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  • What's a way to implement a flexible buff/debuff system?

    - by gkimsey
    Overview: Lots of games which RPG-like statistics allow for character "buffs", ranging from simple "Deal 25% extra damage" to more complicated things like "Deal 15 damage back to attackers when hit." The specifics of each type of buff aren't really relevant. I'm looking for a (presumably object-oriented) way to handle arbitrary buffs. Details: In my particular case, I have multiple characters in a turn-based battle environment, so I envisioned buffs being tied to events like "OnTurnStart", "OnReceiveDamage", etc. Perhaps each buff is a subclass of a main Buff abstract class, where only the relevant events are overloaded. Then each character could have a vector of buffs currently applied. Does this solution make sense? I can certainly see dozens of event types being necessary, it feels like making a new subclass for each buff is overkill, and it doesn't seem to allow for any buff "interactions". That is, if I wanted to implement a cap on damage boosts so that even if you had 10 different buffs which all give 25% extra damage, you only do 100% extra instead of 250% extra. And there's more complicated situations that ideally I could control. I'm sure everyone can come up with examples of how more sophisticated buffs can potentially interact with each other in a way that as a game developer I may not want. As a relatively inexperienced C++ programmer (I generally have used C in embedded systems), I feel like my solution is simplistic and probably doesn't take full advantage of the object-oriented language. Thoughts? Has anyone here designed a fairly robust buff system before?

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Advice on developing a social network [on hold]

    - by Siraj Mansour
    I am doing research on assembling a team, using the right tools, and the cost to develop a highly responsive social network that is capable of dealing with a lot of users. Similar to the Facebook concept but using the basics package for now. Profile, friends, posts, updates, media upload/download, streaming, chat and Inbox messaging are all in the package. We certainly do not expect it to be as popular as Facebook or handle the same number of users and requests, but in its own game it has to be a monster, and expandable for later on. Neglecting the hosting, and servers part, i am looking for technical advise and opinions, on what kind of team i need ? how many developers ? their expertise ? What are the right tools ? languages ? frameworks ? environments ? Any random ideas about the infrastructure ? Quick thoughts on the development process ? Please use references, if you have any to support your ideas. Development cost mere estimation ? NEGLECTING THE COST OF SERVERS I know my question is too broad but my knowledge is very limited and i need detailed help, for any help you can offer i thank you in advance.

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  • Compiling custom kernel 3.7.x lowlatency on Ubuntu 12.04

    - by FlabbergastedPickle
    All, I have a peculiar problem with trying to compile a lowlatency flavor of the latest 3.7 kernel. I retrieved the prepatched source from the launchpad using bzr, compiled it using the usual make-kpkg using the current config file plus default options for the rest, installed the kernel and booted into it. Everything works except for the fglrx and wl drivers that I had to install in the original 12.04 lowlatency kernel. So, I tried recompiling these and succeeded with both of them (no errors were reported)--wl driver required a minor adjustment to system.h include while latest fglrx 12.11 beta11 (released yesterday, Dec. 3rd, 2012) compiled without the hitch. Yet, when I try to modprobe either module (both having in common the fact that they were built after the kernel, fglrx as a deb, and wl via the usual make/make install), I get "FATAL: no MODULENAME module found" (MODULENAME being either wl or fglrx). The graphic driver watermark shows 3D crossed out and "for testing purposes" (or "unsupported hardware," can't remember), and no fglrx or wl is loaded. More mysteriously, dmesg shows no attempt on kernel's behalf to load the said drivers, even though they are clearly in the right /lib/modules/KERNEL_VERSION folder. How is this possible? Has something fundamentally changed in 3.7 kernel that would prevent modprobing of these? I know that there is driver signing option that was merged recently but as far as I could tell the kernel config file generated by the build process had that disabled. OTOH, while building wl driver, I did get a warning that the driver was not signed... Then again, even if the kernel disallowed loading of those modules, shouldn't dmesg reflect that? Any thoughts on this one are most appreciated.

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  • Why is my model's scale changing after rotating it?

    - by justnS
    I have just started a simple flight simulator and have implemented Roll and pitch. In the beginning, testing went very well; however, after about 15-20 seconds of constantly moving the thumbsticks in a random or circular motion, my model's scale begins to grow. At first I thought the model was moving closer to the camera, but i set break points when it was happening and can confirm the translation of my orientation matrix remains 0,0,0. Is this a result of Gimbal Lock? Does anyone see an obvious error in my code below? public override void Draw( Matrix view, Matrix projection ) { Matrix[] transforms = new Matrix[Model.Bones.Count]; Model.CopyAbsoluteBoneTransformsTo( transforms ); Matrix translateMatrix = Matrix.Identity * Matrix.CreateFromAxisAngle( _orientation.Right, MathHelper.ToRadians( pitch ) ) * Matrix.CreateFromAxisAngle( _orientation.Down, MathHelper.ToRadians( roll ) ); _orientation *= translateMatrix; foreach ( ModelMesh mesh in Model.Meshes ) { foreach ( BasicEffect effect in mesh.Effects ) { effect.World = _orientation * transforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } } public void Update( GamePadState gpState ) { roll = 5 * gpState.ThumbSticks.Left.X; pitch = 5 * gpState.ThumbSticks.Left.Y; }

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  • How do I know if I'm getting the most out of my video card?

    - by b.long
    My computer at home is a bit lacking, so I want to make sure I'm getting the most out of it while I can. Generally speaking, here are the specs: 4GB Memory AMD Athlon(tm) 64 X2 Dual Core Processor 5200+ × 2 64-bit Ubuntu The terminal shows me the following: me@home:~$ uname -a Linux home 3.0.0-17-generic #30-Ubuntu SMP Thu Mar 8 20:45:39 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux me@home:~$ lspci | grep VGA 01:00.0 VGA compatible controller: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] me@home:~$ sudo lshw -C video *-display:0 description: VGA compatible controller product: RV380 [Radeon X600 (PCIE)] vendor: ATI Technologies Inc physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:44 memory:e0000000-efffffff ioport:ac00(size=256) memory:fdef0000-fdefffff memory:fdec0000-fdedffff *-display:1 UNCLAIMED description: Display controller product: RV380 [Radeon X600] vendor: ATI Technologies Inc physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress bus_master cap_list configuration: latency=0 resources: memory:fdee0000-fdeeffff me@home:~$ lspci -nn | grep VGA 01:00.0 VGA compatible controller [0300]: ATI Technologies Inc RV380 [Radeon X600 (PCIE)] [1002:5b62] The additional drivers menu in System Settings shows me nothing useful and my attempt at installing ATI's Catalyst Control center (drivers that came with the video card) failed. I believe the latest version of Ubuntu at the time was 9.x. What should I do? Install an old version of Ubuntu 9? Use some alternative driver? UPDATE: I might try my hand at a bit from this answer next: "Installing Catalyst Manually (from AMD/ATI's site)" . From a terminal, fgl_glxgears returns *"fgl_glxgears: command not found"*. Any thoughts?

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  • Ubuntu 12.04 using b43-fwcutter

    - by Nathan
    I have used 10.04 with the b43-fwcutter driver to drive my BCM4318 Broadcom card (a Linksys WPC54G v3) on my old Dell Inspiron 8100 for two years+ with no troubles. I just upgraded to 12.04 and although everything worked fine after install, before I added the b43-fwcutter driver, once I installed the driver, the system refuses to boot. Even before I install the Linksys card!! It just hangs on boot with graphical garbage on the screen. I tried several attempts to recover the system using the live CD, and finally reinstalled completely. I have been thru the cycle, install fresh system, verify everything works, then install b43-fwcutter and it is hung, several times. Consistent hard fail. The system runs fine on hardwire Ethernet, and wireless was fine on 10.04. But I cannot get there with 12.04. So after several attempts, I am now ready to admit defeat and ask for help. I have read every thread that search turned up, and either the advice is to do what I did, i.e. install fwcutter, or does not apply (Different Broadcom, STA, legacy, whatever) So what do I need to do to fix it? Or is the B43-fwcutter driver broken for 12.04? Thoughts? Tips? Log files needed??

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  • Webcam doesn't work in Ubuntu 12.10

    - by Kzhi
    I have Gembird cam68ut. On my Ubuntu 12.10 it shows black screen in cheese and guvcview. I tested it in win7, it works fine. Here what I found: It is a uvc compliant camera, I checked on the site: 18ec:3299 USB 2.0 PC Camera (model number QC3231) ArkMicro This webcam is report by lsusb: Bus 001 Device 004: ID 18ec:3299 Arkmicro Technologies Inc. Here is the output of dmesg | tail: uvcvideo: Found UVC 1.00 device USB2.0 PC CAMERA (18ec:3299) uvcvideo: UVC non compliance - GET_DEF(PROBE) not supported. Enabling workaround. input: USB2.0 PC CAMERA as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.5/1-1.5:1.0/input/input17 usbcore: registered new interface driver uvcvideo USB Video Class driver (1.1.1) When I run cheese (or guvcview), here what I get in terminal: libv4l2: error turning on stream: No space left on device (cheese:11797): cheese-WARNING **: Internal data flow error. I tried it on different usb slots with the same results The Webcam's microphone works, I can record audio with it Guys, any thoughts on what can be done to make it work?

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  • Ubuntu 12.04 - syslog showing "SGI XFS with ACLs, security attributes, realtime, large block/inode numbers, no debug enabled"

    - by Tom G
    I have been seeing these random logs in syslog on our production system. There is no XFS setup. Fstab only shows local partitions, only EXT3 . There is nothing in crontabs either. The only file system related package I have installed is 'nfs-kernel-server' Kernel version is 3.2.0-31-generic . kernel: [601730.795990] SGI XFS with ACLs, security attributes, realtime, large block/inode numbers, no debug enabled kernel: [601730.798710] SGI XFS Quota Management subsystem kernel: [601730.828493] JFS: nTxBlock = 8192, nTxLock = 65536 kernel: [601730.897024] NTFS driver 2.1.30 [Flags: R/O MODULE]. kernel: [601730.964412] QNX4 filesystem 0.2.3 registered. kernel: [601731.035679] Btrfs loaded os-prober: debug: running /usr/lib/os-probes/mounted/10freedos on mounted /dev/vda1 10freedos: debug: /dev/vda1 is not a FAT partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/10qnx on mounted /dev/vda1 10qnx: debug: /dev/vda1 is not a QNX4 partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/20macosx on mounted /dev/vda1 macosx-prober: debug: /dev/vda1 is not an HFS+ partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/20microsoft on mounted /dev/vda1 20microsoft: debug: /dev/vda1 is not a MS partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/30utility on mounted /dev/vda1 30utility: debug: /dev/vda1 is not a FAT partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/40lsb on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/70hurd on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/80minix on mounted /dev/vda1 debug: running /usr/lib/os-probes/mounted/83haiku on mounted /dev/vda1 83haiku: debug: /dev/vda1 is not a BeFS partition: exiting os-prober: debug: running /usr/lib/os-probes/mounted/90bsd-distro on mounted /dev/vda1 83haikuos-prober: debug: running /usr/lib/os-probes/mounted/90linux-distro on mounted /dev/vda1 os-prober: debug: running /usr/lib/os-probes/mounted/90solaris on mounted /dev/vda1 os-prober: debug: /dev/vda2: is active swap Why would this randomly show up? This also spawns multiple "jfsCommit" processes.

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  • game play strategy in an arena

    - by joulesm
    I am writing a player's behavior for an arena game, and I'm wondering if you can offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena size shrinks every round to help break ties. Players are much smaller circles, can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • Creating a 2D Line Branch

    - by Danran
    I'm looking into creating a 2D line branch, something for a "lightning effect". I did ask this question before on creating a "lightning effect" (mainly though referring to the process of the glow & after effects the lightning has & to whether it was a good method to use or not); Methods of Creating a "Lightning" effect in 2D However i never did get around to getting it working. So i've been trying today to get a seconded attempt going but i'm getting now-were :/. So to be clear on what i'm trying to-do, in this article posted; http://drilian.com/2009/02/25/lightning-bolts/ I'm trying to create the line segments seen in the images on the site. I'm confused mainly by this line in the pseudo code; // Offset the midpoint by a random amount along the normal. midPoint += Perpendicular(Normalize(endPoint-startPoint))*RandomFloat(-offsetAmount,offsetAmount); If someone could explain this to me it would be really grateful :).

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  • Is the way I'm implementing my genetic algorithm right?

    - by Mhjr
    In my graduation project, I am asked to use a genetic algorithm (any variation of it can be chosen) to generate valid timetables. What I did was make a simple program that generates unique sequences representing genes, the sequence is described below: (sorry if it's mathematically incorrect) The only variable in the sequence is the room element, so basically the program takes a tree that goes like this: [Course] -(contains)-> [Units] -(contains)-> [Offerings] -(contains)-> [Instructors] -(contains)-> [Rooms] Each course can have n units (duplicates). Each unit can have n offerings (lectures,lab session, excercises,...). Each offering has only 1 instructor. Each instructor (or the whole lecture composed from the four elements of the sequence) has multiple rooms. When a timetable is initialized, one of these sequences that differ in rooms will be taken into the timetable, so the difference in genes (sequences) of each timetable will be just the rooms random choice and the difference between chromosomes (timetables) will be time placements of these genes (sequences). My question is, before I proceed in implementing what I described, is it valid? Is the representation used here for chromosomes a permutation representation?

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  • Ask the Readers: What Do You Have Set as Your Homepage?

    - by Mysticgeek
    When if comes to setting a homepage in your browser, it’s really based on personal preference. Today we want to know what you have set as your homepage in your favorite browser. Browser Homepage There are a lot of search sites that allow you to customize your homepage such as iGoogle, MSN, and Yahoo. Some people enjoy having a homepage set up as a dashboard of sorts. While others like simplicity and set it to Google or leave it blank. Not surprisingly in a small office or corporation you will see a lot of workstations set to MSN or the company SharePoint site. Unfortunately, a lot of free software tries to change you default homepage as well, like in this example when installing Windows Live Essentials. Make sure to avoid this by not rushing through software install wizards, and carefully opt out of such options. What is set as your homepage in your favorite web browser…both for work and at home? Leave us a comment and join in the discussion! Similar Articles Productive Geek Tips Ask the Readers: Which Web Browser Do You Use?How-To Geek Comment PolicyMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPSet the Default Browser on Ubuntu From the Command LineAnnouncing the How-To Geek Forums TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • Designs for outputting to a spreadsheet

    - by Austin Moore
    I'm working on a project where we are tasked to gather and output various data to a spreadsheet. We are having tons of problems with the file that holds the code to write the spreadsheet. The cell that the data belongs to is hardcoded, so anytime you need to add anything to the middle of the spreadsheet, you have to increment the location for all the fields after that in the code. There are random blank rows, to add padding between sections, and subsections within the sections, so there's no real pattern that we can replicate. Essentially, anytime we have to add or change anything to the spreadsheet it requires a many long and tedious hours. The code is all in this one large file, hacked together overtime in Perl. I've come up with a few OO solutions, but I'm not too familiar with OO programming in Perl and all my attempts at it haven't been great, so I've shied away from it so far. I've suggested we handle this section of the program with a more OO friendly language, but we can't apparently. I've also suggested that we scrap the entire spreadsheet idea, and just move to a webpage, but we can't do that either. We've been working on this project for a few months, and every time we have to change that file, we all dread it. I'm thinking it's time to start some refactoring. However, I don't even know what could make this file easier to work with. The way the output is formatted makes it so that it has to be somewhat hardcoded. I'm wondering if anyone has insight on any design patterns or techniques they have used to tackle a similar problem. I'm open to any ideas. Perl specific answers are welcome, but I am also interested in language-agnostic solutions.

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  • Falling CCSprites

    - by Coder404
    Im trying to make ccsprites fall from the top of the screen. Im planning to use a touch delegate to determine when they fall. How could I make CCSprites fall from the screen in a way like this: -(void)addTarget { Monster *target = nil; if ((arc4random() % 2) == 0) { target = [WeakAndFastMonster monster]; } else { target = [StrongAndSlowMonster monster]; } // Determine where to spawn the target along the Y axis CGSize winSize = [[CCDirector sharedDirector] winSize]; int minY = target.contentSize.height/2; int maxY = winSize.height - target.contentSize.height/2; int rangeY = maxY - minY; int actualY = (arc4random() % rangeY) + minY; // Create the target slightly off-screen along the right edge, // and along a random position along the Y axis as calculated above target.position = ccp(winSize.width + (target.contentSize.width/2), actualY); [self addChild:target z:1]; // Determine speed of the target int minDuration = target.minMoveDuration; //2.0; int maxDuration = target.maxMoveDuration; //4.0; int rangeDuration = maxDuration - minDuration; int actualDuration = (arc4random() % rangeDuration) + minDuration; // Create the actions id actionMove = [CCMoveTo actionWithDuration:actualDuration position:ccp(-target.contentSize.width/2, actualY)]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; // Add to targets array target.tag = 1; [_targets addObject:target]; } This code makes CCSprites move from the right side of the screen to the left. How could I change this to make the CCSprites to move from the top of the screen to the bottom?

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  • Pandaboard crash on startup or freeze after minutes

    - by Meach
    I just received my Pandaboard ES (rev B) and I am having trouble after installing ubuntu-omap4-addons. Once I copied the image ubuntu-12.04-preinstalled-desktop-armhf+omap4.img on my sd card and boot the pandaboard with it, I run the following commands: sudo add-apt-repository ppa:tiomap-dev/release sudo apt-get update sudo apt-get dist-upgrade sudo apt-get install ubuntu-omap4-extras At the end of the installation of ubuntu-omap4-extras, Ubuntu tells me that a problem occurs when the console displays: ldconfig deferred processing now taking place Clicking on "report the problem" tell me that the problem concerns pvr-omap4-dkms. I read somewhere that this can happen and it is better to reinstall pvr-omap4-dkms. Which I am doing by running: sudo apt-get install --reinstall pvr-omap4-dkms I reboot. Then the board has sometimes difficulties to start Ubuntu: it freezes during the loading page, only action I can do is unplugging the board to start it again. Some other times, Ubuntu load successfully but then freeze at another random time, in the range 20 - 40 minutes. I searched on internet for similar bug and found this: https://bugs.launchpad.net/ubuntu/+source/linux-ti-omap4/+bug/971091 So I typed this in: update-rc.d ondemand disable apt-get -y install cpufrequtils echo 'ENABLE="true" GOVERNOR="performance" MAX_SPEED="0" MIN_SPEED="0"' > /etc/default/cpufrequtils cpufreq-set -r -g performance reboot But it doesn't seems to fix the bug. Another detail: on startup, before the loading screen of Ubuntu (when there is the two penguins displayed :)), it shows this: [0.297271] CPU1: Unknown IPI message 0x1 [0.308990] omap_hwmod: mcpdm: _wait_target_ready error: -16 [0.354705] omap_mux_get_by_name: Could not find signal uart1_cts.uart1_cts [0.354766] omap_hwmod_mux_init: Could not allocate device mux entry [2.107086] thermal_get_slope:Getting slope is not supported for domain gpu [2.107116] thermal_get_offset:Getting offset is not supported for domain gpu [2.107299] stm_fw: vendor driver stm_ti1.0 registered [8.725555] OMAPRPC: Registration of OMAPRPC rpmsg service returned 0! debug=0 Any idea what can be wrong? I am not that good with Ubuntu so any help will be appreciated. Cheers! Meach

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  • Live Updates in PrimeFaces Line Chart

    - by Geertjan
    In the Facelets file: <p:layoutUnit position="center"> <h:form> <p:poll interval="3" update=":chartPanel" autoStart="true" /> </h:form> <p:panelGrid columns="1" id="chartPanel"> <p:lineChart xaxisLabel="Time" yaxisLabel="Position" value="#{chartController.linearModel}" legendPosition="nw" animate="true" style="height:400px;width: 1000px;"/> </p:panelGrid> </p:layoutUnit> The controler: import java.io.Serializable; import javax.inject.Named; import org.primefaces.model.chart.CartesianChartModel; import org.primefaces.model.chart.ChartSeries; @Named public class ChartController implements Serializable { private CartesianChartModel model; private ChartSeries data; public ChartController() { createLinearModel(); } private void createLinearModel() { model = new CartesianChartModel(); model.addSeries(getStockChartData("Stock Chart")); } private ChartSeries getStockChartData(String label) { data = new ChartSeries(); data.setLabel(label); for (int i = 1; i <= 20; i++) { data.getData().put(i, (int) (Math.random() * 1000)); } return data; } public CartesianChartModel getLinearModel() { return model; } } Based on this sample.

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  • CodePlex Daily Summary for Saturday, December 25, 2010

    CodePlex Daily Summary for Saturday, December 25, 2010Popular ReleasesCosmos (C# Open Source Managed Operating System): Release 71246: This is the first release featuring VS2010 support. Express support (C#) should work as well. Release notes: http://www.gocosmos.org/Releases/71246/NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????MiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????Ajax ASP.Net Forum: InSeCla Forum Software v0.1.9: *VERSION: 0.1.9* HAPPY CHRISTMAS FEATURES ADDED Added features customizabled per category level (Customize at ADMIN/Categories Tab) Allow Anonymous Threads, Allow Anonymous Post Virtual URLs (friendly urls) has finally added And you can have some forum (category) using virtual urls and other using normal urls. Check !, as this improve the SEO indexing results Moderation Instant On: Delete Thread, Move Thread Available to users being members of moderators or administrators InstantO...VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedMulticore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.New ProjectsAzure Configuration File Comparer: Compares two Azure configuration files and highlights the differencesConquera: Conquera is a Xna fantasy turn-based strategy, where players capture castles and resources to expand, defend and improve their territories. eSCADA: Sistema de supervision, control y adquisicion de datos (SCADA) desarrollado sobre la plataforma .net 4.0Jing SaaS Platform: This SaaS Platform is built for fast form based project delivery.MatchChow: MatchChowMeshSharp: MeshSharp is a Navigational Mesh pathfinding library for XNA written in C#. This will use a combination of algorithms; A* (Astar), Funnel, Steering and Flocking. This will be a similar project to the recast navigation project (written in C++).MonJardin: MonJardin est une application pour le jardin. Cette application effectue l'inventaire des plantations et les récoltes d'un jardin.Open Bitrac: Open Bitrac is a asp.net blog system!PAMS: PAN Applications Management System for PAN Service Agents and AgenciesPassword Manager: Password Manager application for the Windows Phone, Desktop, ASP.NET/Silverlight platformsRandomRest: Creating a class library that is more random than the standard system.random by using crowd sourcingSimple Config Editor: A .Net Library to Create and Modify Config Files, Based on XML.SQL UML PROFILE: This project envolves the creation of an UML Profile for Visual Studio 2010 that allows creating database diagrams with UML objects in modeling projects. We will also create a T4 template to generate SQL Scripts from the modeling projectTSQL Parser based on Database Edition GDR: TSQL Parser based in Database Edition GDR, this particular implementation help in finding Tables and columns used in TSQL. For this project to work you will need to install Database Edition GDR. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=bb3ad767-5f69-4db9-b1c9-8WiiScanner: A project for scanning objects into virtual environments using WiiMotes.Windows Azure Development Toys: The Windows Azure Development Toys is a collaboration of many libraries, interfaces, adapters and plug-ins for Windows Azure project development. It will accelerate your development performance of your Windows Azure based application.

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  • What if you've been asked to develop a site and the client later introduces Ts&Cs that you'll breach whilst doing your job?

    - by Matt Lacey
    Disclaimer : this is all made up. Honest. And it represents no clients or employers living or dead, blah blah blah, etc. [Allegedly] As part of a website I've built, I've now been provided the Terms and Conditions of site usage to display on the site. These terms--which must be agreed to to access the site--include my (or any visitor to the sites) compliance with a number of clauses. Many of these clauses refer to general computer use and are not tied specifically to use of the site. Some of these clauses refer to things I have had to previously do as a legitimate part of my job and would expect to have to do again. When I've raised similar issues previously my line manager has said just to ignore it but that doesn't seem to be the professional thing to do. So, what do I do? Abiding by the terms would mean that I could no longer work on the project and would cause issues with my employer and the owner of the business the site is being created for. Ignoring them could lead to possible future issues with the business owner and is not something I'm necessarily happy with (the deliberate breaking of a legal contract). Neither option is one I'd choose and could have major consequences. Any thoughts?

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  • correct way to implement auth/acl in mvc

    - by WiseStrawberry
    I am looking into making a correctly laid out MVC auth/acl system. I think I want the authentication of a user (and the session handling) to be seperate from the ACL system. (I don't know why but this seems a good idea from the things I've read) What does mvc have to do with this question you ask? Because I wish for the application to be well integrated with my acl. An example of a controller (CodeIgniter) <?php class forums extends MX_Controller { $allowed = array('users', 'admin'); $need_login = true; function __construct() { //example of checking if logged in. if($this->auth->logged_in() && $this->auth->is_admin()) { echo "you're logged in!"; } } public function add_topic() { if($this->auth->allowed('add_topic') { //some add topic things. } else { echo 'not allowed to add topic'; } } } ?> My thoughts $this->auth would be autoloaded in the system. I would like to check the $allowed array against the user currently (not) logged in and react accordingly. Is this a good way of doing things? I haven't seen much literature on mvc integration and auth. I want to make things as easy as possible.

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  • You Have Questions

    - by Tom Caldecott-Oracle
    Oracle Consulting Experts Have Answers at Oracle OpenWorld Your thoughts are in the cloud. “How can I set up a private cloud that will work for my business?” “What will it take to move to an ERP, HCM, or CX cloud environment?”   You can attend Oracle Consulting sessions at Oracle OpenWorld and get answers. You can also walk up to one of the Oracle Consulting experts in the DEMOgrounds of the conference and learn about cloud implementation, engineered systems best practices, Oracle Applications upgrades, and more—just what you need to help maximize the value of your Oracle investments.   You might even get an answer to the “Ultimate Question of Life, the Universe, and Everything.” But you already know the answer, don’t you? 42. Learn more about Oracle Consulting at Oracle OpenWorld.        

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  • Automatic Generalization

    - by Nick Harrison
    I have been interested in functional programming since college. I played around a little with LISP back then, but I have not had an opportunity since then. Now that F# ships standard with VS 2010, I figured now is my chance. So, I was reading up on it a little over the weekend when I came across a very interesting topic. F# includes a concept called "Automatic Generalization". As I understand it, the compiler will look at your method and analyze how you are using parameters. It will automatically switch to a generic parameter if it is possible based on your usage. Wow! I am looking forward to playing with this. I have long been an advocate of using the most generic types possible especially when developing library classes. Use the highest level base class that you can get away with. Use an interface instead of a specific implementation. I don't advocate passing object around, but you get the idea. Tools like resharper, fxCop, and most static code analysis tools provide guidance to help you identify when a more generalized type is possible, but this is the first time I have heard about the compiler taking matters into its own hands. I like the sound of this. We'll see if it is a good idea or not. What are your thoughts? Am I missing the mark on what Automatic Generalization does in F#? How would this work in C#? Do you see any problems with this?

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  • Big level objects collision system for 2d game

    - by Aristarhys
    I read many variants today and get some knowledge in general, so here is a steps of mine thoughts in pictures (horrible paint.net ones). We need to develop grid system, so we check only thing near, perform simple check to cut out deep check, and at - last deep check like per-pixel collision check. Step 1 - Let p1, p2 are some sprites lets first just check with circle collision - because large distance between p1, p2 this fails and of course so we don't need test more deeply. But if we have not 2, but 20 objects, why we need to even circle test something so far outside of our view. Step 2 - Add basic column system, now we don't bother with p2 if it's in a column far from p1 column, so we even don't do circle test. But p3 is in the same col, so let do circle test, which of course will fail. Step 3 - Lets improve column system to the grid system with grid cell size just like p1, p2, p3 collision boxes, so we cut out things much top or below p1. And this is all great until comes BIG OBJs which is some kind of platforms. They are much bigger then grid cell. Circle test for will be successful, but deep check for whole big obj will fail And that the part I can't get. How do I store the grid position of big object? Like 4 grid coords for big object vertexes? And if one of them close to p1 do circle check for centre of big object then a deep one if succeed? Am I do it wrong? My possible solution:

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  • Ubuntu 12.04 Network Manager: unable to save manual setting to set up a static ip

    - by Andy
    I am fairly familiar with setting up servers, and ubuntu is generally my flavor of choice, but I just installed 12.04 desktop and I am seeing some behavior in network manager that is really puzzling. The network connection works fine if I leave it set on dhcp, but I would like a static IP address for my new web server. When I go into network manager and edit the connection for the one and only NIC I can select MANUAL from the dropdown menu but as soon as I do the Save button becomes greyed out. Even after filling out all fields for the connection it is still grey and I am unable to save the static IP connection information. Any thoughts would be greatly appreciated. I'm hoping there is just some new setting that I am unaware of.... On another note, if I stop the network manager and go edit the interfaces file (and the appropriate hosts/routes/dns files), I do get a static ip address assigned and I can contact my server from the outside, however, the server cannot find the internet. Can't ping even its own ip... I can ping the loopback interface though. I'm really confused on this one. Hoping someone can offer some help.

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