have excellent support for PostgreSQL. I don't care about MySQL because it doesn't have half of the features the application I will be porting requires. (And when I say excellent support, I mean that their approach to database drivers has not been solely trained in MySQL). The ideal framework: Should take full advantage of PHP 5.3 and PostgreSQL 8.4 features Should support new technologies such as OpenID and social networking Should support complex relationships between database relations Should have an intelligent validation system Should have a basic library of helpful views (such as pagination, navigation, etc) Should probably be MVC based Should have excellent documentation and an active development community Should namespace classes intelligently What I'm looking for might be more of a library of utilities, as I really don't want to be restricted by the framework in what I can and can not do. I have my own small library of core classes that take care of business logic, and I will most likely want to integrate those with the new framework as well. Thanks!

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  • Error Using PDCurses: Cannot Open File Libc.C

    - by cam
    I'm getting the error: 1>LINK : fatal error LNK1104: cannot open file 'LIBC.lib' Here's my source code: #include <curses.h> int main() { initscr(); /* Start curses mode */ printw("Hello World !!!"); /* Print Hello World */ refresh(); /* Print it on to the real screen */ getch(); /* Wait for user input */ endwin(); /* End curses mode */ return 0; } I've configured the PDcurses library properly (added to Additional Include libraries, added folder to Additional Library Directories). I've looked around for a bit, and I've tried adding Libc.C to the 'Ignore Library' list, which in turn causes about 150 errors. Not sure what to do from here.

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  • How to execute an Ant task only when source files have been modified?

    - by hughalexb
    There must be an easy way to do this. I build a Flex app using ant that depends on a SWC library, which works fine except that it rebuilds the library whether it needs to or not. How do I tell ant to only run the task if any of the sources files of the library (*.as, *.mxml) are newer than the SWC? I've looked at <dependset but it only seems to delete files, not determine whether a task should be run or not. <depend seems to expect a one-to-one relationship between the source and target files rather than a one-to-many relationship -- I have many input files and one output file, but no intermediate object files. Thanks a lot, Alex

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  • dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification

    - by Veer
    I am building universal app which uses MPMoviePlayerViewController to play the video. Observing notification "MPMoviePlayerPlaybackStateDidChangeNotification". The app successfully runs in iPad simulator but throws following error when it runs in iPhone:- dyld: Symbol not found: _MPMoviePlayerPlaybackStateDidChangeNotification Referenced from: /Users/veer/Library/Application Support/iPhone Simulator/3.0/Applications/27BC67AA-72D1-4DD2-9146-0126FCC8E90C/test.app/eReader Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library/Frameworks/MediaPlayer.framework/MediaPlayer in /Users/veer/Library/Application Support/iPhone Simulator/3.0/Applications/27BC67AA-72D1-4DD2-9146-0126FCC8E90C/test.app/eReader Is any one having the same issue and got resolved? Thanks in Advance!

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  • php 5.3.2 version

    - by Dezigo
    I have downloaded a php 5.3.2. (.zip) from offical website. In directory 'php/ext' ,there are no files php_mssql.dll,php_pgsql.dll,php_curl.dll lybaries. where can i find it? Php 5.3.2 supported it? other libary are ok.(mysql) PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_curl.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_mssql.dll' - The specified module could not be found.\r\n in Unknown on line 0 PHP Warning: PHP Startup: Unable to load dynamic library 'c:/webserver/php/ext\\php_pgsql.dll' - The specified module could not be found.\r\n in Unknown on line 0 [Thu May 13 16:17:57 2010] [notice] Child 2212: Child process is runningified module could not be found.\r\n in Unknown on line 0

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  • The C++ 'new' keyword and C

    - by Florian
    In a C header file of a library I'm using one of the variables is named 'new'. Unfortunately, I'm using this library in a C++ project and the occurence of 'new' as a variable names freaks out the compiler. I'm already using extern "C" { #include<... }, but that doesn't seem to help in this respect. Do I have to aks the library developer to change the name of that variable even though from his perspective, as a C developer, the code is absolutely fine, as 'new' is not a C keyword?

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  • Gem::Install Error

    - by Tian
    When I try to cleanup my rails versions with sudo gem cleanup rails I get the following error: Cleaning up installed gems... Attempting to uninstall rails-2.3.5 Unable to uninstall rails-2.3.5: Gem::InstallError: cannot uninstall, check `gem list -d rails` Attempting to uninstall rails-1.2.6 Unable to uninstall rails-1.2.6: Gem::InstallError: cannot uninstall, check `gem list -d rails` gem list -d rails results in: rails (2.3.8, 2.3.5, 1.2.6) Author: David Heinemeier Hansson Rubyforge: http://rubyforge.org/projects/rails Homepage: http://www.rubyonrails.org Installed at (2.3.8): /Library/Ruby/Gems/1.8 (2.3.5): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 (1.2.6): /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8 Web-application framework with template engine, control-flow layer, and ORM. Any one know what's wrong?

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  • What's the best way to parse RSS/Atom feeds for an iPhone application?

    - by jpm
    So I understand that there are a few options available as far as parsing straight XML goes: NSXMLParser, TouchXML from TouchCode, etc. That's all fine, and seems to work fine for me. The real problem here is that there are dozens of small variations in RSS feeds (and Atom feeds too), so supporting all possible permutations of feeds available out on the Internet gets very difficult to manage. I searched around for a library that would handle all of these low-level details for me, but came out without anything. Since one could link to an external C/C++ library in Objective-C, I was wondering if there is a library out there that would be best suited for this task? Someone must have already created something like this, it's just difficult to find the "right" option from the thousands of results in Google. Anyway, what's the best way to parse RSS/Atom feeds in an iPhone application?

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Debug a local maven dependency with eclipse

    - by mcamier
    i have two maven projects, the first one is a library and the other one use it to works properly, the both have to elvolve regardless each other, this is why i use two different project. But breakpoints on my library code doesn't work when i launch my app (the second application). This is how i include my library in the second project's POM (my IDE is eclipse and projects are in the same workspaces) <dependency> <groupId>com.mcamier</groupId> <artifactId>lazyEngine</artifactId> <version>0.0.1-SNAPSHOT</version> <scope>system</scope> <systemPath>${basedir}/../lazyEngine/target/lazyEngine-0.0.1-SNAPSHOT-jar-with-dependencies.jar</systemPath> </dependency>

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  • Android Jar libraries

    - by Jeremy Edwards
    How do you setup a project that can result in a jar library file that can be used for android? I want to create a custom library across all projects. Few other questions: Does it need to be compiled against a specific version of android sdk? When an android package is compiled against a jar library does the classes necessary to work with the code get compiled with main code into the apk or does the entire jar get included? Any notable optimizations or pitfalls I need to know about with using a jar instead of integrating the code directly? Does the jar have to be signed like the apk needs to?

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  • Problem with displaying graphs on a Qt canvas

    - by Michal Nowotka
    Let's say I'm a Qt newbie. I want a good Qt library for displaying simple graphs. I've found the quanava library. But there is a problem. When I compiled a basic example it looks like graph edges are not painted properly when moving nodes. I don't have any idea where is a bug but this code seems to be rather simple. I think this is a problem with paint method in NodeItem class. Maybe someone has already solved this problem because this library is quite popular.

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  • zeromq installtion on mac os snow leopard

    - by Ashish
    I have installed zeromq 2.1.11 on mac os x using the steps given on http://www.zeromq.org/area:download Then i installed pyzmq (python bindings ) But i get the following error : import zmq Traceback (most recent call last): File "<pyshell#1>", line 1, in <module> import zmq File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/__init__.py", line 35, in <module> from zmq.utils import initthreads # initialize threads ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/utils/initthreads.so, 2): no suitable image found. Did find: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/zmq/utils/initthreads.so: no matching architecture in universal wrapper

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  • Including C header file with lots of global variables

    - by Costi
    I have an include file with 100+ global variables. It's being used in a library, but some programs that I'm linking the lib to also need to access the globals. The way it was built: // In one library .c file #define Extern // In the programs that use the globals #define Extern extern // In the .h file Extern int a,b,c; I had a hard time understanding why the original programmer did that so I removed that define Extern stuff. Now I think I understand the thing about TU with the help of stackoverflow: 1, 2, 3. Now I understand that I should define the global variables in one .c file in the library and use extern in the .h file. The problem is that I don't want to duplicate code. Should I go back to that #define Extern voodoo?

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  • Custom XAML property

    - by Scott Silvi
    Hey all - I've seen a library that allows me to do this inside my XAML, which sets the visibility of the control based on whether or not the user is in a role: s:Authorization.RequiresRole="Admin" Using that library with my database requires a bunch of coding that I can't really do right now. Ultimately here's what I want to know... I have received the authenticated users role from my SPROC, and its currently stored in my App.xaml.cs as a property (not necessary for the final solution, just FYI for now). I want to create a property (dependency property? attached property?) that allows me to say something very similar to what the other library has: RequiresRole="Admin", which would collapse the visibility if the user is not in the Admin role. Can anyone point me in the right direction on this? Thanks, Scott

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  • IntelliJ: Including jars in a jar artifact

    - by skiaddict1
    Developing on the Mac with IntelliJ 9.0.2. I have a program which depends on two library jars. I have figured out how to get IntelliJ to make me a jar of my source (with the Artifact tab), and even to include the two jars in it. However, if I get a listing of the jar file it produces, it looks like this: com/acme/MyClass1.class com/acme/MyClass2.class ... mylib1.jar myLib2.jar And, no surprises, if I double-click the jar file, it gets a NoClassDefFoundError the first time it tries to access a class in one or other library jar. How do I get IntelliJ to include the two library jars such that the classes are visible?

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