Search Results

Search found 12878 results on 516 pages for 'self organizing maps'.

Page 181/516 | < Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >

  • PHP 'instanceof' failing with class constant

    - by Nathan Loding
    I'm working on a framework that I'm trying to type as strongly as I possibly can. (I'm working within PHP and taking some of the ideas that I like from C# and trying to utilize them within this framework.) I'm creating a Collection class that is a collection of domain entities/objects. It's kinda modeled after the List<T> object in .Net. I've run into an obstacle that is preventing me from typing this class. If I have a UserCollection, it should only allow User objects into it. If I have a PostCollection, it should only allow Post objects. All Collections in this framework need to have certain basic functions, such as add, remove, iterate. I created an interface, but found that I couldn't do the following: interface ICollection { public function add($obj) } class PostCollection implements ICollection { public function add(Post $obj) {} } This broke it's compliance with the interface. But I can't have the interface strongly typed because then all Collections are of the same type. So I attempted the following: interface ICollection { public function add($obj) } abstract class Collection implements ICollection { const type = 'null'; } class PostCollection { const type = 'Post'; public function add($obj) { if(!($obj instanceof self::type)) { throw new UhOhException(); } } } When I attempt to run this code, I get syntax error, unexpected T_STRING, expecting T_VARIABLE or '$' on the instanceof statement. A little research into the issue and it looks like the root of the cause is that $obj instanceof self is valid to test against the class. It appears that PHP doesn't process the entire self::type constant statement in the expression. Adding parentheses around the self::type variable threw an error regarding an unexpected '('. An obvious workaround is to not make the type variable a constant. The expression $obj instanceof $this->type works just fine (if $type is declared as a variable, of course). I'm hoping that there's a way to avoid that, as I'd like to define the value as a constant to avoid any possible change in the variable later. Any thoughts on how I can achieve this, or have I take PHP to it's limit in this regard? Is there a way of "escaping" or encapsulating self::this so that PHP won't die when processing it?

    Read the article

  • how do i scroll through 100 photos in UIScrollView in IPhone

    - by mwangima
    I'm trying to scroll through images being downloaded from a users online album (like in the facebook iphone app) since i can't load all images into memory, i'm loading 3 at a time (prev,current & next). then removing image(prev-1) & image (next +1) from the uiscroller subviews. my logic works fine in the simulator but fails in the device with this error: [CALayer retain]: message sent to deallocated instance what could be the problem below is my code sample - (void)scrollViewDidEndDecelerating:(UIScrollView *)_scrollView { pageControlIsChangingPage = NO; CGFloat pageWidth = _scrollView.frame.size.width; int page = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; if (page1 && page<=(pageControl.numberOfPages-3)) { [self removeThisView:(page-2)]; [self removeThisView:(page+2)]; } if(page0) { NSLog(@"<< PREVIOUS"); [self showPhoto:(page-1)]; } [self showPhoto:page]; if(page<(pageControl.numberOfPages-1)) { //NSLog(@"NEXT "); [self showPhoto:page+1]; NSLog(@"FINISHED LOADING NEXT "); } } -(void) showPhoto:(NSInteger)index { CGFloat cx = scrollView.frame.size.width*index; CGFloat cy = 40; CGRect rect=CGRectMake( 0, 0,320, 480); rect.origin.x = cx; rect.origin.y = cy; AsyncImageView* asyncImage = [[AsyncImageView alloc] initWithFrame:rect]; asyncImage.tag = 999; NSURL *url = [NSURL URLWithString:[pics objectAtIndex:index]]; [asyncImage loadImageFromURL:url place:CGRectMake(150, 190, 30, 30) member:memberid isSlide:@"Yes" picId:[picsIds objectAtIndex:index]]; [scrollView addSubview:asyncImage]; [asyncImage release]; } -(void) removeThisView:(NSInteger)index { if(index<[[scrollView subviews] count] && [[scrollView subviews] objectAtIndex:index]!=nil){ if ([[[scrollView subviews] objectAtIndex:index] isKindOfClass:[AsyncImageView class]] || [[[scrollView subviews] objectAtIndex:index] isKindOfClass:[UIImageView class]]) { [[[scrollView subviews] objectAtIndex:index] removeFromSuperview]; } } } For the record it works OK in the simulator, but not the iphone device itself. any ideas will be appreciated. cheers, fred.

    Read the article

  • Using Singleton synchronized array with NSThread

    - by hmthur
    I have a books app with a UISearchBar, where the user types any book name and gets search results (from ext API call) below as he types. I am using a singleton variable in my app called retrievedArray which stores all the books. @interface Shared : NSObject { NSMutableArray *books; } @property (nonatomic, retain) NSMutableArray *books; + (id)sharedManager; @end This is accessed in multiple .m files using NSMutableArray *retrievedArray; ...in the header file retrievedArray = [[Shared sharedManager] books]; My question is how do I ensure that the values inside retrievedArray remain synchronized across all the classes. Actually the values inside retrievedArray gets added through an NSXMLParser (i.e. through external web service API). There is a separate XMLParser.m file, where I do all the parsing and fill the array. The parsing is done on a separate thread. - (void) run: (id) param { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL: [self URL]]; [parser setDelegate: self]; [parser parse]; [parser release]; NSString *tmpURLStr = [[self URL]absoluteString]; NSRange range_srch_book = [tmpURLStr rangeOfString:@"v1/books"]; if (range_srch_book.location != NSNotFound) [delegate performSelectorOnMainThread:@selector(parseDidComplete_srch_book) withObject:nil waitUntilDone:YES]; [pool release]; } - (void) parseXMLFile: (NSURL *) url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self setURL: url]; NSThread* myThread = [[NSThread alloc] initWithTarget:self selector:@selector(run:) object: nil]; [retrievedArray removeAllObjects]; [myThread start]; [pool release]; } There seems to be some synchronization issues if the user types very quickly (It seems to be working fine if the user types slowly)....So there are 2 views in which the content of an object in this shared array item is displayed; List and Detail. If user types fast and clicks on A in List view, he is shown B in detail view...That is the main issue. I have tried literally all the solutions I could think of, but am still unable to fix the issue. Please suggest some suitable fixes.

    Read the article

  • Initialization problem

    - by zp26
    I have a problem. This is my code. When i try to use the IBAction SavePosition the "arrayPosition" isn't update. Else if i initialize the "arrayPosition" in "SavePosition" the value is stored in the array. Why this anomaly? #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } }

    Read the article

  • importing modules in app engine

    - by tanky
    Ive asked this before, but it seems i wasnt clear/detailed enough and after a week of trying im still struggling so i will try again. i am trying to use, oauth2 and ply on app engine. i have tried copying their directories into my app engine project directory (in the form ply-3.4 or brosner-python-oauth2-82a05f9) and i have tried copying the specific sub directory contained within the aforemention one. (ply or oauth2) i have tried saying import oauth2, from brosner-oauth2_python-82a05f9 import oauth and other variations on the theme, but i still cant get it to work nothing has worked. i have tried including them in app.yaml, but that seemed to create an even bigger error as my entire project wouldnt even run when i tried that. and now i have run out of things to try. the error log i am getting is as follows. INFO 2012-10-20 22:33:29,358 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\oauth2-1.0.2-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\ply-3.4-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\ply-3.4-py2.7.egg' WARNING 2012-10-20 22:33:58,453 py_zipimport.py:139] Can't open zipfile C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg: IOError: [Errno 13] file not accessible: 'C:\Python27\lib\site-packages\tweepy-1.11-py2.7.egg' ERROR 2012-10-20 22:34:00,015 wsgi.py:189] Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 187, in Handle handler = _config_handle.add_wsgi_middleware(self._LoadHandler()) File "C:\Program Files\Google\google_appengine\google\appengine\runtime\wsgi.py", line 225, in _LoadHandler handler = import(path[0]) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1850, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1722, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 676, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver_import_hook.py", line 1665, in LoadModuleRestricted description) File "C:\Documents and Settings\ladds\My Documents\udacity\sigh\main.py", line 3, in import ply ImportError: No module named ply INFO 2012-10-20 22:34:00,030 dev_appserver.py:2884] "GET / HTTP/1.1" 500 - thanks for any help.

    Read the article

  • In what circumstances are instance variables declared as '_var' in 'use fields' private?

    - by Pedro Silva
    I'm trying to understand the behavior of the fields pragma, which I find poorly documented, regarding fields prefixed with underscores. This is what the documentation has to say about it: Field names that start with an underscore character are made private to the class and are not visible to subclasses. Inherited fields can be overridden but will generate a warning if used together with the -w switch. This is not consistent with its actual behavior, according to my test, below. Not only are _-prefixed fields visible within a subclass, they are visible within foreign classes as well (unless I don't get what 'visible' means). Also, directly accessing the restricted hash works fine. Where can I find more about the behavior of the fields pragma, short of going at the source code? { package Foo; use strict; use warnings; use fields qw/a _b __c/; sub new { my ( $class ) = @_; my Foo $self = fields::new($class); $self->a = 1; $self->b = 2; $self->c = 3; return $self; } sub a : lvalue { shift->{a} } sub b : lvalue { shift->{_b} } sub c : lvalue { shift->{__c} } } { package Bar; use base 'Foo'; use strict; use warnings; use Data::Dumper; my $o = Bar->new; print Dumper $o; ##$VAR1 = bless({'_b' => 2, '__c' => 3, 'a' => 1}, 'Foo'); $o->a = 4; $o->b = 5; $o->c = 6; print Dumper $o; ##$VAR1 = bless({'_b' => 5, '__c' => 6, 'a' => 4}, 'Foo'); $o->{a} = 7; $o->{_b} = 8; $o->{__c} = 9; print Dumper $o; ##$VAR1 = bless({'_b' => 8, '__c' => 9, 'a' => 7}, 'Foo'); }

    Read the article

  • Nokia Windows Phone 8 App Collection

    - by Tim Murphy
    I recently upgraded to a Nokia Lumia 920.  Along with it came the availability of a number of Nokia developed apps or apps that Nokia has made available from other developers.  Below is a summary of some of the ones that I have used to this point.  There are quite a few of them so I won’t be covering everything that is available. Nokia Maps I am quite pleased with the accuracy of Nokia Maps and not having to tap the screen for each turn any more.  The information on the screen is quite good as well.  The couple of improvements I would like to see are for the voice directions to include which street or exit you need to use and improve the search accuracy.  Bing maps had much better search results in my opinion. Nokia Drive This one really had me confused when I first setup the phone.  I was driving down the road and suddenly I am getting notification tones, but there were no visual notifications on the phone.  It seems that in their infinite wisdom Nokia thinks I don’t know when I am going over the speed limit and need to be told. ESPN I really liked my ESPN app on Windows Phone 7.5, but I am not getting the type of experience I was looking for out of this app.  While it allows me to pick my favorite teams, but there isn’t a pivot page or panorama page that shows a summary of my favorite teams.  I have also found that the live tile don’t update very often.  Over all I am rather disappointed compared app produced by ESPN. Smart Shoot I really need to get the kids to let me use this on.  I like the concept, but I need to spend more time with it.  The idea how running the camera through a continuous shooting mode and then picking the best is something that I have done with my DSLR and am glad to see it available here. Cinemagraph Here is a fun filter.  It doesn’t have the most accurate editing features, but it is fun to stop certain parts of a scene and let other parts move.  As a test I stopped the traffic on the highway and let the traffic on the frontage road flow.  It makes for a fun effect.  If nothing else it could be great for sending prank animations to your friends. YouSendIt I have only briefly touched this application.  What I don’t understand is why it is needed.  Most of the functionality seems to be similar to SkyDrive and it gives you less storage.  They only feature that seems to differentiate the app is the signature capability. Creative Studio This app has some nice quick edits, but it is not very comprehensive.  I am also not to thrilled with the user experience.  It puts you though an initial color cast series that I’m not sure why it is there.  Discovery of the remaining adjustments isn’t that great.  In the end I found myself wanting Thumbia back. Panorama This is one of the apps that I like.  I found it easy to use as it guides you with a target circle that you center for it to take the next pictures.  It also stitches the images with amazing speed.  The one thing I wish it had was the capability to turn the phone into portrait orientation and do a taller panorama.  Perhaps we will see this in the future. Nokia Music After getting over the missing album art I found that there were a number of missing features with this app as well.  I have a Zune HD and I am used to being able to go through my collection and adding songs, albums or artists to my now playing.  There also doesn’t seem to be a way to manage playlists that I have seen yet.  Other than that the UI is familiar and it give Nokia City Lens Augmented reality is a cool concept, but I still haven’t seen it implemented in a compelling fashion beyond a demo at TED a couple of years ago.  The app still leaves me wanting as well.  It does give an interesting toy.  It gives you the ability to look for general categories and see general direction and clusters of locations.  I think as this concept is better thought out it will become more compelling. Nokia Trailers I don’t know how often I will use this app, but I do like being able to see what movies are being promoted.  I can’t wait for The Hobbit to come out and the trailer was just what the doctor ordered.  I can see coming back to this app from time to time. PhotoBeamer PhotoBeamer is a strange beast that needs a better instruction manual.  It seems a lot like magic but very confusing.  I need some more testing, but I don’t think this is something that most people are going to understand quickly and may give up before getting it to work.  I may put an update here after playing with it further. Ringtone Maker The app was just published and it didn’t work very well for me. It couldn’t find 95% of the songs that Nokia Music was playing for me and crashed several times.  It also had songs named wrong that when I checked them in Nokia Music they were fine.  This app looks like it has a long way to go. Summary In all I think that Nokia is offering a well rounded set of initial applications that can get any new owner started.  There is definitely room for improvement in all of these apps.  The main need is usability upgrades.  I would guess that with feedback from users they will come up to acceptable levels.  Try them out and see if you agree. del.icio.us Tags: Windows Phone,Nokia,Lumia,Nokia Apps,ESPN,PhotoBeamer,City Lens,YouSendIt,Drive,Maps

    Read the article

  • In what circumstances are instance variables declared as '_var' in 'use fields' readonly?

    - by Pedro Silva
    I'm trying to understand the behavior of the fields pragma, which I find poorly documented, regarding fields prefixed with underscores. This is what the documentation has to say about it: Field names that start with an underscore character are made private to the class and are not visible to subclasses. Inherited fields can be overridden but will generate a warning if used together with the -w switch. This is not consistent with its actual behavior, according to my test, below. Not only are _-prefixed fields visible within a subclass, they are visible within foreign classes as well (unless I don't get what 'visible' means). Also, directly accessing the restricted hash works fine. Where can I find more about the behavior of the fields pragma, short of going at the source code? { package Foo; use strict; use warnings; use fields qw/a _b __c/; sub new { my ( $class ) = @_; my Foo $self = fields::new($class); $self->a = 1; $self->b = 2; $self->c = 3; return $self; } sub a : lvalue { shift->{a} } sub b : lvalue { shift->{_b} } sub c : lvalue { shift->{__c} } } { package Bar; use base 'Foo'; use strict; use warnings; use Data::Dumper; my $o = Bar->new; print Dumper $o; ##$VAR1 = bless({'_b' => 2, '__c' => 3, 'a' => 1}, 'Foo'); $o->a = 4; $o->b = 5; $o->c = 6; print Dumper $o; ##$VAR1 = bless({'_b' => 5, '__c' => 6, 'a' => 4}, 'Foo'); $o->{a} = 7; $o->{_b} = 8; $o->{__c} = 9; print Dumper $o; ##$VAR1 = bless({'_b' => 8, '__c' => 9, 'a' => 7}, 'Foo'); }

    Read the article

  • iPhone: Create a single UIView from multiple clicks

    - by Cuzog
    I'm making a partial overlay modal in my app with the code from “Semi-Modal (Transparent) Dialogs on the iPhone” at ramin.firoozye.com. In doing so, the button that calls the modal is still visible and clickable. I will hide this button when the modal spawns, but I want to be sure if the user clicks very quickly twice, a new modal doesn't come up for each click. What is the best way to check that the modal doesn't already exist when calling it from the button click? You can download the test project here. For those that don't have xcode, the relevant functions are below: I call forth the modal on button click with this: - (IBAction)displayModal:(id)sender { ModalViewController *modalController = [[ModalViewController alloc] initWithNibName:@"ModalViewController" bundle:nil]; modalController.view.frame = CGRectOffset(modalController.view.frame, 0, 230); [self showModal:modalController.view]; } Then use this function to animate the custom modal over the current view: - (void)showModal:(UIView*) modalView { UIWindow* mainWindow = (((TestAppDelegate*) [UIApplication sharedApplication].delegate).window); CGPoint middleCenter = modalView.center; CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); modalView.center = offScreenCenter; // we start off-screen [mainWindow addSubview:modalView]; // Show it with a transition effect [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; // animation duration in seconds modalView.center = middleCenter; [UIView commitAnimations]; } Then I dismiss the modal on button click with this: - (IBAction)dismissModal:(id)sender { [self hideModal:self.view]; } And then use these functions to animate the modal offscreen and clean itself up: - (void)hideModal:(UIView*) modalView { CGSize offSize = [UIScreen mainScreen].bounds.size; CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5); [UIView beginAnimations:nil context:modalView]; [UIView setAnimationDuration:0.7]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(hideModalEnded:finished:context:)]; modalView.center = offScreenCenter; [UIView commitAnimations]; } - (void)hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView* modalView = (UIView *)context; [modalView removeFromSuperview]; [self release]; } Any help is greatly appreciated!

    Read the article

  • how to fetch & store any column from coredata to array

    - by user440485
    Hi All, I am working on page(Lesson) has button called "AddToFavorite". when i click on this button lessonID,lessonHeading is added in the Coredata. - (NSFetchedResultsController *)fetchedResultsController { // Set up the fetched results controller if needed. if (fetchedResultsController != nil) { return fetchedResultsController; } // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Favorites" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"lessonHeading" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"lessonHeading" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; self.fetchedResultsController.delegate = self; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } -(void)addToFavorites { UIAlertView *alert=[[UIAlertView alloc]initWithTitle:nil message:@"Lesson has been added successfully to your Favorite List" delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; //Create a new managed object context for the new book -- set its persistent store coordinator to the same as that from the fetched results controller's context. NSManagedObjectContext *addingContext = [[NSManagedObjectContext alloc] init]; self.addingManagedObjectContext = addingContext; [addingManagedObjectContext setPersistentStoreCoordinator:[[fetchedResultsController managedObjectContext] persistentStoreCoordinator]]; Favorites *fav = [NSEntityDescription insertNewObjectForEntityForName:@"Favorites" inManagedObjectContext:addingContext]; fav.lessonID=[[data objectAtIndex:count]objectForKey:@"LessonID"]; fav.lessonTitle=[[data objectAtIndex:count]objectForKey:@"LessonTitle"]; [self didFinishWithSave:YES]; [addingContext release]; } My problem is that i want to show an alert if this lessonID is already existing in the coreData. show guide me how i can match the current page lessonID with the existing lessonID's in the CoreData. I am using CoreData 1st time.so sory for any mistake ...& thanks for ypur help frnds.

    Read the article

  • Tab Bar and Nav Controller: Where did I go wrong in my Interface Builder wiring?

    - by editor
    Even if you don't know how I've shot myself in the foot, a story which I've tried to lay out below, if you think I've done a good job showing the parameters of my problem I'd appreciate an upvote so that I might be able to grab some attention for my question. I've been working on an iPhone application in XCode and Interface Builder of the Tab Bar project type. After getting a table view of topics (business sectors) working fine I realized that I would need to add a Navigation Control to allow the user to drill into a subtopics (subsectors) table. As a green Objective-C developer, that was confusing, but I managed to get it working by reading various documentation trying out a few different IB options. My current setup is a Tab Bar Controller with Tab 1 as a Navigation Controller and Tab 2 a plain view with a Table View placed into it. The wiring works: I can log when table rows are selected and I'm ready to push a new View Controller onto the stack so that I can display the subtopics Table View. My problem: For some reason the first tab's Table View is a delegate and dataSource of the second ta. It doesn't make sense to me and I can't figure out why that's the only setup that works. Here is the wiring: Navigation Controller (Sectors) is a delegate of Tab Bar Navigation Bar is a delegate of Navigation Controller (Sectors) View Contoller (Sectors) has a view of Table View Table View (in Navigation Controller (Sectors)) is a delegate of First View Controller (Companies) Table View (in Navigation Controller (Sectors)) is a dataSource outlet of First View Controller (Companies) First View Controller (Companies) First View Contoller (Sectors) has a view of Table View Table View (in First View Controller (Companies)) is not hooked up to a dataSource outlet and is not a delegate When I click the tab buttons and look at the Inspector I see that the first tab is correctly hooked up to my MainWindow.xib and the second tab has selected a nib called SecondView.xib. It's in the File's Owner of MainWindow.xib where I inherit UITableViewDataSource and UITableViewDelegate (and also UITabBarControllerDelegate) in the .h, and in the .m where I implement the delegate methods. Why does this setup only work when the Table View in my first tab (View Controller (Sectors)) is a delegate and dataSource of the second tab? I'm confused: why wouldn't it need to be hooked up to the Navigation Controller-enabled tab in which the Table View is seen (Navigation Controller (Sectors))? The Table View seen on the second tab has neither dataSource and is not a delegate. I'm having trouble getting a pushViewController to fire (self.navigationController is not nil but the new View Controller still doesn't load) and I suspect that I need to work out this IB wiring issue before I can troubleshoot why the Nav Controller won't push a new View Controller onto the stack. if(nil == self.navigationController) { NSLog(@"self.navigationController is nil."); } else { NSLog(@"self.navigationController is not nil."); SectorList *subsectorViewController = [[SectorList alloc] initWithNibName:@"SectorList" bundle:nil]; subsectorViewController.title = @"Subsectors"; [[self navigationController] pushViewController:subsectorViewController animated:YES]; [subsectorViewController release]; }

    Read the article

  • What is the proper way to change the UINavigationController transition effect

    - by Felipe Sabino
    I have seen lots of people asking on how to push/pop UINavigationControllers using other animations besides the default one, like flip or curl. The problem is that either the question/answer was relative old, which means the have some things like [UIView beginAnimations:] (example here) or they use two very different approaches. The first is to use UIView's transitionFromView:toView:duration:options:completion: selector before pushing the controller (with the animation flag set to NO), like the following: UIViewController *ctrl = [[UIViewController alloc] init]; [UIView transitionFromView:self.view toView:ctrl.view duration:1 options:UIViewAnimationOptionTransitionFlipFromTop completion:nil]; [self.navigationController pushViewController:ctrl animated:NO]; Another one is to use CoreAnimation explicitly with a CATransaction like the following: // remember you will have to have the QuartzCore framework added to your project for this approach and also add <QuartzCore/QuartzCore.h> to the class this code is used CATransition* transition = [CATransition animation]; transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]; transition.duration = 1.0f; transition.type = @"flip"; transition.subtype = @"fromTop"; [self.navigationController.view.layer removeAllAnimations]; [self.navigationController.view.layer addAnimation:transition forKey:kCATransition]; UIViewController *ctrl = [[UIViewController alloc] init]; [self.navigationController pushViewController:ctrl animated:NO]; There are pros and cons for both approaches. The first approach gives me a much cleaner code but restricts me from using animations like "suckEffect", "cube" and others. The second approach feels wrong just by looking at it. It starts by using undocumented transitions types (i.e. not present in the Common transition types documentation from CATransition Class Reference) which might get your app rejected from App Store (I mean might as I could not found any reference of apps being rejected because it was using this transactions, which I would also appreciate any clarification on this matter), but it gives you much more flexibility on your animations, as I can use other animation types such as "cameraIris", "rippleEffect" and so on. Regarding all that, do I really need to appeal for QuartzCore and CoreAnimation whenever I need a fancier UINavigationController transition? Is there any other way to accomplish the same effect using only UIKit? If not, will the use of string values like "flip" and "cube" instead of the pre-defined constants (kCATransitionFade, kCATransitionMoveIn, etc...) be an issue regarding my app approval in the App Store? Also, are there other pros and cons regarding both approaches that could help me deciding whether to choose each one of them?

    Read the article

  • Objective-C: iPad Crash When Screen Shot Button Clicked

    - by SeongHo
    OK, i am making a Coloring app and it has a "Save" button that will take the screen shot of the view where the drawing is. I have 6 images to color. In the intro page there 6 buttons, each will link you to a particular coloring page. All are working well including the "Save" button except for one. All coloring views has the same contents and functions but in one image, it crashes the iPad whenever i clicked the "Save" button. Here's some of my codes: On Button Click: [self saveScreenshotToPhotosAlbum]; camFlash = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)]; [camFlash setBackgroundColor:[UIColor whiteColor]]; [camFlash setAlpha:0.0]; [cbHolder addSubview:camFlash]; [cbHolder bringSubviewToFront:camFlash]; [UIView beginAnimations:@"Flash-On" context:NULL]; [UIView setAnimationDuration:0.2]; [UIView setAnimationRepeatAutoreverses:NO]; [camFlash setAlpha:1.0]; [UIView commitAnimations]; NSString *soundPath = [[NSBundle mainBundle] pathForResource:@"flash" ofType:@"wav"]; AVAudioPlayer *flashSFX = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:soundPath] error:NULL]; flashSFX.volume = 0.5; flashSFX.numberOfLoops = 0; self->camFlashSFX = flashSFX; if ([flashSFX currentTime] != 0) [flashSFX setCurrentTime:0]; [flashSFX play]; [self performSelector:@selector(removeFlash) withObject:nil afterDelay:0.2]; Remove Flash: - (void) removeFlash { [camFlash removeFromSuperview]; } For the screenshot: - (UIImage*)captureView { UIGraphicsBeginImageContext(CGSizeMake(1024, 768)); CGContextRef context = UIGraphicsGetCurrentContext(); [cbHolder.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img; } - (void)saveScreenshotToPhotosAlbum { UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil); } This one is for the button that will show the coloring page: uc4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpUncolored1.png"]]; [uc4 setUserInteractionEnabled:YES]; [uc4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:uc4]; clrd4 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"tpColored1.png"]]; [clrd4 setUserInteractionEnabled:YES]; [clrd4 setFrame:CGRectMake(0, 0, 1024, 768)]; [cbHolder addSubview:clrd4]; [UIView beginAnimations:@"fabe-out" context:NULL]; [UIView setAnimationDuration:1.5]; [clrd4 setAlpha:0.0]; [UIView commitAnimations]; [self performSelector:@selector(cb4) withObject:nil afterDelay:1.5];

    Read the article

  • Navigating to rootViewController of non-visible UINavigationController CRASH

    - by Bertie
    First off I'n not sure if this is exactly the issue... but it appears to be central to the problem. There are vast gaps in what I know and this may be something very obvious. I have a split view controller with various Master and Detail Views. From one 'menu' branch I want to return to the rootView of both the Master & Detail Navigation Controllers when the user taps a 'Done' button. Initially I had the button positioned on the navigation bar of the master view. This is the code I was using: - (IBAction)doneClicked:(id)sender { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = self.splitViewButton; [detailNav popToRootViewControllerAnimated:NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } That works fine but if the device is in portrait mode it means the user has to open the menus to access the button. So I decided to put the 'Done' button onto the detail view NavBar instead. Using a delegate declared in the detailVC and adopted by the masterVC I am now using this method: - (void)theUserClickedDoneInTheDetailView:(DetailVC *)controller withButton:(UIBarButtonItem *)splitViewButton { UINavigationController *detailNav = [self.splitViewController.viewControllers objectAtIndex:1]; NSArray *allDetailViewControllers = detailNav.viewControllers; HomePage *destinationDetailVC = [allDetailViewControllers objectAtIndex:0]; destinationDetailVC.splitViewBarButtonItem = splitViewButton; [detailNav popToRootViewControllerAnimated: NO]; [self.navigationController popToRootViewControllerAnimated:NO]; } Both methods are in the MasterVC.m file The only difference between the two is that on is passed a UIBarButtonItem to use and the other has already had it passed when it is set in the detail view. That seems to be working because I do get a button. When the device is in Landscape mode both methods work fine. All behaviour as expected. When the device is in Portrait the first method still works fine. The second appears to work fine and the detail view is the rootView, the button for the menus is there BUT, as soon as I turn the device to landscape it crashes. The only thing I can think of is that it is because the masterView is hidden. Can anyone help...?

    Read the article

  • Second query to SQLite (on iPhone) errors.

    - by Luke
    Hi all, On the iPhone, I am developing a class for a cart that connects directly to a database. To view the cart, all items can be pulled from the database, however, it seems that removing them doesn't work. It is surprising to me because the error occurs during connection to the database, except not the second time I connect even after the DB has been closed. #import "CartDB.h" #import "CartItem.h" @implementation CartDB @synthesize database, databasePath; - (NSMutableArray *) getAllItems { NSMutableArray *items = [[NSMutableArray alloc] init]; if([self openDatabase]) { const char *sqlStatement = "SELECT * FROM items;"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(cartDatabase, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { int rowId = sqlite3_column_int(compiledStatement, 0); int productId = sqlite3_column_int(compiledStatement, 1); NSString *features = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; int quantity = sqlite3_column_int(compiledStatement, 3); CartItem *cartItem = [[CartItem alloc] initWithRowId:rowId productId:productId features:features quantity:quantity]; [items addObject:cartItem]; [cartItem release]; } } sqlite3_finalize(compiledStatement); } [self closeDatabase]; return items; } - (BOOL) removeCartItem:(CartItem *)item { sqlite3_stmt *deleteStatement; [self openDatabase]; const char *sql = "DELETE FROM items WHERE id = ?"; if(sqlite3_prepare_v2(cartDatabase, sql, -1, &deleteStatement, NULL) != SQLITE_OK) { return NO; } sqlite3_bind_int(deleteStatement, 1, item.rowId); if(SQLITE_DONE != sqlite3_step(deleteStatement)) { sqlite3_reset(deleteStatement); [self closeDatabase]; return NO; } else { sqlite3_reset(deleteStatement); [self closeDatabase]; return YES; } } - (BOOL) openDatabase { if(sqlite3_open([databasePath UTF8String], &cartDatabase) == SQLITE_OK) { return YES; } else { return NO; } } - (void) closeDatabase { sqlite3_close(cartDatabase); } The error occurs on the line where the connection is opened in openDatabase. Any ideas? Need to flush something? Something gets autoreleased? I really can't figure it out. --Edit-- The error that I receive is GDB: Program received signal "EXC_BAD_ACCESS". --Edit-- I ended up just connecting in the init and closing in the free methods, which might not be the proper way, but that's another question altogether so it's effectively persistent instead of connecting multiple times. Still would be nice to know what was up with this for future reference.

    Read the article

  • css of pagination links

    - by fusion
    i'd like a basic idea of how to go about formatting the following paging of the search result. this is the paging code: //Create and print the Navigation bar $nav=""; $next = $page+1; $prev = $page-1; if($page > 1) { $nav .= "<div class=\"search_mainpg\"><div class=\"searchpage\" style=\"width:5%;\"><a onclick=\"showPage('','$prev'); return false;\" href=\"$self?page=" . $prev . "&q=" .urlencode($search_result) . "\">< Prev</a></div>"; $first = "<div class=\"searchpage\" style=\"width:2%;\"><a onclick=\"showPage('','1'); return false;\" href=\"$self?page=1&q=" .urlencode($search_result) . "\"> << </a></div>" ; } else { $nav .= "&nbsp;"; $first = "&nbsp;"; } for($i = 1 ; $i <= $numpages ; $i++) { if($i == $page) { $nav .= "<b>$i</b>"; }else{ $nav .= "<div class=\"searchpage\" style=\"width:2%;\"><a onclick=\"showPage('',$i); return false;\" href=\"$self?page=" . $i . "&q=" .urlencode($search_result) . "\">$i</a></div>"; } } if($page < $numpages) { $nav .= "<div class=\"searchpage\" style=\"width:5%;\"><a onclick=\"showPage('','$next'); return false;\" href=\"$self?page=" . $next . "&q=" .urlencode($search_result) . "\">Next ></a></div>"; $last = "<div class=\"searchpage\" style=\"width:2%;\"><a onclick=\"showPage('','$numpages'); return false;\" href=\"$self?page=$numpages&q=" .urlencode($search_result) . "\"> >> </a></div></div>"; } else { $nav .= "&nbsp;"; $last = "&nbsp;"; } echo $first . $nav . $last; currently, it displays like this:

    Read the article

  • Running two wsgi applications on the same server gdal org exception with apache2/modwsgi

    - by monkut
    I'm trying to run two wsgi applications, one django and the other tilestache using the same server. The tilestache server accesses the db via django to query the db. In the process of serving tiles it performs a transform on the incoming bbox, and in this process hit's the following error. The transform works without error for the specific bbox polygon when run manually from the python shell: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 325, in __call__ mimetype, content = requestHandler(self.config, environ['PATH_INFO'], environ['QUERY_STRING']) File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 231, in requestHandler mimetype, content = getTile(layer, coord, extension) File "/usr/lib/python2.7/dist-packages/TileStache/__init__.py", line 84, in getTile tile = layer.render(coord, format) File "/usr/lib/python2.7/dist-packages/TileStache/Core.py", line 295, in render tile = provider.renderArea(width, height, srs, xmin, ymin, xmax, ymax, coord.zoom) File "/var/www/tileserver/providers.py", line 59, in renderArea bbox.transform(METERS_SRID) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/geos/geometry.py", line 520, in transform g = gdal.OGRGeometry(self.wkb, srid) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geometries.py", line 131, in __init__ self.__class__ = GEO_CLASSES[self.geom_type.num] File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geometries.py", line 245, in geom_type return OGRGeomType(capi.get_geom_type(self.ptr)) File "/usr/local/lib/python2.7/dist-packages/django/contrib/gis/gdal/geomtype.py", line 43, in __init__ raise OGRException('Invalid OGR Integer Type: %d' % type_input) OGRException: Invalid OGR Integer Type: 1987180391 I think I've hit the non thread safe issue with GDAL, metioned on the django site. Is there a way I could configure this so that it would work? Apache Version: Apache/2.2.22 (Ubuntu) mod_wsgi/3.3 Python/2.7.3 configured Apache apache2/sites-available/default: <VirtualHost *:80> ServerAdmin ironman@localhost DocumentRoot /var/www/bin LogLevel warn WSGIDaemonProcess lbs processes=2 maximum-requests=500 threads=1 WSGIProcessGroup lbs WSGIScriptAlias / /var/www/bin/apache/django.wsgi Alias /static /var/www/lbs/static/ </VirtualHost> <VirtualHost *:8080> ServerAdmin ironman@localhost DocumentRoot /var/www/bin LogLevel warn WSGIDaemonProcess tilestache processes=1 maximum-requests=500 threads=1 WSGIProcessGroup tilestache WSGIScriptAlias / /var/www/bin/tileserver/tilestache.wsgi </VirtualHost> Django Version: 1.4 httpd.conf: Listen 8080 NameVirtualHost *:8080 UPDATE I've added the a test.wsgi script to determine if the GLOBAL interpreter setting is correct, as mentioned by graham and described here: http://code.google.com/p/modwsgi/wiki/CheckingYourInstallation#Sub_Interpreter_Being_Used It seems to show the expected result: [Tue Aug 14 10:32:01 2012] [notice] Apache/2.2.22 (Ubuntu) mod_wsgi/3.3 Python/2.7.3 configured -- resuming normal operations [Tue Aug 14 10:32:01 2012] [info] mod_wsgi (pid=29891): Attach interpreter ''. I've worked around the issue for now by changing the srs used in the db so that the transform is unnecessary in tilestache app. I don't understand why the transform() method, when called in the django app works, but then in the tilestache app fails. tilestache.wsgi #!/usr/bin/python import os import time import sys import TileStache current_dir = os.path.abspath(os.path.dirname(__file__)) project_dir = os.path.realpath(os.path.join(current_dir, "..", "..")) sys.path.append(project_dir) sys.path.append(current_dir) os.environ['DJANGO_SETTINGS_MODULE'] = 'bin.settings' sys.stdout = sys.stderr # wait for the apache django lbs server to start up, # --> in order to retrieve the tilestache cfg time.sleep(2) tilestache_config_url = "http://127.0.0.1/tilestache/config/" application = TileStache.WSGITileServer(tilestache_config_url) UPDATE 2 So it turned out I did need to use a projection other than the google (900913) one in the db. So my previous workaround failed. While I'd like to fix this issue, I decided to work around the issue this type by making a django view that performs the transform needed. So now tilestache requests the data through the django app and not internally.

    Read the article

  • How can I work around problems with certificate configuration in Remote Desktop Services?

    - by Michael Steele
    I am setting up a Remote Desktop Services farm, and am having trouble configuring certificates for it to use. A demonstration of the problem I'm seeing can be found in Step #4. At this point I am convinced that there are problems with the user interface, and am looking for ways around them. Is there any way to configure certificates in Remote Desktop Services so that the settings hold and are reflected in the GUI? If not, is there any way for me to verify that the settings are correct? Step #1 - Create certificate to be used. I've configured a certificate to use with RD Web Access. The certificate is stored with in the Certificates MMC on my RD Connection Broker, and I am configuring the farm from that computer. I found by letting RD Web Access generate its own certificate that the following properties are required: Enhanced Key Usage Server Authentication Client Authentication This may not be required, but the self-signed certificate includes it. Key Usage Digital Signature Key Agreement Subject Alternative Name DNS Name=domain.com Detour about self-signed certificate generation As a quick detour, I was able to work around a problem with creating self-signed certificates using powershell. The documentation for the New-RDCertificate cmdlet gives the following example: PS C:\> $password = ConvertTo-SecureString -string "password" -asplaintext -force New-RDCertificate -Role RDWebAccess -DnsName "test-rdwa.contoso.com" -Password $password -ConnectionBroker rdcb.contoso.com -ExportPath "c:\test-rdwa.pfx" Typing this into the shell will result in an error message claiming that a function, Get-Server cannot be found. Prior to using New-RDCertificate, you must import the RemoteDesktop Module with Import-Module RemoteDesktop. Step #2 - Observe out-of-box behavior The first time you visit the Deployment Properties dialog box by navigating to Server Manager - Remote Desktop Services - Collections and selecting "Edit Deployment Properties" from the "TASKS" dropdown list in the "COLLECTIONS" grouping, you will see the following screen: This window is misleading because the level field is listed as "Not Configured". If I understand correctly all three of the role services are using a self-signed certificate. For the RD Web Access role this can be verified by visiting the website: The certificate being used also appears in the Certificates MMC: Step #3 - Assign new certificate The Deployment Properties dialog box will allow me to select my existing certificate. The certificate must be placed within the local computers Certificates MMC in the "Personal" certificate store. The private key will need to be exportable, and you will need to provide the password. I temporarily exported my certificate to a file named temp.pfx with a password, and then imported it into Remote Desktop Services from there. Once this is done the GUI will indicate that it is ready to accept the new configuration. Once I click the "Apply" button, the GUI indicates success. This can be verified by visiting the RD Web Access web site a second time. There is no certificate error. Step #4 - The GUI fails to maintain its state If the GUI is closed and reopened, all of these settings appear to be lost. Actually, the certificate I configured is still being used. I am able to continue accessing the RD Web Access site without any certificate errors. Oddly, if I use the "Create new certificate..." button to generate a self-signed certificate this window will update to an "Untrusted" level. This setting will then be maintained through the opening and closing of the Deployment Properties dialog box. Is there anything I can do to have my settings appear to stick? I feel like something is wrong when the GUI claims I haven't fully configured certificates.

    Read the article

  • Unable to apt-get upgrade in ubuntu 11.10

    - by blackhole
    These are the errors shows by different client Update Manager: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 968, in simulate trans.unauthenticated = self._simulate_helper(trans) File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:Method has died unexpectedly!, E:Sub-process returned an error code (100), E:Method /usr/lib/apt/methods/ did not start correctly Synaptic package Manager E: Method has died unexpectedly! E: Sub-process returned an error code (100) E: Method /usr/lib/apt/methods/ did not start correctly E: Unable to lock the download directory Command: sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be upgraded: libfreetype6 libfreetype6-dev 2 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. Failed to exec method /usr/lib/apt/methods/ E: Method has died unexpectedly! E: Sub-process returned an error code (100) E: Method /usr/lib/apt/methods/ did not start correctly Can anyone one tell me how to resolve these issues ? I have no volatile packages or anything so i am even posting the preview of my sources.list file. # deb cdrom:[Ubuntu 10.10 _Maverick Meerkat_ - Release i386 (20101007)]/ maverick main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://in.archive.ubuntu.com/ubuntu/ oneiric main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://in.archive.ubuntu.com/ubuntu/ oneiric-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://in.archive.ubuntu.com/ubuntu/ oneiric universe deb http://in.archive.ubuntu.com/ubuntu/ oneiric-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://in.archive.ubuntu.com/ubuntu/ oneiric multiverse deb http://in.archive.ubuntu.com/ubuntu/ oneiric-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb http://in.archive.ubuntu.com/ubuntu/ maverick-backports main restricted universe multiverse # deb-src http://in.archive.ubuntu.com/ubuntu/ maverick-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu oneiric partner deb-src http://archive.canonical.com/ubuntu oneiric partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu oneiric main deb-src http://extras.ubuntu.com/ubuntu oneiric main deb http://in.archive.ubuntu.com/ubuntu/ oneiric-security main restricted deb http://in.archive.ubuntu.com/ubuntu/ oneiric-security universe deb http://in.archive.ubuntu.com/ubuntu/ oneiric-security multiverse # deb http://archive.canonical.com/ lucid partner Here is the preview of my sources.list file

    Read the article

  • What I've Gained from being a Presenter at Tech Events

    - by MOSSLover
    Originally posted on: http://geekswithblogs.net/MOSSLover/archive/2014/06/12/what-ive-gained-from-being-a-presenter-at-tech-events.aspxI know I fail at blogging lately.  As I've said before life happens and it gets in the way of best laid out plans.  I thought about creating some type of watch with some app that basically dictates using dragon naturally speaking to Wordpress, but alas no time and the write processing capabilities just don't exist yet.So to get to my point Alison Gianotto created this blog post: http://www.snipe.net/2014/06/why-you-should-stop-stalling-and-start-presenting/.  I like the message she has stated in this post and I want to share something personal.It was around 2007 that I was seriously looking into leaving the technology field altogether and going back to school.  I was calling places like Washington University in Saint Louis and University of Missouri Kansas City asking them how I could go about getting into some type of post graduate medical school program.  My entire high school career was based on Medical Explorers and somehow becoming a doctor.  I did not want to take my hobby and continue using it as a career mechanism.  I was unhappy, but I didn't realize why I was unhappy at the time.  It was really a lot of bad things involving the lack of self confidence and self esteem.  Overall I was not in a good place and it took me until 2011 to realize that I still was not in a good place in life.So in about April 2007 or so I started this blog that you guys have been reading or occasionally read.  I kind of started passively stalking people by reading their blogs in the SharePoint and .Net communities.  I also started listening to .Net Rocks & watching videos on their corresponding training for SharePoint, WCF, WF, and a bunch of other technologies.  I wanted more knowledge, so someone suggested I go to a user group.  I've told this story before about how I met Jeff Julian & John Alexander, so that point I will spare you the details.  You know how I got to my first user group presentation and how I started getting involved with events, so I'll also spare those details.The point I want to touch on is that I went out I started speaking and that path I took helped me gain the self confidence and self respect I needed.  When I first moved to NYC I couldn't even ride a subway by myself or walk alone without getting lost.  Now I feel like I can go out and solve any problem someone throws at me.  So you see what Alison states in her blog post is true and I am a great example to that point.  I stood in front of 800 or so people at SharePoint Conference in 2011 and spoke about a topic.  In 2007 I would have hidden or stuttered the entire time.  I have now spoken at over 70 events and user groups.  I am a top 25 influencer in my technology.  I was a most valued professional for years in a row in Microsoft SharePoint.  People are constantly trying to gain my time, so that they can pick my brain for solutions and other life problems.  I went from maybe five or six friends to over hundreds of friends in various cities across the globe.  I'm not saying it's an instant fame and it doesn't take a ton of work, but I have never looked back once at my life and regretted the choice I made in 2007.  It has lead me to a lot of other things in my life, including more positivity and happiness.  If anyone ever wants to contact me and pick my brain on a presentation go ahead.  If you want me to help you find the best meetup that suits you for that presentation I can try to help too (I might be a little more helpful in the Microsoft or iOS arenas though).  The best thing I can state is don't be scared just do it.  If you need an audience I can try to pencil it in my schedule.  I can't promise anything, but if you are in NYC I can at least try.

    Read the article

  • What is the best Broadphase Interface for moving spheres?

    - by Molmasepic
    As of now I am working on optimizing the performance of the physics and collision, and as of now I am having some slowdowns on my other computers from my main. I have well over 3000 btSphereShape Rigidbodies and 2/3 of them do not move at all, but I am noticing(by the profile below) that collision is taking a bit of time to maneuver. Each sample counts as 0.01 seconds. % cumulative self self total time seconds seconds calls ms/call ms/call name 10.09 0.65 0.65 SphereTriangleDetector::collide(btVector3 const&, btVector3&, btVector3&, float&, float&, float) 7.61 1.14 0.49 btSphereTriangleCollisionAlgorithm::processCollision(btCollisionObject*, btCollisionObject*, btDispatcherInfo const&, btManifoldResult*) 5.59 1.50 0.36 btConvexTriangleCallback::processTriangle(btVector3*, int, int) 5.43 1.85 0.35 btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback*, btVector3 const&, btVector3 const&) const 4.97 2.17 0.32 btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback*, btVector3 const&, btVector3 const&) const::MyNodeOverlapCallback::processNode(int, int) 4.19 2.44 0.27 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody&, btRigidBody&, btSolverConstraint const&) 4.04 2.70 0.26 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody&, btRigidBody&, btSolverConstraint const&) 3.73 2.94 0.24 Ogre::OctreeSceneManager::walkOctree(Ogre::OctreeCamera*, Ogre::RenderQueue*, Ogre::Octree*, Ogre::VisibleObjectsBoundsInfo*, bool, bool) 3.42 3.16 0.22 btTriangleShape::getVertex(int, btVector3&) const 2.48 3.32 0.16 Ogre::Frustum::isVisible(Ogre::AxisAlignedBox const&, Ogre::FrustumPlane*) const 2.33 3.47 0.15 1246357 0.00 0.00 Gorilla::Layer::setVisible(bool) 2.33 3.62 0.15 SphereTriangleDetector::getClosestPoints(btDiscreteCollisionDetectorInterface::ClosestPointInput const&, btDiscreteCollisionDetectorInterface::Result&, btIDebugDraw*, bool) 1.86 3.74 0.12 btCollisionDispatcher::findAlgorithm(btCollisionObject*, btCollisionObject*, btPersistentManifold*) 1.86 3.86 0.12 btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint&, btCollisionObject*, btCollisionObject*, btManifoldPoint&, btContactSolverInfo const&, btVector3&, float&, float&, btVector3&, btVector3&) 1.71 3.97 0.11 btTriangleShape::getEdge(int, btVector3&, btVector3&) const 1.55 4.07 0.10 _Unwind_SjLj_Register 1.55 4.17 0.10 _Unwind_SjLj_Unregister 1.55 4.27 0.10 Ogre::D3D9HardwareVertexBuffer::updateBufferResources(char const*, Ogre::D3D9HardwareVertexBuffer::BufferResources*) 1.40 4.36 0.09 btManifoldResult::addContactPoint(btVector3 const&, btVector3 const&, float) 1.40 4.45 0.09 btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint&, btVector3 const&, btRigidBody*, btRigidBody*, btManifoldPoint&, btVector3 const&, btVector3 const&, btCollisionObject*, btCollisionObject*, float, float, float) 1.24 4.53 0.08 btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold*, btContactSolverInfo const&) 1.09 4.60 0.07 408760 0.00 0.00 Living::MapHide() 1.09 4.67 0.07 btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm() 1.09 4.74 0.07 inflate_fast EDIT: Updated to show current Profile. I have only listed the functions using over 1% time from the many functions that are being used. Another thing is that each monster has a certain area that they stay in and are only active when a player is in said area. I was wondering if maybe there is a way to deactivate the non-active monsters from bullet(reactivating once in the area again) or maybe theres a different broadphase interface that I should use. The current BPI is btDbvtBroadphase. EDIT: Here is the Profile on the other computer(the top one is my main) Each sample counts as 0.01 seconds. % cumulative self self total time seconds seconds calls ms/call ms/call name 12.18 1.19 1.19 SphereTriangleDetector::collide(btVector3 const&, btVector3&, btVector3&, float&, float&, float) 6.76 1.85 0.66 btSphereTriangleCollisionAlgorithm::processCollision(btCollisionObject*, btCollisionObject*, btDispatcherInfo const&, btManifoldResult*) 5.83 2.42 0.57 btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback*, btVector3 const&, btVector3 const&) const 5.12 2.92 0.50 btConvexTriangleCallback::processTriangle(btVector3*, int, int) 4.61 3.37 0.45 btTriangleShape::getVertex(int, btVector3&) const 4.09 3.77 0.40 _Unwind_SjLj_Register 3.48 4.11 0.34 btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback*, btVector3 const&, btVector3 const&) const::MyNodeOverlapCallback::processNode(int, int) 2.46 4.35 0.24 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody&, btRigidBody&, btSolverConstraint const&) 2.15 4.56 0.21 _Unwind_SjLj_Unregister 2.15 4.77 0.21 SphereTriangleDetector::getClosestPoints(btDiscreteCollisionDetectorInterface::ClosestPointInput const&, btDiscreteCollisionDetectorInterface::Result&, btIDebugDraw*, bool) 1.84 4.95 0.18 btTriangleShape::getEdge(int, btVector3&, btVector3&) const 1.64 5.11 0.16 btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody&, btRigidBody&, btSolverConstraint const&) 1.54 5.26 0.15 btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint&, btCollisionObject*, btCollisionObject*, btManifoldPoint&, btContactSolverInfo const&, btVector3&, float&, float&, btVector3&, btVector3&) 1.43 5.40 0.14 Ogre::D3D9HardwareVertexBuffer::updateBufferResources(char const*, Ogre::D3D9HardwareVertexBuffer::BufferResources*) 1.33 5.53 0.13 btManifoldResult::addContactPoint(btVector3 const&, btVector3 const&, float) 1.13 5.64 0.11 btRigidBody::predictIntegratedTransform(float, btTransform&) 1.13 5.75 0.11 btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(unsigned char const**, int&, PHY_ScalarType&, int&, unsigned char const**, int&, int&, PHY_ScalarType&, int) const 1.02 5.85 0.10 btSphereTriangleCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo&, btCollisionObject*, btCollisionObject*) 1.02 5.95 0.10 btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold*, btCollisionAlgorithmConstructionInfo const&, btCollisionObject*, btCollisionObject*, bool) Edited same as other Profile.

    Read the article

  • Oracle Announces Release of PeopleSoft HCM 9.1 Feature Pack 2

    - by Jay Zuckert
    Big things sometimes come in small packages.  Today Oracle announced the availability of PeopleSoft HCM 9.1 Feature Pack 2 which delivers a new HR self service user experience that fundamentally changes the way managers and employees interact with the HCM system.  Earlier this year we reviewed a number of new concept designs with our Customer Advisory Boards.  With the accelerated feature pack development cycle we have adopted, these innovations are  now available to all 9.1 customers without the need for an upgrade.   There are no new products that need to be licensed for the capabilities below. For more details on Feature Pack 2, please see the Oracle press release. Included in Feature Pack 2 is a new search-based menu-free navigation that allows managers to search for employees by name and take actions directly from the secure search results.  For example, a manager can now simply type in part of an employee’s first or last name and receive meaningful results from documents related to performance, compensation, learning, recruiting, career planning and more.   Delivered actions can be initiated directly from these search results and the actions are securely tied to HCM security and user role.  The feature pack also includes new pages that will enable managers to be more productive by aggregating key employee data into a single page.  The new Manager Dashboard and Talent Summary provide a consolidated view of data related to a manager’s team and individual team members, respectively.   The Manager Dashboard displays information relevant to their direct reports including team learning, objective alignment, alerts, and pending approvals requiring their attention.  The Talent Summary provides managers with an aggregated view of talent management-related data for an individual employee including performance history, salary history, succession options, total rewards, and competencies.   The information displayed in both the Manager Dashboard and Talent Summary is configurable by system administrators and can be personalized by each of your managers. Other Feature Pack 2 enhancements allow organizations to administer Matrix or Dotted-Line Relationship Management, which addresses the challenge of tracking and maintaining project-based organizations that cut across the enterprise and geographic regions.  From within the Company Directory and Org Viewer organization charts, managers now have access to manager self-service transactions from related actions.  More than 70 manager and employee self-service transactions have been tied into the related action framework accessible from Org Viewer, Manager Dashboard, Talent Summary and Secure Enterprise Search (SES) results.  In addition to making it easier to access manager self-service transactions, the feature pack delivers streamlined transaction pages making everyday tasks such as promoting an employee faster and more efficient. With the delivery of PeopleSoft HCM 9.1 Feature Pack 2, Oracle continues to deliver on its commitment to our PeopleSoft customers.  With this feature pack, HCM 9.1 customers will be able to deploy the newest functionality quickly, without a major release upgrade, and realize added value from their existing PeopleSoft investment.    For customers newly deploying 9.1, a new download with all of Feature Pack 2  will be available early next year.   This will aslo include recertified upgrade paths from 8.8, 8.9 and 9.0, for customers in the upgrade process.

    Read the article

  • Cannot Mount USB 3.0 Hard Disk ?!!

    - by Tenken
    Hi, I have a USB 3.0 external hard disk which I am unable to mount. The entry appears in the "lsusb" command, but I do not exactly understand how to mount it. This is the output for my lsusb command. "ASMedia Technology Inc." is the USB 3.0 device. I would appreciate some help in mounting and accessing the hard disk. This the relevant output of my "lsusb -v" : Bus 009 Device 002: ID 174c:5106 ASMedia Technology Inc. Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x174c ASMedia Technology Inc. idProduct 0x5106 bcdDevice 0.01 iManufacturer 2 ASMedia iProduct 3 AS2105 iSerial 1 00000000000000000000 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 32 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xc0 Self Powered MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 2 bInterfaceClass 8 Mass Storage bInterfaceSubClass 6 SCSI bInterfaceProtocol 80 Bulk (Zip) iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x02 EP 2 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 Device Status: 0x0001 Self Powered Bus 009 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 3.00 bDeviceClass 9 Hub bDeviceSubClass 0 Unused bDeviceProtocol 3 bMaxPacketSize0 9 idVendor 0x1d6b Linux Foundation idProduct 0x0003 3.0 root hub bcdDevice 2.06 iManufacturer 3 Linux 2.6.35-28-generic xhci_hcd iProduct 2 xHCI Host Controller iSerial 1 0000:04:00.0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 25 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xe0 Self Powered Remote Wakeup MaxPower 0mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 9 Hub bInterfaceSubClass 0 Unused bInterfaceProtocol 0 Full speed (or root) hub iInterface 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0004 1x 4 bytes bInterval 12 Hub Descriptor: bLength 9 bDescriptorType 41 nNbrPorts 4 wHubCharacteristic 0x0009 Per-port power switching Per-port overcurrent protection TT think time 8 FS bits bPwrOn2PwrGood 10 * 2 milli seconds bHubContrCurrent 0 milli Ampere DeviceRemovable 0x00 PortPwrCtrlMask 0xff Hub Port Status: Port 1: 0000.0100 power Port 2: 0000.0100 power Port 3: 0000.0503 highspeed power enable connect Port 4: 0000.0503 highspeed power enable connect Device Status: 0x0003 Self Powered Remote Wakeup Enabled This is the error given when I try to mount the hard drive: shinso@shinso-IdeaPad:~$ sudo mount /dev/sdb /mnt [sudo] password for shinso: mount: /dev/sdb: unknown device This the output of "dmesg|tail": [30062.774178] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [30535.800977] usb 9-4: USB disconnect, address 3 [30659.237342] Valid eCryptfs headers not found in file header region or xattr region [30659.237351] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [31259.268310] Valid eCryptfs headers not found in file header region or xattr region [31259.268313] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [31860.059058] Valid eCryptfs headers not found in file header region or xattr region [31860.059062] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO [32465.220590] Valid eCryptfs headers not found in file header region or xattr region [32465.220593] Either the lower file is not in a valid eCryptfs format, or the key could not be retrieved. Plaintext passthrough mode is not enabled; returning -EIO I am using Ubuntu 10.10 (64 bit). Any help is appreciated.

    Read the article

  • Procedual level generation for a platformer game (tilebased) using player physics

    - by Notbad
    I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and they will have a high probability of being just made of horizontal rooms but sometimes they can have exits to a top/down room. Here is an example of what I would like to achieve. I'm refering only to the caves part. I know level design won't be that great when generated but I think it is possible to have something good enough for people to enjoy the procedural maps (Note: Supermetrod Spoiler!): http://www.snesmaps.com/maps/SuperMetroid/SuperMetroidMapNorfair.html Well, after spending some time thinking about this I have some ideas to create the maps that I would like to share with you: 1) I have read about celular automatas and I would like to use them to carve the rooms but instead of carving just a tile at once I would like to carve full columns of tiles. Of course this carving system will have some restrictions like how many tiles must be left for the roof and the ceiling, etc... This way I could get much cleaner rooms than using the ussual automata. 2) I want some branching into the rooms. It will have little probability to happen but I definitely want it. Thinking about carving I came to the conclusion that I could be using some sort of path creation algorithm that the carving system would follow to create a path in the rooms. This could be more noticiable if we make the carving system to carve columns with the height of a corridor or with the height of a wide room (this will be added to the system as a param). This way at some point I could spawn a new automa beside the main one to create braches. This new automata should play side by side with the first one to create dead ends, islands (both paths created by the automatas meet at some point or lead to the same room. It would be too long to explain here all the tests I have done, etc... just will try to summarize the problems to see if anyone could bring some light to solve them (I don't mind sharing my successes but I think they aren't too relevant): 1) Zone reachability: How can I make sure that the player will be able to reach all zones I created (mainly when branches happen or vertical rooms are created). When branches are created I have to make sure that there will be a way to get onto the new created branch. I mean a bifurcation that the player could follow. Player will follow the main path or jump to a platform to get onto the other way). On the other hand if an island is created by the meeting of both branches I need to make sure the player will be able to get onto the island too. 2) When a branch is created and corridors are generated for each branch how can I make then both merge or repel to create an island or just make them separated corridors. 3) When I create a branch and an island is created becasue both corridors merge at somepoint or they lead to the same room, is there any way to detect this and randomize where to create the needed platforms to get onto the created isle? This platforms could be created at the start of the island or at the end. I guess part of the problem could be solved using some sort of graph following the created paths but I'm a bit lost in this sea of precedural content creation :). On the other hand I don't expect a solution to the problem but some information to get me moving forward again. Thanks in advance.

    Read the article

  • I.T. Chargeback : Core to Cloud Computing

    - by Anand Akela
    Contributed by Mark McGill Consolidation and Virtualization have been widely adopted over the years to help deliver benefits such as increased server utilization, greater agility and lower cost to the I.T. organization. These are key enablers of cloud, but in themselves they do not provide a complete cloud solution. Building a true enterprise private cloud involves moving from an admin driven world, where the I.T. department is ultimately responsible for the provisioning of servers, databases, middleware and applications, to a world where the consumers of I.T. resources can provision their infrastructure, platforms and even complete application stacks on demand. Switching from an admin-driven provisioning model to a user-driven model creates some challenges. How do you ensure that users provisioning resources will not provision more than they need? How do you encourage users to return resources when they have finished with them so that others can use them? While chargeback has existed as a concept for many years (especially in mainframe environments), it is the move to this self-service model that has created a need for a new breed of chargeback applications for cloud. Enabling self-service without some form of chargeback is like opening a shop where all of the goods are free. A successful chargeback solution will be able to allocate the costs of shared I.T. infrastructure based on the relative consumption by the users. Doing this creates transparency between the I.T. department and the consumers of I.T. When users are able to understand how their consumption translates to cost they are much more likely to be prudent when it comes to their use of I.T. resources. This also gives them control of their I.T. costs, as moderate usage will translate to a lower charge at the end of the month. Implementing Chargeback successfully create a win-win situation for I.T. and the consumers. Chargeback can help to ensure that I.T. resources are used for activities that deliver business value. It also improves the overall utilization of I.T. infrastructure as I.T. resources that are not needed are not left running idle. Enterprise Manager 12c provides an integrated metering and chargeback solution for Enterprise Manager Targets. This solution is built on top of the rich configuration and utilization information already available in Enterprise Manager. It provides metering not just for virtual machines, but also for physical hosts, databases and middleware. Enterprise Manager 12c provides metering based on the utilization and configuration of the following types of Enterprise Manager Target: Oracle VM Host Oracle Database Oracle WebLogic Server Using Enterprise Manager Chargeback, administrators are able to create a set of Charge Plans that are used to attach prices to the various metered resources. These plans can contain fixed costs (eg. $10/month/database), configuration based costs (eg. $10/month if OS is Windows) and utilization based costs (eg. $0.05/GB of Memory/hour) The self-service user provisioning these resources is then able to view a report that details their usage and helps them understand how this usage translates into cost. Armed with this information, the user is able to determine if the resources are delivering adequate business value based on what is being charged. Figure 1: Chargeback in Self-Service Portal Enterprise Manager 12c provides a variety of additional interfaces into this data. The administrator can access summary and trending reports. Summary reports allow the administrator to drill-down through the cost center hierarchy to identify, for example, the top resource consumers across the organization. Figure 2: Charge Summary Report Trending reports can be used for I.T. planning and budgeting as they show utilization and charge trends over a period of time. Figure 3: CPU Trend Report We also provide chargeback reports through BI Publisher. This provides a way for users who do not have an Enterprise Manager login (such as Line of Business managers) to view charge and usage information. For situations where a bill needs to be produced, chargeback can be integrated with billing applications such as Oracle Billing and Revenue Management (BRM). Further information on Enterprise Manager 12c’s integrated metering and chargeback: White Paper Screenwatch Cloud Management on OTN

    Read the article

< Previous Page | 177 178 179 180 181 182 183 184 185 186 187 188  | Next Page >