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  • Change Block Tracking settings not retained for a VM on VMWare 5.5

    - by Chris
    I'm trying to enable Change Block Tracking as per this VMWare KB article but the setting ctkEnabled is not being retained in the advanced options or being added to the vmx file. The setting scsi0:0.ctkEnabled is being retained and I see a file vmname-ctk.vmdk in the datastore. I've verified that the vm doesn't have any snapshots but don't see any other suggestions in the KB (or google, of course.) Edit: The last comment on this community post. It's a slightly different circumstance, but suggests that there is an known bug editing these settings in the web-gui.

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  • Why rails app is redirecting unexpectedly instead of matching the route?

    - by ruevaughn
    I asked this question earlier and thought it was fixed, but it's not. Previous question here My problem is I am trying to set my routes so that when I type in localhost:3000/sites/admin It should redirect to localhost:3000/en/sites/admin here is my routes.rb file scope ":locale", locale: /#{I18n.available_locales.join("|")}/ do get "log_out" => "sessions#destroy", as: "log_out" get "log_in" => "sessions#new", as: "log_in" resources :sites, except: [:new, :edit, :index, :show, :update, :destroy, :create] do collection do get :home get :about_us get :faq get :discounts get :services get :contact_us get :admin get :posts end end resources :users resources :abouts resources :sessions resources :coupons resources :monthly_posts resources :reviews resources :categories do collection { post :sort } resources :children, :controller => :categories, :only => [:index, :new, :create, :new_subcategory] end resources :products do member do put :move_up put :move_down end end resources :faqs do collection { post :sort } end root :to => 'sites#home' match "/savesort" => 'sites#savesort' end match '', to: redirect("/#{I18n.default_locale}") match '*path', to: redirect("/#{I18n.default_locale}/%{path}") But as of right now, it redirects to /en/en/en/en/en/en/en/en/en/en/sites/admin (adds en until browser complains). Any thoughts why it keeps adding /en?

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  • How can I pare down Vim's buffer list to only include active buffers

    - by nelstrom
    How can I pare down my buffer list to only include buffers that are currently open in a window/tab? When I've been running Vim for a long time, the list of buffers revealed by the :ls command is too large to work with. Ideally, I would like to delete all of the buffers which are not currently visible in a tab or window by running a custom command such as :Only. Can anybody suggest how to achieve this? It looks like the :bdelete command can accept a list of buffer numbers, but I'm not sure how to translate the output from :ls to a format that can be consumed by the :bdelete command. Any help would be appreciated. Clarification Lets say that in my Vim session I have opened 4 files. The :ls command outputs: :ls 1 a "abc.c" 2 h "123.c" 3 h "xyz.c" 4 a "abc.h" Buffer 1 is in the current tab, and and buffer 4 is in a separate tab, but buffers 2 and 3 are both hidden. I would like to run the command :Only, and it would wipe buffers 2 and 3, so the :ls command would output: :ls 1 a "abc.c" 4 a "abc.h" This example doesn't make the proposed :Only command look very useful, but if you have a list of 40 buffers it would be very welcome.

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  • How to connect a remote IP Phone to our VOIP Network?

    - by Mistiry
    We have an IP phone system in our office, and about 8 VoIP phones running on the system. We have a remote worker, who is literally states away. We'd like to connect his phone to our VoIP network, so that he has a business phone and an extension to which we could transfer calls. I was thinking, although I don't know for sure, that a pair of Cisco routers could be used in some way to make this work. I imagine a VPN solution, where I have one router connected to the phone network and the other router connected to the remote phone. Then have a site-to-site VPN set up so that the remote router... And that's where I'm stuck. I know the remote router will need to use the DHCP server of the phone system. I've never set up something like this, so I am seeking the help of the community here. What is the best way to get this remote VoIP phone RELIABLY connected to our internal VoIP network?

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  • How to remotely install Linux via SSH?

    - by netvope
    I need to remotely install Ubuntu Server 10.04 (x86) on a server currently running RHEL 3.4 (x86). I'll have to be very careful because no one can press the restart button for me if anything goes wrong. Have you ever remotely installed Linux? Which way would you recommend? Any advice for things to watch out? Update: Thanks for your help. I managed to "change the tires while driving"! The main components of my method are drawn from HOWTO - Install Debian Onto a Remote Linux System, grub legacy: Booting once-only, grub single boot and kernel panic reboot , and Ubuntu Community Documentation: InstallationFromKnoppix Here is the outline of what I did: Run debootstrap on an existing Ubuntu server Transfer the files to the swap partition of the RHEL 3.4 server Boot into tha swap partition (the debootstrap system) Transfer the files to the original root partition Boot into the new Ubuntu system and finish up the installation with tasksel, apt-get, etc I tested the method in a VM and then applied to the server. I was lucky enough that everything went smoothly :)

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  • How do I protect the trunk from hapless newbies?

    - by Michael Haren
    A coworker relayed the following problem, let's say it's fictional to protect the guilty: A team of 5-10 works on a project which is issue-driven. That is, the typical flow goes like this: a chunk of work (bug, enhancement, etc.) is created as an issue in the issue tracker The issue is assigned to a developer The developer resolves the issue and commits their code changes to the trunk At release time, the frozen, and heavily tested trunk or release branch or whatever is built in release mode and released The problem he's having is that a couple newbies made several bad commits that weren't caught due to an unfortunate chain of events. This was followed by a bad release with a rollback or flurry of hot fixes. One idea we're toying with: Revoke commit access to the trunk for newbies and make them develop on a per-developer branch (we're using SVN): Good: newbies are isolated and can't hurt others Good: committers merge newbie branches with the trunk frequently Good: this enforces rigid code reviews Bad: this is burdensome on the committers (but there's probably no way around it since the code needs reviewed!) Bad: it might make traceability of trunk changes a little tougher since the reviewer would be doing the commit--not too sure on this. Update: Thank you, everyone, for your valuable input. I have concluded that this is far less a code/coder problem than I first presented. The root of the issue is that the release procedure failed to capture and test some poor quality changes to the trunk. Plugging that hole is most important. Relying on the false assumption that code in the trunk is "good" is not the solution. Once that hole--testing--is plugged, mistakes by everyone--newbie or senior--will be caught properly and dealt with accordingly. Next, a greater emphasis on code reviews and mentorship (probably driven by some systematic changes to encourage it) will go a long way toward improving code quality. With those two fixes in place, I don't think something as rigid or draconian as what I proposed above is necessary. Thanks!

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  • Checking if radio buttons are checked in Firefox

    - by Andrew Song
    On my site, I have two checkboxes created in my ASP.NET MVC view like so: Html.RadioButton("check", "true", "true" == (string) ViewData["someKey"], new { id = "check1"}); Html.RadioButton("check", "false", "false" == (string) ViewData["someKey"], new { id = "check2"}); I am positive that ViewData["someKey"] has the value "true" in it. In my JS init function, I perform the following check: alert($('#check1').is(':checked') + " " + $('#check2').is(':checked')); In Firefox (and only Firefox), my alert dialog will show the following (it works as expected in every other browser): Initial page load: true false Normal refresh via Ctrl + R: false false Refresh skipping cache via Ctrl + Shift + R: true false I have tried many different methods of looking at the checkbox value, including $('#check1').attr('checked') without success. If I examine the HTML in Firebug, I can see that the first radio button has the property checked="checked" in it. Why is the checkbox value changing in FF when I refresh, and how can I mitigate this? Since this seems to be a FF-only bug, how can I change my code to make it work? This SO question seemed to ask something similar, but none of the proposed solutions seem to work in this case. Edit: I should also point out that when the radio button is rendered after the refresh in FF, it's not actually being displayed as checked either, despite what the HTML is telling me. Edit2: Adding raw HTML as per request <input id="check1" type="radio" value="True" name="check" checked="checked"/> <input id="check2" type="radio" value="False" name="check"/>

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  • Sharing runtime variables between files

    - by nightcracker
    I have a project with a few files that all include the header global.hpp. Those files want to share and update information that is relevant for the whole program during runtime (that data is gathered progressively during the program runs but the fields of data are known at compile-time). Now my idea was to use a struct like this: global.hpp #include <string> #ifndef _GLOBAL_SESSION_STRUCT #define _GLOBAL_SESSION_STRUCT struct session_struct { std::string username; std::string password; std::string hostname; unsigned short port; // more data fields as needed }; #endif extern struct session_struct session; main.cpp #include "global.hpp" struct session_struct session; int main(int argc, char* argv[]) { session.username = "user"; session.password = "secret"; session.hostname = "example.com"; session.port = 80; // other stuff, etc return 0; } Now every file that includes global.hpp can just read & write the fields of the session struct and easily share information. Is this the correct way to do this? NOTE: For this specific project no threading is used. But please (for future projects and other people reading) clarify in your answer how this (or your proposed) solution works when threaded. Also, for this example/project session variables are shared. But this should also apply to any other form of shared variables.

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  • Sending buffered images between Java client and Twisted Python socket server

    - by PattimusPrime
    I have a server-side function that draws an image with the Python Imaging Library. The Java client requests an image, which is returned via socket and converted to a BufferedImage. I prefix the data with the size of the image to be sent, followed by a CR. I then read this number of bytes from the socket input stream and attempt to use ImageIO to convert to a BufferedImage. In abbreviated code for the client: public String writeAndReadSocket(String request) { // Write text to the socket BufferedWriter bufferedWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())); bufferedWriter.write(request); bufferedWriter.flush(); // Read text from the socket BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // Read the prefixed size int size = Integer.parseInt(bufferedReader.readLine()); // Get that many bytes from the stream char[] buf = new char[size]; bufferedReader.read(buf, 0, size); return new String(buf); } public BufferedImage stringToBufferedImage(String imageBytes) { return ImageIO.read(new ByteArrayInputStream(s.getBytes())); } and the server: # Twisted server code here # The analog of the following method is called with the proper client # request and the result is written to the socket. def worker_thread(): img = draw_function() buf = StringIO.StringIO() img.save(buf, format="PNG") img_string = buf.getvalue() return "%i\r%s" % (sys.getsizeof(img_string), img_string) This works for sending and receiving Strings, but image conversion (usually) fails. I'm trying to understand why the images are not being read properly. My best guess is that the client is not reading the proper number of bytes, but I honestly don't know why that would be the case. Side notes: I realize that the char[]-to-String-to-bytes-to-BufferedImage Java logic is roundabout, but reading the bytestream directly produces the same errors. I have a version of this working where the client socket isn't persistent, ie. the request is processed and the connection is dropped. That version works fine, as I don't need to care about the image size, but I want to learn why the proposed approach doesn't work.

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  • Cache data in SQL CE database

    - by user93422
    Background I have an SQL CE database, that is constantly updated (every second). I have a (web) application that allows a user to look at the data in real-time. At some point a user can click "take a snapshot" button, and it will open the snapshot in a different window. And then on that form, there is "print" and "download" buttons that will either generate a page for printing, or will stream the data as CSV file - but same data snapshot has to be used, i.e. I can't go to the DB to get latest data for that. Details SQL CE dabatase is exposed through WCF web service. Snapshot consists of up to 500 records, 10 columns each. Expiration time on the snapshot of 2 hours is sufficient. It is a low-traffic application, so I don't expect more than few (5) connections at the same time. Loosing snapshot is not a big deal, user can simply generate new one. database is accessed by self-hosted WCF web service using Linq-to-SQL. Web site is ASP.NET MVC hosted on UltiDev Cassini. database, and web site are most likely be on the same box, when deployed. The entire app is intranet bound. Problem I need to cache the snapshot of the data at the moment user pressed "take a snapshot" button, so that I can use same data to generate print page, or generate a file for download. Solution 1: Each time there is a need to generate a snapshot, I will create a table in the database. Since there are no temp tables in SQL CE, I will need to clean it up myself. Solution 2: Cache the snapshot in-memory on either DB server, or web server. Question: Is there anything wrong with proposed solutions? Any different solution suggestions?

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  • eclipse - starting with android sdk

    - by dontHaveName
    I want start programming for android.. What I have: -Windows 7 -Eclipse Classic 4.2 -Downloaded all there required files - http://developer.android.com/sdk/installing/adding-packages.html -ADT Plugin I want install new ADT plugin.. at first I tried to download it from http://dl-ssl.google.com/android/eclipse, I add it, but if i selected it there is only "pending.." and nothing has load..(maybe internet connection?I have selected Native connection in preferences after pending it wrotes: Unable to connect to repository http://dl-ssl.google.com/android/eclipse/content.xml org.eclipse.equinox.p2.core.ProvidesException ) Thats why I download ADT plugin. So if I select downloaded ADT plugin - content of it load - developer tools and ndk plugin so I select all and click next. It loads and writes this: "Cannot complete the install because one or more required items could not be found. Software being installed: Android Development Tools 20.0.3.v201208082019-427395 (com.android.ide.eclipse.adt.feature.group 20.0.3.v201208082019-427395) Missing requirement: Android Development Tools 20.0.3.v201208082019-427395 (com.android.ide.eclipse.adt.feature.group 20.0.3.v201208082019-427395) requires 'org.eclipse.wst.sse.core 0.0.0' but it could not be found" requires 'org.eclipse.wst.sse.core 0.0.0 this problem is shown here: http://developer.android.com/resources/faq/troubleshooting.html#installeclipsecomponents but there is solution only for version 3.3 and 3.4 (I have 4.2) anyway but I tried it- I look for updates but nothing were found I really dont know where could be problem.. Thanks for any answer. (sorry for my english) I will send 1€ to somebody who can solve my problem ;) (I think all problems all for internet connection but I cant set it..)

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  • CPU Affinity on ARM processors

    - by dsljanus
    I am using some RaspberryPI boards for a data acquisition system. They are nice boards, with plenty of community support around them, but they are really slow. I am thinking of gradually replacing them with ODROID multicore boards, with the Samsung Exynos processors. I have some experience using taskset to set CPU affinity on my servers because I am always running Node.js applications that are by definition single threaded. Now, is it possible to do this on an ARM board? I do not see why it would not in theory, but I have doubts over how well it is going to work. Does anyone have experience with this kind of hack? Also, I would appreciate any comments about ARM CPUs and how they differ from x86.

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  • Authentication issues setting up iRedMail on Debian

    - by Sergio Rinaudo
    I'm setting up an exchange server using iRedMail. Following the official iRedMail installation guide (http://www.iredmail.org/install_iredmail_on_debian.html) and the Digital Ocean guide (https://www.digitalocean.com/community/articles/how-to-install-iredmail-on-ubuntu-12-04-x64) I was able to install iRedMail without any problems, so I have all the services up and running. I can configure domains and emails using iRedAdmin BUT I have problem both sending and receiving email, what I get from Roundcube is 'Authentication error' when trying to send an email. Also I can't receive anything. I also tried to connect to the mx server using telnet, it connects, but after the STARTTLS command, when I start to write "MAIL FROM:" the connection is lost. Something in the configuration is not working (at the moment I have the configuration written by the iRedMail installation) but I do not know where, I hope someone can enlight me! Thank you

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Bookmarkable URLs after Ajax for Wicket

    - by Wolfgang
    There is this well-known problem that browsers don't put Ajax request in the request history and cause problems for bookmarkability, forward/back button, and refresh. Also, there is a common solution to that problem that appends the hash symbol # and some additional parameters to the URL by using Javascript window.location.hash = .... In this question a basic solution to this problem is proposed, for example. = My question is if such a solution has been integrated in Wicket, so that existing Wicket facilities are used and no custom Javascript had to be added. If not, I'd be interested in how this could be done. Such a solution had to answer the question what should be put after the hash. I like the idea that the bookmarkable URL that (in the non-Ajax case) were in front of the hash could be put behind it. For example, when you are on http://host/catalog and reach a page http://host/product/xyz the Ajax-triggered URL would be http://host/catalog#/product/xyz. Then it would be easy to write an onload handler that checks for the # and does a redirect to the URL after the hash.

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  • What are the lengths/limits C preprocessor as a language creation tool? Where can I learn more about

    - by Weston C
    In his FAQ @ http://www2.research.att.com/~bs/bs_faq.html#bootstrapping, Bjarne Stroustrup says: To build [Cfront, the first C++ compiler], I first used C to write a "C with Classes"-to-C preprocessor. "C with Classes" was a C dialect that became the immediate ancestor to C++... I then wrote the first version of Cfront in "C with Classes". When I read this, it piqued my interest in the C preprocessor. I'd seen its macro capabilities as suitable for simplifying common expressions but hadn't thought about its ability to significantly add to syntax and semantics on the level that I imagine bringing classes to C took. So now I have a couple of questions on my mind: 1) Are there other examples of this approach to bootstrapping a language off of C? 2) Is the source to Stroustrup's original work available anywhere? 3) Where could I learn more about the specifics of utilizing this technique? 4) What are the lengths/limits of that approach? Could one, say, create a set of preprocessor macros that let someone write in something significantly Lisp/Scheme like?

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  • Intel hybrid graphics stuck in power save mode

    - by OZZIE
    I have an Asus UL30V with Intel hybrid graphics. When I bought it it used to switch to turn of the better graphics card to save power and run on a more power effecient one. When I connected the laptop to a power source again I could go to the intel graphics icon on the task bar and click on "switch to enhanced performance mode" or something similar. But like 2-3 months ago it suddenly vanished. I cannot switch modes anymore, it's gotten stuck in power save mode. I can change the windows power setting but that doesn't enable the better graphics card :( What should I do? I've tried restarting the computer and that does not work. I really hope I don't have to reinstall the drivers! It seems like other people have had the same issue: http://en.community.dell.com/support-forums/laptop/f/3518/p/19422695/19994601.aspx , he hasn't even got the same computer as me. I have windows 7 Home Premium x64 Any ideas?

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  • seamless mode remote desktop connection from linux to windows

    - by mateusz.fiolka
    I am a programmer using Linux as my main OS, however sometimes I need to use windows (ie, office, ea). I'm running qemu with kvm to access the windows "machine". I would like to achieve something that is described here: https://help.ubuntu.com/community/SeamlessVirtualization (It means I would be able to run chosen applications on Windows and then display them locally on Linux as separate windows achieving good desktop integration). However seamless rdp is buggy and doesn't work on my machine (probably because I'm using a tiling window manager and a 64bit system). Are you aware of any other solution then rdp seamless mode? I would prefer to still use quemu because it uses cpu hardware virtualization, so different protocol/client combination would be preferable.

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  • Is there a clean way to tell Windows to release a volume?

    - by zneak
    Hey guys, I'm trying, under Windows 7, to run a virtual machine with VMWare Player from an OS installed on a physical partition. However, when I boot the virtual machine, VMWare Player says that it couldn't access the physical drive and has to abort there. This seems to be a generally acknowledged problem in the VMWare community, as Windows Vista introduced a compelling new security feature that makes it impossible to write to a raw drive without obtaining exclusive access to it. I have googled the issue and found a few workarounds. However, the clean ones seem to only work on whole physical disks, and not on partitions. So I would be left with the dirty solution. In short, it meddles with the MBR to erase any trace of the partitions to use, makes Windows forget about them, then restores the MBR so we can launch the VM. Is there a way to let VMWare acquire exclusive access to the partition without requiring me to nuke it away?

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  • ffmpeg encoding on QuadCore

    - by Gotys
    I am trying to push my server's CPU cores to the max, but no success. Encoding 2-pass style, set my "-threads" to 128 . When running 2nd pass , the CPU seems to be at 98% usage, but first pass run totally ignores "-threads" option. Using libx264 . Here is my preset: flags=+loop+mv4 cmp=256 partitions=+parti4x4+parti8x8+partp4x4+partp8x8+partb8x8 me_method=hex subq=7 trellis=1 refs=5 bf=3 flags2=+bpyramid+wpred+mixed_refs+dct8x8 coder=1 me_range=16 g=250 keyint_min=25 sc_threshold=40 i_qfactor=0.71 qmin=10 qmax=51 qdiff=4 Is there any reason why the 1st pass is not utilizing my CPUs ? Thank you in advance! This community has always been very kind to me.

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  • ffmpeg encoding on QuadCore

    - by Gotys
    I am trying to push my server's CPU cores to the max, but no success. Encoding 2-pass style, set my "-threads" to 128 . When running 2nd pass , the CPU seems to be at 98% usage, but first pass run totally ignores "-threads" option. Using libx264 . Here is my preset: flags=+loop+mv4 cmp=256 partitions=+parti4x4+parti8x8+partp4x4+partp8x8+partb8x8 me_method=hex subq=7 trellis=1 refs=5 bf=3 flags2=+bpyramid+wpred+mixed_refs+dct8x8 coder=1 me_range=16 g=250 keyint_min=25 sc_threshold=40 i_qfactor=0.71 qmin=10 qmax=51 qdiff=4 Is there any reason why the 1st pass is not utilizing my CPUs ? Thank you in advance! This community has always been very kind to me.

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  • how to send value to the from action page from database

    - by Mayank swami
    I am creating a faq panel for there can be multiple answers for question and i want to take the answer id .because i am storing comment by answer id the problem is that how to sent the $answer_id to the comment_submit_process.php and how to recognize the answer ? $selected_ques= mysql_prep($_GET['ques']); $query = "SELECT * FROM formanswer where question_id = {$selected_ques}"; $ans= mysql_query($query); if($ans){ while($answer = mysql_fetch_array($ans)) //here is the form <form id="add-comment" action="comment_submit_process.php" > <textarea class="comment-submit-textarea" cols="78" name="comment" style="height: 64px;"></textarea> <input type="submit" name="submitbutton" value="Add Comment" class="comment-submit-button" > <br> <?php $ans_id= $answer['id']; echo $ans_id; ?> <input type="hidden" name="ques" value="<?php echo $_GET['$ans_id'] ?>" /> <span class="counter ">enter at least 15 characters</span> <span class="form-error"></span> </form> <?php }} ?>

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  • Another rsAccessDenied problem with SSRS

    - by Rich.Carpenter
    I've read through a lot of posts regarding the problem, but none of the proposed solutions have worked for me. I continue to get an error stating, "The permissions granted to user '\Rich' are insufficient for performing this operation. (rsAccessDenied)." If I am logged in as the local administrator account, entering the Reporting Services URL in IE doesn't give me that error, but it takes me to a blank page. I haven't been able to get to a SSRS home page at all. Order of operations: I installed and patched Windows 7 Ultimate 64-bit I installed SQL Server Express 2008 with Advanced Services using the MS web installer. I downloaded and installed SP1 for SQL Server Express 2008. I've tried running IE as administrator, adding local machine to trusted sites, and just about every other suggestion I've found. I even ran the entire installation logged in as the local administrator. Nothing seems to work. Could someone please tell me, considering the above installation process, what I should expect to do after to make this work?

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  • sqlite3 'database is locked' won't go away with retries

    - by Azarias
    I have a sqlite3 database that is accessed by a few threads (3-4). I am aware of the general limitations of sqlite3 with regards to concurrency as stated http://www.sqlite.org/faq.html#q6 , but I am convinced that is not the problem. All of the threads both read and write from this database. Whenever I do a write, I have the following construct: try: Cursor.execute(q, params) Connection.commit() except sqlite3.IntegrityError: Notify except sqlite3.OperationalError: print sys.exc_info() print("DATABASE LOCKED; sleeping for 3 seconds and trying again") time.sleep(3) Retry On some runs, I won't even hit this block, but when I do, it never comes out of it (keeps retrying, but I keep getting the 'database is locked' error from exc_info. If I understand the reader/writer lock usage correctly, some amount of waiting should help with the contention. What this sounds like is deadlock, but I do not use any transactions in my code, and every SELECT or INSERT is simply a one off. Some threads, however, keep the same connection when they do their operation (which includes a mix of SELECTS and INSERTS and other modifiers). I would appericiate it if you could shade a light on this, and also ways around fixing it (besides using a different database engine.)

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  • snort-mysql not starting on Ubuntu server

    - by Rsaesha
    I am following this tutorial: https://help.ubuntu.com/community/SnortIDS I've set up the database, everything has installed correctly, and I've configured the snort.conf file so it outputs to a database (with creds all filled out ok). When I run /etc/init.d/snort start, it fails but does not produce any error message other than [fail]. The last few lines of /var/log/syslog are: snort[5687]: database: must enter database name in configuration file#012 snort[5687]: FATAL ERROR: My output database line in the snort.conf file is: output database: log, mysql, user=snort password=... dbname=snort host=localhost I have tried it with the commas separating everything, putting quotes around stuff, etc. The password is only made up of letters (after I thought maybe a number was throwing it off).

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