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  • Unit tests and Test Runner problems under .Net 4.0

    - by Brett Rigby
    Hi there, We're trying to migrate a .Net 3.5 solution into .Net 4.0, but are experiencing complications with the testing frameworks that can operate using an assembly that is built using version 4.0 of the .Net Framework. Previously, we used NUnit 2.4.3.0 and NCover 1.5.8.0 within our NAnt scripts, but NUnit 2.4.3.0 doesn't like .Net 4.0 projects. So, we upgraded to a newer version of the NUnit framework within the test project itself, but then found that NCover 1.5.8.0 doesn't support this version of NUnit. We get errors in the code saying words to the effect of the assembly was built using a newer version of the .Net Framework than is currently in use, as it's using .Net Framework 2.0 to run the tools. We then tried using Gallio's Icarus test runner GUI, but found that this and MbUnit only support up to version 3.5 of the .Net Frameword and the result is "the tests will be ignored". In terms of the coverage side of things (for reporting into CruiseControl.net), we have found that PartCover is a good candidate for substituting-out NCover, (as the newer version of NCover is quite dear, and PartCover is free), but this is a few steps down the line yet, as we can't get the test runners to work first!! Can any shed any light on a testnig framework that will run under .Net 4.0 in the same way as I've described above? If not, I fear we may have to revert back to using .Net 3.5 until the manufacturers of the tooling that we're currently using have a chance to upgrade to .Net 4.0. Thanks.

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  • making my player sprite land on top of my platform sprite

    - by Stone
    Hi, in my XNA game(im fairly new to XNA by the way) i would like to have my player sprite land on top of a platform. i have a player sprite class that inherits from my regular sprite class, and the regular sprite class for basic non playable sprite stuff such as boxes, background stuff, and platforms. However, i am unsure how to implement a way to make my player sprite land on a platform. My player Sprite can jump and move around, but i dont know where and how to check to see if it is on top of my platform sprite. My player sprites jump method is here private void Jump() { if (mCurrentState != State.Jumping) { mCurrentState = State.Jumping; mStartingPosition = Position; mDirection.Y = MOVE_UP; mSpeed = new Vector2(jumpSpeed, jumpSpeed); } } mStartingPosition is player sprites starting position of the jump, and Position is the player sprites current position. I would think that my code for checking to see whether my player sprite is on top of my platform sprite. I am unsure how to reference my platform sprite inside of the playersprite class and inside of the jump method. i think it should be something like this //platformSprite.CollisonBox would be the rectangle around the platform, but im not //sure how to check to see if player.Position is touching any point //on platformSprite.CollisionBox if(player.Position == platformSprite.CollisionBox) { player.mDirection = 0; } Again im pretty new to programming and XNA, and some of this logic i dont quite understand so any help on any of it would be greatly appreciated:D Thanks

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • Unittesting aspect-oriented features.

    - by Tomas Brambora
    Hi, I'd like to know what would you propose as the best way to unit test aspect-oriented application features (well, perhaps that's not the best name, but it's the best I was able to come up with :-) ) such as logging or security? These things are sort of omni-present in the application, so how to test them properly? E.g. say that I'm writing a Cherrypy web server in Python. I can use a decorator to check whether the logged-in user has the permission to access a given page. But then I'd need to write a test for every page to see whether it works oK (or more like to see that I had not forgotten to check security perms for that page). This could maybe (emphasis on maybe) be bearable if logging and/or security were implemented during the web server "normal business implementation". However, security and logging usually tend to be added to the app as an afterthough (or maybe that's just my experience, I'm usually given a server and then asked to implement security model :-) ). Any thoughts on this are very welcome. I have currently 'solved' this issue by, well - not testing this at all. Thanks.

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  • Rails performance tests "rake test:benchmark" and "rake test:profile" give me errors

    - by go minimal
    I'm trying to run a blank default performance test with Ruby 1.9 and Rails 2.3.5 and I just can't get it to work! What am I missing here??? rails testapp cd testapp script/generate scaffold User name:string rake db:migrate rake test:benchmark - /usr/local/bin/ruby19 -I"lib:test" "/usr/local/lib/ruby19/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader.rb" "test/performance/browsing_test.rb" -- --benchmark Loaded suite /usr/local/lib/ruby19/gems/1.9.1/gems/rake-0.8.7/lib/rake/rake_test_loader Started /usr/local/lib/ruby19/gems/1.9.1/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:105:in `rescue in const_missing': uninitialized constant BrowsingTest::STARTED (NameError) from /usr/local/lib/ruby19/gems/1.9.1/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:94:in `const_missing' from /usr/local/lib/ruby19/gems/1.9.1/gems/activesupport-2.3.5/lib/active_support/testing/performance.rb:38:in `run' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:415:in `block (2 levels) in run_test_suites' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:409:in `each' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:409:in `block in run_test_suites' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:408:in `each' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:408:in `run_test_suites' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:388:in `run' from /usr/local/lib/ruby19/1.9.1/minitest/unit.rb:329:in `block in autorun' rake aborted! Command failed with status (1): [/usr/local/bin/ruby19 -I"lib:test" "/usr/l...]

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  • PHPUnit - multiple stubs of same class

    - by keithjgrant
    I'm building unit tests for class Foo, and I'm fairly new to unit testing. A key component of my class is an instance of BarCollection which contains a number of Bar objects. One method in Foo iterates through the collection and calls a couple methods on each Bar object in the collection. I want to use stub objects to generate a series of responses for my test class. How do I make the Bar stub class return different values as I iterate? I'm trying to do something along these lines: $stubs = array(); foreach ($array as $value) { $barStub->expects($this->any()) ->method('GetValue')) ->will($this->returnValue($value)); $stubs[] = $barStub; } // populate stubs into `Foo` // assert results from `Foo->someMethod()` So Foo->someMethod() will produce data based on the results it receives from the Bar objects. But this gives me the following error whenever the array is longer than one: There was 1 failure: 1) testMyTest(FooTest) with data set #2 (array(0.5, 0.5)) Expectation failed for method name is equal to <string:GetValue> when invoked zero or more times. Mocked method does not exist. /usr/share/php/PHPUnit/Framework/MockObject/Mock.php(193) : eval()'d code:25 One thought I had was to use ->will($this->returnCallback()) to invoke a callback method, but I don't know how to indicate to the callback which Bar object is making the call (and consequently what response to give). Another idea is to use the onConsecutiveCalls() method, or something like it, to tell my stub to return 1 the first time, 2 the second time, etc, but I'm not sure exactly how to do this. I'm also concerned that if my class ever does anything other than ordered iteration on the collection, I won't have a way to test it.

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  • How reliable is Verify() in Moq?

    - by matthewayinde
    I'm only new to Unit Testing and ASP.NET MVC. I've been trying to get my head into both using Steve Sanderson's "Pro ASP.NET MVC Framework". In the book there is this piece of code: public class AdminController : Controller { ... [AcceptVerbs(HttpVerbs.Post)] public ActionResult Edit(Product product, HttpPostedFileBase image) { ... productsRepository.SaveProduct(product); TempData["message"] = product.Name + " has been saved."; return RedirectToAction("Index"); } } That he tests like so: [Test] public void Edit_Action_Saves_Product_To_Repository_And_Redirects_To_Index() { // Arrange AdminController controller = new AdminController(mockRepos.Object); Product newProduct = new Product(); // Act var result = (RedirectToRouteResult)controller.Edit(newProduct, null); // Assert: Saved product to repository and redirected mockRepos.Verify(x => x.SaveProduct(newProduct)); Assert.AreEqual("Index", result.RouteValues["action"]); } THE TEST PASSES. So I intensionally corrupt the code by adding "productsRepository.DeleteProduct(product);" after the "SaveProduct(product);" as in: ... productsRepository.SaveProduct(product); productsRepository.DeleteProduct(product); ... THE TEST PASSES.(i.e Condones a calamitous [hypnosis + intellisense]-induced typo :) ) Could this test be written better? Or is there something I should know? Thanks a lot.

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  • With PascalMock how do I mock a method with an untyped out parameter and an open array parameter?

    - by Oliver Giesen
    I'm currently in the process of getting started with unit testing and mocking for good and I stumbled over the following method that I can't seem to fabricate a working mock implementation for: function GetInstance(const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID = CID_DEFAULT): Boolean; (TImplContextID is just an alias for Integer) I thought it would have to look something like this: function TImplementationProviderMock.GetInstance( const AIID: TGUID; out AInstance; const AArgs: array of const; const AContextID: TImplContextID): Boolean; begin Result := AddCall('GetInstance') .WithParams([@AIID, AContextID]) .ReturnsOutParams([AInstance]) .ReturnValue; end; But the compiler complains about the .ReturnsOutParams([AInstance]) saying "Bad argument type in variable type array constructor.". Also I haven't found a way to specify the open array parameter AArgs at all. Also, is using the @-notation for the TGUID-typed parameter the right way to go? Is it possible to mock this method with the current version of PascalMock at all?

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  • [C#][XNA 3.1] How can I host two different XNA windows inside one Windows Form?

    - by secutos
    I am making a Map Editor for a 2D tile-based game. I would like to host two XNA controls inside the Windows Form - the first to render the map; the second to render the tileset. I used the code here to make the XNA control host inside the Windows Form. This all works very well - as long as there is only one XNA control inside the Windows Form. But I need two - one for the map; the second for the tileset. How can I run two XNA controls inside the Windows Form? While googling, I came across the terms "swap chain" and "multiple viewports", but I can't understand them and would appreciate support. Just as a side note, I know the XNA control example was designed so that even if you ran 100 XNA controls, they would all share the same GraphicsDevice - essentially, all 100 XNA controls would share the same screen. I tried modifying the code to instantiate a new GraphicsDevice for each XNA control, but the rest of the code doesn't work. The code is a bit long to post, so I won't post it unless someone needs it to be able to help me. Thanks in advance.

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  • How to organize integrity tests and code unit tests?

    - by karlthorwald
    I have several files with code testing code (which uses a "unittest" class). Later I found it would be nice to test database integrity also. I put this into a separate directory tree. (Things like the keys have correct format, parent and child nodes are pointing correctly and such.) I use the same unittest class for the integrity tests. Now I wonder if it makes really sense to keep this separate. To test the integrity of data I often duplicate parts of code that I use to test the code that handles the data. But it is not the same. The code tests use test databases (that get deleted after each test) and the integrity tests connect to the live data and analyze it. The integrity tests I want to call from cron and send an alarm if something happens in the live database. How would you handle that? Are there standards for such a setup? What is your experience? My tendency is to put everything in the same file, which would result in the code tests also being executed by the cron on the production environment.

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  • How to organize live data integrity tests and code unit tests?

    - by karlthorwald
    I have several files with code testing code (which uses a "unittest" class). Later I found it would be nice to test database integrity also. I put this into a separate directory tree. (Things like the keys have correct format, parent and child nodes are pointing correctly and such.) I use the same unittest class for the integrity tests. Now I wonder if it makes really sense to keep this separate. To test the integrity of data I often duplicate parts of code that I use to test the code that handles the data. But it is not the same. The code tests use test databases (that get deleted after each test) and the integrity tests connect to the live data and analyze it. The integrity tests I want to call from cron and send an alarm if something happens in the live database. How would you handle that? Are there standards for such a setup? What is your experience? My tendency is to put everything in the same file, which would result in the code tests also being executed by the cron on the production environment.

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  • Rhino Mocks and ordered test with unordered calls

    - by Shaddix
    I'm using Rhino.Mocks for testing the system. I'm going to check the order of calling .LoadConfig and .Backup methods. I need .LoadConfig to be the first. Currently the code is like this: var module1 = mocks.Stub<IBackupModule>(); var module2 = mocks.Stub<IBackupModule>(); module1.Expect(x => x.Name).Return("test"); module2.Expect(x => x.Name).Return("test2"); using (mocks.Ordered()) { module1.Expect(x => x.LoadConfig(null)); module2.Expect(x => x.LoadConfig(null)); module1.Expect(x => x.Backup()); module2.Expect(x => x.Backup()); } mocks.ReplayAll(); The problem is, that there's also a call to .Name property, and i'm not interesting when it'll be called: before .LoadConfig or after the .Backup - it just doesn't matter. And when I run this I'm getting Exception: Unordered method call! The expected call is: 'Ordered: { IConfigLoader.LoadConfig(null); }' but was: 'IIdentification.get_Name();' Is there a way to deal with this? Thanks

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  • UI Automation Button Style Enabled

    - by Victor Gaspar
    Hi, I'm evaluating UI Automation for UI testing for that I have a WPF application with the following button defined: <Button Style="{DynamicResource ButtonStyle}" x:Name="MyBtn"/> when I need to visually disable the button I just change the style so the user is aware that the button is disabled (the colour changed) but still the button is internally enabled so I can still launch the OnClick event in order to show a message when the user clicks on a "disabled" button. Now the problem is that I don't know how to check from UI Automation the Style that its currently applied i.e. if the button is disabled or enabled. Do you know how can I do that? In a normal situation I should do something like that: Automation.Condition cEBtn = new PropertyCondition(AutomationElement.AutomationIdProperty, "MyBtn"); AutomationElement mybtnElement = appRegraceElement.FindFirst(TreeScope.Children, cEBtn); bool disMyBtn = (bool)mybtnElement .GetCurrentPropertyValue(AutomationElement.IsEnabledProperty); but in my case the button is always enabled therefore I need to check the Style applied to the button. Thank you very much. Best regards

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  • How do I test database-related code with NUnit?

    - by Michael Haren
    I want to write unit tests with NUnit that hit the database. I'd like to have the database in a consistent state for each test. I thought transactions would allow me to "undo" each test so I searched around and found several articles from 2004-05 on the topic: http://weblogs.asp.net/rosherove/archive/2004/07/12/180189.aspx http://weblogs.asp.net/rosherove/archive/2004/10/05/238201.aspx http://davidhayden.com/blog/dave/archive/2004/07/12/365.aspx http://haacked.com/archive/2005/12/28/11377.aspx These seem to resolve around implementing a custom attribute for NUnit which builds in the ability to rollback DB operations after each test executes. That's great but... Does this functionality exists somewhere in NUnit natively? Has this technique been improved upon in the last 4 years? Is this still the best way to test database-related code? Edit: it's not that I want to test my DAL specifically, it's more that I want to test pieces of my code that interact with the database. For these tests to be "no-touch" and repeatable, it'd be awesome if I could reset the database after each one. Further, I want to ease this into an existing project that has no testing place at the moment. For that reason, I can't practically script up a database and data from scratch for each test.

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • Handling learning curve for new developers

    - by pete the pagan-gerbil
    Our company likes to hire new developers, with no experience. We have a core set of skills that we try to get them up to speed with, like ASP.NET and WinForms - to teach basic programming, the .NET languages, and the things they'll need to maintain and write. We also try and mentor them through early projects, so they can learn from someone more experienced. Recently, we've been seeing the benefits of new frameworks like MVC and ideas like Unit Testing and TDD (by extension, dependancy injection and IoC), and we'd like to start using these in the team. However, this increases the time that a junior would have before they can get started on a new project - because doing something like unit tests wrong could cause major headaches months or years later in maintenance, especially if we believe unit tests to be comprehensive. How do you handle the huge amount of things that a junior will need to take on, acknowledging that the business wants them working independantly as soon as possible? Is it acceptable to tell them not to unit test till a while after they are independant (and give them small, simpler projects in the meantime) before taking them to 'level 2' of the core skills?

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • phpUnit - mock php extended exception object

    - by awongh
    I'm testing some legacy code that extends the default php exception object. This code prints out a custom HTML error message. I would like to mock this exception object in such a way that when the tested code generates an exception it will just echo the basic message instead of giving me the whole HTML message. I cannot figure out a way to do this. It seems like you can test for explicit exceptions, but you can't change in a general way the behavior of an exception, and you also can't mock up an object that extends a default php functionality. ( can't think of another example of this beyond exceptions... but it would seem to be the case ) I guess the problem is, where would you attach the mocked object?? It seems like you can't interfere with 'throw new' and this is the place that the object method is called.... Or if you could somehow use the existing phpunit exception functionality to change the exception behavior the way you want, in a general way for all your code... but this seems like it would be hacky and bad....

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • How can I provide users with the functionality of the DBUnit DatabaseOperation methods from a web in

    - by reckoner
    I am currently updating a java-based web application which allows database developers to create stored procedure regression test suites for database testing. Currently, for test setup, execution and clean-up stages, the user is provided with text boxes where they are able to enter SQL code which is executed by the isql command. I would like to extend the application to use DB Unit’s DatabaseOperation methods to provide more ways to setup the state of the database than just SQL statements. The main reason for using Db Unit rather than just SQL statements is to be able to create and store xml and xls DataSets on a server where they can be associated with their test cases and used for data setup. My question is: How can I provide users with the functionality of the DBUnit DatabaseOperation methods from a web interface? I have considered: Creating a simple programming language and a parser to read some simple syntax involving the DB Unit method names which accept a parameter being the file location to an xml or xls DataSet. I was thinking of allowing the user to register the files they need with the web app which would catalogue them and provide each file with an identifier which could passed as a parameter to the methods in this simple programming language. Creating an XML DTD which provides the user with the ability to specify operations and parameters. If I went this approach, how can I execute the methods and their parameters that I parse from the XML document? Creating a table in the database which stores the method and a FK relation to a catalogued DataSet file, however I don’t think this would be good solution due to the fact that data entry would be tedious. Thanks for your help.

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  • Advanced All In One .NET Framework

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... Any ideas ? I know its lot but i really would like to use existing code to build upon so i can focus on business rules. Could splitting the requirements on 3 or 4 existing open source framework be possible ? Do u have any suggestion to add to the list before starting ? What open source tools would u use to achieve these ?

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  • L10N: Trusted test data for Locale Specific Sorting

    - by Chris Betti
    I'm working on an internationalized database application that supports multiple locales in a single instance. When international users sort data in the applications built on top of the database, the database theoretically sorts the data using a collation appropriate to the locale associated with the data the user is viewing. I'm trying to find sorted lists of words that meet two criteria: the sorted order follows the collation rules for the locale the words listed will allow me to exercise most / all of the specific collation rules for the locale I'm having trouble finding such trusted test data. Are such sort-testing datasets currently available, and if so, what / where are they? "words.en.txt" is an example text file containing American English text: Andrew Brian Chris Zachary I am planning on loading the list of words into my database in randomized order, and checking to see if sorting the list conforms to the original input. Because I am not fluent in any language other than English, I do not know how to create sample datasets like the following sample one in French (call it "words.fr.txt"): cote côte coté côté The French prefer diacritical marks to be ordered right to left. If you sorted that using code-point order, it likely comes out like this (which is an incorrect collation): cote coté côte côté Thank you for the help, Chris

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  • How do I work with constructs in PHPUnit?

    - by Ben Dauphinee
    I am new into PHPUnit, and just digging through the manual. I cannot find a decent example of how to build a complete test from end to end though, and so, am left with questions. One of these is how can I prep my environment to properly test my code? I am trying to figure out how to properly pass various configuration values needed for both the test setup/teardown methods, and the configs for the class itself. // How can I set these variables on testing start? protected $_db = null; protected $_config = null; // So that this function runs properly? public function setUp(){ $this->_acl = new acl( $this->_db, // The database connection for the class passed // from whatever test construct $this->_config // Config values passed in from construct ); } // Can I just drop in a construct like this, and have it work properly? // And if so, how can I set the construct call properly? public function __construct( Zend_Db_Adapter_Abstract $db, $config = array(), $baselinedatabase = NULL, $databaseteardown = NULL ){ $this->_db = $db; $this->_config = $config; $this->_baselinedatabase = $baselinedatabase; $this->_databaseteardown = $databaseteardown; } // Or is the wrong idea to be pursuing?

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • JUnit Test method with randomized nature

    - by Peter
    Hey, I'm working on a small project for myself at the moment and I'm using it as an opportunity to get acquainted with unit testing and maintaining proper documentation. I have a Deck class with represents a deck of cards (it's very simple and, to be honest, I can be sure that it works without a unit test, but like I said I'm getting used to using unit tests) and it has a shuffle() method which changes the order of the cards in the deck. The implementation is very simple and will certainly work: public void shuffle() { Collections.shuffle(this.cards); } But, how could I implement a unit test for this method. My first thought was to check if the top card of the deck was different after calling shuffle() but there is of course the possibility that it would be the same. My second thought was to check if the entire order of cards has changed, but again they could possibly be in the same order. So, how could I write a test that ensures this method works in all cases? And, in general, how can you unit test methods for which the outcome depends on some randomness? Cheers, Pete

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