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  • Update WallPaper with text using c#

    - by srk
    I am doing an application that runs in background. Since there are no forms, I need to show some info on the desktop wallpaper. how can i achieve this ? The application need to update the info on wallpaper.

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  • Update Label text from XML

    - by kpk77
    Hi, I have an XML will is parsed and then fed to a bunch of Labels. I am trying to add a live element so that the labels refresh automatically from the XML. From what I've read this is possible using a tableView and [tableView reloadData] but the design dictates the use of labels. At the moment the labels only get updated on restarting the app, which is not ideal. Using ViewWillAppear is one option, but want to stick to using lables.

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  • use printf("text %d", number) type format to assign value to variable

    - by rksprst
    I would like to use the syntax that printf uses, using the %d, %s and adding values after to assign a value to a char[]. Is this possible? e.g. Given an output of: printf("now: %d-%d-%d %d:%d:%d\n", tm.tm_year + 1900, tm.tm_mon + 1, tm.tm_mday, tm.tm_hour, tm.tm_min, tm.tm_sec); I'd like to assign that to char[] output; How can this be done? I tried: sprintf(output, "now: %d-%d-%d %d:%d:%d\n", tm.tm_year + 1900, tm.tm_mon + 1, tm.tm_mday, tm.tm_hour, tm.tm_min, tm.tm_sec); but that didn't seem to work. Is sprintf used differently... or is that not what I should be using? Thanks!

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  • Clearing Only inner text and not the childnodes

    - by Ravisha
    I have an xml as below < Image>ImageValue11 <Type>png<Type> <Value>ImageValue11</ Value> </ Image> Here ImageValue1 is present in two places.I want to remove innerText for Image node which is the parent.For which i am usign below code XmlNode customImageNode = imagedoc.SelectSingleNode("//Image"); customImageNode.InnerText = string.empty; But this is clearing the child nodes as well.Please let me know how to clear this test off .Looking for a generic solution.

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  • display alert when mouse hovers over word in text

    - by user1672790
    I have been struggling with this for a few days. I need somebody to steer me in the right direction. I have been searching on the web. I am not sure if I took the right approach. What I need is that each time a person hovers over a particular keyword, it should display an alert box. In this example the word is else. When I run the code it does not give any errors and does not display anything when mouse hovers on the word. function on_func2() { var searchString = 'else'; var elements = document.getElementById('paragraph2'); for (var i = 0; i < elements.length; i++) { if (elements[i].innerHTML.indexOf(searchString) !== -1) { alert('Match'); break; } } }

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  • appending and reading text file

    - by Rod
    Environment: Any .Net Framework welcomed. I have a log file that gets written to 24/7. I am trying to create an application that will read the log file and process the data. What's the best way to read the log file efficiently? I imagine monitoring the file with something like FileSystemWatcher. But how do I make sure I don't read the same data once it's been processed by my application? Or say the application aborts for some unknown reason, how would it pick up where it left off last? There's usually a header and footer around the payload that's in the log file. Maybe an id field in the content as well. Not sure yet though about the id field being there. I also imagined maybe saving the lines read count somewhere to maybe use that as bookmark.

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  • Silverlight Cream Top Posted Authors July to December, 2010

    - by Dave Campbell
    It's past the first of January, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for July 1, 2010 through December 31, 2010: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is January 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7304 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 317 posts over last month. At the time of this posting there are 783 articles tagged wp7dev. This is an increase of 119 posts over last month, or over a third of the posts added. Stay in the 'Light!

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  • Silverlight Cream Top Posted Authors August, 2010 to January, 2011

    - by Dave Campbell
    It's *way* past the first of February, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for August 1, 2010 through January 31, 2011: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is March 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7304 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 265 posts over last month. At the time of this posting there are 783 articles tagged wp7dev. This is an increase of 155 posts over last month, or over half of the posts added. Stay in the 'Light!

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  • Silverlight Cream Top Posted Authors September, 2010 to February, 2011

    - by Dave Campbell
    It's a bit past the first of March, and it's now time to recognize devs that have a large number of posts in Silverlight Cream. Ground Rules I pick what posts are on the blog Only posts that go in the database are included The author has to appear in SC at least 4 of the 6 months considered I averaged the monthly posts and am only showing Authors with an average greater than 1. Here are the Top Posted Authors at Silverlight Cream for September 1, 2010 through February 28, 2011: It is my intention to post a new list sometime shortly after the 1st of every month to recognize the top posted in the previous 6 months, so next up is March 1! Some other metrics for Silverlight Cream: At the time of this posting there are 7672 articles aggregated and searchable by partial Author, partial Title, keywords (in the synopsis), or partial URL. There are also 118 tags by which the articles can be searched. This is an increase of 368 posts over last month. At the time of this posting there are 984 articles tagged wp7dev. This is an increase of 201 posts over last month, or 54% of the posts added. Stay in the 'Light!

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  • Espeak SAPI/dll usage on Windows ?

    - by Quandary
    Question: I am trying to use the espeak text-to-speech engine. So for I got it working wounderfully on linux (code below). Now I wanted to port this basic program to windows, too, but it's nearly impossible... Part of the problem is that the windows dll only allows for AUDIO_OUTPUT_SYNCHRONOUS, which means it requires a callback, but I can't figure out how to play the audio from the callback... First it crashed, then I realized, I need a callback function, now I get the data in the callback function, but I don't know how to play it... as it is neither a wav file nor plays automatically as on Linux. The sourceforge site is rather useless, because it basically says use the SAPI version, but then there is no example on how to use the sapi espeak dll... Anyway, here's my code, can anybody help? #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include //#include "speak_lib.h" include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int samplerate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ const char *data_path = NULL; // use default path for espeak-data int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); strcpy(voicename, "default"); // espeak --voices strcpy(voicename, "german"); strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; espeak_SetVoiceByProperties(voice_spec); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); espeak_Terminate(); printf("Espeak terminated\n"); return EXIT_SUCCESS; } /* if(espeak_SetVoiceByName(voicename) != EE_OK) { memset(&voice_select,0,sizeof(voice_select)); voice_select.languages = voicename; if(espeak_SetVoiceByProperties(&voice_select) != EE_OK) { fprintf(stderr,"%svoice '%s'\n",err_load,voicename); exit(2); } } */ The above code is for Linux. The below code is about as far as I got on Vista x64 (32 bit emu): #ifdef __cplusplus #include <cstdio> #include <cstdlib> #include <cstring> else #include <stdio.h> #include <stdlib.h> #include <string.h> endif include include include "speak_lib.h" //#include "espeak/speak_lib.h" // libespeak-dev: /usr/include/espeak/speak_lib.h // apt-get install libespeak-dev // apt-get install libportaudio-dev // g++ -o mine mine.cpp -lespeak // g++ -o mine mine.cpp -I/usr/include/espeak/ -lespeak // gcc -o mine mine.cpp -I/usr/include/espeak/ -lespeak char voicename[40]; int iSampleRate; int quiet = 0; static char genders[4] = {' ','M','F',' '}; //const char *data_path = "/usr/share/"; // /usr/share/espeak-data/ //const char *data_path = NULL; // use default path for espeak-data const char *data_path = "C:\Users\Username\Desktop\espeak-1.43-source\espeak-1.43-source\"; int strrcmp(const char *s, const char *sub) { int slen = strlen(s); int sublen = strlen(sub); return memcmp(s + slen - sublen, sub, sublen); } char * strrcpy(char *dest, const char *source) { // Pre assertions assert(dest != NULL); assert(source != NULL); assert(dest != source); // tk: parentheses while((*dest++ = *source++)) ; return(--dest); } const char* GetLanguageVoiceName(const char* pszShortSign) { #define LANGUAGE_LENGTH 30 static char szReturnValue[LANGUAGE_LENGTH] ; memset(szReturnValue, 0, LANGUAGE_LENGTH); for (int i = 0; pszShortSign[i] != '\0'; ++i) szReturnValue[i] = (char) tolower(pszShortSign[i]); const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { if( !strrcmp( v->languages, szReturnValue) ) { strcpy(szReturnValue, v->name); return szReturnValue; } } // End for strcpy(szReturnValue, "default"); return szReturnValue; } // End function getvoicename void ListVoices() { const espeak_VOICE **voices; espeak_VOICE voice_select; voices = espeak_ListVoices(NULL); const espeak_VOICE *v; for(int ix=0; (v = voices[ix]) != NULL; ix++) { printf("Shortsign: %s\n", v->languages); printf("age: %d\n", v->age); printf("gender: %c\n", genders[v->gender]); printf("name: %s\n", v->name); printf("\n\n"); } // End for } // End function getvoicename /* Callback from espeak. Directly speaks using AudioTrack. */ define LOGI(x) printf("%s\n", x) static int AndroidEspeakDirectSpeechCallback(short *wav, int numsamples, espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakDirectSpeechCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } if (numsamples > 0) { //audout->write(wav, sizeof(short) * numsamples); sprintf(buf, "AudioTrack wrote: %d bytes", sizeof(short) * numsamples); LOGI(buf); } return 0; // continue synthesis (1 is to abort) } static int AndroidEspeakSynthToFileCallback(short *wav, int numsamples,espeak_EVENT *events) { char buf[100]; sprintf(buf, "AndroidEspeakSynthToFileCallback: %d samples", numsamples); LOGI(buf); if (wav == NULL) { LOGI("Null: speech has completed"); } // The user data should contain the file pointer of the file to write to //void* user_data = events->user_data; FILE* user_data = fopen ( "myfile1.wav" , "ab" ); FILE* fp = static_cast<FILE *>(user_data); // Write all of the samples fwrite(wav, sizeof(short), numsamples, fp); return 0; // continue synthesis (1 is to abort) } int main() { printf("Hello World!\n"); const char* szVersionInfo = espeak_Info(NULL); printf("Espeak version: %s\n", szVersionInfo); iSampleRate = espeak_Initialize(AUDIO_OUTPUT_SYNCHRONOUS, 4096, data_path, 0); if (iSampleRate <= 0) { printf("Unable to initialize espeak"); return EXIT_FAILURE; } //samplerate = espeak_Initialize(AUDIO_OUTPUT_PLAYBACK,0,data_path,0); //ListVoices(); strcpy(voicename, "default"); // espeak --voices //strcpy(voicename, "german"); //strcpy(voicename, GetLanguageVoiceName("DE")); if(espeak_SetVoiceByName(voicename) != EE_OK) { printf("Espeak setvoice error...\n"); } static char word[200] = "Hello World" ; strcpy(word, "TV-fäns aufgepasst, es ist 20 Uhr 15. Zeit für Rambo 3"); strcpy(word, "Unnamed Player wurde zum Opfer von GSG9"); int speed = 220; int volume = 500; // volume in range 0-100 0=silence int pitch = 50; // base pitch, range 0-100. 50=normal // espeak.cpp 625 espeak_SetParameter(espeakRATE, speed, 0); espeak_SetParameter(espeakVOLUME,volume,0); espeak_SetParameter(espeakPITCH,pitch,0); // espeakRANGE: pitch range, range 0-100. 0-monotone, 50=normal // espeakPUNCTUATION: which punctuation characters to announce: // value in espeak_PUNCT_TYPE (none, all, some), //espeak_VOICE *voice_spec = espeak_GetCurrentVoice(); //voice_spec->gender=2; // 0=none 1=male, 2=female, //voice_spec->age = age; //espeak_SetVoiceByProperties(voice_spec); //espeak_SetSynthCallback(AndroidEspeakDirectSpeechCallback); espeak_SetSynthCallback(AndroidEspeakSynthToFileCallback); unsigned int unique_identifier; espeak_ERROR err = espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, &unique_identifier, NULL); err = espeak_Synchronize(); /* strcpy(voicename, GetLanguageVoiceName("EN")); espeak_SetVoiceByName(voicename); strcpy(word, "Geany was fragged by GSG9 Googlebot"); strcpy(word, "Googlebot"); espeak_Synth( (char*) word, strlen(word)+1, 0, POS_CHARACTER, 0, espeakCHARS_AUTO, NULL, NULL); espeak_Synchronize(); */ // espeak_Cancel(); espeak_Terminate(); printf("Espeak terminated\n"); system("pause"); return EXIT_SUCCESS; }

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  • How Do I make my own keyboard for an app in android

    - by Ephraim
    I am currently working on an app, that requires a keyboard in a different language (Specifically Hebrew), the problem is, that I don't know where to begin. I don't want the user to have to go onto an app store, and install a separate app that has more languages in it just to use my app, and, I only want the keyboard to be available in my app, ie, it shouldn't effect anything outside my specific app. the way I am doing it right now, is to create it as part of the main layout, and just make it visible whenever the user clicks on the Edit Text. the problem with this, is I can't get the size of it to readjust. I had originally tried using 2 different layouts (one in the res/layout folder, and one in the res/layout-lnd folder), but this caused different problems in my app, making it slower. so I am wondering 2 things, either of which should work. one: how would I create the layout for the keyboard to readjust. or Two: how would I make a keyboard correctly. here is the xml code that I am useing specifically partaining to the keyboard: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:visibility="gone" android:background="@color/puzzle_dark" android:id="@+id/hebrwKeyboardView" android:layout_width="fill_parent" android:layout_height="146dip" android:layout_gravity="right|center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="vertical" > <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="145dip" android:clipChildren="false" android:layout_gravity="center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:orientation="horizontal" > <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="145dip" android:clipChildren="false" android:layout_gravity="center_vertical|center_horizontal|bottom" android:fitsSystemWindows="true" android:orientation="vertical" > <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="horizontal" android:stretchColumns="true"> <LinearLayout android:baselineAligned="true" android:layout_width="fill_parent" android:layout_gravity="center" android:layout_height="fill_parent" android:fitsSystemWindows="true" android:clipChildren="false" android:orientation="horizontal"> <Button android:id="@+id/KoofButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Koof" android:layout_gravity="center" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/raishButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Raish" android:layout_gravity="center_horizontal" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/alephButton" android:layout_gravity="center_horizontal" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Alef" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/tetButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal" android:layout_height="35dip" android:text="@string/Tet" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/vuvButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal" android:text="@string/Vuv" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/nunSophitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal" android:text="@string/NunSofit" android:fitsSystemWindows="true" android:gravity="fill" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/memSofitButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal" android:layout_height="35dip" android:text="@string/MemSofit" android:fitsSystemWindows="true" android:ellipsize="marquee"/> <Button android:soundEffectsEnabled="true" android:id="@+id/payButton" android:layout_width="wrap_content" android:layout_height="35dip" android:text="@string/Pay" android:fitsSystemWindows="true" android:layout_gravity="center_horizontal" android:ellipsize="marquee"/> </LinearLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:clipChildren="true" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <RelativeLayout android:layout_width="fill_parent" android:clipChildren="true" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:layout_alignWithParentIfMissing="true" android:soundEffectsEnabled="true" android:id="@+id/shinButton" android:layout_width="wrap_content" android:layout_centerHorizontal="true" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Shin" android:layout_alignParentLeft="true" android:fitsSystemWindows="true" /> <Button android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:layout_toRightOf="@id/shinButton" android:id="@+id/dalidButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Dalid" android:layout_alignWithParentIfMissing="true" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/gimleButton" android:layout_toRightOf="@id/dalidButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Gimle" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chufButton" android:layout_toRightOf="@id/gimleButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Chuf" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/ieyinButton" android:layout_toRightOf="@id/chufButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Ieyin" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/yudButton" android:layout_toRightOf="@id/ieyinButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Yud" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chetButton" android:layout_toRightOf="@id/yudButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Chet" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/lamidButton" android:layout_toRightOf="@id/chetButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Lamid" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/chufSofitButton" android:layout_toRightOf="@id/lamidButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/ChufSofit" android:fitsSystemWindows="true" /> <Button android:layout_alignWithParentIfMissing="true" android:layout_centerHorizontal="true" android:soundEffectsEnabled="true" android:id="@+id/paySofitButton" android:layout_toRightOf="@id/chufSofitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/PaySofit" android:fitsSystemWindows="true" /> </RelativeLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:soundEffectsEnabled="true" android:id="@+id/zionButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Zion" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/samichButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Samich" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/betButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Bet" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/heyButton" android:layout_width="wrap_content" android:layout_gravity="center_horizontal|center_vertical|center" android:layout_height="35dip" android:text="@string/Hey" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/nunButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Nun" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/memButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Mem" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tzadiButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Tzadi" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tuffButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/Tuff" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/tzadiSofitButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="@string/TzadiSofit" android:fitsSystemWindows="true" /> </LinearLayout> </TableRow> <TableRow android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center_vertical|center" android:fitsSystemWindows="true" android:orientation="horizontal"> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center_horizontal|center" android:gravity="bottom" android:orientation="horizontal"> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewBackButton" android:layout_width="wrap_content" android:layout_height="35dip" android:layout_gravity="right" android:fitsSystemWindows="true" android:text="&lt;--"/> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewSpaceButton" android:layout_width="150dip" android:layout_height="35dip" android:layout_gravity="center_horizontal|center_vertical|center" android:text="" android:fitsSystemWindows="true" /> <Button android:soundEffectsEnabled="true" android:id="@+id/hebrewDoneButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="right" android:text="Done" android:fitsSystemWindows="true" /> </LinearLayout> </TableRow> </TableLayout> </TableLayout> </FrameLayout> Here is a picture of what it looks like right now in portrait: and here is what it looks like in landscape:

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • How to reflow text in a terminal when you resize?

    - by sjc
    I'm interested in making my gnome terminal reflow text when resizing the window, i.e., if there is a line break in a long terminal output and I resize the window the text will reflow onto onto line instead of continuing to break at the same spot. The terminal on Mac OS does this, so it is possible. But perhaps not with gnome-terminal. Does anyone know a way to accomplish this or an alternate terminal I can use on Ubuntu that supports this functionality?

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  • how to make a function recursive

    - by tom smith
    i have this huge function and i am wondering how to make it recursive. i have the base case which should never come true, so it should always go to else and keep calling itself with the variable t increases. any help would be great thanks def draw(x, y, t, planets): if 'Satellites' in planets["Moon"]: print ("fillcircle", x, y, planets["Moon"]['Radius']*scale) else: while True: print("refresh") print("colour 0 0 0") print("clear") print("colour 255 255 255") print("fillcircle",x,y,planets['Sun']['Radius']*scale) print("text ", "\"Sun\"",x+planets['Sun']['Radius']*scale,y) if "Mercury" in planets: r_Mercury=planets['Mercury']['Orbital Radius']*scale; print("circle",x,y,r_Mercury) r_Xmer=x+math.sin(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury r_Ymer=y+math.cos(t*2*math.pi/planets['Mercury']['Period'])*r_Mercury print("fillcircle",r_Xmer,r_Ymer,3) print("text ", "\"Mercury\"",r_Xmer+planets['Mercury']['Radius']*scale,r_Ymer) if "Venus" in planets: r_Venus=planets['Venus']['Orbital Radius']*scale; print("circle",x,y,r_Venus) r_Xven=x+math.sin(t*2*math.pi/planets['Venus']['Period'])*r_Venus r_Yven=y+math.cos(t*2*math.pi/planets['Venus']['Period'])*r_Venus print("fillcircle",r_Xven,r_Yven,3) print("text ", "\"Venus\"",r_Xven+planets['Venus']['Radius']*scale,r_Yven) if "Earth" in planets: r_Earth=planets['Earth']['Orbital Radius']*scale; print("circle",x,y,r_Earth) r_Xe=x+math.sin(t*2*math.pi/planets['Earth']['Period'])*r_Earth r_Ye=y+math.cos(t*2*math.pi/planets['Earth']['Period'])*r_Earth print("fillcircle",r_Xe,r_Ye,3) print("text ", "\"Earth\"",r_Xe+planets['Earth']['Radius']*scale,r_Ye) if "Moon" in planets: r_Moon=planets['Moon']['Orbital Radius']*scale; print("circle",r_Xe,r_Ye,r_Moon) r_Xm=r_Xe+math.sin(t*2*math.pi/planets['Moon']['Period'])*r_Moon r_Ym=r_Ye+math.cos(t*2*math.pi/planets['Moon']['Period'])*r_Moon print("fillcircle",r_Xm,r_Ym,3) print("text ", "\"Moon\"",r_Xm+planets['Moon']['Radius']*scale,r_Ym) if "Mars" in planets: r_Mars=planets['Mars']['Orbital Radius']*scale; print("circle",x,y,r_Mars) r_Xmar=x+math.sin(t*2*math.pi/planets['Mars']['Period'])*r_Mars r_Ymar=y+math.cos(t*2*math.pi/planets['Mars']['Period'])*r_Mars print("fillcircle",r_Xmar,r_Ymar,3) print("text ", "\"Mars\"",r_Xmar+planets['Mars']['Radius']*scale,r_Ymar) if "Phobos" in planets: r_Phobos=planets['Phobos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Phobos) r_Xpho=r_Xmar+math.sin(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos r_Ypho=r_Ymar+math.cos(t*2*math.pi/planets['Phobos']['Period'])*r_Phobos print("fillcircle",r_Xpho,r_Ypho,3) print("text ", "\"Phobos\"",r_Xpho+planets['Phobos']['Radius']*scale,r_Ypho) if "Deimos" in planets: r_Deimos=planets['Deimos']['Orbital Radius']*scale; print("circle",r_Xmar,r_Ymar,r_Deimos) r_Xdei=r_Xmar+math.sin(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos r_Ydei=r_Ymar+math.cos(t*2*math.pi/planets['Deimos']['Period'])*r_Deimos print("fillcircle",r_Xdei,r_Ydei,3) print("text ", "\"Deimos\"",r_Xpho+planets['Deimos']['Radius']*scale,r_Ydei) if "Ceres" in planets: r_Ceres=planets['Ceres']['Orbital Radius']*scale; print("circle",x,y,r_Ceres) r_Xcer=x+math.sin(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres r_Ycer=y+math.cos(t*2*math.pi/planets['Ceres']['Period'])*r_Ceres print("fillcircle",r_Xcer,r_Ycer,3) print("text ", "\"Ceres\"",r_Xcer+planets['Ceres']['Radius']*scale,r_Ycer) if "Jupiter" in planets: r_Jupiter=planets['Jupiter']['Orbital Radius']*scale; print("circle",x,y,r_Jupiter) r_Xjup=x+math.sin(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter r_Yjup=y+math.cos(t*2*math.pi/planets['Jupiter']['Period'])*r_Jupiter print("fillcircle",r_Xjup,r_Yjup,3) print("text ", "\"Jupiter\"",r_Xjup+planets['Jupiter']['Radius']*scale,r_Yjup) if "Io" in planets: r_Io=planets['Io']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Io) r_Xio=r_Xjup+math.sin(t*2*math.pi/planets['Io']['Period'])*r_Io r_Yio=r_Yjup+math.cos(t*2*math.pi/planets['Io']['Period'])*r_Io print("fillcircle",r_Xio,r_Yio,3) print("text ", "\"Io\"",r_Xio+planets['Io']['Radius']*scale,r_Yio) if "Europa" in planets: r_Europa=planets['Europa']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Europa) r_Xeur=r_Xjup+math.sin(t*2*math.pi/planets['Europa']['Period'])*r_Europa r_Yeur=r_Yjup+math.cos(t*2*math.pi/planets['Europa']['Period'])*r_Europa print("fillcircle",r_Xeur,r_Yeur,3) print("text ", "\"Europa\"",r_Xeur+planets['Europa']['Radius']*scale,r_Yeur) if "Ganymede" in planets: r_Ganymede=planets['Ganymede']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Ganymede) r_Xgan=r_Xjup+math.sin(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede r_Ygan=r_Yjup+math.cos(t*2*math.pi/planets['Ganymede']['Period'])*r_Ganymede print("fillcircle",r_Xgan,r_Ygan,3) print("text ", "\"Ganymede\"",r_Xgan+planets['Ganymede']['Radius']*scale,r_Ygan) if "Callisto" in planets: r_Callisto=planets['Callisto']['Orbital Radius']*scale; print("circle",r_Xjup,r_Yjup,r_Callisto) r_Xcal=r_Xjup+math.sin(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto r_Ycal=r_Yjup+math.cos(t*2*math.pi/planets['Callisto']['Period'])*r_Callisto print("fillcircle",r_Xcal,r_Ycal,3) print("text ", "\"Callisto\"",r_Xcal+planets['Callisto']['Radius']*scale,r_Ycal) if "Saturn" in planets: r_Saturn=planets['Saturn']['Orbital Radius']*scale; print("circle",x,y,r_Saturn) r_Xsat=x+math.sin(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn r_Ysat=y+math.cos(t*2*math.pi/planets['Saturn']['Period'])*r_Saturn print("fillcircle",r_Xsat,r_Ysat,3) print("text ", "\"Saturn\"",r_Xsat+planets['Saturn']['Radius']*scale,r_Ysat) if "Mimas" in planets: r_Mimas=planets['Mimas']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Mimas) r_Xmim=r_Xsat+math.sin(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas r_Ymim=r_Ysat+math.cos(t*2*math.pi/planets['Mimas']['Period'])*r_Mimas print("fillcircle",r_Xmim,r_Ymim,3) print("text ", "\"Mimas\"",r_Xmim+planets['Mimas']['Radius']*scale,r_Ymim) if "Enceladus" in planets: r_Enceladus=planets['Enceladus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Enceladus) r_Xenc=r_Xsat+math.sin(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus r_Yenc=r_Ysat+math.cos(t*2*math.pi/planets['Enceladus']['Period'])*r_Enceladus print("fillcircle",r_Xenc,r_Yenc,3) print("text ", "\"Enceladus\"",r_Xenc+planets['Enceladus']['Radius']*scale,r_Yenc) if "Tethys" in planets: r_Tethys=planets['Tethys']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Tethys) r_Xtet=r_Xsat+math.sin(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys r_Ytet=r_Ysat+math.cos(t*2*math.pi/planets['Tethys']['Period'])*r_Tethys print("fillcircle",r_Xtet,r_Ytet,3) print("text ", "\"Tethys\"",r_Xtet+planets['Tethys']['Radius']*scale,r_Ytet) if "Dione" in planets: r_Dione=planets['Dione']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Dione) r_Xdio=r_Xsat+math.sin(t*2*math.pi/planets['Dione']['Period'])*r_Dione r_Ydio=r_Ysat+math.cos(t*2*math.pi/planets['Dione']['Period'])*r_Dione print("fillcircle",r_Xdio,r_Ydio,3) print("text ", "\"Dione\"",r_Xdio+planets['Dione']['Radius']*scale,r_Ydio) if "Rhea" in planets: r_Rhea=planets['Rhea']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Rhea) r_Xrhe=r_Xsat+math.sin(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea r_Yrhe=r_Ysat+math.cos(t*2*math.pi/planets['Rhea']['Period'])*r_Rhea print("fillcircle",r_Xrhe,r_Yrhe,3) print("text ", "\"Rhea\"",r_Xrhe+planets['Rhea']['Radius']*scale,r_Yrhe) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Titan) r_Xtit=r_Xsat+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytit=r_Ysat+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtit,r_Ytit,3) print("text ", "\"Titan\"",r_Xtit+planets['Titan']['Radius']*scale,r_Ytit) if "Iapetus" in planets: r_Iapetus=planets['Iapetus']['Orbital Radius']*scale; print("circle",r_Xsat,r_Ysat,r_Iapetus) r_Xiap=r_Xsat+math.sin(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus r_Yiap=r_Ysat+math.cos(t*2*math.pi/planets['Iapetus']['Period'])*r_Iapetus print("fillcircle",r_Xiap,r_Yiap,3) print("text ", "\"Iapetus\"",r_Xiap+planets['Iapetus']['Radius']*scale,r_Yiap) if "Uranus" in planets: r_Uranus=planets['Uranus']['Orbital Radius']*scale; print("circle",x,y,r_Uranus) r_Xura=x+math.sin(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus r_Yura=y+math.cos(t*2*math.pi/planets['Uranus']['Period'])*r_Uranus print("fillcircle",r_Xura,r_Yura,3) print("text ", "\"Uranus\"",r_Xura+planets['Uranus']['Radius']*scale,r_Yura) if "Puck" in planets: r_Puck=planets['Puck']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Puck) r_Xpuc=r_Xura+math.sin(t*2*math.pi/planets['Puck']['Period'])*r_Puck r_Ypuc=r_Yura+math.cos(t*2*math.pi/planets['Puck']['Period'])*r_Puck print("fillcircle",r_Xpuc,r_Ypuc,3) print("text ", "\"Puck\"",r_Xpuc+planets['Puck']['Radius']*scale,r_Ypuc) if "Miranda" in planets: r_Miranda=planets['Miranda']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Miranda) r_Xmira=r_Xura+math.sin(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda r_Ymira=r_Yura+math.cos(t*2*math.pi/planets['Miranda']['Period'])*r_Miranda print("fillcircle",r_Xmira,r_Ymira,3) print("text ", "\"Miranda\"",r_Xmira+planets['Miranda']['Radius']*scale,r_Ymira) if "Ariel" in planets: r_Ariel=planets['Ariel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Ariel) r_Xari=r_Xura+math.sin(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel r_Yari=r_Yura+math.cos(t*2*math.pi/planets['Ariel']['Period'])*r_Ariel print("fillcircle",r_Xari,r_Yari,3) print("text ", "\"Ariel\"",r_Xari+planets['Ariel']['Radius']*scale,r_Yari) if "Umbriel" in planets: r_Umbriel=planets['Umbriel']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Umbriel) r_Xumb=r_Xura+math.sin(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel r_Yumb=r_Yura+math.cos(t*2*math.pi/planets['Umbriel']['Period'])*r_Umbriel print("fillcircle",r_Xumb,r_Yumb,3) print("text ", "\"Umbriel\"",r_Xumb+planets['Umbriel']['Radius']*scale,r_Yumb) if "Titania" in planets: r_Titania=planets['Titania']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Titania) r_Xtita=r_Xura+math.sin(t*2*math.pi/planets['Titania']['Period'])*r_Titania r_Ytita=r_Yura+math.cos(t*2*math.pi/planets['Titania']['Period'])*r_Titania print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titania\"",r_Xtita+planets['Titania']['Radius']*scale,r_Ytita) if "Oberon" in planets: r_Oberon=planets['Oberon']['Orbital Radius']*scale; print("circle",r_Xura,r_Yura,r_Oberon) r_Xober=r_Xura+math.sin(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon r_Yober=r_Yura+math.cos(t*2*math.pi/planets['Oberon']['Period'])*r_Oberon print("fillcircle",r_Xober,r_Yober,3) print("text ", "\"Oberon\"",r_Xober+planets['Oberon']['Radius']*scale,r_Yober) if "Neptune" in planets: r_Neptune=planets['Neptune']['Orbital Radius']*scale; print("circle",x,y,r_Neptune) r_Xnep=x+math.sin(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune r_Ynep=y+math.cos(t*2*math.pi/planets['Neptune']['Period'])*r_Neptune print("fillcircle",r_Xnep,r_Ynep,3) print("text ", "\"Neptune\"",r_Xnep+planets['Neptune']['Radius']*scale,r_Ynep) if "Titan" in planets: r_Titan=planets['Titan']['Orbital Radius']*scale; print("circle",r_Xnep,r_Ynep,r_Titan) r_Xtita=r_Xnep+math.sin(t*2*math.pi/planets['Titan']['Period'])*r_Titan r_Ytita=r_Ynep+math.cos(t*2*math.pi/planets['Titan']['Period'])*r_Titan print("fillcircle",r_Xtita,r_Ytita,3) print("text ", "\"Titan\"",r_Xtita+planets['Titan']['Radius']*scale,r_Ytita) t += 0.003 print(draw(x, y, t, planets))

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  • Happy 3rd Birthday SilverlightCream!

    - by Dave Campbell
    Happy 3rd Birthday!     Yesterday (May 16) was the 'Birthday' of SilverlightCream, which started just after MIX in 2007 with a post "Interesting Silverlight posts today: Silverlight Control & Silverlight Pad". Too many good posts flying around led me to want to archive them, particularly since I was being aggregated at a new site Silverlight.net, and I could give some of that 'reach' to the community. Saturday's post was number 862, and as of that post, there were 5697 blog posts archived in the database all tagged up and searchable at SilverlightCream.com using the search page. The search needs to be better, and that's another discussion, but it does work. The blog didn't begin life as the SilverlightCream blog, as is obvious from the name, but once I realized people were following it closely, I've tried to keep the signal-to-noise ratio very high. I even secured another blog for when I just want to rant about something to keep that stuff out of this one :) If you've been around since MIX07 days you've heard all this, but after talking to some people at MIX10 I realized not everyone knows all the ways the information is presented, so I figured doing a post like this once a year probably isn't a bad idea :) I scrounge through an ever-growing list of blogs (right now sitting at 505) looking for good stuff. I try to spin through the list every day, but with the list growing that large, it's getting tough. I usually use it as a background task while working or watching TV. If I just sit and go through the blogs it takes about an hour. The list is long enough now that from time to time, I'll only get partway through it and have 10 to 13 entries, so I'll just stop there and go on the next day... I don't like to have more than 15 in any single post. It's all pattern recognition as in "seen that", "seen that", "that's new", etc... so if you're a blogger, look at a heading below for some comments about blogging from my perspective. When I see something new, I make sure you're not pulling a 'Mike Taulty' on me and dumping 6 or 8 new posts in one day :), and I tag the ones I want to review. If there's not a lot going on, I may just push the posts as I come across them. Some days there may be 60 posts in that 'to review' list! Some are non-Silverlight, some are essentially duplicates of others, some are demos, ads, new releases of something, session materials, etc. I push lots of material into a database at WynApse.com, and the "Tagged Posts" menu on the left sidebar there takes you to a tag cloud of (at this very moment) "9224 articles tagged 13915 different ways using 459 unique tags". There are links in there on Gibson guitars, Jazz Guitar instructional stuff, Ford F-250 links, and tons of technical and non-technical stuff I've been aggregating for about 5 years now. So when I decide to blog (or shoutout) something, I first push it into the database at WynApse.com. Then I tag it all up and push it into the database at SilverlightCream.com. Then it gets pushed to @SilverlightNews. For a little over a year now, we're tracking unique IP hits on posts launched from either the blog post or from one of the SilverlightCream.com pages, and the posts with top hits from unique IP addresses in the last 7 days are displayed in a 'Skim' page at SilverlightCream... and that page needs work as well. The Skim page and tracking was the brainchild of my buddy Michael Washington. What I blog/shoutout After some time doing posts, I decided there were things that probably have no need to be searchable, but are good information, so I post those as 'Shoutouts'. Eventually I also decided the Shoutouts should get posted to @SilverlightNews, and that's now taking place. Notes to bloggers Remember I said spinning throught the Big List-o-BlogsTM is pattern recognition... that means I don't spend a lot of time on any individual blog deciding if it has new content. If you're familiar with the term 'Above the Fold', then you're probably ok. If I have to scroll the page to see if there's something new, or wade through some maze of menus, I'm probably going to miss new stuff. Likewise if you only show the latest on the front page and make it a puzzle to find the rest of them, or if you make the titles and initial graphics almost identical to the previous article, I'll miss it. Another thing is name/brand-recognition. Far be it for me (WynApse) to comment on someone blogging with a pseudonym, but if you want to get get some recognition, you are going to want your name to be available somewhere. I can think right off the top of my head of a couple good blogs that I have no idea of the individuals' real names. I can pull that off a bit because I've been around so long almost everyone knows who I am, but if you're new to the blog-o-sphere, being able to be name-recognized is as important as getting your brand out there. Kick my tires Finally, stuff happens... I may hit the wrong key and delete your blog, or a post might slip past me and I not realize it's new because of the naming, and never blog it. If you think I missed something, send me an email or use the submit page at SilverlightCream.com. Some bloggers have figured out that if they submit (one way or another) to me, their posts will go out next. I try to honor anyone that takes the time to submit with a quicker 'Cream posting. Thanks! Finally, thanks to everyone that contributes to the community as a whole... the blogs, the videos, and the presentations. A special thanks to everyone that reads SilverlightCream, or follows @WynApse or @SilverlightNews. Keep it all coming, and... Stay in the 'Light

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  • "Dedication of the Harvard Mark I computer, 1944 August 7"- Which text is Brooks referring to and where can I find it?

    - by JW01
    I am reading the epilogue of the Anniversary Edition of the Mythical Man Month. The author, Frederic Brooks, says Still vivid in my mind is the wonder and delight with which I - then 13 years old - read the account of the August 7, 1944, dedication of the Harvard Mark I computer... Which text is he referring to? I want to be filled with wonder and delight too. Where can get hold of this text so that I can read it too?

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  • How to align Conky text to centre of desktop?

    - by Dominic Jordan Hasford
    I am working on creating an entire Theme based off of Coldplay's Mylo Xyloto album. This is my first time working with Conky and theme creation. I started off by creating the Conky setup: I would like to how to centre the text in Conky. First to have it placed in the centre of my desktop, and second to have the text centre (think the Centre align button in word). It is supposed to be aligned like the album art: Conky Script http://paste.ubuntu.com/1230966/ End Result using Answer bellow:

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  • Building a News-feed that comprises posts "created by user's connections" && "on the topics user is following"

    - by aklin81
    I am working on a project of Questions & Answers website that allows a user to follow questions on certain topics from his network. A user's news-feed wall comprises of only those questions that have been posted by his connections and tagged on the topics that he is following(his expertise topics). I am confused what database's datamodel would be most fitting for such an application. The project needs to consider the future provisions for scalability and high performance issues. I have been looking at Cassandra and MySQL solutions as of now. After my study of Cassandra I realized that Simple news-feed design that shows all the posts from network would be easy to design using Cassandra by executing fast writes to all followers of a user about the post from user. But for my kind of application where there is an additional filter of 'followed topics', (ie, the user receives posts "created by his network" && "on topics user is following"), I could not convince myself with a good schema design in Cassandra. I hope if I missed something because of my short understanding of cassandra, perhaps, can you please help me out with your suggestions of how this news-feed could be implemented in Cassandra ? Looking for a great project with Cassandra ! Edit: There are going to be maximum 5 tags allowed for tagging the question (ie, max 5 topics can be tagged on a question).

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  • What is a good stopword in full text indexation?

    - by Benoit
    When you go to the Appendix D in Oracle Text Reference they provide lists of stopwords used by Oracle Text when indexing table contents. When I see the English list, nothing puzzles me. But the reason why the French list includes moyennant (French for in view of which) for example is unclear. Oracle has probably thought it through more than once before including it. How would you constitute a list of appropriate stopwords if you were to design an indexer?

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  • How to format the Facebook news feed description of grouped app posts?

    - by JcFx
    I have an app which posts a message like this to a user's Facebook timeline: This is working fine, but if I post a few times, my posts get grouped on my news feed, and I get this: What settings should I use to control the way this news report appears? Instead of 'All about periods' and the page link in the box at the top, I'd like 'Body iQ Quiz' and the app description. Where would I set these values? And is it possible to make the grouped report say 'Jay cee Effex shared a link via Body iQ Quiz', the way the original post does? I'm posting from the Facebook AS3 API, and my post code looks like this: var auth:FacebookAuthResponse = Facebook.getAuthResponse(); var token:String = auth.accessToken; var user:String = auth.uid; var values:Object = { access_token: token, name: "Body iQ Quiz", picture: "http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/282950_427728213914009_630526316_n.jpg", link:"http://www.lil-lets.co.uk/en-GB/Wellbeing", description: "Women, how well do we know our bodies? Click here to find out what your Body iQ is.", message: result.FacebookBody + " " + result.FacebookTitle }; Facebook.api("/" + user + "/feed", handleSubmitFeed, values, URLRequestMethod.POST); ... but I'm not sure if this is something I can fix in code, or if the app configuration needs tweaking? NOTE: Some users report getting the latter format in their news feed even with a single post (I can't reproduce this), so perhaps grouping is a red herring, and the real question is how to format the news feed report of a timeline post?

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  • Image SEO - always repeat main keyword in alt text?

    - by Marcus Edensky
    I'm working on an Easter Island website and I'm currently redesigning my image system. Virtually all my photos are of Easter Island. My question is, should I always include the keywords "Easter Island" for Google to easier understand that my photos are from Easter Island, or is it sufficient that the "Easter Island" keywords are in the domain, as well as in all other pages of the site? For example, Alt text 1: "Moai statues at volcano Rano Raraku at Easter Island (Rapa Nui)" or Alt text 2: "Moai statues at volcano Rano Raraku" Would example 1 be considered keyword stuffing by Google

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