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  • LDAP, Active Directory and bears, oh my!

    - by Tim Post
    What I have: Workstations running Ubuntu Jaunty mounting /home on a remote NFS server. User accounts are still created locally on each individual workstation. Workstations running Windows XP / Vista NFS server (as noted above) Windows 2008 server All machines share a single private network (LAN). What I need to accomplish: A single, intuitive (GUI driven) place for an office administrator to create user accounts. This should let anyone login to their (linux or windows) workstation, then fire up remote desktop and use the same login to the Windows 2008 server, from any machine on the network. I have read so much on samba, LDAP vs AD, etc and now I'm even more confused than I was before I began researching the problem. Ideally, Linux and Windows users should be able to get to their local files once logged into the Win2008 server. I am a programmer, not an interoperability guru and I'm completely lost on where to even start trying to accomplish this, plus I've run out of things to Google. How would you do this? Is it even possible?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • SQL Server architecture - they want to move my database to new instance...Why?

    - by O'MALLEY
    Our current production database environment contains about 10 similarily managed databases. Our agency has just purchased and is installing new blade chasses and wants to move my database to a new instance (leaving the other 9 on another). This decision is being driven by one of our IT staff, not a DBA. I am a project manager, not a DBA but I know enough to not necesarrily have a good feeling about this decision and I am urging our IT department to make a sound decision based on what is best for the database. Our IT department has stated that it is not good to have all our eggs in one basket, and has also stated that my database contains "regulatory data" so it should be on its own instance. A couple of truths: - None of the databases on the current instance are OLTP databases nor are any of them data warehouses - My database currently has joins/views to a couple of the other databases in the production environment So my questions are as follows: Am I wrong to disregard a statement about eggs in baskets? (hello, this is why we have maintenance plans/disaster recovery plans). I'll mention that other databases also have regulatory data too. What types of questions do I need to ask to determine if this is a sound decicion? (A DBA friend mentioned that if the service level agreement of said database does not radically differ from the others then why do they want to do this?) I have done some research on linked servers. What arguments should I bring forth about the fact that I have views setup that rely on data from other DBs currently?

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  • User authentication -- username mismatch in IIS in ASP.NET application

    - by Cory Larson
    Last week, an employee's Active Directory username was changed (or a new one was created for them). For the purposes of this example, let's assume these usernames: Old: Domain\11111 New: Domain\22222 When this user now logs in using their new username, and attempts to browse to any one of a number of ASP.NET applications using only Windows Authentication (no Anonymous enabled), the system authenticates but our next layer of database-driven permissions prevents them from being authorized. We tracked it down to a mismatch of usernames between their logon account and who IIS thinks they are. Below are the outputs of several ASP.NET variables from apps running in a Windows 2008 IIS7.5 environment: Request.ServerVariables["AUTH_TYPE"]: Negotiate Request.ServerVariables["AUTH_USER"]: Domain\11111 Request.ServerVariables["LOGON_USER"]: Domain\22222 Request.ServerVariables["REMOTE_USER"]: Domain\11111 HttpContext.Current.User.Identity.Name: Domain\11111 System.Threading.Thread.CurrentPrincipal.Identity.Name: Domain\11111 From the above, I can see that only the LOGON_USER server variable has the correct value, which is the account the user used to log on to their machine. However, we use the "AUTH_USER" variable for looking up the database permissions. In a separate testing environment (completely different server: Windows 2003, IIS6), all of the above variables show "Domain\22222". So this seems to be a server-specific issue, like the credentials are somehow getting cached either on their machine or on the server (the former seems more plausible). So the question is: how do I confirm whether it's the user's machine or the server that is botching the request? How should I go about fixing this? I looked at the following two resources and will be giving the first one a try shortly: http://www.interworks.com/blogs/jvalente/2010/02/02/removing-saved-credentials-passwords-windows-xp-windows-vista-or-windows-7 http://stackoverflow.com/questions/2325005/classic-asp-request-servervariableslogon-user-returning-wrong-username/5299080#5299080 Thanks.

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  • Scaling databases with cheap SSD hard drives

    - by Dennis Kashkin
    Hey guys! I hope that many of you are working with high traffic database-driven websites, and chances are that your main scalability issues are in the database. I noticed a couple of things lately: Most large databases require a team of DBAs in order to scale. They constantly struggle with limitations of hard drives and end up with very expensive solutions (SANs or large RAIDs, frequent maintenance windows for defragging and repartitioning, etc.) The actual annual cost of maintaining such databases is in $100K-$1M range which is too steep for me :) Finally, we got several companies like Intel, Samsung, FusionIO, etc. that just started selling extremely fast yet affordable SSD hard drives based on SLC Flash technology. These drives are 100 times faster in random read/writes than the best spinning hard drives on the market (up to 50,000 random writes per second). Their seek time is pretty much zero, so the cost of random I/O is the same as sequential I/O, which is awesome for databases. These SSD drives cost around $10-$20 per gigabyte, and they are relatively small (64GB). So, there seems to be an opportunity to avoid the HUGE costs of scaling databases the traditional way by simply building a big enough RAID 5 array of SSD drives (which would cost only a few thousand dollars). Then we don't care if the database file is fragmented, and we can afford 100 times more disk writes per second without having to spread the database across 100 spindles. . Is anybody else interested in this? I've been testing a few SSD drives and can share my results. If anybody on this site has already solved their I/O bottleneck with SSDs, I would love to hear your war stories! PS. I know that there are plenty of expensive solutions out there that help with scalability, for example the time proven RAM-based SANs. I want to be clear that even $50K is too expensive for my project. I have to find a solution that costs no more than $10K and does not take much time to implement.

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  • mod rewrite help

    - by Benny B
    Ok, I don't know regex very well so I used a generator to help me make a simple mod_rewrite that works. Here's my full URL https://www.huttonchase.com/prodDetails.php?id_prd=683 For testing to make sure I CAN use this, I used this: RewriteRule prodDetails/(.*)/$ /prodDetails.php?id_prd=$1 So I can use the URL http://www.huttonchase.com/prodDetails/683/ If you click it, it works but it completely messes up the relative paths. There are a few work-arounds but I want something a little different. https://www.huttonchase.com/prod_683_stainless-steel-flask I want it to see that 'prod' is going to tell it which rule it's matching, 683 is the product number that I'm looking up in the database, and I want it to just IGNORE the last part, it's there only for SEO and to make the link mean something to customers. I'm told that this should work, but it's not: RewriteRule ^prod_([^-]*)_([^-]*)$ /prodDetails.php?id_prd=$1 [L] Once I get the first one to work I'll write one for Categories: https://www.huttonchase.com/cat_11_drinkware And database driven text pages: https://www.huttonchase.com/page_44_terms-of-service BTW, I can flip around my use of dash and underscore if need be. Also, is it better to end the URLs with a slash or without? Thanks!

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  • How to Deploy an ASP.NET Web API- and Browser-based Application to a Production Environment [closed]

    - by lmttag
    Possible Duplicate: How to Deploy an ASP.NET Web API- and Browser-based Application to a Production Environment We have an ASP.NET Web API server that serves up a SQL Server data driven website. The API uses JSON to transfer data from SQL Server to the front end. We need to move it to an internal production environment (nothing will be exposed on the public Internet) and we’re having problems - or just not understanding what needs to be done. There are two domains: The corporate domain - where all users login normally. The process domain - contains the database the Web API needs to access. The IT staff wants to put a DMZ between the two domains to house the IIS app and shield the users on the corporate domain from having access into the process domain directly. The ideal configuration is: corp domain (end users) <–> firewall (open port 80) <–> DMZ (web server running IIS) <–> firewall (open port 80 or 1433????) <–> process domain (IIS for Web API and SQL Server) We don’t really understand how to deploy our browser/Web API application in this scenario. Do we need to break up our application so that all the client code is on the IIS server in the DMZ, while the Web API gets installed on the server in the process domain? Does the entire app (client code and Web API) stay together on the IIS server in the DMZ, which then somehow accesses the SQL Server instance to get data? From the IIS server and app in the DMZ, would you simply access the Web API on the server in the process domain by going to http://server/appname/api/getitmes? In the second firewall between the DMZ and the process domain, would you have to open port 1433 or just port 80 since the Web API is a HTTP endpoint? Or, is there some better way of deployment (i.e., how ASP.NET Web API single page applications written all in HTML5 and JavaScript supposed to be deployed to production environments?)? NB: The servers are Win2k8 R2, SQL Server 2k8 R2, and IIS 7.5.

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  • Network topology for both direct and routed traffic between two nodes

    - by IndigoFire
    Despite it's small size, this is the most difficult network design problem I've faced. There are three nodes in this network: PC running Windows XP with an internal WiFi adapter.Base station with both WiFi and a Wireless Modem (WiModem)Mobile device with both WiFi and WiModem The modem is a low-bandwidth but high-reliability connection. We'd like to use WiFi for high-bandwidth stuff like file transfers when the mobile is nearby, and the modem for control information. Here's the tricky part: we'd like the wifi traffic to go directly from the mobile to the PC, as rebroadcasting packets on the same WiFi channel takes up double the bandwidth. We can do that with a manual configuration by giving the both the PC and the base station two IP addresses for their WiFi interfaces: one on a subnet shared with the mobile, and one on their own subnet. The routes on the PC are set up so that any traffic going to the mobile via WiModem goes through the secondary IP address so that return traffic from the mobile also goes through the WiModem. Here's what that looks like: PC WiFi 1: 192.168.2.10/24 WiFi 2: 192.168.3.10/24 Default route: 192.168.2.1 Base Station WiFi 1: 192.168.2.1/24 WiFi 2: 192.168.3.1/24 WiModem: 192.168.4.1/24 Mobile WiFi: 192.168.3.20/24 WiModem: 192.168.4.20/24 We'd like to move to having the base station automatically configure the mobile and PC, as the manual setup is problematic when you start having multiple mobiles and PCs. This means that the PC can only have 1 IP address and needs to be treated as being pretty simple. Is it possible to have a setup driven by DHCP on the base station that is efficient with bandwidth?

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  • Help configuring Mercury mail or similiar with XAMPP to send e-mail outside of localhost

    - by user291040
    I'm building a PHP/MySQL driven website for my department at work (installed via XAMPP). I need to be able to send mail to outside e-mail addresses (e.g., Yahoo, Hotmail, etc.) using the PHP mail() function. As I see it I have to solutions: Configure the SMTP directive in php.ini to the server running at my work. Configure/run a mail server that can send e-mails outside of localhost (I'm trying Mercury because it comes installed with XAMPP). Here are problems I've come up against: I took a guess at our SMTP server name, and when calling PHP mail(), I get the error SMTP server response: 530 5.7.1 Client was not authenticated I can't be sure, however, the SMTP name is correct (I can't get help from our IT guys because of politics). I have tried to use mercury mail. Mercury seems to be picking up the request, but it doesn't want to forward the e-mail to the outside. I keep getting a Temporary error 240 (temporary MX resolution error). I've searched high and low but still can't find a definitive answer on how to send e-mails outside of localhost. Any help is greatly appreciated.

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  • How to diagnose issue between mobo, RAID, and SSD cache drive? [migrated]

    - by goober
    Background This issue is happening on my custom-built desktop. Relevant specs: Motherboard: ASUS P8Z68-V PRO Utilizing Intel RST technology (application that uses unused SSD as cache) Processor: Intel core i7-2600k (not overclocked) HDDs: RAID1 of 2x Seagate Barracuda 1TB (ST31000524AS) (RAID performed via z68 chipset) Machine has run fine for ~1 year with no issues, and has been well-maintained (dust, etc.) What Happened Random Freezing issues -- intermittent Looked at the RST application screen to see that the acceleration cache was listed as "unavailable" -- recommended that I power down and reconnect the drive. Reconnected the drive to no avail. Attempted to move the drive to another SATA port. Acceleration option disappeared from RST software. Now, the freeze happens whenever loading something particularly data-driven (a video, a game, etc.) Steps Attempted Reconnected the drive to no avail. Updated Intel RST software to v. 11.6.0.1030 to see if that made a difference. Attempted to move the drive to another SATA port. Acceleration option disappeared from RST software. Connected the drive as its own volume. Formatted it, ran disk check errors -- all seems fine. Reconnected the drive and selected it again as the cache drive. Now, what happens when there is a freeze: Machine freezes I am unable to perform any command Screen then goes black I hit the reset button During boot, all drives show as "Disabled" and I am told no volume can be found I then hit the reset button (or power off/on) again. Either the next time (or sometimes after repeating this once more), the metadata cache is reconstructed and the system boots fine, showing the SSD as a cache. Question I believe this is an issue with the SSD itself, but how can I be sure since connecting it separately appeared to show no problems? I want to make sure it's not an issue with the motherboard, SATA ports, etc.

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  • CMSs & ERPs for hospital management system

    - by Akshey
    Hi, What are the best free CMSs or CMS plugins or ERPs or any other free tools available for developing a hospital management system? I want to develop it for a children's hospital run by my father. The hospital is small with two doctors. Currently, everything is done manually on paper. The main entities who will be using the system are: Receptionist, the two doctors, chemist and the medical laboratorist. They will use it majorly for keeping the records of the patient. The patients would not be interacting with the system directly. The system needs to be user friendly and should be easy to learn. I was thinking to develop such a system using a CMS or an ERP or any other free tool. I have used wordpress/drupal in past but never used an ERP. Can you please guide me to make such a system using free, and preferably open source, tools? Update: I think it will be mostly a form driven system. What would be easy and better: creating the forms in drupal or using a php framework like symphony or cakePHP? Thanks, Akshey

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  • Skipping nginx PHP cache for certain areas of a site?

    - by DisgruntledGoat
    I have just set up a new server with nginx (which I am new to) and PHP. On my site there are essentially 3 different types of files: static content like CSS, JS, and some images (most images are on an external CDN) main PHP/MySQL database-driven website which essentially acts like a static site dynamic PHP/MySQL forum It is my understanding from this question and this page that the static files need no special treatment and will be served as fast as possible. I followed the answer from the above question to set up caching for PHP files and now I have a config like this: location ~ \.php$ { try_files $uri =404; fastcgi_cache one; fastcgi_cache_key $scheme$host$request_uri; fastcgi_cache_valid 200 302 304 30m; fastcgi_cache_valid 301 1h; include /etc/nginx/fastcgi_params; fastcgi_pass unix:/var/run/php-fastcgi/php-fastcgi.socket; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /srv/www/example$fastcgi_script_name; fastcgi_param HTTPS off; } However, now I want to prevent caching on the forum (either for everyone or only for logged-in users - haven't checked if the latter is feasible with the forum software). I've heard that "if is evil" inside location blocks, so I am unsure how to proceed. With the if inside the location block I would probably add this in the middle: if ($request_uri ~* "^/forum/") { fastcgi_cache_bypass 1; } # or possible this, if I'm able to cache pages for anonymous visitors if ($request_uri ~* "^/forum/" && $http_cookie ~* "loggedincookie") { fastcgi_cache_bypass 1; } Will that work fine, or is there a better way to achieve this?

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  • Display on secondary video card (Nvidia 8400 GS): horrible refresh, bogs system

    - by minameismud
    This is my work computer, but it's a small shop. We do business software development. The most hardcore thing we create is some web animations with html5 and fancy javascript/css. The base machine is a Dell Precision T3500 - Xeon W3550 (3.07GHz quad), 6GB ram, pair of 500GB harddrives, and Win 7 x64 Enterprise SP1. My primary video card is an ATI FirePro V4800 1GB in a PCIe slot of some speed driving a pair of 23s at 1920x1080 through DisplayPort-HDMI adapters. The secondary card is an NVidia GeForce 8400GS in a PCI slot driving a single 17" at 1280x1024 through DVI. On either of the 23" monitors, windows move smoothly, scroll quickly, and are generally very responsive. On the 17", it's slow, chunky, and when I'm trying to scroll a ton of content, Windows will occasionally suggest I drop to the Windows Basic theme. I've updated drivers for both cards, and I've gotten every Windows update relating to video. Specifically: ATI FirePro Provider: Advanced Micro Devices, Inc Date: 6/22/2014 Version: 13.352.1014.0 NVidia 8400 GS Provider: NVIDIA Date: 7/2/2014 Version: 9.18.13.4052 Unfortunately, new hardware isn't really an option. Is there anything I can do software-wise to speed up the NVidia-driven monitor?

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  • What is wrong with my home network? (Routing and connection issues)

    - by David
    I have a corporate laptop that was provided to me by a client and I'm having some rather odd difficulties with it when I put the laptop on my home network. When I first brought the machine home it behaved like any other laptop. Once it was connected to the network it was assigned an IP address and I could remote into it just fine using the machine name. Lately though, whenever I put this laptop on my network I am not able to ping or RDP into the machine as the host name doesn't properly resolve. Additionally I'm able to see the device and it's assigned IP address clearly in my router firmware. This gets even more strange as now when I try to ping it's IP address listed in my router, I see that it's actually trying to ping my own machine (screenshot of this very odd event below). This has actually driven me crazy to the point that I have actually replaced my router (it was behaving oddly in other ways), and I'm continuing to have these problems. The above ping capture is from the new router. As far as network goes I am now currently using an NetGear R7000 Nighthawk and I haven't customized any of the networking settings in the router just yet (installed yesterday). I would appreciate any advice possible and would be happy to provide further diagnostic information. Networking isn't my strong suit, so I'm not even sure where to begin unraveling this thing.

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  • AVAudioRecorder - Continue recording to file after user stops recording by leaving the application a

    - by Tegeril
    Can this be done? And if not, how far down towards Core Audio do I need to go (what method of recording should I be using instead)? I've noticed the behavior of AVAudioRecorder is to overwrite a file if it finds one at the path provided when you request that it record again, so I know that's not going to work. I'm also curious about file format restriction with this idea. Can you effectively resume an AAC or IMA4 encoding (the length of the files I want to record make WAV and probably even Apple Lossless prohibitive)? Thanks.

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  • WPF TreeView databinding to hide/show expand/collapse icon

    - by Julian Lettner
    I implemented a WPF load-on-demand treeview like described in this (very good) article. In the mentioned solution a dummy element is used to preserve the expand + icon / treeview item behavior. The dummy item is replaced with real data, when the user clicks on the expander. I want to refine the model by adding a property public bool HasChildren { get { ... } } to my backing TreeNodeViewModel. Question: How can I bind this property to hide/show the expand icon (in XAML)? I am not able to find a suitable trigger/setter combination. (INotifyPropertyChanged is properly implemented.) Thanks for your time. Update 1: I want to use my property public bool HasChildren instead of using the dummy element. Determining whether or not an item has children is somewhat costly, but still much cheaper than fetching the children.

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  • WPF ListView ScrollViewer Double-Click Event

    - by Sentax
    Doing the below will reproduce my problem: New WPF Project Add ListView Name the listview: x:Name="lvList" Add enough ListViewItems to the ListView to fill the list completely so a vertical scroll-bar appears during run-time. Put this code in the lvList.MouseDoubleClick event Debug.Print("Double-Click happened") Run the application Double-click on the LargeChange area of the scroll-bar (Not the scroll "bar" itself) Notice the Immediate window printing the double-click happened message for the ListView How do I change this behavior so MouseDoubleClick only happens when the mouse is "over" the ListViewItems and not when continually clicking the ScrollViewer to scroll down/up in the list?

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  • The remote server returned an unexpected response: (400) Bad Request while streaming

    - by phenevo
    Hi, I have problem with streaming. When I send small file like 1kb txt everything is ok, but when I send larger file like 100 kb jpg or 2gb psd I get: The remote server returned an unexpected response: (400) Bad Request. I'm using windows 7, VS 2010 and .net 3.5 and WCF Service library I lost all my weekend on this and I still see this error :/ Please help me Client: var client = new WpfApplication1.ServiceReference1.Service1Client("WSHttpBinding_IService1"); client.GetString("test"); string filename = @"d:\test.jpg"; FileStream fs = new FileStream(filename, FileMode.Open); try { client.ProcessStreamFromClient(fs); } catch (Exception exception) { Console.WriteLine(exception); } app.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <bindings> <basicHttpBinding> <binding name="StreamedHttp" closeTimeout="10:01:00" openTimeout="10:01:00" receiveTimeout="10:10:00" sendTimeout="10:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536000" maxBufferPoolSize="524288000" maxReceivedMessageSize="65536000" messageEncoding="Text" textEncoding="utf-8" transferMode="Streamed" useDefaultWebProxy="true"> <readerQuotas maxDepth="0" maxStringContentLength="0" maxArrayLength="0" maxBytesPerRead="0" maxNameTableCharCount="0" /> <security mode="None"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="UserName" algorithmSuite="Default" /> </security> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="http://localhost:8732/Design_Time_Addresses/WcfServiceLibrary2/Service1/" binding="basicHttpBinding" bindingConfiguration="StreamedHttp" contract="ServiceReference1.IService1" name="WSHttpBinding_IService1" /> </client> </system.serviceModel> </configuration> And Wcf ServiceLibrary: public void ProcessStreamFromClient(Stream str) { using (var outStream = new FileStream(@"e:\test.jpg", FileMode.Create)) { var buffer = new byte[4096]; int count; while ((count = str.Read(buffer, 0, buffer.Length)) > 0) { outStream.Write(buffer, 0, count); } } } App.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <bindings> <basicHttpBinding> <binding name="Binding1" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536000" transferMode="Streamed" bypassProxyOnLocal="false" closeTimeout="10:01:00" openTimeout="10:01:00" receiveTimeout="10:10:00" sendTimeout="10:01:00" maxBufferPoolSize="524288000" maxReceivedMessageSize="65536000" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <security mode="None" /> </binding> </basicHttpBinding> </bindings> <client /> <services> <service name="WcfServiceLibrary2.Service1"> <host> <baseAddresses> <add baseAddress="http://localhost:8732/Design_Time_Addresses/WcfServiceLibrary2/Service1/" /> </baseAddresses> </host> <!-- Service Endpoints --> <!-- Unless fully qualified, address is relative to base address supplied above --> <endpoint address="" binding="basicHttpBinding" contract="WcfServiceLibrary2.IService1"> <!-- Upon deployment, the following identity element should be removed or replaced to reflect the identity under which the deployed service runs. If removed, WCF will infer an appropriate identity automatically. --> <identity> <dns value="localhost"/> </identity> </endpoint> <!-- Metadata Endpoints --> <!-- The Metadata Exchange endpoint is used by the service to describe itself to clients. --> <!-- This endpoint does not use a secure binding and should be secured or removed before deployment --> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <dataContractSerializer maxItemsInObjectGraph="2147483647"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration>

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  • MSBuild target _CopyWebApplication does not copy all necessary files to the bin folder

    - by apollodude217
    Elsewhere on the Web, you can find recommendations on using something like this to simulate the Publish feature in the VS 2005-2008 IDE from a command-line (I hope I did not goof up the syntax!): msbuild /t:ResolveReferences;_CopyWebApplication /p:BuildingProject=true;OutDir=C:\inetpub\wwwroot\ blah.csproj Now, it looks like the .dll's copy fine. However, there are certain configuration files and template files that are copied to the bin folder which are needed for the app to work. For example, an NHibernate configuration file shows up in blah.csproj as: <None Include="blah.cfg.xml"> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> </None> While using Publish from within the IDE copies this file as it should, the aforementioned _CopyWebApplication target does not. I need this file to be copied in the build script. Is this desired behavior for _CopyWebApplication? Any recommendations on how to fix this?

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  • Add an objective @property attribute in objective-c

    - by morticae
    Does anyone know of a way to add additional attribute types to the @property keyword without modifying the compiler? Or can anyone think of another way to genericize getter/setter creation? Basically, I have a lot of cases in a recent project where it's handy for objects to lazily instantiate their array properties. This is because we have "event" objects that can have a wide variety of collections as properties. Subclassing for particular events is undesirable because many properties are shared, and it would become a usability nightmare. For example, if I had an object with an array of songs, I'd write a getter like the following: - (NSMutableArray *)songs { if (!songs) { songs = [[NSMutableArray alloc] init]; } return songs; } Rather than writing dozens of these getters, it would be really nice to get the behavior via... @property (nonatomic, retain, lazyGetter) NSMutableArray *songs; Maybe some fancy tricks via #defines or something? Other ideas?

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  • How does one close a Popup in Silverlight 3 by pressing the Escape key?

    - by Jacob
    I've just implemented a context menu control in Silverlight 3. One feature lacking in this control is for the Esc key to dismiss the menu. I've tried adding a KeyUp event handler in a few places, but the handler is never called. It looks like KeyUp is only available for items that can have focus. The popup menu cannot have focus, however, as it is only an ItemsControl. Have any of you successfully implemented having the Esc key close a Popup, or do you have any other suggestions on how I can implement this behavior?

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  • Html.EditorFor, Html.DisplayFor not working on MVC1.0 -> MVC2.0 manual migration

    - by lawrence-chase
    Has anyone encountered this problem? I manually migrated a MVC1.0 application to MVC2.0 and everything so far seems to be working fine. Today I wanted to try out the Html.EditorFor helper and it doesn't render the template. I set it up the same way in a fresh MVC2.0 application and the template does render. Is there anything other (or specifically needed when mirgrating to activate this behavior) than throwing the partial view like DateTime.ascx into Views/Shared/EditorTemplates and using the helper methods to render the model objects? I'm stumped.

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  • How to set ActiveModel::Base.include_root_in_json to false?

    - by Mark L
    I'm using Rails 3 w/ Mongoid, (so no ActiveRecord). Mongoid uses ActiveModel's "to_json" method, and by default that method includes the root object in the JSON (which I don't want). I've tried putting this in an initializer: ActiveModel::Base.include_root_in_json = false But get the error uninitialized constant ActiveModel::Base Any ideas how I can change this? I changed the default directly in the source-code and it worked fine, but obviously I'd like to do it properly. The variable is defined at the top of this file: Github - activemodel/lib/active_model/serializers/json.rb From the docs: "The option ActiveModel::Base.include_root_in_json controls the top-level behavior of to_json. It is true by default."

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  • Space in search base OU causes error in Active Directory

    - by Jared Farrish
    Recently, while putting together some code to page Active Directory results beyond sizeLimit=1000, we ran into a strange behavior/bug of AD. Specifically, if we had an OU with a space in the search base, it caused an error: String base = "OU=Area X,OU=myserver,DC=my,DC=ad,DC=myserver,DC=com"; env.put(Context.PROVIDER_URL, "ldap://my.ad.myserver.com:389/" + base); This is the error we received: javax.naming.NamingException: [LDAP: error code 1 - 000020D6: SvcErr: DSID-031007DB, problem 5012 (DIR_ERROR), data 0 When we remove that OU, it works fine. What would cause this to occur? Do we need to encode the space somehow (+ and %20 only caused more issues)? Or is this generally illegal/unnecessary?

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  • Selenium RC 403 Error - Forbidden for proxy

    - by FarmBoy
    I'm trying to run Selenium RC 1.0.3 using Java 6, JUnit 4, and Eclipse on Snow Leopard. Here is my test class, from the Selenium docs: public class TestCase extends SeleneseTestCase { @Before public void before() throws Exception { setUp("http://www.google.com/", "*firefox"); } @Test public void test() { selenium.open("/"); selenium.type("q", "selenium rc"); selenium.click("btnG"); selenium.waitForPageToLoad("30000"); assertTrue(selenium.isTextPresent("Advanced search")); } } I've tried (finding various suggestions on the web) replacing *firefox with *chrome or *firefox, replacing http with https and adding selenium.start(), but none have helped, or even changed the behavior. Any ideas?

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