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  • How do I create a permanent Bash alias?

    - by Bakhtiyor
    I would like to create an alias to rm command in order to have a confirmation message after executing this command. So I am creating an alias like this alias rm='rm -i'. But as far as I know this is a temporary alias and it lives until you close the terminal. As it is explained here to save alias permanently I need to execute ~/.bash_aliases or ~/.bashrc commands in terminal and add my alias there. But when I execute ~/.bashrc I get following error message : bash: /home/bakhtiyor/.bashrc: Permission denied When I run ~/.bash_aliases I get another error message like this: bash: /home/bakhtiyor/.bash_aliases: File or directory doesn't exist. What is the actual problem and how can I solve it?

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  • Create .deb form gambas2 project

    - by Mauricio Andrés
    I have been working with Gambas 2 (the one in the software center), Actially I took the source code of other program and create a new program basen on that. But now that I finished, I can't create .deb files, gambas show me this error: La creación del paquete ha fallado. Package.MakeDebPackage.368: File or directory does not exist So I dont know what to do now, I really need this program. I tried with Gambas 3, but is too much work to do that the program based in Gmabas 2 works in Gambas 3, also I tried creating a .deb package and gambas get frozen. Please some help

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  • Low coupling processing big quantities of data

    - by vitalik
    Usually I achieve low coupling by creating classes that exchange lists, sets, and maps between them. Now I am developing a batch application and I can't put all the data inside a data structure because there isn't enough memory. I have to read and process one chunk of data and then going to the next one. So having low coupling is much more difficult because I have to check somewhere if there is still data to read, etc. What I am using now is: Source - Process - Persist The classes that process have to ask to the Source classes if there are more rows to read. What are the best practices and or useful patterns in such situations? I hope I am explaining myself, if not tell me.

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  • Recommended requirements when outsourcing xhtml/css site building?

    - by András Szepesházi
    I'm considering outsourcing a part of our web application development project for freelancers, namely the site building part. What I mean by site building is the process of creating the xhtml/css template files, with dummy content, from a psd file (or any other graphical layout file). The resulting xhtml/css files will be used by our developers as templates for cms based page rendering. The cms in this case is Drupal, but that might not be of much relevance. I'm looking for a good set of requirements, that will result in good quality xhtml/css code, complying with today's standards leaves little to the freelancer developer's imagination in terms of what I need I'm thinking about requirements like: Valid XHTML 1.0 Transitional document type, validated by validator.w3.org Identical rendering in all modern browsers (FF, Chrome, Safari, Opera, IE7-8) and also in IE6 All opening and closing block-level elements should be properly commented, referencing the functional part of the user interface they belong to (menu, toolbar, content, etc) No inline CSS definitions And so on. How would you organize a list like that? What requirements would you add?

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  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

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  • Starcraft 2 - Third Person Custom Map

    - by Norla
    I would like to try my hand at creating a custom map in Starcraft 2 that has a third-person camera follow an individual unit. There are a few custom maps that exist with this feature already, so I do know this is possible. What I'm having trouble wrapping my head around are the features that are new to the SC2 map editor that didn't exist in the Warcraft 3 editor. For instance, to do a third-person map, do I need a custom mods file, or can everything be done in the map file? Regardless, is it worth using a mod file? What map settings do I NEED to edit/implement? Which are not necessary, but recommended?

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  • New Supervised Users Feature Added to Beta Channel of Google Chrome and ChromeOS

    - by Akemi Iwaya
    Are you someone who loves using Google Chrome or ChromeOS, but have been frustrated by the lack of parental controls? Then this bit of news will definitely cheer you up! Google has introduced a new supervised users feature into the beta channels of Chrome and ChromeOS that will help you lock your browser or system down and better protect your children. Screenshot courtesy of Google Chrome Blog. The process of setting up supervised user accounts is basically the same as adding additional user accounts to your browser and/or system. Once you have the new user accounts added, then log into the supervised users homepage to start managing the level of access for each new account. You can learn more about the new supervised users feature, access instructions for setting up supervised accounts, and access the supervised users homepage via the links below. A beta preview: supervised users [Google Chrome Blog] Creating Supervised User Accounts [Google Support] Chrome Supervised Users Homepage     

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  • Why do I have to have CapsLock permanently ON

    - by Patrick Mann
    Initially, I believed this was on OpenOffice problem but Abiword and, indeed, Gedit, display the same problem, so it must be an Ubuntu glitch. I was typing a document and used CapsLock when creating a title. Now, when I turn CapsLock off, everything is in caps - when I turn it on, everything is in lower case. I can cope with this if I leave CapsLock on permanently but this is not what is supposed to happen. CapsLock OFF = NO CAPS (or should do!). Can anybody help with this? I've searched around this forum but, not being much of a forum user, I was unable to find a solution. It's entirely possible that I had a 'finger-fit' and hit a combo of buttons which included CapsLock but I don't remember doing that. I'm running Ubuntu Netbook Edition 10.04 on an HP Intel PC. If you need any more System specific stuff, just shout. Thanks, Patrick

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  • Oracle UPK and IBM Rational Quality Manager

    - by marc.santosusso
    Did you know that you can import UPK topics into IBM Rational Quality Manager (RQM) as Test Scripts? Attached below is a ZIP of files which contains a customized style (for all supported languages) for creating spreadsheets that are compatible with IBM Rational Quality Manager, a sample IBM Rational Quality Manager mapping file, and a best practice document. UPK_Best_Practices_-_IBM_Rational_Quality_Manager_Integration.zip Extract the files and open the best practice document (PDF file) file to get started. Please note that the IBM Rational Quality Manager publishing style (the ODARC file) include with the above download was created using the customization instructions found within the UPK documentation. That said, it is not currently an "official" feature of the product, but rather an example of what can be created through style customization. Stay tuned for more details. We hope that you find this to be useful and welcome your feedback!

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  • MySQL vs. SQL Server Go daddy, What is the difference bewteen hosted DB and App_Data Db.

    - by Nate Gates
    I'm using Goddady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted Godaddy Db such as MySQL vs. creating a SQL Serverdatabase in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB thats located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • Optical Illusion Freezes Water In Place [Video]

    - by Jason Fitzpatrick
    This clever optical illusion uses sound frequency and a digital camera to “freeze” water in time and space. YouTube user MrBibio explains the hack: Creating the illusion of a static flow of water using sound. Of course this isn’t my idea and plenty more refined examples already exist. I tried this same experiment years ago but using a strobe light, but it’s harsh on the eyes after a while and hard to video successfully. It only dawned on me shortly before making this that for video purposes, no strobe light is required. This is because the frame rate and shutter of the camera is doing a similar job to the strobe. The speaker-as-frequency-generator model is definitely easier on the eyes than similar experiments that rely on high-speed strobes. How to Stress Test the Hard Drives in Your PC or Server How To Customize Your Android Lock Screen with WidgetLocker The Best Free Portable Apps for Your Flash Drive Toolkit

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  • Using model tools as map editor

    - by cooky451
    I want to make a game which would require a 3D map editor. Of course, I would like to avoid creating such an editor. My idea is now to use modeling tools (3DS Max, Maya, Blender) to create the map, and to give game specific objects specified names. This way I'd just need to write an COLLADA - native map format converter. But I'm not sure if this is possible the way I imagine it, that's why I'd like to hear your thoughts on the matter. Are modeling tools suitable to create big open world maps? Can this "naming convention"-idea for game specific objects work? Are the modeling tools able to export a scene in chunks / in a way that occlusion culling and collision detection can be properly done? If not: Is there a way to build a suitable data structure from the exported data?

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  • Python library for scripting (C++ integration)

    - by Edward83
    Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating base interface of GameObject on Python and C++; Your own experience and useful links will be nice!!! I found link about it, but I need more specific within gamedev context. What combinations of libraries you used for python integration into c++? For example about ogre-python it said built using Py++ and Boost.Python library And one more question, maybe someone of you know how Python was integrated into BigWorld engine (it's own port or some library)? Thank you!!!

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  • SQL Server Data Tools–BI for Visual Studio 2013 Re-released

    - by Greg Low
    Customers used to complain that the tooling for creating BI projects (Analysis Services MD and Tabular, Reporting Services, and Integration services) has been based on earlier versions of Visual Studio than the ones they were using for their other work in Visual Studio (such as C#, VB, and ASP.NET projects). To alleviate that problem, the shipment of those tools has been decoupled from the shipment of the SQL Server product. In SQL Server 2014, the BI tooling isn’t even included in the released version of SQL Server. This allows the team to keep up-to-date with the releases of Visual Studio. A little while back, I was really pleased to see that the Visual Studio 2013 update for SSDT-BI (SQL Server Data Tools for Business Intelligence) had been released. Unfortunately, they then had to be withdrawn. The good news is that they’re back and you can get the latest version from here: http://www.microsoft.com/en-us/download/details.aspx?id=42313

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  • XNA - Drawing 2D Primitives (Boxes) and Understanding Matrices in Computer Graphics

    - by MintyAnt
    I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, transparent inside). This would allow us to see where the hitboxes are being drawn AND still have the sprite graphics being drawn. I wish to further understand how matrices work within computer graphics. I have a basic theoretical grasp of how they work, but I really just want to apply some of my knowledge or find a good tutorial on it. To do this, I wish to draw my own 2D primitives (With Vertex3's) and apply different transormation matrices to them. I was trying to find a tutorial on drawing primitives using Direct3D, but most tutorials are only for c++, and just tell me to use XNA's Spritebatch. I wish to have more control over my program than just with Spritebatch. Any Help on using Direct3D or any other suggestions would greatly be appreciated. Thank you.

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  • 3D rotation tool. How can I add simple extrusion?

    - by Gerve
    The 3D rotation tool is excellent but it only lets you rotate 2D objects, this means my object is wafer thin. Is there any way to add simple extrusion or depth to a symbol? I don't really want to use any 3rd party libraries like Away3D or Papervision, this is overkill for my simple 2D game. I only want to do this creating a couple motion tweens if possible. More Details: Below is what my symbol looks like (just with a bit more color). The symbol does a little 3D rotation and then flies away, it's just for something like a scoreboard within the app.

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  • How to go about unused CSS issues

    - by Saif Bechan
    I am running some speedtests on a blog, and I always get complaints about unused CSS. But this is not CSS that I never use, it is just not used on that particular page. Now I work in a structured way, but there still has to be some CSS in the file that will not be used, because you need it on another page. I do not think that using different CSS files on different pages is the way to go, I think you are much better off just creating one big file that can be cached. Now is there an elegant way of dealing with this, or do you just stick with it.

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  • .XML Sitemaps and HTML Sitemaps Clarification

    - by MSchumacher
    I've got a website with about 170 pages and I want to create an effective Sitemap for it as it is long due. The website is internally linked very well but I still want to take advantage of creating a sitemap to allow SE's to crawl my site easier and to hopefully increase my websites PR. Though I am slightly confused to what I must do: Is it necessary to create a .xml sitemap AND a HTML Sitemap (both)? ... Because I've never worked with .xml ... where do I put this file once it's created? In the Root folder? So I assume that this sitemap.xml is ONLY to be read by spiders and NOT by website visitors. IE: No visitor on my website is going to visit the page sitemap.xml, am I correct? ... Hence why I should also create an HTML sitemap (sitemap.htm)?

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  • Display root node of Hierarchical Tree using ADF - EJB DC

    - by arul.wilson(at)oracle.com
    Displaying Employee (HR schema) records in Hierarchical Tree can be achieved in ADF-BC by creating custom VO and a Viewlink for displaying root node. This can be more easily done using  EJB-DC by just introducing a NamedQuery to get the root node.Here you go to get this scenario working.Create DB connection based on HR schema.Create Entity Bean from Employees Table.Add custom NamedQuery to Employees.java bean, this named query is responsible for fetching the root node (King in this example). @NamedQueries({  @NamedQuery(name = "Employees.findAll", query = "select o from Employees o"),  @NamedQuery(name = "Employees.findRootEmp", query = "select p from Employees p where p.employees is null")}) Create Stateless Session Bean and expose the Named Queries through the Session Facade.Create Datacontrol from SessionBean local interface.Create jspx page in ViewController project.Drop employeesFindRootEmp from Data Controls Palette as ADF Tree.Add employeesList as Tree level rule.Run page to see the hierarchical tree with root node as 'King'

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  • POP Culture

    - by [email protected]
    When we hear the word POP, we normally think of a soft drink, or a soda, while for others, it might be their favourite kind of music. In my case, it's the sound my knee makes when I bend down. Within Oracle though, when we talk about POP, we are referring to the Partner Ordering Portal. The Partner Ordering Portal, or POP as we like to call it, provides AutoVue Partners with a method to submit their orders online. POP offers Partners with up-to-date pricing and licensing information, efficient order processing, as most data is validated on screen, thereby reducing errors and enabling faster processing and, online order status and tracking. POP is not yet available in every country, but it is available in most. Click here to check out the POP home page (OPN Login information required) to see if your country of business is eligible to use POP and, for access to creating an account, watching instructional training viewlets, etc.

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  • C or assembly code to find current cpu core speed

    - by honestann
    How can my application efficiently determine the following information peroidically while it executes: 1: current speed of each of the 8 CPU cores. 2: which core the code is currently executing on. My application is C and assembly-language, so any solution in either C or assembly-language is fine. This code needs to execute quickly, so creating, reading and processing a file generated by "cat /proc/cpuinfo" is much too slow. The cores slow-down and speed-up automatically, probably to keep CPU temperature under control. Therefore, a one-time measure is not sufficient for my purposes. My application already reads and subtracts the cpu cycle counter in assembly language to determine number of clock cycles, but my program cannot compute elapsed time in nanoseconds unless it knows the current clock frequency of the cpu cores (and which core the code is executing on). Thanks!

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  • Why is my WordPress installation unable to create a directory?

    - by Ankur
    I am a new user of Ubuntu 12.04 64 bit and I want to test WordPress on my local PC installation. I've only installed LAMP and the latest version of WordPress for now. Further actions were creating a directory www in /home, i.e /home/www install wordpress in it. changed Apache to use /home/www instead of /var/www Apache is running smoothly & wordpress seems to be so as well. However, if try to change my background of my wordpress blog it throws an error Unable to create directory wp-content/uploads/2012/12. Is its parent directory writable by the server? Plese help me to resolve my problem.

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  • Geometry shader for multiple primitives

    - by Byte56
    How can I create a geometry shader that can handle multiple primitives? For example when creating a geometry shader for triangles, I define a layout like so: layout(triangles) in; layout(triangle_strip, max_vertices=3) out; But if I use this shader then lines or points won't show up. So adding: layout(triangles) in; layout(triangle_strip, max_vertices=3) out; layout(lines) in; layout(line_strip, max_vertices=2) out; The shader will compile and run, but will only render lines (or whatever the last primitive defined is). So how do I define a single geometry shader that will handle multiple types of primitives? Or is that not possible and I need to create multiple shader programs and change shader programs before drawing each type?

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  • How do people deal with Android fragmentation?

    - by Bill
    I've spent the past few years working on iOS apps, and I'm now giving some serious consideration to creating an Android port of one of my apps. I'm sure that complaints about fragmentation are a frustrating cliche to experienced Android programmers, but as an iOS programmer, I'm quite honestly overwhelmed by the number of configurations and devices that my app might end up running on. There are literally thousands of Android devices in the wild, but I know there are successful Android developers in the world and I know they're not testing or developing for thousands of different devices. So how can a relatively small company deal with fragmentation? Is it possible to pick the five or six most popular devices, focus on those and prevent the app from being installed on any other devices? Are there any other strategies for practically dealing with the number of different configurations an app will face?

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