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  • Android alarm not working

    - by erdomester
    I've been struggling with this for hours. I've also checked the documentation and several topics. I found this code in two topics, both guys said the code was working perfectly, but not on my computer. The first Toast appears, but the second one never. What is wrong? public class HelloAndroid2 extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Intent intent = new Intent(this, AlarmReceiver.class); PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 0, intent, PendingIntent.FLAG_ONE_SHOT); AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE); alarmManager.set(AlarmManager.RTC_WAKEUP, System.currentTimeMillis() + (10 * 1000), pendingIntent); Toast.makeText(this, "Alarm set", Toast.LENGTH_LONG).show(); } public final class AlarmReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm worked.", Toast.LENGTH_LONG).show(); } } }

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  • How can I separate Logic/UI in Android

    - by Ungureanu Liviu
    Hi, I want as my application to be structured in 2 parts: the logic code and the UI. I've tried to implement that using a controller class(here I keep the logic code) inside of each activity. The activity send messages to controller and receive the answer in two ways: the answer is returned immediately (if the action is not complex and it can be done in a verry short time) the activity set some listeners and the controller fire this listener when the action is complete. The problems appears when the controller have a lot of objects(each object should handle a set of actions and for each action I have to set & trigger a listener): it is hard to keep the code syncronized. I'm asking if you know a better way to implement this mechanism. Thank you.

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  • Android 2.2: Screen brightness/timeout question

    - by Johan
    Im using the following code to adjust the brightness of the screen: public void SetBright(float value) { Window mywindow = getWindow(); WindowManager.LayoutParams lp = mywindow.getAttributes(); lp.screenBrightness = value; mywindow.setAttributes(lp); } But i want the brightness to be 0% for a specific time. But when i use SetBright(0.0f), i cant change it back. I made a timer that runs for a minute with 0% brightness, then turns it back to 100%. Works when i use 10% for example. But when i turn it to 0% i cant seem to wake it up again. Any ideas how to solve this?

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  • Version of SQLite used in Android?

    - by Eno
    Reason: Im wondering how to handle schema migrations. The newer SQLite versions support an "ALTER TABLE" SQL command which would save me having to copy data, drop the table, recreate table and re-insert data.

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  • How to detect OpenGL capabilities without creating a GLSurfaceView (Android)

    - by ADB
    I am trying to access the OpenGL capability of the phone before deciding whether to use OpenGL or Canvas for graphics puposes. However, all the functions that I can read documentation on requires you to already have a valid OpenGL context (namely, create a GLSurfaceView and assign it a rendered. Then check the OpenGL parameters in the onSurfaceCreated). So, is there a way to check the extensions, renderer name and max texture size capability of the phone BEFORE having to create any OpenGL views?

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  • Drawing translucent bitmaps using Canvas (Android)

    - by mcbitmap
    I have a Bitmap object and want to render it to a Canvas object with varying levels of translucency (i.e. make the whole bitmap partially see through). For example, I have sprites in a game (that are drawn over the top of a bitmap background) that I want to fade out from being opaque to being invisible. Can I do this without having to resort to OpenGL?

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  • android button setPressed after onClick

    - by strem
    yesterday I noticed the possibility to integrate Fragments in older API Levels through the Compatibility package, but thats not really essential for the question. :) I have a Button with an OnClickListener Button button = (Button) findViewById(R.id.button); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { doSomething(); button.setPressed(true); } }); Because of the actual clicking, it is shown as pressed and after releasing the click, the button state is not pressed and stays that way. Is there a simple way that keeps the button state pressed after releasing? First thing I can think of would be some sort of timer, but that seems unreasonable.

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  • Updating Android Home Screen TextView

    - by jmontex2
    Hi, How can we update the View of a Home Screen Widget on the onReceive method of AppWidgetProvider?. I am trying to update the TextView of my Home screen widget but it seems that I cant access the TextView of my AppWidgetProvider on onReceive method. Here is a sample code of my onReceive public void onReceive(Context context,Intent intent) { final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { if (intent.getAction().equals(ACTION_WIDGET_RECEIVER)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { } Toast.makeText(context, msg, Toast.LENGTH_SHORT).show(); // code for gathering the text to update the TextView } } super.onReceive(context, intent); }

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  • How to block calls in android

    - by Anurag Uniyal
    I want to block calls from few numbers, for that I want to write a app of my own. So what are the APIs which I should be using? Basically I want to get notified when a call comes, i want to compare numbers if it is what i want to block, i want to cut the call or mute it or if possible mute it and record it.

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  • Animating translation and scaling of view in Android

    - by hgpc
    I have to animate a view from state A to B with changes to its scale, position and scrolling. I know everything about state A (widthA, heightA, topA, leftA, scrollXA, scrollYA) and state B (widthB, heightB, topB, leftB, scrollXB, scrollYB). So far I wrote the following code: AnimationSet animation = new AnimationSet(true); int toXDelta; // What goes here? int toYDelta; // What goes here? TranslateAnimation translateAnimation = new TranslateAnimation(1, toXDelta, 1, toYDelta); translateAnimation.setDuration(duration); animation.addAnimation(translateAnimation); float scale = (float) widthB / (float) widthA; ScaleAnimation scaleAnimation = new ScaleAnimation(1, scale, 1, scale); scaleAnimation.setDuration(duration); animation.addAnimation(scaleAnimation); animation.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation arg0) { view.clearAnimation(); // Change view to state B } @Override public void onAnimationRepeat(Animation arg0) {} @Override public void onAnimationStart(Animation arg0) {} }); view.startAnimation(animation); Is this the right way to do this? If so, how should I calculate the values of toXDelta and toYDelta? I'm having trouble finding the exact formula. Thanks!

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  • Set custom keyboard for android application

    - by dAnjou
    Hi, i know that there is the possibility to set a special keyboard with these attributes. But i need my own keyboard as default. How can i do that? How can my app change the settings? As an example, let's say: i want the example SoftKeyboard as default for my app. Is that even possible? Thanks for your efforts :)

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  • How do I query SQLite Database in Android?

    - by kunjaan
    I successfully created the Database and inserted a row however I cannot Query it for some reason. My Droid crashes everytime. String DATABASE_NAME = "myDatabase.db"; String DATABASE_TABLE = "mainTable"; String DATABASE_CREATE = "create table if not exists " + DATABASE_TABLE + " ( value VARCHAR not null);"; SQLiteDatabase myDatabase = null; myDatabase = openOrCreateDatabase(DATABASE_NAME, Context.MODE_PRIVATE, null); myDatabase.execSQL(DATABASE_CREATE); // Create a new row of values to insert. ContentValues newValues = new ContentValues(); // Assign values for each row. newValues.put("value", "kunjan"); // Insert the row into your table myDatabase.insert(DATABASE_TABLE, null, newValues); String[] result_columns = new String[] { "value" }; Cursor allRows = myDatabase.query(true, DATABASE_TABLE, result_columns, null, null, null, null, null, null); if (allRows.moveToFirst()) { String value = allRows.getString(1); TextView foo = (TextView) findViewById(R.id.TextView01); foo.setText(value); } allRows.close(); myDatabase.close();

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  • Change the playback rate of a track in real time on Android

    - by android_dev
    Hello, I would like to know if somebody knows a library to changing the playback rate of a track in real time. My idea is to load a track and change its playback rate to half or double. Firstly, I tried with MusicPlayer but is was not possible at all and then I tried with SoundPool. The problem is that with SoundPool I can´t change the rate once the track is loaded. Here is the code I am using (proof of concept): float j = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.Button01); b.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { j = (float) (j +.5); } }); AssetFileDescriptor afd; try { SoundPool sp = new SoundPool(1, AudioManager.STREAM_MUSIC, 0); afd = getAssets().openFd("wav/sample.wav"); int id = sp.load(afd, 1); sp.play(id, 1, 1, 1, 0, j); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } When I press the button, the playback rate should increase but it does not happen. Any idea of how change the rate in real time? Thanks in advance.

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  • Android WebViewClient problem

    - by deSelby
    I've defined a private class that extends WebViewClient and set my WebView's client to an instance of that class (webView01.setWebViewClient(new Callback());). The class definition is as follows: private class Callback extends WebViewClient { public void onLoadResource (WebView view, String url) { } public void onPageStarted (WebView view, String url, Bitmap favicon) { } public void onPageFinished (WebView view, String url) { Animation anim = AnimationUtils.loadAnimation(MyNews.this, R.anim.webviewanim); view.startAnimation(anim); } public void onReceivedError (WebView view, int errorCode, String description, String failingUrl) { } public boolean shouldOverrideUrlLoading (WebView view, String url) { Log.e("loading url", url); return false; } } My problem is that onPageFinished is definitely getting called, but shouldOverrideUrlLoading is never being called. What am I doing wrong here?

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  • Android - Read PNG image without alpha and decode as ARGB_8888

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the BitmapFactory.decodeByteArray method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. unsigned char* buffer = (unsinged char*)(env->GetDirectBufferAddress(byteBuffer)) jobject returnByteBuffer = env->NewDirectByteBuffer(buffer, length) Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? ..... Have an answer for it: - yes, it is converted internally to RGB565. Does anybody know how to create such an bitmap image from PNG with ARGB8888 pixel format? If anybody has an idea, it would be great!

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  • How to use startMethodTracing APIs on Android?

    - by Rajorshi
    I have recently started working on an app which has both Java and native components. I am trying to generate trace information for both components using Debug.startMethodTracing("myapp") and Debug.startNativeTracing() alternately. However, both are behaving unexpectedly. When I use Debug.startMethodTracing("myapp"), I can see a file /sdcard/myapp.trace being created but it is always empty no matter how long I run my app. When I use Debug.startNativeTracing() and start the emulator with the -trace <tracename> switch, I see a message saying "Trace started", but when I try to run my app, the emulator crashes. Am I missing something obvious here? How do I debug this problem?

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