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  • Should we point to an NSManagedObject entity with weak instead of strong pointer?

    - by Jim Thio
    I think because NSManagedObject is managed by the managedObject context the pointer should be weak. Yet it often goes back to 0 in my cases. for (CategoryNearby * CN in sorted) { //[arrayOfItems addObject:[NSString stringWithFormat:@"%@ - %d",CN.name,[CN.order intValue]]]; NearbyShortcutTVC * tvc=[[NearbyShortcutTVC alloc]init]; tvc.categoryNearby =CN; // tvc.titleString=[NSString stringWithFormat:@"%@",CN.name]; // tvc.displayed=CN.displayed; [arrayOfItemsLocal addObject:tvc]; //CN PO(tvc); PO(tvc.categoryNearby); while (false); } self.arrayOfItems = arrayOfItemsLocal; PO(self.categoriesNearbyInArrayOfItems); [self.tableViewa reloadData]; ... Yet somewhere down the line: tvc.categoryNearby becomes nil. I do not know how or when or where it become nil. How do I debug this? Or should the reference be strong instead? This is the interface of NearbyShortcutTVC by the way @interface NearbyShortcutTVC : BGBaseTableViewCell{ } @property (weak, nonatomic) CategoryNearby * categoryNearby; @end To make sure that we're talking about the same object I print all the memory addresses of the NSArray They're both the exact same object. But somehow the categoryNearby property of the object is magically set to null somewhere. self.categoriesNearbyInArrayOfItems: ( 0x883bfe0, 0x8b6d420, 0x8b6f9f0, 0x8b71de0, 0xb073f90, 0xb061a10, 0xb06a880, 0x8b74940, 0x8b77110, 0x8b794e0, 0x8b7bf40, 0x8b7cef0, 0x8b7f4b0, 0x8b81a30, 0x88622d0, 0x8864e60, 0xb05c9a0 ) self.categoriesNearbyInArrayOfItems: ( 0x883bfe0, 0x8b6d420, 0x8b6f9f0, 0x8b71de0, 0xb073f90, 0xb061a10, 0xb06a880, 0x8b74940, 0x8b77110, 0x8b794e0, 0x8b7bf40, 0x8b7cef0, 0x8b7f4b0, 0x8b81a30, 0x88622d0, 0x8864e60, 0xb05c9a0 )

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  • NSXMLParser 's delegate and memory leak

    - by dizzy_fingers
    Hello, I am using a NSXMLParser class in my program and I assign a delegate to it. This delegate, though, gets retained by the setDelegate: method resulting to a minor, yet annoying :-), memory leak. I cannot release the delegate class after the setDelegate: because the program will crash. Here is my code: self.parserDelegate = [[ParserDelegate alloc] init]; //retainCount:1 self.xmlParser = [[NSXMLParser alloc] initWithData:self.xmlData]; [self.xmlParser setDelegate:self.parserDelegate]; //retainCount:2 [self.xmlParser parse]; [self.xmlParser release]; ParserDelegate is the delegate class. Of course if I set 'self' as the delegate, I will have no problem but I would like to know if there is a way to use a different class as delegate with no leaks. Thank you in advance.

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  • iphone float vs integer rounding?

    - by Rob
    Okay, from what I understand, an integer that is a fraction will be rounded one way or the other so that if a formula comes up with say 5/6 - it will automatically round it to 1. I have a calculation: xyz = ((1300 - [abc intValue])/6) + 100; xyz is defined as an NSInteger, abc is an NSString that is chosen via a UIPicker. I want the calculation (1300 - [abc intValue]) to add 1 to 100 for each 6 units below 1300. For example, 1255 should result in xyz having a value of 100 and 1254 should result in a value of 101. Now, I understand that my formula above is wrong because of the rounding principles, but I am getting some CRAZY results from the program itself. When I punched in 1259 - I got 106. When I punched in 1255 - I got 107. Why would it behave that way?

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • NSMutableArray does not print well with several lines of string

    - by ahmet732
    while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *araci2 = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; [dbarray addObject:araci2]; NSLog(@"DB ITEMS: %@",dbarray); } First of all, I try to get a description longer than a line from db. While part of the value appears meaningful, some of the characters of those values are absurd like "00fu". How can I print them in proper fashion ?

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  • UISearchbar issue

    - by hmthur
    I am trying to add a UISearchbar to table header view. I have the icon in nib and have connected the outlets. Now in viewDidLoad, I am writing self.tableView.tableHeaderView = searchbar If i create a local var inside viewDidLoad, it shows up. But not the outlet or ivar one. But for some reason, the UISearchbar does not get displayed in the table. I am not sure what the issue is. Can a UISearchbar not be set in viewDidLoad OR is it something else? Please help.

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  • slideshow for images, prev, next buttons

    - by ramyauk
    Hi, I developed an application for my Image gallery.now, i need to make a slideshow for those images with Previous & Next buttons to switch between images. Do anyOne of you tried to develop with such functionality. Can any one of you provide me sample XCode project for my requirement?I would like to test it using iPhone-simulator. Any kind of help would be greatly appreciated. Thank You, Ramya.

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  • Expected specifier-qualifier-list before 'CGPoint'

    - by Rob
    My project compiles and runs fine unless I try to compile my Unit Test Bundle it bombs out on the following with an "Expected specifier-qualifier-list before 'CGPoint'" error on line 5: #import <Foundation/Foundation.h> #import "Force.h" @interface WorldObject : NSObject { CGPoint coordinates; float altitude; NSMutableDictionary *forces; } @property (nonatomic) CGPoint coordinates; @property (nonatomic) float altitude; @property (nonatomic,retain) NSMutableDictionary *forces; - (void)setObject:(id)anObject inForcesForKey:(id)aKey; - (void)removeObjectFromForcesForKey:(id)aKey; - (id)objectFromForcesForKey:(id)aKey; - (void)applyForces; @end I have made sure that my Unit Test Bundle is a target of my WorldObject.m and it's header is imported in my testing header: #define USE_APPLICATION_UNIT_TEST 1 #import <SenTestingKit/SenTestingKit.h> #import <UIKit/UIKit.h> #import "Force.h" #import "WorldObject.h" @interface LogicTests : SenTestCase { Force *myForce; WorldObject *myWorldObject; } @end

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • How can I link in both remote and local assets into a webview?

    - by Greg
    I'm loading HTML-formatted content into my app from a web service, then plugging that into a local HTML template that lives within the app. Now, I need to set the UIWebView's BaseURL to point at the remote server so that all relative image links will load. However, I'm also trying to link in some local assets (CSS, JavaScript). Thus far, I have not found any documentation on how to link in local assets without relying on the UIWebView's baseURL. I've tried injecting the absolute file path of my CSS and JS into my HTML template, but it hasn't worked... I don't know if that means that it doesn't work, or if I'm just doing it wrong. Has anyone ever run into this scenario, and if so, how did you address it? Thanks in advance, I really appreciate any tips!

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  • Show NSSegmentedControl menu when segment clicked, despite having set action

    - by enchilada
    My question is based on another question. Instead of repeating a bunch of stuff, I hope it's okay that I refer you to that other question instead: http://stackoverflow.com/questions/1203698/show-nssegmentedcontrol-menu-when-segment-clicked-despite-having-set-action/ My question is: How would the code within [self showGearMenu] look like, i.e. how would one actually use the popUpContextMenu:withEvent:forView method to accomplish what the poster of the other question wants? I ask because it seems that the question was resolved for the poster, but he never shared with us how he actually popped up the menu :)

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  • POST and multiple submit buttons on form (iphone)

    - by Jonathan
    NSString *reqURL = [NSString stringWithFormat:@"%@/login",SERVER_URL]; NSMutableURLRequest *req = [[NSMutableURLRequest alloc]initWithURL:[NSURL URLWithString:reqURL]]; [req setValue:@"application/x-www-form-urlencoded" forHTTPHeaderField:@"content-type"]; NSData *myRequestData = [NSData dataWithBytes:[@"username=whatever&password=whatever" UTF8String] length: [@"username=whatever&password=whatever" length]]; [req setHTTPMethod: @"POST"]; [req setHTTPBody: myRequestData]; NSData *returnData = [NSURLConnection sendSynchronousRequest:req returningResponse: nil error: nil]; NSString *html = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; I got this code from another question I asked. But what happens if there is more than one submit button. I really have no idea how to ask this question. An example of such situation is on the logout page for this site. There are no fields to enter data into, but there are 2 submit buttons. How can I "simulate clicking" on one of those buttons using code like the above (so not using a UIWebView)

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  • MFMessageComposeViewControllerDelegate error - black screen

    - by user1053839
    I'm using the following code to show in-app sms. My app don't have a status bar. (I'm using 320x480 pixels screen in portrait view). the problem is that when I load the controller, the screen becomes black as you can see from the image... http://desmond.imageshack.us/Himg211/scaled.php?server=211&filename=schermata092456187alle1.png&res=landing this is the code: MFMessageComposeViewController *picker = [[MFMessageComposeViewController alloc] init]; picker.messageComposeDelegate = self; picker.recipients = [NSArray arrayWithObject:@"123456789"]; // your recipient number or self for testing picker.body = @"test"; [self presentModalViewController:picker animated:YES];

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  • RestKit loadObjects

    - by Peter Lapisu
    iam using restKit, to send and receive data from server... iam getting back { "request":"globalUpdate", "updateRevision":2, "updatedObjects":{ "users":[ { id:"someid1", name:"somename" }, { id:"someid2", name:"somename2", } ] } } i want to use [[RKObjectManager sharedManager] loadObjectsAtResourcePath:nil usingBlock:^(RKObjectLoader * loader){)]; to load only objects inside updatedObjects into CoreData and request, updateRevision into NSDictionary so in loader.onDidLoadObjects = ^(NSArray *objects) { } the first object is the Dictionary and the later one are CoreData

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  • Locating the UIView that UITableView scrolls over

    - by Coocoo4Cocoa
    Hi all, I'm working on trying to obtain the UIView that UITableView scrolls over, if scrolling is enabled. Typically, the background is white, and if you push the UITableView out of its bounds, you'll see a background. I'm trying to set this background to a UIColor of blackColor. I can't seem to find the appropriate one to tag. I've tried the following code in my UIViewController: - (void)loadView { [super loadView]; UITableView *aTableView = [[[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain] autorelease]; [aTableView setScrollEnabled:YES]; [self.view setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:aTableView]; self.tableView = aTableView; } The color still stays white. Seems I'm hitting the wrong UIView. Any idea? Thanks.

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  • Object pointer value as key into dictionary

    - by Ranking Stackingblocks
    I want to use the object's reference value as a key into a dictionary, as opposed to a copy of value of the object. So, I essentially want to store an object associated with a particular instance of another object in a dictionary and retrieve that value later. Is this possible? Is it completely against the idea of NSDictionary? I can tell that I am probably approaching this the wrong way because the dictionary wants me to implement NSCopying on the object itself, which doesn't really make sense in terms of what I'm doing. I can see that what I should really be doing is wrapping the pointer value, but that seems a little mad. Advice would be appreciated.

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  • Items Created via IB are not being displayed

    - by Rohan
    Hello, This is what i have done so far, Made a Custom view added few objects, as shown below @interface CommUICustomSignInView : CommUICustomView { IBOutlet NSButton *pBtn; IBOutlet NSTextField *pTextField; NSTrackingArea *pTrackingArea; NSCursor *pPonitHandCursor; } Added all IBoutlet correctly, Now thru Interface builder constructed a Window controller interface builder in which added a custom view and provided this class name in the interface builder, I hope i could able to visualize you guys, now whenever i loaded this view, the item whatever i created by IB are not being displayed, Am i doing something wrong, or something missing,

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • "'Objects' may not respond to 'functions'" warnings.

    - by Andrew
    Hello all, for the last couple of weeks I've finally gotten into Obj-C from regular C and have started my first app. I've watched tutorials and read through a book along with a lot of webpages, but I know I've only just begun. Anyway, for most of the night and this morning, I've been trying to get this code to work, and now that it will compile, I have a few warnings. I've searched and found similar problems with solutions, but still no dice. What I'm trying to do is put an array made from a txt document into the popup list in a combo box. AwesomeBoxList.h: #import <Cocoa/Cocoa.h> @interface AwesomeBoxList : NSObject { IBOutlet NSComboBox *ComboBoz; } -(NSArray *) getStringzFromTxtz; - (void) awesomeBoxList; @end AwesomeBoxList.m: #import "AwesomeBoxList.h" @implementation AwesomeBoxList -(NSArray *)getStringzFromTxtz { ... return combind; } - (void) awesomeBoxList { [ComboBoz setUsesDataSource:YES]; [ComboBoz setDataSource: [ComboBoz getStringzFromTxtz]: //'NSComboBox' may not respond to 'getStringzFromTxtz' [ComboBoz comboBox:(NSComboBox *)ComboBoz objectValueForItemAtIndex: [ComboBoz numberOfItemsInComboBox:(NSComboBox *)ComboBoz]]]; /*'NSComboBox' may not respond to '-numberOfItemsInComboBox:' 'NSComboBox' may not respond to '-comboBox:objectValueForItemAtIndex:' 'NSComboBox' may not respond to '-setDataSource:' */ } @end So, with all of these errors and my still shallow knowledge of Obj-C, I must be making some sort of n00b mistake. Thanks for the help.

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  • ivar is inside two blocks

    - by Desperate Developer
    I have an ivar like this declared on interface: BOOL controllerOK; I have to use this ivar inside a block that resides itself in a block. Something like myBlockl = ^(){ [self presentViewController:controller animated:YES completion:^(){ if (controllerOK) [self doStuff]; }]; }; If I try to do that, I see an error capturing self strongly in this block is likely to lead to a retain cycle for the if (controllerOK) line. This does not appear to be one of those blocks problems that you create another variable using __unsafe_unretained before the block starts. First because this instruction cannot be used with a BOOL and second because the ivar controllerOK has to be tested on runtime inside the block. Another problem is that the block itself is declared on the interface, so it will be used outside the context where it is being created. How do I solve that?

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  • 2 Shaders using the same vertex data

    - by Fonix
    So im having problems rendering using 2 different shaders. Im currently rendering shapes that represent dice, what i want is if the dice is selected by the user, it draws an outline by drawing the dice completely red and slightly scaled up, then render the proper dice over it. At the moment some of the dice, for some reason, render the wrong dice for the outline, but the right one for the proper foreground dice. Im wondering if they aren't getting their vertex data mixed up somehow. Im not sure if doing something like this is even allowed in openGL: glGenBuffers(1, &_vertexBuffer); glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(GLfloat), vertices, GL_STATIC_DRAW); glEnableVertexAttribArray(effect->vertCoord); glVertexAttribPointer(effect->vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); glEnableVertexAttribArray(effect->toon_vertCoord); glVertexAttribPointer(effect->toon_vertCoord, 3, GL_FLOAT, GL_FALSE, 0, 0); im trying to bind the vertex data to 2 different shaders here when i load my first shader i have: vertCoord = glGetAttribLocation(TexAndLighting, "position"); and the other shader has: toon_vertCoord = glGetAttribLocation(Toon, "position"); if I use the shaders independently of each other they work fine, but when i try to render both one on top of the other they get the model mixed up some times. here is how my draw function looks: - (void) draw { [EAGLContext setCurrentContext:context]; glBindVertexArrayOES(_vertexArray); effect->modelViewMatrix = mvm; effect->numberColour = GLKVector4Make(numbers[colorSelected].r, numbers[colorSelected].g, numbers[colorSelected].b, 1); effect->faceColour = GLKVector4Make(faceColors[colorSelected].r, faceColors[colorSelected].g, faceColors[colorSelected].b, 1); if(selected){ [effect drawOutline]; //this function prepares the shader glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } [effect prepareToDraw]; //same with this one glDrawElements(GL_TRIANGLES, numIndices, GL_UNSIGNED_SHORT, 0); } this is what it looks like, as you can see most of the outlines are using the wrong dice, or none at all: links to full code: http://pastebin.com/yDKb3wrD Dice.mm //rendering stuff http://pastebin.com/eBK0pzrK Effects.mm //shader stuff http://pastebin.com/5LtDAk8J //my shaders, shouldn't be anything to do with them though TL;DR: trying to use 2 different shaders that use the same vertex data, but its getting the models mixed up when rendering using both at the same time, well thats what i think is going wrong, quite stumped actually.

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