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  • Object-oriented Programming - need your help

    - by wanderameise
    hey folks, I try to realize a little game project to dive deeper into OO programming (winforms c++/cli). I already started coding but now I´d like to make a re-design. For the beginning the game should consist of four parts like game-engine, user interface, highscore and playground. Heres a little (non-UML-conform) class diagramm to visualize my purposes http://i.imgur.com/lmpwj.png Would this be the right way? In my eyes the game engine is responsible to control the game sequences (state machine?) and exchanges information betweens all other classes. I appreciate any help!

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  • PHP Object Access Syntax Question with the $

    - by ImperialLion
    I've been having trouble searching for this answer because I am not quite sure how to phrase it. I am new to PHP and still getting my feet on the ground. I was writing a page with a class in it that had the property name. When I originally wrote the page there was no class so I just had a variable called $name. When I went to encapsulate it in a class I accidental changed it to be $myClass->$name. It tool me a while to realize that the syntax I needed was $myClass->name. The reason it took so long was the error I kept getting was "Attempt to access a null property" or something along those lines. The error lead me to believe it was a data population error. My question is does $myClass->$name have a valid meaning? In other words is there a time you would use this and a reason why it doesn't create a syntax error? If so what is the semantic meaning of that code? When would I use it if it is valid? If its not valid, is there a reason that it doesn't create a syntax error?

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  • JavaScript's Associative Array / Object can't be read in functions

    - by Matrym
    At the very beginning of the javascript file, I have: var lbp = {}; lbp.defaults = { minLength: 40 }; I can successfully alert it afterwards, with: alert(lbp.defaults.minLength); But as soon as I put it inside a function, when I alert, I get "Undefined". What gives, and how do I avoid this? Is it absolutely necessary to pass this variable into each function, for example, by doing: function(lbp) { alert(lbp.defaults.minLength); } I would have thought that defining it first, it would attain global scope and not be required to be passed in? Thanks in advance for enlightening me :)

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  • Linq to NHibernate - How to return a parent object with only certain child objects included

    - by vakman
    Given a simplified model like the following: public class Enquiry { public virtual DateTime Created { get; set; } public virtual Sender Sender { get; set; } } public class Sender { public virtual IList<Enquiry> Enquiries { get; set; } } How can you construct a Linq to Nhibernate query such that it gives you back a list of senders and their enquiries where the enquiries meet some criteria. I have tried something like this: return session.Linq<Enquiry>() .Where(enquiry => enquiry.Created < DateTime.Now) .Select(enquiry => enquiry.Sender) In this case I get an InvalidCastException saying you can't cast type Sender to type Enquiry. Any pointers on how I can do this without using HQL?

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  • objective-c having issues with an NSDictioary object

    - by Mark
    I have a simple iPhone app that Im learning and I want to have an instance variable called urlLists which is an NSDictionary I have declared it like so: @interface MyViewController : UIViewController <UIPickerViewDataSource, UIPickerViewDelegate>{ IBOutlet UIPickerView *pickerView; NSMutableArray *categories; NSDictionary *urlLists; } @property(retain) NSDictionary *urlLists; @end and in the implementation: @implementation MyViewController @synthesize urlLists; ... - (void)viewDidLoad { [super viewDidLoad]; categories = [[NSMutableArray alloc] init]; [categories addObject:@"Sport"]; [categories addObject:@"Entertainment"]; [categories addObject:@"Technology"]; [categories addObject:@"Political"]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", @"value4", nil]; urlLists = [NSDictionary dictionaryWithObjects:objects forKeys:categories]; for (id key in urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } ... @end And, this all works up to here. I have added a UIPicker to my app, and when I select one of the items, I want to Log the one picked and its related entry in my dictionary. -(void) pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger) component { for (id key in self.urlLists) { NSLog(@"key: %@, value: %@", key, [urlLists objectForKey:key]); } } but I get the old EXC_BAD_ACCESS error... I know Im missing something small, but what? Thanks

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  • iPhone/Obj-C - Archiving object causes lag

    - by Dylan
    Hi I have a table view, and when I delete a cell I am removing an item from an NSMutableArray, archiving that array, and removing the cell. However, when I do this, it is causing the delete button to lag after I click it. Is there any way to fix this? // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { int row = [indexPath row]; [savedGames removeObjectAtIndex:row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; //this line causing lag [NSKeyedArchiver archiveRootObject:savedGames toFile:[self dataFilePath]]; } } Thanks

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  • To not iterate through function of Array object if it is added to Array prototype

    - by Rishat Muhametshin
    According to the way to add indexOf method to Array class in IE6, how do I now reject this method from iterating through any random array? For example: Array.prototype.indexOf = function(needle) { ... }; var array = [1, 2, 3]; for (var i in array) { document.write(i + ': ' + array[i]); } gives output 0: 1 1: 2 2: 3 indexOf: function ... How can I skip indexOf property and stop iterating on it without adding any code to where for(...) is called?

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  • "Right" way to deallocate an std::vector object

    - by Jacob
    The first solution is: std::vector<int> *vec = new std::vector<int>; assert(vec != NULL); // ... delete vec; An alternative is: std::vector<int> v; //... vec.clear(); vec.swap(std::vector<int>(vec)); The second solution's a bit of a trick --- what's the "right" way to do it?

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • javascript array/object issue

    - by FlyingCat
    I am trying to push elements to an array. for (a=0; a < test.length; a++){ if(this.testnumber != test[a].number){ //it will only loop 8 times under conditional statement group = { title: test.Title , ID: test.ID, contents: [] }; this.company.push(group); this.testnumber = test.number[a]; } //outside of if conditional statement.. it will loop 15 times //i want every test[a].conetents get pushed to group.contents array. //this.company is the final variable I need for this function... group.contents.push(test[a].contents); } However, when I do console.log(this.company); I see 8 elmements with only 1 element in each group.contents array The ideal situation is to have 8 elements with 2 to 3 elements in the group.contents array I hope I explain my situation well. Any idea how to solve my issue? Thanks a lot!

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  • Object or primitive type

    - by John
    Hi, Can someone explain to me the usage of Integer, Boolean etc in place of their primitive types in JAVA? I can't seem to grasp the advantages their are providing. They seem to create unnecessary problems of handling null values. Thanks!

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  • Get ID of the object saved with association

    - by Pravin
    Hi, Here is my scenario: I have three models Subscriber, Subscription, Plan, with has_many :through relationship between Subscriber and Plans. A subscriber can have multiple plans with one active plan. Whenever a subscriber selects a plan I save it using accepts_nested_attributes_for :subscriptions. I get one plan from the form. Now my problem is I want to get the ID of the record created in subscriptions table.

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  • simplexml object node iteration

    - by MorbidWrath
    I have an xml file that I'm parsing with php's simplexml, but I'm having an issue with an iteration through nodes. the xml: <channel> <item> <title>Title1</title> <category>Cat1</category> </item> <item> <title>Title2</title> <category>Cat1</category> </item> <item> <title>Title3</title> <category>Cat2</category> </item> </channel> my counting function: public function cat_count($cat){ $count = 0; $items = $this->xml->channel->item; $size = count($size); for($i=0;$i<$size;$i++){ if($items[$i]->category == $cat){ $count++; } } return $count; } Am I overlooking an error in my code, or is there another preferred method for iterating through the nodes? I've also used a foreach and while statement with no luck, so I'm at a loss. Any suggestions?

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  • Measuring time taken to display an object in Flex

    - by dta
    For e.g. function showIt():void { something.visible = true; } function init():void { time1 = flash.utils.getTimer(); showIt(); time2 = flash.utils.getTimer(); } <mx:st id="something" visible="false"/> <mx:Button click="init()"/> In the above code, I want to measure the time taken to display st on screen. Is it enough to compute time2 - time1? Or should I put an event handler on render? Or some other way?

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  • Object Deletion: use parent or not

    - by metdos
    Which one do you prefer to delete objects? Especially in QT, but other practices are also welcome. These two alternatives seem same to me, are they? 1.Bound to another class, and destroy when it is destroyed. SomeClass::SomeClass{ socket_ = new QTcpSocket(this); } or 2.Destroy in the destructor of class SomeClass::SomeClass{ socket_ = new QTcpSocket(); } SomeClass::~SomeClass{ delete socket_; }

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  • Authlogic's current_user object in models

    - by jriff
    Hi all! I need to know the ID of the current user in a model: def after_save desc, points=nil, nil if answer_index == daily_question.correct_answer_index desc = I18n.t('daily_question.point_log.description.correct') points=daily_question.points else desc = I18n.t('daily_question.point_log.description.incorrect') end current_user.give_points(:description => desc, :points => points ) end But I guess that is not how it is done? Regards, Jacob

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  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

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  • initializing a readonly property. Object c

    - by tak
    i was trying to create a property which is readonly. i wanted to initialize with a value from the class creating an instance of this class.e.g @property (readonly) NSString *firstName; And wanted to initialize it like -(id)initWithName:(NSString *)n{ self.firstName = n; } Once i do this, this compiler shows an error that the readonly property cannot be assigned. So how can i do this?

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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  • Removing Item from Collection / Changing field of Object

    - by x Nuclear 213
    public void searchOwner(List<Appointments> appts, String owner) { Appointments theOne = null; for (Appointments temp : appts) { if (owner.equalsIgnoreCase(temp.owner.name)) { System.out.println(temp.data); temp.setResolved(true); } } } public void checkRemoval() { for (Appointments appts : appointments) { if (appts.resolved == true) { appointments.remove(appts); } //Iterator method used before enhanced for-loop public void checkRemovalI(){ Iterator<Appointments> it = appointments.iterator(); while(it.hasNext()){ if(it.next().resolved = true){ it.remove(); } } } So far this is where I am encountering my problem. I am trying to check the arrayList of Appointments and see if the field (resolved) is set to true, however I am receiving an ConcurrentModification exception during the searchOwner method when trying to set resolved = to true. I've tried using an Iterator in checkRemoval instead of an enhanced for-loop however that didn't help either. I really only need to get the part where the appointment is set to true to work, the checkRemoval seemed to be working early before implementing the changing of the boolean resolved. Any help will be greatly appreciated, thank you.

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  • Compare two object lists with LINQ on specific property

    - by Niklas
    I have these two lists (where the Value in a SelectListItem is a bookingid): List<SelectListItem> selectedbookings; List<Booking> availableBookings; I need to find the ids from selectedBookings that are not in availableBookings. The LINQ join below will only get me the bookingids that are in availableBookings, and I'm not sure how to do it the other way around. != won't work since I'm comparing strings. results = ( from s in selectedbookings join a in availableBookings on s.bookingID.ToString() equals a.Value select s);

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  • JButton and next/previous object of treemap

    - by supacat
    I have this problem: 1) There are objects placed in the TreeMap through the JTextField. (Phonebook-like program). 2)There are buttons that implement view of available records in TreeMap. When you click on these buttons next / previous available objects of TreeMap displaying in JTextField. (scroll through the available records). I tried this code, but I didn't work :/ btn[4].addActionListener(new ActionListener(){ Iterator iter = tree.keySet().iterator(); public void actionPerformed(ActionEvent e) { if (iter.hasNext()){ String str = iter.next().toString(); fldFio.setText(str); fldNumber.setText(tree.get(str)); } } });

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