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  • Flex customized Horizental List

    - by muzammal
    i have customized Horizontal List (items are image and some text) of a reel with some no of clips . i have customized highlight , un highlight and select style , which will be implemented dynamically and mouse over and out. now pproblem is to make un highlight previously playing clip. enter code here styleName="unhighlightedClip" updateComplete="currentlyPlaying();" rollOver="highlighted();" rollOut="unhighlighted();" .currentlyPlayingClip{ borderColor: #95123E; borderStyle: solid; borderThickness: 2; } .unhighlightedClip{ borderStyle: none; } .highlightedClip{ borderColor: #70BAE7; borderStyle: solid; borderThickness: 2; } </mx:Style> <mx:Script> <![CDATA[ import mx.controls.Alert; import mx.controls.HorizontalList; private var prevIndex:int = -1; protected function unhighlighted():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); clipDesription.useHandCursor = false; clipStartTime.useHandCursor = false; this.useHandCursor = false; if(!selected) this.setStyle('styleName', 'unhighlightedClip'); } protected function highlighted():void{ clipDesription.useHandCursor = true; clipStartTime.useHandCursor = true; this.useHandCursor = true; var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); if(!selected) this.setStyle('styleName', 'highlightedClip'); } protected function currentlyPlaying():void{ var selected:Boolean = HorizontalList(this.owner).isItemSelected(this.data); var currentIndex:int = HorizontalList(this.owner).selectedIndex; if(selected) this.setStyle('styleName', 'currentlyPlayingClip'); // else if(prevIndex != currentIndex ) // this.setStyle('styleName', 'unhighlightedClip'); // // prevIndex = currentIndex; } ]]

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  • Multithreading using pthread in C++ with shared variables

    - by Saviour Self
    I'm new to threading (and C/C++ for that matter), and I'm attempting to use multiple threads to access shared variables. In the main, I've created a variable char inputarray[100]; Thread 1: This thread will be reading data from stdin in 2 byte bursts, and appending them to the inputarray. (input by feeding a file in) Thread 2: This thread will be reading data 1 byte at a time, performing a calculation, and putting its data into an output array. Thread 3: This thread will be outputting data from the output array in 2 byte bursts. (stdout) I've attempted the input part and got it working by passing a struct, but would like to do it without using a struct, but it has been giving me problems. If I can get input down, I'm sure I'll be able to use a similar strategy to complete output. Any help would be greatly appreciated. Below is a rough template for the input thread. #include <stdio.h> #include <pthread.h> using namespace std; void* input(void* arg) { char reading[3]; fread(reading,1,2,stdin); //append to char inputarray[]..??? } int main() { char inputarray[100]; pthread_t t1; pthread_create(&t1, NULL, &input, &inputarray); void *result; pthread_join(t1,&result); return 0; }

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  • Blackberry: Getting uncaught exception java.lang.securityexception

    - by Maxim Xion
    here is my code to open an image file from SDcard in Blackberry import javax.microedition.midlet.*; import javax.microedition.lcdui.*; import java.io.*; public class DisplayAnImage extends MIDlet { private Display mDisplay; private Form mForm; private Image pngBackground; public void startApp() { try{ pngBackground = Image.createImage("file:///Media Card/test_image.png"); ImageItem img = new ImageItem("bg",pngBackground, ImageItem.LAYOUT_EXPAND,"background",ImageItem.PLAIN); mForm = new Form("MIDlet Developer Guide: Display an image."); mForm.append(img); mDisplay = Display.getDisplay(this); mDisplay.setCurrent(mForm); } catch(IOException e) { mForm.append(e.getMessage()); } } public void pauseApp() { } public void destroyApp(boolean flag) { } } While I am running this app with giving all permission to app it shows me "uncaught exception java.lang.securityexception". Please somebody help me on this. Thanks in advance.. :-)

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  • Problem with moving a winform using C#

    - by karthik
    My form doesn't have a title bar, so I am implementing the code to drag the entire form around the screen. I am using the below code to do it, which works fine. I have two panels in my form, PanelA and PanelB. During the startup I show PanelA where the dragging works perfectly. Later when the user clicks the button in PanelA, I need to make PanelA invisible and show PanelB However, the dragging does not work when PanelB is shown. What's the problem here? private void SerialPortScanner_MouseUp(object sender, MouseEventArgs e) { this.drag = false; } private void SerialPortScanner_MouseDown(object sender, MouseEventArgs e) { this.drag = true; this.start_point = new Point(e.X, e.Y); } private void SerialPortScanner_MouseMove(object sender, MouseEventArgs e) { if (this.drag) { Point p1 = new Point(e.X, e.Y); Point p2 = this.PointToScreen(p1); Point p3 = new Point(p2.X - this.start_point.X, p2.Y - this.start_point.Y); this.Location = p3; } }

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  • how can access public properties of MasterPage from external Class ?

    - by eugeneK
    Why i can't access MasterPage's public property (MessagePlaceholder) from other Class (Errors) ? Error compiler gives me is "Error 1 The type or namespace name 'MyMasterPage' could not be found (are you missing a using directive or an assembly reference?)" my master page code behind using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class MyMasterPage : System.Web.UI.MasterPage { public string MessagePlaceholder { get { return messagePlaceholder.InnerHtml; } set { messagePlaceholder.InnerHtml = value; } } protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { messagePlaceholder.InnerHtml = Errors.getMessage(); } } } my Errors Class public static string getMessage() { HttpContext c = HttpContext.Current; string messageType = ""; if (c.Session["errorMessage"] != null) { messageType = "errorMessage"; } else if (c.Session["successMessage"] != null) { messageType = "successMessage"; } if (!string.IsNullOrEmpty(messageType)) { StringBuilder userMessageSb = new StringBuilder(); userMessageSb.Append(string.Format("<div id=\"{0}\" title=\"{1}\">{2}</div>", messageType, messageType.Replace("Message",string.Empty), c.Session[messageType])); // fix so message will not re-appear c.Session.Remove(messageType); messageType = userMessageSb.ToString(); } return messageType; } public static void setSuccess(string successMessage, bool isRedirect) { HttpContext.Current.Session["successMessage"] = successMessage; } public static void setError(string errorMessage, bool isRedirect) { HttpContext.Current.Session["errorMessage"] = errorMessage; if (!isRedirect) { ((HttpContext.Current.CurrentHandler as System.Web.UI.Page).Master as MyMasterPage).MessagePlaceholder = getMessage(); } } this is how i set error if (true) { Errors.setError("this is an error demo", false); return; } or with redirect after error if (true) { Errors.setError("yet another error", true); Response.Redirect("~/error.aspx"); }

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  • Two Objects created with the same Address in Flex

    - by James
    Hi, I have an issue in flex which is causing a bit of a headache! I am adding objects to an ArrayCollection but in doing so, another ArrayCollection is also picking up these changes even though there is no binding occurring. I can see from the debug that the two ACs have the same address but for the life of me can't figure out why. I have two Array Collections: model.index.rows //The main array collection model.index.holdRows //The array collection that imitates the above This phantom data binding occurs only for the first iteration in the loop and for all others it will just write it the once. The reason this is proving troublesome is that it creates duplicate entries in my datagrid. public override function handleMessage(message:IMessage):void { super.handleMessage(message); if (message is IndexResponse) { var response:IndexResponse = message as IndexResponse; model.index.rows.removeAll(); model.index.indexIsEmpty = response.nullIndex; if (model.index.indexIsEmpty !== true) { //Update the index model from the response. Note: each property of the row object will be shown in the UI as a column in the grid response.index.forEach(function(entry:EntryData, i:int, a:Array):void { var row:Object = { fileID: entry.fileID, dadName: entry.dadName }; entry.tags.forEach(function(tag:Tag, i:int, a:Array):void { row[tag.name] = tag.value; }); model.index.rows.addItem(row); }); if(model.index.indexForNetworkView == true){ model.index.holdRows.source = model.index.holdRows.source.concat(model.index.rows.source); model.index.indexCounter++; model.index.indexForNetworkView = false; controller.indexController.showNetwork(model.index.indexCounter); } model.index.rows.refresh(); controller.networkController.show(); } } Has anyone else who has encountered something simillar propose a solution?

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  • C++ member template for boost ptr_vector

    - by Ivan
    Hi there, I'm trying to write a container class using boost::ptr_vector. Inside the ptr_vector I would like to include different classes. I'm trying to achieve that using static templates, but so far I'm not able to do that. For example, the container class is class model { private: boost::ptr_vector<elem_type> elements; public: void insert_element(elem_type *a) { element_list.push_back(a); } }; and what I'm trying to achieve is be able to use different elem_type classes. The code below doesn't satisfy my requirements: template <typename T>class model { private: boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; because when I initialize the container class I can only use one class as template: model <elem_type_1> model_thing; model_thing.insert_element(new elem_type_1) but not elem_type_2: model_thing.insert_element(new elem_type_2)//error, of course It is possible to do something like using templates only on the member? class model { private: template <typename T> boost::ptr_vector<T> elements; public: void insert_element(T *a) { element_list.push_back(a); } }; //wrong So I can call the insert_element on the specific class that I want to insert? Note that I do not want to use virtual members. Thanks!

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  • How does object of sub-class record information about its super-class the in a Virtual Inheritance

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 32 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; return 0; } Thanks in advance. Kind regards.

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  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

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  • How to Bind a Command in WPF

    - by MegaMind
    Sometimes we used complex ways so many times, we forgot the simplest ways to do the task. I know how to do command binding, but i always use same approach. Create a class that implements ICommand interface and from the view model i create new instance of that class and binding works like a charm. This is the code that i used for command binding public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); DataContext = this; testCommand = new MeCommand(processor); } ICommand testCommand; public ICommand test { get { return testCommand; } } public void processor() { MessageBox.Show("hello world"); } } public class MeCommand : ICommand { public delegate void ExecuteMethod(); private ExecuteMethod meth; public MeCommand(ExecuteMethod exec) { meth = exec; } public bool CanExecute(object parameter) { return false; } public event EventHandler CanExecuteChanged; public void Execute(object parameter) { meth(); } } But i want to know the basic way to do this, no third party dll no new class creation. Do this simple command binding using a single class. Actual class implements from ICommand interface and do the work.

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  • "Forced constness" in std::map<std::vector<int>,double> > ?

    - by Peter Jansson
    Consider this program: #include <map> #include <vector> typedef std::vector<int> IntVector; typedef std::map<IntVector,double> Map; void foo(Map& m,const IntVector& v) { Map::iterator i = m.find(v); i->first.push_back(10); }; int main() { Map m; IntVector v(10,10); foo(m,v); return 0; } Using g++ 4.4.0, I get his compilation error: test.cpp: In function 'void foo(Map&, const IntVector&)': test.cpp:8: error: passing 'const std::vector<int, std::allocator<int> >' as 'this' argument of 'void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = int, _Alloc = std::allocator<int>]' discards qualifiers I would expect this error if I was using Map::const_iterator inside foo but not using a non-const iterator. What am I missing, why do I get this error?

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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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  • Silverlight 4, Google Chrome, and HttpWebRequest problem

    - by synergetic
    My Silvrlight 4 application hosted in ASP.NET MVC 2 working fine when used through Internet Explorer 8, both in development server and remote web server (IIS 6.0). However when I try to browse through Google Chrome (version 5.0.375.70) it throws "remote server returned not found" error. The code causing the problem is the following: public class MyWebClient { private HttpWebRequest _request; private Uri _uri; private AsyncOperation _asyncOp; public MyWebClient(Uri uri) { _uri = uri; } public void Start(XElement data) { _asyncOp = AsyncOperationManager.CreateOperation(null); _data = data; _request = (HttpWebRequest)WebRequest.Create(_uri); _request.Method = "POST"; _request.BeginGetRequestStream(new AsyncCallback(BeginRequest), null); } private void BeginRequest(IAsyncResult result) { Stream stream = _request.EndGetRequestStream(result); using (StreamWriter writer = new StreamWriter(stream)) { writer.Write(((XElement)_data).ToString()); } stream.Close(); _request.BeginGetResponse(new AsyncCallback(BeginResponse), null); } private void BeginResponse(IAsyncResult result) { HttpWebResponse response = (HttpWebResponse)_request.EndGetResponse(result); if (response != null) { //process returned data ... } } ... } In short, the above code sends some XML data to web server (to ASP.NET MVC controller) and gets back a processed data. It works when I use Internet Explorer 8. Can someone please explain what is the problem with Google Chrome?

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  • Write file need to optimised for heavy traffic part 2

    - by Clayton Leung
    For anyone interest to see where I come from you can refer to part 1, but it is not necessary. write file need to optimised for heavy traffic Below is a snippet of code I have written to capture some financial tick data from the broker API. The code will run without error. I need to optimize the code, because in peak hours the zf_TickEvent method will be call more than 10000 times a second. I use a memorystream to hold the data until it reaches a certain size, then I output it into a text file. The broker API is only single threaded. void zf_TickEvent(object sender, ZenFire.TickEventArgs e) { outputString = string.Format("{0},{1},{2},{3},{4}\r\n", e.TimeStamp.ToString(timeFmt), e.Product.ToString(), Enum.GetName(typeof(ZenFire.TickType), e.Type), e.Price, e.Volume); fillBuffer(outputString); } public class memoryStreamClass { public static MemoryStream ms = new MemoryStream(); } void fillBuffer(string outputString) { byte[] outputByte = Encoding.ASCII.GetBytes(outputString); memoryStreamClass.ms.Write(outputByte, 0, outputByte.Length); if (memoryStreamClass.ms.Length > 8192) { emptyBuffer(memoryStreamClass.ms); memoryStreamClass.ms.SetLength(0); memoryStreamClass.ms.Position = 0; } } void emptyBuffer(MemoryStream ms) { FileStream outStream = new FileStream("c:\\test.txt", FileMode.Append); ms.WriteTo(outStream); outStream.Flush(); outStream.Close(); } Question: Any suggestion to make this even faster? I will try to vary the buffer length but in terms of code structure, is this (almost) the fastest? When memorystream is filled up and I am emptying it to the file, what would happen to the new data coming in? Do I need to implement a second buffer to hold that data while I am emptying my first buffer? Or is c# smart enough to figure it out? Thanks for any advice

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  • C++ variable to const expression

    - by user1344784
    template <typename Real> class A{ }; template <typename Real> class B{ }; //... a few dozen more similar template classes class Computer{ public slots: void setFrom(int from){ from_ = from; } void setTo(int to){ to_ = to; } private: template <int F, int T> void compute(){ using boost::fusion::vector; using boost::fusion::at_c; vector<A<float>, B<float>, ...> v; at_c<from_>(v).operator()(at_c<to_>(v)); //error; needs to be const-expression. }; This question isn't about Qt, but there is a line of Qt code in my example. The setFrom() and setTo() are functions that are called based on user selection via the GUI widget. The root of my problem is that 'from' and 'to' are variables. In my compute member function I need to pick a type (A, B, etc.) based on the values of 'from' and 'to'. The only way I know how to do what I need to do is to use switch statements, but that's extremely tedious in my case and I would like to avoid. Is there anyway to convert the error line to a constant-expression?

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • C++ iterator and const_iterator problem for own container class

    - by BaCh
    Hi there, I'm writing an own container class and have run into a problem I can't get my head around. Here's the bare-bone sample that shows the problem. It consists of a container class and two test classes: one test class using a std:vector which compiles nicely and the second test class which tries to use my own container class in exact the same way but fails miserably to compile. #include <vector> #include <algorithm> #include <iterator> using namespace std; template <typename T> class MyContainer { public: class iterator { public: typedef iterator self_type; inline iterator() { } }; class const_iterator { public: typedef const_iterator self_type; inline const_iterator() { } }; iterator begin() { return iterator(); } const_iterator begin() const { return const_iterator(); } }; // This one compiles ok, using std::vector class TestClassVector { public: void test() { vector<int>::const_iterator I=myc.begin(); } private: vector<int> myc; }; // this one fails to compile. Why? class TestClassMyContainer { public: void test(){ MyContainer<int>::const_iterator I=myc.begin(); } private: MyContainer<int> myc; }; int main(int argc, char ** argv) { return 0; } gcc tells me: test2.C: In member function ‘void TestClassMyContainer::test()’: test2.C:51: error: conversion from ‘MyContainer::iterator’ to non-scalar type ‘MyContainer::const_iterator’ requested I'm not sure where and why the compiler wants to convert an iterator to a const_iterator for my own class but not for the STL vector class. What am I doing wrong?

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  • What's the most trivial function that would benfit from being computed on a GPU?

    - by hanDerPeder
    Hi. I'm just starting out learning OpenCL. I'm trying to get a feel for what performance gains to expect when moving functions/algorithms to the GPU. The most basic kernel given in most tutorials is a kernel that takes two arrays of numbers and sums the value at the corresponding indexes and adds them to a third array, like so: __kernel void add(__global float *a, __global float *b, __global float *answer) { int gid = get_global_id(0); answer[gid] = a[gid] + b[gid]; } __kernel void sub(__global float* n, __global float* answer) { int gid = get_global_id(0); answer[gid] = n[gid] - 2; } __kernel void ranksort(__global const float *a, __global float *answer) { int gid = get_global_id(0); int gSize = get_global_size(0); int x = 0; for(int i = 0; i < gSize; i++){ if(a[gid] > a[i]) x++; } answer[x] = a[gid]; } I am assuming that you could never justify computing this on the GPU, the memory transfer would out weight the time it would take computing this on the CPU by magnitudes (I might be wrong about this, hence this question). What I am wondering is what would be the most trivial example where you would expect significant speedup when using a OpenCL kernel instead of the CPU?

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  • How to filter and intercept Linux packets by using net_dev_add() API?

    - by Khajavi
    I'm writing ethernet network driver for linux. I want to receive packets, edit and resend them. I know how to edit the packet in packet_interceptor function, but how can I drop incoming packets in this function?? #include <linux/netdevice.h> #include <linux/skbuff.h> #include <linux/ip.h> #include <net/sock.h> struct packet_type my_proto; int packet_interceptor(struct sk_buff *skb, struct net_device *dev, struct packet_type *pt, struct net_device *orig_dev) { // I dont want certain packets go to upper in net_devices for further processing. // How can I drop sk_buff here?! return 0; } static int hello_init( void ) { printk(KERN_INFO "Hello, world!\n"); my_proto.type = htons(ETH_P_ALL); my_proto.dev = NULL; my_proto.func = packet_interceptor; dev_add_pack(&my_proto); return 0; } static void hello_exit(void) { dev_remove_pack(&my_proto); printk(KERN_INFO "Bye, world\n"); } module_init(hello_init); module_exit(hello_exit);

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  • Changing type of object in a conditional

    - by David Doria
    I'm having a bit of trouble with dynamic_casting. I need to determine at runtime the type of an object. Here is a demo: include include class PersonClass { public: std::string Name; virtual void test(){}; //it is annoying that this has to be here... }; class LawyerClass : public PersonClass { public: void GoToCourt(){}; }; class DoctorClass : public PersonClass { public: void GoToSurgery(){}; }; int main(int argc, char *argv[]) { PersonClass* person = new PersonClass; if(true) { person = dynamic_cast(person); } else { person = dynamic_cast(person); } person-GoToCourt(); return 0; } I would like to do the above. The only legal way I found to do it is to define all of the objects before hand: PersonClass* person = new PersonClass; LawyerClass* lawyer; DoctorClass* doctor; if(true) { lawyer = dynamic_cast(person); } else { doctor = dynamic_cast(person); } if(true) { lawyer-GoToCourt(); } The main problem with this (besides having to define a bunch of objects that won't be use) is that I have to change the name of the 'person' variable. Is there a better way? (I am not allowed to change any of the classes (Person, Lawyer, or Doctor) because they are part of a library that people who will use my code have and won't want to change). Thanks, Dave

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  • Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'

    - by ay89
    In my windows phone 8 application, while trying to create a dependency property I am always getting this exception. what I am doing wrong, plz guide me. {System.Windows.Markup.XamlParseException: Failed to create a 'System.Windows.RoutedEventHandler' from the text 'Button_Click'. [Line: 108 Position: 66] at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at com.sap.View.HomePage.InitializeComponent() at com.sap.View.HomePage..ctor()} this is code-behind of Header public static readonly DependencyProperty MenuClickProperty = DependencyProperty.Register("MenuClick", typeof(RoutedEventHandler), typeof(Header), new PropertyMetadata(OnMenuClickHandlerChanged)); public RoutedEventHandler MenuClick { get { return (RoutedEventHandler)GetValue(MenuClickProperty); } set { SetValue(MenuClickProperty, new RoutedEventHandler(value)); } } private static void OnMenuClickHandlerChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { Header header = d as Header; header.OnMenuClickHandlerPropertyChanged(e); } private void OnMenuClickHandlerPropertyChanged(DependencyPropertyChangedEventArgs e) { MenuButton.Click += MenuClick; } this is in my user control (Header) <Button Click="{Binding Path=MenuClick, Source={RelativeSource Mode=Self}}" /> this is how i am including control on my Page: <myControls:Header Title="{Binding Title}" MenuClick="Button_Click" /> this is in code-behind: public void Button_Click(object sender, RoutedEventArgs e) { OpenSettings(); }

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  • C++ ambiguous template instantiation

    - by aaa
    the following gives me ambiguous template instantiation with nvcc (combination of EDG front-end and g++). Is it really ambiguous, or is compiler wrong? I also post workaround à la boost::enable_if template<typename T> struct disable_if_serial { typedef void type; }; template<> struct disable_if_serial<serial_tag> { }; template<int M, int N, typename T> __device__ //static typename disable_if_serial<T>::type void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const T &thread) { // ... } template<size_t M, size_t N> __device__ static void add_evaluate_polynomial1(double *R, const double (&C)[M][N], double x, const serial_tag&) { for (size_t i = 0; i < M; ++i) add_evaluate_polynomial1(R, C, x, i); } // ambiguous template instantiation here. add_evaluate_polynomial1(R, C, x, serial_tag());

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  • uploading database file in assets not returning a record

    - by Alexander
    I have a problem with a database file not being read I have added the database file in assets called mydb but when i run my code it says its not being located. It is calling this toast Toast.makeText(this, "No contact found", Toast.LENGTH_LONG).show(); This is being called because no records are being returned. This is an example form Android Application Development book. public class DatabaseActivity extends Activity { /** Called when the activity is first created. */ TextView quest, response1, response2; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TextView quest = (TextView) findViewById(R.id.quest); try { String destPath = "/data/data/" + getPackageName() + "/databases/MyDB"; File f = new File(destPath); if (!f.exists()) { CopyDB( getBaseContext().getAssets().open("mydb"), new FileOutputStream(destPath)); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } DBAdapter db = new DBAdapter(this); //---get a contact--- db.open(); Cursor c = db.getContact(2); if (c.moveToFirst()) DisplayContact(c); else Toast.makeText(this, "No contact found", Toast.LENGTH_LONG).show(); db.close(); } public void CopyDB(InputStream inputStream, OutputStream outputStream) throws IOException { //---copy 1K bytes at a time--- byte[] buffer = new byte[1024]; int length; while ((length = inputStream.read(buffer)) > 0) { outputStream.write(buffer, 0, length); } inputStream.close(); outputStream.close(); } public void DisplayContact(Cursor c) { quest.setText(String.valueOf(c.getString(1))); //quest.setText(String.valueOf("this is a text string")); } }

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  • AudioRecord - empty buffer

    - by Arxas
    I' m trying to record some audio using AudioRecord class. Here is my code: int audioSource = AudioSource.MIC; int sampleRateInHz = 44100; int channelConfig = AudioFormat.CHANNEL_IN_MONO; int audioFormat = AudioFormat.ENCODING_PCM_16BIT; int bufferSizeInShorts = 44100; int bufferSizeInBytes = 2*bufferSizeInShorts; short Data[] = new short[bufferSizeInShorts]; Thread recordingThread; AudioRecord audioRecorder = new AudioRecord(audioSource, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes); @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } public void startRecording(View arg0) { audioRecorder.startRecording(); recordingThread = new Thread(new Runnable() { public void run() { while (Data[bufferSizeInShorts-1] == 0) audioRecorder.read(Data, 0, bufferSizeInShorts); } }); audioRecorder.stop(); } Unfortunately my short array is empty after the recording is over. May I kindly ask you to help me figure out what's wrong?

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  • Oddities in Linq-to-SQL generated code related to property change/changing events

    - by Lasse V. Karlsen
    I'm working on creating my own Linq-to-Sql generated classes in order to learn the concepts behind it all. I have some questions, if anyone knows the answer to one or more of these I'd be much obliged. The code below, and thus the questions, are from looking at code generated by creating a .DBML file in the Visual Studio 2010 designer, and inspecting the .Designer.cs file afterwards. 1. Why is INotifyPropertyChanging not passing the property name The event raising method is defined like this: protected virtual void SendPropertyChanging() Why isn't the name of the property that is changing passed to the event here? It is defined to be part of the EventArgs descendant that is passed to the event handler, but the method only passes an empty such value to it. 2. Why are the EntitySet<X> attach/detach methods not raising property changed? For an EntitySet<X> reference, the following two methods are generated: private void attach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = this; } private void detach_EmailAddress1s(EmailAddress1 entity) { this.SendPropertyChanging(); entity.Person1 = null; } Why isn't SendPropertyChanged also called here? I'm sure I have more questions later, but for now these will suffice :)

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