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  • Unable to Access UILabel in UITableViewCell

    - by Nirmal
    I am having trouble in accessing which is in the UITableViewCell, that i have placed in my main .xib file. That Label is connected to IBOutlet servicesCell. And the Label inside the table view cell is connected through IBOutlet serviceLabel. At runtime i am not getting the text which i am assining to that label. Following is my sample code for that. static NSString *ServiceIdentifier = @"ServiceIdentifier"; UITableViewCell *cell1 = [tableView dequeueReusableCellWithIdentifier:ServiceIdentifier]; if(cell1 == nil) { [[NSBundle mainBundle] loadNibNamed:@"servicesCell" owner:self options:nil]; cell1 = servicesCell; } // label access serviceLabel = (UILabel *)[cell1 viewWithTag:1]; serviceLabel.numberOfLines = 3; serviceLabel.lineBreakMode = UILineBreakModeWordWrap; [serviceLabel setTextAlignment:UITextAlignmentLeft]; [serviceLabel setText:@"Testing String"]; Anyone have any idea then please help.. Thanks in advance..

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  • loading record into detailview

    - by summer
    please please i need help..i think i am lost somewhere..basically i followed the example http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-loading-data-as.html, but i was stuck with error on reading description..something must had gone wrong some well but i am not very sure how should i solve it. this is my code, actually i dun really have an idea on wat's really going in this code..help please..2days!! no solution!! - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if(SQLITE_DONE != sqlite3_step(detailStmt)) { // NSString *descStr = [[NSString alloc] //initWithString:sqlite3_column_text(detailStmt, 2)]; NSString *descStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt,2)]; self.snapDescription = descStr; [descStr release]; } else NSAssert1(0, @"Error getting description of snap2play. '%s'", sqlite3_errmsg(database)); sqlite3_reset(detailStmt); isDetailViewHydrated = YES; //if hydrated, make sure do not get from database again. } }

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  • iPhone producing strange results on 'if' statement

    - by Rob
    I have a UIPicker where the user inputs a specified time (i.e. 13:00, 13:01, 13:02, etc.) - which determines their score. Once they hit the button an alert comes up with the score that is determined through this 'if-else' statement. Everything seems to work great MOST of the time - but I am getting some erratic behavior. This is the code: //Gets my value from the UIPicker and then converts it into a format that can be used in the 'if' statement. NSInteger runRow = [runTimePicker selectedRowInComponent:2]; NSString *runSelected = [runTimePickerData objectAtIndex:runRow]; NSString *runSelectedFixed = [runSelected stringByReplacingOccurrencesOfString:@":" withString:@"."]; //The actual 'if' statment. if ([runSelectedFixed floatValue] <= 13.00) { runScore = 100; } else if ([runSelectedFixed floatValue] <= 13.06) { runScore = 99; } else if ([runSelectedFixed floatValue] <= 13.12) { runScore = 97; } else if ([runSelectedFixed floatValue] <= 13.18) { runScore = 96; } else if ([runSelectedFixed floatValue] <= 13.24) { runScore = 94; } else if ([runSelectedFixed floatValue] <= 13.30) { runScore = 93; } else if ([runSelectedFixed floatValue] <= 13.36) { runScore = 92; } else if ([runSelectedFixed floatValue] <= 13.42) { runScore = 90; } else if ([runSelectedFixed floatValue] <= 13.48) { runScore = 89; } else if ([runSelectedFixed floatValue] <= 13.54) { runScore = 88; } Now, when I test the program, I will get the expected result when I choose '13:00' which is '100'. I also get the expected result of '99' when I choose all of the times between '13:01 and 13:05'. BUT, when I choose '13:06' it gives me a score of '97'. I also get a score of '97' on '13:07 through 13:12' - which is the desired result. Why would I get a '97' right on '13:12' but not get a '99' right on '13:06'???? Could this be a memory leak or something???

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • How To Draw line on touch event ?

    - by AJPatel
    Hey i m beginner of objective C Please Help me i make following code but not work..... -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; loc1 = location; CGContextMoveToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d At Touch Begain", loc1.x, loc1.y); } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; if ([touch view] == self.view) { CGPoint location = [touch locationInView:self.view]; CGContextMoveToPoint(context, loc1.x, loc1.y); NSLog(@"x:%d y:%d At Touch Move", loc1.x, loc1.y); CGContextAddLineToPoint(context, location.x, location.y); NSLog(@"x:%d y:%d", location.x, location.y); } }

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  • How to reuse actions

    - by Kriem
    Of the three parts I want to move, only the last one actually moves. I can't seem to "recycle" the ease action I created. How is this done the correct way? - init { // initial setup [self moveParts]; } - (void)moveParts { id action = [CCMoveBy actionWithDuration:1 position:ccp(0,160)]; id ease = [CCEaseInOut actionWithAction:action]; [part1 runAction:ease]; [part2 runAction:ease]; [part3 runAction:ease]; }

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  • Creating a JSONRepresentation of my NSDictionary messes up the order?

    - by Lewion
    Hi all, To pass data to my webservice, I create an NSDictionary with the objects and keys I need, and use JSONRepresentation to format it nicely so I can post it to my service. It all worked fine with the previous version where only 2 parameters were required. An array with listitems, and a UDID. No I also need to pass a version number because we need to provide more data for people with the application at this new version. Only problem is when I create my JSONRepresentation now, the order of things are all messed up. NSMutableDictionary *rowDict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:arrayDict,@"basketListV2",sharedData.udid,@"UDID",@"1.4",@"version",nil]; It prints out version first, then UDID and then basketListV2. Anyone know what I can do to maintain the order of my NSDict? I tried both NSDictionary and NSMutableDictionary (Probably doesn't have to do anything with it but for testing purposes I had to try it.) Thanks in advance. Lewion

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  • Custom Cell over lapping.

    - by user338322
    I am trying to use a custom cell, My custom cell is of size 320*220 pixels. My table size is 320* by 1500 which is large enough I have set custom cell's view in scale to fill mode. But when i fill the table using custom cell all i see is first row. i have total four rows to be filld in a custom way. but they gets overlapped and i can not see any of the table.. They do look, but overlapped, Any hints .. about why its happening Do i need to make changes into nib? -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ static NSString *CellIdentifier = @"CustomCell"; CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { NSArray *nib = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id oneObject in nib) if ([oneObject isKindOfClass:[CustomCell class]]) cell = (CustomCell *)oneObject; } cell.iconImage.image = [UIImage imageNamed:[NSString stringWithFormat:@"beach%d.jpg",indexPath.row+1]]; cell.title.text=[[RArrray objectAtIndex:indexPath.row] objectForKey:@"Beach"]; return cell; }

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  • Adding a Image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks.

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  • CADisplayLink stops updating when UIScrollView scrolled

    - by Tricky
    Title is quite self explanatory, but I have some animation being done in a loop triggered by CADisplayLink. However, as soon as I scroll a UIScrollView I have added to my view hierarchy, the animation stops immediately, only to return again when scrolling has completely stopped and come to a standstill.... Anyway to cancel this behaviour?

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  • ipod app replacement-in-a-tab?

    - by Frank C
    With the new media-library capabilities in the 3.0 SDK, I'd like to have a tab in my application to control the music that's playing. Not just pause and play (i'm aware that pressing the home button twice brings up controls for this), but also the ability to browse and queue albums/artists/songs/playlists. Basically a copy of the ipod app functionality. Any chance someone has already done this and made it freely available?

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  • best way to make this app/website combo?

    - by mharris7190
    I have an idea for an app that lets different bars upload drink specials via a webpage to that app. They would log in the website, and the website would prompt them with a box to input the drink specials. When they are done, the app pulls the information and creates a card for that bar. The app would launch into a week view where you select the day you want to see specials for. After the day is selected, it brings you to a scroll view with different bars' cards laid out vertically, each taking up the width of the screen, allowing the user to scroll through the deals for that day of the week. How should I go about doing this if I have very little programming experience? Is there any convention in doing an app like this? Can anyone suggest any reading material that would help? Thank you!

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  • Why do I have memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? After I launch my app in simulator, it prompts a second, than, no other error except the error above. @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • About setStatusBarHidden

    - by iTarek
    Today my app approved, but I got emails from users says it crash. I figured out that [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; Is the problem, Because users have firmware 3.1.x this API is not working and app crash. So I have replace it with if ([[[UIDevice currentDevice] systemVersion] floatValue]>=3.2) [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation: UIStatusBarAnimationSlide]; else [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; My questions... Is what I did the best solution? Why XCODE did not warn me that SetStatusBarHidden withAnimation is not in 3.0 while I set my Traget OS firmware 3.0? Do I have to check on every API to see if it is working with my Target OS? Thank you

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