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  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

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  • mysql get last auto increment value

    - by Mick
    Hi I have a field in mySql table called jobnumber which auto increments with each new entry. What I want to do is when a user views my form, get the value of the next 'jobnumber' . But I want to do this before any entry is made to the table. IE so when a user looks at a form it will display something like 'this is job number 6954' I have tried $rr = mysql_insert_id() but this only work after I have made an entry Can anyone help please thanks

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  • Help with link tricks

    - by Colre
    I have a php script that accepts one single query: ie., name=micheal. For now I query it over the net like so: www.mydomain.net/mysript.php?name=micheal. But I do want to query it like this: www.mydomain.net/micheal. Unfortunately, I do not know how to do that. Would you please help me out?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • best SEO method for date in url structure? [closed]

    - by Haroldo
    I'm working on an events website so dates are very important search terms, ie: 'whats on on fri 14th september' I've seen it done in various methods for example: domain/whats-on/city-hall/14-09-2010/event-name.html domain/whats-on/city-hall/2010/09/14/event-name.html the first is 'shallower'. the second could be clearer for google to synonym-ize as a date, has anyone else got any experience or input?

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  • How do i do background processing in Windows Mobile 6

    - by d1k_is
    Im making a windows mobile app and i was wondering how i go about doing background processing (ie. threading) The built in .NET class doesnt seem to work properly, they just run the code in the same process, unless thats just the emulator. Anyway, is there a special way to do this with windows mobile?

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  • When a tech document states that something is IP-Aware was does that specifically mean?

    - by Mike
    I need a class room definition for IP-aware for a research assignment. I.E. something that would be used, lets say, in a dictionary. Does anyone know or provide me with a link to a defintiion, I am having no luck with searches. Are IP-Aware devices only devices that can read/find/make decisions based on IP addresses. For example a router would be one, but a network printer would not?

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  • share feature of menu in android application

    - by RBADS
    Hi, i asked so many question regarding my title but i could not get my proper answer till yet.I need to implement androd's menu feature in my application ie when we goes to gallery in android phone, when we press menu than it comes with lots of option like share...etc.My question is can i implement same menu feature in my application? It is possible or not? Thanks

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  • data posting to bluepay

    - by tibin mathew
    Hi All, I am implementing bluepay payment gateway in my PHP project, I couldn't find any integration document for bluepay, Plaese any one tell me the basic steps for posting data to bluepay, ie in which format i have to post data to "https://bluepay.onlinedatacorp.com/test/bluepaylitetest.asp" Please help me!!!

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  • Why does mmap() fail with ENOMEM on a 1TB sparse file?

    - by metadaddy
    I've been working with large sparse files on openSUSE 11.2 x86_64. When I try to mmap() a 1TB sparse file, it fails with ENOMEM. I would have thought that the 64 bit address space would be adequate to map in a terabyte, but it seems not. Experimenting further, a 1GB file works fine, but a 2GB file (and anything bigger) fails. I'm guessing there might be a setting somewhere to tweak, but an extensive search turns up nothing. Here's some sample code that shows the problem - any clues? #include <errno.h> #include <fcntl.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/mman.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { char * filename = argv[1]; int fd; off_t size = 1UL << 40; // 30 == 1GB, 40 == 1TB fd = open(filename, O_RDWR | O_CREAT | O_TRUNC, 0666); ftruncate(fd, size); printf("Created %ld byte sparse file\n", size); char * buffer = (char *)mmap(NULL, (size_t)size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); if ( buffer == MAP_FAILED ) { perror("mmap"); exit(1); } printf("Done mmap - returned 0x0%lx\n", (unsigned long)buffer); strcpy( buffer, "cafebabe" ); printf("Wrote to start\n"); strcpy( buffer + (size - 9), "deadbeef" ); printf("Wrote to end\n"); if ( munmap(buffer, (size_t)size) < 0 ) { perror("munmap"); exit(1); } close(fd); return 0; }

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  • Why can't I get XSLT to work in chrome?

    - by Eric
    I have a XSLT sample copied straight from http://www.w3schools.com/xsl/xsl_transformation.asp, which I can't seem to view in Google Chrome. However, it seems to work fine in IE. Does anyone know why this would be? EDIT: The online version works fine, but the local copy does not.

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  • create an album

    - by sinoydevassy
    I have web application for upload images and videos.NOW i am showing just as links in repeater.i want to show it as album based.ie;files to be grouped as albums.Is there any way to do this?please help me.. thank you..

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  • Excel macro to change location of .cub files used by pivot tables? (to allow .xls files that depend

    - by Rory
    I often use Excel with pivot tables based on .cub files for OLAP-type analysis. This is great except when you want to move the xls and you realise internally it's got a non-relative reference to the location of the .cub file. How can we cope with this - ie make it convenient to move around xls files that depend on .cub files? The best answer I could come up with is writing a macro that updates the pivot tables' reference to the .cub file location....so I'll pop that in an answer.

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  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

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  • Internet Explorer does NOT respect jQuery's slideDown effect

    - by Fayaz Mammoo
    I Use internet explorer and last version of jquery. effetcs like slidedown, fadein, fadeout dont work with ie but works good with Google Chrome. How to fix it? Code runs fine in Google Chrome: jQuery.noConflict(); jQuery(document).ready(function(){ jQuery("#form1").hide(); jQuery("#form1").fadeIn(6000, function() { // Animation complete.form1:mainHome:panelGroup2 }); });

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  • Why is my CSS overriding the CSS in the Wrapper?

    - by DaveDev
    I'm trying to figure out why the text in the left navigation panel on the following page is shrinking & underlining when you mouseover in Firefox. http://fundcentre.newireland.ie/ Everything on the left & top is part of a wrapper that we inject our content into. Our content is everything from "FUND CENTRE" down. Can someone suggest something I could do to sort this issue out? Thanks.

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  • Disable mousewheel scroll on swf files?

    - by Chris
    I am using the scroll in a swf file.. is there anyway to disable the scroll mousewheel on all browsers.. I get it working for IE and FF but Webkit is not working: $(document).ready(function() { $("#ebook").hover( function () { document.onmousewheel = function(){ return false }; console.log('On'); }, function () { console.log('Out'); document.onmousewheel = function() { return true; } } ); });

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  • How can I prevent javascript errors in my selenium tests from hanging my build system?

    - by lowellk
    We are having a problem with our selenium tests which run in IE on a virtual machine. Whenever there is a javascript error, a popup shows up and puts our system into a 'stuck' state - a user has to go clear that and restart the selenium test run. Is there a way to prevent the javascript error popup from putting the system into its stuck state? Would setting window.error be of any help here?

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  • Opinions on commercial MVC controls

    - by Mark
    We are interested in the communities opinions on commercial MVC controls ie Telerik, Syncfusion. Which is fast, easy to use, stability, documentation, support and all that good stuff. We are about to start our second MVC project and are currently doing research into improving functionality and speed of development to 'standard' MVC. Any of your thoughts are much appreciated...

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