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  • UnrealScript error: Importing defaults for actor: Changing Role in defaultproperties illegal, - what is it importing?

    - by user3079666
    I added the line var float Mass; to Actor and commented it out of the classes that inherit from actor and declare it, fixed all issues but I now get the error message: Error, Importing defaults for Actor: Changing Role in defaultproperties is illegal (was RemoteRole intended?) The thing is, I did not change anything related to Role or in defaultproperties. Also since it says Importing, I'm guessing it's some ini file.. any clues?

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  • Boot into Windows after uninstalling Ubuntu (Dual-boot)

    - by user1320771
    I had a Windows 7/Ubuntu dual-boot set up on my laptop. I deleted Ubuntu, and when I load up my computer, I am now met with a screen displaying the following: error: no such partition. grub rescue> How can I have my computer boot straight into Windows 7 again? Solved: I created a win7 system repair disc using another machine, and fixed the problem using the bootrec command within command prompt.

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  • CVE-2014-0591 Buffer Errors vulnerability in Bind

    - by Ritwik Ghoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2014-0591 Buffer Errors vulnerability 2.6 Bind Solaris 10 SPARC: 119783-28 X86: 119784-28 Solaris 11.1 11.1.16.5.0 Solaris 9 SPARC: 112837-30 X86: 114265-29 Please Note: The patches mentioned above will upgrade Bind to 9.6-ESV-R10-P2. This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Monitoring Domain Availability

    - by JP19
    How can I write a tool to monitor domain name availability? In particular, I am interested in monitoring availability of a domain which is in PENDINGDELETE (or REDEMPTIONPERIOD or REGISTRY-DELETE-NOTIFY or PENDINGRESTORE or similar ) status after its expiration date. Any suggestions or more information about the PENDINGDELETE and similar status are also welcome (what is the time frame till which it can remain in this status, etc. I usually don't see a fixed pattern or even consistent correlation with expiration date and this status).

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  • Cumulative Update packages for SQL Server 2008 are available now: CU7 for SQL2008 SP2 and CU2 for SQL2008 SP3

    - by ssqa.net
    Another instalment of Cumulative Update package for SQL Server 2008 SP3 is available now, which is CU2 and the build number is known as 10.00.5768.00. As usual this CU2 for SQL2008 SP3 contains hotfixes for issues that were fixed after the release of SQL Server 2008 Service Pack 3 (SP3). KBA2633143 list the following article numbers about more information on the fixes: VSTS bug number KB article number Description 794387 2522893 (http://support.microsoft.com/kb/2522893/ ) FIX: A backup operation...(read more)

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  • SQL Server 2008 Designer Behavior Change: Saving Changes Not Permitted

    - by SAMIR BHOGAYTA
    Warning Message: Saving changes is not permitted. The changes you have made require the following tables to be dropped and re-created. You have either made changes to a table that can't be re-created or enabled the option Prevent saving changes that require the table to be re-created. This is by design and can be quickly fixed in Management Studio by unchecking a property. To fix this in Management Studio, go to Tools - Options then go to the Designer Page and uncheck "Prevent saving changes that require table re-creation"

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  • How to add a "Show desktop" icon to the launcher?

    - by Aleksandar Maricak
    I recently upgraded from 10.04 to 12.04, and there is no show desktop in the launcher. I know I can use Ctrl+Super+D, but is there a way to get it in the launcher? Edit: I just installed the "show desktop" icon on the launcher with MyUnity (see below) and it worked fine. It did not install the icon above Dash launcher, but well below it. That bug has apparently been fixed. This is as of 2012.9.30.

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • CVE-2012-3410 stack-based buffer overflow vulnerability in Bash

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3410 Buffer overflow vulnerability 4.6 Bash Solaris 11 Contact Support Solaris 10 SPARC: 126546-04 X86: 126547-04 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Introducing Oracle Retail Mobile Point-of-Service

    - by user801960
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle recently announced the introduction of Oracle Retail Mobile Point-of-Service, a mobile extension to the Oracle Retail Point-of-Service (POS) used by many retailers internationally. Oracle Retail Mobile POS offers wide ranging cost and efficiency benefits by allowing staff resource to be used more effectively whilst also reducing spend associated with fixed POS solutions. For retailers utilising Oracle Retail Stores Solutions, additional benefits can be realised. Oracle Retail Mobile POS works with these solutions to allow store personnel to check in-store inventory, access product information and specifications, and perform tasks such as the printing or emailing of receipts and the activation of gift cards.  As Oracle Retail Mobile POS is an extension of Oracle Retail Point-of-Service, retailers can benefit from seamless integration with existing systems, simple upgrade procedures and seamless delivery across the business. However, the solution’s scalable and flexible architecture also supports multiple mobile operators and systems, so retailers are not locked into particular vendors. As well as being popular with retailers, Mobile POS has also proved to be well liked by consumers as it facilitates improved customer service levels. Retail staff are able to spend more time with consumers on the shop floor, access requested inventory information, and perform tasks that would traditionally have needed to be completed at a fixed cash register. Additional information can be accessed on Oracle Retail Point-of-Service or read the press announcement Oracle Introduces Mobile Point-of-Service for Retailers. Normal 0 false false false EN-US X-NONE X-NONE

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  • SQL Server 2014 Cumulative Update #3 is Available

    - by AaronBertrand
    Microsoft has released Cumulative Update #3 for SQL Server 2014. Important! This Cumulative Update includes MS14-044, which I blogged about here and also mention here . KB Article: KB #2984923 32 fixes listed publicly at time of publication Build number is 12.0.2402 Relevant for @@VERSION 12.0.2000 through 12.0.2401 (And no, they still haven't fixed the license terms screen; it still makes it seem like an update for SQL Server 2014 Service Pack 1, which doesn't exist yet.)...(read more)

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  • Multiple Denial of Service vulnerabilities in Quagga

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-3323 Denial of Service (DoS) vulnerability 5.0 Quagga Solaris 10 SPARC: 126206-09 X86: 126207-09 Solaris 11 11/11 SRU 4 CVE-2011-3324 Denial of Service (DoS) vulnerability 5.0 CVE-2011-3325 Denial of Service (DoS) vulnerability 5.0 CVE-2011-3326 Denial of Service (DoS) vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple Denial of Service vulnerabilities in Quagga

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2007-4826 Denial of Service (DoS) vulnerability 3.5 Quagga Solaris 10 SPARC: 126206-09 X86: 126207-09 Solaris 11 11/11 SRU 4 CVE-2009-1572 Denial of Service (DoS) vulnerability 5.0 CVE-2010-1674 Denial of Service (DoS) vulnerability 5.0 CVE-2010-1675 Denial of Service (DoS) vulnerability 5.0 CVE-2010-2948 Denial of Service (DoS) vulnerability 6.5 CVE-2010-2949 Denial of Service (DoS) vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2006-4514 Buffer overflow vulnerability in Gnome Structured File library (libgsf)

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2006-4514 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 Gnome Structured File library (libgsf) Solaris 10 SPARC: 149108-01 X86: 149109-01 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2011-4862 Buffer Overflow vulnerability in Telnet

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-4862 Buffer Overflow vulnerability 7.5 Telnet Solaris 10 SPARC: 148657-01 X86: 148658-01 Solaris 11 11/11 SRU 04 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-2763 Buffer overflow vulnerability in Gimp

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-2763 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 Gimp Solaris 11 11/11 SRU 11.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Post-retirement plans for Ruby package in Precise 12.04LTS?

    - by Alexandr Kurilin
    Now that Ruby 1.8.7 is officially retired, is it at all possible that the default ruby package in precise might be updated all the way up to 2.0? I understand that backporting is generally not done with Ubuntu releases for concerns of breaking people, but in this case we're dealing with a deprecated package that might either already have security issues, or have more of them discovered in the future without any chance of them being fixed. What's the plan? Will 12.04 march on with 1.8.7?

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  • I'm using OpenAL, trying to load a .ogg file and having .dll troubles

    - by Brendan Webster
    I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for this: I need vorbis.dll, and it says it's missing vorbis_window. I just can't find the dll anywhere online that includes the vorbis_window, anyone have suggestions on how I should fix this problem with my dll?

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • Multiple vulnerabilities in libpng

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2690 Buffer Overflow vulnerability 6.8 PNG reference library (libpng) Solaris 10 SPARC: 137080-06 X86: 137081-06 Solaris 9 Contact Support Solaris 8 Contact Support CVE-2011-2691 Denial of Service (Dos) vulnerability 5.0 CVE-2011-2692 Denial of Service (Dos) vulnerability 4.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Developing for Windows CE platform?

    - by grmbl
    I'm looking in creating some applications for workers to use on the workfloor. They'll be using Psion NEO devices running Windows CE 5.0. My skillset allows for C#, PHP, ASP.Net (+ webservices). Application requirements: should connect to our ERP system running on IBM iSeries (AS400). should be run in fullscreen (effectively hiding the OS). usability touch functionality. I have tried the following: Full winform application ran through RDP session: [+] easy deployment using .rdp file. [+] application can be run on desktop environment too. [+] rdp host can easily access DB2 using IBM drivers. [+] GUI works ok on small screen. [-] environment = terminal server. (which is already under heavy use) Full winform application running on device OS: [+] environment = local. [+] responsive. [-] must use a webservice to access DB2. [-] deployment... [-] fixed platform (no desktop) Console application running on device OS: [+] environment = local. [+] very responsive. [-] must use a webservice to access DB2. [-] no fullscreen or other window options? [-] deployment... [-] fixed platform (no desktop) I'm considering creating a web application but it seems the OS comes with IE 5? I don't want to alter the OS in any way! (install other browsers etc.) I would like to have an application that's responsive, easy to deploy, fullscreen and optionally multiplatform. I have seen handheld devices using terminal (emulation?) with a console like interface. This seems to be native to the device but I'm afraid this requires modest knowledge of C++? It seems that using RDP is the way to go but, I came here for advice and look for people that have been in the same situation willing to share their experience. There does not seem to be many "best practices" on the web that could help me decide the best way of working. Greetings

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  • Setting up a mail server to send mail from IP

    - by Manishearth
    I have a fixed LAN IP, but no domain name. I'd like to be able to send emails within the LAN, and receive mails sent to my IP (user needs to send an email to [email protected]). I've tried the stuff in this post -- the "easy" one gives me an IMAP error in squirrelmail (IMAP is open and listening, but not working), and the "hard" one seems to be outdated. Is it possible to set up an email server (preferably on 12.04) without having a domain name?

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  • Multiple vulnerabilities in Wireshark

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-1593 Denial of Service (DoS) vulnerability 3.3 Wireshark Solaris 11 11/11 SRU 8.5 CVE-2012-1594 Improper Control of Generation of Code ('Code Injection') vulnerability 3.3 CVE-2012-1595 Resource Management Errors vulnerability 4.3 CVE-2012-1596 Resource Management Errors vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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