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  • How to evaluate json member using variable ?

    - by Miftah
    Hi i've got a problem evaluating json. My goal is to insert json member value to a function variable, take a look at this function func_load_session(svar){ var id = ''; $.getJSON('data/session.php?load='+svar, function(json){ eval('id = json.'+svar); }); return id; } this code i load session from php file that i've store beforehand. i store that session variable using dynamic var. <?php /* * format ?var=[nama_var]&val=[nilai_nama_var] */ $var = $_GET['var']; $val = $_GET['val']; $load = $_GET['load']; session_start(); if($var){ $_SESSION["$var"] = $val; echo "Store SESSION[\"$var\"] = '".$_SESSION["$var"]."'"; }else if($load){ echo $_SESSION["$load"]; } ?> using firebug, i get expected response but i also received error uncaught exception: Syntax error, unrecognized expression: ) pointing at this eval('id = json.'+svar); i wonder how to solve this

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  • Can I extend my total RAM by buying more, and what kind do I need to buy

    - by Xeon06
    I currently have 4 GB total RAM and I would like to get some more, to bring it to a total of 8 GB. Is it possible to simply buy another 4 GB and bring it to 8? If so, what kind should I be buying? There is a lot of different possibilities, DDR3, DDR2, clock speed, etc. I am kind of lost among all this. My current setup goes like this: ACER EG43M mainboard Intel(R) Core(TM)2 Quad CPU Q8200 @ 2.33GHz 4 total RAM slots, 2 occupied by 2 GB sticks According to CPU-Z, my memory type is DDR3 (not sure how reliable that is) Full CPU-Z dump Windows 7 64-bit So basically, I want to know whether it's possible to extend my current RAM to get 8 GB total by buying another 4, and if so, what kind of RAM do I need? Note that I am not looking for shopping recommendations. I'm worried about the hardware compatibility.

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  • Get last row of many matrices (ASCII text files) and create a new matrix from these rows

    - by nofunsally
    I have over a thousand matrices (6 x 2000, ASCII files, comma delimited) that I generated from MATLAB. I want to get the last row of each matrix / text file and save them in a new matrix / text file. The text files have crazy names so when I load them I can name them whatever. Right now I would do this to achieve my goal: % A = load('crazyname.txt'); % B = load('crazynameagain.txt'); % C = load('crazynameyetagain.txt'); A = [5 5 5; 5 5 5; 1 1 1]; B = [5 5 5; 5 5 5; 2 2 2]; C = [5 5 5; 5 5 5; 3 3 3]; D(1,:)=A(end,:); D(2,:)=B(end,:); D(3,:)=C(end,:); I will create each command (e.g. load, building D step by step) in Excel by combining text cells to create a command. Is there a better way to do this? Could I load / assign the matrices with a name that would better suit them to be used in a for loop? Or is some other MATLAB command that would facilitate this? Thanks.

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  • NEC uPD720200 USB 3.0 not working on Ubuntu 12.04

    - by Jagged
    I've recently installed Ubuntu 12.04 64-bit on a HP Envy 15 1104tx. Most stuff appears to be working fine with the exception of the two USB3 ports (USB2 port works fine). I've read a lot of articles but so far have not been able to find a solution. I've tried adding 'pci=nomsi' to '/etc/default/grub' but this made no difference. Some articles suggest booting into Windows and upgrading the firmware on the uPD720200. Any body had any experience of this? Is there a way I can checked the firmware version of the NEC uPD720200 in Linux to see if there is an update available? Any help appreciated. uname -a: Linux HP-ENVY-15-1104tx 3.2.0-26-generic #41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux lshw: hp-envy-15-1104tx description: Notebook product: HP ENVY 15 Notebook PC (WF591PA#ABG) vendor: Hewlett-Packard version: 0492110000241910001420000 serial: CNF0301C79 width: 64 bits capabilities: smbios-2.6 dmi-2.6 vsyscall32 configuration: boot=normal chassis=notebook family=103C_5335KV sku=WF591PA#ABG uuid=434E4630-3330-3143-3739-60EB6906688F *-core description: Motherboard product: 1522 vendor: Hewlett-Packard physical id: 0 version: 36.35 serial: CNF0301C79 slot: Base Board Chassis Location *-firmware description: BIOS vendor: Hewlett-Packard physical id: 0 version: F.2B date: 10/12/2010 size: 1MiB capacity: 1472KiB capabilities: pci upgrade shadowing cdboot bootselect edd int13floppynec int13floppytoshiba int13floppy360 int13floppy1200 int13floppy720 int13floppy2880 int9keyboard int10video acpi usb biosbootspecification *-memory description: System Memory physical id: 13 slot: System board or motherboard size: 16GiB *-bank:0 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 0 serial: E13C4316 slot: Bottom size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:1 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 1 serial: E03C3E16 slot: Bottom size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:2 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 2 serial: 672279CC slot: On Board size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-bank:3 description: SODIMM DDR3 Synchronous 1333 MHz (0.8 ns) product: 9905428-043.A00LF physical id: 3 serial: 652286CC slot: On Board size: 4GiB width: 64 bits clock: 1333MHz (0.8ns) *-cpu description: CPU product: Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz vendor: Intel Corp. physical id: 1d bus info: cpu@0 version: Intel(R) Core(TM) i7 CPU Q 820 @ 1.73GHz slot: CPU size: 1199MHz capacity: 1199MHz width: 64 bits clock: 1066MHz capabilities: x86-64 fpu fpu_exception wp vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp constant_tsc arch_perfmon pebs bts rep_good nopl xtopology nonstop_tsc aperfmperf pni dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm sse4_1 sse4_2 popcnt lahf_lm ida tpr_shadow vnmi flexpriority ept vpid cpufreq configuration: cores=4 enabledcores=4 threads=8 *-cache:0 description: L3 cache physical id: 1e slot: L3 Cache size: 8MiB capacity: 8MiB capabilities: synchronous internal write-through unified *-cache:1 description: L2 cache physical id: 20 slot: L2 Cache size: 256KiB capacity: 256KiB capabilities: synchronous internal write-through unified *-cache:2 description: L1 cache physical id: 21 slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through instruction *-cache description: L1 cache physical id: 1f slot: L1 Cache size: 32KiB capacity: 32KiB capabilities: synchronous internal write-through data *-pci:0 description: Host bridge product: Core Processor DMI vendor: Intel Corporation physical id: 100 bus info: pci@0000:00:00.0 version: 11 width: 32 bits clock: 33MHz *-pci:0 description: PCI bridge product: Core Processor PCI Express Root Port 1 vendor: Intel Corporation physical id: 3 bus info: pci@0000:00:03.0 version: 11 width: 32 bits clock: 33MHz capabilities: pci msi pciexpress pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 ioport:4000(size=4096) memory:d4100000-d41fffff ioport:c0000000(size=268435456) *-display description: VGA compatible controller product: Broadway PRO [Mobility Radeon HD 5800 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=fglrx_pci latency=0 resources: irq:58 memory:c0000000-cfffffff memory:d4100000-d411ffff ioport:4000(size=256) memory:d4140000-d415ffff *-multimedia description: Audio device product: Juniper HDMI Audio [Radeon HD 5700 Series] vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 0.1 bus info: pci@0000:01:00.1 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:56 memory:d4120000-d4123fff *-pci:1 description: PCI bridge product: Core Processor PCI Express Root Port 3 vendor: Intel Corporation physical id: 5 bus info: pci@0000:00:05.0 version: 11 width: 32 bits clock: 33MHz capabilities: pci msi pciexpress pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 memory:d4000000-d40fffff *-usb description: USB controller product: uPD720200 USB 3.0 Host Controller vendor: NEC Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 03 width: 64 bits clock: 33MHz capabilities: pm msi msix pciexpress xhci bus_master cap_list configuration: driver=xhci_hcd latency=0 resources: irq:16 memory:d4000000-d4001fff *-generic:0 UNCLAIMED description: System peripheral product: Core Processor System Management Registers vendor: Intel Corporation physical id: 8 bus info: pci@0000:00:08.0 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:1 UNCLAIMED description: System peripheral product: Core Processor Semaphore and Scratchpad Registers vendor: Intel Corporation physical id: 8.1 bus info: pci@0000:00:08.1 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:2 UNCLAIMED description: System peripheral product: Core Processor System Control and Status Registers vendor: Intel Corporation physical id: 8.2 bus info: pci@0000:00:08.2 version: 11 width: 32 bits clock: 33MHz capabilities: pciexpress cap_list configuration: latency=0 *-generic:3 UNCLAIMED description: System peripheral product: Core Processor Miscellaneous Registers vendor: Intel Corporation physical id: 8.3 bus info: pci@0000:00:08.3 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-generic:4 UNCLAIMED description: System peripheral product: Core Processor QPI Link vendor: Intel Corporation physical id: 10 bus info: pci@0000:00:10.0 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-generic:5 UNCLAIMED description: System peripheral product: Core Processor QPI Routing and Protocol Registers vendor: Intel Corporation physical id: 10.1 bus info: pci@0000:00:10.1 version: 11 width: 32 bits clock: 33MHz configuration: latency=0 *-multimedia description: Audio device product: 5 Series/3400 Series Chipset High Definition Audio vendor: Intel Corporation physical id: 1b bus info: pci@0000:00:1b.0 version: 05 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=snd_hda_intel latency=0 resources: irq:55 memory:d4200000-d4203fff *-pci:2 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 1 vendor: Intel Corporation physical id: 1c bus info: pci@0000:00:1c.0 version: 05 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:17 ioport:3000(size=4096) memory:d3000000-d3ffffff ioport:d0000000(size=16777216) *-network description: Wireless interface product: Centrino Advanced-N 6200 vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 35 serial: 00:27:10:40:e4:68 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-26-generic firmware=9.221.4.1 build 25532 latency=0 link=no multicast=yes wireless=IEEE 802.11abgn resources: irq:54 memory:d3000000-d3001fff *-pci:3 description: PCI bridge product: 5 Series/3400 Series Chipset PCI Express Root Port 2 vendor: Intel Corporation physical id: 1c.1 bus info: pci@0000:00:1c.1 version: 05 width: 32 bits clock: 33MHz capabilities: pci pciexpress msi pm normal_decode bus_master cap_list configuration: driver=pcieport resources: irq:16 ioport:2000(size=4096) memory:d2000000-d2ffffff ioport:d1000000(size=16777216) *-network description: Ethernet interface product: AR8131 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c0 serial: 60:eb:69:06:68:8f size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=10.161.0.147 latency=0 link=yes multicast=yes port=twisted pair speed=1Gbit/s resources: irq:57 memory:d2000000-d203ffff ioport:2000(size=128) *-usb description: USB controller product: 5 Series/3400 Series Chipset USB2 Enhanced Host Controller vendor: Intel Corporation physical id: 1d bus info: pci@0000:00:1d.0 version: 05 width: 32 bits clock: 33MHz capabilities: pm debug ehci bus_master cap_list configuration: driver=ehci_hcd latency=0 resources: irq:20 memory:d4205800-d4205bff *-pci:4 description: PCI bridge product: 82801 Mobile PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: a5 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list *-isa description: ISA bridge product: Mobile 5 Series Chipset LPC Interface Controller vendor: Intel Corporation physical id: 1f bus info: pci@0000:00:1f.0 version: 05 width: 32 bits clock: 33MHz capabilities: isa bus_master cap_list configuration: latency=0 *-storage description: RAID bus controller product: 82801 Mobile SATA Controller [RAID mode] vendor: Intel Corporation physical id: 1f.2 bus info: pci@0000:00:1f.2 logical name: scsi0 version: 05 width: 32 bits clock: 66MHz capabilities: storage msi pm bus_master cap_list emulated configuration: driver=ahci latency=0 resources: irq:45 ioport:5048(size=8) ioport:5054(size=4) ioport:5040(size=8) ioport:5050(size=4) ioport:5020(size=32) memory:d4205000-d42057ff *-disk description: ATA Disk product: OCZ-VERTEX3 physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/sda version: 2.15 serial: OCZ-0350P6H316X5KUQE size: 223GiB (240GB) capabilities: partitioned partitioned:dos configuration: ansiversion=5 signature=000592dd *-volume:0 description: EXT4 volume vendor: Linux physical id: 1 bus info: scsi@0:0.0.0,1 logical name: /dev/sda1 logical name: / version: 1.0 serial: e741f18c-cfc5-4bce-b1e7-f80e517a3a22 size: 207GiB capacity: 207GiB capabilities: primary bootable journaled extended_attributes large_files huge_files dir_nlink recover extents ext4 ext2 initialized configuration: created=2012-06-15 06:49:27 filesystem=ext4 lastmountpoint=/ modified=2012-06-14 21:23:42 mount.fstype=ext4 mount.options=rw,relatime,errors=remount-ro,user_xattr,barrier=1,data=ordered mounted=2012-07-10 16:18:20 state=mounted *-volume:1 description: Extended partition physical id: 2 bus info: scsi@0:0.0.0,2 logical name: /dev/sda2 size: 15GiB capacity: 15GiB capabilities: primary extended partitioned partitioned:extended *-logicalvolume description: Linux swap / Solaris partition physical id: 5 logical name: /dev/sda5 capacity: 15GiB capabilities: nofs *-serial UNCLAIMED description: SMBus product: 5 Series/3400 Series Chipset SMBus Controller vendor: Intel Corporation physical id: 1f.3 bus info: pci@0000:00:1f.3 version: 05 width: 64 bits clock: 33MHz configuration: latency=0 resources: memory:d4205c00-d4205cff ioport:5000(size=32) *-pci:1 description: Host bridge product: Core Processor QuickPath Architecture Generic Non-Core Registers vendor: Intel Corporation physical id: 101 bus info: pci@0000:ff:00.0 version: 04 width: 32 bits clock: 33MHz *-pci:2 description: Host bridge product: Core Processor QuickPath Architecture System Address Decoder vendor: Intel Corporation physical id: 102 bus info: pci@0000:ff:00.1 version: 04 width: 32 bits clock: 33MHz *-pci:3 description: Host bridge product: Core Processor QPI Link 0 vendor: Intel Corporation physical id: 103 bus info: pci@0000:ff:02.0 version: 04 width: 32 bits clock: 33MHz *-pci:4 description: Host bridge product: Core Processor QPI Physical 0 vendor: Intel Corporation physical id: 104 bus info: pci@0000:ff:02.1 version: 04 width: 32 bits clock: 33MHz *-pci:5 description: Host bridge product: Core Processor Integrated Memory Controller vendor: Intel Corporation physical id: 105 bus info: pci@0000:ff:03.0 version: 04 width: 32 bits clock: 33MHz *-pci:6 description: Host bridge product: Core Processor Integrated Memory Controller Target Address Decoder vendor: Intel Corporation physical id: 106 bus info: pci@0000:ff:03.1 version: 04 width: 32 bits clock: 33MHz *-pci:7 description: Host bridge product: Core Processor Integrated Memory Controller Test Registers vendor: Intel Corporation physical id: 107 bus info: pci@0000:ff:03.4 version: 04 width: 32 bits clock: 33MHz *-pci:8 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Control Registers vendor: Intel Corporation physical id: 108 bus info: pci@0000:ff:04.0 version: 04 width: 32 bits clock: 33MHz *-pci:9 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Address Registers vendor: Intel Corporation physical id: 109 bus info: pci@0000:ff:04.1 version: 04 width: 32 bits clock: 33MHz *-pci:10 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Rank Registers vendor: Intel Corporation physical id: 10a bus info: pci@0000:ff:04.2 version: 04 width: 32 bits clock: 33MHz *-pci:11 description: Host bridge product: Core Processor Integrated Memory Controller Channel 0 Thermal Control Registers vendor: Intel Corporation physical id: 10b bus info: pci@0000:ff:04.3 version: 04 width: 32 bits clock: 33MHz *-pci:12 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Control Registers vendor: Intel Corporation physical id: 10c bus info: pci@0000:ff:05.0 version: 04 width: 32 bits clock: 33MHz *-pci:13 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Address Registers vendor: Intel Corporation physical id: 10d bus info: pci@0000:ff:05.1 version: 04 width: 32 bits clock: 33MHz *-pci:14 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Rank Registers vendor: Intel Corporation physical id: 10e bus info: pci@0000:ff:05.2 version: 04 width: 32 bits clock: 33MHz *-pci:15 description: Host bridge product: Core Processor Integrated Memory Controller Channel 1 Thermal Control Registers vendor: Intel Corporation physical id: 10f bus info: pci@0000:ff:05.3 version: 04 width: 32 bits clock: 33MHz *-battery description: Lithium Ion Battery product: NK06053 vendor: SMP-ATL24 physical id: 1 slot: Primary capacity: 4800mWh configuration: voltage=11.1V lspci: 02:00.0 USB controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30 [XHCI]) Subsystem: Hewlett-Packard Company Device 1522 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at d4000000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable+ Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [140] Device Serial Number ff-ff-ff-ff-ff-ff-ff-ff Capabilities: [150] Latency Tolerance Reporting Kernel driver in use: xhci_hcd lsusb (with thumb drive plugged into USB3 port): Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 5986:01d0 Acer, Inc Bus 001 Device 004: ID 03f0:231d Hewlett-Packard

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  • Machine Check Exception

    - by Karl Entwistle
    When trying to install ubuntu-12.04-desktop-amd64.iso from USB I get one of the following errors http://en.wikipedia.org/wiki/Machine_Check_Exception states the error can occur due to -poorly fitted heatsink/computer fans (the same problem can happen with excessive dust in the CPU fan) -an overloaded internal or external power supply (fixable by upgrading) So I tried the following -Using rubbing alcohol to remove all the thermal paste from the CPU and heatsink, I then reseated the CPU after checking all the pins on the MOBO, everything seems fine. -Boot without the GPU to see if was the PSU that is being over stressed. -Removing all RAM apart from one stick and running a Memtest86 which it passed -Using Ubuntu 10.04.4 Desktop 64 bit (Different USB slots and USB sticks) -Using Ubuntu 12.04 Desktop 64 bit (Different USB slots and USB sticks) -Reset the BIOS using the Clear CMOS jumper -Removing all HD power cables and SATA cables -Updating the BIOS from F2 to F6 My PC is using the following parts. -Gigabyte GA-Z77-DS3H (F6 BIOS) -Intel Core i7 3770K 3.5GHz Socket 1155 -G-Skill 8GB (2x4GB) DDR3 1600Mhz RipjawsX Memory Kit CL9 (9-9-9-24) 1.5V -Be Quiet Shadow Rock Pro -Be Quiet Pure Power 730W Modular PSU -Sapphire HD 6870 1GB GDDR5 DVI HDMI DisplayPort PCI-E Graphics Card Any ideas?

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  • Tuning Red Gate: #5 of Multiple

    - by Grant Fritchey
    In the Tuning Red Gate series I've shown you how to look at a current load on the system and how to drill down to look at historical analysis of the system. I've also shown how you can see the top queries and other information from the current status of the system. I have one more thing I can show you before we need to start fixing things and showing how that affects the data collected, historical moments in time. For example, back in Post #3 I was looking at some spikes in some of the monitored resources that were taking place a couple of weeks back in time. Once I identify a moment in time that I'm interested in, I can go back to the first page of Monitor, Global Overview, and click on the icon: From this you can select the date and time you're interested in. For example, I saw some serious CPU queues last week: This then rolls back the time for all the information that's available to the Global Overview and the drill down to the server and the SQL Server instance there. This then allows me to look at the Top Queries running at this point, sort them by CPU and identify what was potentially the query that was causing the problem right when I saw the CPU queuing This ability to correlate a moment in time with the information available to you in the Analysis window makes for an excellent tool to investigate your systems going backwards in time. It really makes a huge difference in your knowledge. It's not enough to know that something happened at a particular time. You need to know what it was that was occurring. Remember, the key to tuning your systems is having enough knowledge about them. I'll post more on Tuning Red Gate as soon as I can get some queries rewritten. I'm working on that.

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  • Which Ubuntu version to use on a MAXDATA laptop Eco 3100X ? with this system info

    - by Erjet Malaj
    i am speaking as new ubuntu user, i just have installed ubuntu 10.04 on my laptop, but is running very slow... So i am here to ask you a question: WHich ubuntu version can fit for my laptop MAXDATA Eco 3100x, . My Laptop System Information are: SYSTEM INFORMATION Running Ubuntu Linux, the Ubuntu 10.04 (lucid) release. GNOME: 2.30.2 (Ubuntu 2010-06-25) Kernel version: 2.6.32-40-generic (#87-Ubuntu SMP Mon Mar 5 20:26:31 UTC 2012) GCC: 4.4.3 (i486-linux-gnu) Xorg: unknown (25 February 2012 06:59:39AM) (25 February 2012 06:59:39AM) Hostname: lotus-laptop Uptime: 0 days 1 h 6 min CPU INFORMATION GenuineIntel, Intel(R) Pentium(R) 4 CPU 2.40GHz Number of CPUs: 1 CPU clock currently at 2390.561 MHz with 512 KB cache Numbering: family(15) model(2) stepping(7) Bogomips: 4781.12 Flags: fpu vme de pse tsc msr pae mce cx8 mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid MEMORY INFORMATION Total memory: 228 MB Total swap: 455 MB STORAGE INFORMATION SCSI device - scsi0 Vendor: ATA Model: IBM-DJSA-210 SCSI device - scsi1 Vendor: TOSHIBA Model: DVD-ROM SD-C2502 HARDWARE INFORMATION MOTHERBOARD Host bridge Silicon Integrated Systems [SiS] 650/M650 Host (rev 11) PCI bridge(s) Silicon Integrated Systems [SiS] Virtual PCI-to-PCI bridge (AGP) Silicon Integrated Systems [SiS] Virtual PCI-to-PCI bridge (AGP) USB controller(s) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10) Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20) ISA bridge Silicon Integrated Systems [SiS] SiS962 [MuTIOL Media IO] (rev 04) IDE interface Silicon Integrated Systems [SiS] 5513 [IDE] (prog-if 80 [Master]) Subsystem: Silicon Integrated Systems [SiS] 5513 [IDE] GRAPHIC CARD VGA controller Silicon Integrated Systems [SiS] 65x/M650/740 PCI/AGP VGA Display Adapter Subsystem: Uniwill Computer Corp Device 5103 SOUND CARD Multimedia controller Silicon Integrated Systems [SiS] AC'97 Sound Controller (rev a0) Subsystem: Uniwill Computer Corp Device 5203 NETWORK Ethernet controller Silicon Integrated Systems [SiS] SiS900 PCI Fast Ethernet (rev 91) Subsystem: Uniwill Computer Corp Device 5002 Modem Silicon Integrated Systems [SiS] AC'97 Modem Controller (rev a0) Subsystem: Uniwill Computer Corp Device 4003 Thanks you asap. :-) E

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  • links for 2010-06-02

    - by Bob Rhubart
    @eelzinga: Oracle Service Bus 11g communication with Oracle SOA Suite 11g, DirectBindings, part1 Oracle ACE Erikc Elzinga launches a series of post in which he will describe how to develop various  Oracle Service Bus 11g to Oracle SOA Suite  process flows. (tags: oracle otn oracleace soa servicebus) @Atul_Kumar: Integrate UCM (ECM/Content Server) with Microsoft Active Directory as LDAP Provider Atul Kumar's step-by-step instructions. (tags: oracle otn enterprise2.0 ucm ecm ldap) Stefan Hinker: Is my application a good fit for CMT? "The first and most important criterion for suitability is always the service time of your application," says Stefan Hinker.  "If this is sufficient, then the application is OK on CMT. If it is not, and the reason is actually the CPU and not some other high-latency component (like a remote database), you will need to test on other CPU architectures." (tags: oracle sun cpu cmt sparc solaris) @deltalounge: Definitions of Services and Processes Peter Paul shares a collection of useful definitions gathered from the works of many of the big thinkers in the SOA space.  (tags: oracle otn soa businessprocess) OTN TechCast: Oracle Solaris Virtualization - Oracle Solaris Video Joost Pronk, CTO for Oracle Solaris Product Management, provides an overview of the robust virtualization functionality built into the Oracle Solaris OS. (tags: oracle otn solaris virtualization)

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • conky stopped displaying after daul monitors setup -- works when I detect monitors

    - by synaptik
    I just recently installed Ubuntu 12.04 on a clean install. I previously was using 11.10. I am also using a new laptop with a Dell docking-station and two external monitors. When I try to use the .conkyrc file that I used previously, my conky display simply doesn't show up anywhere. However, after I went to System Settings Displays and made some slight change that caused the monitors to refresh, then conky appeared as it should. Here is my .conkyrc file: background yes use_xft yes xftfont DejaVu Sans Mono:size=8 xftalpha 0.8 out_to_console no update_interval 2.0 total_run_times 0 draw_shades no short_units yes # Create own window instead of using desktop (required in nautilus) own_window yes # If own_window is yes, you may use type normal, desktop or override own_window_type override # Use pseudo transparency with own_window? own_window_transparent yes double_buffer yes default_color f0e68c color1 white color2 AD0303 alignment bottom_left gap_x 2 gap_y 30 no_buffers yes use_spacer right pad_percents 3 xftfont Terminus:size=10 TEXT $stippled_hr cpu1: ${color1}${cpu cpu1}% ${color} cpu2: ${color1}${cpu cpu2}% ${color} load: ${color1}$loadavg ${color} hot proc: ${color1}${top cpu 1}% - ${top name 1}${color} $stippled_hr big proc: ${color1}${top_mem mem_res 1} - ${top_mem name 1}${color} memory: ${color1}$mem/$memmax $memperc%${color} $stippled_hr disk: ${color1}${fs_used /}/${fs_size /}${color} swap: ${color1}${swap}/${swapmax}${color} ${diskiograph_read 15,120 color1 0077ff 750} ${diskiograph_write 15,120 color1 0077ff 750} $stippled_hr download: ${color1}${downspeed wlan0} /s${color} ${downspeedgraph eth0 20,120 104E8B 0077ff} upload: ${color1}${upspeed wlan0} /s${color} ${upspeedgraph eth0 20,120 104E8B 0077ff} How can I fix it so that I don't have to tamper with the Displays settings in order for conky to show up?

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Why does 'top' say my machine is only 50% idle?

    - by Chris Moore
    What's going on here? I'm running nothing on the system, iotop and iftop show the network and hard drive are both idle, and top (sorted by %CPU) shows nothing running. So why is the system only 50% idle? What's the other 50% waiting for? How can I find out? top - 12:01:05 up 3 days, 15:03, 1 user, load average: 6.00, 6.01, 6.05 Tasks: 179 total, 1 running, 178 sleeping, 0 stopped, 0 zombie Cpu(s): 0.7%us, 0.0%sy, 0.0%ni, 49.7%id, 49.7%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 2053996k total, 1992600k used, 61396k free, 81680k buffers Swap: 4092924k total, 10740k used, 4082184k free, 1338636k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1042 deb 20 0 21468 1412 1000 R 1 0.1 0:00.03 top 1 root 20 0 24188 1952 1152 S 0 0.1 0:01.44 init 2 root 20 0 0 0 0 S 0 0.0 0:00.05 kthreadd Update: dmesg shows the printer driver misbehaving: [28858.561847] cnijnetprn[1503]: segfault at 29 ip 00007f56cf3480f7 sp 00007fffb964ec30 error 4 in libcnnet.so.1.2.0[7f56cf345000+9000] [68851.187802] cnijnetprn[9180]: segfault at 29 ip 00007ffe7636a0f7 sp 00007fff9a8b1990 error 4 in libcnnet.so.1.2.0[7ffe76367000+9000] [155412.107826] cnijnetprn[19966]: segfault at 29 ip 00007fc31de770f7 sp 00007fffc03aa8e0 error 4 in libcnnet.so.1.2.0[7fc31de74000+9000] and also some issue with cp: [248041.172067] INFO: task cp:27488 blocked for more than 120 seconds. [248041.172071] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. [248041.172075] cp D ffffffff81805120 0 27488 27345 0x00000004 [248041.172080] ffff880078d57a38 0000000000000046 ffff880078d579d8 ffffffff81032a79 [248041.172085] ffff880078d57fd8 ffff880078d57fd8 ffff880078d57fd8 0000000000012a40 [248041.172090] ffff88007b818000 ffff880069acc560 ffff880078d57a18 ffff88007f8532c0 [248041.172095] Call Trace: [248041.172104] [<ffffffff81032a79>] ? default_spin_lock_flags+0x9/0x10 [248041.172109] [<ffffffff8110a360>] ? __lock_page+0x70/0x70 [248041.172114] [<ffffffff815f0ecf>] schedule+0x3f/0x60 I did try copying something to the USB stick that's plugged into the router and mounted onto this computer using mount.cifs. That almost always causes everything to lock up, so I'm guessing that's the problem. I'll reboot and stop using mount.cifs.

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  • Fix for poor hd playback for 11.04 upwards

    - by mark kirby
    Hi guys ive seen loads of posts on this site about poor 720/1080p playback in recent ubuntu versions I had this problem and fixed it so I thought id share it with everyone.... 1 install mplayer 2 install smplayer frontend {in software center} 3 open smplayer 4 go to "OPTIONS" then "PREFRENCES" then "GENRAL" 5 if you have a nvidia card choose "OUTPUT DRIVER" and select "VDPAU" {for ATI or AMD choose xv (0 - ATI Radeon AVIVO video) I dont know if this will work as my card is nvidia but it should) 6 go to performance on the left hand side and set both local and streaming cache to 99999 (this may also fix dvd playback if you set that cache aswell} 7 check the box for "ALLOW HARD FRAME DROP" and set "LOOP FILTER" to skip only on HD 8 Set the "THREDS FOR DECODING OPTION TO THE NUMBER OF CORES YOUR CPU HAS IF YOU HAVE MORE THAN ONE CPU ADD UP ALL THE CORES FOR BEST PERFORMANCE" 9 Enjoy you HD movies again on ubuntu...... I have a pretty avrage machine heres my spec.... 2x Pentium 4 ht 3 ghz Stock dell power and motherboard GFORCE 310 HDMI 24 inch full HD tv as a monitor so any one with dule core cpu should have no problems getting this to work. hope this helps someone out.

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  • Laptop runs HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu additions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • OUCH! Laptop running SUPER HOT after 12.10 upgrade!

    - by dinkelk
    I was running 12.04 for 6 months, my laptop ran almost silently and cool enough to hold on my lap. I updated to 12.10 and now my computer gets too hot to hold on my lap and the fan is constantly running on full blast. This is the output of sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +84.0°C (crit = +99.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +84.0°C (high = +86.0°C, crit = +100.0°C) Core 0: +74.0°C (high = +86.0°C, crit = +100.0°C) Core 1: +72.0°C (high = +86.0°C, crit = +100.0°C) Core 2: +75.0°C (high = +86.0°C, crit = +100.0°C) Core 3: +84.0°C (high = +86.0°C, crit = +100.0°C) radeon-pci-0100 Adapter: PCI adapter temp1: +76.0°C I have an HP Pavilion dv6, i7, amd radeon graphics. Please let me know if you need additional information. What could be different between the two Ubuntu editions that caused such a drastic change? Edit 1: Per @Paul's suggestion, I ran htop to try to narrow down the problem. Here is the result! (left side of terminal) (right side of terminal) This is about 10 minutes after boot-up, htop, yakuake, and a chrome page with 1 tab opened to this question are all that I have manually opened. The most taxing program to the CPU is htop itself. I think that the problem must lie elsewhere; my temps are already up to ~65C for the CPU and ~69C for the GPU, with nearly 0% CPU usage.

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  • slow virtualbox guest

    - by ecoologic
    I run a guest ubuntu 12.04 on a host ubuntu 12.04, with virtual box, and the guest is much, much slower than the host (ALT+TAB costs 4-5secs). I had a look around and I found contradicting opinions on virtualbox vs vmware (free), so I taught to keep the former. Both systems are updated, I installed the additions on the guest and I evenly split memory and video memory (64mb) between guest and host. I am running a toshiba m200 laptop with 4GB ram and shared video memory. The host bios does not include a configuration option for machine virtualization. I have 2 cpus and I can't give them both to the vm. Is there anything I overlooked that could solve my problem? Feel free to ask for more info, and thank you for any help. EDIT Idling with the monitor open the (single) guest cpu never gets below 55% and could raise to 80 - 90% just moving the mouse around, opening ff will cause the monitor to run 100% in the guest, while the host shows that both cpus are evenly working around 60%. My cpu is Intel® Core™2 Duo CPU T5450 @ 1.66GHz × 2. If this is not a configuration problem, does it mean my machine is too weak for virtualization?

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  • cannot boot ubuntu 13.10 with my usb, Can i change the kernal on my laptop to run it?

    - by Carlos Dunick
    Currently i am running 12.04 and looking for an upgrade to 13.10 I first tried a bootable 64bit usb and failed. With the message saying "Kernal requires an x86-64 CPU but only detected an I686 CPU Unable to boot please use a kernal appropriate for your CPU" then tried 32bit and same message came up. Is this due to my laptop simply being to slow? or can/should i change the kernal somehow? Acer Aspire 5710z Intel Pentium dual core processor, 1.73Ghz, 533 MHz FSB, 1 MB L2 cache. 2GB DDR2 lspci 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 02) 00:1c.2 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 3 (rev 02) 00:1c.3 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 4 (rev 02) 00:1d.0 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 (rev 02) 00:1d.1 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 (rev 02) 00:1d.2 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 (rev 02) 00:1d.3 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 (rev 02) 00:1d.7 USB controller: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [AHCI mode] (rev 02) 00:1f.3 SMBus: Intel Corporation NM10/ICH7 Family SMBus Controller (rev 02) 04:00.0 Ethernet controller: Broadcom Corporation NetLink BCM5787M Gigabit Ethernet PCI Express (rev 02) 05:00.0 Network controller: Broadcom Corporation BCM4311 802.11b/g WLAN (rev 01) 06:00.0 FLASH memory: ENE Technology Inc ENE PCI Memory Stick Card Reader Controller 06:00.1 SD Host controller: ENE Technology Inc ENE PCI SmartMedia / xD Card Reader Controller 06:00.2 FLASH memory: ENE Technology Inc Memory Stick Card Reader Controller 06:00.3 FLASH memory: ENE Technology Inc ENE PCI Secure Digital / MMC Card Reader Controller

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  • Information about rendering, batches, the graphical card, performance etc. + XNA?

    - by Aidiakapi
    I know the title is a bit vague but it's hard to describe what I'm really looking for, but here goes. When it comes to CPU rendering, performance is mostly easy to estimate and straightforward, but when it comes to the GPU due to my lack of technical background information, I'm clueless. I'm using XNA so it'd be nice if theory could be related to that. So what I actually wanna know is, what happens when and where (CPU/GPU) when you do specific draw actions? What is a batch? What influence do effects, projections etc have? Is data persisted on the graphics card or is it transferred over every step? When there's talk about bandwidth, are you talking about a graphics card internal bandwidth, or the pipeline from CPU to GPU? Note: I'm not actually looking for information on how the drawing process happens, that's the GPU's business, I'm interested on all the overhead that precedes that. I'd like to understand what's going on when I do action X, to adapt my architectures and practices to that. Any articles (possibly with code examples), information, links, tutorials that give more insight in how to write better games are very much appreciated. Thanks :)

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  • How Do Computers Work? [closed]

    - by Rob P.
    This is almost embarrassing ask...I have a degree in Computer Science (and a second one in progress). I've worked as a full-time .NET Developer for nearly five years. I generally seem competent at what I do. But I Don't Know How Computers Work! Please, bare with me for a second. A quick Google of 'How a Computer Works' will yield lots and lots of results, but I struggled to find one that really answered what I'm looking for. I realize this is a huge, huge question, so really, if you can just give me some keywords or some direction. I know there are components....the power supply, the motherboard, ram, CPU, etc...and I get the 'general idea' of what they do. But I really don't understand how you go from a line of code like Console.Readline() in .NET (or Java or C++) and have it actually do stuff. Sure, I'm vaguely aware of MSIL (in the case of .NET), and that some magic happens with the JIT compiler and it turns into native code (I think). I'm told Java is similar, and C++ cuts out the middle step. I've done some mainframe assembly, it was a few years back now. I remember there were some instructions and some CPU registers, and I wrote code....and then some magic happened....and my program would work (or crash). From what I understand, an 'Emulator' would simulate what happens when you call an instruction and it would update the CPU registers; but what makes those instructions work the way they do? Does this turn into an Electronics question and not a 'Computer' question? I'm guessing there isn't any practical reason for me to understand this, but I feel like I should be able to. (Yes, this is what happens when you spend a day with a small child. It takes them about 10 minutes and five iterations of asking 'Why?' for you to realize how much you don't know)

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  • Series On Embedded Development (Part 1)

    - by user12612705
    This is the first in a series of entries on developing applications for the embedded environment. Most of this information is relevant to any type of embedded development (and even for desktop and server too), not just Java. This information is based on a talk Hinkmond Wong and I gave at JavaOne 2012 entitled Reducing Dynamic Memory in Java Embedded Applications. One thing to remember when developing embeddded applications is that memory matters. Yes, memory matters in desktop and server environments as well, but there's just plain less of it in embedded devices. So I'm going to be talking about saving this precious resource as well as another precious resource, CPU cycles...and a bit about power too. CPU matters too, and again, in embedded devices, there's just plain less of it. What you'll find, no surprise, is that there's a trade-off between performance and memory. To get better performance, you need to use more memory, and to save more memory, you need to need to use more CPU cycles. I'll be discussing three Memory Reduction Categories: - Optionality, both build-time and runtime. Optionality is about providing options so you can get rid of the stuff you don't need and include the stuff you do need. - Tunability, which is about providing options so you can tune your application by trading performance for size, and vice-versa. - Efficiency, which is about balancing size savings with performance.

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  • ????????

    - by Tatsuya Sugi
    ??????????????????? ?????????????????????????????????????????????????????IT?????????????????????????????????????????????????????????????????????? Java ? .NET ????????????????????????????????...????????????????????????????????????????????????????????????????????????????????COBOL??????????????? Java ???????????????????? ??????????Java????????????????????????????? ??/?????????????????????????? ??????????????????????????????????????? ?????????????·?????????????????HW????????/??????? ????????????????????????? ?????????????????????????????????? ??????????????????????? Java ?????????????????? ???????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ??????????????????????????? ??????????????????????????????????????????????????????????(HPC:?????????·?????????)??????????????????????????????????????????????Java??????????????????? ???????????????? ??????????? ?Java + ??????·????????????????????? ??????·?????????????????????????? ?????????·?????????????????????????CPU????????????????????????????????????????????????????????TOP500???????????????8???x86?CPU????????????????????????? ??????·????????·???????????????????????????????/?????????????????????????????????????????????????? ????????????????????? ???: ??????????????/???????????? ?????????????????????????????????????????????????????/???????????????????????????????????????????? ???????: ?????????·????????????????? ????CPU????????????????????????????????·??????????/??????????????????????????????????????????????????????????????????????????????????????????? ??????????????????Java????????????????? ???JVM???????????????? ???????????????????????JVM?????????·????????????? ??????????????????????????????????????????? ??????????????? Oracle Coherence ???????????????????????????????????(??/????????) ??/???????? ???????????? ?????????????????????????????? ????????

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  • ?Oracle DB 11gR2 ?????????????????????????????????????!

    - by Yuichi.Hayashi
    Oracle Database????????????????????????????????????????????????????????????????????????·?????????????????????? ?????????/?????????????????????????????????????11g R2??????????????! ????????? Oracle Database?????????????????????????????????????CPU????·???????????????????????????????????????????????? ?????????????????????????????????????????????? ??????????????????????????????(?????????????·???????)????????????????????????????????????????????????????·?????????????????????????????????????????? ?????????????????????????????????????? ????11g R2??????????????????????????????????????????????? ????????????????? ???????????????????????????????Oracle?????????????????????????????????????? ???????????????????CPU????????????????????????????????????????! Oracle Database????????????????????????????? Oracle ?????? - ??(??), ??, ????? Database Smart Flash Cache Oracle Database??Hard Disk Drive(HDD)???????????????????????SQL??????????????????????????????????????????????????·?????·?????100%??????????????????????????????? ?????????????·??????????CPU????·???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????(????·?????·????????)???????·??????????????????????????? HDD????????????????(???)?????????????????????HDD??IO?????????????????????????? ?????????Solid State Drive/Device(SSD)??? SSD?HDD??????????????????????????????????OLTP????????·??????????????????????????????????????????????????????SSD???????????????????????????? ???11g R2???????????SSD???????????Database Smart Flash Cache????????????Database Smart Flash Cache??????·???????????????????????????(Hot Data)?Oracle?????SSD??????????? ????????!?????????SSD????????????????????SSD????????????????????? SSD???????????????????????????????????? Database Smart Flash Cache?????????????????????? SSD???Oracle???: Database Smart Flash Cache - ??(??), ??, ????? ?????????? ? ???????????????/????????????????!? ? ???????????????????????????????????!?

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • Pinning Projects and Solutions with Visual Studio 2010

    - by ScottGu
    This is the twenty-fourth in a series of blog posts I’m doing on the VS 2010 and .NET 4 release. Today’s blog post covers a very small, but still useful, feature of VS 2010 – the ability to “pin” projects and solutions to both the Windows 7 taskbar as well VS 2010 Start Page.  This makes it easier to quickly find and open projects in the IDE. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] VS 2010 Jump List on Windows 7 Taskbar Windows 7 added support for customizing the taskbar at the bottom of your screen.  You can “pin” and re-arrange your application icons on it however you want. Most developers using Visual Studio 2010 on Windows 7 probably already know that they can “pin” the Visual Studio icon to the Windows 7 taskbar – making it always present.  What you might not yet have discovered, though, is that Visual Studio 2010 also exposes a Taskbar “jump list” that you can use to quickly find and load your most recently used projects as well. To activate this, simply right-click on the VS 2010 icon in the task bar and you’ll see a list of your most recent projects.  Clicking one will load it within Visual Studio 2010: Pinning Projects on the VS 2010 Jump List with Windows 7 One nice feature also supported by VS 2010 is the ability to optionally “pin” projects to the jump-list as well – which makes them always listed at the top.  To enable this, simply hover over the project you want to pin and then click the “pin” icon that appears on the right of it: When you click the pin the project will be added to a new “Pinned” list at the top of the jumplist: This enables you to always display your own list of projects at the top of the list.  You can optionally click and drag them to display in any order you want. VS 2010 Start Page and Project Pinning VS 2010 has a new “start page” that displays by default each time you launch a new instance of Visual Studio.  In addition to displaying learning and help resources, it also includes a “Recent Projects” section that you can use to quickly load previous projects that you have recently worked on: The “Recent Projects” section of the start page also supports the concept of “pinning” a link to projects you want to always keep in the list – regardless of how recently they’ve been accessed. To “pin” a project to the list you simply select the “pin” icon that appears when you hover over an item within the list: Once you’ve pinned a project to the start page list it will always show up in it (at least until you “unpin” it). Summary This project pinning support is a small but nice usability improvement with VS 2010 and can make it easier to quickly find and load projects/solutions.  If you work with a lot of projects at the same time it offers a nice shortcut to load them. Hope this helps, Scott

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