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  • How do I edit a row in NSTableView to allow deleting the data in that row and replacing with new d

    - by lampShade
    I'm building a to-do-list application and I want to be able to edit the entries in the table and replace them with new entries. I'm close to being able to do what I want but not quit. Here is my code so far: /* IBOutlet NSTextField *textField; IBOutlet NSTabView *tableView; IBOutlet NSButton *button; NSMutableArray *myArray; */ #import "AppController.h" @implementation AppController -(IBAction)addNewItem:(id)sender { [myArray addObject:[textField stringValue]]; [tableView reloadData]; } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [myArray count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { return [myArray objectAtIndex:rowIndex]; } - (id)init { [super init]; myArray = [[NSMutableArray alloc] init]; return self; } -(IBAction)removeItem:(id)sender { NSLog(@"This is the index of the selected row: %d",[tableView selectedRow]); NSLog(@"the clicked row is %d",[tableView clickedRow]); [myArray replaceObjectAtIndex:[tableView selectedRow] withObject:[textField stringValue]]; [myArray addObject:[textField stringValue]]; //[tableView reloadData]; } @end

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  • Books recommendation to learn about java networking

    - by elec
    In order to cover for my (glaring) lack of knowledge in the basics of networking, I'm looking for a book which would ideally cover: - 1 or 2 chapters on the transport layer: tcp, udp... - 1 or 2 chapters on the application layer: http, dns... - rest of the book would be devoted to pratical way of sending data across the wire using Java-related technologies. This would involve discussions about existing products (eg. hessian, protobuf, thrift, tibco...) , performances comparisons, case studies...etc.. Does such a book exist ?

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  • How should I start playing with 3D

    - by MarceloRamires
    I'm a developer for just about 6 months now, and since I enjoy programming I make a couple of little programs. I've started making encripters, calculators, tools, stuff to play with DropBox (hehe), stuff that play with bitmaps, drawing graphics, and even a program to update the MSN display image according to the artwork of the music you're listening yo on iTunes. Now I kind of ran off ideas of programs to deal with information, and I've had an idea: play around with 3d! so I've read a little about it and figured I'd have to have good notions on position and math on point spacial position (which I do, from my 3d modelling experience), but I don't know how to use API's for it, so I've 'simulated' simple 3d with a simple program I've made (it's just a spinning cube, please, first one to open it, comment here stating that it's safe, i've got no reason to harm anyone's pc.) One of my other hobbies is 3d modelling (completly amateur) and I'd like to mix these hobbies together! Here are some questions: 1) What would be a nice 3d development tool for a .NET programmer like me? 2) Is there a way of using 3d models made in 3DS Max ? (I intend on modelling characters) 3) What knowledges should I have in order to render it, and move it areound ? 4) Which API should I use ? NOTE: Not a dupe, I'm asking for directions specific for .NET development possibly using 3ds MAX, and there are no questions about it!

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  • Saving image with Date and Time

    - by Meko
    I am trying to save image captured from web cam with current time.Like 06.06.2010 22:29:52.jpg But compiler does not allow time format 22:20:30 . I searched but I could not find how to write time like 22.29.59 or how can solve this problem ? String photoTime = DateTime.Now.ToString(); String SuspiciousPath = Path.Combine(PhotoPath+"//suspicious",photoTime+".jpg"); FirstPersonTestImage.Save(SuspiciousPath);

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  • Python OOP and lists

    - by Mikk
    Hi, I'm new to Python and it's OOP stuff and can't get it to work. Here's my code: class Tree: root = None; data = []; def __init__(self, equation): self.root = equation; def appendLeft(self, data): self.data.insert(0, data); def appendRight(self, data): self.data.append(data); def calculateLeft(self): result = []; for item in (self.getLeft()): if (type(item) == type(self)): data = item.calculateLeft(); else: data = item; result.append(item); return result; def getLeft(self): return self.data; def getRight(self): data = self.data; data.reverse(); return data; tree2 = Tree("*"); tree2.appendRight(44); tree2.appendLeft(20); tree = Tree("+"); tree.appendRight(4); tree.appendLeft(10); tree.appendLeft(tree2); print(tree.calculateLeft()); It looks like tree2 and tree are sharing list "data"? At the moment I'd like it to output something like [[20,44], 10, 4], but when I tree.appendLeft(tree2) I get RuntimeError: maximum recursion depth exceeded, and when i even won't appendLeft(tree2) it outputs [10, 20, 44, 4] (!!!). What am I missing here? I'm using Portable Python 3.0.1. Thank you

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  • How to add if statement in SQL ?

    - by shin
    I have a following MySQL with two parameters, $catname and $limit=1. And it is working fine. SELECT P.*, C.Name AS CatName FROM omc_product AS P LEFT JOIN omc_category AS C ON C.id = P.category_id WHERE C.Name = '$catname' AND p.status = 'active' ORDER BY RAND() LIMIT 0, $limit Now I want to add another parameter $order. $order can be either ODER BY RAND() or ORDER BY product_order in the table omc_product. Could anyone tell me how to write this query please? Thanks in advance.

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  • java source code doubt

    - by abson
    this compiles class ex1 { public int show() { try { int a=10/10; return 10;} catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally");} System.out.println("hello"); return 20; } } on the other hand this doesn't class ex15 { public int show() { try { int a=10/0; return 10;} catch(ArithmeticException e) { System.out.println(e); } finally { System.out.println("Finally"); return 40;} System.out.println("hello"); return 20; } } why is it so?

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  • xslt test if a variable value is contained in a node set

    - by Aamir
    I have the following two files: <?xml version="1.0" encoding="utf-8" ?> <!-- D E F A U L T H O S P I T A L P O L I C Y --> <xas DefaultPolicy="open" DefaultSubjectsFile="subjects.xss"> <rule id="R1" access="deny" object="record" subject="roles/*[name()!='Staff']"/> <rule id="R2" access="deny" object="diagnosis" subject="roles//Nurse"/> <rule id="R3" access="grant" object="record[@id=$user]" subject="roles/member[@id=$user]"/> </xas> and the other xml file called subjects.xss is: <?xml version="1.0" encoding="utf-8" ?> <subjects> <users> <member id="dupont" password="4A-4E-E9-17-5D-CE-2C-DD-43-43-1D-F1-3F-5D-94-71"> <name>Pierre Dupont</name> </member> <member id="durand" password="3A-B6-1B-E8-C0-1F-CD-34-DF-C4-5E-BA-02-3C-04-61"> <name>Jacqueline Durand</name> </member> </users> <roles> <Staff> <Doctor> <member idref="dupont"/> </Doctor> <Nurse> <member idref="durand"/> </Nurse> </Staff> </roles> </subjects> I am writing an xsl sheet which will read the subject value for each rule in policy.xas and if the currently logged in user (accessible as variable "user" in the stylesheet) is contained in that subject value (say roles//Nurse), then do something. I am not being able to test whether the currently logged in user ($user which is equal to say "durand") is contained in roles//Nurse in the subjects file (which is a different xml file). Hope that clarifies my question. Any ideas? Thanks in advance.

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  • Type hinting in Python

    - by pingvinus
    I'm studying Python after a lot of PHP experience and it would be handy to have type-hinting in Python. Looks like eclipse + pydev doesn't support this. Any suggestions? For example, I want my IDE to show function docstrings and types, when I use it, like: def f(x: int) -> int: r"""Adds 3 to x""" return x + 3 f( #and now IDE shows everything about types

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  • how to bind the click event of a button and the selecteditemchanged of a listbox to a viewmodel in m

    - by Michel
    Hi, i'm just starting with the mvvm model in Silverlight. In step 1 i got a listbox bound to my viewmodel, but now i want to propagate a click in a button and a selecteditemchanged of the listbox back to the viewmodel. I guess i have to bind the click event of the button and the selecteditemchanged of the listbox to 2 methods in my viewmodel somehow? For the selecteditemchanged of the listbox i think there must also be a 'return call' possible when the viewmodel tries to set the selecteditem to another value? i come from a asp.net (mvc) background, but can't figure out how to do it in silverlight.

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  • return new string vs .ToString()

    - by Leroy Jenkins
    Take the following code: public static string ReverseIt(string myString) { char[] foo = myString.ToCharArray(); Array.Reverse(foo); return new string(foo); } I understand that strings are immutable, but what I dont understand is why a new string needs to be called return new string(foo); instead of return foo.ToString(); I have to assume it has something to do with reassembling the CharArray (but thats just a guess). Whats the difference between the two and how do you know when to return a new string as opposed to returning a System.String that represents the current object?

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  • What is ADO.NET?

    - by ChrisC
    I've written a few Access db's and used some light VBA, and had an OO class. Now I'm undertaking to write a C# db app. I've got VS and System.Data.SQLite installed and connected, and have entered my tables and columns, but that's where I'm stuck. I'm trying to find what info and tutorials I need to look for, but there are a lot of terms I don't understand and I don't know if or exactly how they apply to my project. I've read definitions for these terms (Wikipedia and elsewhere), but the definitions don't make sense to me because I don't know what they are or how they fit together or which ones are optional or not optional for my project. Some of the terms on the System.Data.SQLite website (I wanted to use System.Data.SQLite for my db). I figured my first step in my project would be to get the db and queries set up and tested. Please tell me if there are other pieces of this part of the puzzle I will need to know about, too. If I can figure out what's what, I can start looking for the tutorials I need. (btw, I know I don't want to use an ORM because my app is so simple, and because I want to keep from biting off too much too soon.) Thank you very much. SQLite.NET ADO.NET ADO.NET provider ADO.NET 2.0 Provider for SQLite SQLite Entity Framework SQLite Entity Framework provider

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  • How to parse an XML file using PHP?

    - by Jack
    Here I have a variable 'response' which is obtained by parsing an XML file. $url = 'http://xxxxx.xml'; $ch = curl_init($url); $response = curl_exec($ch); The url structure is as follows - <user> <id>734</id> <name>Peter Parker</name> - <status> <favorited>false</favorited> </status> </user> How to access each bit of info like id,name,favorited from response?

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  • Finding the closest grid coordinate to the mouse onclick with javascript/jQuery

    - by Acorn
    What I'm trying to do is make a grid of invisible coordinates on the page equally spaced. I then want a <div> to be placed at whatever grid coordinate is closest to the pointer when onclick is triggered. Here's the rough idea: I have the tracking of the mouse coordinates and the placing of the <div> worked out fine. What I'm stuck with is how to approach the problem of the grid of coordinates. First of all, should I have all my coordinates in an array which I then compare my onclick coordinate to? Or seeing as my grid coordinates follow a rule, could I do something like finding out which coordinate that is a multiple of whatever my spacing is is closest to the onclick coordinate? And then, where do I start with working out which grid point coordinate is closest? What's the best way of going about it? Thanks!

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  • Frustration with generics

    - by sbi
    I have a bunch of functions which are currently overloaded to operate on int and string: bool foo(int); bool foo(string); bool bar(int); bool bar(string); void baz(int p); void baz(string p); I then have a bunch of functions taking 1, 2, 3, or 4 arguments of either int or string, which call the aforementioned functions: void g(int p1) { if(foo(p1)) baz(p1); } void g(string p1) { if(foo(p1)) baz(p1); } void g(int p2, int p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(int p2, string p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(string p2, int p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } void g(string p2, string p2) { if(foo(p1)) baz(p1); if(bar(p2)) baz(p2); } // etc. (The implementation of the g() family is just a placeholder. actually they are more complicated.) More types than the current int or string might have to be introduced at any time. The same goes for functions with more arguments than 4. The current number of identical functions is barely manageable. Add one more variant in either dimension and the combinatoric explosion will be so huge, it might blow away the application. In C++, I'd templatize g() and be done. I understand that .NET generics are different. <sigh> But I have been fighting them for two hours trying to come up with a solution that doesn't involve too much copy&paste of code. To no avail. Surely, C#/.NET/generics/whatever won't require me to type out identical code for a family of functions taking five arguments of either of three types? So what am I missing here?

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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