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  • [Raise|Trigger|Fire|...] an event?!?

    - by winSharp93
    Hello, in a German programming forum we currently have a discussion about events and what you (grammatically) do with them. The MSDN talks about "Event Raising" and "to raise an event". Thus, this seems to be one possibility. Are there any other synonyms? What about "to trigger an event" and "to fire an event"? A Google search will bring results for all of the three possibilities. This, however, does not mean that they are correct, too, of course. Are they? Are there any (stylistic, ...) differences or are they used in different contexts? Many thanks in advance for ending a heated debate :-)

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  • A StringToken Parser which gives Google Search style "Did you mean:" Suggestions

    - by _ande_turner_
    Seeking a method to: Take whitespace separated tokens in a String; return a suggested Word ie: Google Search can take "fonetic wrd nterpreterr", and atop of the result page it shows "Did you mean: phonetic word interpreter" A solution in any of the C* languages or Java would be preferred. Are there any existing Open Libraries which perform such functionality? Or is there a way to Utilise a Google API to request a suggested word?

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  • Make All Types Constant by Default in C++

    - by Jon Purdy
    What is the simplest and least obtrusive way to indicate to the compiler, whether by means of compiler options, #defines, typedefs, or templates, that every time I say T, I really mean T const? I would prefer not to make use of an external preprocessor. Since I don't use the mutable keyword, that would be acceptable to repurpose to indicate mutable state. Potential (suboptimal) solutions so far: // I presume redefinition of keywords is implementation-defined or illegal. #define int int const #define ptr * const int i(0); int ptr j(&i); typedef int const Int; typedef int const* const Intp; Int i(0); Intp j(&i); template<class T> struct C { typedef T const type; typedef T const* const ptr; }; C<int>::type i(0); C<int>::ptr j(&i);

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  • Tests that are 2-3 times bigger than the testable code

    - by HeavyWave
    Is it normal to have tests that are way bigger than the actual code being tested? For every line of code I am testing I usually have 2-3 lines in the unit test. Which ultimately leads to tons of time being spent just typing the tests in (mock, mock and mock more). Where are the time savings? Do you ever avoid tests for code that is along the lines of being trivial? Most of my methods are less than 10 lines long and testing each one of them takes a lot of time, to the point where, as you see, I start questioning writing most of the tests in the first place. I am not advocating not unit testing, I like it. Just want to see what factors people consider before writing tests. They come at a cost (in terms of time, hence money), so this cost must be evaluated somehow. How do you estimate the savings created by your unit tests, if ever?

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  • How Does Modulus Divison Work

    - by NSWOA
    I don't really understand how modulus division works. I was calculating 27 % 16 and wound up with 11 and I don't understand why. I can't seem to find an explanation in layman's terms online. Can someone elaborate on a very high level as to what's going on here? EDIT: Thanks for all your answers. You guys are incredibly quick. It all makes sense now.

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  • Is 1 for TRUE or FALSE ?

    - by CharlesChipy
    I always forget :S How do you remember which number stands for TRUE or FALSE? (when I started css the colors black and white always confused me. Is white #FFFFFF or #000000. A trick I came up with: black is 0,because z0rr0 is dressed in …)

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  • Does this pattern have a name?

    - by LK7jb
    Disclaimer: I'm trying to learn proper OO programming/design, so I'm pretty new to this stuff. I guess this is a general design patterns question, but I'll base my example on a game engine or something that renders objects to the display. Consider the following: How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner? This design is not set in stone, and perhaps I've got something wrong from the start. I'm just curious as to how a problem like this is solved in real world code.

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • CodeGolf: Find the Unique Paths

    - by st0le
    Here's a pretty simple idea, in this pastebin I've posted some pair of numbers. These represent Nodes of a directed graph. The input to stdin will be of the form, (they'll be numbers, i'll be using an example here) c d q r a b b c d e p q so x y means x is connected to y (not viceversa) There are 2 paths in that example. a->b->c->d->e and p->q->r. You need to print all the unique paths from that graph The output should be of the format a->b->c->d->e p->q->r Notes You can assume the numbers are chosen such that one path doesn't intersect the other (one node belongs to one path) The pairs are in random order. They are more than 1 paths, they can be of different lengths. All numbers are less than 1000. If you need more details, please leave a comment. I'll amend as required. Shameless-Plug For those who enjoy Codegolf, please Commit at Area51 for its very own site:) (for those who don't enjoy it, please support it as well, so we'll stay out of your way...)

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  • How to define a ternary operator in Scala which preserves leading tokens?

    - by Alex R
    I'm writing a code generator which produces Scala output. I need to emulate a ternary operator in such a way that the tokens leading up to '?' remain intact. e.g. convert the expression c ? p : q to c something. The simple if(c) p else q fails my criteria, as it requires putting if( before c. My first attempt (still using c/p/q as above) is c match { case(true) = p; case _ = q } another option I found was: class ternary(val g: Boolean = Any) { def |: (b:Boolean) = g(b) } implicit def autoTernary (g: Boolean = Any): ternary = new ternary(g) which allows me to write: c |: { b: Boolean = if(b) p else q } I like the overall look of the second option, but is there a way to make it less verbose? Thanks

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  • Correct way to textually report the remaining time on a long running process?

    - by Ryan
    So you have a long running process, perhaps with a progress bar, and you want a text estimate of the remaining time, eg: "5 minutes remaining" "30 seconds remaining" etc. If you don't actually want to report clock time (due to accuracy or resolution or update-rate issues) but want to stick to the text summary, what is the correct paradigm? Is "one minute" left displayed from 0 to 60 seconds? or from 1:00 to 1:59? Say there's 1:35 Left - is that "2 minutes remaining" or "1 minute remaining"? Do you just pare it down to "A few minutes left" when you're less than 3 minutes? What is the preferred (least user-frustrating) method?

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  • Digia dévoile un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles implémentée avec Qt

    Digia dévoile un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles implémentée avec Qt Aux Qt Developer Days 2011 de Munich, Digia Qt Commercial a montré un nouveau concept d'interface homme-machine (IHM) en 3D pour les automobiles pour la prochaine version commerciale de Qt 4.8. Le concept sera utilisé comme une nouvelle plateforme d'innovation pour faciliter l'intégration et la présentation de nouvelles idées technologiques. Le principe d'interaction de l'IHM 3D est prévu pour la facilité et l'intuitivité de son utilisation. L'utilisateur est en mesure de contrôler l'interface utilisateur avec des gestes approximatifs au lieu de pointer précisément. Puisque le système m...

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  • Three customer addresses in one table or in separate tables?

    - by DR
    In my application I have a Customer class and an Address class. The Customer class has three instances of the Address class: customerAddress, deliveryAddress, invoiceAddress. Whats the best way to reflect this structure in a database? The straightforward way would be a customer table and a separate address table. A more denormalized way would be just a customer table with columns for every address (Example for "street": customer_street, delivery_street, invoice_street) What are your experiences with that? Are there any advantages and disadvantages of these approaches?

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  • Doubt in Conditional inclusion

    - by Philando Gullible
    This is actually extracted from my module (Pre-processor in C) The conditional expression could contain any C operator except for the assignment operators,increment, and decrement operators. I am not sure if I am getting this statement or not since I tried using this and it worked.Also for other manipulation a probable work around would be to simply declare macro or function inside the conditional expression,something like this to be precise. Also I don't understand what is the rationale behind this rule. Could somebody explain? Thanks

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  • What 20 Lines (or less) of code did you find really useful?

    - by Ygam
    You can share your code or other's code. Here's a snippet from an array function in Kohana: public static function rotate($source_array, $keep_keys = TRUE) { $new_array = array(); foreach ($source_array as $key => $value) { $value = ($keep_keys === TRUE) ? $value : array_values($value); foreach ($value as $k => $v) { $new_array[$k][$key] = $v; } } return $new_array; } It was helpful when I was uploading multiple images using multiple file upload forms. It turned this array array('images' => array( 'name' => array( 0 => 'img1', 1 => 'img0', 2 =>'img2' ), 'error' => array( 0 => '', 1 => '', 2 => '' into : array('images' => array( 0 => array( 'name' => 'img1' 'error' => '' ),//rest goes here How about you? What 20 or less lines of code did you find useful?

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  • sphinx and languages other than English

    - by Tsf
    I found in http://svn.python.org/projects/doctools/trunk/sphinx/locale support for several languages that can be used in Sphinx but I did not find the instructions on how to install it: which files should be downloaded and installed in which directories? Any hint would be appreciated.

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