Search Results

Search found 19446 results on 778 pages for 'network printer'.

Page 181/778 | < Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >

  • Are evolutionary algorithms and neural networks used in the same problem domains?

    - by Joe Holloway
    I am trying to get a feel for the difference between the various classes of machine-learning algorithms. I understand that the implementations of evolutionary algorithms are quite different from the implementations of neural networks. However, they both seem to be geared at determining a correlation between inputs and outputs from a potentially noisy set of training/historical data. From a qualitative perspective, are there problem domains that are better targets for neural networks as opposed to evolutionary algorithms? I've skimmed some articles that suggest using them in a complementary fashion. Is there a decent example of a use case for that? Thanks

    Read the article

  • Installing a Software From The Server!! HELP! !!

    - by user282659
    Guys.. Installing a Software From The Server!! HELP! !! I've need toinstall a software (NetOpSchool Software and a Antivirus) and I have a server client based set of computers which is connected. I want to know how to install a software from the server other than installing it one by one in the client machines. Please tell me how to do it .. thanks you

    Read the article

  • Given a trace of packets, how would you group them into flows?

    - by zxcvbnm
    I've tried it these ways so far: 1) Make a hash with the source IP/port and destination IP/port as keys. Each position in the hash is a list of packets. The hash is then saved in a file, with each flow separated by some special characters/line. Problem: Not enough memory for large traces. 2) Make a hash with the same key as above, but only keep in memory the file handles. Each packet is then put into the hash[key] that points to the right file. Problems: Too many flows/files (~200k) and it might run out of memory as well. 3) Hash the source IP/port and destination IP/port, then put the info inside a file. The difference between 2 and 3 is that here the files are opened and closed for each operation, so I don't have to worry about running out of memory because I opened too many at the same time. Problems: WAY too slow, same number of files as 2 so also impractical. 4) Make a hash of the source IP/port pairs and then iterate over the whole trace for each flow. Take the packets that are part of that flow and place them into the output file. Problem: Suppose I have a 60 MB trace that has 200k flows. This way, I would process, say, a 60 MB file 200k times. Maybe removing the packets as I iterate would make it not so painful, but so far I'm not sure this would be a good solution. 5) Split them by IP source/destination and then create a single file for each one, separating the flows by special characters. Still too many files (+50k). Right now I'm using Ruby to do it, which might've been a bad idea, I guess. Currently I've filtered the traces with tshark so that they only have relevant info, so I can't really make them any smaller. I thought about loading everything in memory as described in 1) using C#/Java/C++, but I was wondering if there wouldn't be a better approach here, especially since I might also run out of memory later on even with a more efficient language if I have to use larger traces. In summary, the problem I'm facing is that I either have too many files or that I run out of memory. I've also tried searching for some tool to filter the info, but I don't think there is one. The ones I've found only return some statistics and wouldn't scan for every flow as I need.

    Read the article

  • Word characteristics tags

    - by theBlinker
    I want to do a riddle AI chatbot for my AI class. So i figgured the input to the chatbot would be : Something like : "It is blue, and it is up, but it is not the ceiling" Translation : <Object X> <blue> <up> <!ceiling> </Object X> (Answer : sky?) So Input is a set of characteristics (existing \ not existing in the object), output is a matched, most likely object. The domain will be limited to a number of objects, i could input all attributes myself, but i was thinking : How could I programatically build a database of characteristics for a word? Is there such a database available? How could i tag a word, how could i programatically find all it's attributes? I was thinking on crawling wikipedia, or some forum, but i can't see it build any reliable word tag database. Any ideas on how i could achieve such a thing? Any ideas on some literature on the subject? Thank you

    Read the article

  • Searching for patterns to create a TCP Connection Pool for high performance messaging

    - by JoeGeeky
    I'm creating a new Client / Server application in C# and expect to have a fairly high rate of connections. That made me think of database connection pools which help mitigate the expense of creating and disposing connections between the client and database. I would like to create a similar capability for my application and haven't been able to find any good examples of how to apply this pattern. Do I really need to spin up an instance of a TcpClient every time I want to send a message to the server and receive a receipt message? Each connection is expected to transport between 1-5KB with each receiving a 1KB response message. I realize this question is somewhat vague, but I am starting from scratch so I am open to suggestions. Even if that means my suppositions are all wrong.

    Read the article

  • PHP News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example News: User_A commented on User_B's new album. "Hey man nice pictures!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database uses a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

    Read the article

  • How to simulate a dial-up connection for testing purposes?

    - by mawg
    I have to code a server app where clients open a TCP/IP socket, send some data and close the connection. The data packets are small < 100 bytes, however there is talk of having them batch their transactions and send multiple packets. How can I best simulate a dial-up ut connection (using Delphy & Indy components, just FYI)? Is it as simple as open connection wait a while (what is the definition of "a while"?) close connection

    Read the article

  • How do I handle partial write completions from overlapped I/O using I/O Completion Ports

    - by Poni
    On Windows I/O completion ports, say I do this: void function() { WSASend("1111"); // A WSASend("2222"); // B WSASend("3333"); // C } If I got a "write-complete" that says 3 bytes of WSASend() A were sent, is it possible that right after that I'll get a "write-complete" that tells me that some or all of B & C were sent, or will TCP will hold them until I re-issue a WSASend() call with the rest of A's data? Or will TCP complete it automatically?

    Read the article

  • Need help in understanding the mapping of user-space send, sendto, sendmsg to kernel-space sendmsg

    - by bala1486
    Hello, I am trying to implement my own transport layer protocol in Linux for an experiment. I am going to use socket interface and add my protocol using sock_register. For the proto_ops i can see that the parameters for the sendmsg and recvmsg are (struct kiocb *iocb, struct socket *sock, struct msghdr *msg, size_t len, int flags). But there are three types of user api's send, sendto, sendmsg. Of these three only sendmsg contains a parameter for msghdr. I find that the other two api's are incompatible with the parameters supplied by the kernel to my kernel-space sendmsg function. So what happens when we use send and sendto user-space api's? Hope i am clear.. Thanks, Bala

    Read the article

  • python interactive web data/forms/interface communicating with remote server

    - by decipher
    What's an efficient method (preferably simple as well) for communicating with a remote server and allowing the user to 'interact' with it (IE submit commands, user interface) via the web browser (IE a text box to input commands, and an text area for output, or various command-less abstracted interfaces)? I have the 'standalone' python code finished for communicating and working(terminal/console based right now). My primary concern is with re-factoring the code to suite the web, which involves establishing a connection (python sockets), and maintaining the connection while the user is logged on. some further details: currently using django framework for the basic back end/templates.

    Read the article

  • Winsock failed to connect to local ip address

    - by JKS
    I have used the following code in a form that acts like a server, WskServer(0).Close LocalIP = WskServer(0).LocalIP WskServer(0).LocalPort = DEFAULT_TCP_PORT WskServer(0).Protocol = sckTCPProtocol txtStatus.Text = "Starting server" Call WskServer(0).Bind(DEFAULT_TCP_PORT, LocalIP) WskServer(0).Listen when i execute above code,i received the following error "Address is not available from the local machine" . If i changed the line Call WskServer(0).Bind(DEFAULT_TCP_PORT, LocalIP) to Call WskServer(0).Bind(DEFAULT_TCP_PORT, "127.0.0.1") this is working What's wrong with the code?, can anybody give the fix Update I just removed the line Call WskServer(0).Bind(DEFAULT_TCP_PORT, LocalIP) now server working properly. this way is correct or not

    Read the article

  • IP address problem

    - by mavric
    I built a TicTacToe game application (I'm using TCP protocol) that consist of server and client (that run two times to represent the 2 opponents). I have a problem and I can't find the solution for it, that is why I'm asking this question. the problem is : when the client try to connect the server on my machine, it never connect because of the IP address(obtained from the support tab from the local area connection in my windows) of my machine isn't correct. I tried to obtain my IP address from websites that told you your IP but I doesn't work. I have a problem to determine my IP address that any machine can connect to me from anywhere. p.s. I'm using router to connect the internet. thanks.

    Read the article

  • basic client/server programming

    - by Zachary
    I am new to web programming...I have been asked to create a simple Internet search application which would allow transmit to the browser some data stored remotely in the server. Considering the client/server architecture (which I am new to) I would like to know if the "client" is represented only by the Internet browser and therefore the entire code of the web application should be stored in the server. As it's a very generic question a generic answer is also well accepted.

    Read the article

  • Pthread-ed filetransfer application crash

    - by N.R.S.Sowrabh
    I am developing a file transfer application and am using pthreads on the receiver side for receiving multiple files. The function which is passed to pthreads calls the following function and at the end of this function I get a SIGABRT error and stack-smashing error appears on the terminal. Please help me find the bugs. If you need anymore code I'd be able to post the same. Thanks in advance. void recv_mesg(int new_sockid, char *fname) { cout<<"New Thread created with "<<new_sockid<<" and "<<fname<<endl; char buf[MAXLINE]; int fd; fd = open(fname, O_WRONLY ); int len =0; while (len<1024) { int curr = recv(new_sockid, buf, 1024-len, 0); //fprintf(stdout,"Message from Client:\n"); len += curr; //write (fd, buf, curr); fputs(buf, stderr); } int file_size = 0; sscanf(buf,"%d",&file_size); if(file_size<=0) perror("File Size < 0"); sprintf(buf,"Yes"); send(new_sockid,buf,strlen(buf),0); len = 0; while (len<file_size) { int curr = recv(new_sockid, buf, min(file_size-len,MAXLINE), 0); len += curr; write (fd, buf, curr); //fputs(buf, stdout); //fflush(stdout); } len = 0; close(fd); close(new_sockid); }

    Read the article

  • How to design a high-level application protocol for metadata syncing between devices and server?

    - by Jaanus
    I am looking for guidance on how to best think about designing a high-level application protocol to sync metadata between end-user devices and a server. My goal: the user can interact with the application data on any device, or on the web. The purpose of this protocol is to communicate changes made on one endpoint to other endpoints through the server, and ensure all devices maintain a consistent picture of the application data. If user makes changes on one device or on the web, the protocol will push data to the central repository, from where other devices can pull it. Some other design thoughts: I call it "metadata syncing" because the payloads will be quite small, in the form of object IDs and small metadata about those ID-s. When client endpoints retrieve new metadata over this protocol, they will fetch actual object data from an external source based on this metadata. Fetching the "real" object data is out of scope, I'm only talking about metadata syncing here. Using HTTP for transport and JSON for payload container. The question is basically about how to best design the JSON payload schema. I want this to be easy to implement and maintain on the web and across desktop and mobile devices. The best approach feels to be simple timer- or event-based HTTP request/response without any persistent channels. Also, you should not have a PhD to read it, and I want my spec to fit on 2 pages, not 200. Authentication and security are out of scope for this question: assume that the requests are secure and authenticated. The goal is eventual consistency of data on devices, it is not entirely realtime. For example, user can make changes on one device while being offline. When going online again, user would perform "sync" operation to push local changes and retrieve remote changes. Having said that, the protocol should support both of these modes of operation: Starting from scratch on a device, should be able to pull the whole metadata picture "sync as you go". When looking at the data on two devices side by side and making changes, should be easy to push those changes as short individual messages which the other device can receive near-realtime (subject to when it decides to contact server for sync). As a concrete example, you can think of Dropbox (it is not what I'm working on, but it helps to understand the model): on a range of devices, the user can manage a files and folders—move them around, create new ones, remove old ones etc. And in my context the "metadata" would be the file and folder structure, but not the actual file contents. And metadata fields would be something like file/folder name and time of modification (all devices should see the same time of modification). Another example is IMAP. I have not read the protocol, but my goals (minus actual message bodies) are the same. Feels like there are two grand approaches how this is done: transactional messages. Each change in the system is expressed as delta and endpoints communicate with those deltas. Example: DVCS changesets. REST: communicating the object graph as a whole or in part, without worrying so much about the individual atomic changes. What I would like in the answers: Is there anything important I left out above? Constraints, goals? What is some good background reading on this? (I realize this is what many computer science courses talk about at great length and detail... I am hoping to short-circuit it by looking at some crash course or nuggets.) What are some good examples of such protocols that I could model after, or even use out of box? (I mention Dropbox and IMAP above... I should probably read the IMAP RFC.)

    Read the article

  • Can a client determine whether the server has accept()'d a unix socket?

    - by Havoc P
    I'm dealing with a buggy server that will sometimes fail to accept() connections (but leaves its listening socket open). This is on Linux with unix domain sockets. Currently the only way to detect this is that after sending a bunch of data, the buffer fills up and blocks, and the server isn't sending any replies. This long-after-the-fact failure mode is hard to distinguish from other bugs - the server could be unresponsive for other reasons. Especially for unix domain sockets it seems the kernel should know whether accept() has occurred; is there any way to find this out? Can the client block until accept() happens somehow, or at least check whether it has? This is just for debugging purposes so it can be a little ugly.

    Read the article

  • How can I make this client as a multithread client?

    - by Johanna
    Hi, I have read a lot about multithread client but for this one,I can not make it multithread! would you please help me? public class MainClient implements Runnable{ private static InformationClass info = new InformationClass(); private static Socket c; private static String text; public static String getText() { return text; } public static void setText(String text) { MainClient.text = text; } private static PrintWriter os; private static BufferedReader is; static boolean closed = false; /** * @param args the command line arguments */ public static void main(String[] args) { MainFrame farme = new MainFrame(); farme.setVisible(true); try { c = new Socket("localhost", 5050); os = new PrintWriter(c.getOutputStream(), true); is = new BufferedReader(new InputStreamReader(c.getInputStream())); } catch (UnknownHostException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } public static void active() { String teXt = MainClient.getText(); System.out.println(teXt); os.println(teXt); try { String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); } catch (IOException ex) { Logger.getLogger(MainClient.class.getName()).log(Level.SEVERE, null, ex); } } } also active method will be called when the client write something on the text area and then clicks on the send button. 2) also i have a question that: in the other class I have this action performed for my send button,does it mean that client is multithread?? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { new Thread(new Runnable() { @Override public void run() { // This gets run in a background thread String text = jTextArea1.getText(); jTextArea2.append(client.getCurrentName() + " : " + text + "\n"); MainClient.setText(client.getCurrentName() + " : " + text + "\n"); clear(); MainClient.active(); } }).start(); } Last EDIT: this is my active method: public static void active() { String teXt = MainClient.getText(); os.println(teXt); String line = is.readLine(); System.out.println("Text received: " + line); os.flush(); is.close(); is.close(); c.close(); }

    Read the article

< Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >