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  • Combinationally unique MySQL tables

    - by Jack Webb-Heller
    So, here's the problem (it's probably an easy one :P) This is my table structure: CREATE TABLE `users_awards` ( `user_id` int(11) NOT NULL, `award_id` int(11) NOT NULL, `duplicate` int(11) NOT NULL DEFAULT '0', UNIQUE KEY `award_id` (`award_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 So it's for a user awards system. I don't want my users to be granted the same award multiple times, which is why I have a 'duplicate' field. The query I'm trying is this (with sample data of 3 and 2) : INSERT INTO users_awards (user_id, award_id) VALUES ('3','2') ON DUPLICATE KEY UPDATE duplicate=duplicate+1 So my MySQL is a little rusty, but I set user_id to be a primary key, and award_id to be a UNIQUE key. This (kind of) created the desired effect. When user 1 was given award 2, it entered. If he/she got this twice, only one row would be in the table, and duplicate would be set to 1. And again, 2, etc. When user 2 was given award 1, it entered. If he/she got this twice, duplicate updated, etc. etc. But when user 1 is given award 1 (after user 2 has already been awarded it), user 2 (with award 1)'s duplicate field increases and nothing is added to user 1. Sorry if that's a little n00bish. Really appreciate the help! Jack

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  • pure/const functions in C++

    - by Albert
    Hi, I'm thinking of using pure/const functions more heavily in my C++ code. (pure/const attribute in GCC) However, I am curious how strict I should be about it and what could possibly break. The most obvious case are debug outputs (in whatever form, could be on cout, in some file or in some custom debug class). I probably will have a lot of functions, which don't have any side effects despite this sort of debug output. No matter if the debug output is made or not, this will absolutely have no effect on the rest of my application. Or another case I'm thinking of is the use of my own SmartPointer class. In debug mode, my SmartPointer class has some global register where it does some extra checks. If I use such an object in a pure/const function, it does have some slight side effects (in the sense that some memory probably will be different) which should not have any real side effects though (in the sense that the behaviour is in any way different). Similar also for mutexes and other stuff. I can think of many complex cases where it has some side effects (in the sense of that some memory will be different, maybe even some threads are created, some filesystem manipulation is made, etc) but has no computational difference (all those side effects could very well be left out and I would even prefer that). How does it work out in practice? If I mark such functions as pure/const, could it break anything (considering that the code is all correct)?

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  • MFC (C++) CDialog DoModal() not working as expected

    - by krebstar
    Hi, I have a plugin that is loaded by this application.. This plugin calls some dialog boxes with DoModal(). I'm expecting these dialog boxes to function like this: If I click on the application window behind the dialog box, the dialog box flashes and does not allow the application to be in focus. However, in one of the other dialog boxes, called with DoModal(), if I click on the application window, it doesn't do the flashing thing, and after a while the application's close/minimize buttons become active (well, just the color). They're not really active and the window turns somewhat white and the title bar says (Not Responding)... What could possibly be wrong and how do I fix it? I've tried setting the dialog box's properties to System Modal: True, and Set Foreground: True but it doesn't seem to work.. :( Thanks.. EDIT: I'd like to note that the in the Windows taskbar, there is only one entry for the application for the correct behavior, but when the dialog box with the incorrect behavior is launched, another "window" is launched.. So it looks like (Application)(Dialog box title).. The effect I'm trying to achieve is just (Application)..

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  • How to "reset" subviews of scrollview for new items?

    - by Tom Tallak Solbu
    I have a MasterViewController displaying Items. Selecting an Item (ItemA), displays images of ItemA in a DetailViewController. The DeatilViewController contains a scrollView, displaying all the images. When tableView:didSelectRowAtIndexPath is called, the images is added to an UIImageView, that is tagged and added as a subview to a scrollview. NSUInteger i; for (i = 1; i <= numberOfImages; i++) { NSString *imageName = [ItemAImages objectAtIndex:i-1]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.tag = i; [scrollView addSubview:imageView]; } Works fine. But when I go back to the MasterViewController, and selects a ItemB, the ItemA is still displayed, like the iPhone simulator refuses to forget the previous scrollview,containing ItemA images. I have tried [subview removeFromSuperview]; which results in either no scrollview at all, or no effect. Depending on when this method is called. How can I "reset" the scrollview for the next Item?

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  • TicTacToe strategic reduction

    - by NickLarsen
    I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game. The full game tree using minimax to solve it only ends up with 549,946 possible games. With alpha-beta pruning, the number of states required to evaluate was reduced to 18,297. Then I applied a transposition table that brings the number down to 2,592. Now I want to see how low that number can go. The next enhancement I want to apply is a strategic reduction. The basic idea is to combine states that have equivalent strategic value. For instance, on the first move, if X plays first, there is nothing strategically different (assuming your opponent plays optimally) about choosing one corner instead of another. In the same situation, the same is true of the center of the walls of the board, and the center is also significant. By reducing to significant states only, you end up with only 3 states for evaluation on the first move instead of 9. This technique should be very useful since it prunes states near the top of the game tree. This idea came from the GameShrink method created by a group at CMU, only I am trying to avoid writing the general form, and just doing what is needed to apply the technique to TicTacToe. In order to achieve this, I modified my hash function (for the transposition table) to enumerate all strategically equivalent positions (using rotation and flipping functions), and to only return the lowest of the values for each board. Unfortunately now my program thinks X can force a win in 5 moves from an empty board when going first. After a long debugging session, it became apparent to me the program was always returning the move for the lowest strategically significant move (I store the last move in the transposition table as part of my state). Is there a better way I can go about adding this feature, or a simple method for determining the correct move applicable to the current situation with what I have already done?

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  • SQL: How to Return One DB Row from Two That Have The Same Values In Opposite Columns Using the MAX F

    - by OneSource
    Hi, This is what I'm trying to do. I have three columns in a table - ID, Column1, Column2 - with this example data: ID Column1 Column2 1     1            2 2     2            1 3     4            3 4     3            4 Since, in the first two rows, Column1 and Column2 have the same values (but in different columns), I want my MAX query to return an ID of 2. Same thing with rows 3 and 4 .... since Columns 1 and 2 have the same values (but in different columns), I want MAX(ID) to return 4. Of course, with MAX, you use Group By, but that will not work in my case. In effect, I need a Group By to work across two columns. Is this possible? If not, what's the best way to accomplish getting the IDs of 2 and 4 given the matching values that are in different columns? Thanks!

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  • nhibernate mapping: delete collection, insert new collection with old IDs

    - by npeBeg
    my issue lokks similar to this one: (link) but i have one-to-many association: <set name="Fields" cascade="all-delete-orphan" lazy="false" inverse="true"> <key column="[TEMPLATE_ID]"></key> <one-to-many class="MyNamespace.Field, MyLibrary"/> </set> (i also tried to use ) this mapping is for Template object. this one and the Field object has their ID generators set to identity. so when i call session.Update for the Template object it works fine, well, almost: if the Field object has an Id number, UPDATE sql request is called, if the Id is 0, the INSERT is performed. But if i delete a Field object from the collection it has no effect for the Database. I found that if i also call session.Delete for this Field object, everything will be ok, but due to client-server architecture i don't know what to delete. so i decided to delete all the collection elements from the DB and call session.Update with a new collection. and i've got an issue: nhibernate performs the UPDATE operation for the Field objects that has non-zero Id, but they are removed from DB! maybe i should use some other Id generator or smth.. what is the best way to make nhibernate perform "delete all"/"insert all" routine for the collection?

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  • CALayer Border is appearing above subview (Z-order related, I think)

    - by kurisukun
    I have searched but could not find the reason for this behavior. I have a UIButton whose image I am setting. Here is how the button should appear. Note that this is just a photoshop of the intended button design: Essentially, it is a square custom UIButton with a white border and a little surrounding shadow. In the upper right corner, there is a "X" mark, that will be added programmatically as a subview. Here is the screenshot of the button within the actual app. At this point, I have only added a shadow and the X mark as a subview: How, when I try to add the white border, here is what it looks like: It seems that the white border is appearing above the X mark sublayer. I don't know why. Here is the code that I am using: // selectedPhotoButton is the UIButton with UIImage set earlier // At this point, I am adding in the shadow [selectedPhotoButton layer] setShadowColor:[[UIColor lightGrayColor] CGColor]]; [[selectedPhotoButton layer] setShadowOffset: CGSizeMake(1.0f, 1.0f)]; [[selectedPhotoButton layer] setShadowRadius:0.5f]; [[selectedPhotoButton layer] setShadowOpacity:1.0f]; // Now add the white border [[selectedPhotoButton layer] setBorderColor:[[UIColor whiteColor] CGColor]]; [[selectedPhotoButton layer] setBorderWidth:2.0]; // Now add the X mark subview UIImage *deleteImage = [UIImage imageNamed:@"nocheck_photo.png"]; UIImageView *deleteMark = [[UIImageView alloc] initWithFrame:CGRectMake(53, -5, 27, 27)]; deleteMark.contentMode = UIViewContentModeScaleAspectFit; [deleteMark setImage:deleteImage]; [selectedPhotoButton addSubview:deleteMark]; [deleteMark release]; I don't understand why the border is appearing above the deleteMark subview. Is there any way to get the intended effect? Thank you!

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  • MVC3 DropDownListFor selected value does not reset if I set the Id

    - by BarryFanta
    I've read a lot of posts on here regarding the dropdown selected value issues (not showing etc etc...) but mine is the opposite problem. I want the drop down to always reset after the view is returned after a button submits the page through the controller action. So how I've structured it all works but is it possible to reset the dropdown list each time? I can't find a way to do it and I've tried a lot of ways, believe me. My View: @Model.PspSourceModel.PayAccount.PaymentProviderId <br /> @Html.DropDownListFor( x => x.PspSourceModel.PayAccount.PaymentProviderId, new SelectList(Model.PspSourceModel.PaymentProviders, "Value", "Text", "-- please select --"), "-- please select --" My Controller: // I've tried forcing the selected value id here - doesn't effect the dropdownlist still? pspVM.PspSourceModel.PayAccount.PaymentProviderId = 1; return (View(pspVM)); My Webpage shows: 1 (the id I set in the Action) dropdownlist with the id=6 or whatever value was chosen prior to submitting the form. From the questions and answers on SO and the wider web I thought the dropdownlist seems tied to the id you choose but how do I override that to reset the dropdown to 'please select' each time? Thanks in advance.

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  • Align 3 images in a div , left-centre-right, uneven margin

    - by Adrian
    I could find a work around for this if I wanted but it seems wrong and am trying to learn to code in a neater way. Basically I have a div with 3 images in it, the div is 700px, and each image is 220px, So thats 660px with two 20px gaps left and right of the centre image, and the outside images going all the way to their end of the div. Is there a quicker way of doing this without setting up seperate ids for each image? .contentpictureblock { float:left; } .contentpictureblock img { margin-right:20px; } <div class="contentpictureblock"> <img src="http://..."> <img src="http://..."> <img src="http://..."> </div> Doing the above^ pushes the third image to the next line, which is understandable. I know I could always make seperate divs for each image, and adjust the margins for each one but Im just wondering is there a quicker one off overflow type command that I could apply to the above? It would mean the right margin would be on all the images but would have no effect on its positioning in the last image. Thanks for the help.

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  • Why are my connections not closed even if I explicitly dispose of the DataContext?

    - by Chris Simpson
    I encapsulate my linq to sql calls in a repository class which is instantiated in the constructor of my overloaded controller. The constructor of my repository class creates the data context so that for the life of the page load, only one data context is used. In my destructor of the repository class I explicitly call the dispose of the DataContext though I do not believe this is necessary. Using performance monitor, if I watch my User Connections count and repeatedly load a page, the number increases once per page load. Connections do not get closed or reused (for about 20 minutes). I tried putting Pooling=false in my config to see if this had any effect but it did not. In any case with pooling I wouldn't expect a new connection for every load, I would expect it to reuse connections. I've tried putting a break point in the destructor to make sure the dispose is being hit and sure enough it is. So what's happening? Some code to illustrate what I said above: The controller: public class MyController : Controller { protected MyRepository rep; public MyController () { rep = new MyRepository(); } } The repository: public class MyRepository { protected MyDataContext dc; public MyRepository() { dc = getDC(); } ~MyRepository() { if (dc != null) { //if (dc.Connection.State != System.Data.ConnectionState.Closed) //{ // dc.Connection.Close(); //} dc.Dispose(); } } // etc } Note: I add a number of hints and context information to the DC for auditing purposes. This is essentially why I want one connection per page load

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  • WHY JSLint complains: "someFunction() was used before it was defined"?

    - by 7hi4g0
    Searching for the JSLint error "was used before it was defined" i've found these: JSLint: Using a function before it's defined error Function was used before it was defined - JSLint JSLint: was used before it was defined jsLint error: “somefunction() was used before it was defined” jslint - Should we tolerate misordered definitions? Problem None of those answers WHY the error is shown. Elaboration According to the ECMA-262 Specification functions are evaluated before execution starts, hence all functions declared using the function keyword are available to all the code idenpendent of the place they were declared (assuming they are acessible on that scope). This is otherwise known as hoisting. Douglas Crockford seems to think it is better to declare every function before the code that uses it regardless of the hoisting effect. According to StackOverflowNewbie in his question, this raises some code organization problems. Not to mention some people, like me, prefer to declare their functions underneath the main/init code. On those questions there are some ways to avoid or fix the error, such as using function expressions vs function declarations. But none of them showed me the reason of the error. Not even Crockford's site. Question(s) Why is it an error to call a function before the declaration, even if it was declared using the function keyword? Is it better to use function expressions instead of function declaration in the JSLint context? If one is preferred, why? Note Not looking for answers like: Crockford is a tyrant Is just Crockford's opinion Thank you :*

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  • jquery equivalent for css3 transition ease-in

    - by Sebsemillia
    I want to make a jquery version of this css3 effect so that it also works in ff and ie: a:hover {color: #354250; -webkit-transition:background 500ms ease-in;} a.more:hover, a.more:focus, a.more:active {background-position: 0 -18px;} a.more:link, a.more:visited { background: url(images/moreButton.png) no-repeat 0 0; display: inline-block; height:18px; margin-top:10px; text-indent: -9999px; width:77px; } My tries didn't work, here is what I' ve got so far. $("a.more").hover(function() { $(this).stop().animate({ color: '#354250', backgroundPosition: '0px -18px' }, slow, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px'}, 0); }); }, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px' }, 0); }); Do you have any idea how to fix this? Thank you very much!

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  • Multiple/repeat .replace on one page

    - by Kenneth B
    I've made a script which copies the ALT-tag of an image and puts it into a SPAN. It also formates the information devided by a hyphen. It works like a charm, but only with one image. Further more, I would like it to wrap a div around the image, to prevent unnecessary markup, as I have now. Any ideas is much appreciated... :-) Script that works now: HTML: <div id="hoejre"> <p><span class="alignright"><img src="tommy_stor.jpg" alt="Name - Title" width="162" height="219" /><span></span></span></p> </div> jQuery: var alt = $("#hoejre p span img").attr("alt"); $('#hoejre p span span').html("<strong>" + alt.replace("-", "</strong> <em>") + "</em>"); Output: <span class="alignright"><img height="219" width="162" alt="Name - Title" src="tommy_stor.jpg"><span><strong>Name </strong> <em> Title</em></span></span> How do you I repeat the effect on several images, with different information within? P.S.: I really love this forum. I have used several other forums for this kind of questions, but this one is by far the most professional.

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  • javascript :Object doesn't support this property or method

    - by Kaushik
    In my jsp page, I have in the tag, the following code: <script type="text/javascript" src="<%=request.getContextPath()%>/static/js/common/common.js"></script> <script type="text/javascript"> // Function for Suppressing the JS Error function silentErrorHandler() {return true;} window.onerror=silentErrorHandler; </script> If there is some javascript executing on the jsp page after this, then I guess silentErrorHandler() will have no effect. i.e. the error will still show on page. IS this correct? Because the error is showing and am not sure why. The second part of the question is this: The error is Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; InfoPath.2; AskTbFXTV5/5.9.1.14019) Timestamp: Fri, 7 Jan 2011 21:26:23 UTC Message: Object doesn't support this property or method Line: 613 Char: 1 Code: 0 URI: http://localhost:9080/Claris/static/js/common/common.js And finally, line 613 states document.captureEvents(Event.MOUSEUP); There is error on IE8. Runs fine on Mozilla and IE7. Any suggestions will be very helpful

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  • SqlCeResultSet Problem

    - by Vlad
    Hello, I have a SmartDevice project (.NetCF 2.0) configured to be tested on the USA Windows Mobile 5.0 Pocket PC R2 Emulator. My project uses SqlCe 3.0. Understanding that a SmartDevice project is "more carefull" with the device's memory I am using SqlCeResultSets. The result sets are strongly typed, autogenerated by Visual Studio 2008 using the custom tool MSResultSetGenerator. The problem I am facing is that the result set does not recognize any column names. The autogenerated code for the fields does not work. In the client code I am using InfoResultSet rs = new InfoResultSet(); rs.Open(); rs.ReadFirst(); string myFormattedDate = rs.MyDateColumn.ToString("dd/MM/yyyy"); When the execution on the emulator reaches the rs.MyDateColumn the application throws an System.IndexOutOfRangeException. Investigating the stack trace at System.Data.SqlServerCe.FieldNameLookup.GetOrdinal() at System.Data.SqlServerCe.SqlCeDataReader.GetOrdinal() I've tested the GetOrdinal method (in my autogenerated class that inherits SqlCeResultSet): this.GetOrdinal("MyDateColumn"); // throws an exception this.GetName(1); // returns "MyDateColumn" this.GetOrdinal(this.GetName(1)); //throws an exception :) [edit added] The table exists and it's filled with data. Using typed DataSets works like a charm. Regenerating the SqlCeResultSet does not solve the issue, the problem remains. The problem basically is that I am not able to access a column by it's name. The data can be accessed trough this.GetDateTime(1)using the column ordinal. The application fails executing this.GetOrdinal("MyDateColumn"). Also I have updated Visual Studio 2008 to Service Pack 1. Additionaly I am developing the project on a virtual machine with Windows XP SP 2, but in my opinion if the medium is virtual or not should have no effect on the developing. Am I doing something wrong or am I missing something? Thank you.

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  • Which is better Java programming practice: stacking enums and enum constructors, or subclassing?

    - by Arvanem
    Hi folks, Given a finite number of items which differ in kind, is it better to represent them with stacked enums and enum constructors, or to subclass them? Or is there a better approach altogether? To give you some context, in my small RPG program (which ironically is supposed to be simple), a character has different kinds of items in his or her inventory. Items differ based on their type and use and effect. For example, one item of inventory is a spell scroll called Gremlin that adjusts the Utility attribute. Another item might be a sword called Mort that is used in combat and inflicts damage. In my RPG code, I now have tried two ways of representing inventory items. One way was subclassing (for example, InventoryItem - Spell - AdjustingAttributes; InventoryItem - Weapon - Sword) and instantiating each subclass when needed, and assigning values such as names like Gremlin and Mort. The other way was by stacking enums and enum constructors. For example, I created enums for itemCategory and itemSpellTypes and itemWeaponTypes, and the InventoryItem enum was like this: public enum InventoryItem { GREMLIN(itemType.SPELL, itemSpellTypes.ATTRIBUTE, Attribute.UTILITY), MORT(itemType.WEAPON, itemWeaponTypes.SWORD, 30); InventoryItem(itemType typeOfItem, itemSpellTypes spellType, Attribute attAdjusted) { // snip, enum logic here } InventoryItem(itemType typeOfItem, itemWeaponTypes weaponType, int dmg) { // snip, enum logic here } // and so on, for all the permutations of items. } Is there a better Java programming practice than these two approaches? Or if these are the only ways, which of the two is better? Thanks in advance for your suggestions.

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  • TinyMCE loading lang/plugins/theme from incorrect directory

    - by Anonymous
    I am having trouble with TinyMCE. When it is searching for the lang, theme, and plugins, it is supposed to look in the directory where the base script files are located. however, instead of doing that, it is using the current loaded page as the root for searching. I am looking at the "loadScripts" function in the src file, but changing the path doesn't seem to provide any meaningful effect. Here is the unmodified loadScripts function for your review: // Load scripts function loadScripts() { if (s.language) sl.add(tinymce.baseURL + '/langs/' + s.language + '.js'); if (s.theme && s.theme.charAt(0) != '-' && !ThemeManager.urls[s.theme]) ThemeManager.load(s.theme, 'themes/' + s.theme + '/editor_template' + tinymce.suffix + '.js'); each(explode(s.plugins), function(p) { if (p && p.charAt(0) != '-' && !PluginManager.urls[p]) { // Skip safari plugin for other browsers if (!isWebKit && p == 'safari') return; PluginManager.load(p, 'plugins/' + p + '/editor_plugin' + tinymce.suffix + '.js'); } }); // Init when que is loaded sl.loadQueue(function() { if (!t.removed) t.init(); }); }; loadScripts(); }

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  • How do I stop Chrome from yellowing my site's input boxes?

    - by davebug
    Among other text and visual aids on a form submission, post-validation, I'm coloring my input boxes red to signify the interactive area needing attention. On Chrome (and for Google Toolbar users) the auto-fill feature re-colors my input forms yellow. Here's the complex issue: I want auto-complete allowed on my forms, as it speeds users logging in. I am going to check into the ability to turn the autocomplete attribute to off if/when there's an error triggered, but it is a complex bit of coding to programmatically turn off the auto-complete for the single effected input on a page. This, to put it simply, would be a major headache. So to try to avoid that issue, is there any simpler method of stopping Chrome from re-coloring the input boxes? [edit] I tried the !important suggestion below and it had no effect. I have not yet checked Google Toolbar to see if the !important attribute woudl work for that. As far as I can tell, there isn't any means other than using the autocomplete attribute (which does appear to work).

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  • How can I restore the "auto" values with for list-style-type in nested unordered lists with CSS?

    - by Michael
    By default, an unstyled set of nested <ul> lists looks like this (in Chrome, Firefox, and IE at least): The top level has a list-style-type of disc, the next level is circle, and subsequent levels are square. If I include a stylesheet that changes the list-style-type to none, is there a simple way to revert back to the "automatic bullet types" later in the document? (e.g., override with a subsequent CSS definition or JavaScript style change) Basically, I'm looking for something like list-style-type: auto; (which is apparently not valid and has no effect): <style type="text/css"> ul { list-style-type: none; } ul { list-style-type: auto; } /* Does not work */ </style> Setting the list-style-type back to disc changes every bullet in the list and I no longer see different bullets at different levels, so that doesn't work either. Is the only way to accomplish this by explicitly defining styles for every level? e.g.: <style type="text/css"> ul { list-style-type: disc; } ul ul { list-style-type: circle; } ul ul ul { list-style-type: square; } </style>

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  • Putting all methods in class definition

    - by Amnon
    When I use the pimpl idiom, is it a good idea to put all the methods definitions inside the class definition? For example: // in A.h class A { class impl; boost::scoped_ptr<impl> pimpl; public: A(); int foo(); } // in A.cpp class A::impl { // method defined in class int foo() { return 42; } // as opposed to only declaring the method, and defining elsewhere: float bar(); }; A::A() : pimpl(new impl) { } int A::foo() { return pimpl->foo(); } As far as I know, the only problems with putting a method definition inside a class definition is that (1) the implementation is visible in files that include the class definition, and (2) the compiler may make the method inline. These are not problems in this case since the class is defined in a private file, and inlining has no effect since the methods are called in only one place. The advantage of putting the definition inside the class is that you don't have to repeat the method signature. So, is this OK? Are there any other issues to be aware of?

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  • query structure - ignoring entries for the same event from multiple users?

    - by Andrew Heath
    One table in my MySQL database tracks game plays. It has the following structure: SCENARIO_VICTORIES [ID] [scenario_id] [game] [timestamp] [user_id] [winning_side] [play_date] ID is the autoincremented primary key. timestamp records the moment of submission for the record. winning_side has one of three possible values: 1, 2, or 0 (meaning a draw) One of the queries done on this table calculates the victory percentage for each scenario, when that scenario's page is viewed. The output is expressed as: Side 1 win % Side 2 win % Draw % and queried with: SELECT winning_side, COUNT(scenario_id) FROM scenario_victories WHERE scenario_id='$scenID' GROUP BY winning_side ORDER BY winning_side ASC and then processed into the percentages and such. Sorry for the long setup. My problem is this: several of my users play each other, and record their mutual results. So these battles are being doubly represented in the victory percentages and result counts. Though this happens infrequently, the userbase isn't large and the double entries do have a noticeable effect on the data. Given the table and query above - does anyone have any suggestions for how I can "collapse" records that have the same play_date & game & scenario_id & winning_side so that they're only counted once?

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  • ImageViews sometimes not displaying in FrameLayout activity

    - by Ken
    The top level layout in my activity is a framelayout. I have completed, debugged and tested this app and it works exactly like it should in all respects on my g1 and on various emulators. But on 3.7-inch displays running 2.1+, some imageviews packed in a linearlayout are periodically not visible. I know that they are there because you can touch and drag them with effect in the app. So I assume somehow they have gotten under the SurfaceView that is the main component of the app. This is apparently so even though the SurfaceView is declared in the xml prior to the LinearLayout. However, the ImageViews IN the LinearLayout are added programmatically towards the end of onCreate(). Framelayout stacks everything that is added to it, one on top of the other--the only way you will see more than one child of a frame layout is if they are smaller than the screen and are placed apart from eachother. Oddly, sometimes the imageviews ARE visible--it is random. Anyway, I've been trying to combat this with framelayout.bringChildToFront(View v) on the linearlayout without success. I wonder if anyone has any insight into how the behavior could be random like that, and how I should code these imageviews to keep this from happening, and why the problem appears only to occur on 3.7 vs 3.2 inch screens (as it happens, the two 3.2-inch screens were both htc, so vendor might be factor too). [edit] Actually, I've determined that this is a 2.2 issue, not a screen size (or even vendor) issue. Can't ensure that ImageViews added to a framelayout with a SurfaceView in it will appear on top of the surfaceview. I ran some tests in the respective onDraw() methods and the imageviews are 'visible' (0), and nothing does anything to the alpha of the drawables, which are there as well at ondraw(). [/edit] Any insight would be welcomed. Ken T.

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • are C functions declared in <c____> headers gauranteed to be in the global namespace as well as std?

    - by Evan Teran
    So this is something that I've always wondered but was never quite sure about. So it is strictly a matter of curiosity, not a real problem. As far as I understand, what you do something like #include <cstdlib> everything (except macros of course) are declared in the std:: namespace. Every implementation that I've ever seen does this by doing something like the following: #include <stdlib.h> namespace std { using ::abort; // etc.... } Which of course has the effect of things being in both the global namespace and std. Is this behavior guaranteed? Or is it possible that an implementation could put these things in std but not in the global namespace? The only way I can think of to do that would be to have your libstdc++ implement every c function itself placing them in std directly instead of just including the existing libc headers (because there is no mechanism to remove something from a namespace). Which is of course a lot of effort with little to no benefit. The essence of my question is, is the following program strictly conforming and guaranteed to work? #include <cstdio> int main() { ::printf("hello world\n"); }

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