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  • Putting (WordPress) tags in <footer> tag, good for SEO or not?

    - by BlackEagle
    I am using tags for my posts on my WordPress site. The content of my post is set in <article> tags, which is fine and now, I want to put the author link and tags in a <footer> tag, but I don't know if this is good for SEO reasons. I know that Googlebots are putting less weight if they see links in a footer, but will this effect my tag pages? Is there any harm? I would love to read a good explanation on this.

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  • Compiz effects aren't working properly!

    - by Naveen
    On Ubuntu 12.04, the Compiz visual effects appears to be glitchy. I see a "window flash", after rotating the "Desktop Cube". I've used the "Magic Lamp effect" when minimizing windows, but the window content, minimizes faster, delaying the window border to minimize. "So the border and the window content gets apart, like in the picture below". I've tried updating Compiz, but no luck. How to fix this problem? Will Compiz work properly in XFCE? This didn't happen in Lucid Lynx. I appriciate any help!

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  • Sounds to describe the weather?

    - by Matthew
    I'm trying to think of sounds that will help convey the time of day and weather condition. I'm not even sure of all the weather conditions I would consider, and some are obvious. Like if it's raining, the sound of rain. But then I'm thinking, what about for a calm day? If it's morning time, I could do birds chirping or something. Night time could be an owl or something. What are some good combinations of sounds/weather/time to have a good effect?

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  • evaluating a code of a graph [migrated]

    - by mazen.r.f
    This is relatively a long code,if you have the tolerance and the will to find out how to make this code work then take a look please, i will appreciate your feed back. i have spent two days trying to come up with a code to represent a graph , then calculate the shortest path using dijkastra algorithm , but i am not able to get the right result , even the code runs without errors , but the result is not correct , always i am getting 0. briefly,i have three classes , Vertex, Edge, Graph , the Vertex class represents the nodes in the graph and it has id and carried ( which carry the weight of the links connected to it while using dijkastra algorithm ) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself , this vector is named previous_nodes. the Edge class represents the edges in the graph it has two vertices ( one in each side ) and a wight ( the distance between the two vertices ). the Graph class represents the graph , it has two vectors one is the vertices included in this graph , and the other is the edges included in the graph. inside the class Graph there is a method its name shortest takes the sources node id and the destination and calculates the shortest path using dijkastra algorithm, and i think that it is the most important part of the code. my theory about the code is that i will create two vectors one for the vertices in the graph i will name it vertices and another vector its name is ver_out it will include the vertices out of calculation in the graph, also i will have two vectors of type Edge , one its name edges for all the edges in the graph and the other its name is track to contain temporarily the edges linked to the temporarily source node in every round , after the calculation of every round the vector track will be cleared. in main() i created five vertices and 10 edges to simulate a graph , the result of the shortest path supposedly to be 4 , but i am always getting 0 , that means i am having something wrong in my code , so if you are interesting in helping me find my mistake and how to make the code work , please take a look. the way shortest work is as follow at the beginning all the edges will be included in the vector edges , we select the edges related to the source and put them in the vector track , then we iterate through track and add the wight of every edge to the vertex (node ) related to it ( not the source vertex ) , then after we clear track and remove the source vertex from the vector vertices and select a new source , and start over again select the edges related to the new source , put them in track , iterate over edges in tack , adding the weights to the corresponding vertices then remove this vertex from the vector vertices, and clear track , and select a new source , and so on . here is the code. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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  • How To Smoothly Animate From One Camera Position To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • Murali Papana Blogs About Date Effectivity

    - by steve.muench
    Murali Papana from our Human Capital Management (HCM) Fusion Applications team has posted a series of blogs on a lesser-known, but quite powerful feature of ADF called "date effectivity". This is a feature that allows the framework to simplify managing records whose data values are effective for a given period of time. Imagine an employee's job title or salary that changes over time, which as well might be entered today by an HR reprepsentative but go into effect at some time in the future. Check out these articles if you're curious to learn more: Learning basics of Date Effectivity in ADFADF Model: Creating Date Effective EOADF Model: Creating Date Effective Association and Date Effective VOADF UI - Implementing Date Effective Search with Example

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  • Is there a global "low resolution" filter for OpenGL?

    - by Ian Henry
    I'm trying to learn a little about OpenGL, so I'm making a simple 2D game (with OpenTK), and so far it's coming along well. I thought it would be fun to give it that, for lack of a better word, retropixelated look of games from the early nineties. I figured it would be an easy thing to do -- simply draw everything at half its normal size and scale up with no anti-aliasing. But I can't find any resources on how to do this. I can set the min/mag filters of my textures to nearest and that works fine for my sprites, but I'm using lots of primitives and I'd like the effect to apply to them as well. The one idea I had was to draw everything at half size, then somehow copy the render buffer to a texture, then render that texture full-size, but I don't know how to do that, and it seems like there must be a better way. Can anyone help me out?

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  • Most appropriate OSS license for infrastructure code

    - by Richard Szalay
    I'm looking into potentially releasing some infrastructure code (related to automated builds and deployments) as OSS and I'm curious about how the various OSS licenses effect it. Specifically, LGPL prevents the code itself (part/whole) being modified into a commercial product (which is what I'm after), but allows it to be "linked to" in the creation of commercial products (also ok). How does the "linked to" clause relate to infrastructure code, which is not deployed with the product itself? Would the application still be required to provide "appropriate legal notices" (which I'm not fussed over)? Would I be better off looking at the Eclipse Public License?

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  • KDE Sometimes Glitches On Wakeup

    - by Mew
    Well, a picture is work 1k words: Looks bad, huh? I am using the 331-updates latest 331.67 drivers from NVidia's website on a Dell Latitude e6400. Everything else is up-to-date. This only happens when I resume from sleep, or I switch to a VT and back. It also doesn't ALWAYS happen, which I find odd. Graphics Card: Nvidia Quadro NVS160M UPDATE AFTER TESTING: This problem only exists with KDE (specifically QT). I can go into Unity or Mint or any non QT-based GUI and it works perfectly with no resume errors. UPDATE: This only happens when I use KWin (and KDE). I have upgraded to 14.04 and the problem is not occurring as frequently. Also, sometimes this effect doesn't happen, but instead the top menu bar simply goes out of focus with the rest of the screen goes blank.

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  • Downgrade to LTS version, preserving /home partition: Should I expect this to work?

    - by Archelon
    Specifically, I'm installing Kubuntu 12.04 over 13.04. And in fact I've already done it, and it seems to have at least mostly worked, but I'm wondering whether this one anomaly is likely to be attributable to the downgrade; to wit: I have no window borders|decorations, but only wide, featureless, white---or sometimes black---margins around all my windows. None of the settings in System Settings (the window border and decorations options are in Workspace Appearance) seem to have any effect. Is this likely to be fixable, or should I cut my losses and reinstall (formatting the /home partition and restoring any data with rsync)?

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  • Drawing a random x,y grid of objects within a prespective

    - by T Reddy
    I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units in diameter. I want to create an arbitrary grid of these edge to edge (think of a checker board). I'm using a 3D perspective with GLKit: CGSize size = [[self view] bounds].size; _projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(45.0f), size.width/size.height, 0.1f, 100.0f); So, I managed to manually get all of these cylinders drawn on the screen just fine. However, I would like to understand how I can programmatically "fit" all of these cylinders on the screen at the same time given the camera location, screen size, cylinder diameter, and the number of rows/columns. So the net effect is that for small grids (i.e., 5x5) the objects are closer to the camera, but for large grids (i.e., 30x30) the objects are farther away. In either case, all of the cylinders are visible.

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  • Adsense block not displaying anything

    - by Mild Fuzz
    I have copied and pasted the following code into my page, but it seems to be having no effect. It should have a fall back block colour, but nothing is showing. Code copied/pasted straight from google <script type="text/javascript"><!-- google_ad_client = "ca-pub-7972043490779920"; /* SALF */ google_ad_slot = "4085311300"; google_ad_width = 300; google_ad_height = 250; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script>

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  • Ubuntu took away permissions from my Data partition

    - by RobinJ
    The pangolin has struck again. The bug of the day for today is Ubuntu taking away my permissions on my Data partition (NTFS). One moment everything worked fine, the next moment I couldn't chmod anything anymore. chown throws no errors or warnings at all, but nothing has changed either. chmod keeps saying Operation not permitted. I've been messing around with /etc/fstab as suggested by other answers on AskUbuntu, but none of them seem to have the desired effect. This is my current line: UUID=25D7D681409A96B7 /media/Data ntfs defaults,umask=000,gid=46,permissions,users,auto,exec 0 0 For reference, this is the original one: UUID=25D7D681409A96B7 /media/Data ntfs defaults,umask=007,gid=46 0 0 (right after the problem started occuring) What do I need to do so I am the owner of my own hard drive again? I want to be able to just use chmod and chown (without sudo) without being told that some mysterious alien has taken over control of my Data partition. I can still read and write, but execution permissions seem to be the problem.

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  • Unity Frustum Culling Issue

    - by N0xus
    I'm creating a game that utilizes off center projection. I've got my game set up in a CAVE being rendered in a cluster, over 8 PC's with 4 of these PC's being used for each eye (this creates a stereoscopic effect). To help with alignment in the CAVE I've implemented an off center projection class. This class simply tells the camera what its top left, bottom left & bottom right corners are. From here, it creates a new projection matrix showing the the player the left and right of their world. However, inside Unity's editor, the camera is still facing forwards and, as a result the culling inside Unity isn't rendering half of the image that appears on the left and right screens. Does anyone know of a way to to either turn off the culling in Unity, or find a way to fix the projection matrix issue?

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  • Make Offscreen Sliding Content Without Hurting SEO [duplicate]

    - by etangins
    This question already has an answer here: How bad is it to use display: none in CSS? 5 answers On my website I have content which is positioned off the screen, and then slides in when you click a button. For example, when you click the news button, content slides in with news. It didn't occur to me that this might be labeled as a black hat SEO technique, because I have content positioned off the screen with CSS that links elsewhere on my site, and a search engine could very easily interpret that as me hiding content for SEO purposes by positioning it off screen. Obviously, my intention was not to hide content, but was to make a sort of UI/UX content slider where content slides into view when a button is clicked. How can I make something to this effect (where content slides in and out), that would not comprise SEO?

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  • Adobe-Flash-plugin freezes when skipping ahead

    - by piedro
    I am using Firefox 7 and the new official Adobe Flash 64-bit plugin from the Ubuntu Partner repository. It's the adobe-flash package. It works nicely on the first look but when I try to skip ahead in any YouTube video (by clicking on the video progress bar) sound will go on but the video simply freezes at the position it was just before skipping. This is really annoying because I really don't want to watch every video full length. Now maybe there's cleanup work to do? I removed every Flash-related package from the package manager. Maybe it's Firefox? I couldn't find any hint. Maybe it's the video manager (display manager)? I am using KDE on an Ubuntu Natty install. I also enabled hardware acceleration with libdvpau1: sudo bash -c "echo 'EnableLinuxHWVideoDecode=1' >> /etc/adobe/mms.cfg" (this seems to have no effect at all ...) Ubuntu Natty 64-bit, Firefox 7, Flash 11.01 )

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  • How to prevent thunderbird gmail/IMAP from marking deleted/archived emails as read

    - by Jesse
    I have thunderbird setup to use gmail IMAP. I followed the various guides that recommend setting Edit-Account Settings-Server Settings-When I delete a message-Remove it immediately. Unfortunately this didn't have quite the effect I wanted and after more digging I discovered here that: [Thunderbird] [Gmail] Mark Deleted = Archive Copy to [Gmail]/Trash = Delete Permanently Remove it immediately = Archive Unfortunately whenever I deleted (archived) a message it was also marked as read whether it had been or not. I didn't want this because I like to keep my inbox clean and archive anything that doesn't actually matter, such as funny emails, etc. and then go back and look through the archive later when I have time. What settings do I need to prevent messages from being marked read when I delete them? I'm using Thunderbird 17.0 on Ubuntu 12.04

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  • Unable to drag brush tool in Photoshop CS5 in 12.04

    - by Rodrane
    I was able to use Photoshop CS5 perfectly on Ubuntu 11.10. After upgraded to 12.04 I've noticed that when I try to use brush tool in by dragging the left mouse button I cannot get continous effect on photos. It only effects the area I click with mouse. In the screenshot all the time I was holding the left mouse button but it only affected the image once, creating dots instead of lines. At first I thought its something with Wine. I reinstalled it then deleted Photoshop in my ApplicationData folder (Windows keeps user software options in this folder). None of these worked. I tried on my laptop and this strange problem exists there too.

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  • XNA Diffuse Shader Issue. Edge lighting problem. Image Attached

    - by adtither
    As you can see in this image the diffuse shading is working correctly in some places but in other places such as the the bottom of the sphere you can see the squares/triangles of the mesh. Any idea what would be causing this? Let me know if you need anymore information related to code. I can upload my normals calculations and shader effect if required. EDIT: Here's a link to the shader I'm using http://pastebin.com/gymVc7CP Link to normals calculations: http://pastebin.com/KnMGdzHP Seems to be an issue with edge lighting. Can't seem to see where I'm going wrong with the normals calculations though.

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  • Cannot assign keys to Wacom scroll wheel anymore

    - by UncleZeiv
    Hi all, my Wacom Graphire 4 used to work perfectly well until, I think, Ubuntu 10.4. At that point something changed in the configuration and I couldn't assign a key to the scroll wheel anymore (note: the pad's scroll wheel, not the mouse's), i.e this command: xsetwacom set "Wacom Graphire4 6x8 pad" AbsWDn "key +" returns silently without error but nothing happens. Same goes for AbsWUp, RelWDn, RelWUp. Apparently though the problem is even deeper as pressing the wheel in a xev window doesn't seem to have any effect. Moreover I am thoroughly confused on how the various pieces (kernel driver, xorg driver, evdev, HAL, xinput?) are supposed to work together and if the wacom module that ships with Ubuntu is the one from linuxwacom or not. Any ideas? I don't want to become an X.org hacker just to understand what's going on... it used to work! NOTE: I have already read question 3940, but that's not the same problem.

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  • "has no motion" warnings

    - by Adam R. Grey
    When I reimport my project's Library, I get lots of warnings such as State combat.Ghoul Attack has no motion but I have no idea why. In this specific case, I looked up Ghoul Attack. Here's the state in which it appears, in the only animator controller that includes anything called Ghoul Attack: State: m_ObjectHideFlags: 3 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: Ghoul Attack m_Speed: 1 m_CycleOffset: 0 m_Motions: - {fileID: 7400000, guid: 0db269712a91fd641b6dd5e0e4c6d507, type: 3} - {fileID: 0} m_ParentStateMachine: {fileID: 110708233} m_Position: {x: 492, y: 132, z: 0} m_IKOnFeet: 1 m_Mirror: 0 m_Tag: I thought perhaps that second one - {fileID: 0} was throwing up the warning incorrectly, so I removed it. There was no effect, I still get warnings about Ghoul Attack. So given that the only state I know of with that name does in fact have motion, what is this warning actually trying to tell me?

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  • Change login screen to gnome-shell login

    - by Dr_Bunsen
    I was just goofing around in a vm to test what would happen if I purgen unity: sudo apt-get remove --purge unity* I found that I get an startup error, but when I proceed, I got this awesome login screen: It has an sexy effect and is just the gnome style my whole pc has got. So can any one please tell me how I change the default login screen program without having to bother clicking "fix this error" on every boot? Thanks in advance. [edit] This is the error I get, and the only option that works is the, run in low settings for one session.

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  • Can I force window to open on top of other windows when opened by keyboard shortcut?

    - by Rasmus
    I use SpaceFM as my primary file manager on Ubuntu. I typically open folder directly by keyboard shortcuts, so, e.g. Ctrl+Super+W opens my Work folder. Specifically, I use execute the command spacefm -w /home/rasmus/Work/ by the above shortcut, with the -w ensuring that SpaceFM opens a new window. However, this new window is not always open on top of the last active window on the workspace. This is rather annoying, as it means I sometimes have to "dig" for the newly opened window. So, my question is: Is there something additional I can add to the executed command that will ensure that the fresh window is opened on top? Alternative solutions to the same effect are welcome.

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  • Unwanted authentication request window at login after upgrade to Ubuntu 13.10

    - by UBod
    I recently upgraded to Ubuntu 13.10 (64bit) on my Dell Laptop. Since then, at each login, a dialog window entitled "Authentication request ... Please enter the password for account "[email protected]"." appears (I would rather post a screenshot if I could, but I am not entitled to do that because I do not have the necessary 10 reputation credits). I neither have any idea why my password (I checked it a hundred times) does not work ("Password was incorrect") nor why this dialog is displayed at all. As said, I never saw it before 13.10. I looked around in different forums and it seems (please correct me if I am wrong) that it stems from evolution server. I also deleted ~/.config/evolution/ entirely - without any effect. Further note that I am not using evolution at all and I would rather like to get rid of it completely, but I do not dare to remove evolution-server. Any ideas? Thanks in advance, Ulrich

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  • Enforce VPN connection to access the Internet

    - by ch0wn
    I'm using a VPN when I'm online at an unencrypted wifi. Unfortunately, at my university the connection is quite unstable and at every reconnect the VPN connection is terminated and I manually need to reconnect to it using the NetworkManager, which obviously only works if I notice the reconnect. I enabled the option to automatically connect to the VPN in the NM options, but it seems to have no effect. Is there a way to enforce an active VPN connection before any other application can access the network connection so I can be sure not to send private data over unencrypted connections? Cheers, Pascal

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