Search Results

Search found 49452 results on 1979 pages for 'type testing'.

Page 184/1979 | < Previous Page | 180 181 182 183 184 185 186 187 188 189 190 191  | Next Page >

  • Read in double type from txt file - C++

    - by Greenhouse Gases
    Hi there I'm in the midst of a university project and have decided to implement a method that can accept information from a text file (in this instance called "locations.txt"). input from the text file will look like this: London 345 456 Madrid 234 345 Beinjing 345 456 Frankfurt 456 567 The function looks like this currently (and you will notice I am missing the While condition to finish adding input when reaches end of text in locations.txt, i tried using eof but this didnt work?!). Also get function expects a char and so cant accept input thats a double which is what the latitude and longitude are defined as... void populateList(){ ifstream inputFile; inputFile.open ("locations.txt"); temp = new locationNode; // declare the space for a pointer item and assign a temporary pointer to it while(HASNT REACHED END OF TEXT FILE!!) { inputFile.getline(temp-nodeCityName, MAX_LENGTH); // inputFile.get(temp-nodeLati, MAX_LENGTH); // inputFile.get(temp-nodeLongi, MAX_LENGTH); temp-Next = NULL; //set to NULL as when one is added it is currently the last in the list and so can not point to the next if(start_ptr == NULL){ // if list is currently empty, start_ptr will point to this node start_ptr = temp; } else { temp2 = start_ptr; // We know this is not NULL - list not empty! while (temp2-Next != NULL) { temp2 = temp2-Next; // Move to next link in chain until reach end of list } temp2->Next = temp; } } inputFile.close(); } Any help you can provide would be most useful. If I need to provide anymore detail I will do, I'm in a bustling canteen atm and concentrating is hard!!

    Read the article

  • Useless variable name in C struct type definition

    - by user1210233
    I'm implementing a linked list in C. Here's a struct that I made, which represents the linked list: typedef struct llist { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list; Isn't the "llist" basically useless. When a client uses this library and makes a new linked list, he would have the following declaration: list myList; So typing llist just before the opening brace is practically useless, right? The following code basically does the same job: typedef struct { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list;

    Read the article

  • C# Nullable Type question

    - by TatMing
    for example: int? taxid; if (ddlProductTax.SelectedValue == "") { taxid = null; } else { taxid = Convert.ToInt32(ddlProductTax.SelectedValue); } //Correct But int? taxid; taxid = (ddlProductTax.SelectedValue == "" ? null : Convert.ToInt32(ddlProductTax.SelectedValue)); //Error It error say and int32 cannot implicit convert. The ( ? truepart : falsepart); is not short of (if ..else..) ?

    Read the article

  • Can you have an extension method on a type instead of on an instance of a type?

    - by SLC
    I can have an extension method like this: DateTime d = new DateTime(); d = d.GetRandomDate(); GetRandomDate is my extension method. However the above doesn't make much sense. What would be better is: DateTime d = DateTime.GetRandomDate(); However, I don't know how to do this. An extension method created as: public static DateTime GetRandomDate(this System.DateTime dt) will only add the GetRandomDate() in the first example above, not the second one. Is there a way to achieve the desired behaviour?

    Read the article

  • Inheritance and Implicit Type Casting

    - by Josué Molina
    Suppose I have the following three classes: class Animal {}; class Human : public Animal {}; class Dog : public Animal { public: void setOwner(Animal* owner) { this->owner = owner; } private: Animal* owner; }; Why is the following allowed, and what exactly is happening? Dog d; Human h; d.setOwner(&h); // ? At first, I tried to cast it like this d.setOwner(&(Animal)h), but the compiler gave me a warning, and I hit a run-time error. Edit: the warning the compiler gave me was "taking address of temporary". Why is this so?

    Read the article

  • Casting to specific asp.net page type

    - by DEH
    I have an asp.net page with a code-behind class definition as follows: public partial class examplepage : System.Web.UI.Page I'd like to set a public property within the page that I can reference from other classes. My understanding is that if I cast to examplepage then I should be able to get at the public property that is specific to example page, as in: string test=((examplepage)HttpContext.Current.Handler).propertyX; However, when I try casting as above the compiler does not recognise examplepage. Can anyone tell me how I can cast? I have no specific namespaces defined. Thanks

    Read the article

  • LINQ to SQL auto-generated type for stored procedure

    - by StuffHappens
    Hello. I have the following stored procedure ALTER PROCEDURE [dbo].Test AS BEGIN CREATE TABLE ##table ( ID1 int, ID2 int ) DECLARE @query varchar(MAX); INSERT INTO ##table VALUES(1, 1); SELECT * FROM ##table; END And I try to use it from C# code. I use LINQ to SQL as an O/RM. When I add the procedure to DataBaseContext it says that it can't figure out the return value of this procedure. How to modify the stored procedure so that I can use it with LINQ to SQL. Note: I need to have global template table!

    Read the article

  • Type-safe generic data structures in plain-old C?

    - by Bradford Larsen
    I have done far more C++ programming than "plain old C" programming. One thing I sorely miss when programming in plain C is type-safe generic data structures, which are provided in C++ via templates. For sake of concreteness, consider a generic singly linked list. In C++, it is a simple matter to define your own template class, and then instantiate it for the types you need. In C, I can think of a few ways of implementing a generic singly linked list: Write the linked list type(s) and supporting procedures once, using void pointers to go around the type system. Write preprocessor macros taking the necessary type names, etc, to generate a type-specific version of the data structure and supporting procedures. Use a more sophisticated, stand-alone tool to generate the code for the types you need. I don't like option 1, as it is subverts the type system, and would likely have worse performance than a specialized type-specific implementation. Using a uniform representation of the data structure for all types, and casting to/from void pointers, so far as I can see, necessitates an indirection that would be avoided by an implementation specialized for the element type. Option 2 doesn't require any extra tools, but it feels somewhat clunky, and could give bad compiler errors when used improperly. Option 3 could give better compiler error messages than option 2, as the specialized data structure code would reside in expanded form that could be opened in an editor and inspected by the programmer (as opposed to code generated by preprocessor macros). However, this option is the most heavyweight, a sort of "poor-man's templates". I have used this approach before, using a simple sed script to specialize a "templated" version of some C code. I would like to program my future "low-level" projects in C rather than C++, but have been frightened by the thought of rewriting common data structures for each specific type. What experience do people have with this issue? Are there good libraries of generic data structures and algorithms in C that do not go with Option 1 (i.e. casting to and from void pointers, which sacrifices type safety and adds a level of indirection)?

    Read the article

  • organizing unit test

    - by soulmerge
    I have found several conventions to housekeeping unit tests in a project and I'm not sure which approach would be suitable for our next PHP project. I am trying to find the best convention to encourage easy development and accessibility of the tests when reviewing the source code. I would be very interested in your experience/opinion regarding each: One folder for productive code, another for unit tests: This separates unit tests from the logic files of the project. This separation of concerns is as much a nuisance as it is an advantage: Someone looking into the source code of the project will - so I suppose - either browse the implementation or the unit tests (or more commonly: the implementation only). The advantage of unit tests being another viewpoint to your classes is lost - those two viewpoints are just too far apart IMO. Annotated test methods: Any modern unit testing framework I know allows developers to create dedicated test methods, annotating them (@test) and embedding them in the project code. The big drawback I see here is that the project files get cluttered. Even if these methods are separated using a comment header (like UNIT TESTS below this line) it just bloats the class unnecessarily. Test files within the same folders as the implementation files: Our file naming convention dictates that PHP files containing classes (one class per file) should end with .class.php. I could imagine that putting unit tests regarding a class file into another one ending on .test.php would render the tests much more present to other developers without tainting the class. Although it bloats the project folders, instead of the implementation files, this is my favorite so far, but I have my doubts: I would think others have come up with this already, and discarded this option for some reason (i.e. I have not seen a java project with the files Foo.java and FooTest.java within the same folder.) Maybe it's because java developers make heavier use of IDEs that allow them easier access to the tests, whereas in PHP no big editors have emerged (like eclipse for java) - many devs I know use vim/emacs or similar editors with little support for PHP development per se. What is your experience with any of these unit test placements? Do you have another convention I haven't listed here? Or am I just overrating unit test accessibility to reviewing developers?

    Read the article

  • postgres - group by on multiple columns - master/detail type table

    - by smpillay
    I have a table order(orderid, ordernumber, clientid, orderdesc etc.,) and a corresponding status for that order on an order_status table ( statusid, orderid, statusdesc, statusNote, statustimestamp) say I have a record in order as below orderid orderumber clientid orderdesc 1111 00980065 ABC blah..blah.. and a corresponding status entries statusid orderid statusdesc statusNote statustimestamp 11 1111 recvd status blah yyyy-mm-dd:10:00 12 1111 clientproce status blah yyyy-mm-dd:11:00 13 1111 clientnotice status blah yyyy-mm-dd:15:00 14 1111 notified status blah yyyy-mm-dd:17:00 How can I get the following result (latest timestamp along with multiple columns) 1111 14 00980065 ABC blah..blah.. notified status blah yyyy-mm-dd:17:00

    Read the article

  • ASP.NET - How to edit 'bit' data type?

    - by Peter
    I am coding in Visual Basic. I am using a checkbox control. Now depending on its checked property I need to set/unset a bit column in a SQL Server database. Here's the code: Try conSQL.Open() Dim cmd As New SqlCommand("update Student set send_mail = " + _ sendemailCheckBox.Checked.ToString + " where student_id = '" _ + sidnolabel.Text + "'", conSQL) cmd.ExecuteNonQuery() Finally conSQL.Close() End Try The send_mail attribute is of bit datatype. This code is not working. How do I go about it?

    Read the article

  • Why can I derived from a templated/generic class based on that type in C# / C++

    - by stusmith
    Title probably doesn't make a lot of sense, so I'll start with some code: class Foo : public std::vector<Foo> { }; ... Foo f; f.push_back( Foo() ); Why is this allowed by the compiler? My brain is melting at this stage, so can anyone explain whether there are any reasons you would want to do this? Unfortunately I've just seen a similar pattern in some production C# code and wondered why anyone would use this pattern.

    Read the article

  • 9gag type of website

    - by awtasdfas
    for something like www.9gag.com , which open source mvc framework can be used? in particular the main page, with highly rated content is what i am looking for.. along with an option for users to thumbs up/heart every article/post/blog/vlog/podcast/link.

    Read the article

  • rails - form to disply non-input type fields in nested form

    - by nktokyo
    Hi, I guess this is a newbie question, but what is the syntax in a form to show contents of fields not as a text box/area, but rather like label would appear. <% form_for @user do |f| %> <% f.fields_for :user_ingreds do |builder| %> <p> <%= builder.??? %> </p> <% end %> <% end%> user has many user_ingreds and accepts_nested_attributes for user_ingreds. Basically I want to make a list of user_ingreds where the user can't edit the data but can remove the record from the list via a button - however the fields_for builder doesn't recognize a direct call to to the fields in user_ingreds model (ie, builder.user_id throws and error.

    Read the article

  • enum type in C++

    - by httpinterpret
    This works: enum TPriority { EPriorityIdle = -100, EPriorityLow = -20, EPriorityStandard = 0, EPriorityUserInput = 10, EPriorityHigh = 20 }; TPriority priority = EPriorityIdle; But this doesn't work: TPriority priority = -100; Any reason?

    Read the article

  • java - find out the type of class which implements of other classes

    - by Johnzzz
    i have a kind of specific problem, let's say, that i have public interface A { } //------------------------------ public class B implements A{ static int countx = 0; } //---------------------------------- public class C implements A{ static int county = 0; } //---------------------------------- public class Arc { public A from; public A to; //======================================== and now I have an object a (which is an instance of Arc) and I want to find out whether it is an instance of B or C and get to the atributes countX or countY (stg like a.from.countX) any ideas? :)

    Read the article

  • Make conversion to a native type explicit in C++

    - by Tal Pressman
    I'm trying to write a class that implements 64-bit ints for a compiler that doesn't support long long, to be used in existing code. Basically, I should be able to have a typedef somewhere that selects whether I want to use long long or my class, and everything else should compile and work. So, I obviously need conversion constructors from int, long, etc., and the respective conversion operators (casts) to those types. This seems to cause errors with arithmetic operators. With native types, the compiler "knows" that when operator*(int, char) is called, it should promote the char to int and call operator*(int, int) (rather than casting the int to char, for example). In my case it gets confused between the various built-in operators and the ones I created. It seems to me like if I could flag the conversion operators as explicit somehow, that it would solve the issue, but as far as I can tell the explicit keyword is only for constructors (and I can't make constructors for built-in types). So is there any way of marking the casts as explicit? Or am I barking up the wrong tree here and there's another way of solving this? Or maybe I'm just doing something else wrong...

    Read the article

< Previous Page | 180 181 182 183 184 185 186 187 188 189 190 191  | Next Page >