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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • NHibernate Oracle stored procedure problem

    - by Mr. Flint
    ------Using VS2008, ASP.Net with C#, Oracle, NHibernate---- I have tested my stored procedure. It's working but not with NHibernate. Here are the codes: Procedure : create or replace procedure ThanaDelete (id number) as begin delete from thana_tbl where thana_code = id; end Mapping File: <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="DataTransfer" namespace="DataTransfer"> <class name="DataTransfer.Models.Thana, DataTransfer" table="THANA_TBL"> <id name="THANA_CODE" column="THANA_CODE" type="Int32" unsaved-value="0"> <generator class="native"> <param name="sequence"> SEQ_TEST </param> </generator> </id> <property name="THANA_NAME" column="THANA_NAME" type="string" not-null="false"/> <property name="DISTRICT_CODE" column="DISTRICT_CODE" type="Int32" not-null="false"/> <property name="USER_ID" column="USER_ID" type="string" not-null="false"/> <property name="TRANSACTION_DATE" column="TRANSACTION_DATE" type="Date" not-null="false"/> <property name="TRANSACTION_TIME" column="TRANSACTION_TIME" type="string" not-null="false"/> <sql-delete>exec THANADELETE ? </sql-delete> </class> </hibernate-mapping> error: Message: could not delete: [DataTransfer.Models.Thana#10][SQL: exec THANADELETE ?] Source: NHibernate Inner Exception System.Data.OracleClient.OracleException Message: ORA-00900: invalid SQL statement

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  • How do I set a VB.Net ComboBox default value

    - by Mr Ed
    I can not locate the correct method to make the first item in a combo box visible. The app starts with an empty combo box. The user makes a radio box selection then clicks Go! (how original). The combo box is loaded via an LDAP query. All this is working just fine. The problem is the combo box still appears to the user to be empty. They must click the arrow to see the options. How do I make the first option 'visible' after the users clicks Go!? I thought it would be simple... Thanks, Ed

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  • How to extract paragraphs instead of whole texts only for XWPFWordExtractor (POI Library) Java

    - by Mr CooL
    Hello, I know the following code could extract whole texts of the docx document, however, I need to extract paragraph instead. Is there are possible way?? public static String extractText(InputStream in) throws Exception { JOptionPane.showMessageDialog(null, "Start extracting docx"); XWPFDocument doc = new XWPFDocument(in); XWPFWordExtractor ex = new XWPFWordExtractor(doc); String text = ex.getText(); return text; } Any helps would much appreciated. I need this so urgently.

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  • Android x86 porting, unable to make it work

    - by Mr G
    I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM you need to build it for VM. Can anyone help me on this? P.S.: I need the HoneyComb version (3.2) and the pc I have is a AMD 6 core on and Asus Crosshair Extreme motherboard, Windows 7 or Ubunutu 11.10. (both OS are 64bit)

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  • Very different I/O performance in C++ on Windows

    - by Mr.Gate
    Hi all, I'm a new user and my english is not so good so I hope to be clear. We're facing a performance problem using large files (1GB or more) expecially (as it seems) when you try to grow them in size. Anyway... to verify our sensations we tryed the following (on Win 7 64Bit, 4core, 8GB Ram, 32 bit code compiled with VC2008) a) Open an unexisting file. Write it from the beginning up to 1Gb in 1Mb slots. Now you have a 1Gb file. Now randomize 10000 positions within that file, seek to that position and write 50 bytes in each position, no matter what you write. Close the file and look at the results. Time to create the file is quite fast (about 0.3"), time to write 10000 times is fast all the same (about 0.03"). Very good, this is the beginnig. Now try something else... b) Open an unexisting file, seek to 1Gb-1byte and write just 1 byte. Now you have another 1Gb file. Follow the next steps exactly same way of case 'a', close the file and look at the results. Time to create the file is the faster you can imagine (about 0.00009") but write time is something you can't believe.... about 90"!!!!! b.1) Open an unexisting file, don't write any byte. Act as before, ramdomizing, seeking and writing, close the file and look at the result. Time to write is long all the same: about 90"!!!!! Ok... this is quite amazing. But there's more! c) Open again the file you crated in case 'a', don't truncate it... randomize again 10000 positions and act as before. You're fast as before, about 0,03" to write 10000 times. This sounds Ok... try another step. d) Now open the file you created in case 'b', don't truncate it... randomize again 10000 positions and act as before. You're slow again and again, but the time is reduced to... 45"!! Maybe, trying again, the time will reduce. I actually wonder why... Any Idea? The following is part of the code I used to test what I told in previuos cases (you'll have to change someting in order to have a clean compilation, I just cut & paste from some source code, sorry). The sample can read and write, in random, ordered or reverse ordered mode, but write only in random order is the clearest test. We tryed using std::fstream but also using directly CreateFile(), WriteFile() and so on the results are the same (even if std::fstream is actually a little slower). Parameters for case 'a' = -f_tempdir_\casea.dat -n10000 -t -p -w Parameters for case 'b' = -f_tempdir_\caseb.dat -n10000 -t -v -w Parameters for case 'b.1' = -f_tempdir_\caseb.dat -n10000 -t -w Parameters for case 'c' = -f_tempdir_\casea.dat -n10000 -w Parameters for case 'd' = -f_tempdir_\caseb.dat -n10000 -w Run the test (and even others) and see... // iotest.cpp : Defines the entry point for the console application. // #include <windows.h> #include <iostream> #include <set> #include <vector> #include "stdafx.h" double RealTime_Microsecs() { LARGE_INTEGER fr = {0, 0}; LARGE_INTEGER ti = {0, 0}; double time = 0.0; QueryPerformanceCounter(&ti); QueryPerformanceFrequency(&fr); time = (double) ti.QuadPart / (double) fr.QuadPart; return time; } int main(int argc, char* argv[]) { std::string sFileName ; size_t stSize, stTimes, stBytes ; int retval = 0 ; char *p = NULL ; char *pPattern = NULL ; char *pReadBuf = NULL ; try { // Default stSize = 1<<30 ; // 1Gb stTimes = 1000 ; stBytes = 50 ; bool bTruncate = false ; bool bPre = false ; bool bPreFast = false ; bool bOrdered = false ; bool bReverse = false ; bool bWriteOnly = false ; // Comsumo i parametri for(int index=1; index < argc; ++index) { if ( '-' != argv[index][0] ) throw ; switch(argv[index][1]) { case 'f': sFileName = argv[index]+2 ; break ; case 's': stSize = xw::str::strtol(argv[index]+2) ; break ; case 'n': stTimes = xw::str::strtol(argv[index]+2) ; break ; case 'b':stBytes = xw::str::strtol(argv[index]+2) ; break ; case 't': bTruncate = true ; break ; case 'p' : bPre = true, bPreFast = false ; break ; case 'v' : bPreFast = true, bPre = false ; break ; case 'o' : bOrdered = true, bReverse = false ; break ; case 'r' : bReverse = true, bOrdered = false ; break ; case 'w' : bWriteOnly = true ; break ; default: throw ; break ; } } if ( sFileName.empty() ) { std::cout << "Usage: -f<File Name> -s<File Size> -n<Number of Reads and Writes> -b<Bytes per Read and Write> -t -p -v -o -r -w" << std::endl ; std::cout << "-t truncates the file, -p pre load the file, -v pre load 'veloce', -o writes in order mode, -r write in reverse order mode, -w Write Only" << std::endl ; std::cout << "Default: 1Gb, 1000 times, 50 bytes" << std::endl ; throw ; } if ( !stSize || !stTimes || !stBytes ) { std::cout << "Invalid Parameters" << std::endl ; return -1 ; } size_t stBestSize = 0x00100000 ; std::fstream fFile ; fFile.open(sFileName.c_str(), std::ios_base::binary|std::ios_base::out|std::ios_base::in|(bTruncate?std::ios_base::trunc:0)) ; p = new char[stBestSize] ; pPattern = new char[stBytes] ; pReadBuf = new char[stBytes] ; memset(p, 0, stBestSize) ; memset(pPattern, (int)(stBytes&0x000000ff), stBytes) ; double dTime = RealTime_Microsecs() ; size_t stCopySize, stSizeToCopy = stSize ; if ( bPre ) { do { stCopySize = std::min(stSizeToCopy, stBestSize) ; fFile.write(p, stCopySize) ; stSizeToCopy -= stCopySize ; } while (stSizeToCopy) ; std::cout << "Creating time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } else if ( bPreFast ) { fFile.seekp(stSize-1) ; fFile.write(p, 1) ; std::cout << "Creating Fast time is: " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; } size_t stPos ; ::srand((unsigned int)dTime) ; double dReadTime, dWriteTime ; stCopySize = stTimes ; std::vector<size_t> inVect ; std::vector<size_t> outVect ; std::set<size_t> outSet ; std::set<size_t> inSet ; // Prepare vector and set do { stPos = (size_t)(::rand()<<16) % stSize ; outVect.push_back(stPos) ; outSet.insert(stPos) ; stPos = (size_t)(::rand()<<16) % stSize ; inVect.push_back(stPos) ; inSet.insert(stPos) ; } while (--stCopySize) ; // Write & read using vectors if ( !bReverse && !bOrdered ) { std::vector<size_t>::iterator outI, inI ; outI = outVect.begin() ; inI = inVect.begin() ; stCopySize = stTimes ; dReadTime = 0.0 ; dWriteTime = 0.0 ; do { dTime = RealTime_Microsecs() ; fFile.seekp(*outI) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++outI ; if ( !bWriteOnly ) { dTime = RealTime_Microsecs() ; fFile.seekg(*inI) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++inI ; } } while (--stCopySize) ; std::cout << "Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " (Ave: " << xw::str::itoa(dWriteTime/stTimes, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { std::cout << "Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " (Ave: " << xw::str::itoa(dReadTime/stTimes, 10, 'f') << ")" << std::endl ; } } // End // Write in order if ( bOrdered ) { std::set<size_t>::iterator i = outSet.begin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.begin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.end(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End // Write in reverse order if ( bReverse ) { std::set<size_t>::reverse_iterator i = outSet.rbegin() ; dWriteTime = 0.0 ; stCopySize = 0 ; for(; i != outSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekp(stPos) ; fFile.write(pPattern, stBytes) ; dWriteTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Write time is " << xw::str::itoa(dWriteTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dWriteTime/stCopySize, 10, 'f') << ")" << std::endl ; if ( !bWriteOnly ) { i = inSet.rbegin() ; dReadTime = 0.0 ; stCopySize = 0 ; for(; i != inSet.rend(); ++i) { stPos = *i ; dTime = RealTime_Microsecs() ; fFile.seekg(stPos) ; fFile.read(pReadBuf, stBytes) ; dReadTime += RealTime_Microsecs() - dTime ; ++stCopySize ; } std::cout << "Reverse ordered Read time is " << xw::str::itoa(dReadTime, 5, 'f') << " in " << xw::str::itoa(stCopySize) << " (Ave: " << xw::str::itoa(dReadTime/stCopySize, 10, 'f') << ")" << std::endl ; } }// End dTime = RealTime_Microsecs() ; fFile.close() ; std::cout << "Flush/Close Time is " << xw::str::itoa(RealTime_Microsecs()-dTime, 5, 'f') << std::endl ; std::cout << "Program Terminated" << std::endl ; } catch(...) { std::cout << "Something wrong or wrong parameters" << std::endl ; retval = -1 ; } if ( p ) delete []p ; if ( pPattern ) delete []pPattern ; if ( pReadBuf ) delete []pReadBuf ; return retval ; }

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  • using sqlite3 with lua

    - by mr calendar
    I'm trying to use sqlite3 with lua (am already using c++, but I'm a n00b with lua- I read this) but I'm getting the following when trying to build the library or whatever: C:\lib\lsqlite3-7>mingw32-make process_begin: CreateProcess(NULL, pkg-config --version, ...) failed. makefile:53: *** windows32. Stop. I'm not at all surprised at a makefile failing but I can't do them (is it spaces or tabs? where is it they have to go?), I would have thought there was a binary for windows? Any simple answers appreciated. I haven't got the time to learn make or install cygwin or whatever.

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  • 80% off for SQL Azure!

    - by Hugo Kornelis
    I have spent the last three days at SQLBits X in London – a truly great experience! There were lots of quality sessions, but I also enjoyed meeting new people and catching up with old friends. One of these friends (and I hope he’s still a friend after I post this) is Buck Woody . Not only a great and humorous speaker, but also a very nice fellow – for those who don’t mind being teased every now and then. When we were chatting, he told me that he was planning to announce a special access code to allow...(read more)

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  • AS2 Play Movie Clip OnMouseUp not working

    - by Mr Vardermier
    My plan is to play mc_1 on MouseDown and mc_2 on MouseUp. The trouble I am having is that when I release, mc_2 is not playing. mc_1 plays fine when MouseDown is initiated. Here's my code: stop(); slide_mc.stop(); slideback_mc.stop(); onMouseDown = function() { _root.slide_mc.play(); } onMouseUp = function() { _root.slideback_mc.play(); } I am new to AS2, I have tried looking but can't seem to find anything like this... Many thanks in advance!

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

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  • Image Grabbing with False Referer

    - by Mr Carl
    Hey guys, I'm struggling with grabbing an image at the moment... sounds silly, but check out this link :P http://manga.justcarl.co.uk/A/Oishii_Kankei/31/1 If you get the image URL, the image loads. Go back, it looks like it's working fine, but that's just the browser loading up the cached image. The application was working fine before, I'm thinking they implemented some kind of Referer check on their images. So I found some code and came up with the following... $ref = 'http://www.thesite.com/'; $file = 'theimage.jpg'; $hdrs = array( 'http' = array( 'method' = "GET", 'header'= "accept-language: en\r\n" . "Accept:application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*\/*;q=0.5\r\n" . "Referer: $ref\r\n" . // Setting the http-referer "Content-Type: image/jpeg\r\n" ) ); // get the requested page from the server // with our header as a request-header $context = stream_context_create($hdrs); $fp = fopen($imgChapterPath.$file, 'rb', false, $context); fpassthru($fp); fclose($fp); Essentially it's making up a false referrer. All I'm getting back though is a bunch of gibberish (thanks to fpassthru) so I think it's getting the image, but I'm afraid to say I have no idea how to output/display the collected image. Cheers, Carl

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