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  • Is there a good reason Uni courses still use "academic" languages like modula2?

    - by Cheeso
    This question prompts me to ask - why do universities still teach in languages like Modula2, when improved modern languages are available for free? Are there uni's that still teach Pascal, for example? I mean, it was good 30 years ago, but... now? Why? Why not Java, C#, Haskell? Related: Is it backwards to still teach LISP? Is this a duplicate question? If not, I think it ought to be a community wiki topic.

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  • Writing Java code in Matlab?

    - by scooziexp
    Hi, I'm trying to use the Java commands pw.println() and br.readLine() in Matlab because I have set up a socket (input_socket2) between Matlab and a command-line program I want to control using Java classes BufferedReader and PrintWriter. Before the following snippet of code, I implemented another socket that goes between 2 computers. This works great and I also know that the following snippet of code successfully opens up a communication line between Matlab and the other program. However, Matlab throws an error at pw.println('noop'). I think it has something to do with syntax, but I'm not sure how to write the command in Matlab syntax then: try input_socket2 = Socket(host2,port2); input_stream2 = input_socket2.getInputStream; d_input_stream2 = DataInputStream(input_stream2); br = BufferedReader(InputStreamReader(input_stream2)); pw = PrintWriter(input_socket2.getOutputStream,true); pw.println('noop') br.read end Any ideas?

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  • If I already know Perl Is Python worth learning?

    - by Garett
    I'm all for learning and continual improving one’s self, and I believe you should have as many tools as possible in your toolbox. However, I was wondering if it was worth it learning Python, since I already know a couple of dynamic interpreted languages, including Perl. My background is mostly C/C++/Java/C#, but I’ve programmed in Perl quite a bit over the years. I recently read Dive Into Python, as well as the tutorial for the Django framework for a new project where Python was suggested. However, I kept finding myself thinking that I can still accomplish much of the same stuff with Perl, so I’m not sure when I would choose a Python approach over one that I’m already familiar with. This is by no means meant to start any kind of language war, and I do recognize that language choice is quite subjective. I just wondering when one would make such a choice.

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  • I have to make a simple app that connects devices in a network, but I have no idea of how to this

    - by Gabriel Casado
    I want to write an App for android that has only one ListView. The App will constantly search for anything (mobile devices, desktops, etc.) that is connected in the wifi network. The problem is, I have no idea how to do this. What do I need to study? I comprehend I'd need to use a Thread or a Runnable to constantly search for those devices. Also I know very little about TCP, UDP or any internet protocols. So, can someone give me a basis of what I need to learn to develop this App?

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  • GA Framework for Virtual Machines

    - by PeanutPower
    Does anyone know of any .NET genetic algorithm frameworks for evolving instructions sets in virtual machines to solve abstract problems? I would be particularly interested in a framework which allows virtual machines to self propagate within a pool and evolve against a fitness function determined by a data set with "good" outputs given expected inputs.

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  • c# GUI changing a listbox from another class

    - by SlowForce
    I've written a multithreaded server that uses tcplistener and a client handler class that controls input and output. I also have a GUI chat client. The chat client works fine and the console version of the server also works well. I have a start() method in the partial(?) Form class, which I run from a new thread when I click a button, that starts the TCP Listener and loops through and accepts socket requests. For every request a new ClientHandler object is created and the socket is passed to this object before being used in a new handler thread. The ClientHandler is a different class to the form and I'm having real problems writing data to the Listbox in the Form class from within the ClientHandler class. I've tried a few different ways of doing this but none of them work as they involve creating a new form class within the ClientHandler. Any help or advice on what I should be reading to help me would be really appreciated.

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  • sending a packet to multiple client at a time from udp socket

    - by mawia
    Hi! all, I was trying to write a udp server who send an instance of a file to multiple clients.Now suppose any how I manage to know the address of those client statically(for the sake of simplicity) and now I want to send this packet to these addresses.So how exactly I need to fill the sockaddr structure to contain the address of these clients.I am taking an array of sockaddr structure(to contain client address) and trying to send at each one them at a time.Now problem is to fill the individual sockaddr structure to contain the client address. I was trying to do something like that sa[1].sin_family = AF_INET; sa[1].sin_addr.s_addr = htonl(INADDR_ANY);//should'nt I replace this INADDR_ANY with client ip?? sa[1].sin_port = htons(50002); Correct me if this is not the correct way. All your help in this regard will be highly appreciated. With Thanks in advance, Mawia

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  • Using items in a list as arguments

    - by Travis Brown
    Suppose I have a function with the following type signature: g :: a -> a -> a -> b I also have a list of as—let's call it xs—that I know will contain at least three items. I'd like to apply g to the first three items of xs. I know I could define a combinator like the following: ($$$) :: (a -> a -> a -> b) -> [a] -> b f $$$ (x:y:z:_) = f x y z Then I could just use g $$$ xs. This makes $$$ a bit like uncurry, but for a function with three arguments of the same type and a list instead of a tuple. Is there a way to do this idiomatically using standard combinators? Or rather, what's the most idiomatic way to do this in Haskell? I thought trying pointfree on a non-infix version of $$$ might give me some idea of where to start, but the output was an abomination with 10 flips, a handful of heads and tails and aps, and 28 parentheses. (NB: I know this isn't a terribly Haskelly thing to do in the first place, but I've come across a couple of situations where it seems like a reasonable solution, especially when using Parsec. I'll certainly accept "don't ever do this in real code" if that's the best answer, but I'd prefer to see some clever trick involving the ((->) r) monad or whatever.)

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  • how does Cocoa compare to Microsoft, Qt?

    - by Paperflyer
    I have done a few months of development with Qt (built GUI programatically only) and am now starting to work with Cocoa. I have to say, I love Cocoa. A lot of the things that seemed hard in Qt are easy with Cocoa. Obj-C seems to be far less complex than C++. This is probably just me, so: Ho do you feel about this? How does Cocoa compare to WPF (is that the right framework?) to Qt? How does Obj-C compare to C# to C++? How does XCode/Interface Builder compare to Visual Studio to Qt Creator? How do the Documentations compare? For example, I find Cocoa's Outlets/Actions far more useful than Qt's Signals and Slots because they actually seem to cover most GUI interactions while I had to work around Signals/Slots half the time. (Did I just use them wrong?) Also, the standard templates of XCode give me copy/paste, undo/redo, save/open and a lot of other stuff practically for free while these were rather complex tasks in Qt. Please only answer if you have actual knowledge of at least two of these development environments/frameworks/languages.

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  • Is there a suitable replacement for C++, when I would like to write video processing applications?

    - by Nisanio
    Hi I want to write a video editing software, and the "logical" conclusion is that the language I must to use is C++... But I don't like it (sorry c++ fans) I would like to write it with something cool, like Lisp or Haskell or Erlang... But I don't know if the open source implementation of those languages (I don't have money to buy licenses) let me made a competitive software (in the performance area) What do you think? what do you recommend?

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  • Efficient algorithm to distribute work?

    - by Zwei Steinen
    It's a bit complicated to explain but here we go. We have problems like this (code is pseudo-code, and is only for illustrating the problem. Sorry it's in java. If you don't understand, I'd be glad to explain.). class Problem { final Set<Integer> allSectionIds = { 1,2,4,6,7,8,10 }; final Data data = //Some data } And a subproblem is: class SubProblem { final Set<Integer> targetedSectionIds; final Data data; SubProblem(Set<Integer> targetedSectionsIds, Data data){ this.targetedSectionIds = targetedSectionIds; this.data = data; } } Work will look like this, then. class Work implements Runnable { final Set<Section> subSections; final Data data; final Result result; Work(Set<Section> subSections, Data data) { this.sections = SubSections; this.data = data; } @Override public void run(){ for(Section section : subSections){ result.addUp(compute(data, section)); } } } Now we have instances of 'Worker', that have their own state sections I have. class Worker implements ExecutorService { final Map<Integer,Section> sectionsIHave; { sectionsIHave = {1:section1, 5:section5, 8:section8 }; } final ExecutorService executor = //some executor. @Override public void execute(SubProblem problem){ Set<Section> sectionsNeeded = fetchSections(problem.targetedSectionIds); super.execute(new Work(sectionsNeeded, problem.data); } } phew. So, we have a lot of Problems and Workers are constantly asking for more SubProblems. My task is to break up Problems into SubProblem and give it to them. The difficulty is however, that I have to later collect all the results for the SubProblems and merge (reduce) them into a Result for the whole Problem. This is however, costly, so I want to give the workers "chunks" that are as big as possible (has as many targetedSections as possible). It doesn't have to be perfect (mathematically as efficient as possible or something). I mean, I guess that it is impossible to have a perfect solution, because you can't predict how long each computation will take, etc.. But is there a good heuristic solution for this? Or maybe some resources I can read up before I go into designing? Any advice is highly appreciated!

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  • Can someone who understands C code help me understand this code?

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved, because if you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a varning under embedded visual c++, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code and am trying to learn is it possible the original author made a mistake on this line, since the *pRoot should point to and HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match? (Side note someone with a better reputation should add a windows ce tag to SO since windows mobile is not the same as windows ce.)

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  • warcraft3 packet infromation [closed]

    - by ajay009ajay
    Hello All, I have made a program which is fetching data from server to and game to server. I want to keep these record in my file. But my problem is this is not in good format that i can read easily. I am reading all data as "Byte" (from java). Can anybody explain header or data info of packet. so I can read it in human manner Huh thanks.

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